Fix for big door targeting.

This commit is contained in:
MobiusDev 2018-04-11 07:27:36 +00:00
parent 0c333b65a3
commit 769df7057a

View File

@ -960,10 +960,13 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
// GeoData Los Check here (or dz > 1000)
if (!GeoEngine.getInstance().canSeeTarget(this, target))
{
sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
sendPacket(ActionFailed.STATIC_PACKET);
return;
if (!target.isDoor() || (target.calculateDistance(this, false, false) > 200)) // fix for big door targeting
{
sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
}
final L2Weapon weaponItem = getActiveWeaponItem();