Various skill adjustments.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment 2019-09-30 12:49:34 +00:00
parent 425bdccc8a
commit 21c0fd859f
66 changed files with 396 additions and 281 deletions

View File

@ -1390,7 +1390,11 @@
<ticks>5</ticks>
</effect>
<effect name="SkillCriticalProbability">
<amount>1000</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -2483,7 +2483,7 @@
<!-- Increases Shield defense rate by 5% for 30 minutes. -->
<icon>icon.skill1243</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>315</abnormalTime>
<abnormalTime>1800</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>549</effectPoint>

View File

@ -192,6 +192,11 @@
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>BLUNT</item>
<item>POLE</item>
<item>SWORD</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
@ -265,6 +270,11 @@
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
<item>DUAL</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
@ -596,7 +606,7 @@
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>20</chance>
<chance>10</chance>
<targetType>SELF</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
@ -716,7 +726,6 @@
<value level="11">22603</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>5</criticalChance>
<overHit>true</overHit>
</effect>
@ -920,17 +929,11 @@
<effect name="KnockBack">
<distance>250</distance>
<speed>600</speed>
<knockDown>true</knockDown>
<knockDown>false</knockDown>
</effect>
<effect name="DefenceTrait">
<AIRBIND>100</AIRBIND>
<KNOCKBACK>100</KNOCKBACK>
<SLEEP>100</SLEEP>
<KNOCKDOWN>100</KNOCKDOWN>
<SHOCK>100</SHOCK>
<HOLD>100</HOLD>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="BlockActions" />
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
@ -1553,8 +1556,8 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>200</amount>
<mode>DIFF</mode>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
@ -2074,7 +2077,6 @@
<effectPoint>707</effectPoint>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -2256,7 +2258,7 @@
<value level="3">15</value>
</abnormalTime>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
@ -2264,7 +2266,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<castRange>400</castRange>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">

View File

@ -338,7 +338,7 @@
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-15</amount>
<amount>15</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>

View File

@ -387,7 +387,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>120</activateRate>
<activateRate>90</activateRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>

View File

@ -3378,6 +3378,10 @@
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
<effect name="Speed">
<amount>-150</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11299" toLevel="2" name="Servitor Balance Life">

View File

@ -148,7 +148,6 @@
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="StatBonusSkillCritical">
<stat>INT</stat>
@ -1424,8 +1423,8 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
<effect name="AddHate">
<power>1240</power>
<effect name="DeleteHateOfMe">
<chance>80</chance>
</effect>
</effects>
</skill>

View File

@ -1390,7 +1390,11 @@
<ticks>5</ticks>
</effect>
<effect name="SkillCriticalProbability">
<amount>1000</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -3035,7 +3035,7 @@
<!-- Increases Shield defense rate by 5% for 30 minutes. -->
<icon>icon.skill1243</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>315</abnormalTime>
<abnormalTime>1800</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>549</effectPoint>

View File

@ -192,6 +192,11 @@
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>BLUNT</item>
<item>POLE</item>
<item>SWORD</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
@ -265,6 +270,11 @@
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
<item>DUAL</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
@ -596,7 +606,7 @@
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>20</chance>
<chance>10</chance>
<targetType>SELF</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
@ -716,7 +726,6 @@
<value level="11">22603</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>5</criticalChance>
<overHit>true</overHit>
</effect>
@ -920,17 +929,11 @@
<effect name="KnockBack">
<distance>250</distance>
<speed>600</speed>
<knockDown>true</knockDown>
<knockDown>false</knockDown>
</effect>
<effect name="DefenceTrait">
<AIRBIND>100</AIRBIND>
<KNOCKBACK>100</KNOCKBACK>
<SLEEP>100</SLEEP>
<KNOCKDOWN>100</KNOCKDOWN>
<SHOCK>100</SHOCK>
<HOLD>100</HOLD>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="BlockActions" />
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
@ -1571,8 +1574,8 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>200</amount>
<mode>DIFF</mode>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
@ -2093,7 +2096,6 @@
<effectPoint>707</effectPoint>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -2279,7 +2281,7 @@
<value level="3">15</value>
</abnormalTime>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
@ -2287,7 +2289,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<castRange>400</castRange>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">

View File

@ -180,7 +180,7 @@
<mode>DIFF</mode>
<weaponType>
<item>DUAL</item>
<item> DUALBLUNT</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
</effects>
@ -339,15 +339,15 @@
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-15</amount>
<amount>15</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
@ -355,11 +355,11 @@
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="CriticalRate">
@ -367,11 +367,11 @@
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
@ -1359,6 +1359,9 @@
</criticalChance>
<pDefMod>0.7</pDefMod>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="10331" toLevel="1" name="Last Man Standing">

View File

@ -387,7 +387,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>120</activateRate>
<activateRate>90</activateRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>

View File

@ -3390,6 +3390,10 @@
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
<effect name="Speed">
<amount>-150</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11299" toLevel="2" name="Servitor Balance Life">

View File

@ -148,7 +148,6 @@
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="StatBonusSkillCritical">
<stat>INT</stat>
@ -1546,8 +1545,8 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
<effect name="AddHate">
<power>1240</power>
<effect name="DeleteHateOfMe">
<chance>80</chance>
</effect>
</effects>
</skill>

View File

@ -1390,7 +1390,11 @@
<ticks>5</ticks>
</effect>
<effect name="SkillCriticalProbability">
<amount>1000</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -3035,7 +3035,7 @@
<!-- Increases Shield defense rate by 5% for 30 minutes. -->
<icon>icon.skill1243</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>315</abnormalTime>
<abnormalTime>1800</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>549</effectPoint>

View File

@ -192,6 +192,11 @@
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>BLUNT</item>
<item>POLE</item>
<item>SWORD</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
@ -265,6 +270,11 @@
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
<item>DUAL</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
@ -596,7 +606,7 @@
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>20</chance>
<chance>10</chance>
<targetType>SELF</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
@ -716,7 +726,6 @@
<value level="11">22603</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>5</criticalChance>
<overHit>true</overHit>
</effect>
@ -920,17 +929,11 @@
<effect name="KnockBack">
<distance>250</distance>
<speed>600</speed>
<knockDown>true</knockDown>
<knockDown>false</knockDown>
</effect>
<effect name="DefenceTrait">
<AIRBIND>100</AIRBIND>
<KNOCKBACK>100</KNOCKBACK>
<SLEEP>100</SLEEP>
<KNOCKDOWN>100</KNOCKDOWN>
<SHOCK>100</SHOCK>
<HOLD>100</HOLD>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="BlockActions" />
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
@ -1571,8 +1574,8 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>200</amount>
<mode>DIFF</mode>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
@ -2098,7 +2101,6 @@
<effectPoint>707</effectPoint>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -2284,7 +2286,7 @@
<value level="3">15</value>
</abnormalTime>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
@ -2292,7 +2294,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<castRange>400</castRange>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">

View File

@ -181,7 +181,7 @@
<mode>DIFF</mode>
<weaponType>
<item>DUAL</item>
<item> DUALBLUNT</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
</effects>
@ -340,15 +340,15 @@
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-15</amount>
<amount>15</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
@ -356,11 +356,11 @@
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="CriticalRate">
@ -368,11 +368,11 @@
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
@ -1360,6 +1360,9 @@
</criticalChance>
<pDefMod>0.7</pDefMod>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="10331" toLevel="1" name="Last Man Standing">

View File

@ -387,7 +387,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>120</activateRate>
<activateRate>90</activateRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>

View File

@ -3415,6 +3415,10 @@
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
<effect name="Speed">
<amount>-150</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11299" toLevel="2" name="Servitor Balance Life">

View File

@ -148,7 +148,6 @@
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="StatBonusSkillCritical">
<stat>INT</stat>
@ -1546,8 +1545,8 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
<effect name="AddHate">
<power>1240</power>
<effect name="DeleteHateOfMe">
<chance>80</chance>
</effect>
</effects>
</skill>

View File

@ -1390,7 +1390,11 @@
<ticks>5</ticks>
</effect>
<effect name="SkillCriticalProbability">
<amount>1000</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -3035,7 +3035,7 @@
<!-- Increases Shield defense rate by 5% for 30 minutes. -->
<icon>icon.skill1243</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>315</abnormalTime>
<abnormalTime>1800</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>549</effectPoint>

View File

@ -192,6 +192,11 @@
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>BLUNT</item>
<item>POLE</item>
<item>SWORD</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
@ -265,6 +270,11 @@
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
<item>DUAL</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
@ -596,7 +606,7 @@
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>20</chance>
<chance>10</chance>
<targetType>SELF</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
@ -716,7 +726,6 @@
<value level="11">22603</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>5</criticalChance>
<overHit>true</overHit>
</effect>
@ -838,7 +847,7 @@
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="9">120</value>
<value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<castRange>40</castRange>
@ -920,17 +929,11 @@
<effect name="KnockBack">
<distance>250</distance>
<speed>600</speed>
<knockDown>true</knockDown>
<knockDown>false</knockDown>
</effect>
<effect name="DefenceTrait">
<AIRBIND>100</AIRBIND>
<KNOCKBACK>100</KNOCKBACK>
<SLEEP>100</SLEEP>
<KNOCKDOWN>100</KNOCKDOWN>
<SHOCK>100</SHOCK>
<HOLD>100</HOLD>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="BlockActions" />
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
@ -1571,8 +1574,8 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>200</amount>
<mode>DIFF</mode>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
@ -2072,7 +2075,6 @@
<effectPoint>707</effectPoint>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -2252,7 +2254,7 @@
<value level="3">15</value>
</abnormalTime>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
@ -2260,7 +2262,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<castRange>400</castRange>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">

View File

@ -178,7 +178,7 @@
<mode>DIFF</mode>
<weaponType>
<item>DUAL</item>
<item> DUALBLUNT</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
</effects>
@ -337,15 +337,15 @@
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-15</amount>
<amount>15</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
@ -353,11 +353,11 @@
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="CriticalRate">
@ -365,11 +365,11 @@
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
@ -1373,6 +1373,9 @@
</criticalChance>
<pDefMod>0.7</pDefMod>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="10331" toLevel="1" name="Last Man Standing">

View File

@ -393,7 +393,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>120</activateRate>
<activateRate>90</activateRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>

View File

@ -3326,6 +3326,10 @@
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
<effect name="Speed">
<amount>-150</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11299" toLevel="2" name="Servitor Balance Life">

View File

@ -148,7 +148,6 @@
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="StatBonusSkillCritical">
<stat>INT</stat>
@ -1476,8 +1475,8 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
<effect name="AddHate">
<power>1240</power>
<effect name="DeleteHateOfMe">
<chance>80</chance>
</effect>
</effects>
</skill>

View File

@ -2,10 +2,10 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="19300" toLevel="1" name="Reverse Mana Drain">
<icon>icon.skill19299</icon>
<effectPoint>-709</effectPoint>
<operateType>A1</operateType>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>-709</effectPoint>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="ManaHealPercent">

View File

@ -1390,7 +1390,11 @@
<ticks>5</ticks>
</effect>
<effect name="SkillCriticalProbability">
<amount>1000</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -3035,7 +3035,7 @@
<!-- Increases Shield defense rate by 5% for 30 minutes. -->
<icon>icon.skill1243</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>315</abnormalTime>
<abnormalTime>1800</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>549</effectPoint>

View File

@ -485,6 +485,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>SHIELD_ATTACK</abnormalType>
<operateType>DA2</operateType>
<reuseDelay>10000</reuseDelay>
<mpConsume>
<value level="1">53</value>
<value level="2">54</value>
@ -516,7 +517,6 @@
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<reuseDelay>10000</reuseDelay>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<hitCancelTime>0</hitCancelTime>
@ -568,6 +568,7 @@
<value fromLevel="1" toLevel="11">100</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<trait>SHOCK</trait>
<effectRange>400</effectRange>
<operateType>A2</operateType>
<magicLvl>
@ -605,7 +606,6 @@
<effectPoint>-5000</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
<trait>SHOCK</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -648,15 +648,15 @@
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="10010" toLevel="11" name="Vanishing Stun">
@ -830,6 +830,9 @@
<distance>50</distance>
<knockDown>false</knockDown>
</effect>
<effect name="TargetCancel">
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="10012" toLevel="10" name="Shield Wave">
@ -1944,6 +1947,9 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="TargetMe" />
<effect name="GetAgro" />
@ -4822,9 +4828,9 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<effects>
<effect name="HealPercent">
@ -4833,10 +4839,11 @@
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">8</value>
<value level="6">9</value>
<value level="7">10</value>
</power>
<mode>PER</mode>
</effect>
<effect name="ManaHealPercent">
<power>
@ -4844,10 +4851,11 @@
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
<value level="5">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">9</value>
<value level="6">10</value>
<value level="7">10</value>
</power>
<mode>PER</mode>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>

View File

@ -612,7 +612,7 @@
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>20</chance>
<chance>10</chance>
<targetType>SELF</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
@ -853,7 +853,7 @@
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="9">120</value>
<value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<castRange>40</castRange>
@ -935,9 +935,11 @@
<effect name="KnockBack">
<distance>250</distance>
<speed>600</speed>
<knockDown>true</knockDown>
<knockDown>false</knockDown>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="BlockActions" />
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
@ -1578,8 +1580,8 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>200</amount>
<mode>DIFF</mode>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
@ -2079,7 +2081,6 @@
<effectPoint>707</effectPoint>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -2259,7 +2260,7 @@
<value level="3">15</value>
</abnormalTime>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
@ -2267,7 +2268,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<castRange>400</castRange>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">

View File

@ -178,7 +178,7 @@
<mode>DIFF</mode>
<weaponType>
<item>DUAL</item>
<item> DUALBLUNT</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
</effects>
@ -337,15 +337,15 @@
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-15</amount>
<amount>15</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
@ -353,11 +353,11 @@
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="CriticalRate">
@ -365,11 +365,11 @@
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
@ -1386,6 +1386,9 @@
</criticalChance>
<pDefMod>0.7</pDefMod>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="10331" toLevel="1" name="Last Man Standing">

View File

@ -416,7 +416,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>120</activateRate>
<activateRate>90</activateRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>

View File

@ -3341,6 +3341,10 @@
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
<effect name="Speed">
<amount>-150</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11299" toLevel="2" name="Servitor Balance Life">

View File

@ -148,7 +148,6 @@
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="StatBonusSkillCritical">
<stat>INT</stat>
@ -1464,8 +1463,8 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
<effect name="AddHate">
<power>1240</power>
<effect name="DeleteHateOfMe">
<chance>80</chance>
</effect>
</effects>
</skill>

View File

@ -2,10 +2,10 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="19300" toLevel="1" name="Reverse Mana Drain">
<icon>icon.skill19299</icon>
<effectPoint>-709</effectPoint>
<operateType>A1</operateType>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>-709</effectPoint>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="ManaHealPercent">
@ -16,7 +16,6 @@
<skill id="19301" toLevel="9" name="Istina Acid Swarm">
<!-- Throws the bottle containing Istina's Acid at the target point to create an acidic area for $s1. Enemies within the area suffer P. Def/ M. Def -$s2 and Atk. Spd./ Speed/ Shield Def. -$s3 and cannot use magic skills. -->
<icon>icon.skill19301</icon>
Enemies within the area suffer P. Def/ M. Def -30% and Atk. Spd./ Speed/ Shield Def. -50% and cannot use magic skills. -->
<operateType>A1</operateType>
<coolTime>500</coolTime>
<mpConsume>107</mpConsume>
@ -201,7 +200,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>120</activateRate>
<activateRate>80</activateRate>
<operateType>DA5</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -227,6 +226,7 @@
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6000</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>-709</effectPoint>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
@ -266,6 +266,9 @@
<power>-70</power>
<ticks>5</ticks>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect>
</effects>
</skill>
<skill id="19304" toLevel="2" name="Easterly Wind Strike">
@ -282,11 +285,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill>
<selfEffects>
<effect name="ReuseSkillById">
<skillId>10705</skillId> <!-- Easterly Wind Strike -->
</effect>
</selfEffects>
<reuseDelayGroup>10705</reuseDelayGroup>
<effects>
<effect name="CriticalDamagePosition">
<amount>20</amount>

View File

@ -1390,7 +1390,11 @@
<ticks>5</ticks>
</effect>
<effect name="SkillCriticalProbability">
<amount>1000</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -3046,7 +3046,7 @@
<!-- Increases Shield defense rate by 5% for 30 min. -->
<icon>icon.skill1243</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>315</abnormalTime>
<abnormalTime>1800</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>549</effectPoint>

View File

@ -485,6 +485,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>SHIELD_ATTACK</abnormalType>
<operateType>DA2</operateType>
<reuseDelay>10000</reuseDelay>
<mpConsume>
<value level="1">53</value>
<value level="2">54</value>
@ -516,7 +517,6 @@
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<reuseDelay>10000</reuseDelay>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<hitCancelTime>0</hitCancelTime>
@ -568,6 +568,7 @@
<value fromLevel="1" toLevel="11">100</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<trait>SHOCK</trait>
<effectRange>400</effectRange>
<operateType>A2</operateType>
<magicLvl>
@ -605,7 +606,6 @@
<effectPoint>-5000</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
<trait>SHOCK</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -648,9 +648,6 @@
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
@ -833,6 +830,9 @@
<distance>50</distance>
<knockDown>false</knockDown>
</effect>
<effect name="TargetCancel">
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="10012" toLevel="10" name="Shield Wave">
@ -1947,6 +1947,9 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="TargetMe" />
<effect name="GetAgro" />
@ -4825,9 +4828,9 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<effects>
<effect name="HealPercent">
@ -4836,10 +4839,11 @@
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">8</value>
<value level="6">9</value>
<value level="7">10</value>
</power>
<mode>PER</mode>
</effect>
<effect name="ManaHealPercent">
<power>
@ -4847,10 +4851,11 @@
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
<value level="5">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">9</value>
<value level="6">10</value>
<value level="7">10</value>
</power>
<mode>PER</mode>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>

View File

@ -612,7 +612,7 @@
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>20</chance>
<chance>10</chance>
<targetType>SELF</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
@ -853,7 +853,7 @@
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="9">120</value>
<value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<castRange>40</castRange>
@ -935,9 +935,11 @@
<effect name="KnockBack">
<distance>250</distance>
<speed>600</speed>
<knockDown>true</knockDown>
<knockDown>false</knockDown>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="BlockActions" />
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
@ -1578,8 +1580,8 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>200</amount>
<mode>DIFF</mode>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
@ -2079,7 +2081,6 @@
<effectPoint>707</effectPoint>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -2259,7 +2260,7 @@
<value level="3">15</value>
</abnormalTime>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
@ -2267,7 +2268,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<castRange>400</castRange>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">

View File

@ -178,7 +178,7 @@
<mode>DIFF</mode>
<weaponType>
<item>DUAL</item>
<item> DUALBLUNT</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
</effects>
@ -337,15 +337,15 @@
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-15</amount>
<amount>15</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
@ -353,11 +353,11 @@
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="CriticalRate">
@ -365,11 +365,11 @@
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
@ -1386,6 +1386,9 @@
</criticalChance>
<pDefMod>0.7</pDefMod>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="10331" toLevel="1" name="Last Man Standing">

View File

@ -416,7 +416,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>120</activateRate>
<activateRate>90</activateRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>

View File

@ -3340,6 +3340,10 @@
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
<effect name="Speed">
<amount>-150</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11299" toLevel="2" name="Servitor Balance Life">

View File

@ -148,7 +148,6 @@
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="StatBonusSkillCritical">
<stat>INT</stat>
@ -1464,8 +1463,8 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
<effect name="AddHate">
<power>1240</power>
<effect name="DeleteHateOfMe">
<chance>80</chance>
</effect>
</effects>
</skill>

View File

@ -2,10 +2,10 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="19300" toLevel="1" name="Reverse Mana Drain">
<icon>icon.skill19299</icon>
<effectPoint>-709</effectPoint>
<operateType>A1</operateType>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>-709</effectPoint>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="ManaHealPercent">
@ -16,7 +16,6 @@
<skill id="19301" toLevel="9" name="Istina Acid Swarm">
<!-- Throws the bottle containing Istina's Acid at the target point to create an acidic area for $s1. Enemies within the area suffer P. Def/ M. Def -$s2 and Atk. Spd./ Movement Speed/ Shield Def. -$s3 and cannot use magic skills. -->
<icon>icon.skill19301</icon>
Enemies within the area suffer P. Def/ M. Def -30% and Atk. Spd./ Speed/ Shield Def. -50% and cannot use magic skills. -->
<operateType>A1</operateType>
<coolTime>500</coolTime>
<mpConsume>107</mpConsume>
@ -201,7 +200,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>120</activateRate>
<activateRate>80</activateRate>
<operateType>DA5</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -227,6 +226,7 @@
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6000</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>-709</effectPoint>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
@ -266,6 +266,9 @@
<power>-70</power>
<ticks>5</ticks>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect>
</effects>
</skill>
<skill id="19304" toLevel="2" name="Easterly Wind">
@ -282,11 +285,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill>
<selfEffects>
<effect name="ReuseSkillById">
<skillId>10705</skillId> <!-- Easterly Wind Strike -->
</effect>
</selfEffects>
<reuseDelayGroup>10705</reuseDelayGroup>
<effects>
<effect name="CriticalDamagePosition">
<amount>20</amount>

View File

@ -1401,6 +1401,10 @@
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="335" toLevel="1" name="Fortitude">

View File

@ -3046,7 +3046,7 @@
<!-- Increases Shield defense rate by 5% for 30 min. -->
<icon>icon.skill1243</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>315</abnormalTime>
<abnormalTime>1800</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>549</effectPoint>

View File

@ -763,11 +763,11 @@
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="PAtk">
<effect name="PhysicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<effect name="MagicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
@ -1156,7 +1156,7 @@
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="11">190</value>
<value fromLevel="1" toLevel="11">90</value>
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<lvlBonusRate>30</lvlBonusRate>
@ -2027,6 +2027,9 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="TargetMe" />
<effect name="GetAgro" />

View File

@ -869,7 +869,7 @@
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="11">120</value>
<value fromLevel="1" toLevel="11">90</value>
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<castRange>40</castRange>
@ -961,7 +961,9 @@
<speed>600</speed>
<knockDown>false</knockDown>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="5" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>

View File

@ -1363,7 +1363,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate> <!-- Guessed -->
<activateRate>
<value fromLevel="1" toLevel="9">60</value>
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
@ -1430,6 +1429,9 @@
</criticalChance>
<pDefMod>0.7</pDefMod>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="10331" toLevel="1" name="Last Man Standing">

View File

@ -418,7 +418,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>120</activateRate>
<activateRate>90</activateRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>

View File

@ -3444,6 +3444,10 @@
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
<effect name="Speed">
<amount>-150</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11299" toLevel="2" name="Servitor Balance Life">

View File

@ -148,7 +148,6 @@
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="StatBonusSkillCritical">
<stat>INT</stat>
@ -1558,8 +1557,8 @@
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power>
</effect>
<effect name="AddHate">
<power>1240</power>
<effect name="DeleteHateOfMe">
<chance>80</chance>
</effect>
</effects>
</skill>

View File

@ -16,7 +16,6 @@
<skill id="19301" toLevel="11" name="Istina Acid Swarm">
<!-- Throws the bottle containing Istina's Acid at the target point to create an acidic area for $s1. Enemies within the area suffer P./ M. Def. -$s2 and Atk. Spd./ Speed/ Shield Def. -$s3 and cannot use magic skills. -->
<icon>icon.skill19301</icon>
Enemies within the area suffer P. Def/ M. Def -30% and Atk. Spd./ Speed/ Shield Def. -50% and cannot use magic skills. -->
<operateType>A1</operateType>
<coolTime>500</coolTime>
<mpConsume>107</mpConsume>
@ -215,7 +214,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>120</activateRate>
<activateRate>80</activateRate>
<operateType>DA5</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -287,6 +286,9 @@
<power>-70</power>
<ticks>5</ticks>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect>
</effects>
</skill>
<skill id="19304" toLevel="2" name="Easterly Wind">

View File

@ -1401,6 +1401,10 @@
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="335" toLevel="1" name="Fortitude">

View File

@ -3046,7 +3046,7 @@
<!-- Increases Shield defense rate by 5% for 30 min. -->
<icon>icon.skill1243</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>315</abnormalTime>
<abnormalTime>1800</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>549</effectPoint>

View File

@ -763,11 +763,11 @@
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="PAtk">
<effect name="PhysicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<effect name="MagicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
@ -1156,7 +1156,7 @@
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="11">190</value>
<value fromLevel="1" toLevel="11">90</value>
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<lvlBonusRate>30</lvlBonusRate>

View File

@ -869,7 +869,7 @@
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="11">120</value>
<value fromLevel="1" toLevel="11">90</value>
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<castRange>40</castRange>
@ -961,7 +961,9 @@
<speed>600</speed>
<knockDown>false</knockDown>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="5" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>

View File

@ -1363,7 +1363,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate> <!-- Guessed -->
<activateRate>
<value fromLevel="1" toLevel="9">60</value>
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
@ -1430,6 +1429,9 @@
</criticalChance>
<pDefMod>0.7</pDefMod>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="10331" toLevel="1" name="Last Man Standing">

View File

@ -418,7 +418,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>120</activateRate>
<activateRate>90</activateRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>

View File

@ -3444,6 +3444,10 @@
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
<effect name="Speed">
<amount>-150</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11299" toLevel="2" name="Servitor Balance Life">

View File

@ -148,7 +148,6 @@
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="StatBonusSkillCritical">
<stat>INT</stat>
@ -1558,8 +1557,8 @@
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power>
</effect>
<effect name="AddHate">
<power>1240</power>
<effect name="DeleteHateOfMe">
<chance>80</chance>
</effect>
</effects>
</skill>

View File

@ -16,7 +16,6 @@
<skill id="19301" toLevel="11" name="Istina Acid Swarm">
<!-- Throws the bottle containing Istina's Acid at the target point to create an acidic area for $s1 Enemies within the area suffer P./ M. Def. -$s2 and Atk. Spd./ Speed/ Shield Def. -$s3 and cannot use magic skills. -->
<icon>icon.skill19301</icon>
Enemies within the area suffer P. Def/ M. Def -30% and Atk. Spd./ Speed/ Shield Def. -50% and cannot use magic skills. -->
<operateType>A1</operateType>
<coolTime>500</coolTime>
<mpConsume>107</mpConsume>
@ -215,7 +214,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>120</activateRate>
<activateRate>80</activateRate>
<operateType>DA5</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -287,6 +286,9 @@
<power>-70</power>
<ticks>5</ticks>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect>
</effects>
</skill>
<skill id="19304" toLevel="2" name="Easterly Wind">

View File

@ -517,7 +517,7 @@
</effects>
</skill>
<skill id="30763" toLevel="2" name="Unicorn's Touch">
<!-- Inflicts damage on a single target with $s1 added to P. Atk. -->
<!-- Inflicts damage on a single target with 2101 added to P. Atk. -->
<icon>icon.skill1234</icon>
<operateType>A1</operateType>
<castRange>1100</castRange>
@ -529,9 +529,17 @@
<value level="1">4</value>
<value level="2">5</value>
</mpConsume>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2101</value>
<value level="2">2151</value>
</power>
</effect>
</effects>
</skill>
<skill id="30764" toLevel="2" name="Unicorn's Power">
<!-- Inflicts damage on nearby enemies with $s1 Power added to P. Atk. -->
<!-- Inflicts damage on nearby enemies with 2311 Power added to P. Atk. -->
<icon>icon.skill1171</icon>
<operateType>A1</operateType>
<castRange>1100</castRange>