Various skill adjustments.
Contributed by Liamxroy.
This commit is contained in:
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@ -1390,7 +1390,11 @@
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<ticks>5</ticks>
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</effect>
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<effect name="SkillCriticalProbability">
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<amount>1000</amount>
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -2483,7 +2483,7 @@
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<!-- Increases Shield defense rate by 5% for 30 minutes. -->
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<icon>icon.skill1243</icon>
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<abnormalLvl>6</abnormalLvl>
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<abnormalTime>315</abnormalTime>
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<abnormalTime>1800</abnormalTime>
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<abnormalType>SHIELD_PROB_UP</abnormalType>
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<castRange>400</castRange>
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<effectPoint>549</effectPoint>
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@ -192,6 +192,11 @@
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<effect name="PAtk">
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<amount>30</amount>
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<mode>PER</mode>
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<weaponType>
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<item>BLUNT</item>
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<item>POLE</item>
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<item>SWORD</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>
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@ -265,6 +270,11 @@
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<effect name="PAtk">
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<amount>30</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DUALFIST</item>
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<item>DUALBLUNT</item>
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<item>DUAL</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>
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@ -596,7 +606,7 @@
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>127</maxAttackerLevel>
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<minDamage>1</minDamage>
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<chance>20</chance>
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<chance>10</chance>
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<targetType>SELF</targetType>
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<allowSkillAttack>true</allowSkillAttack>
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<allowNormalAttack>true</allowNormalAttack>
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@ -716,7 +726,6 @@
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<value level="11">22603</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<criticalChance>5</criticalChance>
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<overHit>true</overHit>
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</effect>
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@ -920,17 +929,11 @@
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<effect name="KnockBack">
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<distance>250</distance>
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<speed>600</speed>
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<knockDown>true</knockDown>
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<knockDown>false</knockDown>
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</effect>
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<effect name="DefenceTrait">
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<AIRBIND>100</AIRBIND>
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<KNOCKBACK>100</KNOCKBACK>
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<SLEEP>100</SLEEP>
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<KNOCKDOWN>100</KNOCKDOWN>
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<SHOCK>100</SHOCK>
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<HOLD>100</HOLD>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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</effect>
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<effect name="BlockActions" />
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<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
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<amount>
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<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
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@ -1553,8 +1556,8 @@
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="PAtk">
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<amount>200</amount>
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<mode>DIFF</mode>
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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@ -2074,7 +2077,6 @@
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<effectPoint>707</effectPoint>
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<reuseDelay>300000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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@ -2256,7 +2258,7 @@
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<value level="3">15</value>
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</abnormalTime>
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<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
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<isMagic>4</isMagic> <!-- Item Skill -->
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<isMagic>2</isMagic> <!-- Item Skill -->
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<isTriggeredSkill>true</isTriggeredSkill>
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<magicLvl>95</magicLvl>
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<operateType>A2</operateType>
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@ -2264,7 +2266,7 @@
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<magicCriticalRate>-5</magicCriticalRate>
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<effectRange>900</effectRange>
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<castRange>400</castRange>
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<targetType>TARGET</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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@ -338,7 +338,7 @@
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</weaponType>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>-15</amount>
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<amount>15</amount>
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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@ -387,7 +387,7 @@
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<abnormalTime>15</abnormalTime>
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<abnormalType>BLEEDING</abnormalType>
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<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
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<activateRate>120</activateRate>
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<activateRate>90</activateRate>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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@ -3378,6 +3378,10 @@
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</power>
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<shieldDefPercent>40</shieldDefPercent>
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</effect>
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<effect name="Speed">
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<amount>-150</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="11299" toLevel="2" name="Servitor Balance Life">
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@ -148,7 +148,6 @@
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</magicLevel>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<effects>
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<effect name="StatBonusSkillCritical">
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<stat>INT</stat>
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@ -1424,8 +1423,8 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
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</power>
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</effect>
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<effect name="AddHate">
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<power>1240</power>
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<effect name="DeleteHateOfMe">
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<chance>80</chance>
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</effect>
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</effects>
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</skill>
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@ -1390,7 +1390,11 @@
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<ticks>5</ticks>
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</effect>
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<effect name="SkillCriticalProbability">
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<amount>1000</amount>
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -3035,7 +3035,7 @@
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<!-- Increases Shield defense rate by 5% for 30 minutes. -->
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<icon>icon.skill1243</icon>
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<abnormalLvl>6</abnormalLvl>
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<abnormalTime>315</abnormalTime>
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<abnormalTime>1800</abnormalTime>
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<abnormalType>SHIELD_PROB_UP</abnormalType>
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<castRange>400</castRange>
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<effectPoint>549</effectPoint>
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@ -192,6 +192,11 @@
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<effect name="PAtk">
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<amount>30</amount>
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<mode>PER</mode>
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<weaponType>
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<item>BLUNT</item>
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<item>POLE</item>
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<item>SWORD</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>
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@ -265,6 +270,11 @@
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<effect name="PAtk">
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<amount>30</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DUALFIST</item>
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<item>DUALBLUNT</item>
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<item>DUAL</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>
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@ -596,7 +606,7 @@
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>127</maxAttackerLevel>
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<minDamage>1</minDamage>
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<chance>20</chance>
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<chance>10</chance>
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<targetType>SELF</targetType>
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<allowSkillAttack>true</allowSkillAttack>
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<allowNormalAttack>true</allowNormalAttack>
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@ -716,7 +726,6 @@
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<value level="11">22603</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<criticalChance>5</criticalChance>
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<overHit>true</overHit>
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</effect>
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@ -920,17 +929,11 @@
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<effect name="KnockBack">
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<distance>250</distance>
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<speed>600</speed>
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<knockDown>true</knockDown>
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<knockDown>false</knockDown>
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</effect>
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<effect name="DefenceTrait">
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<AIRBIND>100</AIRBIND>
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<KNOCKBACK>100</KNOCKBACK>
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<SLEEP>100</SLEEP>
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<KNOCKDOWN>100</KNOCKDOWN>
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<SHOCK>100</SHOCK>
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<HOLD>100</HOLD>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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</effect>
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<effect name="BlockActions" />
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<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
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<amount>
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<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
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@ -1571,8 +1574,8 @@
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="PAtk">
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<amount>200</amount>
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<mode>DIFF</mode>
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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@ -2093,7 +2096,6 @@
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<effectPoint>707</effectPoint>
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<reuseDelay>300000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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@ -2279,7 +2281,7 @@
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<value level="3">15</value>
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</abnormalTime>
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<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
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<isMagic>4</isMagic> <!-- Item Skill -->
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<isMagic>2</isMagic> <!-- Item Skill -->
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<isTriggeredSkill>true</isTriggeredSkill>
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<magicLvl>95</magicLvl>
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<operateType>A2</operateType>
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@ -2287,7 +2289,7 @@
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<magicCriticalRate>-5</magicCriticalRate>
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<effectRange>900</effectRange>
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<castRange>400</castRange>
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<targetType>TARGET</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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@ -180,7 +180,7 @@
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<mode>DIFF</mode>
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<weaponType>
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<item>DUAL</item>
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<item> DUALBLUNT</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</effect>
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</effects>
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@ -339,15 +339,15 @@
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</weaponType>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>-15</amount>
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<amount>15</amount>
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item> BLUNT</item>
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<item> DUAL</item>
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<item> DUALFIST</item>
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<item> POLE</item>
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<item> DUALBLUNT</item>
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<item>BLUNT</item>
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<item>DUAL</item>
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<item>DUALFIST</item>
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<item>POLE</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</effect>
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<effect name="CriticalDamage">
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@ -355,11 +355,11 @@
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item> BLUNT</item>
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<item> DUAL</item>
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<item> DUALFIST</item>
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<item> POLE</item>
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<item> DUALBLUNT</item>
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<item>BLUNT</item>
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<item>DUAL</item>
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<item>DUALFIST</item>
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<item>POLE</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</effect>
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<effect name="CriticalRate">
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@ -367,11 +367,11 @@
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<mode>DIFF</mode>
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<weaponType>
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<item>SWORD</item>
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<item> BLUNT</item>
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<item> DUAL</item>
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<item> DUALFIST</item>
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<item> POLE</item>
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<item> DUALBLUNT</item>
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<item>BLUNT</item>
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<item>DUAL</item>
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<item>DUALFIST</item>
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<item>POLE</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</effect>
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<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
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@ -1359,6 +1359,9 @@
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</criticalChance>
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<pDefMod>0.7</pDefMod>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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</effect>
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</effects>
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</skill>
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<skill id="10331" toLevel="1" name="Last Man Standing">
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<abnormalTime>15</abnormalTime>
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<abnormalType>BLEEDING</abnormalType>
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<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
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<activateRate>120</activateRate>
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<activateRate>90</activateRate>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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@ -3390,6 +3390,10 @@
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</power>
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<shieldDefPercent>40</shieldDefPercent>
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</effect>
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<effect name="Speed">
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<amount>-150</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="11299" toLevel="2" name="Servitor Balance Life">
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@ -148,7 +148,6 @@
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</magicLevel>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<effects>
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<effect name="StatBonusSkillCritical">
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<stat>INT</stat>
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@ -1546,8 +1545,8 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
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</power>
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</effect>
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<effect name="AddHate">
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<power>1240</power>
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<effect name="DeleteHateOfMe">
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<chance>80</chance>
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</effect>
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</effects>
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</skill>
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@ -1390,7 +1390,11 @@
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<ticks>5</ticks>
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</effect>
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<effect name="SkillCriticalProbability">
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<amount>1000</amount>
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -3035,7 +3035,7 @@
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<!-- Increases Shield defense rate by 5% for 30 minutes. -->
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<icon>icon.skill1243</icon>
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<abnormalLvl>6</abnormalLvl>
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<abnormalTime>315</abnormalTime>
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<abnormalTime>1800</abnormalTime>
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<abnormalType>SHIELD_PROB_UP</abnormalType>
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<castRange>400</castRange>
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<effectPoint>549</effectPoint>
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@ -192,6 +192,11 @@
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<effect name="PAtk">
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<amount>30</amount>
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<mode>PER</mode>
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<weaponType>
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<item>BLUNT</item>
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<item>POLE</item>
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<item>SWORD</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>
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@ -265,6 +270,11 @@
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<effect name="PAtk">
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<amount>30</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DUALFIST</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>DUAL</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
@ -596,7 +606,7 @@
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>20</chance>
|
||||
<chance>10</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
<allowNormalAttack>true</allowNormalAttack>
|
||||
@ -716,7 +726,6 @@
|
||||
<value level="11">22603</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>5</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -920,17 +929,11 @@
|
||||
<effect name="KnockBack">
|
||||
<distance>250</distance>
|
||||
<speed>600</speed>
|
||||
<knockDown>true</knockDown>
|
||||
<knockDown>false</knockDown>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<AIRBIND>100</AIRBIND>
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<SLEEP>100</SLEEP>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<SHOCK>100</SHOCK>
|
||||
<HOLD>100</HOLD>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
@ -1571,8 +1574,8 @@
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>200</amount>
|
||||
<mode>DIFF</mode>
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
@ -2098,7 +2101,6 @@
|
||||
<effectPoint>707</effectPoint>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -2284,7 +2286,7 @@
|
||||
<value level="3">15</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
|
||||
<isMagic>4</isMagic> <!-- Item Skill -->
|
||||
<isMagic>2</isMagic> <!-- Item Skill -->
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLvl>95</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
@ -2292,7 +2294,7 @@
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>900</effectRange>
|
||||
<castRange>400</castRange>
|
||||
<targetType>TARGET</targetType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
|
@ -181,7 +181,7 @@
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item> DUALBLUNT</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -340,15 +340,15 @@
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>-15</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item> BLUNT</item>
|
||||
<item> DUAL</item>
|
||||
<item> DUALFIST</item>
|
||||
<item> POLE</item>
|
||||
<item> DUALBLUNT</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUAL</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
@ -356,11 +356,11 @@
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item> BLUNT</item>
|
||||
<item> DUAL</item>
|
||||
<item> DUALFIST</item>
|
||||
<item> POLE</item>
|
||||
<item> DUALBLUNT</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUAL</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
@ -368,11 +368,11 @@
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item> BLUNT</item>
|
||||
<item> DUAL</item>
|
||||
<item> DUALFIST</item>
|
||||
<item> POLE</item>
|
||||
<item> DUALBLUNT</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUAL</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
@ -1360,6 +1360,9 @@
|
||||
</criticalChance>
|
||||
<pDefMod>0.7</pDefMod>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10331" toLevel="1" name="Last Man Standing">
|
||||
|
@ -387,7 +387,7 @@
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<activateRate>120</activateRate>
|
||||
<activateRate>90</activateRate>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
|
@ -3415,6 +3415,10 @@
|
||||
</power>
|
||||
<shieldDefPercent>40</shieldDefPercent>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-150</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11299" toLevel="2" name="Servitor Balance Life">
|
||||
|
@ -148,7 +148,6 @@
|
||||
</magicLevel>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<effects>
|
||||
<effect name="StatBonusSkillCritical">
|
||||
<stat>INT</stat>
|
||||
@ -1546,8 +1545,8 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="AddHate">
|
||||
<power>1240</power>
|
||||
<effect name="DeleteHateOfMe">
|
||||
<chance>80</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -1390,7 +1390,11 @@
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
<effect name="SkillCriticalProbability">
|
||||
<amount>1000</amount>
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -3035,7 +3035,7 @@
|
||||
<!-- Increases Shield defense rate by 5% for 30 minutes. -->
|
||||
<icon>icon.skill1243</icon>
|
||||
<abnormalLvl>6</abnormalLvl>
|
||||
<abnormalTime>315</abnormalTime>
|
||||
<abnormalTime>1800</abnormalTime>
|
||||
<abnormalType>SHIELD_PROB_UP</abnormalType>
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>549</effectPoint>
|
||||
|
@ -192,6 +192,11 @@
|
||||
<effect name="PAtk">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>BLUNT</item>
|
||||
<item>POLE</item>
|
||||
<item>SWORD</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
@ -265,6 +270,11 @@
|
||||
<effect name="PAtk">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>DUALFIST</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>DUAL</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
@ -596,7 +606,7 @@
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>20</chance>
|
||||
<chance>10</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
<allowNormalAttack>true</allowNormalAttack>
|
||||
@ -716,7 +726,6 @@
|
||||
<value level="11">22603</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>5</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -838,7 +847,7 @@
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">120</value>
|
||||
<value fromLevel="1" toLevel="9">90</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<castRange>40</castRange>
|
||||
@ -920,17 +929,11 @@
|
||||
<effect name="KnockBack">
|
||||
<distance>250</distance>
|
||||
<speed>600</speed>
|
||||
<knockDown>true</knockDown>
|
||||
<knockDown>false</knockDown>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<AIRBIND>100</AIRBIND>
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<SLEEP>100</SLEEP>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<SHOCK>100</SHOCK>
|
||||
<HOLD>100</HOLD>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
@ -1571,8 +1574,8 @@
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>200</amount>
|
||||
<mode>DIFF</mode>
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
@ -2072,7 +2075,6 @@
|
||||
<effectPoint>707</effectPoint>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -2252,7 +2254,7 @@
|
||||
<value level="3">15</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
|
||||
<isMagic>4</isMagic> <!-- Item Skill -->
|
||||
<isMagic>2</isMagic> <!-- Item Skill -->
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLvl>95</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
@ -2260,7 +2262,7 @@
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>900</effectRange>
|
||||
<castRange>400</castRange>
|
||||
<targetType>TARGET</targetType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
|
@ -178,7 +178,7 @@
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item> DUALBLUNT</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -337,15 +337,15 @@
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>-15</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item> BLUNT</item>
|
||||
<item> DUAL</item>
|
||||
<item> DUALFIST</item>
|
||||
<item> POLE</item>
|
||||
<item> DUALBLUNT</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUAL</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
@ -353,11 +353,11 @@
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item> BLUNT</item>
|
||||
<item> DUAL</item>
|
||||
<item> DUALFIST</item>
|
||||
<item> POLE</item>
|
||||
<item> DUALBLUNT</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUAL</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
@ -365,11 +365,11 @@
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item> BLUNT</item>
|
||||
<item> DUAL</item>
|
||||
<item> DUALFIST</item>
|
||||
<item> POLE</item>
|
||||
<item> DUALBLUNT</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUAL</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
@ -1373,6 +1373,9 @@
|
||||
</criticalChance>
|
||||
<pDefMod>0.7</pDefMod>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10331" toLevel="1" name="Last Man Standing">
|
||||
|
@ -393,7 +393,7 @@
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<activateRate>120</activateRate>
|
||||
<activateRate>90</activateRate>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
|
@ -3326,6 +3326,10 @@
|
||||
</power>
|
||||
<shieldDefPercent>40</shieldDefPercent>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-150</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11299" toLevel="2" name="Servitor Balance Life">
|
||||
|
@ -148,7 +148,6 @@
|
||||
</magicLevel>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<effects>
|
||||
<effect name="StatBonusSkillCritical">
|
||||
<stat>INT</stat>
|
||||
@ -1476,8 +1475,8 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="AddHate">
|
||||
<power>1240</power>
|
||||
<effect name="DeleteHateOfMe">
|
||||
<chance>80</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -2,10 +2,10 @@
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="19300" toLevel="1" name="Reverse Mana Drain">
|
||||
<icon>icon.skill19299</icon>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<effects>
|
||||
<effect name="ManaHealPercent">
|
||||
|
@ -1390,7 +1390,11 @@
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
<effect name="SkillCriticalProbability">
|
||||
<amount>1000</amount>
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -3035,7 +3035,7 @@
|
||||
<!-- Increases Shield defense rate by 5% for 30 minutes. -->
|
||||
<icon>icon.skill1243</icon>
|
||||
<abnormalLvl>6</abnormalLvl>
|
||||
<abnormalTime>315</abnormalTime>
|
||||
<abnormalTime>1800</abnormalTime>
|
||||
<abnormalType>SHIELD_PROB_UP</abnormalType>
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>549</effectPoint>
|
||||
|
@ -485,6 +485,7 @@
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>SHIELD_ATTACK</abnormalType>
|
||||
<operateType>DA2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<mpConsume>
|
||||
<value level="1">53</value>
|
||||
<value level="2">54</value>
|
||||
@ -516,7 +517,6 @@
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
</magicLvl>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<isDebuff>true</isDebuff>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
@ -568,6 +568,7 @@
|
||||
<value fromLevel="1" toLevel="11">100</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<trait>SHOCK</trait>
|
||||
<effectRange>400</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicLvl>
|
||||
@ -605,7 +606,6 @@
|
||||
<effectPoint>-5000</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<trait>SHOCK</trait>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -648,15 +648,15 @@
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>5</criticalChance>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10010" toLevel="11" name="Vanishing Stun">
|
||||
@ -830,6 +830,9 @@
|
||||
<distance>50</distance>
|
||||
<knockDown>false</knockDown>
|
||||
</effect>
|
||||
<effect name="TargetCancel">
|
||||
<chance>80</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10012" toLevel="10" name="Shield Wave">
|
||||
@ -1944,6 +1947,9 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="TargetMe" />
|
||||
<effect name="GetAgro" />
|
||||
@ -4822,9 +4828,9 @@
|
||||
<value level="2">90</value>
|
||||
<value level="3">95</value>
|
||||
<value level="4">99</value>
|
||||
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">101</value>
|
||||
<value level="6">103</value>
|
||||
<value level="7">105</value>
|
||||
</magicLvl>
|
||||
<effects>
|
||||
<effect name="HealPercent">
|
||||
@ -4833,10 +4839,11 @@
|
||||
<value level="2">5</value>
|
||||
<value level="3">6</value>
|
||||
<value level="4">7</value>
|
||||
<value level="5">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">8</value>
|
||||
<value level="6">9</value>
|
||||
<value level="7">10</value>
|
||||
</power>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ManaHealPercent">
|
||||
<power>
|
||||
@ -4844,10 +4851,11 @@
|
||||
<value level="2">6</value>
|
||||
<value level="3">7</value>
|
||||
<value level="4">8</value>
|
||||
<value level="5">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">9</value>
|
||||
<value level="6">10</value>
|
||||
<value level="7">10</value>
|
||||
</power>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
|
@ -612,7 +612,7 @@
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>20</chance>
|
||||
<chance>10</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
<allowNormalAttack>true</allowNormalAttack>
|
||||
@ -853,7 +853,7 @@
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">120</value>
|
||||
<value fromLevel="1" toLevel="9">90</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<castRange>40</castRange>
|
||||
@ -935,9 +935,11 @@
|
||||
<effect name="KnockBack">
|
||||
<distance>250</distance>
|
||||
<speed>600</speed>
|
||||
<knockDown>true</knockDown>
|
||||
<knockDown>false</knockDown>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
@ -1578,8 +1580,8 @@
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>200</amount>
|
||||
<mode>DIFF</mode>
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
@ -2079,7 +2081,6 @@
|
||||
<effectPoint>707</effectPoint>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -2259,7 +2260,7 @@
|
||||
<value level="3">15</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
|
||||
<isMagic>4</isMagic> <!-- Item Skill -->
|
||||
<isMagic>2</isMagic> <!-- Item Skill -->
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLvl>95</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
@ -2267,7 +2268,7 @@
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>900</effectRange>
|
||||
<castRange>400</castRange>
|
||||
<targetType>TARGET</targetType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
|
@ -178,7 +178,7 @@
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item> DUALBLUNT</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -337,15 +337,15 @@
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>-15</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item> BLUNT</item>
|
||||
<item> DUAL</item>
|
||||
<item> DUALFIST</item>
|
||||
<item> POLE</item>
|
||||
<item> DUALBLUNT</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUAL</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
@ -353,11 +353,11 @@
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item> BLUNT</item>
|
||||
<item> DUAL</item>
|
||||
<item> DUALFIST</item>
|
||||
<item> POLE</item>
|
||||
<item> DUALBLUNT</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUAL</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
@ -365,11 +365,11 @@
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item> BLUNT</item>
|
||||
<item> DUAL</item>
|
||||
<item> DUALFIST</item>
|
||||
<item> POLE</item>
|
||||
<item> DUALBLUNT</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUAL</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
@ -1386,6 +1386,9 @@
|
||||
</criticalChance>
|
||||
<pDefMod>0.7</pDefMod>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10331" toLevel="1" name="Last Man Standing">
|
||||
|
@ -416,7 +416,7 @@
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<activateRate>120</activateRate>
|
||||
<activateRate>90</activateRate>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
|
@ -3341,6 +3341,10 @@
|
||||
</power>
|
||||
<shieldDefPercent>40</shieldDefPercent>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-150</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11299" toLevel="2" name="Servitor Balance Life">
|
||||
|
@ -148,7 +148,6 @@
|
||||
</magicLevel>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<effects>
|
||||
<effect name="StatBonusSkillCritical">
|
||||
<stat>INT</stat>
|
||||
@ -1464,8 +1463,8 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="AddHate">
|
||||
<power>1240</power>
|
||||
<effect name="DeleteHateOfMe">
|
||||
<chance>80</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -2,10 +2,10 @@
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="19300" toLevel="1" name="Reverse Mana Drain">
|
||||
<icon>icon.skill19299</icon>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<effects>
|
||||
<effect name="ManaHealPercent">
|
||||
@ -16,7 +16,6 @@
|
||||
<skill id="19301" toLevel="9" name="Istina Acid Swarm">
|
||||
<!-- Throws the bottle containing Istina's Acid at the target point to create an acidic area for $s1. Enemies within the area suffer P. Def/ M. Def -$s2 and Atk. Spd./ Speed/ Shield Def. -$s3 and cannot use magic skills. -->
|
||||
<icon>icon.skill19301</icon>
|
||||
Enemies within the area suffer P. Def/ M. Def -30% and Atk. Spd./ Speed/ Shield Def. -50% and cannot use magic skills. -->
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<mpConsume>107</mpConsume>
|
||||
@ -201,7 +200,7 @@
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>120</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<operateType>DA5</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -227,6 +226,7 @@
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
@ -266,6 +266,9 @@
|
||||
<power>-70</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19304" toLevel="2" name="Easterly Wind Strike">
|
||||
@ -282,11 +285,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<selfEffects>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>10705</skillId> <!-- Easterly Wind Strike -->
|
||||
</effect>
|
||||
</selfEffects>
|
||||
<reuseDelayGroup>10705</reuseDelayGroup>
|
||||
<effects>
|
||||
<effect name="CriticalDamagePosition">
|
||||
<amount>20</amount>
|
||||
|
@ -1390,7 +1390,11 @@
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
<effect name="SkillCriticalProbability">
|
||||
<amount>1000</amount>
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -3046,7 +3046,7 @@
|
||||
<!-- Increases Shield defense rate by 5% for 30 min. -->
|
||||
<icon>icon.skill1243</icon>
|
||||
<abnormalLvl>6</abnormalLvl>
|
||||
<abnormalTime>315</abnormalTime>
|
||||
<abnormalTime>1800</abnormalTime>
|
||||
<abnormalType>SHIELD_PROB_UP</abnormalType>
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>549</effectPoint>
|
||||
|
@ -485,6 +485,7 @@
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>SHIELD_ATTACK</abnormalType>
|
||||
<operateType>DA2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<mpConsume>
|
||||
<value level="1">53</value>
|
||||
<value level="2">54</value>
|
||||
@ -516,7 +517,6 @@
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
</magicLvl>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<isDebuff>true</isDebuff>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
@ -568,6 +568,7 @@
|
||||
<value fromLevel="1" toLevel="11">100</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<trait>SHOCK</trait>
|
||||
<effectRange>400</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicLvl>
|
||||
@ -605,7 +606,6 @@
|
||||
<effectPoint>-5000</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<trait>SHOCK</trait>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -648,9 +648,6 @@
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>5</criticalChance>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
@ -833,6 +830,9 @@
|
||||
<distance>50</distance>
|
||||
<knockDown>false</knockDown>
|
||||
</effect>
|
||||
<effect name="TargetCancel">
|
||||
<chance>80</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10012" toLevel="10" name="Shield Wave">
|
||||
@ -1947,6 +1947,9 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="TargetMe" />
|
||||
<effect name="GetAgro" />
|
||||
@ -4825,9 +4828,9 @@
|
||||
<value level="2">90</value>
|
||||
<value level="3">95</value>
|
||||
<value level="4">99</value>
|
||||
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">101</value>
|
||||
<value level="6">103</value>
|
||||
<value level="7">105</value>
|
||||
</magicLvl>
|
||||
<effects>
|
||||
<effect name="HealPercent">
|
||||
@ -4836,10 +4839,11 @@
|
||||
<value level="2">5</value>
|
||||
<value level="3">6</value>
|
||||
<value level="4">7</value>
|
||||
<value level="5">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">8</value>
|
||||
<value level="6">9</value>
|
||||
<value level="7">10</value>
|
||||
</power>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ManaHealPercent">
|
||||
<power>
|
||||
@ -4847,10 +4851,11 @@
|
||||
<value level="2">6</value>
|
||||
<value level="3">7</value>
|
||||
<value level="4">8</value>
|
||||
<value level="5">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">9</value>
|
||||
<value level="6">10</value>
|
||||
<value level="7">10</value>
|
||||
</power>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
|
@ -612,7 +612,7 @@
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>20</chance>
|
||||
<chance>10</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
<allowNormalAttack>true</allowNormalAttack>
|
||||
@ -853,7 +853,7 @@
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">120</value>
|
||||
<value fromLevel="1" toLevel="9">90</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<castRange>40</castRange>
|
||||
@ -935,9 +935,11 @@
|
||||
<effect name="KnockBack">
|
||||
<distance>250</distance>
|
||||
<speed>600</speed>
|
||||
<knockDown>true</knockDown>
|
||||
<knockDown>false</knockDown>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
@ -1578,8 +1580,8 @@
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>200</amount>
|
||||
<mode>DIFF</mode>
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
@ -2079,7 +2081,6 @@
|
||||
<effectPoint>707</effectPoint>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -2259,7 +2260,7 @@
|
||||
<value level="3">15</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
|
||||
<isMagic>4</isMagic> <!-- Item Skill -->
|
||||
<isMagic>2</isMagic> <!-- Item Skill -->
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLvl>95</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
@ -2267,7 +2268,7 @@
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>900</effectRange>
|
||||
<castRange>400</castRange>
|
||||
<targetType>TARGET</targetType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
|
@ -178,7 +178,7 @@
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item> DUALBLUNT</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -337,15 +337,15 @@
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>-15</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item> BLUNT</item>
|
||||
<item> DUAL</item>
|
||||
<item> DUALFIST</item>
|
||||
<item> POLE</item>
|
||||
<item> DUALBLUNT</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUAL</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
@ -353,11 +353,11 @@
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item> BLUNT</item>
|
||||
<item> DUAL</item>
|
||||
<item> DUALFIST</item>
|
||||
<item> POLE</item>
|
||||
<item> DUALBLUNT</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUAL</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
@ -365,11 +365,11 @@
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item> BLUNT</item>
|
||||
<item> DUAL</item>
|
||||
<item> DUALFIST</item>
|
||||
<item> POLE</item>
|
||||
<item> DUALBLUNT</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUAL</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
@ -1386,6 +1386,9 @@
|
||||
</criticalChance>
|
||||
<pDefMod>0.7</pDefMod>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10331" toLevel="1" name="Last Man Standing">
|
||||
|
@ -416,7 +416,7 @@
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<activateRate>120</activateRate>
|
||||
<activateRate>90</activateRate>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
|
@ -3340,6 +3340,10 @@
|
||||
</power>
|
||||
<shieldDefPercent>40</shieldDefPercent>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-150</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11299" toLevel="2" name="Servitor Balance Life">
|
||||
|
@ -148,7 +148,6 @@
|
||||
</magicLevel>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<effects>
|
||||
<effect name="StatBonusSkillCritical">
|
||||
<stat>INT</stat>
|
||||
@ -1464,8 +1463,8 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="AddHate">
|
||||
<power>1240</power>
|
||||
<effect name="DeleteHateOfMe">
|
||||
<chance>80</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -2,10 +2,10 @@
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="19300" toLevel="1" name="Reverse Mana Drain">
|
||||
<icon>icon.skill19299</icon>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<effects>
|
||||
<effect name="ManaHealPercent">
|
||||
@ -16,7 +16,6 @@
|
||||
<skill id="19301" toLevel="9" name="Istina Acid Swarm">
|
||||
<!-- Throws the bottle containing Istina's Acid at the target point to create an acidic area for $s1. Enemies within the area suffer P. Def/ M. Def -$s2 and Atk. Spd./ Movement Speed/ Shield Def. -$s3 and cannot use magic skills. -->
|
||||
<icon>icon.skill19301</icon>
|
||||
Enemies within the area suffer P. Def/ M. Def -30% and Atk. Spd./ Speed/ Shield Def. -50% and cannot use magic skills. -->
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<mpConsume>107</mpConsume>
|
||||
@ -201,7 +200,7 @@
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>120</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<operateType>DA5</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -227,6 +226,7 @@
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
@ -266,6 +266,9 @@
|
||||
<power>-70</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19304" toLevel="2" name="Easterly Wind">
|
||||
@ -282,11 +285,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<selfEffects>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>10705</skillId> <!-- Easterly Wind Strike -->
|
||||
</effect>
|
||||
</selfEffects>
|
||||
<reuseDelayGroup>10705</reuseDelayGroup>
|
||||
<effects>
|
||||
<effect name="CriticalDamagePosition">
|
||||
<amount>20</amount>
|
||||
|
@ -1401,6 +1401,10 @@
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="335" toLevel="1" name="Fortitude">
|
||||
|
@ -3046,7 +3046,7 @@
|
||||
<!-- Increases Shield defense rate by 5% for 30 min. -->
|
||||
<icon>icon.skill1243</icon>
|
||||
<abnormalLvl>6</abnormalLvl>
|
||||
<abnormalTime>315</abnormalTime>
|
||||
<abnormalTime>1800</abnormalTime>
|
||||
<abnormalType>SHIELD_PROB_UP</abnormalType>
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>549</effectPoint>
|
||||
|
@ -763,11 +763,11 @@
|
||||
<effect name="BlockSkill">
|
||||
<magicTypes>1</magicTypes>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1156,7 +1156,7 @@
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">190</value>
|
||||
<value fromLevel="1" toLevel="11">90</value>
|
||||
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||
</activateRate>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
@ -2027,6 +2027,9 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="TargetMe" />
|
||||
<effect name="GetAgro" />
|
||||
|
@ -869,7 +869,7 @@
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">120</value>
|
||||
<value fromLevel="1" toLevel="11">90</value>
|
||||
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||
</activateRate>
|
||||
<castRange>40</castRange>
|
||||
@ -961,7 +961,9 @@
|
||||
<speed>600</speed>
|
||||
<knockDown>false</knockDown>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
|
||||
|
@ -1363,7 +1363,6 @@
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>60</activateRate> <!-- Guessed -->
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">60</value>
|
||||
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||
@ -1430,6 +1429,9 @@
|
||||
</criticalChance>
|
||||
<pDefMod>0.7</pDefMod>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10331" toLevel="1" name="Last Man Standing">
|
||||
|
@ -418,7 +418,7 @@
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<activateRate>120</activateRate>
|
||||
<activateRate>90</activateRate>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
|
@ -3444,6 +3444,10 @@
|
||||
</power>
|
||||
<shieldDefPercent>40</shieldDefPercent>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-150</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11299" toLevel="2" name="Servitor Balance Life">
|
||||
|
@ -148,7 +148,6 @@
|
||||
</magicLevel>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<effects>
|
||||
<effect name="StatBonusSkillCritical">
|
||||
<stat>INT</stat>
|
||||
@ -1558,8 +1557,8 @@
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="AddHate">
|
||||
<power>1240</power>
|
||||
<effect name="DeleteHateOfMe">
|
||||
<chance>80</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -16,7 +16,6 @@
|
||||
<skill id="19301" toLevel="11" name="Istina Acid Swarm">
|
||||
<!-- Throws the bottle containing Istina's Acid at the target point to create an acidic area for $s1. Enemies within the area suffer P./ M. Def. -$s2 and Atk. Spd./ Speed/ Shield Def. -$s3 and cannot use magic skills. -->
|
||||
<icon>icon.skill19301</icon>
|
||||
Enemies within the area suffer P. Def/ M. Def -30% and Atk. Spd./ Speed/ Shield Def. -50% and cannot use magic skills. -->
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<mpConsume>107</mpConsume>
|
||||
@ -215,7 +214,7 @@
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>120</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<operateType>DA5</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -287,6 +286,9 @@
|
||||
<power>-70</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19304" toLevel="2" name="Easterly Wind">
|
||||
|
@ -1401,6 +1401,10 @@
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="335" toLevel="1" name="Fortitude">
|
||||
|
@ -3046,7 +3046,7 @@
|
||||
<!-- Increases Shield defense rate by 5% for 30 min. -->
|
||||
<icon>icon.skill1243</icon>
|
||||
<abnormalLvl>6</abnormalLvl>
|
||||
<abnormalTime>315</abnormalTime>
|
||||
<abnormalTime>1800</abnormalTime>
|
||||
<abnormalType>SHIELD_PROB_UP</abnormalType>
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>549</effectPoint>
|
||||
|
@ -763,11 +763,11 @@
|
||||
<effect name="BlockSkill">
|
||||
<magicTypes>1</magicTypes>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1156,7 +1156,7 @@
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">190</value>
|
||||
<value fromLevel="1" toLevel="11">90</value>
|
||||
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||
</activateRate>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
|
@ -869,7 +869,7 @@
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">120</value>
|
||||
<value fromLevel="1" toLevel="11">90</value>
|
||||
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||
</activateRate>
|
||||
<castRange>40</castRange>
|
||||
@ -961,7 +961,9 @@
|
||||
<speed>600</speed>
|
||||
<knockDown>false</knockDown>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
|
||||
|
@ -1363,7 +1363,6 @@
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>60</activateRate> <!-- Guessed -->
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">60</value>
|
||||
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||
@ -1430,6 +1429,9 @@
|
||||
</criticalChance>
|
||||
<pDefMod>0.7</pDefMod>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10331" toLevel="1" name="Last Man Standing">
|
||||
|
@ -418,7 +418,7 @@
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<activateRate>120</activateRate>
|
||||
<activateRate>90</activateRate>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
|
@ -3444,6 +3444,10 @@
|
||||
</power>
|
||||
<shieldDefPercent>40</shieldDefPercent>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-150</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11299" toLevel="2" name="Servitor Balance Life">
|
||||
|
@ -148,7 +148,6 @@
|
||||
</magicLevel>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<effects>
|
||||
<effect name="StatBonusSkillCritical">
|
||||
<stat>INT</stat>
|
||||
@ -1558,8 +1557,8 @@
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="AddHate">
|
||||
<power>1240</power>
|
||||
<effect name="DeleteHateOfMe">
|
||||
<chance>80</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -16,7 +16,6 @@
|
||||
<skill id="19301" toLevel="11" name="Istina Acid Swarm">
|
||||
<!-- Throws the bottle containing Istina's Acid at the target point to create an acidic area for $s1 Enemies within the area suffer P./ M. Def. -$s2 and Atk. Spd./ Speed/ Shield Def. -$s3 and cannot use magic skills. -->
|
||||
<icon>icon.skill19301</icon>
|
||||
Enemies within the area suffer P. Def/ M. Def -30% and Atk. Spd./ Speed/ Shield Def. -50% and cannot use magic skills. -->
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<mpConsume>107</mpConsume>
|
||||
@ -215,7 +214,7 @@
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>120</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<operateType>DA5</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -287,6 +286,9 @@
|
||||
<power>-70</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19304" toLevel="2" name="Easterly Wind">
|
||||
|
@ -517,7 +517,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30763" toLevel="2" name="Unicorn's Touch">
|
||||
<!-- Inflicts damage on a single target with $s1 added to P. Atk. -->
|
||||
<!-- Inflicts damage on a single target with 2101 added to P. Atk. -->
|
||||
<icon>icon.skill1234</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>1100</castRange>
|
||||
@ -529,9 +529,17 @@
|
||||
<value level="1">4</value>
|
||||
<value level="2">5</value>
|
||||
</mpConsume>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">2101</value>
|
||||
<value level="2">2151</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30764" toLevel="2" name="Unicorn's Power">
|
||||
<!-- Inflicts damage on nearby enemies with $s1 Power added to P. Atk. -->
|
||||
<!-- Inflicts damage on nearby enemies with 2311 Power added to P. Atk. -->
|
||||
<icon>icon.skill1171</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>1100</castRange>
|
||||
|
Loading…
Reference in New Issue
Block a user