Fix for big door targeting.
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0c333b65a3
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@ -960,10 +960,13 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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// GeoData Los Check here (or dz > 1000)
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if (!GeoEngine.getInstance().canSeeTarget(this, target))
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{
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sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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if (!target.isDoor() || (target.calculateDistance(this, false, false) > 200)) // fix for big door targeting
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{
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sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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}
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final L2Weapon weaponItem = getActiveWeaponItem();
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