Abnormal level adjustments related to novice skills.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-09-30 12:54:42 +00:00
parent 21c0fd859f
commit 77f4b4bb3b
9 changed files with 44 additions and 41 deletions

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@@ -1152,7 +1152,7 @@
<skill id="10015" toLevel="11" name="Chain Strike"> <skill id="10015" toLevel="11" name="Chain Strike">
<!-- Swings a chain to pull the target to you. Requires a sword or a blunt weapon. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). --> <!-- Swings a chain to pull the target to you. Requires a sword or a blunt weapon. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
<icon>icon.skill10015</icon> <icon>icon.skill10015</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<activateRate> <activateRate>

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@@ -864,7 +864,7 @@
<skill id="10262" toLevel="11" name="Power Bomber"> <skill id="10262" toLevel="11" name="Power Bomber">
<!-- Strikes the target with $s1 power, knocking them down for $s2 Consumes up to $s3 Momentum to increase the damage (maximum to $s4). Requires a sword, a blunt weapon, a spear, a fist weapon, or a dual sword. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). --> <!-- Strikes the target with $s1 power, knocking them down for $s2 Consumes up to $s3 Momentum to increase the damage (maximum to $s4). Requires a sword, a blunt weapon, a spear, a fist weapon, or a dual sword. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
<icon>icon.skill10262</icon> <icon>icon.skill10262</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>

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@@ -923,7 +923,7 @@
<skill id="10321" toLevel="9" name="Thunder Spear"> <skill id="10321" toLevel="9" name="Thunder Spear">
<!-- Throws a spear striking the target and nearby enemies with $s1 power and stunning them for $s2 Cancels enemies' targets. Requires a spear. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). --> <!-- Throws a spear striking the target and nearby enemies with $s1 power and stunning them for $s2 Cancels enemies' targets. Requires a spear. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
<icon>icon.skll10321</icon> <icon>icon.skll10321</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime>9</abnormalTime> <abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>

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@@ -2101,8 +2101,8 @@
<!-- For $s1, Deadly Attack Success Rate +$s2, P. Skill Power +$s3, P. Accuracy +$s4, P. Evasion +$s5, and defends against debuff attacks $s6. Can be used when Dagger/ Dual Dagger is equipped. --> <!-- For $s1, Deadly Attack Success Rate +$s2, P. Skill Power +$s3, P. Accuracy +$s4, P. Evasion +$s5, and defends against debuff attacks $s6. Can be used when Dagger/ Dual Dagger is equipped. -->
<icon>icon.skill10531</icon> <icon>icon.skill10531</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="2">30</value> <value fromLevel="1" toLevel="2">30</value>

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@@ -991,10 +991,10 @@
<!-- For $s1, P. Atk. +$s2, P. Skill Cooldown -$s3. Requires a bow or a crossbow. --> <!-- For $s1, P. Atk. +$s2, P. Skill Cooldown -$s3. Requires a bow or a crossbow. -->
<icon>icon.skill10758</icon> <icon>icon.skill10758</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
<value level="3">3</value> <value level="3">4</value>
<value level="4">4</value> <value level="4">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">1800</value> <value fromLevel="1" toLevel="4">1800</value>

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@@ -1710,7 +1710,7 @@
<skill id="11024" toLevel="13" name="Volcanic Destruction"> <skill id="11024" toLevel="13" name="Volcanic Destruction">
<!-- Inflicts M. Atk. of $s1 power added with Fire damage on the target and the enemies in the route and decreases M. Def. by $s3 for $s2 Additionally, inflicts Ignite effect. Over-hit is possible. --> <!-- Inflicts M. Atk. of $s1 power added with Fire damage on the target and the enemies in the route and decreases M. Def. by $s3 for $s2 Additionally, inflicts Ignite effect. Over-hit is possible. -->
<icon>icon.skill11024</icon> <icon>icon.skill11024</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
@@ -2051,7 +2051,7 @@
<skill id="11027" toLevel="13" name="Bedrock Destruction"> <skill id="11027" toLevel="13" name="Bedrock Destruction">
<!-- Inflicts earth damage on the target with $s1 Power added to M. Atk. M. Def. -$s3 and all Attribute Resistances -$s4 for $s2 --> <!-- Inflicts earth damage on the target with $s1 Power added to M. Atk. M. Def. -$s3 and all Attribute Resistances -$s4 for $s2 -->
<icon>icon.skill11027</icon> <icon>icon.skill11027</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>

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@@ -1269,11 +1269,11 @@
<!-- For $s1, party members' P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. --> <!-- For $s1, party members' P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
<icon>icon.skill11517</icon> <icon>icon.skill11517</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
<value level="3">3</value> <value level="3">4</value>
<value level="4">4</value> <value level="4">5</value>
<value level="5">5</value> <value level="5">6</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="5">1800</value> <value fromLevel="1" toLevel="5">1800</value>
@@ -1368,11 +1368,11 @@
<!-- For $s1, increases party members' P. Critical Rate by $s2, P. Critical Power by $s3, M. Critical Rate by $s4, and decreases Received P. Critical Damage by $s5. Also has a chance to increase Critical Damage when hit. --> <!-- For $s1, increases party members' P. Critical Rate by $s2, P. Critical Power by $s3, M. Critical Rate by $s4, and decreases Received P. Critical Damage by $s5. Also has a chance to increase Critical Damage when hit. -->
<icon>icon.skill11522</icon> <icon>icon.skill11522</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
<value level="3">3</value> <value level="3">4</value>
<value level="4">4</value> <value level="4">5</value>
<value level="5">5</value> <value level="5">6</value>
</abnormalLvl> </abnormalLvl>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType> <abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<abnormalTime> <abnormalTime>
@@ -1478,11 +1478,11 @@
<!-- For $s1, party members' Max HP +$s2, Max MP +$s3, Max CP +$s4. With a certain chance, absorbs $s5 of the inflicted damage as HP. --> <!-- For $s1, party members' Max HP +$s2, Max MP +$s3, Max CP +$s4. With a certain chance, absorbs $s5 of the inflicted damage as HP. -->
<icon>icon.skill11519</icon> <icon>icon.skill11519</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
<value level="3">3</value> <value level="3">4</value>
<value level="4">4</value> <value level="4">5</value>
<value level="5">5</value> <value level="5">6</value>
</abnormalLvl> </abnormalLvl>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType> <abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<abnormalTime> <abnormalTime>
@@ -1583,11 +1583,11 @@
<!-- For $s1, all party members' Atk. Spd. +$s2, Casting Spd. +$s3, and all Skill MP Consumption -$s4. --> <!-- For $s1, all party members' Atk. Spd. +$s2, Casting Spd. +$s3, and all Skill MP Consumption -$s4. -->
<icon>icon.skill11520</icon> <icon>icon.skill11520</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
<value level="3">3</value> <value level="3">4</value>
<value level="4">4</value> <value level="4">5</value>
<value level="5">5</value> <value level="5">6</value>
</abnormalLvl> </abnormalLvl>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType> <abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<abnormalTime> <abnormalTime>
@@ -1889,8 +1889,8 @@
<value level="2">icon.skill19500</value> <value level="2">icon.skill19500</value>
</icon> </icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="2">1800</value> <value fromLevel="1" toLevel="2">1800</value>
@@ -1991,8 +1991,8 @@
<value level="2">icon.skill19501</value> <value level="2">icon.skill19501</value>
</icon> </icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="2">1800</value> <value fromLevel="1" toLevel="2">1800</value>
@@ -2062,8 +2062,8 @@
<value level="2">icon.skill19502</value> <value level="2">icon.skill19502</value>
</icon> </icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="2">1800</value> <value fromLevel="1" toLevel="2">1800</value>
@@ -2260,7 +2260,7 @@
<!-- For 5 minutes, party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, and magic cancel rate -40. A chance to apply 8% Vampiric Rage effect. --> <!-- For 5 minutes, party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, and magic cancel rate -40. A chance to apply 8% Vampiric Rage effect. -->
<icon>icon.skill11529</icon> <icon>icon.skill11529</icon>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType> <abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">300</value> <value fromLevel="1" toLevel="1">300</value>
@@ -2315,7 +2315,7 @@
<!-- For 5 minutes, all party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, and Skill Cooldown -10%. --> <!-- For 5 minutes, all party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, and Skill Cooldown -10%. -->
<icon>icon.skill11530</icon> <icon>icon.skill11530</icon>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalType>ENCHANTER_MOD</abnormalType> <abnormalType>ENCHANTER_MOD</abnormalType>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">300</value> <value fromLevel="1" toLevel="1">300</value>
@@ -2380,7 +2380,7 @@
<!-- For 5 minutes, party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. --> <!-- For 5 minutes, party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
<icon>icon.skill11532</icon> <icon>icon.skill11532</icon>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalType>SYNERGY_IS</abnormalType> <abnormalType>SYNERGY_IS</abnormalType>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">300</value> <value fromLevel="1" toLevel="1">300</value>

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@@ -431,7 +431,7 @@
<skill id="11814" toLevel="13" name="Dark Force"> <skill id="11814" toLevel="13" name="Dark Force">
<!-- Deals magic damage to the target with $s1 power knocking them back with a certain chance. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). --> <!-- Deals magic damage to the target with $s1 power knocking them back with a certain chance. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
<icon>icon.skill11814</icon> <icon>icon.skill11814</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect> <abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>

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@@ -1927,6 +1927,7 @@
<icon>icon.skill19444</icon> <icon>icon.skill19444</icon>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType> <abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>150</abnormalTime> <abnormalTime>150</abnormalTime>
<abnormalLvl>2</abnormalLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
@@ -1974,6 +1975,7 @@
<icon>icon.skill19445</icon> <icon>icon.skill19445</icon>
<abnormalType>ENCHANTER_MOD</abnormalType> <abnormalType>ENCHANTER_MOD</abnormalType>
<abnormalTime>150</abnormalTime> <abnormalTime>150</abnormalTime>
<abnormalLvl>2</abnormalLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
@@ -2025,6 +2027,7 @@
<icon>icon.skill19446</icon> <icon>icon.skill19446</icon>
<abnormalType>SYNERGY_IS</abnormalType> <abnormalType>SYNERGY_IS</abnormalType>
<abnormalTime>150</abnormalTime> <abnormalTime>150</abnormalTime>
<abnormalLvl>2</abnormalLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>