Classic Kamael skill updates – Part 2.
Contributed by Iris.
This commit is contained in:
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@ -7327,8 +7327,8 @@
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>BLUNT</item>
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<item>POLE</item>
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<item>BLUNT</item>
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</weaponType>
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</condition>
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</conditions>
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@ -7348,6 +7348,21 @@
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<value level="11">-20</value>
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</POLE>
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</effect>
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<effect name="DefenceTrait">
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<BLUNT>
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<value level="1">-10</value>
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<value level="2">-11</value>
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<value level="3">-12</value>
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<value level="4">-13</value>
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<value level="5">-14</value>
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<value level="6">-15</value>
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<value level="7">-16</value>
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<value level="8">-17</value>
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<value level="9">-18</value>
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<value level="10">-19</value>
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<value level="11">-20</value>
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</BLUNT>
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</effect>
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</effects>
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</skill>
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<skill id="287" toLevel="3" name="Lionheart">
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@ -641,8 +641,8 @@
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<value level="5">-80</value>
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<value level="6">-80</value>
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<value level="7">-60</value>
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<value level="8">-60</value>
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<value level="9">-40</value>
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<value level="8">-30</value>
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<value level="9">-30</value>
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</amount>
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<mode>DIFF</mode>
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<weaponType>
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@ -1739,7 +1739,8 @@
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<value level="9">8233</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>15</criticalChance>
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<criticalChance>25</criticalChance>
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<pDefMod>0.8</pDefMod>
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</effect>
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</effects>
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</skill>
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@ -114,6 +114,7 @@
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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<item>DUAL</item>
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</weaponType>
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</condition>
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</conditions>
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@ -286,7 +287,6 @@
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<item>SWORD</item>
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<item>BLUNT</item>
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<item>DUAL</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</condition>
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</conditions>
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@ -1573,7 +1573,17 @@
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</weaponType>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>-10</amount>
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<amount>
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<value level="1">-10</value>
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<value level="2">-10</value>
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<value level="3">-5</value>
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<value level="4">-5</value>
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<value level="5">-5</value>
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<value level="6">-5</value>
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<value level="7">-5</value>
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<value level="8">-5</value>
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<value level="9">-5</value>
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</amount>
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<mode>PER</mode>
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<weaponType>
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<item>BOW</item>
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@ -2720,6 +2720,7 @@
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<power>8049</power>
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<overHit>true</overHit>
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<criticalChance>15</criticalChance>
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<pDefMod>0.9</pDefMod>
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</effect>
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<effect name="CallSkill">
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<skillId>23298</skillId> <!-- Flame Hawk -->
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@ -2757,6 +2758,7 @@
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<power>7043</power>
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<overHit>true</overHit>
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<criticalChance>15</criticalChance>
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<pDefMod>0.9</pDefMod>
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</effect>
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<effect name="CallSkill">
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<skillId>23299</skillId> <!-- Arrow Rain -->
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@ -2795,6 +2797,7 @@
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<power>8452</power>
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<overHit>true</overHit>
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<criticalChance>15</criticalChance>
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<pDefMod>0.9</pDefMod>
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</effect>
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<effect name="CallSkill">
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<skillId>23300</skillId> <!-- Ghost Piercing -->
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@ -187,7 +187,7 @@
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<!-- Widely swings a two-handed weapon to attack nearby enemies with $s1 Power added to P. Atk. Ignores Shield Defense. Requires a two-handed sword/ two-handed blunt to be equipped. Critical. Over-hit. -->
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<icon>icon.skill0814</icon>
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<affectLimit>6-12</affectLimit>
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<affectRange>200</affectRange>
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<affectRange>100</affectRange>
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<coolTime>733</coolTime>
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<effectPoint>
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<value level="1">-169</value>
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@ -200,7 +200,7 @@
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<value level="8">-190</value>
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<value level="9">-193</value>
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</effectPoint>
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<hitTime>1067</hitTime>
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<hitTime>1833</hitTime>
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<magicLvl>
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<value level="1">76</value>
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<value level="2">77</value>
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@ -3150,7 +3150,7 @@
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<!-- Causes the enemy to sleep for $s1. -->
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<icon>icon.skill1069</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>15</abnormalTime>
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<abnormalTime>5</abnormalTime>
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<abnormalType>SLEEP</abnormalType>
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<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
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<activateRate>80</activateRate>
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@ -8272,7 +8272,7 @@
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<abnormalLvl>3</abnormalLvl>
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<abnormalTime>30</abnormalTime>
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<abnormalType>SPEED_DOWN</abnormalType>
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<activateRate>40</activateRate>
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<activateRate>80</activateRate>
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<basicProperty>MAGIC</basicProperty>
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<castRange>900</castRange>
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<effectPoint>
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@ -1987,23 +1987,23 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="MaxHp">
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<amount>10</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="HpRegen">
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<amount>10</amount>
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>10</amount>
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PAtk">
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<amount>10</amount>
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>5</amount>
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ResistAbnormalByCategory">
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@ -2036,19 +2036,19 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="MpRegen">
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<amount>10</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>10</amount>
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>10</amount>
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>5</amount>
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ResistAbnormalByCategory">
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@ -2056,7 +2056,7 @@
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<slot>DEBUFF</slot>
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</effect>
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<effect name="MagicMpCost">
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<amount>-3</amount>
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<amount>-5</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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@ -2085,29 +2085,41 @@
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<targetType>SUMMON</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="VampiricAttack">
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<amount>5</amount>
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<chance>30</chance>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>3</amount>
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<effect name="Accuracy">
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<amount>4</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="Accuracy">
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<amount>3</amount>
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<effect name="MagicAccuracy">
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<amount>4</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>4</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalEvasion">
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<amount>4</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>10</amount>
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>15</amount>
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed">
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<amount>10</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>-20</amount>
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@ -2126,7 +2138,7 @@
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<effectRange>900</effectRange>
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<hitTime>4000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<itemConsumeCount>40</itemConsumeCount>
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<itemConsumeCount>20</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<magicLvl>79</magicLvl>
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<mpConsume>72</mpConsume>
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@ -2139,11 +2151,11 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="MaxHp">
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<amount>10</amount>
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>10</amount>
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Accuracy">
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@ -2161,37 +2173,45 @@
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<effect name="MagicalEvasion">
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<amount>4</amount>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="PAtk">
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<amount>10</amount>
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>10</amount>
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>5</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>5</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>10</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>10</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>10</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>10</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ResistAbnormalByCategory">
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@ -3737,8 +3757,6 @@
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<operateType>A2</operateType>
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<reuseDelay>60000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<itemConsumeCount>4</itemConsumeCount>
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<itemConsumeId>2508</itemConsumeId>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@ -5321,39 +5321,11 @@
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<affectObject>FRIEND</affectObject>
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<effects>
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<effect name="CriticalDamage">
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<amount>
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<value level="1">20</value>
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<value level="2">22</value>
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<value level="3">25</value>
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<value level="4">25</value>
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<value level="5">25</value>
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<value level="6">25</value>
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<value level="7">25</value>
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<value level="8">25</value>
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<value level="9">25</value>
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<value level="10">25</value>
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<value level="11">25</value>
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<value level="12">25</value>
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<value level="13">25</value>
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</amount>
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>
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<value level="1">25</value>
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<value level="2">27</value>
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<value level="3">30</value>
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<value level="4">30</value>
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<value level="5">30</value>
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<value level="6">30</value>
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<value level="7">30</value>
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<value level="8">30</value>
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<value level="9">30</value>
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<value level="10">30</value>
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<value level="11">30</value>
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<value level="12">30</value>
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<value level="13">30</value>
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</amount>
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -91,39 +91,11 @@
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<affectObject>FRIEND</affectObject>
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<effects>
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<effect name="PAtk">
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<amount>
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<value level="1">6</value>
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<value level="2">8</value>
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<value level="3">10</value>
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<value level="4">10</value>
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<value level="5">10</value>
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<value level="6">10</value>
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<value level="7">10</value>
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<value level="8">10</value>
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<value level="9">10</value>
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<value level="10">10</value>
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<value level="11">10</value>
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<value level="12">10</value>
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<value level="13">10</value>
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</amount>
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Accuracy">
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<amount>
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<value level="1">2</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">3</value>
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<value level="5">3</value>
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<value level="6">3</value>
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<value level="7">3</value>
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<value level="8">3</value>
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<value level="9">3</value>
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<value level="10">3</value>
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<value level="11">3</value>
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<value level="12">3</value>
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<value level="13">3</value>
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</amount>
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<amount>3</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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@ -189,18 +161,18 @@
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<dispel>ATTACK_TIME_UP;HIT_DOWN;PA_DOWN</dispel>
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<rate>
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<value level="1">40</value>
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<value level="2">45</value>
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<value level="3">50</value>
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<value level="4">55</value>
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<value level="5">60</value>
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<value level="6">65</value>
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<value level="7">70</value>
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<value level="8">75</value>
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<value level="9">80</value>
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<value level="10">85</value>
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<value level="2">50</value>
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<value level="3">60</value>
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<value level="4">70</value>
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<value level="5">80</value>
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<value level="6">90</value>
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<value level="7">90</value>
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<value level="8">90</value>
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<value level="9">90</value>
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<value level="10">90</value>
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<value level="11">90</value>
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<value level="12">95</value>
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<value level="13">100</value>
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<value level="12">90</value>
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<value level="13">90</value>
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</rate>
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</effect>
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</effects>
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@ -296,21 +268,11 @@
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<affectObject>FRIEND</affectObject>
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<effects>
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<effect name="MpRegen">
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<amount>
|
||||
<value level="1">30</value>
|
||||
<value level="2">32</value>
|
||||
<value level="3">35</value>
|
||||
<value level="4">35</value>
|
||||
<value level="5">35</value>
|
||||
<value level="6">35</value>
|
||||
<value level="7">35</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">35</value>
|
||||
<value level="10">35</value>
|
||||
<value level="11">35</value>
|
||||
<value level="12">35</value>
|
||||
<value level="13">35</value>
|
||||
</amount>
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -406,24 +368,14 @@
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
<value level="1">-30</value>
|
||||
<value level="2">-32</value>
|
||||
<value level="3">-35</value>
|
||||
<value level="4">-35</value>
|
||||
<value level="5">-35</value>
|
||||
<value level="6">-35</value>
|
||||
<value level="7">-35</value>
|
||||
<value level="8">-35</value>
|
||||
<value level="9">-35</value>
|
||||
<value level="10">-35</value>
|
||||
<value level="11">-35</value>
|
||||
<value level="12">-35</value>
|
||||
<value level="13">-35</value>
|
||||
</amount>
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="4704" toLevel="13" name="Cure of Seraphim">
|
||||
@ -487,18 +439,18 @@
|
||||
<dispel>SLEEP;ROOT_MAGICALLY;STUN;PARALYZE;SILENCE</dispel>
|
||||
<rate>
|
||||
<value level="1">40</value>
|
||||
<value level="2">45</value>
|
||||
<value level="3">50</value>
|
||||
<value level="4">55</value>
|
||||
<value level="5">60</value>
|
||||
<value level="6">65</value>
|
||||
<value level="7">70</value>
|
||||
<value level="8">75</value>
|
||||
<value level="9">80</value>
|
||||
<value level="10">85</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">70</value>
|
||||
<value level="5">80</value>
|
||||
<value level="6">90</value>
|
||||
<value level="7">90</value>
|
||||
<value level="8">90</value>
|
||||
<value level="9">90</value>
|
||||
<value level="10">90</value>
|
||||
<value level="11">90</value>
|
||||
<value level="12">95</value>
|
||||
<value level="13">100</value>
|
||||
<value level="12">90</value>
|
||||
<value level="13">90</value>
|
||||
</rate>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -618,9 +570,9 @@
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value level="1">-6</value>
|
||||
<value level="2">-8</value>
|
||||
<value level="3">-10</value>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-6</value>
|
||||
<value level="3">-8</value>
|
||||
<value level="4">-10</value>
|
||||
<value level="5">-10</value>
|
||||
<value level="6">-10</value>
|
||||
@ -636,9 +588,9 @@
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">-6</value>
|
||||
<value level="2">-8</value>
|
||||
<value level="3">-10</value>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-6</value>
|
||||
<value level="3">-8</value>
|
||||
<value level="4">-10</value>
|
||||
<value level="5">-10</value>
|
||||
<value level="6">-10</value>
|
||||
@ -771,9 +723,9 @@
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value level="1">-6</value>
|
||||
<value level="2">-8</value>
|
||||
<value level="3">-10</value>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-6</value>
|
||||
<value level="3">-8</value>
|
||||
<value level="4">-10</value>
|
||||
<value level="5">-10</value>
|
||||
<value level="6">-10</value>
|
||||
@ -789,9 +741,9 @@
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">-6</value>
|
||||
<value level="2">-8</value>
|
||||
<value level="3">-10</value>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-6</value>
|
||||
<value level="3">-8</value>
|
||||
<value level="4">-10</value>
|
||||
<value level="5">-10</value>
|
||||
<value level="6">-10</value>
|
||||
|
@ -1020,8 +1020,14 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>8264</power>
|
||||
<overHit>true</overHit>
|
||||
<power>
|
||||
<value level="1">8264</value>
|
||||
<value level="2">8597</value>
|
||||
<value level="3">8945</value>
|
||||
<value level="4">9302</value>
|
||||
<value level="5">9674</value>
|
||||
<value level="6">10061</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -1041,8 +1047,14 @@
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>4132</power>
|
||||
<overHit>true</overHit>
|
||||
<power>
|
||||
<value level="1">4132</value>
|
||||
<value level="2">4298</value>
|
||||
<value level="3">4470</value>
|
||||
<value level="4">4647</value>
|
||||
<value level="5">4834</value>
|
||||
<value level="6">5027</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -1053,7 +1065,7 @@
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>ROOT_MAGICALLY</abnormalType>
|
||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||
<activateRate>61</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<affectRange>200</affectRange>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<effectPoint>-100</effectPoint>
|
||||
|
@ -36,7 +36,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DamOverTime">
|
||||
<power>150</power>
|
||||
<power>250</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -63,7 +63,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DamOverTime">
|
||||
<power>150</power>
|
||||
<power>250</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -22,7 +22,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DamOverTime">
|
||||
<power>150</power>
|
||||
<power>300</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -298,26 +298,96 @@
|
||||
<skill id="51247" toLevel="1" name="Disarm">
|
||||
<!-- For 5 sec. makes target's and nearby enemies' armor useless, P./ M. Atk. and Speed -30%, -1000 HP every sec. -->
|
||||
<icon>icon.skill0485</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>900</castRange>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>DISARM</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<activateRate>70</activateRate>
|
||||
<affectLimit>6-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectPoint>-341</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>-341</effectPoint>
|
||||
<icon>icon.skill0794</icon>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLvl>79</magicLvl>
|
||||
<mpConsume>205</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DISARM</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="Disarm">
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamOverTime">
|
||||
<power>1000</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="51248" toLevel="1" name="Armor Break">
|
||||
<!-- For 5 sec. makes target's and nearby enemies' armor useless, P./ M. Def. and Speed -30%, -1000 HP every sec. -->
|
||||
<icon>icon.skill10703</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>900</castRange>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>DISARM</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<activateRate>70</activateRate>
|
||||
<affectLimit>6-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectPoint>-341</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>-341</effectPoint>
|
||||
<icon>icon.skill0794</icon>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLvl>79</magicLvl>
|
||||
<mpConsume>205</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DISARM</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="Disarmor">
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamOverTime">
|
||||
<power>1000</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="51249" toLevel="1" name="Spell Break">
|
||||
<!-- For 10 sec. makes target's and nearby enemies' Skills useless. -->
|
||||
@ -355,11 +425,42 @@
|
||||
<skill id="51252" toLevel="1" name="Berserker Mode">
|
||||
<!-- For 20 sec., P./ M. Atk. and Atk./ Casting Spd. +50%, reflects 15% of received damage. Cannot be stacked with Berserker Spirit that will be available after transformation into Dragon Berserker.\n\n<Auto-use> -->
|
||||
<icon>icon.skill10274</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>2000</hitTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>20</effectPoint>
|
||||
<mpConsume>200</mpConsume>
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<abnormalType>BERSERKER</abnormalType>
|
||||
<castRange>1200</castRange>
|
||||
<effectRange>1400</effectRange>
|
||||
<isMagic>4</isMagic> <!-- Item Skill -->
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLvl>80</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>15</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="51253" toLevel="1" name="Elmoreden XP Scroll">
|
||||
<!-- 500,000 XP. -->
|
||||
|
@ -38,7 +38,7 @@
|
||||
<value level="3">132</value>
|
||||
</mpConsume>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>500</hitTime>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>1000</coolTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>
|
||||
|
Loading…
Reference in New Issue
Block a user