-Updated some skills in 10500-10700 range.

-Added stat maxPhysCritRate (for othell passive atm, increase crit rate limit).
-Yul stances don't stack anymore.

Contributed by NviX.
This commit is contained in:
MobiusDev
2015-07-17 12:54:32 +00:00
parent d0536fddf7
commit 72867c7917
7 changed files with 772 additions and 367 deletions

View File

@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- Level 1 : For 10 sec., has a 90% of evading melee and ranged P. Skill attacks. Requires a dagger or dual dagger. -->
<skill id="10606" levels="1" name="Shadow Dodge">
<set name="icon" val="icon.skill11862" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="AVOID_SKILL" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="38" />
@@ -10,87 +12,189 @@
<set name="coolTime" val="500" />
<set name="reuseDelay" val="120000" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<using kind="DAGGER, DUALDAGGER" />
</cond>
<for>
<effect name="Buff">
<add stat="pSkillEvas" val="90" />
</effect>
</for>
</skill>
<skill id="10607" levels="1" name="Maximum Mortality">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 min., Vital Spot Attack Rate + 20%. Requires a dagger or dual dagger. -->
<set name="icon" val="icon.skill10607" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="abnormalTime" val="60" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<cond msgId="113" addName="1">
<using kind="DAGGER, DUALDAGGER" />
</cond>
<for>
<effect name="Buff">
<mul stat="blowRate" val="1.2" />
</effect>
</for>
</skill>
<!-- Level 1 : Physical skill Cooldown - 5%. Spd. + 5. -->
<!-- Level 2 : Physical skill Cooldown - 6%. Spd. + 6. -->
<!-- Level 3 : Physical skill Cooldown - 7%. Spd. + 7. -->
<!-- Level 4 : Physical skill Cooldown - 10%. Spd. + 10. -->
<skill id="10608" levels="4" name="Superior Haste">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#reuse"> 0.95 0.94 0.93 0.9 </table>
<table name="#spd"> 5 6 7 10 </table>
<set name="icon" val="icon.skill10608" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pReuse" val="#reuse" />
<add stat="runSpd" val="#spd" />
</effect>
</for>
</skill>
<!-- Level 1 : For 5 min., Critical Damage + 304 and vital spot attack success rate + 15%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
<skill id="10609" levels="1" name="Critical Chances">
<set name="icon" val="icon.skill10878" />
<set name="magicLvl" val="85" />
<set name="abnormalTime" val="300" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="36" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<using kind="DAGGER, DUALDAGGER" />
</cond>
<for>
<effect name="Buff">
<add stat="cAtk" val="304" />
<mul stat="blowRate" val="1.15" />
<mul stat="cAtk" val="0.7">
<player front="true" />
</mul>
<mul stat="rCrit" val="1.3">
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="cAtk" val="1.3">
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="rCrit" val="1.5">
<player behind="true" />
</mul>
<mul stat="cAtk" val="1.5">
<player behind="true" />
</mul>
</effect>
</for>
</skill>
<!-- Level 1 : Max P. Critical increases. Applies when a dagger or dual dagger is equipped. -->
<skill id="10610" levels="1" name="Critical Expansions">
<set name="icon" val="icon.skill0819" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxPhysCritRate" val="50" />
</effect>
</for>
</skill>
<!-- Level 1 : For 10 sec, has a 90% chance of reflecting physical skill damage to the attacker. Requires a dagger or dual dagger. -->
<skill id="10653" levels="1" name="Melee Reflect">
<set name="icon" val="icon.skill11863" />
<set name="magicLvl" val="85" />
<set name="abnormalTime" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="120000" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<using kind="DAGGER, DUALDAGGER" />
</cond>
<for>
<effect name="Buff">
<add stat="vengeancePdam" val="90" />
</effect>
</for>
</skill>
<skill id="10654" levels="1" name="Maximum Mortality">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 min., Vital Spot Attack Rate + 20%. Requires a dagger or dual dagger. -->
<set name="icon" val="icon.skill10607" />
<set name="abnormalTime" val="60" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<cond msgId="113" addName="1">
<using kind="DAGGER, DUALDAGGER" />
</cond>
<for>
<effect name="Buff">
<mul stat="blowRate" val="1.2" />
</effect>
</for>
</skill>
<!-- Level 1 : Critical Damage + 5%, Speed + 2. -->
<!-- Level 2 : Critical Damage + 6%, Speed + 3. -->
<!-- Level 3 : Critical Damage + 7%, Speed + 4. -->
<!-- Level 4 : Critical Damage + 10%, Speed + 5. -->
<skill id="10655" levels="4" name="Superior Critical Damage">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#cAtk"> 1.05 1.06 1.07 1.1 </table>
<table name="#spd"> 2 3 4 5 </table>
<set name="icon" val="icon.skill10655" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="cAtk" val="#cAtk" />
<add stat="runSpd" val="#spd" />
</effect>
</for>
</skill>
<!-- Level 1 : For 5 min., Critical Damage + 608 and vital spot attack success rate + 5%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
<skill id="10656" levels="1" name="Critical Prowess">
<set name="icon" val="icon.skill10656" />
<set name="magicLvl" val="85" />
<set name="abnormalTime" val="300" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="36" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<using kind="DAGGER, DUALDAGGER" />
</cond>
<for>
<effect name="Buff">
<add stat="cAtk" val="304" />
<mul stat="blowRate" val="1.05" />
<mul stat="cAtk" val="0.7">
<player front="true" />
</mul>
<mul stat="rCrit" val="1.3">
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="cAtk" val="1.3">
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="rCrit" val="1.5">
<player behind="true" />
</mul>
<mul stat="cAtk" val="1.5">
<player behind="true" />
</mul>
</effect>
</for>
</skill>
</list>