Olympiad fixes.
Contributed by pecanha.
This commit is contained in:
@@ -74,8 +74,8 @@ AltOlyNonClassedRewItemCount = 40
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AltOlyCompRewItem = 13722
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# Rate to exchange points to reward item.
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# Default: 1000
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AltOlyGPPerPoint = 1000
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# Default: 1
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AltOlyGPPerPoint = 1
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# Noblesse points awarded to Heroes.
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# Default: 180
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@@ -1,6 +1,68 @@
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<html><body>Monument of Heroes:<br>
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You are a Noblesse. Welcome. I offer many things - but only for Heroes.<br>
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<a action="bypass -h Quest MonumentOfHeroes HeroWeapon">I want to receive weapons for a Hero.</a><br>
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<a action="bypass -h Quest MonumentOfHeroes HeroCirclet">I want to receive the Wings of Destiny Circlet for Heroes Only.</a><br>
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<a action="bypass npc_%objectId%_Olympiad 4">I want to verify who is the Hero of this era.</a>
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</body></html>
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<html><title>Monument Of Heroes</title>
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<body>
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<center>
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<body scroll="no">
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<center>
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<img src="L2UI.SquareGray" width=100 height=1>
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<img src="L2UI.SquareBlank" width=100 height=2>
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<img src="L2UI.SquareGray" width=250 height=1>
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</center>
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<table bgcolor=000000><tr><td>
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<table width=260 height=66 bgcolor=424242><tr><td>
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<table border=0 width=260 height=60 cellspacing=4 cellpadding=3 bgcolor=000000>
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<tr>
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<td width=40 align=right valign=top>
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<img src="icon.skill1374" width=32 height=32>
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</td>
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<td width=210 align=left valign=center>
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<font color="4d94ff">Monument of Heroes: </font><br1><font color=c1b33a>You are a Noblesse. Welcome. I offer many things - but only for Heroes.</font>
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</td>
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</tr>
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</table>
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</td></tr></table>
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<table width=282 height=46 bgcolor=424242><tr><td>
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<table border=0 width=282 height=40 cellspacing=4 cellpadding=3 bgcolor=000000>
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<tr>
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<td width=282 align=left valign=center>
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<center><button value="Claiming Hero Status" action="bypass -h Quest MonumentOfHeroes HeroClaim" width=270 height=28 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></center>
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</td>
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</tr>
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</table>
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</td></tr></table>
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<table width=282 height=46 bgcolor=424242><tr><td>
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<table border=0 width=282 height=40 cellspacing=4 cellpadding=3 bgcolor=000000>
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<tr>
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<td width=282 align=left valign=center>
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<center>
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<button value="Receive Weapon Only for Hero" action="bypass -h Quest MonumentOfHeroes HeroWeapon" width=270 height=28 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
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<button value="Receive Circlet Only for Hero" action="bypass -h Quest MonumentOfHeroes HeroCirclet" width=270 height=28 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
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</center>
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</td>
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</tr>
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</table>
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</td></tr></table>
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<table width=282 height=52 bgcolor=424242><tr><td>
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<table border=0 width=282 height=40 cellspacing=4 cellpadding=3 bgcolor=000000>
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<tr>
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<td width=282 align=left valign=center>
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<center><button value="I want to verify who is the Hero of this era." action="bypass npc_%objectId%_Olympiad 4" width=270 height=28 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></center>
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</td>
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</tr>
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</table>
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</td></tr></table>
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<br>
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</td></tr></table>
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<center>
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<img src="L2UI.SquareGray" width=200 height=1>
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<img src="L2UI.SquareBlank" width=250 height=2>
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<img src="L2UI.SquareGray" width=100 height=1>
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</center>
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<center><img src="L2Font-e.mini_logo-e" width=250 height=100></center>
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</body>
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</html>
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@@ -177,12 +177,6 @@
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<!-- Ancient Book: Divine Inspiration (Original Version) -->
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<production count="1" id="8621" />
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</item>
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<item>
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<!-- Olympiad Token -->
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<ingredient count="220" id="13722" />
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<!-- Warrior's Temporary Healing Potion -->
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<production count="1" id="13750" />
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</item>
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<item>
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<!-- Olympiad Token -->
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<ingredient count="30600" id="13722" />
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@@ -19,6 +19,7 @@ package ai.others.MonumentOfHeroes;
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import org.l2jmobius.commons.util.CommonUtil;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.entity.Hero;
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import ai.AbstractNpcAI;
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@@ -68,6 +69,22 @@ public class MonumentOfHeroes extends AbstractNpcAI
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{
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switch (event)
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{
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case "HeroClaim":
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{
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if (Hero.getInstance().isHero(player.getObjectId()))
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{
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return "already_hero_status.htm";
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}
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else if (!Hero.getInstance().isUnclaimedHero(player.getObjectId()))
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{
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return "no_hero_status.htm";
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}
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else
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{
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Hero.getInstance().claimHero(player);
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return "receive_hero.htm";
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}
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}
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case "HeroWeapon":
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{
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if (player.isHero())
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@@ -5,7 +5,7 @@
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<tr><td height=10></td></tr>
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<tr><td align=center>You cannot receive again.</td></tr>
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<tr><td height=34></td></tr>
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<tr><td align=center><button action="bypass -h npc_%objectId%_Chat 0" value="Back" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr>
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<tr><td align=center><button value="Back" action="bypass -h npc_%objectId%_Chat 0" width=200 height=32 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
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<tr><td height=200></td></tr>
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</table>
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</body></html>
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@@ -5,7 +5,7 @@
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<tr><td height=10></td></tr>
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<tr><td align=center>You cannot receive another weapon.</td></tr>
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<tr><td height=34></td></tr>
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<tr><td align=center><button action="bypass -h npc_%objectId%_Chat 0" value="Back" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr>
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<tr><td align=center><button value="Back" action="bypass -h npc_%objectId%_Chat 0" width=200 height=32 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
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<tr><td height=200></td></tr>
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</table>
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</body></html>
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@@ -0,0 +1,9 @@
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<html><body scroll="no">
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<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
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<tr><td height=34></td></tr>
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<tr><td align=center>You have already received the status hero.</td></tr>
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<tr><td height=10></td></tr>
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<tr><td align=center><button value="Back" action="bypass -h npc_%objectId%_Chat 0" width=200 height=32 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
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<tr><td height=200></td></tr>
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</table>
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</body></html>
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@@ -5,7 +5,7 @@
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<tr><td height=10></td></tr>
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<tr><td align=center>Please come back next time as a hero.</td></tr>
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<tr><td height=34></td></tr>
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<tr><td align=center><button action="bypass -h npc_%objectId%_Chat 0" value="Back" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr>
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<tr><td align=center><button value="Back" action="bypass -h npc_%objectId%_Chat 0" width=200 height=32 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
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<tr><td height=200></td></tr>
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</table>
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</body></html>
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11
L2J_Mobius_CT_2.4_Epilogue/dist/game/data/scripts/ai/others/MonumentOfHeroes/no_hero_status.htm
vendored
Normal file
11
L2J_Mobius_CT_2.4_Epilogue/dist/game/data/scripts/ai/others/MonumentOfHeroes/no_hero_status.htm
vendored
Normal file
@@ -0,0 +1,11 @@
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<html><head><body scroll="no">
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<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
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<tr><td height=34></td></tr>
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<tr><td align=center>You are not qualified to become a hero.</td></tr>
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<tr><td height=10></td></tr>
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<tr><td align=center></td></tr>
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<tr><td height=34></td></tr>
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<tr><td align=center><button value="Back" action="bypass -h npc_%objectId%_Chat 0" width=200 height=32 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
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<tr><td height=200></td></tr>
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</table>
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</body></html>
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@@ -5,7 +5,7 @@
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<tr><td height=10></td></tr>
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<tr><td align=center>Please come back next time as a hero.</td></tr>
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<tr><td height=34></td></tr>
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<tr><td align=center><button action="bypass -h npc_%objectId%_Chat 0" value="Back" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr>
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<tr><td align=center><button value="Back" action="bypass -h npc_%objectId%_Chat 0" width=200 height=32 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
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<tr><td height=200></td></tr>
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</table>
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</body></html>
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11
L2J_Mobius_CT_2.4_Epilogue/dist/game/data/scripts/ai/others/MonumentOfHeroes/receive_hero.htm
vendored
Normal file
11
L2J_Mobius_CT_2.4_Epilogue/dist/game/data/scripts/ai/others/MonumentOfHeroes/receive_hero.htm
vendored
Normal file
@@ -0,0 +1,11 @@
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<html><head><body scroll="no">
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<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
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<tr><td height=34></td></tr>
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<tr><td align=center>Congratulations! You are a Hero now.</td></tr>
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<tr><td height=10></td></tr>
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<tr><td align=center></td></tr>
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<tr><td height=34></td></tr>
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<tr><td align=center><button value="Back" action="bypass -h npc_%objectId%_Chat 0" width=200 height=32 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
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<tr><td height=200></td></tr>
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</table>
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</body></html>
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@@ -1,26 +1,253 @@
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<html><body>
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<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
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<tr><td height=34></td></tr>
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<tr><td align=center>Select a weapon that suits you.</td></tr>
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<tr><td height=30></td></tr>
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<tr><td align=center>
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<a action="bypass -h Quest MonumentOfHeroes 6611" msg="1484;">Infinity Blade (One-Handed Sword)</a><br>
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<a action="bypass -h Quest MonumentOfHeroes 6612" msg="1484;">Infinity Cleaver (Two-Handed Sword)</a><br>
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<a action="bypass -h Quest MonumentOfHeroes 6613" msg="1484;">Infinity Axe (One-Handed Blunt Weapon)</a><br>
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<a action="bypass -h Quest MonumentOfHeroes 6614" msg="1484;">Infinity Rod (One-Handed Blunt Weapon)</a><br>
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<a action="bypass -h Quest MonumentOfHeroes 6615" msg="1484;">Infinity Crusher (Two-Handed Blunt Weapon)</a><br>
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<a action="bypass -h Quest MonumentOfHeroes 6616" msg="1484;">Infinity Scepter (Two-Handed Staff)</a><br>
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<a action="bypass -h Quest MonumentOfHeroes 6617" msg="1484;">Infinity Stinger (Dagger)</a><br>
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<a action="bypass -h Quest MonumentOfHeroes 6618" msg="1484;">Infinity Fang (Fist Weapon)</a><br>
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<a action="bypass -h Quest MonumentOfHeroes 6619" msg="1484;">Infinity Bow (Bow)</a><br>
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<a action="bypass -h Quest MonumentOfHeroes 6620" msg="1484;">Infinity Wing (Dualsword)</a><br>
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<a action="bypass -h Quest MonumentOfHeroes 6621" msg="1484;">Infinity Spear (Pole Arm)</a><br>
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<a action="bypass -h Quest MonumentOfHeroes 9388" msg="2234;">Infinity Rapier (Kamael-Exclusive Short Sword)</a><br>
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<a action="bypass -h Quest MonumentOfHeroes 9389" msg="2234;">Infinity Sword (Kamael-Exclusive Ancient Sword)</a><br>
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<a action="bypass -h Quest MonumentOfHeroes 9390" msg="2234;">Infinity Shooter (Kamael-Exclusive Crossbow)</a><br>
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</td></tr>
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<tr><td height=34></td></tr>
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<tr><td align=center><button action="bypass -h npc_%objectId%_Chat 0" value="Back" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr>
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<tr><td height=30></td></tr>
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</table>
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</body></html>
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<html><title>BUFFER</title>
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<body>
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<center>
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<body scroll="no">
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<center>
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<img src="L2UI.SquareGray" width=100 height=1>
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<img src="L2UI.SquareBlank" width=100 height=2>
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<img src="L2UI.SquareGray" width=250 height=1>
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</center>
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<table bgcolor=000000><tr><td>
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<table width=270 height=56 bgcolor=424242><tr><td>
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<table border=0 width=270 height=50 cellspacing=4 cellpadding=3 bgcolor=000000>
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<tr>
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<td width=210 align=left valign=center>
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<center><font color="4d94ff">Select a weapon that suits you.</font></center>
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</td>
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</tr>
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</table>
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</td></tr></table>
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<table width=260 height=56 bgcolor=424242><tr><td>
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<table border=0 width=260 height=50 cellspacing=4 cellpadding=3 bgcolor=000000>
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<tr>
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<td width=40 align=right valign=top>
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<img src="icon.weapon_the_sword_of_hero_i00" width=32 height=32>
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</td>
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<td width=200 align=left valign=center>
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<font color="4d94ff">Infinity Blade</font><br1><font color=c1b33a>(One-Handed Sword)</font>
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</td>
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<td width=40 height=39>
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<button value="" action="bypass -h Quest MonumentOfHeroes 6611" msg="1484;" width=32 height=32 back="L2UI_ct1.MiniMap_DF_PlusBtn_Red_Down" fore="L2UI_ct1.MiniMap_DF_PlusBtn_Red">
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</td>
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</tr>
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</table>
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</td></tr></table><table width=260 height=56 bgcolor=424242><tr><td>
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<table border=0 width=260 height=50 cellspacing=4 cellpadding=3 bgcolor=000000>
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<tr>
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<td width=40 align=right valign=top>
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<img src="icon.weapon_the_two_handed_sword_of_hero_i00" width=32 height=32>
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</td>
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<td width=200 align=left valign=center>
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<font color="4d94ff">Infinity Cleaver</font><br1><font color=c1b33a>(Two-Handed Sword)</font>
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</td>
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<td width=40 height=39>
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<button value="" action="bypass -h Quest MonumentOfHeroes 6612" msg="1484;" width=32 height=32 back="L2UI_ct1.MiniMap_DF_PlusBtn_Red_Down" fore="L2UI_ct1.MiniMap_DF_PlusBtn_Red">
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</td>
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</tr>
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</table>
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</td></tr></table>
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<table width=260 height=56 bgcolor=424242><tr><td>
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<table border=0 width=260 height=50 cellspacing=4 cellpadding=3 bgcolor=000000>
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<tr>
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<td width=40 align=right valign=top>
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<img src="icon.weapon_the_axe_of_hero_i00" width=32 height=32>
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</td>
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<td width=200 align=left valign=center>
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<font color="4d94ff">Infinity Axe</font><br1><font color=c1b33a>(One-Handed Blunt Weapon)</font>
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</td>
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<td width=40 height=39>
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<button value="" action="bypass -h Quest MonumentOfHeroes 6613" msg="1484;" width=32 height=32 back="L2UI_ct1.MiniMap_DF_PlusBtn_Red_Down" fore="L2UI_ct1.MiniMap_DF_PlusBtn_Red">
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</td>
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</tr>
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||||
</table>
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</td></tr></table>
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<table width=260 height=56 bgcolor=424242><tr><td>
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<table border=0 width=260 height=50 cellspacing=4 cellpadding=3 bgcolor=000000>
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<tr>
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<td width=40 align=right valign=top>
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<img src="icon.weapon_the_mace_of_hero_i00" width=32 height=32>
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</td>
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<td width=200 align=left valign=center>
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<font color="4d94ff">Infinity Rod</font><br1><font color=c1b33a>(One-Handed Blunt Weapon)</font>
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</td>
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<td width=40 height=39>
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<button value="" action="bypass -h Quest MonumentOfHeroes 6614" msg="1484;" width=32 height=32 back="L2UI_ct1.MiniMap_DF_PlusBtn_Red_Down" fore="L2UI_ct1.MiniMap_DF_PlusBtn_Red">
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</td>
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</tr>
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</table>
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</td></tr></table>
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<table width=260 height=56 bgcolor=424242><tr><td>
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<table border=0 width=260 height=50 cellspacing=4 cellpadding=3 bgcolor=000000>
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<tr>
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<td width=40 align=right valign=top>
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<img src="icon.weapon_the_hammer_of_hero_i00" width=32 height=32>
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</td>
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<td width=200 align=left valign=center>
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<font color="4d94ff">Infinity Crusher</font><br1><font color=c1b33a>(Two-Handed Blunt Weapon)</font>
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</td>
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<td width=40 height=39>
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<button value="" action="bypass -h Quest MonumentOfHeroes 6615" msg="1484;" width=32 height=32 back="L2UI_ct1.MiniMap_DF_PlusBtn_Red_Down" fore="L2UI_ct1.MiniMap_DF_PlusBtn_Red">
|
||||
</td>
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||||
</tr>
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||||
</table>
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||||
</td></tr></table>
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<table width=260 height=56 bgcolor=424242><tr><td>
|
||||
<table border=0 width=260 height=50 cellspacing=4 cellpadding=3 bgcolor=000000>
|
||||
<tr>
|
||||
<td width=40 align=right valign=top>
|
||||
<img src="icon.weapon_the_staff_of_hero_i00" width=32 height=32>
|
||||
</td>
|
||||
<td width=200 align=left valign=center>
|
||||
<font color="4d94ff">Infinity Scepter</font><br1><font color=c1b33a>(Two-Handed Staff)</font>
|
||||
</td>
|
||||
<td width=40 height=39>
|
||||
<button value="" action="bypass -h Quest MonumentOfHeroes 6616" msg="1484;" width=32 height=32 back="L2UI_ct1.MiniMap_DF_PlusBtn_Red_Down" fore="L2UI_ct1.MiniMap_DF_PlusBtn_Red">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td></tr></table>
|
||||
<table width=260 height=56 bgcolor=424242><tr><td>
|
||||
<table border=0 width=260 height=50 cellspacing=4 cellpadding=3 bgcolor=000000>
|
||||
<tr>
|
||||
<td width=40 align=right valign=top>
|
||||
<img src="icon.weapon_the_dagger_of_hero_i00" width=32 height=32>
|
||||
</td>
|
||||
<td width=200 align=left valign=center>
|
||||
<font color="4d94ff">Infinity Stinger</font><br1><font color=c1b33a>(Dagger)</font>
|
||||
</td>
|
||||
<td width=40 height=39>
|
||||
<button value="" action="bypass -h Quest MonumentOfHeroes 6617" msg="1484;" width=32 height=32 back="L2UI_ct1.MiniMap_DF_PlusBtn_Red_Down" fore="L2UI_ct1.MiniMap_DF_PlusBtn_Red">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td></tr></table>
|
||||
<table width=260 height=56 bgcolor=424242><tr><td>
|
||||
<table border=0 width=260 height=50 cellspacing=4 cellpadding=3 bgcolor=000000>
|
||||
<tr>
|
||||
<td width=40 align=right valign=top>
|
||||
<img src="icon.weapon_the_fist_of_hero_i00" width=32 height=32>
|
||||
</td>
|
||||
<td width=200 align=left valign=center>
|
||||
<font color="4d94ff">Infinity Fang</font><br1><font color=c1b33a>(Fist Weapon)</font>
|
||||
</td>
|
||||
<td width=40 height=39>
|
||||
<button value="" action="bypass -h Quest MonumentOfHeroes 6618" msg="1484;" width=32 height=32 back="L2UI_ct1.MiniMap_DF_PlusBtn_Red_Down" fore="L2UI_ct1.MiniMap_DF_PlusBtn_Red">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td></tr></table>
|
||||
<table width=260 height=56 bgcolor=424242><tr><td>
|
||||
<table border=0 width=260 height=50 cellspacing=4 cellpadding=3 bgcolor=000000>
|
||||
<tr>
|
||||
<td width=40 align=right valign=top>
|
||||
<img src="icon.weapon_the_bow_of_hero_i00" width=32 height=32>
|
||||
</td>
|
||||
<td width=200 align=left valign=center>
|
||||
<font color="4d94ff">Infinity Bow</font><br1><font color=c1b33a>(Bow)</font>
|
||||
</td>
|
||||
<td width=40 height=39>
|
||||
<button value="" action="bypass -h Quest MonumentOfHeroes 6619" msg="1484;" width=32 height=32 back="L2UI_ct1.MiniMap_DF_PlusBtn_Red_Down" fore="L2UI_ct1.MiniMap_DF_PlusBtn_Red">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td></tr></table>
|
||||
<table width=260 height=56 bgcolor=424242><tr><td>
|
||||
<table border=0 width=260 height=50 cellspacing=4 cellpadding=3 bgcolor=000000>
|
||||
<tr>
|
||||
<td width=40 align=right valign=top>
|
||||
<img src="icon.weapon_the_dualsword_of_hero_i00" width=32 height=32>
|
||||
</td>
|
||||
<td width=200 align=left valign=center>
|
||||
<font color="4d94ff">Infinity Wing</font><br1><font color=c1b33a>(Dualsword)</font>
|
||||
</td>
|
||||
<td width=40 height=39>
|
||||
<button value="" action="bypass -h Quest MonumentOfHeroes 6620" msg="1484;" width=32 height=32 back="L2UI_ct1.MiniMap_DF_PlusBtn_Red_Down" fore="L2UI_ct1.MiniMap_DF_PlusBtn_Red">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td></tr></table>
|
||||
<table width=260 height=56 bgcolor=424242><tr><td>
|
||||
<table border=0 width=260 height=50 cellspacing=4 cellpadding=3 bgcolor=000000>
|
||||
<tr>
|
||||
<td width=40 align=right valign=top>
|
||||
<img src="icon.weapon_the_pole_of_hero_i00" width=32 height=32>
|
||||
</td>
|
||||
<td width=200 align=left valign=center>
|
||||
<font color="4d94ff">Infinity Spear</font><br1><font color=c1b33a>(Pole Arm)</font>
|
||||
</td>
|
||||
<td width=40 height=39>
|
||||
<button value="" action="bypass -h Quest MonumentOfHeroes 6621" msg="1484;" width=32 height=32 back="L2UI_ct1.MiniMap_DF_PlusBtn_Red_Down" fore="L2UI_ct1.MiniMap_DF_PlusBtn_Red">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td></tr></table>
|
||||
<table width=260 height=56 bgcolor=424242><tr><td>
|
||||
<table border=0 width=260 height=50 cellspacing=4 cellpadding=3 bgcolor=000000>
|
||||
<tr>
|
||||
<td width=40 align=right valign=top>
|
||||
<img src="icon.weapon_infinity_rapier_i00" width=32 height=32>
|
||||
</td>
|
||||
<td width=200 align=left valign=center>
|
||||
<font color="4d94ff">Infinity Rapier</font><br1><font color=c1b33a>(Kamael-Exclusive Short Sword)</font>
|
||||
</td>
|
||||
<td width=40 height=39>
|
||||
<button value="" action="bypass -h Quest MonumentOfHeroes 9388" msg="2234;" width=32 height=32 back="L2UI_ct1.MiniMap_DF_PlusBtn_Red_Down" fore="L2UI_ct1.MiniMap_DF_PlusBtn_Red">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td></tr></table>
|
||||
<table width=260 height=56 bgcolor=424242><tr><td>
|
||||
<table border=0 width=260 height=50 cellspacing=4 cellpadding=3 bgcolor=000000>
|
||||
<tr>
|
||||
<td width=40 align=right valign=top>
|
||||
<img src="icon.weapon_infinity_sword_i00" width=32 height=32>
|
||||
</td>
|
||||
<td width=200 align=left valign=center>
|
||||
<font color="4d94ff">Infinity Sword</font><br1><font color=c1b33a>(Kamael-Exclusive Ancient Sword)</font>
|
||||
</td>
|
||||
<td width=40 height=39>
|
||||
<button value="" action="bypass -h Quest MonumentOfHeroes 9389" msg="2234;" width=32 height=32 back="L2UI_ct1.MiniMap_DF_PlusBtn_Red_Down" fore="L2UI_ct1.MiniMap_DF_PlusBtn_Red">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td></tr></table>
|
||||
<table width=260 height=56 bgcolor=424242><tr><td>
|
||||
<table border=0 width=260 height=50 cellspacing=4 cellpadding=3 bgcolor=000000>
|
||||
<tr>
|
||||
<td width=40 align=right valign=top>
|
||||
<img src="icon.weapon_infinity_shooter_i00" width=32 height=32>
|
||||
</td>
|
||||
<td width=200 align=left valign=center>
|
||||
<font color="4d94ff">Infinity Shooter</font><br1><font color=c1b33a>(Kamael-Exclusive Crossbow)</font>
|
||||
</td>
|
||||
<td width=40 height=39>
|
||||
<button value="" action="bypass -h Quest MonumentOfHeroes 9390" msg="2234;" width=32 height=32 back="L2UI_ct1.MiniMap_DF_PlusBtn_Red_Down" fore="L2UI_ct1.MiniMap_DF_PlusBtn_Red">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td></tr></table>
|
||||
<table bgcolor=000000><tr><td>
|
||||
<table width=265 height=56 bgcolor=424242><tr><td>
|
||||
<table border=0 width=265 height=50 cellspacing=4 cellpadding=3 bgcolor=000000>
|
||||
<tr>
|
||||
<td width=265 align=left valign=center>
|
||||
<center><button value="Back" action="bypass -h npc_%objectId%_Chat 0" width=200 height=32 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></center>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td></tr></table>
|
||||
<br>
|
||||
|
||||
</td></tr></table>
|
||||
<center>
|
||||
<img src="L2UI.SquareGray" width=200 height=1>
|
||||
<img src="L2UI.SquareBlank" width=250 height=2>
|
||||
<img src="L2UI.SquareGray" width=100 height=1>
|
||||
</center>
|
||||
|
||||
<center><img src="L2Font-e.mini_logo-e" width=250 height=100></center>
|
||||
|
||||
</body>
|
||||
</html>
|
@@ -2450,7 +2450,7 @@ public class Config
|
||||
ALT_OLY_CLASSED_RITEM_C = Olympiad.getInt("AltOlyClassedRewItemCount", 50);
|
||||
ALT_OLY_NONCLASSED_RITEM_C = Olympiad.getInt("AltOlyNonClassedRewItemCount", 40);
|
||||
ALT_OLY_COMP_RITEM = Olympiad.getInt("AltOlyCompRewItem", 13722);
|
||||
ALT_OLY_GP_PER_POINT = Olympiad.getInt("AltOlyGPPerPoint", 1000);
|
||||
ALT_OLY_GP_PER_POINT = Olympiad.getInt("AltOlyGPPerPoint", 1);
|
||||
ALT_OLY_HERO_POINTS = Olympiad.getInt("AltOlyHeroPoints", 180);
|
||||
ALT_OLY_RANK1_POINTS = Olympiad.getInt("AltOlyRank1Points", 120);
|
||||
ALT_OLY_RANK2_POINTS = Olympiad.getInt("AltOlyRank2Points", 80);
|
||||
|
Reference in New Issue
Block a user