Removed L2 prefixes from <li> comments.
This commit is contained in:
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
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* <ul>
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* <ul>
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* <li>AttackableAI</li>
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* <li>AttackableAI</li>
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* <li>DoorAI</li>
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* <li>DoorAI</li>
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* <li>L2PlayerAI</li>
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* <li>PlayerAI</li>
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* <li>SummonAI</li>
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* <li>SummonAI</li>
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* </ul>
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* </ul>
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*/
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*/
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@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
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* </ul>
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* </ul>
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* <B><U> Example of use </U> :</B>
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* <B><U> Example of use </U> :</B>
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* <ul>
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* <ul>
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* <li>L2PLayerAI, SummonAI</li>
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* <li>PLayerAI, SummonAI</li>
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* </ul>
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* </ul>
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* @param target The targeted WorldObject
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* @param target The targeted WorldObject
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* @param offset The Interact area radius
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* @param offset The Interact area radius
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@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
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* </ul>
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* </ul>
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* <B><U> Example of use </U> :</B>
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* <B><U> Example of use </U> :</B>
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* <ul>
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* <ul>
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* <li>L2PLayerAI, SummonAI</li>
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* <li>PLayerAI, SummonAI</li>
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* </ul>
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* </ul>
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* @param target The targeted WorldObject
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* @param target The targeted WorldObject
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* @return True if the target is lost or dead (false if fakedeath)
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* @return True if the target is lost or dead (false if fakedeath)
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@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
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* </ul>
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* </ul>
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* <B><U> Example of use </U> :</B>
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* <B><U> Example of use </U> :</B>
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* <ul>
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* <ul>
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* <li>L2PLayerAI, SummonAI</li>
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* <li>PLayerAI, SummonAI</li>
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* </ul>
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* </ul>
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* @param target The targeted WorldObject
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* @param target The targeted WorldObject
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* @return True if the target is lost
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* @return True if the target is lost
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@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
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* This class manages AI of Playable.<br>
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* This class manages AI of Playable.<br>
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* PlayableAI :
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* PlayableAI :
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* <li>SummonAI</li>
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* <li>SummonAI</li>
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* <li>L2PlayerAI</li>
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* <li>PlayerAI</li>
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* @author JIV
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* @author JIV
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*/
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*/
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public abstract class PlayableAI extends CreatureAI
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public abstract class PlayableAI extends CreatureAI
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@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
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* <li>DoorInstance</li>
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* <li>DoorInstance</li>
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* <li>Playable</li>
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* <li>Playable</li>
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* <li>Npc</li>
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* <li>Npc</li>
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* <li>L2StaticObjectInstance</li>
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* <li>StaticObjectInstance</li>
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* <li>L2Trap</li>
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* <li>Trap</li>
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* <li>L2Vehicle</li>
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* <li>Vehicle</li>
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* </ul>
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* </ul>
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* <br>
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* <br>
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* <b>Concept of CreatureTemplate:</b><br>
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* <b>Concept of CreatureTemplate:</b><br>
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+1
-1
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
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/**
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/**
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* This class manages all Monsters. MonsterInstance:
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* This class manages all Monsters. MonsterInstance:
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* <ul>
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* <ul>
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* <li>L2MinionInstance</li>
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* <li>MinionInstance</li>
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* <li>RaidBossInstance</li>
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* <li>RaidBossInstance</li>
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* <li>GrandBossInstance</li>
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* <li>GrandBossInstance</li>
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* </ul>
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* </ul>
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@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
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* <ul>
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* <ul>
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* <li>AttackableAI</li>
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* <li>AttackableAI</li>
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* <li>DoorAI</li>
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* <li>DoorAI</li>
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* <li>L2PlayerAI</li>
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* <li>PlayerAI</li>
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* <li>SummonAI</li>
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* <li>SummonAI</li>
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* </ul>
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* </ul>
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*/
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*/
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@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
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* </ul>
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* </ul>
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* <B><U> Example of use </U> :</B>
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* <B><U> Example of use </U> :</B>
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* <ul>
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* <ul>
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* <li>L2PLayerAI, SummonAI</li>
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* <li>PLayerAI, SummonAI</li>
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* </ul>
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* </ul>
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* @param target The targeted WorldObject
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* @param target The targeted WorldObject
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* @param offset The Interact area radius
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* @param offset The Interact area radius
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@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
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* </ul>
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* </ul>
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* <B><U> Example of use </U> :</B>
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* <B><U> Example of use </U> :</B>
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* <ul>
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* <ul>
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* <li>L2PLayerAI, SummonAI</li>
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* <li>PLayerAI, SummonAI</li>
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* </ul>
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* </ul>
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* @param target The targeted WorldObject
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* @param target The targeted WorldObject
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* @return True if the target is lost or dead (false if fakedeath)
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* @return True if the target is lost or dead (false if fakedeath)
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@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
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* </ul>
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* </ul>
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* <B><U> Example of use </U> :</B>
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* <B><U> Example of use </U> :</B>
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* <ul>
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* <ul>
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* <li>L2PLayerAI, SummonAI</li>
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* <li>PLayerAI, SummonAI</li>
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* </ul>
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* </ul>
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* @param target The targeted WorldObject
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* @param target The targeted WorldObject
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* @return True if the target is lost
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* @return True if the target is lost
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@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
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* This class manages AI of Playable.<br>
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* This class manages AI of Playable.<br>
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* PlayableAI :
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* PlayableAI :
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* <li>SummonAI</li>
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* <li>SummonAI</li>
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* <li>L2PlayerAI</li>
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* <li>PlayerAI</li>
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* @author JIV
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* @author JIV
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*/
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*/
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public abstract class PlayableAI extends CreatureAI
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public abstract class PlayableAI extends CreatureAI
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@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
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* <li>DoorInstance</li>
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* <li>DoorInstance</li>
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* <li>Playable</li>
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* <li>Playable</li>
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* <li>Npc</li>
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* <li>Npc</li>
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* <li>L2StaticObjectInstance</li>
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* <li>StaticObjectInstance</li>
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* <li>L2Trap</li>
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* <li>Trap</li>
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* <li>L2Vehicle</li>
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* <li>Vehicle</li>
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* </ul>
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* </ul>
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* <br>
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* <br>
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* <b>Concept of CreatureTemplate:</b><br>
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* <b>Concept of CreatureTemplate:</b><br>
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+1
-1
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
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/**
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/**
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* This class manages all Monsters. MonsterInstance:
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* This class manages all Monsters. MonsterInstance:
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* <ul>
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* <ul>
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* <li>L2MinionInstance</li>
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* <li>MinionInstance</li>
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* <li>RaidBossInstance</li>
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* <li>RaidBossInstance</li>
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* <li>GrandBossInstance</li>
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* <li>GrandBossInstance</li>
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* </ul>
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* </ul>
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@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
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* <ul>
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* <ul>
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* <li>AttackableAI</li>
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* <li>AttackableAI</li>
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* <li>DoorAI</li>
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* <li>DoorAI</li>
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* <li>L2PlayerAI</li>
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* <li>PlayerAI</li>
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* <li>SummonAI</li>
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* <li>SummonAI</li>
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* </ul>
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* </ul>
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*/
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*/
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@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
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* </ul>
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* </ul>
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* <B><U> Example of use </U> :</B>
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* <B><U> Example of use </U> :</B>
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* <ul>
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* <ul>
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* <li>L2PLayerAI, SummonAI</li>
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* <li>PLayerAI, SummonAI</li>
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* </ul>
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* </ul>
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* @param target The targeted WorldObject
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* @param target The targeted WorldObject
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* @param offset The Interact area radius
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* @param offset The Interact area radius
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@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
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* </ul>
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* </ul>
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* <B><U> Example of use </U> :</B>
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* <B><U> Example of use </U> :</B>
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* <ul>
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* <ul>
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* <li>L2PLayerAI, SummonAI</li>
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* <li>PLayerAI, SummonAI</li>
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* </ul>
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* </ul>
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* @param target The targeted WorldObject
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* @param target The targeted WorldObject
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* @return True if the target is lost or dead (false if fakedeath)
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* @return True if the target is lost or dead (false if fakedeath)
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@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
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* </ul>
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* </ul>
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* <B><U> Example of use </U> :</B>
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* <B><U> Example of use </U> :</B>
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* <ul>
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* <ul>
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* <li>L2PLayerAI, SummonAI</li>
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* <li>PLayerAI, SummonAI</li>
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* </ul>
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* </ul>
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* @param target The targeted WorldObject
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* @param target The targeted WorldObject
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* @return True if the target is lost
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* @return True if the target is lost
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@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
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* This class manages AI of Playable.<br>
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* This class manages AI of Playable.<br>
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* PlayableAI :
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* PlayableAI :
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* <li>SummonAI</li>
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* <li>SummonAI</li>
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* <li>L2PlayerAI</li>
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* <li>PlayerAI</li>
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* @author JIV
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* @author JIV
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*/
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*/
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public abstract class PlayableAI extends CreatureAI
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public abstract class PlayableAI extends CreatureAI
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@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
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* <li>DoorInstance</li>
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* <li>DoorInstance</li>
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* <li>Playable</li>
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* <li>Playable</li>
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* <li>Npc</li>
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* <li>Npc</li>
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* <li>L2StaticObjectInstance</li>
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* <li>StaticObjectInstance</li>
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* <li>L2Trap</li>
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* <li>Trap</li>
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* <li>L2Vehicle</li>
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* <li>Vehicle</li>
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* </ul>
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* </ul>
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* <br>
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* <br>
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* <b>Concept of CreatureTemplate:</b><br>
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* <b>Concept of CreatureTemplate:</b><br>
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+1
-1
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
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/**
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/**
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* This class manages all Monsters. MonsterInstance:
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* This class manages all Monsters. MonsterInstance:
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* <ul>
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* <ul>
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* <li>L2MinionInstance</li>
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* <li>MinionInstance</li>
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* <li>RaidBossInstance</li>
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* <li>RaidBossInstance</li>
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* <li>GrandBossInstance</li>
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* <li>GrandBossInstance</li>
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* </ul>
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* </ul>
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@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
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* <ul>
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* <ul>
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* <li>AttackableAI</li>
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* <li>AttackableAI</li>
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* <li>DoorAI</li>
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* <li>DoorAI</li>
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||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
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* <li>SummonAI</li>
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* <li>SummonAI</li>
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* </ul>
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* </ul>
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*/
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*/
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@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
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* </ul>
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* </ul>
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* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
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* <ul>
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* <ul>
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||||||
* <li>L2PLayerAI, SummonAI</li>
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* <li>PLayerAI, SummonAI</li>
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* </ul>
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* </ul>
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* @param target The targeted WorldObject
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* @param target The targeted WorldObject
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* @param offset The Interact area radius
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* @param offset The Interact area radius
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||||||
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
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* </ul>
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* </ul>
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* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
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||||||
* @return True if the target is lost or dead (false if fakedeath)
|
* @return True if the target is lost or dead (false if fakedeath)
|
||||||
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost
|
* @return True if the target is lost
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
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|||||||
* This class manages AI of Playable.<br>
|
* This class manages AI of Playable.<br>
|
||||||
* PlayableAI :
|
* PlayableAI :
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* @author JIV
|
* @author JIV
|
||||||
*/
|
*/
|
||||||
public abstract class PlayableAI extends CreatureAI
|
public abstract class PlayableAI extends CreatureAI
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|
|||||||
@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
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|||||||
* <li>DoorInstance</li>
|
* <li>DoorInstance</li>
|
||||||
* <li>Playable</li>
|
* <li>Playable</li>
|
||||||
* <li>Npc</li>
|
* <li>Npc</li>
|
||||||
* <li>L2StaticObjectInstance</li>
|
* <li>StaticObjectInstance</li>
|
||||||
* <li>L2Trap</li>
|
* <li>Trap</li>
|
||||||
* <li>L2Vehicle</li>
|
* <li>Vehicle</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* <br>
|
* <br>
|
||||||
* <b>Concept of CreatureTemplate:</b><br>
|
* <b>Concept of CreatureTemplate:</b><br>
|
||||||
|
|||||||
+1
-1
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
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|||||||
/**
|
/**
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||||||
* This class manages all Monsters. MonsterInstance:
|
* This class manages all Monsters. MonsterInstance:
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||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2MinionInstance</li>
|
* <li>MinionInstance</li>
|
||||||
* <li>RaidBossInstance</li>
|
* <li>RaidBossInstance</li>
|
||||||
* <li>GrandBossInstance</li>
|
* <li>GrandBossInstance</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
|
|||||||
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
|
|||||||
* <ul>
|
* <ul>
|
||||||
* <li>AttackableAI</li>
|
* <li>AttackableAI</li>
|
||||||
* <li>DoorAI</li>
|
* <li>DoorAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
*/
|
*/
|
||||||
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
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|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @param offset The Interact area radius
|
* @param offset The Interact area radius
|
||||||
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost or dead (false if fakedeath)
|
* @return True if the target is lost or dead (false if fakedeath)
|
||||||
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost
|
* @return True if the target is lost
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
|
|||||||
* This class manages AI of Playable.<br>
|
* This class manages AI of Playable.<br>
|
||||||
* PlayableAI :
|
* PlayableAI :
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* @author JIV
|
* @author JIV
|
||||||
*/
|
*/
|
||||||
public abstract class PlayableAI extends CreatureAI
|
public abstract class PlayableAI extends CreatureAI
|
||||||
|
|||||||
@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
|
|||||||
* <li>DoorInstance</li>
|
* <li>DoorInstance</li>
|
||||||
* <li>Playable</li>
|
* <li>Playable</li>
|
||||||
* <li>Npc</li>
|
* <li>Npc</li>
|
||||||
* <li>L2StaticObjectInstance</li>
|
* <li>StaticObjectInstance</li>
|
||||||
* <li>L2Trap</li>
|
* <li>Trap</li>
|
||||||
* <li>L2Vehicle</li>
|
* <li>Vehicle</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* <br>
|
* <br>
|
||||||
* <b>Concept of CreatureTemplate:</b><br>
|
* <b>Concept of CreatureTemplate:</b><br>
|
||||||
|
|||||||
+1
-1
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
|
|||||||
/**
|
/**
|
||||||
* This class manages all Monsters. MonsterInstance:
|
* This class manages all Monsters. MonsterInstance:
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2MinionInstance</li>
|
* <li>MinionInstance</li>
|
||||||
* <li>RaidBossInstance</li>
|
* <li>RaidBossInstance</li>
|
||||||
* <li>GrandBossInstance</li>
|
* <li>GrandBossInstance</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
|
|||||||
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
|
|||||||
* <ul>
|
* <ul>
|
||||||
* <li>AttackableAI</li>
|
* <li>AttackableAI</li>
|
||||||
* <li>DoorAI</li>
|
* <li>DoorAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
*/
|
*/
|
||||||
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @param offset The Interact area radius
|
* @param offset The Interact area radius
|
||||||
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost or dead (false if fakedeath)
|
* @return True if the target is lost or dead (false if fakedeath)
|
||||||
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost
|
* @return True if the target is lost
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
|
|||||||
* This class manages AI of Playable.<br>
|
* This class manages AI of Playable.<br>
|
||||||
* PlayableAI :
|
* PlayableAI :
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* @author JIV
|
* @author JIV
|
||||||
*/
|
*/
|
||||||
public abstract class PlayableAI extends CreatureAI
|
public abstract class PlayableAI extends CreatureAI
|
||||||
|
|||||||
@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
|
|||||||
* <li>DoorInstance</li>
|
* <li>DoorInstance</li>
|
||||||
* <li>Playable</li>
|
* <li>Playable</li>
|
||||||
* <li>Npc</li>
|
* <li>Npc</li>
|
||||||
* <li>L2StaticObjectInstance</li>
|
* <li>StaticObjectInstance</li>
|
||||||
* <li>L2Trap</li>
|
* <li>Trap</li>
|
||||||
* <li>L2Vehicle</li>
|
* <li>Vehicle</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* <br>
|
* <br>
|
||||||
* <b>Concept of CreatureTemplate:</b><br>
|
* <b>Concept of CreatureTemplate:</b><br>
|
||||||
|
|||||||
+1
-1
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
|
|||||||
/**
|
/**
|
||||||
* This class manages all Monsters. MonsterInstance:
|
* This class manages all Monsters. MonsterInstance:
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2MinionInstance</li>
|
* <li>MinionInstance</li>
|
||||||
* <li>RaidBossInstance</li>
|
* <li>RaidBossInstance</li>
|
||||||
* <li>GrandBossInstance</li>
|
* <li>GrandBossInstance</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
|
|||||||
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
|
|||||||
* <ul>
|
* <ul>
|
||||||
* <li>AttackableAI</li>
|
* <li>AttackableAI</li>
|
||||||
* <li>DoorAI</li>
|
* <li>DoorAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
*/
|
*/
|
||||||
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @param offset The Interact area radius
|
* @param offset The Interact area radius
|
||||||
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost or dead (false if fakedeath)
|
* @return True if the target is lost or dead (false if fakedeath)
|
||||||
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost
|
* @return True if the target is lost
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
|
|||||||
* This class manages AI of Playable.<br>
|
* This class manages AI of Playable.<br>
|
||||||
* PlayableAI :
|
* PlayableAI :
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* @author JIV
|
* @author JIV
|
||||||
*/
|
*/
|
||||||
public abstract class PlayableAI extends CreatureAI
|
public abstract class PlayableAI extends CreatureAI
|
||||||
|
|||||||
@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
|
|||||||
* <li>DoorInstance</li>
|
* <li>DoorInstance</li>
|
||||||
* <li>Playable</li>
|
* <li>Playable</li>
|
||||||
* <li>Npc</li>
|
* <li>Npc</li>
|
||||||
* <li>L2StaticObjectInstance</li>
|
* <li>StaticObjectInstance</li>
|
||||||
* <li>L2Trap</li>
|
* <li>Trap</li>
|
||||||
* <li>L2Vehicle</li>
|
* <li>Vehicle</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* <br>
|
* <br>
|
||||||
* <b>Concept of CreatureTemplate:</b><br>
|
* <b>Concept of CreatureTemplate:</b><br>
|
||||||
|
|||||||
+1
-1
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
|
|||||||
/**
|
/**
|
||||||
* This class manages all Monsters. MonsterInstance:
|
* This class manages all Monsters. MonsterInstance:
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2MinionInstance</li>
|
* <li>MinionInstance</li>
|
||||||
* <li>RaidBossInstance</li>
|
* <li>RaidBossInstance</li>
|
||||||
* <li>GrandBossInstance</li>
|
* <li>GrandBossInstance</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
|
|||||||
* <BR>
|
* <BR>
|
||||||
* <li>AttackableAI</li>
|
* <li>AttackableAI</li>
|
||||||
* <li>DoorAI</li>
|
* <li>DoorAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* <li>SummonAI</li><BR>
|
* <li>SummonAI</li><BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
*/
|
*/
|
||||||
@@ -985,7 +985,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* <BR>
|
* <BR>
|
||||||
* <B><U> Example of use </U> :</B><BR>
|
* <B><U> Example of use </U> :</B><BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
* <li>L2PLayerAI, SummonAI</li><BR>
|
* <li>PLayerAI, SummonAI</li><BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @param offset The Interact area radius
|
* @param offset The Interact area radius
|
||||||
@@ -1109,7 +1109,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* <BR>
|
* <BR>
|
||||||
* <B><U> Example of use </U> :</B><BR>
|
* <B><U> Example of use </U> :</B><BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
* <li>L2PLayerAI, SummonAI</li><BR>
|
* <li>PLayerAI, SummonAI</li><BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost or dead (false if fakedeath)
|
* @return True if the target is lost or dead (false if fakedeath)
|
||||||
@@ -1144,7 +1144,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* <BR>
|
* <BR>
|
||||||
* <B><U> Example of use </U> :</B><BR>
|
* <B><U> Example of use </U> :</B><BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
* <li>L2PLayerAI, SummonAI</li><BR>
|
* <li>PLayerAI, SummonAI</li><BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost
|
* @return True if the target is lost
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ import org.l2jmobius.gameserver.network.serverpackets.GetItem;
|
|||||||
* <BR>
|
* <BR>
|
||||||
* <li>Creature</li>
|
* <li>Creature</li>
|
||||||
* <li>ItemInstance</li>
|
* <li>ItemInstance</li>
|
||||||
* <li>L2Potion</li>
|
* <li>Potion</li>
|
||||||
*/
|
*/
|
||||||
public abstract class WorldObject
|
public abstract class WorldObject
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -72,10 +72,10 @@ import org.l2jmobius.gameserver.util.Util;
|
|||||||
* <BR>
|
* <BR>
|
||||||
* Attackable :<BR>
|
* Attackable :<BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
* <li>L2ArtefactInstance</li>
|
* <li>ArtefactInstance</li>
|
||||||
* <li>FriendlyMobInstance</li>
|
* <li>FriendlyMobInstance</li>
|
||||||
* <li>MonsterInstance</li>
|
* <li>MonsterInstance</li>
|
||||||
* <li>L2SiegeGuardInstance</li>
|
* <li>SiegeGuardInstance</li>
|
||||||
* @version $Revision: 1.24.2.3.2.16 $ $Date: 2009/04/13 02:11:03 $
|
* @version $Revision: 1.24.2.3.2.16 $ $Date: 2009/04/13 02:11:03 $
|
||||||
* @author scoria dev
|
* @author scoria dev
|
||||||
*/
|
*/
|
||||||
|
|||||||
@@ -4179,7 +4179,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
|||||||
* <BR>
|
* <BR>
|
||||||
* <B><U> Overridden in</U> :</B><BR>
|
* <B><U> Overridden in</U> :</B><BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
* <li>L2NPCInstance</li>
|
* <li>NPCInstance</li>
|
||||||
* <li>PlayerInstance</li>
|
* <li>PlayerInstance</li>
|
||||||
* <li>Summon</li>
|
* <li>Summon</li>
|
||||||
* <li>DoorInstance</li><BR>
|
* <li>DoorInstance</li><BR>
|
||||||
|
|||||||
+1
-1
@@ -34,7 +34,7 @@ import org.l2jmobius.gameserver.util.MinionList;
|
|||||||
/**
|
/**
|
||||||
* This class manages all Monsters. MonsterInstance :<BR>
|
* This class manages all Monsters. MonsterInstance :<BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
* <li>L2MinionInstance</li>
|
* <li>MinionInstance</li>
|
||||||
* <li>RaidBossInstance</li>
|
* <li>RaidBossInstance</li>
|
||||||
* <li>GrandBossInstance</li>
|
* <li>GrandBossInstance</li>
|
||||||
* @version $Revision: 1.20.4.6 $ $Date: 2005/04/06 16:13:39 $
|
* @version $Revision: 1.20.4.6 $ $Date: 2005/04/06 16:13:39 $
|
||||||
|
|||||||
+2
-2
@@ -100,7 +100,7 @@ import org.l2jmobius.gameserver.taskmanager.DecayTaskManager;
|
|||||||
* Creature :<BR>
|
* Creature :<BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
* <li>Attackable</li>
|
* <li>Attackable</li>
|
||||||
* <li>L2BoxInstance</li>
|
* <li>BoxInstance</li>
|
||||||
* <li>FolkInstance</li>
|
* <li>FolkInstance</li>
|
||||||
* @version $Revision: 1.32.2.7.2.24 $ $Date: 2009/04/13 09:17:09 $
|
* @version $Revision: 1.32.2.7.2.24 $ $Date: 2009/04/13 09:17:09 $
|
||||||
* @author programmos, scoria dev
|
* @author programmos, scoria dev
|
||||||
@@ -646,7 +646,7 @@ public class NpcInstance extends Creature
|
|||||||
* <BR>
|
* <BR>
|
||||||
* <B><U> Overriden in </U> :</B><BR>
|
* <B><U> Overriden in </U> :</B><BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
* <li>L2ArtefactInstance : Manage only fisrt click to select Artefact</li><BR>
|
* <li>ArtefactInstance : Manage only fisrt click to select Artefact</li><BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
* <li>GuardInstance :</li><BR>
|
* <li>GuardInstance :</li><BR>
|
||||||
* <BR>
|
* <BR>
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ import org.l2jmobius.gameserver.util.Util;
|
|||||||
* <ul>
|
* <ul>
|
||||||
* <li>AttackableAI</li>
|
* <li>AttackableAI</li>
|
||||||
* <li>DoorAI</li>
|
* <li>DoorAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
*/
|
*/
|
||||||
@@ -972,7 +972,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @param offset The Interact area radius
|
* @param offset The Interact area radius
|
||||||
@@ -1079,7 +1079,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost or dead (false if fakedeath)
|
* @return True if the target is lost or dead (false if fakedeath)
|
||||||
@@ -1112,7 +1112,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost
|
* @return True if the target is lost
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
|
|||||||
* This class manages AI of Playable.<br>
|
* This class manages AI of Playable.<br>
|
||||||
* PlayableAI :
|
* PlayableAI :
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* @author JIV
|
* @author JIV
|
||||||
*/
|
*/
|
||||||
public abstract class PlayableAI extends CreatureAI
|
public abstract class PlayableAI extends CreatureAI
|
||||||
|
|||||||
@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
|
|||||||
* <li>DoorInstance</li>
|
* <li>DoorInstance</li>
|
||||||
* <li>Playable</li>
|
* <li>Playable</li>
|
||||||
* <li>Npc</li>
|
* <li>Npc</li>
|
||||||
* <li>L2StaticObjectInstance</li>
|
* <li>StaticObjectInstance</li>
|
||||||
* <li>L2Trap</li>
|
* <li>Trap</li>
|
||||||
* <li>L2Vehicle</li>
|
* <li>Vehicle</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* <br>
|
* <br>
|
||||||
* <b>Concept of CreatureTemplate:</b><br>
|
* <b>Concept of CreatureTemplate:</b><br>
|
||||||
|
|||||||
+1
-1
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
|
|||||||
/**
|
/**
|
||||||
* This class manages all Monsters. MonsterInstance:
|
* This class manages all Monsters. MonsterInstance:
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2MinionInstance</li>
|
* <li>MinionInstance</li>
|
||||||
* <li>RaidBossInstance</li>
|
* <li>RaidBossInstance</li>
|
||||||
* <li>GrandBossInstance</li>
|
* <li>GrandBossInstance</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
|
|||||||
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
|
|||||||
* <ul>
|
* <ul>
|
||||||
* <li>AttackableAI</li>
|
* <li>AttackableAI</li>
|
||||||
* <li>DoorAI</li>
|
* <li>DoorAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
*/
|
*/
|
||||||
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @param offset The Interact area radius
|
* @param offset The Interact area radius
|
||||||
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost or dead (false if fakedeath)
|
* @return True if the target is lost or dead (false if fakedeath)
|
||||||
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost
|
* @return True if the target is lost
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
|
|||||||
* This class manages AI of Playable.<br>
|
* This class manages AI of Playable.<br>
|
||||||
* PlayableAI :
|
* PlayableAI :
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* @author JIV
|
* @author JIV
|
||||||
*/
|
*/
|
||||||
public abstract class PlayableAI extends CreatureAI
|
public abstract class PlayableAI extends CreatureAI
|
||||||
|
|||||||
+3
-3
@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
|
|||||||
* <li>DoorInstance</li>
|
* <li>DoorInstance</li>
|
||||||
* <li>Playable</li>
|
* <li>Playable</li>
|
||||||
* <li>Npc</li>
|
* <li>Npc</li>
|
||||||
* <li>L2StaticObjectInstance</li>
|
* <li>StaticObjectInstance</li>
|
||||||
* <li>L2Trap</li>
|
* <li>Trap</li>
|
||||||
* <li>L2Vehicle</li>
|
* <li>Vehicle</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* <br>
|
* <br>
|
||||||
* <b>Concept of CreatureTemplate:</b><br>
|
* <b>Concept of CreatureTemplate:</b><br>
|
||||||
|
|||||||
+1
-1
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
|
|||||||
/**
|
/**
|
||||||
* This class manages all Monsters. MonsterInstance:
|
* This class manages all Monsters. MonsterInstance:
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2MinionInstance</li>
|
* <li>MinionInstance</li>
|
||||||
* <li>RaidBossInstance</li>
|
* <li>RaidBossInstance</li>
|
||||||
* <li>GrandBossInstance</li>
|
* <li>GrandBossInstance</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
|
|||||||
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
|
|||||||
* <ul>
|
* <ul>
|
||||||
* <li>AttackableAI</li>
|
* <li>AttackableAI</li>
|
||||||
* <li>DoorAI</li>
|
* <li>DoorAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
*/
|
*/
|
||||||
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @param offset The Interact area radius
|
* @param offset The Interact area radius
|
||||||
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost or dead (false if fakedeath)
|
* @return True if the target is lost or dead (false if fakedeath)
|
||||||
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost
|
* @return True if the target is lost
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
|
|||||||
* This class manages AI of Playable.<br>
|
* This class manages AI of Playable.<br>
|
||||||
* PlayableAI :
|
* PlayableAI :
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* @author JIV
|
* @author JIV
|
||||||
*/
|
*/
|
||||||
public abstract class PlayableAI extends CreatureAI
|
public abstract class PlayableAI extends CreatureAI
|
||||||
|
|||||||
+3
-3
@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
|
|||||||
* <li>DoorInstance</li>
|
* <li>DoorInstance</li>
|
||||||
* <li>Playable</li>
|
* <li>Playable</li>
|
||||||
* <li>Npc</li>
|
* <li>Npc</li>
|
||||||
* <li>L2StaticObjectInstance</li>
|
* <li>StaticObjectInstance</li>
|
||||||
* <li>L2Trap</li>
|
* <li>Trap</li>
|
||||||
* <li>L2Vehicle</li>
|
* <li>Vehicle</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* <br>
|
* <br>
|
||||||
* <b>Concept of CreatureTemplate:</b><br>
|
* <b>Concept of CreatureTemplate:</b><br>
|
||||||
|
|||||||
+1
-1
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
|
|||||||
/**
|
/**
|
||||||
* This class manages all Monsters. MonsterInstance:
|
* This class manages all Monsters. MonsterInstance:
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2MinionInstance</li>
|
* <li>MinionInstance</li>
|
||||||
* <li>RaidBossInstance</li>
|
* <li>RaidBossInstance</li>
|
||||||
* <li>GrandBossInstance</li>
|
* <li>GrandBossInstance</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
|
|||||||
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
|
|||||||
* <ul>
|
* <ul>
|
||||||
* <li>AttackableAI</li>
|
* <li>AttackableAI</li>
|
||||||
* <li>DoorAI</li>
|
* <li>DoorAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
*/
|
*/
|
||||||
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @param offset The Interact area radius
|
* @param offset The Interact area radius
|
||||||
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost or dead (false if fakedeath)
|
* @return True if the target is lost or dead (false if fakedeath)
|
||||||
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost
|
* @return True if the target is lost
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
|
|||||||
* This class manages AI of Playable.<br>
|
* This class manages AI of Playable.<br>
|
||||||
* PlayableAI :
|
* PlayableAI :
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* @author JIV
|
* @author JIV
|
||||||
*/
|
*/
|
||||||
public abstract class PlayableAI extends CreatureAI
|
public abstract class PlayableAI extends CreatureAI
|
||||||
|
|||||||
+3
-3
@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
|
|||||||
* <li>DoorInstance</li>
|
* <li>DoorInstance</li>
|
||||||
* <li>Playable</li>
|
* <li>Playable</li>
|
||||||
* <li>Npc</li>
|
* <li>Npc</li>
|
||||||
* <li>L2StaticObjectInstance</li>
|
* <li>StaticObjectInstance</li>
|
||||||
* <li>L2Trap</li>
|
* <li>Trap</li>
|
||||||
* <li>L2Vehicle</li>
|
* <li>Vehicle</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* <br>
|
* <br>
|
||||||
* <b>Concept of CreatureTemplate:</b><br>
|
* <b>Concept of CreatureTemplate:</b><br>
|
||||||
|
|||||||
+1
-1
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
|
|||||||
/**
|
/**
|
||||||
* This class manages all Monsters. MonsterInstance:
|
* This class manages all Monsters. MonsterInstance:
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2MinionInstance</li>
|
* <li>MinionInstance</li>
|
||||||
* <li>RaidBossInstance</li>
|
* <li>RaidBossInstance</li>
|
||||||
* <li>GrandBossInstance</li>
|
* <li>GrandBossInstance</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
|
|||||||
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
|
|||||||
* <ul>
|
* <ul>
|
||||||
* <li>AttackableAI</li>
|
* <li>AttackableAI</li>
|
||||||
* <li>DoorAI</li>
|
* <li>DoorAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
*/
|
*/
|
||||||
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @param offset The Interact area radius
|
* @param offset The Interact area radius
|
||||||
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost or dead (false if fakedeath)
|
* @return True if the target is lost or dead (false if fakedeath)
|
||||||
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost
|
* @return True if the target is lost
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
|
|||||||
* This class manages AI of Playable.<br>
|
* This class manages AI of Playable.<br>
|
||||||
* PlayableAI :
|
* PlayableAI :
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* @author JIV
|
* @author JIV
|
||||||
*/
|
*/
|
||||||
public abstract class PlayableAI extends CreatureAI
|
public abstract class PlayableAI extends CreatureAI
|
||||||
|
|||||||
+3
-3
@@ -164,9 +164,9 @@ import org.l2jmobius.gameserver.util.Util;
|
|||||||
* <li>DoorInstance</li>
|
* <li>DoorInstance</li>
|
||||||
* <li>Playable</li>
|
* <li>Playable</li>
|
||||||
* <li>Npc</li>
|
* <li>Npc</li>
|
||||||
* <li>L2StaticObjectInstance</li>
|
* <li>StaticObjectInstance</li>
|
||||||
* <li>L2Trap</li>
|
* <li>Trap</li>
|
||||||
* <li>L2Vehicle</li>
|
* <li>Vehicle</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* <br>
|
* <br>
|
||||||
* <b>Concept of CreatureTemplate:</b><br>
|
* <b>Concept of CreatureTemplate:</b><br>
|
||||||
|
|||||||
+1
-1
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
|
|||||||
/**
|
/**
|
||||||
* This class manages all Monsters. MonsterInstance:
|
* This class manages all Monsters. MonsterInstance:
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2MinionInstance</li>
|
* <li>MinionInstance</li>
|
||||||
* <li>RaidBossInstance</li>
|
* <li>RaidBossInstance</li>
|
||||||
* <li>GrandBossInstance</li>
|
* <li>GrandBossInstance</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
|
|||||||
+4
-4
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
|
|||||||
* <ul>
|
* <ul>
|
||||||
* <li>AttackableAI</li>
|
* <li>AttackableAI</li>
|
||||||
* <li>DoorAI</li>
|
* <li>DoorAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
*/
|
*/
|
||||||
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @param offset The Interact area radius
|
* @param offset The Interact area radius
|
||||||
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost or dead (false if fakedeath)
|
* @return True if the target is lost or dead (false if fakedeath)
|
||||||
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost
|
* @return True if the target is lost
|
||||||
|
|||||||
+1
-1
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
|
|||||||
* This class manages AI of Playable.<br>
|
* This class manages AI of Playable.<br>
|
||||||
* PlayableAI :
|
* PlayableAI :
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* @author JIV
|
* @author JIV
|
||||||
*/
|
*/
|
||||||
public abstract class PlayableAI extends CreatureAI
|
public abstract class PlayableAI extends CreatureAI
|
||||||
|
|||||||
+3
-3
@@ -164,9 +164,9 @@ import org.l2jmobius.gameserver.util.Util;
|
|||||||
* <li>DoorInstance</li>
|
* <li>DoorInstance</li>
|
||||||
* <li>Playable</li>
|
* <li>Playable</li>
|
||||||
* <li>Npc</li>
|
* <li>Npc</li>
|
||||||
* <li>L2StaticObjectInstance</li>
|
* <li>StaticObjectInstance</li>
|
||||||
* <li>L2Trap</li>
|
* <li>Trap</li>
|
||||||
* <li>L2Vehicle</li>
|
* <li>Vehicle</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* <br>
|
* <br>
|
||||||
* <b>Concept of CreatureTemplate:</b><br>
|
* <b>Concept of CreatureTemplate:</b><br>
|
||||||
|
|||||||
+1
-1
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
|
|||||||
/**
|
/**
|
||||||
* This class manages all Monsters. MonsterInstance:
|
* This class manages all Monsters. MonsterInstance:
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2MinionInstance</li>
|
* <li>MinionInstance</li>
|
||||||
* <li>RaidBossInstance</li>
|
* <li>RaidBossInstance</li>
|
||||||
* <li>GrandBossInstance</li>
|
* <li>GrandBossInstance</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
|
|||||||
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
|
|||||||
* <ul>
|
* <ul>
|
||||||
* <li>AttackableAI</li>
|
* <li>AttackableAI</li>
|
||||||
* <li>DoorAI</li>
|
* <li>DoorAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
*/
|
*/
|
||||||
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @param offset The Interact area radius
|
* @param offset The Interact area radius
|
||||||
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost or dead (false if fakedeath)
|
* @return True if the target is lost or dead (false if fakedeath)
|
||||||
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
* </ul>
|
* </ul>
|
||||||
* <B><U> Example of use </U> :</B>
|
* <B><U> Example of use </U> :</B>
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2PLayerAI, SummonAI</li>
|
* <li>PLayerAI, SummonAI</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* @param target The targeted WorldObject
|
* @param target The targeted WorldObject
|
||||||
* @return True if the target is lost
|
* @return True if the target is lost
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
|
|||||||
* This class manages AI of Playable.<br>
|
* This class manages AI of Playable.<br>
|
||||||
* PlayableAI :
|
* PlayableAI :
|
||||||
* <li>SummonAI</li>
|
* <li>SummonAI</li>
|
||||||
* <li>L2PlayerAI</li>
|
* <li>PlayerAI</li>
|
||||||
* @author JIV
|
* @author JIV
|
||||||
*/
|
*/
|
||||||
public abstract class PlayableAI extends CreatureAI
|
public abstract class PlayableAI extends CreatureAI
|
||||||
|
|||||||
+3
-3
@@ -164,9 +164,9 @@ import org.l2jmobius.gameserver.util.Util;
|
|||||||
* <li>DoorInstance</li>
|
* <li>DoorInstance</li>
|
||||||
* <li>Playable</li>
|
* <li>Playable</li>
|
||||||
* <li>Npc</li>
|
* <li>Npc</li>
|
||||||
* <li>L2StaticObjectInstance</li>
|
* <li>StaticObjectInstance</li>
|
||||||
* <li>L2Trap</li>
|
* <li>Trap</li>
|
||||||
* <li>L2Vehicle</li>
|
* <li>Vehicle</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
* <br>
|
* <br>
|
||||||
* <b>Concept of CreatureTemplate:</b><br>
|
* <b>Concept of CreatureTemplate:</b><br>
|
||||||
|
|||||||
+1
-1
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
|
|||||||
/**
|
/**
|
||||||
* This class manages all Monsters. MonsterInstance:
|
* This class manages all Monsters. MonsterInstance:
|
||||||
* <ul>
|
* <ul>
|
||||||
* <li>L2MinionInstance</li>
|
* <li>MinionInstance</li>
|
||||||
* <li>RaidBossInstance</li>
|
* <li>RaidBossInstance</li>
|
||||||
* <li>GrandBossInstance</li>
|
* <li>GrandBossInstance</li>
|
||||||
* </ul>
|
* </ul>
|
||||||
|
|||||||
Reference in New Issue
Block a user