Classic Kamael skill updates – Part 2.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment
2019-12-29 20:09:38 +00:00
parent cd7a14388a
commit 791573576d
15 changed files with 275 additions and 191 deletions

View File

@@ -7327,8 +7327,8 @@
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
<item>BLUNT</item>
<item>POLE</item> <item>POLE</item>
<item>BLUNT</item>
</weaponType> </weaponType>
</condition> </condition>
</conditions> </conditions>
@@ -7348,6 +7348,21 @@
<value level="11">-20</value> <value level="11">-20</value>
</POLE> </POLE>
</effect> </effect>
<effect name="DefenceTrait">
<BLUNT>
<value level="1">-10</value>
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-13</value>
<value level="5">-14</value>
<value level="6">-15</value>
<value level="7">-16</value>
<value level="8">-17</value>
<value level="9">-18</value>
<value level="10">-19</value>
<value level="11">-20</value>
</BLUNT>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="287" toLevel="3" name="Lionheart"> <skill id="287" toLevel="3" name="Lionheart">

View File

@@ -641,8 +641,8 @@
<value level="5">-80</value> <value level="5">-80</value>
<value level="6">-80</value> <value level="6">-80</value>
<value level="7">-60</value> <value level="7">-60</value>
<value level="8">-60</value> <value level="8">-30</value>
<value level="9">-40</value> <value level="9">-30</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType> <weaponType>
@@ -1739,7 +1739,8 @@
<value level="9">8233</value> <value level="9">8233</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>15</criticalChance> <criticalChance>25</criticalChance>
<pDefMod>0.8</pDefMod>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -114,6 +114,7 @@
<weaponType> <weaponType>
<item>SWORD</item> <item>SWORD</item>
<item>BLUNT</item> <item>BLUNT</item>
<item>DUAL</item>
</weaponType> </weaponType>
</condition> </condition>
</conditions> </conditions>
@@ -286,7 +287,6 @@
<item>SWORD</item> <item>SWORD</item>
<item>BLUNT</item> <item>BLUNT</item>
<item>DUAL</item> <item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType> </weaponType>
</condition> </condition>
</conditions> </conditions>
@@ -1573,7 +1573,17 @@
</weaponType> </weaponType>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>-10</amount> <amount>
<value level="1">-10</value>
<value level="2">-10</value>
<value level="3">-5</value>
<value level="4">-5</value>
<value level="5">-5</value>
<value level="6">-5</value>
<value level="7">-5</value>
<value level="8">-5</value>
<value level="9">-5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>BOW</item> <item>BOW</item>

View File

@@ -2720,6 +2720,7 @@
<power>8049</power> <power>8049</power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<pDefMod>0.9</pDefMod>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>23298</skillId> <!-- Flame Hawk --> <skillId>23298</skillId> <!-- Flame Hawk -->
@@ -2757,6 +2758,7 @@
<power>7043</power> <power>7043</power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<pDefMod>0.9</pDefMod>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>23299</skillId> <!-- Arrow Rain --> <skillId>23299</skillId> <!-- Arrow Rain -->
@@ -2795,6 +2797,7 @@
<power>8452</power> <power>8452</power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<pDefMod>0.9</pDefMod>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>23300</skillId> <!-- Ghost Piercing --> <skillId>23300</skillId> <!-- Ghost Piercing -->

View File

@@ -187,7 +187,7 @@
<!-- Widely swings a two-handed weapon to attack nearby enemies with $s1 Power added to P. Atk. Ignores Shield Defense. Requires a two-handed sword/ two-handed blunt to be equipped. Critical. Over-hit. --> <!-- Widely swings a two-handed weapon to attack nearby enemies with $s1 Power added to P. Atk. Ignores Shield Defense. Requires a two-handed sword/ two-handed blunt to be equipped. Critical. Over-hit. -->
<icon>icon.skill0814</icon> <icon>icon.skill0814</icon>
<affectLimit>6-12</affectLimit> <affectLimit>6-12</affectLimit>
<affectRange>200</affectRange> <affectRange>100</affectRange>
<coolTime>733</coolTime> <coolTime>733</coolTime>
<effectPoint> <effectPoint>
<value level="1">-169</value> <value level="1">-169</value>
@@ -200,7 +200,7 @@
<value level="8">-190</value> <value level="8">-190</value>
<value level="9">-193</value> <value level="9">-193</value>
</effectPoint> </effectPoint>
<hitTime>1067</hitTime> <hitTime>1833</hitTime>
<magicLvl> <magicLvl>
<value level="1">76</value> <value level="1">76</value>
<value level="2">77</value> <value level="2">77</value>

View File

@@ -3150,7 +3150,7 @@
<!-- Causes the enemy to sleep for $s1. --> <!-- Causes the enemy to sleep for $s1. -->
<icon>icon.skill1069</icon> <icon>icon.skill1069</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>SLEEP</abnormalType> <abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect> <abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>80</activateRate>

View File

@@ -8272,7 +8272,7 @@
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate> <activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>900</castRange> <castRange>900</castRange>
<effectPoint> <effectPoint>

View File

@@ -1987,23 +1987,23 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>10</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="HpRegen"> <effect name="HpRegen">
<amount>10</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>10</amount> <amount>25</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>10</amount> <amount>25</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>5</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
@@ -2036,19 +2036,19 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MpRegen"> <effect name="MpRegen">
<amount>10</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
<amount>10</amount> <amount>25</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>10</amount> <amount>25</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="MagicalAttackSpeed">
<amount>5</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
@@ -2056,7 +2056,7 @@
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MagicMpCost"> <effect name="MagicMpCost">
<amount>-3</amount> <amount>-5</amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>1</magicType> <magicType>1</magicType>
</effect> </effect>
@@ -2085,29 +2085,41 @@
<targetType>SUMMON</targetType> <targetType>SUMMON</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="VampiricAttack"> <effect name="Accuracy">
<amount>5</amount> <amount>4</amount>
<chance>30</chance>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="Accuracy"> <effect name="MagicAccuracy">
<amount>3</amount> <amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>4</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount>10</amount> <amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>15</amount> <amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>25</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount>10</amount> <amount>10</amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>-20</amount> <amount>-20</amount>
@@ -2126,7 +2138,7 @@
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>40</itemConsumeCount> <itemConsumeCount>20</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>79</magicLvl> <magicLvl>79</magicLvl>
<mpConsume>72</mpConsume> <mpConsume>72</mpConsume>
@@ -2139,11 +2151,11 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>10</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount>10</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Accuracy"> <effect name="Accuracy">
@@ -2161,37 +2173,45 @@
<effect name="MagicalEvasion"> <effect name="MagicalEvasion">
<amount>4</amount> <amount>4</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>10</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
<amount>10</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>5</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="MagicalAttackSpeed">
<amount>5</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount>10</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<amount>10</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>10</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<amount>10</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
@@ -3737,8 +3757,6 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>4</itemConsumeCount>
<itemConsumeId>2508</itemConsumeId>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>

View File

@@ -5321,39 +5321,11 @@
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount> <amount>20</amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">25</value>
<value level="9">25</value>
<value level="10">25</value>
<value level="11">25</value>
<value level="12">25</value>
<value level="13">25</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount> <amount>25</amount>
<value level="1">25</value>
<value level="2">27</value>
<value level="3">30</value>
<value level="4">30</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">30</value>
<value level="11">30</value>
<value level="12">30</value>
<value level="13">30</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@@ -91,39 +91,11 @@
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>10</amount>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">10</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount> <amount>3</amount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -189,18 +161,18 @@
<dispel>ATTACK_TIME_UP;HIT_DOWN;PA_DOWN</dispel> <dispel>ATTACK_TIME_UP;HIT_DOWN;PA_DOWN</dispel>
<rate> <rate>
<value level="1">40</value> <value level="1">40</value>
<value level="2">45</value> <value level="2">50</value>
<value level="3">50</value> <value level="3">60</value>
<value level="4">55</value> <value level="4">70</value>
<value level="5">60</value> <value level="5">80</value>
<value level="6">65</value> <value level="6">90</value>
<value level="7">70</value> <value level="7">90</value>
<value level="8">75</value> <value level="8">90</value>
<value level="9">80</value> <value level="9">90</value>
<value level="10">85</value> <value level="10">90</value>
<value level="11">90</value> <value level="11">90</value>
<value level="12">95</value> <value level="12">90</value>
<value level="13">100</value> <value level="13">90</value>
</rate> </rate>
</effect> </effect>
</effects> </effects>
@@ -296,21 +268,11 @@
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="MpRegen"> <effect name="MpRegen">
<amount> <amount>30</amount>
<value level="1">30</value> <mode>PER</mode>
<value level="2">32</value> </effect>
<value level="3">35</value> <effect name="MagicCriticalRate">
<value level="4">35</value> <amount>25</amount>
<value level="5">35</value>
<value level="6">35</value>
<value level="7">35</value>
<value level="8">35</value>
<value level="9">35</value>
<value level="10">35</value>
<value level="11">35</value>
<value level="12">35</value>
<value level="13">35</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -406,24 +368,14 @@
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="Reuse"> <effect name="Reuse">
<amount> <amount>-10</amount>
<value level="1">-30</value>
<value level="2">-32</value>
<value level="3">-35</value>
<value level="4">-35</value>
<value level="5">-35</value>
<value level="6">-35</value>
<value level="7">-35</value>
<value level="8">-35</value>
<value level="9">-35</value>
<value level="10">-35</value>
<value level="11">-35</value>
<value level="12">-35</value>
<value level="13">-35</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>1</magicType> <magicType>1</magicType>
</effect> </effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="4704" toLevel="13" name="Cure of Seraphim"> <skill id="4704" toLevel="13" name="Cure of Seraphim">
@@ -487,18 +439,18 @@
<dispel>SLEEP;ROOT_MAGICALLY;STUN;PARALYZE;SILENCE</dispel> <dispel>SLEEP;ROOT_MAGICALLY;STUN;PARALYZE;SILENCE</dispel>
<rate> <rate>
<value level="1">40</value> <value level="1">40</value>
<value level="2">45</value> <value level="2">50</value>
<value level="3">50</value> <value level="3">60</value>
<value level="4">55</value> <value level="4">70</value>
<value level="5">60</value> <value level="5">80</value>
<value level="6">65</value> <value level="6">90</value>
<value level="7">70</value> <value level="7">90</value>
<value level="8">75</value> <value level="8">90</value>
<value level="9">80</value> <value level="9">90</value>
<value level="10">85</value> <value level="10">90</value>
<value level="11">90</value> <value level="11">90</value>
<value level="12">95</value> <value level="12">90</value>
<value level="13">100</value> <value level="13">90</value>
</rate> </rate>
</effect> </effect>
</effects> </effects>
@@ -618,9 +570,9 @@
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value level="1">-6</value> <value level="1">-5</value>
<value level="2">-8</value> <value level="2">-6</value>
<value level="3">-10</value> <value level="3">-8</value>
<value level="4">-10</value> <value level="4">-10</value>
<value level="5">-10</value> <value level="5">-10</value>
<value level="6">-10</value> <value level="6">-10</value>
@@ -636,9 +588,9 @@
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-6</value> <value level="1">-5</value>
<value level="2">-8</value> <value level="2">-6</value>
<value level="3">-10</value> <value level="3">-8</value>
<value level="4">-10</value> <value level="4">-10</value>
<value level="5">-10</value> <value level="5">-10</value>
<value level="6">-10</value> <value level="6">-10</value>
@@ -771,9 +723,9 @@
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value level="1">-6</value> <value level="1">-5</value>
<value level="2">-8</value> <value level="2">-6</value>
<value level="3">-10</value> <value level="3">-8</value>
<value level="4">-10</value> <value level="4">-10</value>
<value level="5">-10</value> <value level="5">-10</value>
<value level="6">-10</value> <value level="6">-10</value>
@@ -789,9 +741,9 @@
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-6</value> <value level="1">-5</value>
<value level="2">-8</value> <value level="2">-6</value>
<value level="3">-10</value> <value level="3">-8</value>
<value level="4">-10</value> <value level="4">-10</value>
<value level="5">-10</value> <value level="5">-10</value>
<value level="6">-10</value> <value level="6">-10</value>

View File

@@ -1020,8 +1020,14 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>8264</power> <power>
<overHit>true</overHit> <value level="1">8264</value>
<value level="2">8597</value>
<value level="3">8945</value>
<value level="4">9302</value>
<value level="5">9674</value>
<value level="6">10061</value>
</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1041,8 +1047,14 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>4132</power> <power>
<overHit>true</overHit> <value level="1">4132</value>
<value level="2">4298</value>
<value level="3">4470</value>
<value level="4">4647</value>
<value level="5">4834</value>
<value level="6">5027</value>
</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1053,7 +1065,7 @@
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>61</activateRate> <activateRate>80</activateRate>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>

View File

@@ -36,7 +36,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>150</power> <power>250</power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
</effects> </effects>
@@ -63,7 +63,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>150</power> <power>250</power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
</effects> </effects>

View File

@@ -22,7 +22,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>150</power> <power>300</power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
</effects> </effects>

View File

@@ -298,26 +298,96 @@
<skill id="51247" toLevel="1" name="Disarm"> <skill id="51247" toLevel="1" name="Disarm">
<!-- For 5 sec. makes target's and nearby enemies' armor useless, P./ M. Atk. and Speed -30%, -1000 HP every sec. --> <!-- For 5 sec. makes target's and nearby enemies' armor useless, P./ M. Atk. and Speed -30%, -1000 HP every sec. -->
<icon>icon.skill0485</icon> <icon>icon.skill0485</icon>
<operateType>A1</operateType> <abnormalLvl>1</abnormalLvl>
<isDebuff>true</isDebuff> <abnormalTime>5</abnormalTime>
<castRange>900</castRange> <abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-341</effectPoint>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay> <icon>icon.skill0794</icon>
<effectPoint>-341</effectPoint> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>79</magicLvl>
<mpConsume>205</mpConsume> <mpConsume>205</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DISARM</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Disarm">
</effect>
<effect name="PAtk">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="DamOverTime">
<power>1000</power>
<ticks>1</ticks>
</effect>
</effects>
</skill> </skill>
<skill id="51248" toLevel="1" name="Armor Break"> <skill id="51248" toLevel="1" name="Armor Break">
<!-- For 5 sec. makes target's and nearby enemies' armor useless, P./ M. Def. and Speed -30%, -1000 HP every sec. --> <!-- For 5 sec. makes target's and nearby enemies' armor useless, P./ M. Def. and Speed -30%, -1000 HP every sec. -->
<icon>icon.skill10703</icon> <icon>icon.skill10703</icon>
<operateType>A1</operateType> <abnormalLvl>1</abnormalLvl>
<isDebuff>true</isDebuff> <abnormalTime>5</abnormalTime>
<castRange>900</castRange> <abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-341</effectPoint>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay> <icon>icon.skill0794</icon>
<effectPoint>-341</effectPoint> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>79</magicLvl>
<mpConsume>205</mpConsume> <mpConsume>205</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DISARM</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Disarmor">
</effect>
<effect name="PAtk">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="DamOverTime">
<power>1000</power>
<ticks>1</ticks>
</effect>
</effects>
</skill> </skill>
<skill id="51249" toLevel="1" name="Spell Break"> <skill id="51249" toLevel="1" name="Spell Break">
<!-- For 10 sec. makes target's and nearby enemies' Skills useless. --> <!-- For 10 sec. makes target's and nearby enemies' Skills useless. -->
@@ -355,11 +425,42 @@
<skill id="51252" toLevel="1" name="Berserker Mode"> <skill id="51252" toLevel="1" name="Berserker Mode">
<!-- For 20 sec., P./ M. Atk. and Atk./ Casting Spd. +50%, reflects 15% of received damage. Cannot be stacked with Berserker Spirit that will be available after transformation into Dragon Berserker.\n\n<Auto-use> --> <!-- For 20 sec., P./ M. Atk. and Atk./ Casting Spd. +50%, reflects 15% of received damage. Cannot be stacked with Berserker Spirit that will be available after transformation into Dragon Berserker.\n\n<Auto-use> -->
<icon>icon.skill10274</icon> <icon>icon.skill10274</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<effectPoint>20</effectPoint> <effectPoint>20</effectPoint>
<mpConsume>200</mpConsume> <abnormalLvl>3</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<castRange>1200</castRange>
<effectRange>1400</effectRange>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>15</amount>
</effect>
</effects>
</skill> </skill>
<skill id="51253" toLevel="1" name="Elmoreden XP Scroll"> <skill id="51253" toLevel="1" name="Elmoreden XP Scroll">
<!-- 500,000 XP. --> <!-- 500,000 XP. -->

View File

@@ -38,7 +38,7 @@
<value level="3">132</value> <value level="3">132</value>
</mpConsume> </mpConsume>
<castRange>600</castRange> <castRange>600</castRange>
<hitTime>500</hitTime> <hitTime>1500</hitTime>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<effectPoint> <effectPoint>