Updated Yul, Sigel and Tyrr skills.

Contributed by Sero.
This commit is contained in:
MobiusDevelopment 2022-12-21 23:21:22 +00:00
parent 5e52857f70
commit 775999d45e
6 changed files with 180 additions and 149 deletions

View File

@ -1140,6 +1140,7 @@
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>1500</reuseDelay>
<magicLevel>
<value level="1">85</value>
<value level="2">86</value>
@ -2082,14 +2083,14 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">78102</value>
<value level="2">83296</value>
<value level="3">88022</value>
<value level="4">92748</value>
<value level="5">99837</value>
<value level="6">106927</value>
<value level="7">117620</value>
<value level="8">129382</value>
<value level="1">85912</value>
<value level="2">91625</value>
<value level="3">96824</value>
<value level="4">102022</value>
<value level="5">109820</value>
<value level="6">117619</value>
<value level="7">129382</value>
<value level="8">142320</value>
<value fromLevel="1" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
@ -2098,7 +2099,12 @@
<value fromLevel="1" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="8">0.7</value>
<value fromLevel="1" toLevel="2">0.95</value>
<value fromLevel="3" toLevel="4">0.94</value>
<value level="5">0.93</value>
<value level="6">0.92</value>
<value level="7">0.91</value>
<value level="8">0.90</value>
<value fromLevel="1" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
@ -2431,15 +2437,15 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">53653</value>
<value level="2">56067</value>
<value level="3">60198</value>
<value level="4">62842</value>
<value level="5">65487</value>
<value level="6">69457</value>
<value level="7">73426</value>
<value level="8">80769</value>
<value level="9">88846</value>
<value level="1">59018</value>
<value level="2">61673</value>
<value level="3">66217</value>
<value level="4">69126</value>
<value level="5">72035</value>
<value level="6">76402</value>
<value level="7">80768</value>
<value level="8">88845</value>
<value level="9">97730</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
@ -2448,7 +2454,12 @@
<value fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="9">0.7</value>
<value fromLevel="1" toLevel="2">0.95</value>
<value fromLevel="3" toLevel="4">0.94</value>
<value fromLevel="5" toLevel="6">0.93</value>
<value level="7">0.92</value>
<value level="8">0.91</value>
<value level="9">0.90</value>
<value fromLevel="1" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>

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@ -1575,7 +1575,16 @@
<value fromLevel="7" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="15">0.7</value>
<value fromLevel="1" toLevel="2">0.99</value>
<value fromLevel="3" toLevel="4">0.98</value>
<value fromLevel="5" toLevel="6">0.97</value>
<value fromLevel="7" toLevel="8">0.96</value>
<value fromLevel="9" toLevel="10">0.95</value>
<value level="11">0.94</value>
<value level="12">0.93</value>
<value level="13">0.92</value>
<value level="14">0.91</value>
<value level="15">0.90</value>
<value fromLevel="7" toLevel="15" fromSubLevel="3001" toSubLevel="3020">{0.69 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
<overHit>true</overHit>
@ -1657,21 +1666,21 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">32463</value>
<value level="2">34086</value>
<value level="3">37332</value>
<value level="4">40578</value>
<value level="5">43824</value>
<value level="6">47070</value>
<value level="7">50316</value>
<value level="8">53562</value>
<value level="9">56259</value>
<value level="10">59003</value>
<value level="11">61747</value>
<value level="12">64656</value>
<value level="13">67565</value>
<value level="14">74322</value>
<value level="15">81754</value>
<value level="1">35709</value>
<value level="2">37494</value>
<value level="3">41065</value>
<value level="4">44635</value>
<value level="5">48206</value>
<value level="6">51777</value>
<value level="7">55347</value>
<value level="8">58918</value>
<value level="9">61884</value>
<value level="10">64903</value>
<value level="11">67921</value>
<value level="12">71121</value>
<value level="13">74321</value>
<value level="14">81754</value>
<value level="15">89929</value>
<value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>
@ -1679,7 +1688,16 @@
<value fromLevel="7" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="15">0.7</value>
<value fromLevel="1" toLevel="2">0.99</value>
<value fromLevel="3" toLevel="4">0.98</value>
<value fromLevel="5" toLevel="6">0.97</value>
<value fromLevel="7" toLevel="8">0.96</value>
<value fromLevel="9" toLevel="10">0.95</value>
<value level="11">0.94</value>
<value level="12">0.93</value>
<value level="13">0.92</value>
<value level="14">0.91</value>
<value level="15">0.90</value>
<value fromLevel="7" toLevel="15" fromSubLevel="3001" toSubLevel="3020">{0.69 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
<overHit>true</overHit>

View File

@ -3599,7 +3599,7 @@
<reuseDelay>6700</reuseDelay>
<isMagic>1</isMagic>
<magicCriticalRate>
<value fromLevel="1" toLevel="13">10</value>
<value fromLevel="1" toLevel="8">10</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</magicCriticalRate>
<effectPoint>
@ -3993,8 +3993,8 @@
<abnormalTime>20</abnormalTime>
<abnormalType>MULTI_DEBUFF</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="11">40</value>
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
<value fromLevel="1" toLevel="13">40</value>
<value fromLevel="5" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<operateType>A2</operateType>
<magicLevel>

View File

@ -2994,7 +2994,7 @@
<value level="15">240</value>
</mpConsume>
<effects>
<effect name="EnergyAttack">
<effect name="PhysicalAttack">
<power>
<value level="1">22536</value>
<value level="2">23313</value>
@ -3761,6 +3761,7 @@
<castRange>600</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1500</reuseDelay>
<effectPoint>
<value level="1">-692</value>
<value level="2">-696</value>
@ -3837,7 +3838,7 @@
</condition>
</conditions>
<effects>
<effect name="EnergyAttack">
<effect name="PhysicalAttack">
<power>
<value level="1">16530</value>
<value level="2">16980</value>
@ -3883,6 +3884,7 @@
<castRange>600</castRange>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
<reuseDelay>1500</reuseDelay>
<effectPoint>
<value level="1">-692</value>
<value level="2">-696</value>

View File

@ -969,6 +969,10 @@
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="30820" toLevel="1" name="Dual Class - Renewed Energy of Power">

View File

@ -1305,9 +1305,9 @@
<value level="6">1.20</value>
<value level="7">1.23</value>
<value level="8">1.26</value>
<value level="9">1.3</value>
<value level="10">1.3</value>
<value level="11">1.3</value>
<value level="9">1.30</value>
<value level="10">1.35</value>
<value level="11">1.40</value>
</pAtkMod>
<criticalChance>
<value fromLevel="1" toLevel="11">10</value>
@ -1375,7 +1375,9 @@
<value level="6">1.20</value>
<value level="7">1.23</value>
<value level="8">1.26</value>
<value fromLevel="9" toLevel="11">1.30</value>
<value level="9">1.30</value>
<value level="10">1.35</value>
<value level="11">1.40</value>
</pAtkMod>
<criticalChance>
<value fromLevel="1" toLevel="11">10</value>
@ -1484,9 +1486,9 @@
<value level="6">1.20</value>
<value level="7">1.23</value>
<value level="8">1.26</value>
<value level="9">1.3</value>
<value level="10">1.3</value>
<value level="11">1.3</value>
<value level="9">1.30</value>
<value level="10">1.35</value>
<value level="11">1.40</value>
</pAtkMod>
<criticalChance>
<value fromLevel="1" toLevel="11">10</value>
@ -1494,12 +1496,15 @@
</criticalChance>
<overHit>true</overHit>
<pDefMod>
<value fromLevel="1" toLevel="6">0.98</value>
<value level="7">0.97</value>
<value level="8">0.96</value>
<value level="9">0.95</value>
<value level="10">0.94</value>
<value level="11">0.93</value>
<value level="1" toLevel="2">0.98</value>
<value level="3" toLevel="4">0.97</value>
<value level="5">0.96</value>
<value level="6">0.95</value>
<value level="7">0.94</value>
<value level="8">0.93</value>
<value level="9">0.92</value>
<value level="10">0.91</value>
<value level="11">0.90</value>
</pDefMod>
</effect>
</effects>
@ -1567,8 +1572,8 @@
<value level="7">1.14</value>
<value level="8">1.17</value>
<value level="9">1.2</value>
<value level="10">1.2</value>
<value level="11">1.2</value>
<value level="10">1.25</value>
<value level="11">1.3</value>
</pAtkMod>
<overHit>true</overHit>
</effect>
@ -1741,11 +1746,11 @@
</pAtkMod>
<overHit>true</overHit>
<pDefMod>
<value level="1">0.9</value>
<value level="2">0.9</value>
<value level="3">0.9</value>
<value level="4">0.89</value>
<value level="5">0.88</value>
<value level="1">0.95</value>
<value level="2">0.94</value>
<value level="3">0.93</value>
<value level="4">0.92</value>
<value level="5">0.90</value>
</pDefMod>
</effect>
</effects>
@ -1814,28 +1819,23 @@
<effects>
<effect name="PhysicalAttack">
<pAtkMod>
<value level="1">1.10</value>
<value level="2">1.12</value>
<value level="3">1.14</value>
<value level="4">1.16</value>
<value level="5">1.18</value>
<value level="6">1.21</value>
<value level="7">1.24</value>
<value level="8">1.27</value>
<value level="9">1.30</value>
<value level="10">1.30</value>
<value level="11">1.30</value>
<value level="1">1</value>
<value level="2">1.02</value>
<value level="3">1.04</value>
<value level="4">1.06</value>
<value level="5">1.08</value>
<value level="6">1.10</value>
<value level="7">1.12</value>
<value level="8">1.14</value>
<value level="9">1.16</value>
<value level="10">1.18</value>
<value level="11">1.20</value>
</pAtkMod>
<criticalChance>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="8" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<overHit>true</overHit>
<pDefMod>
<value fromLevel="1" toLevel="9">0.95</value>
<value level="10">0.94</value>
<value level="11">0.93</value>
</pDefMod>
</effect>
</effects>
</skill>
@ -1895,28 +1895,23 @@
<effects>
<effect name="PhysicalAttack">
<pAtkMod>
<value level="1">1.10</value>
<value level="2">1.12</value>
<value level="3">1.14</value>
<value level="4">1.16</value>
<value level="5">1.18</value>
<value level="6">1.21</value>
<value level="7">1.24</value>
<value level="8">1.27</value>
<value level="9">1.30</value>
<value level="10">1.30</value>
<value level="11">1.30</value>
<value level="1">1</value>
<value level="2">1.02</value>
<value level="3">1.04</value>
<value level="4">1.06</value>
<value level="5">1.08</value>
<value level="6">1.10</value>
<value level="7">1.12</value>
<value level="8">1.14</value>
<value level="9">1.16</value>
<value level="10">1.18</value>
<value level="11">1.20</value>
</pAtkMod>
<criticalChance>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="8" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<overHit>true</overHit>
<pDefMod>
<value fromLevel="1" toLevel="9">0.95</value>
<value level="10">0.94</value>
<value level="11">0.93</value>
</pDefMod>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
@ -2027,28 +2022,23 @@
<effects>
<effect name="PhysicalAttack">
<pAtkMod>
<value level="1">1.10</value>
<value level="2">1.12</value>
<value level="3">1.14</value>
<value level="4">1.16</value>
<value level="5">1.18</value>
<value level="6">1.21</value>
<value level="7">1.24</value>
<value level="8">1.27</value>
<value level="9">1.30</value>
<value level="10">1.30</value>
<value level="11">1.30</value>
<value level="1">1</value>
<value level="2">1.02</value>
<value level="3">1.04</value>
<value level="4">1.06</value>
<value level="5">1.08</value>
<value level="6">1.10</value>
<value level="7">1.12</value>
<value level="8">1.14</value>
<value level="9">1.16</value>
<value level="10">1.18</value>
<value level="11">1.20</value>
</pAtkMod>
<criticalChance>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="8" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<overHit>true</overHit>
<pDefMod>
<value fromLevel="1" toLevel="9">0.9</value>
<value level="10">0.89</value>
<value level="11">0.88</value>
</pDefMod>
</effect>
</effects>
</skill>
@ -2103,13 +2093,12 @@
</conditions>
<effects>
<effect name="PhysicalAttack">
<pAtkMod>1.30</pAtkMod>
<pAtkMod>1.20</pAtkMod>
<criticalChance>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<overHit>true</overHit>
<pDefMod>0.8</pDefMod>
</effect>
</effects>
</skill>
@ -2144,13 +2133,12 @@
</conditions>
<effects>
<effect name="PhysicalAttack">
<pAtkMod>1.30</pAtkMod>
<pAtkMod>1.20</pAtkMod>
<criticalChance>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<overHit>true</overHit>
<pDefMod>0.8</pDefMod>
</effect>
<effect name="GetAgro" />
<effect name="AddHate">
@ -2204,13 +2192,13 @@
<skillLevel>1</skillLevel>
</effect>
<effect name="PhysicalAttack">
<pAtkMod>1.30</pAtkMod>
<pAtkMod>1.20</pAtkMod>
<criticalChance>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<overHit>true</overHit>
<pDefMod>0.8</pDefMod>
<pDefMod>0.9</pDefMod>
</effect>
</effects>
</skill>
@ -2274,12 +2262,14 @@
<effects>
<effect name="PhysicalAttack">
<pAtkMod>
<value level="1">1.2</value>
<value level="2">1.22</value>
<value level="3">1.24</value>
<value level="4">1.26</value>
<value level="5">1.28</value>
<value fromLevel="6" toLevel="8">1.30</value>
<value level="1">1.05</value>
<value level="2">1.07</value>
<value level="3">1.09</value>
<value level="4">1.11</value>
<value level="5">1.13</value>
<value level="6">1.15</value>
<value level="7">1.17</value>
<value level="8">1.20</value>
</pAtkMod>
<criticalChance>
<value fromLevel="1" toLevel="8">10</value>
@ -2287,9 +2277,14 @@
</criticalChance>
<overHit>true</overHit>
<pDefMod>
<value fromLevel="1" toLevel="6">0.70</value>
<value level="7">0.69</value>
<value level="8">0.68</value>
<value level="1">0.99</value>
<value level="2">0.98</value>
<value level="3">0.97</value>
<value level="4">0.96</value>
<value level="5">0.95</value>
<value level="6">0.94</value>
<value level="7">0.92</value>
<value level="8">0.90</value>
</pDefMod>
</effect>
<effect name="CallSkill">
@ -2352,20 +2347,24 @@
<effects>
<effect name="PhysicalAttack">
<pAtkMod>
<value level="1">1.1</value>
<value level="2">1.11</value>
<value level="3">1.12</value>
<value level="4">1.13</value>
<value level="5">1.14</value>
<value level="6">1.16</value>
<value level="7">1.18</value>
<value fromLevel="8" toLevel="10">1.20</value>
<value level="1">1</value>
<value level="2">1.02</value>
<value level="3">1.04</value>
<value level="4">1.06</value>
<value level="5">1.08</value>
<value level="6">1.10</value>
<value level="7">1.12</value>
<value level="8">1.14</value>
<value level="9">1.17</value>
<value level="10">1.20</value>
</pAtkMod>
<overHit>true</overHit>
<pDefMod>
<value fromLevel="1" toLevel="8">0.90</value>
<value level="9">0.89</value>
<value level="10">0.88</value>
<value fromLevel="1" toLevel="2">0.99</value>
<value fromLevel="3" toLevel="4">0.98</value>
<value fromLevel="5" toLevel="6">0.97</value>
<value fromLevel="7" toLevel="8">0.96</value>
<value fromLevel="9" toLevel="10">0.95</value>
</pDefMod>
</effect>
</effects>
@ -2462,22 +2461,19 @@
<effects>
<effect name="PhysicalAttack">
<pAtkMod>
<value level="1">1.07</value>
<value level="2">1.08</value>
<value level="3">1.09</value>
<value level="4">1.10</value>
<value level="5">1.12</value>
<value level="6">1.14</value>
<value level="7">1.16</value>
<value level="8">1.18</value>
<value fromLevel="9" toLevel="11">1.20</value>
<value level="1">1.00</value>
<value level="2">1.02</value>
<value level="3">1.04</value>
<value level="4">1.06</value>
<value level="5">1.08</value>
<value level="6">1.10</value>
<value level="7">1.12</value>
<value level="8">1.14</value>
<value level="9">1.16</value>
<value level="10">1.18</value>
<value level="11">1.20</value>
</pAtkMod>
<overHit>true</overHit>
<pDefMod>
<value fromLevel="1" toLevel="9">0.95</value>
<value level="10">0.94</value>
<value level="11">0.93</value>
</pDefMod>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>