Implemented Auto Shots with Config.
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@@ -42,21 +42,20 @@ public class BlessedSpiritShot implements IItemHandler
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return false;
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}
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final L2PcInstance activeChar = (L2PcInstance) playable;
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final L2PcInstance activeChar = playable.getActingPlayer();
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final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
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final L2Weapon weaponItem = activeChar.getActiveWeaponItem();
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final List<ItemSkillHolder> skills = item.getItem().getSkills(ItemSkillType.NORMAL);
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final int itemId = item.getId();
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if (skills == null)
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{
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_log.warning(getClass().getSimpleName() + ": is missing skills!");
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return false;
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}
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final int itemId = item.getId();
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// Check if Blessed SpiritShot can be used
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if ((weaponInst == null) || (weaponItem == null) || (weaponItem.getSpiritShotCount() == 0))
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if ((weaponInst == null) || (weaponItem.getSpiritShotCount() == 0))
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{
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if (!activeChar.getAutoSoulShot().contains(itemId))
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{
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@@ -94,10 +93,14 @@ public class BlessedSpiritShot implements IItemHandler
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return false;
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}
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// Send message to client
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activeChar.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_HAS_BEEN_ENABLED);
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activeChar.setChargedShot(ShotType.BLESSED_SPIRITSHOTS, true);
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// Charge Spirit shot
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activeChar.setChargedShot(ShotType.SPIRITSHOTS, true);
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// Send message to client
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if (!activeChar.getAutoSoulShot().contains(item.getId()))
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{
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activeChar.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_HAS_BEEN_ENABLED);
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}
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skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, holder.getSkillId(), holder.getSkillLvl(), 0, 0), 600));
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return true;
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}
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