Removed L2 prefixes from <li> comments.

This commit is contained in:
MobiusDevelopment
2019-08-25 21:18:59 +00:00
parent 23c43999ed
commit 75782f8e79
62 changed files with 137 additions and 137 deletions
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
* <ul> * <ul>
* <li>AttackableAI</li> * <li>AttackableAI</li>
* <li>DoorAI</li> * <li>DoorAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* <li>SummonAI</li> * <li>SummonAI</li>
* </ul> * </ul>
*/ */
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @param offset The Interact area radius * @param offset The Interact area radius
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost or dead (false if fakedeath) * @return True if the target is lost or dead (false if fakedeath)
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost * @return True if the target is lost
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
* This class manages AI of Playable.<br> * This class manages AI of Playable.<br>
* PlayableAI : * PlayableAI :
* <li>SummonAI</li> * <li>SummonAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* @author JIV * @author JIV
*/ */
public abstract class PlayableAI extends CreatureAI public abstract class PlayableAI extends CreatureAI
@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
* <li>DoorInstance</li> * <li>DoorInstance</li>
* <li>Playable</li> * <li>Playable</li>
* <li>Npc</li> * <li>Npc</li>
* <li>L2StaticObjectInstance</li> * <li>StaticObjectInstance</li>
* <li>L2Trap</li> * <li>Trap</li>
* <li>L2Vehicle</li> * <li>Vehicle</li>
* </ul> * </ul>
* <br> * <br>
* <b>Concept of CreatureTemplate:</b><br> * <b>Concept of CreatureTemplate:</b><br>
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
/** /**
* This class manages all Monsters. MonsterInstance: * This class manages all Monsters. MonsterInstance:
* <ul> * <ul>
* <li>L2MinionInstance</li> * <li>MinionInstance</li>
* <li>RaidBossInstance</li> * <li>RaidBossInstance</li>
* <li>GrandBossInstance</li> * <li>GrandBossInstance</li>
* </ul> * </ul>
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
* <ul> * <ul>
* <li>AttackableAI</li> * <li>AttackableAI</li>
* <li>DoorAI</li> * <li>DoorAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* <li>SummonAI</li> * <li>SummonAI</li>
* </ul> * </ul>
*/ */
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @param offset The Interact area radius * @param offset The Interact area radius
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost or dead (false if fakedeath) * @return True if the target is lost or dead (false if fakedeath)
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost * @return True if the target is lost
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
* This class manages AI of Playable.<br> * This class manages AI of Playable.<br>
* PlayableAI : * PlayableAI :
* <li>SummonAI</li> * <li>SummonAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* @author JIV * @author JIV
*/ */
public abstract class PlayableAI extends CreatureAI public abstract class PlayableAI extends CreatureAI
@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
* <li>DoorInstance</li> * <li>DoorInstance</li>
* <li>Playable</li> * <li>Playable</li>
* <li>Npc</li> * <li>Npc</li>
* <li>L2StaticObjectInstance</li> * <li>StaticObjectInstance</li>
* <li>L2Trap</li> * <li>Trap</li>
* <li>L2Vehicle</li> * <li>Vehicle</li>
* </ul> * </ul>
* <br> * <br>
* <b>Concept of CreatureTemplate:</b><br> * <b>Concept of CreatureTemplate:</b><br>
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
/** /**
* This class manages all Monsters. MonsterInstance: * This class manages all Monsters. MonsterInstance:
* <ul> * <ul>
* <li>L2MinionInstance</li> * <li>MinionInstance</li>
* <li>RaidBossInstance</li> * <li>RaidBossInstance</li>
* <li>GrandBossInstance</li> * <li>GrandBossInstance</li>
* </ul> * </ul>
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
* <ul> * <ul>
* <li>AttackableAI</li> * <li>AttackableAI</li>
* <li>DoorAI</li> * <li>DoorAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* <li>SummonAI</li> * <li>SummonAI</li>
* </ul> * </ul>
*/ */
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @param offset The Interact area radius * @param offset The Interact area radius
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost or dead (false if fakedeath) * @return True if the target is lost or dead (false if fakedeath)
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost * @return True if the target is lost
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
* This class manages AI of Playable.<br> * This class manages AI of Playable.<br>
* PlayableAI : * PlayableAI :
* <li>SummonAI</li> * <li>SummonAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* @author JIV * @author JIV
*/ */
public abstract class PlayableAI extends CreatureAI public abstract class PlayableAI extends CreatureAI
@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
* <li>DoorInstance</li> * <li>DoorInstance</li>
* <li>Playable</li> * <li>Playable</li>
* <li>Npc</li> * <li>Npc</li>
* <li>L2StaticObjectInstance</li> * <li>StaticObjectInstance</li>
* <li>L2Trap</li> * <li>Trap</li>
* <li>L2Vehicle</li> * <li>Vehicle</li>
* </ul> * </ul>
* <br> * <br>
* <b>Concept of CreatureTemplate:</b><br> * <b>Concept of CreatureTemplate:</b><br>
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
/** /**
* This class manages all Monsters. MonsterInstance: * This class manages all Monsters. MonsterInstance:
* <ul> * <ul>
* <li>L2MinionInstance</li> * <li>MinionInstance</li>
* <li>RaidBossInstance</li> * <li>RaidBossInstance</li>
* <li>GrandBossInstance</li> * <li>GrandBossInstance</li>
* </ul> * </ul>
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
* <ul> * <ul>
* <li>AttackableAI</li> * <li>AttackableAI</li>
* <li>DoorAI</li> * <li>DoorAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* <li>SummonAI</li> * <li>SummonAI</li>
* </ul> * </ul>
*/ */
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @param offset The Interact area radius * @param offset The Interact area radius
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost or dead (false if fakedeath) * @return True if the target is lost or dead (false if fakedeath)
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost * @return True if the target is lost
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
* This class manages AI of Playable.<br> * This class manages AI of Playable.<br>
* PlayableAI : * PlayableAI :
* <li>SummonAI</li> * <li>SummonAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* @author JIV * @author JIV
*/ */
public abstract class PlayableAI extends CreatureAI public abstract class PlayableAI extends CreatureAI
@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
* <li>DoorInstance</li> * <li>DoorInstance</li>
* <li>Playable</li> * <li>Playable</li>
* <li>Npc</li> * <li>Npc</li>
* <li>L2StaticObjectInstance</li> * <li>StaticObjectInstance</li>
* <li>L2Trap</li> * <li>Trap</li>
* <li>L2Vehicle</li> * <li>Vehicle</li>
* </ul> * </ul>
* <br> * <br>
* <b>Concept of CreatureTemplate:</b><br> * <b>Concept of CreatureTemplate:</b><br>
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
/** /**
* This class manages all Monsters. MonsterInstance: * This class manages all Monsters. MonsterInstance:
* <ul> * <ul>
* <li>L2MinionInstance</li> * <li>MinionInstance</li>
* <li>RaidBossInstance</li> * <li>RaidBossInstance</li>
* <li>GrandBossInstance</li> * <li>GrandBossInstance</li>
* </ul> * </ul>
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
* <ul> * <ul>
* <li>AttackableAI</li> * <li>AttackableAI</li>
* <li>DoorAI</li> * <li>DoorAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* <li>SummonAI</li> * <li>SummonAI</li>
* </ul> * </ul>
*/ */
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @param offset The Interact area radius * @param offset The Interact area radius
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost or dead (false if fakedeath) * @return True if the target is lost or dead (false if fakedeath)
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost * @return True if the target is lost
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
* This class manages AI of Playable.<br> * This class manages AI of Playable.<br>
* PlayableAI : * PlayableAI :
* <li>SummonAI</li> * <li>SummonAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* @author JIV * @author JIV
*/ */
public abstract class PlayableAI extends CreatureAI public abstract class PlayableAI extends CreatureAI
@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
* <li>DoorInstance</li> * <li>DoorInstance</li>
* <li>Playable</li> * <li>Playable</li>
* <li>Npc</li> * <li>Npc</li>
* <li>L2StaticObjectInstance</li> * <li>StaticObjectInstance</li>
* <li>L2Trap</li> * <li>Trap</li>
* <li>L2Vehicle</li> * <li>Vehicle</li>
* </ul> * </ul>
* <br> * <br>
* <b>Concept of CreatureTemplate:</b><br> * <b>Concept of CreatureTemplate:</b><br>
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
/** /**
* This class manages all Monsters. MonsterInstance: * This class manages all Monsters. MonsterInstance:
* <ul> * <ul>
* <li>L2MinionInstance</li> * <li>MinionInstance</li>
* <li>RaidBossInstance</li> * <li>RaidBossInstance</li>
* <li>GrandBossInstance</li> * <li>GrandBossInstance</li>
* </ul> * </ul>
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
* <ul> * <ul>
* <li>AttackableAI</li> * <li>AttackableAI</li>
* <li>DoorAI</li> * <li>DoorAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* <li>SummonAI</li> * <li>SummonAI</li>
* </ul> * </ul>
*/ */
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @param offset The Interact area radius * @param offset The Interact area radius
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost or dead (false if fakedeath) * @return True if the target is lost or dead (false if fakedeath)
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost * @return True if the target is lost
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
* This class manages AI of Playable.<br> * This class manages AI of Playable.<br>
* PlayableAI : * PlayableAI :
* <li>SummonAI</li> * <li>SummonAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* @author JIV * @author JIV
*/ */
public abstract class PlayableAI extends CreatureAI public abstract class PlayableAI extends CreatureAI
@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
* <li>DoorInstance</li> * <li>DoorInstance</li>
* <li>Playable</li> * <li>Playable</li>
* <li>Npc</li> * <li>Npc</li>
* <li>L2StaticObjectInstance</li> * <li>StaticObjectInstance</li>
* <li>L2Trap</li> * <li>Trap</li>
* <li>L2Vehicle</li> * <li>Vehicle</li>
* </ul> * </ul>
* <br> * <br>
* <b>Concept of CreatureTemplate:</b><br> * <b>Concept of CreatureTemplate:</b><br>
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
/** /**
* This class manages all Monsters. MonsterInstance: * This class manages all Monsters. MonsterInstance:
* <ul> * <ul>
* <li>L2MinionInstance</li> * <li>MinionInstance</li>
* <li>RaidBossInstance</li> * <li>RaidBossInstance</li>
* <li>GrandBossInstance</li> * <li>GrandBossInstance</li>
* </ul> * </ul>
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
* <ul> * <ul>
* <li>AttackableAI</li> * <li>AttackableAI</li>
* <li>DoorAI</li> * <li>DoorAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* <li>SummonAI</li> * <li>SummonAI</li>
* </ul> * </ul>
*/ */
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @param offset The Interact area radius * @param offset The Interact area radius
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost or dead (false if fakedeath) * @return True if the target is lost or dead (false if fakedeath)
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost * @return True if the target is lost
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
* This class manages AI of Playable.<br> * This class manages AI of Playable.<br>
* PlayableAI : * PlayableAI :
* <li>SummonAI</li> * <li>SummonAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* @author JIV * @author JIV
*/ */
public abstract class PlayableAI extends CreatureAI public abstract class PlayableAI extends CreatureAI
@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
* <li>DoorInstance</li> * <li>DoorInstance</li>
* <li>Playable</li> * <li>Playable</li>
* <li>Npc</li> * <li>Npc</li>
* <li>L2StaticObjectInstance</li> * <li>StaticObjectInstance</li>
* <li>L2Trap</li> * <li>Trap</li>
* <li>L2Vehicle</li> * <li>Vehicle</li>
* </ul> * </ul>
* <br> * <br>
* <b>Concept of CreatureTemplate:</b><br> * <b>Concept of CreatureTemplate:</b><br>
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
/** /**
* This class manages all Monsters. MonsterInstance: * This class manages all Monsters. MonsterInstance:
* <ul> * <ul>
* <li>L2MinionInstance</li> * <li>MinionInstance</li>
* <li>RaidBossInstance</li> * <li>RaidBossInstance</li>
* <li>GrandBossInstance</li> * <li>GrandBossInstance</li>
* </ul> * </ul>
@@ -50,7 +50,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
* <BR> * <BR>
* <li>AttackableAI</li> * <li>AttackableAI</li>
* <li>DoorAI</li> * <li>DoorAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* <li>SummonAI</li><BR> * <li>SummonAI</li><BR>
* <BR> * <BR>
*/ */
@@ -985,7 +985,7 @@ public class CreatureAI extends AbstractAI
* <BR> * <BR>
* <B><U> Example of use </U> :</B><BR> * <B><U> Example of use </U> :</B><BR>
* <BR> * <BR>
* <li>L2PLayerAI, SummonAI</li><BR> * <li>PLayerAI, SummonAI</li><BR>
* <BR> * <BR>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @param offset The Interact area radius * @param offset The Interact area radius
@@ -1109,7 +1109,7 @@ public class CreatureAI extends AbstractAI
* <BR> * <BR>
* <B><U> Example of use </U> :</B><BR> * <B><U> Example of use </U> :</B><BR>
* <BR> * <BR>
* <li>L2PLayerAI, SummonAI</li><BR> * <li>PLayerAI, SummonAI</li><BR>
* <BR> * <BR>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost or dead (false if fakedeath) * @return True if the target is lost or dead (false if fakedeath)
@@ -1144,7 +1144,7 @@ public class CreatureAI extends AbstractAI
* <BR> * <BR>
* <B><U> Example of use </U> :</B><BR> * <B><U> Example of use </U> :</B><BR>
* <BR> * <BR>
* <li>L2PLayerAI, SummonAI</li><BR> * <li>PLayerAI, SummonAI</li><BR>
* <BR> * <BR>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost * @return True if the target is lost
@@ -38,7 +38,7 @@ import org.l2jmobius.gameserver.network.serverpackets.GetItem;
* <BR> * <BR>
* <li>Creature</li> * <li>Creature</li>
* <li>ItemInstance</li> * <li>ItemInstance</li>
* <li>L2Potion</li> * <li>Potion</li>
*/ */
public abstract class WorldObject public abstract class WorldObject
{ {
@@ -72,10 +72,10 @@ import org.l2jmobius.gameserver.util.Util;
* <BR> * <BR>
* Attackable :<BR> * Attackable :<BR>
* <BR> * <BR>
* <li>L2ArtefactInstance</li> * <li>ArtefactInstance</li>
* <li>FriendlyMobInstance</li> * <li>FriendlyMobInstance</li>
* <li>MonsterInstance</li> * <li>MonsterInstance</li>
* <li>L2SiegeGuardInstance</li> * <li>SiegeGuardInstance</li>
* @version $Revision: 1.24.2.3.2.16 $ $Date: 2009/04/13 02:11:03 $ * @version $Revision: 1.24.2.3.2.16 $ $Date: 2009/04/13 02:11:03 $
* @author scoria dev * @author scoria dev
*/ */
@@ -4179,7 +4179,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
* <BR> * <BR>
* <B><U> Overridden in</U> :</B><BR> * <B><U> Overridden in</U> :</B><BR>
* <BR> * <BR>
* <li>L2NPCInstance</li> * <li>NPCInstance</li>
* <li>PlayerInstance</li> * <li>PlayerInstance</li>
* <li>Summon</li> * <li>Summon</li>
* <li>DoorInstance</li><BR> * <li>DoorInstance</li><BR>
@@ -34,7 +34,7 @@ import org.l2jmobius.gameserver.util.MinionList;
/** /**
* This class manages all Monsters. MonsterInstance :<BR> * This class manages all Monsters. MonsterInstance :<BR>
* <BR> * <BR>
* <li>L2MinionInstance</li> * <li>MinionInstance</li>
* <li>RaidBossInstance</li> * <li>RaidBossInstance</li>
* <li>GrandBossInstance</li> * <li>GrandBossInstance</li>
* @version $Revision: 1.20.4.6 $ $Date: 2005/04/06 16:13:39 $ * @version $Revision: 1.20.4.6 $ $Date: 2005/04/06 16:13:39 $
@@ -100,7 +100,7 @@ import org.l2jmobius.gameserver.taskmanager.DecayTaskManager;
* Creature :<BR> * Creature :<BR>
* <BR> * <BR>
* <li>Attackable</li> * <li>Attackable</li>
* <li>L2BoxInstance</li> * <li>BoxInstance</li>
* <li>FolkInstance</li> * <li>FolkInstance</li>
* @version $Revision: 1.32.2.7.2.24 $ $Date: 2009/04/13 09:17:09 $ * @version $Revision: 1.32.2.7.2.24 $ $Date: 2009/04/13 09:17:09 $
* @author programmos, scoria dev * @author programmos, scoria dev
@@ -646,7 +646,7 @@ public class NpcInstance extends Creature
* <BR> * <BR>
* <B><U> Overriden in </U> :</B><BR> * <B><U> Overriden in </U> :</B><BR>
* <BR> * <BR>
* <li>L2ArtefactInstance : Manage only fisrt click to select Artefact</li><BR> * <li>ArtefactInstance : Manage only fisrt click to select Artefact</li><BR>
* <BR> * <BR>
* <li>GuardInstance :</li><BR> * <li>GuardInstance :</li><BR>
* <BR> * <BR>
@@ -65,7 +65,7 @@ import org.l2jmobius.gameserver.util.Util;
* <ul> * <ul>
* <li>AttackableAI</li> * <li>AttackableAI</li>
* <li>DoorAI</li> * <li>DoorAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* <li>SummonAI</li> * <li>SummonAI</li>
* </ul> * </ul>
*/ */
@@ -972,7 +972,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @param offset The Interact area radius * @param offset The Interact area radius
@@ -1079,7 +1079,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost or dead (false if fakedeath) * @return True if the target is lost or dead (false if fakedeath)
@@ -1112,7 +1112,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost * @return True if the target is lost
@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
* This class manages AI of Playable.<br> * This class manages AI of Playable.<br>
* PlayableAI : * PlayableAI :
* <li>SummonAI</li> * <li>SummonAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* @author JIV * @author JIV
*/ */
public abstract class PlayableAI extends CreatureAI public abstract class PlayableAI extends CreatureAI
@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
* <li>DoorInstance</li> * <li>DoorInstance</li>
* <li>Playable</li> * <li>Playable</li>
* <li>Npc</li> * <li>Npc</li>
* <li>L2StaticObjectInstance</li> * <li>StaticObjectInstance</li>
* <li>L2Trap</li> * <li>Trap</li>
* <li>L2Vehicle</li> * <li>Vehicle</li>
* </ul> * </ul>
* <br> * <br>
* <b>Concept of CreatureTemplate:</b><br> * <b>Concept of CreatureTemplate:</b><br>
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
/** /**
* This class manages all Monsters. MonsterInstance: * This class manages all Monsters. MonsterInstance:
* <ul> * <ul>
* <li>L2MinionInstance</li> * <li>MinionInstance</li>
* <li>RaidBossInstance</li> * <li>RaidBossInstance</li>
* <li>GrandBossInstance</li> * <li>GrandBossInstance</li>
* </ul> * </ul>
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
* <ul> * <ul>
* <li>AttackableAI</li> * <li>AttackableAI</li>
* <li>DoorAI</li> * <li>DoorAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* <li>SummonAI</li> * <li>SummonAI</li>
* </ul> * </ul>
*/ */
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @param offset The Interact area radius * @param offset The Interact area radius
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost or dead (false if fakedeath) * @return True if the target is lost or dead (false if fakedeath)
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost * @return True if the target is lost
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
* This class manages AI of Playable.<br> * This class manages AI of Playable.<br>
* PlayableAI : * PlayableAI :
* <li>SummonAI</li> * <li>SummonAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* @author JIV * @author JIV
*/ */
public abstract class PlayableAI extends CreatureAI public abstract class PlayableAI extends CreatureAI
@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
* <li>DoorInstance</li> * <li>DoorInstance</li>
* <li>Playable</li> * <li>Playable</li>
* <li>Npc</li> * <li>Npc</li>
* <li>L2StaticObjectInstance</li> * <li>StaticObjectInstance</li>
* <li>L2Trap</li> * <li>Trap</li>
* <li>L2Vehicle</li> * <li>Vehicle</li>
* </ul> * </ul>
* <br> * <br>
* <b>Concept of CreatureTemplate:</b><br> * <b>Concept of CreatureTemplate:</b><br>
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
/** /**
* This class manages all Monsters. MonsterInstance: * This class manages all Monsters. MonsterInstance:
* <ul> * <ul>
* <li>L2MinionInstance</li> * <li>MinionInstance</li>
* <li>RaidBossInstance</li> * <li>RaidBossInstance</li>
* <li>GrandBossInstance</li> * <li>GrandBossInstance</li>
* </ul> * </ul>
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
* <ul> * <ul>
* <li>AttackableAI</li> * <li>AttackableAI</li>
* <li>DoorAI</li> * <li>DoorAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* <li>SummonAI</li> * <li>SummonAI</li>
* </ul> * </ul>
*/ */
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @param offset The Interact area radius * @param offset The Interact area radius
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost or dead (false if fakedeath) * @return True if the target is lost or dead (false if fakedeath)
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost * @return True if the target is lost
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
* This class manages AI of Playable.<br> * This class manages AI of Playable.<br>
* PlayableAI : * PlayableAI :
* <li>SummonAI</li> * <li>SummonAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* @author JIV * @author JIV
*/ */
public abstract class PlayableAI extends CreatureAI public abstract class PlayableAI extends CreatureAI
@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
* <li>DoorInstance</li> * <li>DoorInstance</li>
* <li>Playable</li> * <li>Playable</li>
* <li>Npc</li> * <li>Npc</li>
* <li>L2StaticObjectInstance</li> * <li>StaticObjectInstance</li>
* <li>L2Trap</li> * <li>Trap</li>
* <li>L2Vehicle</li> * <li>Vehicle</li>
* </ul> * </ul>
* <br> * <br>
* <b>Concept of CreatureTemplate:</b><br> * <b>Concept of CreatureTemplate:</b><br>
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
/** /**
* This class manages all Monsters. MonsterInstance: * This class manages all Monsters. MonsterInstance:
* <ul> * <ul>
* <li>L2MinionInstance</li> * <li>MinionInstance</li>
* <li>RaidBossInstance</li> * <li>RaidBossInstance</li>
* <li>GrandBossInstance</li> * <li>GrandBossInstance</li>
* </ul> * </ul>
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
* <ul> * <ul>
* <li>AttackableAI</li> * <li>AttackableAI</li>
* <li>DoorAI</li> * <li>DoorAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* <li>SummonAI</li> * <li>SummonAI</li>
* </ul> * </ul>
*/ */
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @param offset The Interact area radius * @param offset The Interact area radius
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost or dead (false if fakedeath) * @return True if the target is lost or dead (false if fakedeath)
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost * @return True if the target is lost
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
* This class manages AI of Playable.<br> * This class manages AI of Playable.<br>
* PlayableAI : * PlayableAI :
* <li>SummonAI</li> * <li>SummonAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* @author JIV * @author JIV
*/ */
public abstract class PlayableAI extends CreatureAI public abstract class PlayableAI extends CreatureAI
@@ -163,9 +163,9 @@ import org.l2jmobius.gameserver.util.Util;
* <li>DoorInstance</li> * <li>DoorInstance</li>
* <li>Playable</li> * <li>Playable</li>
* <li>Npc</li> * <li>Npc</li>
* <li>L2StaticObjectInstance</li> * <li>StaticObjectInstance</li>
* <li>L2Trap</li> * <li>Trap</li>
* <li>L2Vehicle</li> * <li>Vehicle</li>
* </ul> * </ul>
* <br> * <br>
* <b>Concept of CreatureTemplate:</b><br> * <b>Concept of CreatureTemplate:</b><br>
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
/** /**
* This class manages all Monsters. MonsterInstance: * This class manages all Monsters. MonsterInstance:
* <ul> * <ul>
* <li>L2MinionInstance</li> * <li>MinionInstance</li>
* <li>RaidBossInstance</li> * <li>RaidBossInstance</li>
* <li>GrandBossInstance</li> * <li>GrandBossInstance</li>
* </ul> * </ul>
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
* <ul> * <ul>
* <li>AttackableAI</li> * <li>AttackableAI</li>
* <li>DoorAI</li> * <li>DoorAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* <li>SummonAI</li> * <li>SummonAI</li>
* </ul> * </ul>
*/ */
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @param offset The Interact area radius * @param offset The Interact area radius
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost or dead (false if fakedeath) * @return True if the target is lost or dead (false if fakedeath)
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost * @return True if the target is lost
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
* This class manages AI of Playable.<br> * This class manages AI of Playable.<br>
* PlayableAI : * PlayableAI :
* <li>SummonAI</li> * <li>SummonAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* @author JIV * @author JIV
*/ */
public abstract class PlayableAI extends CreatureAI public abstract class PlayableAI extends CreatureAI
@@ -164,9 +164,9 @@ import org.l2jmobius.gameserver.util.Util;
* <li>DoorInstance</li> * <li>DoorInstance</li>
* <li>Playable</li> * <li>Playable</li>
* <li>Npc</li> * <li>Npc</li>
* <li>L2StaticObjectInstance</li> * <li>StaticObjectInstance</li>
* <li>L2Trap</li> * <li>Trap</li>
* <li>L2Vehicle</li> * <li>Vehicle</li>
* </ul> * </ul>
* <br> * <br>
* <b>Concept of CreatureTemplate:</b><br> * <b>Concept of CreatureTemplate:</b><br>
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
/** /**
* This class manages all Monsters. MonsterInstance: * This class manages all Monsters. MonsterInstance:
* <ul> * <ul>
* <li>L2MinionInstance</li> * <li>MinionInstance</li>
* <li>RaidBossInstance</li> * <li>RaidBossInstance</li>
* <li>GrandBossInstance</li> * <li>GrandBossInstance</li>
* </ul> * </ul>
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
* <ul> * <ul>
* <li>AttackableAI</li> * <li>AttackableAI</li>
* <li>DoorAI</li> * <li>DoorAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* <li>SummonAI</li> * <li>SummonAI</li>
* </ul> * </ul>
*/ */
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @param offset The Interact area radius * @param offset The Interact area radius
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost or dead (false if fakedeath) * @return True if the target is lost or dead (false if fakedeath)
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost * @return True if the target is lost
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
* This class manages AI of Playable.<br> * This class manages AI of Playable.<br>
* PlayableAI : * PlayableAI :
* <li>SummonAI</li> * <li>SummonAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* @author JIV * @author JIV
*/ */
public abstract class PlayableAI extends CreatureAI public abstract class PlayableAI extends CreatureAI
@@ -164,9 +164,9 @@ import org.l2jmobius.gameserver.util.Util;
* <li>DoorInstance</li> * <li>DoorInstance</li>
* <li>Playable</li> * <li>Playable</li>
* <li>Npc</li> * <li>Npc</li>
* <li>L2StaticObjectInstance</li> * <li>StaticObjectInstance</li>
* <li>L2Trap</li> * <li>Trap</li>
* <li>L2Vehicle</li> * <li>Vehicle</li>
* </ul> * </ul>
* <br> * <br>
* <b>Concept of CreatureTemplate:</b><br> * <b>Concept of CreatureTemplate:</b><br>
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
/** /**
* This class manages all Monsters. MonsterInstance: * This class manages all Monsters. MonsterInstance:
* <ul> * <ul>
* <li>L2MinionInstance</li> * <li>MinionInstance</li>
* <li>RaidBossInstance</li> * <li>RaidBossInstance</li>
* <li>GrandBossInstance</li> * <li>GrandBossInstance</li>
* </ul> * </ul>
@@ -60,7 +60,7 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
* <ul> * <ul>
* <li>AttackableAI</li> * <li>AttackableAI</li>
* <li>DoorAI</li> * <li>DoorAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* <li>SummonAI</li> * <li>SummonAI</li>
* </ul> * </ul>
*/ */
@@ -923,7 +923,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @param offset The Interact area radius * @param offset The Interact area radius
@@ -1030,7 +1030,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost or dead (false if fakedeath) * @return True if the target is lost or dead (false if fakedeath)
@@ -1063,7 +1063,7 @@ public class CreatureAI extends AbstractAI
* </ul> * </ul>
* <B><U> Example of use </U> :</B> * <B><U> Example of use </U> :</B>
* <ul> * <ul>
* <li>L2PLayerAI, SummonAI</li> * <li>PLayerAI, SummonAI</li>
* </ul> * </ul>
* @param target The targeted WorldObject * @param target The targeted WorldObject
* @return True if the target is lost * @return True if the target is lost
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
* This class manages AI of Playable.<br> * This class manages AI of Playable.<br>
* PlayableAI : * PlayableAI :
* <li>SummonAI</li> * <li>SummonAI</li>
* <li>L2PlayerAI</li> * <li>PlayerAI</li>
* @author JIV * @author JIV
*/ */
public abstract class PlayableAI extends CreatureAI public abstract class PlayableAI extends CreatureAI
@@ -164,9 +164,9 @@ import org.l2jmobius.gameserver.util.Util;
* <li>DoorInstance</li> * <li>DoorInstance</li>
* <li>Playable</li> * <li>Playable</li>
* <li>Npc</li> * <li>Npc</li>
* <li>L2StaticObjectInstance</li> * <li>StaticObjectInstance</li>
* <li>L2Trap</li> * <li>Trap</li>
* <li>L2Vehicle</li> * <li>Vehicle</li>
* </ul> * </ul>
* <br> * <br>
* <b>Concept of CreatureTemplate:</b><br> * <b>Concept of CreatureTemplate:</b><br>
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.util.MinionList;
/** /**
* This class manages all Monsters. MonsterInstance: * This class manages all Monsters. MonsterInstance:
* <ul> * <ul>
* <li>L2MinionInstance</li> * <li>MinionInstance</li>
* <li>RaidBossInstance</li> * <li>RaidBossInstance</li>
* <li>GrandBossInstance</li> * <li>GrandBossInstance</li>
* </ul> * </ul>