Adjustments for skill Fast Run (4) and Boost Mana (1013).

Contributed by MadSounds.
This commit is contained in:
MobiusDevelopment 2020-11-28 07:55:40 +00:00
parent 6d61464881
commit 7514e8c8fb
2 changed files with 97 additions and 57 deletions

View File

@ -494,7 +494,7 @@
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<effectPoint>
<value level="1">204</value>
@ -518,8 +518,8 @@
<effects>
<effect name="Speed">
<amount>
<value level="1">40</value>
<value level="2">66</value>
<value level="1">10</value>
<value level="2">30</value>
</amount>
<mode>DIFF</mode>
</effect>

View File

@ -755,9 +755,7 @@
</effects>
</skill>
<skill id="1013" toLevel="39" name="Boost Mana">
<!-- Recovers up to $s1 MP, depending on the target's level. Cannot be used on classes that have Recharge skill. -->
<icon>icon.skill1013</icon>
<castRange>400</castRange>
<effectPoint>
<value level="1">134</value>
<value level="2">142</value>
@ -800,7 +798,7 @@
<value level="39">341</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>6000</hitTime>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">28</value>
@ -925,60 +923,102 @@
<value level="38">30</value>
<value level="39">30</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAX_MP_UP</abnormalType>
<castRange>400</castRange>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkillAcquire">
<skillId>1013</skillId> <!-- Recharge -->
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="ManaHealByLevel">
<power>
<value level="1">49</value>
<value level="2">52</value>
<value level="3">57</value>
<value level="4">60</value>
<value level="5">66</value>
<value level="6">70</value>
<value level="7">73</value>
<value level="8">77</value>
<value level="9">81</value>
<value level="10">86</value>
<value level="11">90</value>
<value level="12">94</value>
<value level="13">98</value>
<value level="14">102</value>
<value level="15">104</value>
<value level="16">106</value>
<value level="17">108</value>
<value level="18">110</value>
<value level="19">113</value>
<value level="20">115</value>
<value level="21">116</value>
<value level="22">118</value>
<value level="23">120</value>
<value level="24">122</value>
<value level="25">124</value>
<value level="26">126</value>
<value level="27">128</value>
<value level="28">129</value>
<value level="29">131</value>
<value level="30">133</value>
<value level="31">134</value>
<value level="32">136</value>
<value level="33">137</value>
<value level="34">139</value>
<value level="35">141</value>
<value level="36">142</value>
<value level="37">143</value>
<value level="38">144</value>
<value level="39">145</value>
</power>
<effect name="MaxMp">
<amount>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">10</value>
<value level="14">10</value>
<value level="15">10</value>
<value level="16">10</value>
<value level="17">10</value>
<value level="18">15</value>
<value level="19">15</value>
<value level="20">15</value>
<value level="21">15</value>
<value level="22">15</value>
<value level="23">15</value>
<value level="24">15</value>
<value level="25">15</value>
<value level="26">15</value>
<value level="27">15</value>
<value level="28">15</value>
<value level="29">15</value>
<value level="30">15</value>
<value level="31">15</value>
<value level="32">15</value>
<value level="33">20</value>
<value level="34">20</value>
<value level="35">20</value>
<value level="36">20</value>
<value level="37">20</value>
<value level="38">20</value>
<value level="39">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">1.5</value>
<value level="2">1.58</value>
<value level="3">1.64</value>
<value level="4">1.72</value>
<value level="5">1.8</value>
<value level="6">1.9</value>
<value level="7">2</value>
<value level="8">2.1</value>
<value level="9">2.2</value>
<value level="10">2.2</value>
<value level="11">2.3</value>
<value level="12">2.4</value>
<value level="13">2.5</value>
<value level="14">2.6</value>
<value level="15">2.7</value>
<value level="16">2.8</value>
<value level="17">2.9</value>
<value level="18">3</value>
<value level="19">3.1</value>
<value level="20">3.2</value>
<value level="21">3.3</value>
<value level="22">3.4</value>
<value level="23">3.5</value>
<value level="24">3.6</value>
<value level="25">3.7</value>
<value level="26">3.8</value>
<value level="27">3.9</value>
<value level="28">4</value>
<value level="29">4.1</value>
<value level="30">4.2</value>
<value level="31">4.3</value>
<value level="32">4.4</value>
<value level="33">4.8</value>
<value level="34">5</value>
<value level="35">5.2</value>
<value level="36">5.4</value>
<value level="37">5.6</value>
<value level="38">5.8</value>
<value level="39">6</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>