Classic Kamael skill updates – Part 2.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment 2019-12-29 20:09:38 +00:00
parent cd7a14388a
commit 791573576d
15 changed files with 275 additions and 191 deletions

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@ -7327,8 +7327,8 @@
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BLUNT</item>
<item>POLE</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
@ -7348,6 +7348,21 @@
<value level="11">-20</value>
</POLE>
</effect>
<effect name="DefenceTrait">
<BLUNT>
<value level="1">-10</value>
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-13</value>
<value level="5">-14</value>
<value level="6">-15</value>
<value level="7">-16</value>
<value level="8">-17</value>
<value level="9">-18</value>
<value level="10">-19</value>
<value level="11">-20</value>
</BLUNT>
</effect>
</effects>
</skill>
<skill id="287" toLevel="3" name="Lionheart">

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@ -641,8 +641,8 @@
<value level="5">-80</value>
<value level="6">-80</value>
<value level="7">-60</value>
<value level="8">-60</value>
<value level="9">-40</value>
<value level="8">-30</value>
<value level="9">-30</value>
</amount>
<mode>DIFF</mode>
<weaponType>
@ -1739,7 +1739,8 @@
<value level="9">8233</value>
</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<criticalChance>25</criticalChance>
<pDefMod>0.8</pDefMod>
</effect>
</effects>
</skill>

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@ -114,6 +114,7 @@
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUAL</item>
</weaponType>
</condition>
</conditions>
@ -286,7 +287,6 @@
<item>SWORD</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@ -1573,7 +1573,17 @@
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-10</amount>
<amount>
<value level="1">-10</value>
<value level="2">-10</value>
<value level="3">-5</value>
<value level="4">-5</value>
<value level="5">-5</value>
<value level="6">-5</value>
<value level="7">-5</value>
<value level="8">-5</value>
<value level="9">-5</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>

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@ -2720,6 +2720,7 @@
<power>8049</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<pDefMod>0.9</pDefMod>
</effect>
<effect name="CallSkill">
<skillId>23298</skillId> <!-- Flame Hawk -->
@ -2757,6 +2758,7 @@
<power>7043</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<pDefMod>0.9</pDefMod>
</effect>
<effect name="CallSkill">
<skillId>23299</skillId> <!-- Arrow Rain -->
@ -2795,6 +2797,7 @@
<power>8452</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<pDefMod>0.9</pDefMod>
</effect>
<effect name="CallSkill">
<skillId>23300</skillId> <!-- Ghost Piercing -->

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@ -187,7 +187,7 @@
<!-- Widely swings a two-handed weapon to attack nearby enemies with $s1 Power added to P. Atk. Ignores Shield Defense. Requires a two-handed sword/ two-handed blunt to be equipped. Critical. Over-hit. -->
<icon>icon.skill0814</icon>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<affectRange>100</affectRange>
<coolTime>733</coolTime>
<effectPoint>
<value level="1">-169</value>
@ -200,7 +200,7 @@
<value level="8">-190</value>
<value level="9">-193</value>
</effectPoint>
<hitTime>1067</hitTime>
<hitTime>1833</hitTime>
<magicLvl>
<value level="1">76</value>
<value level="2">77</value>

View File

@ -3150,7 +3150,7 @@
<!-- Causes the enemy to sleep for $s1. -->
<icon>icon.skill1069</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalTime>5</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>80</activateRate>

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@ -8272,7 +8272,7 @@
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>

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@ -1987,23 +1987,23 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>10</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
@ -2036,19 +2036,19 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MpRegen">
<amount>10</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>10</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>10</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>5</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
@ -2056,7 +2056,7 @@
<slot>DEBUFF</slot>
</effect>
<effect name="MagicMpCost">
<amount>-3</amount>
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
@ -2085,29 +2085,41 @@
<targetType>SUMMON</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VampiricAttack">
<amount>5</amount>
<chance>30</chance>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>3</amount>
<effect name="MagicAccuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>15</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-20</amount>
@ -2126,7 +2138,7 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>40</itemConsumeCount>
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>79</magicLvl>
<mpConsume>72</mpConsume>
@ -2139,11 +2151,11 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
@ -2161,37 +2173,45 @@
<effect name="MagicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effect>
<effect name="PAtk">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>5</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>10</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>10</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>10</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
@ -3737,8 +3757,6 @@
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>4</itemConsumeCount>
<itemConsumeId>2508</itemConsumeId>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>

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@ -5321,39 +5321,11 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">25</value>
<value level="9">25</value>
<value level="10">25</value>
<value level="11">25</value>
<value level="12">25</value>
<value level="13">25</value>
</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">25</value>
<value level="2">27</value>
<value level="3">30</value>
<value level="4">30</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">30</value>
<value level="11">30</value>
<value level="12">30</value>
<value level="13">30</value>
</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
</effects>

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@ -91,39 +91,11 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">10</value>
</amount>
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
</amount>
<amount>3</amount>
<mode>DIFF</mode>
</effect>
</effects>
@ -189,18 +161,18 @@
<dispel>ATTACK_TIME_UP;HIT_DOWN;PA_DOWN</dispel>
<rate>
<value level="1">40</value>
<value level="2">45</value>
<value level="3">50</value>
<value level="4">55</value>
<value level="5">60</value>
<value level="6">65</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="2">50</value>
<value level="3">60</value>
<value level="4">70</value>
<value level="5">80</value>
<value level="6">90</value>
<value level="7">90</value>
<value level="8">90</value>
<value level="9">90</value>
<value level="10">90</value>
<value level="11">90</value>
<value level="12">95</value>
<value level="13">100</value>
<value level="12">90</value>
<value level="13">90</value>
</rate>
</effect>
</effects>
@ -296,21 +268,11 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MpRegen">
<amount>
<value level="1">30</value>
<value level="2">32</value>
<value level="3">35</value>
<value level="4">35</value>
<value level="5">35</value>
<value level="6">35</value>
<value level="7">35</value>
<value level="8">35</value>
<value level="9">35</value>
<value level="10">35</value>
<value level="11">35</value>
<value level="12">35</value>
<value level="13">35</value>
</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>25</amount>
<mode>PER</mode>
</effect>
</effects>
@ -406,24 +368,14 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Reuse">
<amount>
<value level="1">-30</value>
<value level="2">-32</value>
<value level="3">-35</value>
<value level="4">-35</value>
<value level="5">-35</value>
<value level="6">-35</value>
<value level="7">-35</value>
<value level="8">-35</value>
<value level="9">-35</value>
<value level="10">-35</value>
<value level="11">-35</value>
<value level="12">-35</value>
<value level="13">-35</value>
</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="4704" toLevel="13" name="Cure of Seraphim">
@ -487,18 +439,18 @@
<dispel>SLEEP;ROOT_MAGICALLY;STUN;PARALYZE;SILENCE</dispel>
<rate>
<value level="1">40</value>
<value level="2">45</value>
<value level="3">50</value>
<value level="4">55</value>
<value level="5">60</value>
<value level="6">65</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="2">50</value>
<value level="3">60</value>
<value level="4">70</value>
<value level="5">80</value>
<value level="6">90</value>
<value level="7">90</value>
<value level="8">90</value>
<value level="9">90</value>
<value level="10">90</value>
<value level="11">90</value>
<value level="12">95</value>
<value level="13">100</value>
<value level="12">90</value>
<value level="13">90</value>
</rate>
</effect>
</effects>
@ -618,9 +570,9 @@
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-6</value>
<value level="2">-8</value>
<value level="3">-10</value>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-10</value>
@ -636,9 +588,9 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-6</value>
<value level="2">-8</value>
<value level="3">-10</value>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-10</value>
@ -771,9 +723,9 @@
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-6</value>
<value level="2">-8</value>
<value level="3">-10</value>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-10</value>
@ -789,9 +741,9 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-6</value>
<value level="2">-8</value>
<value level="3">-10</value>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-10</value>

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@ -1020,8 +1020,14 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>8264</power>
<overHit>true</overHit>
<power>
<value level="1">8264</value>
<value level="2">8597</value>
<value level="3">8945</value>
<value level="4">9302</value>
<value level="5">9674</value>
<value level="6">10061</value>
</power>
</effect>
</effects>
</skill>
@ -1041,8 +1047,14 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>4132</power>
<overHit>true</overHit>
<power>
<value level="1">4132</value>
<value level="2">4298</value>
<value level="3">4470</value>
<value level="4">4647</value>
<value level="5">4834</value>
<value level="6">5027</value>
</power>
</effect>
</effects>
</skill>
@ -1053,7 +1065,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>61</activateRate>
<activateRate>80</activateRate>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>

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@ -36,7 +36,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>150</power>
<power>250</power>
<ticks>5</ticks>
</effect>
</effects>
@ -63,7 +63,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>150</power>
<power>250</power>
<ticks>5</ticks>
</effect>
</effects>

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@ -22,7 +22,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>150</power>
<power>300</power>
<ticks>5</ticks>
</effect>
</effects>

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@ -298,26 +298,96 @@
<skill id="51247" toLevel="1" name="Disarm">
<!-- For 5 sec. makes target's and nearby enemies' armor useless, P./ M. Atk. and Speed -30%, -1000 HP every sec. -->
<icon>icon.skill0485</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-341</effectPoint>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>-341</effectPoint>
<icon>icon.skill0794</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>79</magicLvl>
<mpConsume>205</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DISARM</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Disarm">
</effect>
<effect name="PAtk">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="DamOverTime">
<power>1000</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="51248" toLevel="1" name="Armor Break">
<!-- For 5 sec. makes target's and nearby enemies' armor useless, P./ M. Def. and Speed -30%, -1000 HP every sec. -->
<icon>icon.skill10703</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-341</effectPoint>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>-341</effectPoint>
<icon>icon.skill0794</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>79</magicLvl>
<mpConsume>205</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DISARM</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Disarmor">
</effect>
<effect name="PAtk">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="DamOverTime">
<power>1000</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="51249" toLevel="1" name="Spell Break">
<!-- For 10 sec. makes target's and nearby enemies' Skills useless. -->
@ -355,11 +425,42 @@
<skill id="51252" toLevel="1" name="Berserker Mode">
<!-- For 20 sec., P./ M. Atk. and Atk./ Casting Spd. +50%, reflects 15% of received damage. Cannot be stacked with Berserker Spirit that will be available after transformation into Dragon Berserker.\n\n<Auto-use> -->
<icon>icon.skill10274</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>20</effectPoint>
<mpConsume>200</mpConsume>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<castRange>1200</castRange>
<effectRange>1400</effectRange>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>15</amount>
</effect>
</effects>
</skill>
<skill id="51253" toLevel="1" name="Elmoreden XP Scroll">
<!-- 500,000 XP. -->

View File

@ -38,7 +38,7 @@
<value level="3">132</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>500</hitTime>
<hitTime>1500</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>