-Updated some skills in 10500-10700 range.
-Added stat maxPhysCritRate (for othell passive atm, increase crit rate limit). -Yul stances don't stack anymore. Contributed by NviX.
This commit is contained in:
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578
trunk/dist/game/data/stats/skills/10500-10599.xml
vendored
578
trunk/dist/game/data/stats/skills/10500-10599.xml
vendored
@ -1373,24 +1373,28 @@
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</enchant5for>
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</skill>
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<skill id="10532" levels="4" name="Clone Attack">
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<!-- NOT DONE -->
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<table name="#mpConsume">38 41 45 47</table>
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<table name="#magicLvl">90 95 97 99</table>
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<table name="#npcId">13302 13303 13304 13305</table>
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<set name="mpConsume" val="#mpConsume" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="npcId" val="#npcId" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="hitTime" val="3000" />
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<set name="coolTime" val="500" />
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<set name="castRange" val="400" />
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<set name="reuseDelay" val="300000" />
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<table name="#mpConsume">38 41 45 47</table>
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<set name="mpConsume" val="#mpConsume" />
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<table name="#magicLvl">90 95 97 99</table>
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<table name="#npcId">13302 13303 13304 13305</table>
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<set name="magicLvl" val="#magicLvl" />
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<set name="npcId" val="#npcId" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="skillType" val="INCARNATION" />
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<set name="incarnationsCount" val="3" />
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<set name="summonTotalLifeTime" val="20000" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="113" addName="1">
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<using kind="DAGGER,DUALDAGGER" />
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</cond>
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<for>
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<effect name="SummonNpc">
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<param npcId="#npcId" npcCount="3" />
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</effect>
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</for>
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</skill>
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<skill id="10534" levels="1" name="Toad Poison">
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<set name="operateType" val="ACTIVE_INSTANT" />
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@ -1401,35 +1405,80 @@
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<set name="targetType" val="SELF" />
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<set name="skillType" val="NOTDONE" />
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</skill>
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<skill id="10535" levels="4" name="Scorpion Poison">
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<skill id="10535" levels="4" name="Scorpion Poison" enchantGroup1="10" enchantGroup2="10">
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<!-- Need verify and correct enchant parameters -->
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<table name="#magicLvl">85 90 95 99</table>
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<table name="#TriggeredLevel">1 2 3 4</table>
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<table name="#ench1activationChance">45 46 47 48 49 50 51 52 53 54</table>
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<table name="#triggerLvl1"> 1 1 2 2 </table>
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<table name="#triggerLvl2"> 1 2 3 4 </table>
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<table name="#enchChance"> 16 17 18 19 20 21 22 23 24 25 </table>
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<set name="targetType" val="SELF" />
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<set name="skillType" val="BUFF" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="PASSIVE" />
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<set name="chanceType" val="ON_HIT" />
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<set name="activationChance" val="25" />
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<set name="triggeredId" val="10538" />
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<set name="triggeredLevel" val="#TriggeredLevel" />
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<enchant1 name="activationChance" val="#ench1activationChance" />
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<enchant2 name="activationChance" val="#ench1activationChance" />
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<for>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
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<param chance="15" />
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<param skillId="10537" skillLevel="#triggerLvl1" />
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<param targetType="ONE" />
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<param allowWeapons="ALL" />
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</effect>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
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<param chance="15" />
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<param skillId="10538" skillLevel="#triggerLvl2" />
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<param targetType="ONE" />
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<param allowWeapons="ALL" />
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</effect>
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</for>
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<enchant1for>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
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<param chance="#enchChance" />
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<param skillId="10537" skillLevel="2" />
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<param targetType="ONE" />
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<param allowWeapons="ALL" />
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</effect>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
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<param chance="15" />
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<param skillId="10538" skillLevel="4" />
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<param targetType="ONE" />
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<param allowWeapons="ALL" />
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</effect>
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</enchant1for>
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<enchant2for>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
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<param chance="15" />
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<param skillId="10537" skillLevel="2" />
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<param targetType="ONE" />
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<param allowWeapons="ALL" />
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</effect>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
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<param chance="#enchChance" />
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<param skillId="10538" skillLevel="4" />
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<param targetType="ONE" />
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<param allowWeapons="ALL" />
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</effect>
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</enchant2for>
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</skill>
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<skill id="10537" levels="2" name="Block Magic">
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<table name="#power">40 50</table>
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<table name="#magicLvl">85 90 95 99</table>
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<table name="#magicLvl"> 90 99 </table>
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<table name="#abnormalLvls"> 1 2 </table>
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="abnormalTime" val="5" />
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<set name="abnormalType" val="SILENCE" />
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<set name="abnormalVisualEffect" val="SILENCE" />
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<set name="activateRate" val="80" />
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<set name="basicProperty" val="MEN" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="100" />
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<set name="castRange" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="mpConsume" val="1" />
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<set name="abnormalTime" val="5" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="targetType" val="SELF" />
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<set name="skillType" val="MUTE" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="power" val="#power" />
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<set name="targetType" val="ONE" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="effectRange" val="600" />
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<set name="isTriggeredSkill" val="true" />
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<set name="isDebuff" val="true" />
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@ -1437,189 +1486,248 @@
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<set name="trait" val="DERANGEMENT" />
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<for>
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<effect name="Mute" />
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<effect name="Debuff">
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<mul stat="runSpd" val="0.7" />
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</effect>
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</for>
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</skill>
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<skill id="10538" levels="4" name="Weakness Critical">
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<table name="#power">30 35 40 45</table>
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<table name="#TriggeredLevel">1 1 2 2</table>
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<table name="#activationChance">30 30 35 35</table>
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<table name="#defCrit"> 1.35 1.36 1.37 1.38 </table>
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<table name="#defRate"> 1.1 1.11 1.12 1.13 </table>
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<table name="#magicLvl">85 90 95 99</table>
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<set name="abnormalTime" val="5" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="100" />
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<set name="castRange" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="mpConsume" val="1" />
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<table name="#ModifyCritical">1.10 1.11 1.12 1.13</table>
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<table name="#cAtk">0.35 0.36 0.37 0.38</table>
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<set name="isTriggeredSkill" val="true" />
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<set name="isDebuff" val="true" />
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<set name="lvlDepend" val="2" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="power" val="#power" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="ONE" />
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<for>
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<!-- <effect name="TriggerSkillByAttack">
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<param skillId="10537" skillLevel="1" />
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<param chance="#power" />
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<param targetType="ONE" />
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<mul stat="defCritDamage" val="#ModifyCritical" />
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<mul stat="cAtk" val="#cAtk">
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<using kind="DAGGER,DUALDAGGER" />
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</mul>
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<param POISON="20" />
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<param BLEED="20" />
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</effect>-->
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<effect name="Debuff">
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<mul stat="defCritDamage" val="#defCrit" />
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<mul stat="defCritRate" val="#defRate" />
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</effect>
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</for>
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</skill>
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<skill id="10539" levels="8" name="Throw Dagger">
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<set name="hitTime" val="1730" />
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<set name="coolTime" val="100" />
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<set name="castRange" val="800" />
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<set name="reuseDelay" val="45000" />
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<skill id="10539" levels="8" name="Throw Dagger" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
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<table name="#mpConsume">71 72 74 77 79 82 84 87</table>
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<set name="mpConsume" val="#mpConsume" />
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<table name="#ench1MpConsume">83 80 76 73 69 66 62 59 55 52</table>
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<table name="#ench3effectPower">82 83 84 85 86 87 88 89 90 95</table>
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<table name="#ench2rate"> 81 82 83 84 85 86 87 88 89 90 </table>
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<table name="#enchPower">13541 13847 14152 14458 14764 15070 15375 15681 15987 16293</table>
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<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
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<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
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<table name="#power">7396 7647 8149 8652 9154 9657 10159 10662</table>
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<set name="effectPoint" val="-1" />
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<set name="effectRange" val="900" />
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<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
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<table name="#ench9Reuse"> 44000 43000 42000 41000 40000 39000 38000 37000 36000 35000 </table> <!-- Need verify -->
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<set name="mpConsume" val="#mpConsume" />
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="abnormalTime" val="30" />
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<set name="abnormalType" val="ATTACK_TIME_UP" />
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<set name="activateRate" val="80" />
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<set name="basicProperty" val="MEN" />
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<set name="effectPoint" val="-100" /> <!-- Need verify -->
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<set name="hitTime" val="1730" />
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<set name="coolTime" val="100" />
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<set name="castRange" val="800" />
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<set name="reuseDelay" val="45000" />
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<set name="effectRange" val="1100" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="nextActionAttack" val="true" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="power" val="#power" />
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<set name="skillType" val="PDAM" />
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<set name="targetType" val="ONE" />
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<set name="weaponsAllowed" val="Dagger, Dual Dagger" />
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<set name="overHit" val="true" />
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<set name="isDebuff" val="true" />
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<set name="abnormalTime" val="10" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant1 name="power" val="#enchPower" />
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<enchant2 name="pvpPower" val="#enchPower" />
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<enchant1 name="magicLvl" val="99" />
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<enchant2 name="power" val="#enchPower" />
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<enchant2 name="activateRate" val="#ench2rate" />
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<enchant2 name="magicLvl" val="99" />
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<enchant3 name="element" val="0" />
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<enchant3 name="elementPower" val="#enchelementPower" />
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<enchant3 name="power" val="#enchPower" />
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<enchant3 name="magicLvl" val="99" />
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<enchant4 name="element" val="1" />
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<enchant4 name="elementPower" val="#enchelementPower" />
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<enchant4 name="power" val="#enchPower" />
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<enchant4 name="magicLvl" val="99" />
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<enchant5 name="element" val="2" />
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<enchant5 name="elementPower" val="#enchelementPower" />
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<enchant5 name="power" val="#enchPower" />
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<enchant5 name="magicLvl" val="99" />
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<enchant6 name="element" val="3" />
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<enchant6 name="elementPower" val="#enchelementPower" />
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<enchant6 name="power" val="#enchPower" />
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<enchant6 name="magicLvl" val="99" />
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<enchant7 name="element" val="4" />
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<enchant7 name="elementPower" val="#enchelementPower" />
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<enchant7 name="power" val="#enchPower" />
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<enchant7 name="magicLvl" val="99" />
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<enchant8 name="element" val="5" />
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<enchant8 name="elementPower" val="#enchelementPower" />
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<enchant8 name="power" val="#enchPower" />
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<enchant8 name="magicLvl" val="99" />
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<enchant9 name="reuseDelay" val="#ench9Reuse" />
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<enchant9 name="power" val="#enchPower" />
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<enchant9 name="magicLvl" val="99" />
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<cond msgId="113" addName="1">
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<using kind="DAGGER,DUALDAGGER" />
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<using kind="DAGGER, DUALDAGGER" />
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</cond>
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<for>
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<effect name="Debuff">
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<mul stat="runSpd" val="0.2" />
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<sub stat="runSpd" val="180" />
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</effect>
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</for>
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</skill>
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<skill id="10540" levels="5" name="Throw Sand">
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<skill id="10540" levels="5" name="Throw Sand" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup9="10">
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<table name="#mpConsume">38 40 42 44 46</table>
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<table name="#ench1MpConsume">44 42 40 38 36 34 33 31 29 27</table>
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<table name="#ench2rate"> 61 62 63 64 65 66 67 68 69 70 </table>
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<table name="#enchVuln"> -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 </table>
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<table name="#accPhysical">12 13 14 15 16</table>
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<table name="#magicLvl">85 88 91 94 97</table>
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<table name="#abnormalLvls"> 3 4 5 6 7 </table>
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<table name="#ench9Reuse"> 59000 58000 57000 56000 55000 54000 53000 52000 51000 50000 </table> <!-- Need verify -->
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<set name="mpConsume" val="#mpConsume" />
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="abnormalTime" val="5" />
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<set name="abnormalType" val="HIT_DOWN" />
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<set name="activateRate" val="60" />
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<set name="basicProperty" val="MEN" />
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<set name="effectPoint" val="-100" /> <!-- Need verify -->
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="300" />
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<set name="castRange" val="800" />
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<set name="reuseDelay" val="60000" />
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<table name="#mpConsume">38 40 42 44 46</table>
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<set name="mpConsume" val="#mpConsume" />
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<table name="#ench1MpConsume">44 42 40 38 36 34 33 31 29 27</table>
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<table name="#ench2effectPower">76 77 78 79 80 81 82 83 84 85</table>
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<table name="#enchtargetTypeElemVuln">1 2 3 4 5 6 7 8 9 10</table>
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<table name="#accPhysical">12 13 14 15 16</table>
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<table name="#magicLvl">85 88 91 94 97</table>
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<table name="#power">50 55 60 65 70 75</table>
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<table name="#abnormalLvl">3 4 5 6 7</table>
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<set name="effectPoint" val="-1" />
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<set name="abnormalTime" val="5" />
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<set name="effectRange" val="1000" />
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<set name="effectRange" val="1100" />
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<set name="lvlDepend" val="2" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="power" val="#power" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="ONE" />
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<set name="isDebuff" val="true" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant2 name="power" val="#ench2effectPower" />
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<enchant2 name="activateRate" val="#ench2rate" />
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<enchant9 name="reuseDelay" val="#ench9Reuse" />
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<cond msgId="113" addName="1">
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<using kind="DAGGER,DUALDAGGER" />
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<using kind="DAGGER, DUALDAGGER" />
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</cond>
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<for>
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<effect name="Debuff">
|
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<param power="#power" />
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<sub stat="accCombat" val="#accPhysical" />
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</effect>
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</for>
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<enchant2for>
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<effect name="Debuff">
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<param power="#power" />
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<sub stat="accCombat" val="16" />
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<effect name="AddHate">
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<param power="1000" />
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</effect>
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</enchant2for>
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</for>
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<enchant3for>
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<effect name="Debuff">
|
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<sub stat="accCombat" val="16" />
|
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<sub stat="earthRes" val="#enchtargetTypeElemVuln" />
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</effect>
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<effect name="DefenceTrait">
|
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<param PARALYZE="#enchVuln" />
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</effect>
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</enchant3for>
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<enchant4for>
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<effect name="Debuff">
|
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<sub stat="accCombat" val="16" />
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<param BLEED="#enchtargetTypeElemVuln" />
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</effect>
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<effect name="DefenceTrait">
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<param BLEED="#enchVuln" />
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</effect>
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</enchant4for>
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<!--<enchant5for>
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<effect name="Debuff" val="0">
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||||
<enchant5for>
|
||||
<effect name="Debuff">
|
||||
<sub stat="accCombat" val="16" />
|
||||
<add stat="poisonVuln" val="#enchtargetTypeElemVuln" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param POISON="#enchVuln" />
|
||||
</effect>
|
||||
</enchant5for>
|
||||
<enchant6for>
|
||||
<effect name="Debuff" val="0">
|
||||
<effect name="Debuff">
|
||||
<sub stat="accCombat" val="16" />
|
||||
<add stat="stunVuln" val="#enchtargetTypeElemVuln" />
|
||||
</effect>
|
||||
</enchant6for>-->
|
||||
<effect name="DefenceTrait">
|
||||
<param SHOCK="#enchVuln" />
|
||||
</effect>
|
||||
</enchant6for>
|
||||
</skill>
|
||||
<skill id="10541" levels="6" name="Throw Poison Needle">
|
||||
<table name="#mpConsume">38 38 40 43 45 47</table>
|
||||
<table name="#magicLvl">85 86 89 92 95 98</table>
|
||||
<table name="#chance">45 50 55 60 65 70</table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="hitTime" val="1500" />
|
||||
<set name="coolTime" val="400" />
|
||||
<set name="castRange" val="800" />
|
||||
<set name="reuseDelay" val="15000" />
|
||||
<table name="#mpConsume">38 38 40 43 45 47</table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<table name="#magicLvl">85 86 89 92 95 98</table>
|
||||
<table name="#power">45 50 55 60 65 70</table>
|
||||
<set name="weaponsAllowed" val="Dagger, Dual Dagger" />
|
||||
<set name="effectRange" val="1000" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<!--<for>
|
||||
<effect effectPower="#power" name="AbortCastAll" noicon="1" val="0" />
|
||||
</for>-->
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="SkillTurning">
|
||||
<param chance="#chance" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10542" levels="1" name="Maximum Critical">
|
||||
<set name="mpConsume" val="38" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="skillType" val="BUFF" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="chanceType" val="ON_CRIT" />
|
||||
<set name="activationChance" val="50" />
|
||||
<set name="triggeredId" val="10557" />
|
||||
<set name="triggeredLevel" val="1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="cAtk" val="609">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</add>
|
||||
<mul stat="blowRate" val="1.1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</mul>
|
||||
<mul stat="rCrit" val="1.3">
|
||||
<and>
|
||||
<player front="false" />
|
||||
<player behind="false" />
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</and>
|
||||
</mul>
|
||||
<mul stat="cAtk" val="1.4">
|
||||
<and>
|
||||
<player front="false" />
|
||||
<player behind="false" />
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</and>
|
||||
</mul>
|
||||
<mul stat="rCrit" val="1.6">
|
||||
<and>
|
||||
<player behind="true" />
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</and>
|
||||
</mul>
|
||||
<mul stat="cAtk" val="1.7">
|
||||
<and>
|
||||
<player behind="true" />
|
||||
</and>
|
||||
</mul>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
|
||||
<param chance="10" />
|
||||
<param skillId="10557" skillLevel="1" />
|
||||
<param targetType="ONE" />
|
||||
<param allowWeapons="ALL" />
|
||||
<param isCritical="true" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10543" levels="1" name="Silent Step">
|
||||
<set name="hitTime" val="800" />
|
||||
@ -1627,7 +1735,6 @@
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="abnormalTime" val="5" />
|
||||
<set name="operateType" val="TOGGLE" />
|
||||
<set name="skillType" val="CONT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="SilentMove">
|
||||
@ -1667,42 +1774,54 @@
|
||||
<effect name="Paralyze" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10546" levels="4" name="Uppercut">
|
||||
<skill id="10546" levels="4" name="Uppercut" enchantGroup1="10" enchantGroup2="10" enchantGroup9="10">
|
||||
<table name="#mpConsume">40 43 45 47</table>
|
||||
<table name="#ench1MpConsume">45 43 41 39 37 35 33 31 30 28</table>
|
||||
<table name="#ench2rate"> 61 62 63 64 65 66 67 68 69 70 </table>
|
||||
<table name="#magicLvl">89 92 95 98</table>
|
||||
<table name="#mpConsume">40 43 45 47</table>
|
||||
<table name="#effectPower">60 65 70 75</table>
|
||||
<table name="#abnormalLvls"> 1 2 3 4 </table>
|
||||
<table name="#ench9Reuse"> 29000 28000 27000 26000 25000 24000 23000 22000 21000 20000 </table> <!-- Need verify -->
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="abnormalLvl" val="#abnormalLvls" />
|
||||
<set name="abnormalTime" val="2" />
|
||||
<set name="abnormalType" val="KNOCK_DOWN" />
|
||||
<set name="abnormalVisualEffect" val="KNOCK_DOWN" />
|
||||
<set name="activateRate" val="60" />
|
||||
<set name="hitTime" val="1800" />
|
||||
<set name="coolTime" val="300" />
|
||||
<set name="castRange" val="40" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<table name="#mpConsume">40 43 45 47</table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<table name="#ench1MpConsume">45 43 41 39 37 35 33 31 30 28</table>
|
||||
<table name="#ench2effectPower">76 77 78 79 80 81 82 83 84 85</table>
|
||||
<table name="#magicLvl">89 92 95 98</table>
|
||||
<table name="#mpConsume">40 43 45 47</table>
|
||||
<table name="#power">11000 12000 13000 14300</table>
|
||||
<table name="#effectPower">60 65 70 75</table>
|
||||
<set name="flyRadius" val="40" />
|
||||
<set name="abnormalTime" val="2" />
|
||||
<set name="effectPoint" val="-1" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<set name="nextActionAttack" val="true" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="trait" val="KNOCKDOWN" />
|
||||
<set name="skillType" val="PDAM" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="effectRange" val="40" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="effectRange" val="400" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="weaponsAllowed" val="Dagger, Dual Dagger" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant1 name="magicLvl" val="99" />
|
||||
<enchant2 name="activateRate" val="#ench2rate" />
|
||||
<enchant2 name="magicLvl" val="99" />
|
||||
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
||||
<enchant9 name="magicLvl" val="99" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="KnockDown" />
|
||||
<effect name="KnockDown">
|
||||
<param speed="700" distance="50" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant2for>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="KnockDown" />
|
||||
<effect name="KnockDown">
|
||||
<param speed="700" distance="50" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
</skill>
|
||||
<skill id="10547" levels="1" name="Shadow Attack">
|
||||
<!-- NOT USED -->
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="hitTime" val="1200" />
|
||||
<set name="coolTime" val="400" />
|
||||
@ -1714,6 +1833,7 @@
|
||||
<set name="skillType" val="NOTDONE" />
|
||||
</skill>
|
||||
<skill id="10548" levels="8" name="Plunder">
|
||||
<!-- NOT DONE -->
|
||||
<set name="hitTime" val="800" />
|
||||
<set name="castRange" val="40" />
|
||||
<set name="reuseDelay" val="10000" />
|
||||
@ -1737,50 +1857,60 @@
|
||||
<effect name="Plunder" noicon="1" val="0" />
|
||||
</for>-->
|
||||
</skill>
|
||||
<skill id="10549" levels="5" name="Kick">
|
||||
<skill id="10549" levels="5" name="Kick" enchantGroup1="10" enchantGroup2="10" enchantGroup9="10">
|
||||
<table name="#mpConsume">38 40 42 44 46</table>
|
||||
<table name="#ench1MpConsume">44 42 40 38 36 34 33 31 29 27</table>
|
||||
<table name="#magicLvl">85 88 91 94 97</table>
|
||||
<table name="#mpConsume">38 40 42 44 46</table>
|
||||
<table name="#ench2rate"> 61 62 63 64 65 66 67 68 69 70 </table>
|
||||
<table name="#ench9Reuse"> 59000 58000 57000 56000 55000 54000 53000 52000 51000 50000 </table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="abnormalTime" val="1" />
|
||||
<set name="abnormalType" val="KNOCK_DOWN" />
|
||||
<set name="abnormalVisualEffect" val="KNOCK_BACK" />
|
||||
<set name="activateRate" val="60" />
|
||||
<set name="hitTime" val="800" />
|
||||
<set name="coolTime" val="1000" />
|
||||
<set name="castRange" val="40" />
|
||||
<set name="reuseDelay" val="60000" />
|
||||
<table name="#mpConsume">38 40 42 44 46</table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<table name="#ench1MpConsume">44 42 40 38 36 34 33 31 29 27</table>
|
||||
<table name="#magicLvl">85 88 91 94 97</table>
|
||||
<table name="#mpConsume">38 40 42 44 46</table>
|
||||
<table name="#ench2effectPower">66 67 68 69 70 71 72 73 74 75</table>
|
||||
<table name="#effectPower">70 75 80 85 90</table>
|
||||
<set name="flyRadius" val="80" />
|
||||
<set name="effectPoint" val="-1" />
|
||||
<set name="abnormalTime" val="2" />
|
||||
<set name="power" val="#effectPower" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="nextActionAttack" val="true" />
|
||||
<set name="trait" val="KNOCKBACK" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="effectRange" val="40" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="effectRange" val="400" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="weaponsAllowed" val="Dagger, Dual Dagger" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant2 name="power" val="#ench2effectPower" />
|
||||
<enchant1 name="magicLvl" val="99" />
|
||||
<enchant2 name="activateRate" val="#ench2rate" />
|
||||
<enchant2 name="magicLvl" val="99" />
|
||||
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
||||
<enchant9 name="magicLvl" val="99" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="KnockBack" />
|
||||
<effect name="KnockBack">
|
||||
<param speed="700" distance="50" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10550" levels="4" name="Illusion Strike">
|
||||
<table name="#mpConsume">106 115 125 129</table>
|
||||
<table name="#power">10662 11162 11662 12162</table>
|
||||
<table name="#magicLvl">85 90 95 97</table>
|
||||
<set name="effectPoint" val="-1" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="activateRate" val="60" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="abnormalTime" val="7" />
|
||||
<set name="skillType" val="PDAM" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="staticReuse" val="false" />
|
||||
<for>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="FatalBlow" />
|
||||
<effect name="Debuff">
|
||||
<mul stat="runSpd" val="0.77" />
|
||||
</effect>
|
||||
@ -1797,7 +1927,6 @@
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="power" val="100" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="skillType" val="AGGREDUCE_CHAR" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="effectRange" val="900" />
|
||||
<set name="trait" val="DERANGEMENT" />
|
||||
@ -1806,17 +1935,15 @@
|
||||
<effect name="TargetCancel" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10552" levels="1" name="Superior Resistance">
|
||||
<skill id="10552" levels="1" name="Superior Resistance" enchantGroup1="10">
|
||||
<table name="#ench1mDef">206 213 220 227 234 241 248 255 262 270</table>
|
||||
<table name="#ench1power">21 22 23 24 25 26 27 28 29 30</table>
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="skillType" val="BUFF" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="triggeredId" val="10058" />
|
||||
<set name="triggeredLevel" val="1" />
|
||||
<set name="activationChance" val="20" />
|
||||
<set name="activationElements" val="0,1,2,3,4,5" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="STR" val="2" />
|
||||
@ -1826,6 +1953,12 @@
|
||||
<add stat="windRes" val="20" />
|
||||
<add stat="earthRes" val="20" />
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
|
||||
<param chance="20" />
|
||||
<param skillId="10058" skillLevel="1" />
|
||||
<param targetType="SELF" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
@ -1836,9 +1969,16 @@
|
||||
<add stat="windRes" val="#ench1power" />
|
||||
<add stat="earthRes" val="#ench1power" />
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
|
||||
<param chance="20" />
|
||||
<param skillId="10058" skillLevel="1" />
|
||||
<param targetType="SELF" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="10553" levels="8" name="Dagger Storm">
|
||||
<!-- NOT USED? -->
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="hitTime" val="1530" />
|
||||
<set name="coolTime" val="200" />
|
||||
@ -1847,24 +1987,30 @@
|
||||
<table name="#mpConsume">133 135 140 145 149 154 159 164</table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="skillType" val="NOTDONE" />
|
||||
</skill>
|
||||
<skill id="10554" levels="1" name="Power Bluff">
|
||||
<skill id="10554" levels="1" name="Power Bluff" enchantGroup1="10">
|
||||
<table name="#ench1chance">51 52 53 54 55 56 57 58 59 60</table>
|
||||
<set name="hitTime" val="1000" />
|
||||
<set name="castRange" val="40" />
|
||||
<set name="reuseDelay" val="8000" />
|
||||
<set name="mpConsume" val="40" />
|
||||
<table name="#ench1chance">51 52 53 54 55 56 57 58 59 60</table>
|
||||
<set name="weaponsAllowed" val="Dagger, Dual Dagger" />
|
||||
<set name="magicLvl" val="99" />
|
||||
<set name="power" val="50" />
|
||||
<set name="abnormalTime" val="5" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<set name="abnormalLvl" val="1" />
|
||||
<set name="abnormalTime" val="3" />
|
||||
<set name="abnormalType" val="STUN" />
|
||||
<set name="abnormalVisualEffect" val="STUN" />
|
||||
<set name="activateRate" val="50" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="skillType" val="AGGREDUCE_CHAR" />
|
||||
<set name="lvlDepend" val="1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<enchant1 name="power" val="#ench1chance" />
|
||||
<set name="trait" val="SHOCK" />
|
||||
<enchant1 name="activateRate" val="#ench1chance" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Bluff" />
|
||||
<effect name="Stun" />
|
||||
@ -1875,7 +2021,6 @@
|
||||
<param skillId="10555" skillLevel="1" />
|
||||
<param targetType="ONE" />
|
||||
<param allowWeapons="ALL" />
|
||||
<param allowWeapons="ALL" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
@ -1915,62 +2060,76 @@
|
||||
<skill id="10557" levels="2" name="Maximize Critical">
|
||||
<table name="#abnormalLvl">2 3</table>
|
||||
<table name="#triggeredLevel">2 0</table>
|
||||
<table name="#activationChance">10 0</table>
|
||||
<table name="#activationChance">50 0</table>
|
||||
<table name="#rCritSide">1.30 1.40</table>
|
||||
<table name="#rCritBack">1.60 1.70</table>
|
||||
<set name="hitTime" val="800" />
|
||||
<set name="isTriggeredSkill" val="true" />
|
||||
<set name="abnormalTime" val="20" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="skillType" val="BUFF" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
||||
<param minDamage="1" chance="#activationChance" />
|
||||
<param skillId="10557" skillLevel="1" />
|
||||
<param targetType="ONE" />
|
||||
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
|
||||
<param chance="#activationChance" />
|
||||
<param skillId="10557" skillLevel="2" />
|
||||
<param targetType="SELF" />
|
||||
<param allowWeapons="ALL" />
|
||||
<param isCritical="true" />
|
||||
</effect>
|
||||
<effect name="Buff">
|
||||
<add stat="cAtkAdd" val="609">
|
||||
<using kind="DAGGER,DUALDAGGER" />
|
||||
</add>
|
||||
<mul stat="blowRate" val="1.1">
|
||||
<using kind="DAGGER,DUALDAGGER" />
|
||||
</mul>
|
||||
<mul stat="rCrit" val="#rCritSide">
|
||||
<!--<targetType position="SIDE" />-->
|
||||
<using kind="DAGGER,DUALDAGGER" />
|
||||
<and>
|
||||
<player front="false" />
|
||||
<player behind="false" />
|
||||
<using kind="DAGGER,DUALDAGGER" />
|
||||
</and>
|
||||
</mul>
|
||||
<mul stat="rCrit" val="#rCritBack">
|
||||
<!--<targetType position="BACK" />-->
|
||||
<using kind="DAGGER,DUALDAGGER" />
|
||||
<and>
|
||||
<player behind="true" />
|
||||
<using kind="DAGGER,DUALDAGGER" />
|
||||
</and>
|
||||
</mul>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : For 30 sec., has a chance of cancelling target of the enemy that attacked you. Requires a dagger or dual dagger. -->
|
||||
<skill id="10558" levels="1" name="Elusive Mirage">
|
||||
<set name="icon" val="icon.skill11861" />
|
||||
<set name="abnormalLvl" val="1" />
|
||||
<set name="abnormalTime" val="30" />
|
||||
<set name="abnormalType" val="MIRAGE" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="mpConsume" val="72" />
|
||||
<set name="hitTime" val="1000" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="300000" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
|
||||
<param chance="80" />
|
||||
<param skillId="10559" skillLevel="1" />
|
||||
<param targetType="ONE" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10559" levels="1" name="Elusive Mirage">
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="abnormalTime" val="2" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="castRange" val="900" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="power" val="100" />
|
||||
<set name="isTriggeredSkill" val="true" />
|
||||
<for>
|
||||
<effect name="TargetCancel" />
|
||||
<effect name="BlockTarget" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10560" levels="1" name="Maximum Blow">
|
||||
@ -1979,10 +2138,11 @@
|
||||
<set name="reuseDelay" val="300000" />
|
||||
<set name="mpConsume" val="38" />
|
||||
<set name="abnormalTime" val="20" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="skillType" val="BUFF" />
|
||||
<set name="weaponsAllowed" val="Dagger, Dual Dagger" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="blowRate" val="1.1" />
|
||||
@ -1990,7 +2150,8 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10561" levels="4" name="Superior Vitality">
|
||||
<table name="#increase">1.05 1.06 1.07 1.1</table>
|
||||
<table name="#increase">1.07 1.09 1.11 1.15</table>
|
||||
<table name="#rate"> 4 6 8 10 </table>
|
||||
<table name="#magicLvl">85 90 95 99</table>
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
@ -2001,16 +2162,51 @@
|
||||
<mul stat="maxHp" val="#increase" />
|
||||
<mul stat="maxCp" val="#increase" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param POISON="#rate" />
|
||||
<param BLEED="#rate" />
|
||||
<param SHOCK="#rate" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : For 5 min., Critical Damage + 304 and vital spot attack success rate + 10%. Front Critical Damage - 30%, Side Critical Rate + 20% and Critical Damage + 20%. Rear Critical Rate + 40% and Critical Damage + 40%. Requires a dagger or dual dagger. -->
|
||||
<skill id="10562" levels="1" name="Critical Adventures">
|
||||
<set name="icon" val="icon.skill10562" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="abnormalTime" val="300" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="mpConsume" val="36" />
|
||||
<set name="hitTime" val="2000" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="cAtk" val="304" />
|
||||
<mul stat="blowRate" val="1.1" />
|
||||
<mul stat="cAtk" val="0.7">
|
||||
<player front="true" />
|
||||
</mul>
|
||||
<mul stat="rCrit" val="1.2">
|
||||
<and>
|
||||
<player front="false" />
|
||||
<player behind="false" />
|
||||
</and>
|
||||
</mul>
|
||||
<mul stat="cAtk" val="1.2">
|
||||
<and>
|
||||
<player front="false" />
|
||||
<player behind="false" />
|
||||
</and>
|
||||
</mul>
|
||||
<mul stat="rCrit" val="1.4">
|
||||
<player behind="true" />
|
||||
</mul>
|
||||
<mul stat="cAtk" val="1.4">
|
||||
<player behind="true" />
|
||||
</mul>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
</list>
|
138
trunk/dist/game/data/stats/skills/10600-10699.xml
vendored
138
trunk/dist/game/data/stats/skills/10600-10699.xml
vendored
@ -1,8 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<!-- Level 1 : For 10 sec., has a 90% of evading melee and ranged P. Skill attacks. Requires a dagger or dual dagger. -->
|
||||
<skill id="10606" levels="1" name="Shadow Dodge">
|
||||
<set name="icon" val="icon.skill11862" />
|
||||
<set name="abnormalLvl" val="1" />
|
||||
<set name="abnormalTime" val="10" />
|
||||
<set name="abnormalType" val="AVOID_SKILL" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="mpConsume" val="38" />
|
||||
@ -10,87 +12,189 @@
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="120000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="pSkillEvas" val="90" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10607" levels="1" name="Maximum Mortality">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- For 1 min., Vital Spot Attack Rate + 20%. Requires a dagger or dual dagger. -->
|
||||
<set name="icon" val="icon.skill10607" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="abnormalTime" val="60" />
|
||||
<set name="mpConsume" val="38" />
|
||||
<set name="hitTime" val="1000" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="300000" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="blowRate" val="1.2" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : Physical skill Cooldown - 5%. Spd. + 5. -->
|
||||
<!-- Level 2 : Physical skill Cooldown - 6%. Spd. + 6. -->
|
||||
<!-- Level 3 : Physical skill Cooldown - 7%. Spd. + 7. -->
|
||||
<!-- Level 4 : Physical skill Cooldown - 10%. Spd. + 10. -->
|
||||
<skill id="10608" levels="4" name="Superior Haste">
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<table name="#reuse"> 0.95 0.94 0.93 0.9 </table>
|
||||
<table name="#spd"> 5 6 7 10 </table>
|
||||
<set name="icon" val="icon.skill10608" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pReuse" val="#reuse" />
|
||||
<add stat="runSpd" val="#spd" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : For 5 min., Critical Damage + 304 and vital spot attack success rate + 15%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
|
||||
<skill id="10609" levels="1" name="Critical Chances">
|
||||
<set name="icon" val="icon.skill10878" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="abnormalTime" val="300" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="mpConsume" val="36" />
|
||||
<set name="hitTime" val="2000" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="cAtk" val="304" />
|
||||
<mul stat="blowRate" val="1.15" />
|
||||
<mul stat="cAtk" val="0.7">
|
||||
<player front="true" />
|
||||
</mul>
|
||||
<mul stat="rCrit" val="1.3">
|
||||
<and>
|
||||
<player front="false" />
|
||||
<player behind="false" />
|
||||
</and>
|
||||
</mul>
|
||||
<mul stat="cAtk" val="1.3">
|
||||
<and>
|
||||
<player front="false" />
|
||||
<player behind="false" />
|
||||
</and>
|
||||
</mul>
|
||||
<mul stat="rCrit" val="1.5">
|
||||
<player behind="true" />
|
||||
</mul>
|
||||
<mul stat="cAtk" val="1.5">
|
||||
<player behind="true" />
|
||||
</mul>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : Max P. Critical increases. Applies when a dagger or dual dagger is equipped. -->
|
||||
<skill id="10610" levels="1" name="Critical Expansions">
|
||||
<set name="icon" val="icon.skill0819" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="maxPhysCritRate" val="50" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : For 10 sec, has a 90% chance of reflecting physical skill damage to the attacker. Requires a dagger or dual dagger. -->
|
||||
<skill id="10653" levels="1" name="Melee Reflect">
|
||||
<set name="icon" val="icon.skill11863" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="abnormalTime" val="10" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="mpConsume" val="38" />
|
||||
<set name="hitTime" val="1000" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="120000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="vengeancePdam" val="90" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10654" levels="1" name="Maximum Mortality">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- For 1 min., Vital Spot Attack Rate + 20%. Requires a dagger or dual dagger. -->
|
||||
<set name="icon" val="icon.skill10607" />
|
||||
<set name="abnormalTime" val="60" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="38" />
|
||||
<set name="hitTime" val="1000" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="300000" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="blowRate" val="1.2" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : Critical Damage + 5%, Speed + 2. -->
|
||||
<!-- Level 2 : Critical Damage + 6%, Speed + 3. -->
|
||||
<!-- Level 3 : Critical Damage + 7%, Speed + 4. -->
|
||||
<!-- Level 4 : Critical Damage + 10%, Speed + 5. -->
|
||||
<skill id="10655" levels="4" name="Superior Critical Damage">
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<table name="#cAtk"> 1.05 1.06 1.07 1.1 </table>
|
||||
<table name="#spd"> 2 3 4 5 </table>
|
||||
<set name="icon" val="icon.skill10655" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="cAtk" val="#cAtk" />
|
||||
<add stat="runSpd" val="#spd" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : For 5 min., Critical Damage + 608 and vital spot attack success rate + 5%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
|
||||
<skill id="10656" levels="1" name="Critical Prowess">
|
||||
<set name="icon" val="icon.skill10656" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="abnormalTime" val="300" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="mpConsume" val="36" />
|
||||
<set name="hitTime" val="2000" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="cAtk" val="304" />
|
||||
<mul stat="blowRate" val="1.05" />
|
||||
<mul stat="cAtk" val="0.7">
|
||||
<player front="true" />
|
||||
</mul>
|
||||
<mul stat="rCrit" val="1.3">
|
||||
<and>
|
||||
<player front="false" />
|
||||
<player behind="false" />
|
||||
</and>
|
||||
</mul>
|
||||
<mul stat="cAtk" val="1.3">
|
||||
<and>
|
||||
<player front="false" />
|
||||
<player behind="false" />
|
||||
</and>
|
||||
</mul>
|
||||
<mul stat="rCrit" val="1.5">
|
||||
<player behind="true" />
|
||||
</mul>
|
||||
<mul stat="cAtk" val="1.5">
|
||||
<player behind="true" />
|
||||
</mul>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
</list>
|
404
trunk/dist/game/data/stats/skills/10700-10799.xml
vendored
404
trunk/dist/game/data/stats/skills/10700-10799.xml
vendored
@ -14,7 +14,6 @@
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<set name="skillRadius" val="250" />
|
||||
<set name="skillType" val="PDAM" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="weaponsAllowed" val="Dagger, Dual Dagger" />
|
||||
</skill>
|
||||
@ -24,11 +23,13 @@
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="skillType" val="BUFF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="maxHp" val="#increase" />
|
||||
<mul stat="maxCp" val="#increase" />
|
||||
<mul stat="pAtk" val="#increase" />
|
||||
<mul stat="pvePhysDmg" val="1.3" />
|
||||
<mul stat="pvePhysSkillsDmg" val="1.3" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
@ -45,7 +46,6 @@
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="skillType" val="PDAM" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="weaponsAllowed" val="Dagger, Dual Dagger" />
|
||||
<!--<for>
|
||||
@ -83,7 +83,6 @@
|
||||
<set name="power" val="#power" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="overHit" val="true" />
|
||||
<set name="skillType" val="PDAM" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="effectRange" val="100" />
|
||||
</skill>
|
||||
@ -92,7 +91,6 @@
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="castRange" val="600" />
|
||||
<set name="reuseDelay" val="10000" />
|
||||
<set name="skillType" val="PDAM" />
|
||||
<set name="abnormalTime" val="10" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="effectRange" val="650" />
|
||||
@ -107,11 +105,10 @@
|
||||
<effect name="Stun" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10751" levels="1" name="Superior Bow/Crossbow Mastery">
|
||||
<skill id="10751" levels="1" name="Superior Bow/Crossbow Mastery" enchantGroup1="10">
|
||||
<table name="#ench1pAtk">1402 1488 1574 1660 1746 1832 1918 2004 2090 2176</table>
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="skillType" val="BUFF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
@ -122,7 +119,8 @@
|
||||
<mul stat="pAtkSpd" val="1.12">
|
||||
<using kind="CROSSBOW,BOW" />
|
||||
</mul>
|
||||
<add stat="accCombat" val="2" />
|
||||
<add stat="accCombat" val="8" />
|
||||
<add stat="skillCritical" val="1" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
@ -134,15 +132,16 @@
|
||||
<mul stat="pAtkSpd" val="1.12">
|
||||
<using kind="CROSSBOW,BOW" />
|
||||
</mul>
|
||||
<add stat="accCombat" val="2" />
|
||||
<add stat="accCombat" val="8" />
|
||||
<add stat="skillCritical" val="1" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="10752" levels="1" name="Superior Light Armor Mastery">
|
||||
<table name="#ench1pDef">103 109 116 122 129 135 141 148 154 161</table>
|
||||
<skill id="10752" levels="1" name="Superior Light Armor Mastery" enchantGroup1="10">
|
||||
<!-- Not done spd and rCrit depending on DEX -->
|
||||
<table name="#ench1pDef"> 1426 1466 1506 1546 1586 1626 1666 1706 1746 1792 </table>
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="skillType" val="BUFF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
@ -150,29 +149,44 @@
|
||||
<add stat="maxHp" val="4783">
|
||||
<using kind="LIGHT" />
|
||||
</add>
|
||||
<add stat="pDef" val="89">
|
||||
<add stat="pDef" val="1386">
|
||||
<using kind="LIGHT" />
|
||||
</add>
|
||||
<mul stat="regMp" val="1.1">
|
||||
<using kind="LIGHT" />
|
||||
</mul>
|
||||
<!--<add stat="spdModDex" val="55">
|
||||
<using kind="LIGHT" />
|
||||
</add>-->
|
||||
<mul stat="defCritRate" val="1.35">
|
||||
<mul stat="defCritRate" val="0.65">
|
||||
<using kind="LIGHT" />
|
||||
</mul>
|
||||
<add stat="rEvas" val="10">
|
||||
<add stat="rEvas" val="7">
|
||||
<using kind="LIGHT" />
|
||||
</add>
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1 name="pDef" val="#ench1pDef" />
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="STR" val="2" />
|
||||
<add stat="maxHp" val="4783">
|
||||
<using kind="LIGHT" />
|
||||
</add>
|
||||
<add stat="pDef" val="#ench1pDef">
|
||||
<using kind="LIGHT" />
|
||||
</add>
|
||||
<mul stat="regMp" val="1.1">
|
||||
<using kind="LIGHT" />
|
||||
</mul>
|
||||
<mul stat="defCritRate" val="0.65">
|
||||
<using kind="LIGHT" />
|
||||
</mul>
|
||||
<add stat="rEvas" val="7">
|
||||
<using kind="LIGHT" />
|
||||
</add>
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="10753" levels="1" name="Superior Hawkeye Mastery">
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="skillType" val="BUFF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
@ -186,44 +200,57 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10754" levels="1" name="Superior Survival Ability">
|
||||
<skill id="10754" levels="1" name="Superior Survival Ability" enchantGroup1="10">
|
||||
<table name="#ench1damageZoneVuln">31 32 33 34 35 36 37 38 39 40</table>
|
||||
<table name="#ench1maxLoad">1.51 1.52 1.53 1.54 1.55 1.56 1.57 1.58 1.59 1.60</table>
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="weaponsAllowed" val="Crossbow, Bow, TwohandCrossbow" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="skillType" val="BUFF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="activationChance" val="35" />
|
||||
<set name="chanceType" val="ON_HIT" />
|
||||
<set name="triggeredId" val="10809" />
|
||||
<set name="triggeredLevel" val="1" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="STR" val="2" />
|
||||
<sub stat="damageZoneVuln" val="30" />
|
||||
<mul stat="weightLimit" val="1.5" />
|
||||
<add stat="runSpd" val="17" />
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="1" />
|
||||
<param chance="35" />
|
||||
<param skillId="10809" skillLevel="1" />
|
||||
<param targetType="SELF" />
|
||||
<param allowWeapons="ALL" />
|
||||
<param isCritical="true" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="STR" val="2" />
|
||||
<sub stat="damageZoneVuln" val="#ench1damageZoneVuln" />
|
||||
<mul stat="weightLimit" val="#ench1maxLoad" />
|
||||
<add stat="runSpd" val="17" />
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="1" />
|
||||
<param chance="35" />
|
||||
<param skillId="10809" skillLevel="1" />
|
||||
<param targetType="SELF" />
|
||||
<param allowWeapons="ALL" />
|
||||
<param isCritical="true" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="10755" levels="1" name="Superior Mental Attack Resistance">
|
||||
<skill id="10755" levels="1" name="Superior Mental Attack Resistance" enchantGroup1="10">
|
||||
<table name="#ench1power">21 22 23 24 25 26 27 28 29 30</table>
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="skillType" val="BUFF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="STR" val="2" />
|
||||
<param HOLD="20" />
|
||||
<param SLEEP="20" />
|
||||
<param PARALYZE="20" />
|
||||
<param BLEED="20" />
|
||||
<param SHOCK="20" />
|
||||
<param POISON="20" />
|
||||
<param DERANGEMENT="20" />
|
||||
@ -236,6 +263,8 @@
|
||||
<add stat="STR" val="2" />
|
||||
<param HOLD="#ench1power" />
|
||||
<param SLEEP="#ench1power" />
|
||||
<param PARALYZE="#ench1power" />
|
||||
<param BLEED="#ench1power" />
|
||||
<param SHOCK="#ench1power" />
|
||||
<param POISON="#ench1power" />
|
||||
<param DERANGEMENT="#ench1power" />
|
||||
@ -244,17 +273,17 @@
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="10756" levels="1" name="Superior Critical Arrow">
|
||||
<skill id="10756" levels="1" name="Superior Critical Arrow" enchantGroup1="10">
|
||||
<table name="#ench1cAtk">808 841 875 910 946 983 1022 1062 1104 1147</table>
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="skillType" val="BUFF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="STR" val="2" />
|
||||
<mul stat="rCrit" val="1.25" />
|
||||
<add stat="cAtkAdd" val="774" />
|
||||
<mul stat="skillCriticalProbability" val="11" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
@ -262,45 +291,48 @@
|
||||
<add stat="STR" val="2" />
|
||||
<mul stat="rCrit" val="1.25" />
|
||||
<add stat="cAtkAdd" val="#ench1cAtk" />
|
||||
<mul stat="skillCriticalProbability" val="11" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="10757" levels="4" name="Dead Eye Stance">
|
||||
<table name="#magicLvl">85 90 95 99</table>
|
||||
<table name="#pAtk">1.10 1.12 1.15 1.20</table>
|
||||
<table name="#physicalSkillPower">1.05 1.06 1.07 1.10</table>
|
||||
<table name="#abnormalLvls"> 1 2 3 4 </table>
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="abnormalLvl" val="#abnormalLvls" />
|
||||
<set name="abnormalType" val="YUL_STANCE" />
|
||||
<set name="hitTime" val="1000" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="abnormalTime" val="1800" />
|
||||
<table name="#magicLvl">85 90 95 99</table>
|
||||
<table name="#pAtk">1.10 1.12 1.15 1.20</table>
|
||||
<table name="#physicalSkillPower">1.05 1.06 1.07 1.10</table>
|
||||
<table name="#abnormalLvl">1 2 3 4</table>
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="skillType" val="BUFF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="#pAtk">
|
||||
<using kind="CROSSBOW,BOW" />
|
||||
<using kind="CROSSBOW, BOW" />
|
||||
</mul>
|
||||
<mul stat="physicalSkillPower" val="#physicalSkillPower">
|
||||
<using kind="CROSSBOW,BOW" />
|
||||
<using kind="CROSSBOW, BOW" />
|
||||
</mul>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10758" levels="4" name="Rapid Fire Stance">
|
||||
<table name="#magicLvl">85 90 95 99</table>
|
||||
<table name="#pAtk">1.10 1.12 1.15 1.20</table>
|
||||
<table name="#pReuse">0.95 0.94 0.93 0.90</table>
|
||||
<table name="#abnormalLvls"> 1 2 3 4 </table>
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="abnormalLvl" val="#abnormalLvls" />
|
||||
<set name="abnormalType" val="YUL_STANCE" />
|
||||
<set name="hitTime" val="1000" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="abnormalTime" val="1800" />
|
||||
<table name="#magicLvl">85 90 95 99</table>
|
||||
<table name="#pAtk">1.10 1.12 1.15 1.20</table>
|
||||
<table name="#pReuse">0.95 0.94 0.93 0.90</table>
|
||||
<table name="#abnormalLvl">1 2 3 4</table>
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="skillType" val="BUFF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
@ -310,22 +342,21 @@
|
||||
<mul stat="pReuse" val="#pReuse">
|
||||
<using kind="CROSSBOW,BOW" />
|
||||
</mul>
|
||||
<mul stat="mReuse" val="#pReuse">
|
||||
<using kind="CROSSBOW,BOW" />
|
||||
</mul>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10759" levels="4" name="Sniper Stance">
|
||||
<table name="#magicLvl">85 90 95 99</table>
|
||||
<table name="#pAtk">1.10 1.12 1.15 1.20</table>
|
||||
<table name="#pAtkSpd">1.05 1.06 1.07 1.10</table>
|
||||
<table name="#abnormalLvls"> 1 2 3 4 </table>
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="abnormalLvl" val="#abnormalLvls" />
|
||||
<set name="abnormalType" val="YUL_STANCE" />
|
||||
<set name="hitTime" val="1000" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="abnormalTime" val="1800" />
|
||||
<table name="#magicLvl">85 90 95 99</table>
|
||||
<table name="#pAtk">1.10 1.12 1.15 1.20</table>
|
||||
<table name="#pAtkSpd">1.05 1.06 1.07 1.10</table>
|
||||
<table name="#abnormalLvl">1 2 3 4</table>
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="skillType" val="BUFF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
@ -340,135 +371,159 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10760" levels="8" name="Tornado Shot" >
|
||||
<set name="hitTime" val="2200" />
|
||||
<set name="coolTime" val="350" />
|
||||
<set name="castRange" val="1100" />
|
||||
<set name="reuseDelay" val="7000" />
|
||||
<set name="effectPoint" val="-1" />
|
||||
<skill id="10760" levels="8" name="Tornado Shot" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
|
||||
<table name="#mpConsume">98 100 103 107 110 114 117 121</table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<table name="#ench1MpConsume">113 106 99 91 84 77 70 62 55 48</table>
|
||||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||||
<table name="#power">20814 21546 23011 24476 25941 27406 28871 30336</table>
|
||||
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
|
||||
<table name="#enchPower">31801 32534 33266 33998 34731 35463 36196 36928 37661 38393</table>
|
||||
<set name="weaponsAllowed" val="Crossbow, Bow, TwohandCrossbow" />
|
||||
<table name="#ench9Reuse"> 6900 6800 6700 6600 6500 6400 6300 6200 6100 6000 </table> <!-- Need verify -->
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="lvlDepend" val="1" />
|
||||
<set name="targetType" val="AREA" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="nextActionAttack" val="true" />
|
||||
<set name="overHit" val="true" />
|
||||
<set name="baseCritRate" val="15" />
|
||||
<set name="skillType" val="PDAM" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="effectRange" val="1200" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="hitTime" val="2200" />
|
||||
<set name="coolTime" val="350" />
|
||||
<set name="castRange" val="1100" />
|
||||
<set name="reuseDelay" val="7000" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<set name="effectRange" val="1600" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant1 name="power" val="#enchPower" />
|
||||
<enchant1 name="magicLvl" val="99" />
|
||||
<enchant2 name="pvpPower" val="#enchPower" />
|
||||
<enchant2 name="magicLvl" val="99" />
|
||||
<enchant3 name="element" val="0" />
|
||||
<enchant3 name="elementPower" val="#enchelementPower" />
|
||||
<enchant3 name="power" val="#enchPower" />
|
||||
<enchant3 name="magicLvl" val="99" />
|
||||
<enchant4 name="element" val="1" />
|
||||
<enchant4 name="elementPower" val="#enchelementPower" />
|
||||
<enchant4 name="power" val="#enchPower" />
|
||||
<enchant4 name="magicLvl" val="99" />
|
||||
<enchant5 name="element" val="2" />
|
||||
<enchant5 name="elementPower" val="#enchelementPower" />
|
||||
<enchant5 name="power" val="#enchPower" />
|
||||
<enchant5 name="magicLvl" val="99" />
|
||||
<enchant6 name="element" val="3" />
|
||||
<enchant6 name="elementPower" val="#enchelementPower" />
|
||||
<enchant6 name="power" val="#enchPower" />
|
||||
<enchant6 name="magicLvl" val="99" />
|
||||
<enchant7 name="element" val="4" />
|
||||
<enchant7 name="elementPower" val="#enchelementPower" />
|
||||
<enchant7 name="power" val="#enchPower" />
|
||||
<enchant7 name="magicLvl" val="99" />
|
||||
<enchant8 name="element" val="5" />
|
||||
<enchant8 name="elementPower" val="#enchelementPower" />
|
||||
<enchant8 name="power" val="#enchPower" />
|
||||
<enchant8 name="magicLvl" val="99" />
|
||||
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
||||
<enchant9 name="power" val="#enchPower" />
|
||||
<enchant9 name="magicLvl" val="99" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="BOW, CROSSBOW" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="PhysicalAttack" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10761" levels="8" name="Bow Strike">
|
||||
<set name="hitTime" val="1200" />
|
||||
<set name="coolTime" val="350" />
|
||||
<set name="castRange" val="20" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="abnormalTime" val="2" />
|
||||
<set name="effectPoint" val="-1" />
|
||||
<skill id="10761" levels="8" name="Bow Strike" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
|
||||
<table name="#mpConsume">60 61 63 65 67 69 71 74</table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<table name="#ench1MpConsume">69 65 60 56 51 47 42 38 34 29</table>
|
||||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||||
<table name="#power">2681 2771 2952 3133 3313 3494 3675 3855</table>
|
||||
<table name="#enchPower">4036 4126 4216 4307 4397 4487 4578 4668 4758 4848</table>
|
||||
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
|
||||
<set name="weaponsAllowed" val="Crossbow, Bow, TwohandCrossbow" />
|
||||
<table name="#ench9Reuse"> 4900 4800 4700 4600 4500 4400 4300 4200 4100 4000 </table> <!-- Need verify -->
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="abnormalTime" val="1" />
|
||||
<set name="abnormalType" val="KNOCK_DOWN" />
|
||||
<set name="abnormalVisualEffect" val="KNOCK_BACK" />
|
||||
<set name="activateRate" val="60" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="lvlDepend" val="1" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="overHit" val="true" />
|
||||
<set name="skillType" val="PDAM" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="baseCritRate" val="15" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="effectRange" val="40" />
|
||||
<set name="criticalRate" val="10" />
|
||||
<set name="flyRadius" val="200" />
|
||||
<set name="hitTime" val="1200" />
|
||||
<set name="coolTime" val="350" />
|
||||
<set name="castRange" val="40" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<set name="effectRange" val="400" />
|
||||
<set name="trait" val="KNOCKBACK" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant1 name="power" val="#enchPower" />
|
||||
<enchant1 name="magicLvl" val="99" />
|
||||
<enchant2 name="pvpPower" val="#enchPower" />
|
||||
<enchant2 name="magicLvl" val="99" />
|
||||
<enchant3 name="element" val="0" />
|
||||
<enchant3 name="elementPower" val="#enchelementPower" />
|
||||
<enchant3 name="power" val="#enchPower" />
|
||||
<enchant3 name="magicLvl" val="99" />
|
||||
<enchant4 name="element" val="1" />
|
||||
<enchant4 name="elementPower" val="#enchelementPower" />
|
||||
<enchant4 name="power" val="#enchPower" />
|
||||
<enchant4 name="magicLvl" val="99" />
|
||||
<enchant5 name="element" val="2" />
|
||||
<enchant5 name="elementPower" val="#enchelementPower" />
|
||||
<enchant5 name="power" val="#enchPower" />
|
||||
<enchant5 name="magicLvl" val="99" />
|
||||
<enchant6 name="element" val="3" />
|
||||
<enchant6 name="elementPower" val="#enchelementPower" />
|
||||
<enchant6 name="power" val="#enchPower" />
|
||||
<enchant6 name="magicLvl" val="99" />
|
||||
<enchant7 name="element" val="4" />
|
||||
<enchant7 name="elementPower" val="#enchelementPower" />
|
||||
<enchant7 name="power" val="#enchPower" />
|
||||
<enchant7 name="magicLvl" val="99" />
|
||||
<enchant8 name="element" val="5" />
|
||||
<enchant8 name="elementPower" val="#enchelementPower" />
|
||||
<enchant8 name="power" val="#enchPower" />
|
||||
<enchant8 name="magicLvl" val="99" />
|
||||
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
||||
<enchant9 name="power" val="#enchPower" />
|
||||
<enchant9 name="magicLvl" val="99" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="BOW, CROSSBOW" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="PhysicalAttack" />
|
||||
</for>
|
||||
<for>
|
||||
<effect name="KnockBack" />
|
||||
<effect name="KnockBack">
|
||||
<param speed="700" distance="50" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10762" levels="8" name="Quick Shot">
|
||||
<skill id="10762" levels="8" name="Quick Shot" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
|
||||
<table name="#mpConsume">79 82 84 87 90 93 96 99</table>
|
||||
<table name="#ench1MpConsume">93 87 81 75 69 63 57 51 45 39</table>
|
||||
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
||||
<table name="#power"> 19477 21035 22593 24151 25709 27267 28825 30383 </table>
|
||||
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
|
||||
<table name="#enchPower"> 31162 31941 32720 33499 34278 35057 35836 36615 37394 38173 </table>
|
||||
<table name="#ench9Reuse"> 6900 6800 6700 6600 6500 6400 6300 6200 6100 6000 </table> <!-- Need verify -->
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="overHit" val="true" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="baseCritRate" val="15" />
|
||||
<set name="nextActionAttack" val="true" />
|
||||
<set name="hitTime" val="1800" />
|
||||
<set name="coolTime" val="250" />
|
||||
<set name="castRange" val="1100" />
|
||||
<set name="reuseDelay" val="7000" />
|
||||
<set name="effectPoint" val="-1" />
|
||||
<table name="#mpConsume">79 82 84 87 90 93 96 99</table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<table name="#ench1MpConsume">93 87 81 75 69 63 57 51 45 39</table>
|
||||
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
||||
<table name="#power">15634 16748 17863 18977 20091 21206 22320 23435</table>
|
||||
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
|
||||
<table name="#enchPower">23992 24549 25106 25663 26220 26778 27335 27892 28449 29006</table>
|
||||
<set name="weaponsAllowed" val="Crossbow, Bow, TwohandCrossbow" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="lvlDepend" val="1" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="overHit" val="true" />
|
||||
<set name="skillType" val="PDAM" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="baseCritRate" val="15" />
|
||||
<set name="nextActionAttack" val="true" />
|
||||
<set name="effectRange" val="1200" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<set name="effectRange" val="1600" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant1 name="power" val="#enchPower" />
|
||||
<enchant2 name="pvpPower" val="#enchPower" />
|
||||
@ -490,60 +545,78 @@
|
||||
<enchant8 name="element" val="5" />
|
||||
<enchant8 name="elementPower" val="#enchelementPower" />
|
||||
<enchant8 name="power" val="#enchPower" />
|
||||
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
||||
<enchant9 name="power" val="#enchPower" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="BOW, CROSSBOW" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="PhysicalAttack" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10763" levels="8" name="Pinpoint Shot">
|
||||
<set name="hitTime" val="2200" />
|
||||
<set name="coolTime" val="850" />
|
||||
<set name="castRange" val="1100" />
|
||||
<set name="reuseDelay" val="7000" />
|
||||
<set name="effectPoint" val="-1" />
|
||||
<skill id="10763" levels="8" name="Pinpoint Shot" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
|
||||
<table name="#mpConsume">117 119 123 128 132 136 140 144</table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<table name="#ench1MpConsume">135 126 118 109 100 92 83 74 66 57</table>
|
||||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||||
<table name="#power">22198 22974 24524 26075 27625 29176 30726 32277</table>
|
||||
<table name="#enchPower">33827 34602 35378 36153 36928 37703 38479 39254 40029 40804</table>
|
||||
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
|
||||
<set name="blowChance" val="30" />
|
||||
<set name="effectRange" val="1250" />
|
||||
<table name="#ench9Reuse"> 6900 6800 6700 6600 6500 6400 6300 6200 6100 6000 </table> <!-- Need verify -->
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="baseCritRate" val="15" />
|
||||
<set name="ignorePdefPerc" val="30" />
|
||||
<set name="ignorePhysDefPercent" val="30" />
|
||||
<set name="nextActionAttack" val="true" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="overHit" val="true" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="skillType" val="PDAM" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="lethal1" val="10" />
|
||||
<set name="weaponsAllowed" val="Crossbow, Bow, TwohandCrossbow" />
|
||||
<set name="hitTime" val="2200" />
|
||||
<set name="coolTime" val="850" />
|
||||
<set name="castRange" val="1100" />
|
||||
<set name="effectRange" val="1600" />
|
||||
<set name="reuseDelay" val="7000" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant1 name="power" val="#enchPower" />
|
||||
<enchant1 name="magicLvl" val="99" />
|
||||
<enchant2 name="pvpPower" val="#enchPower" />
|
||||
<enchant2 name="magicLvl" val="99" />
|
||||
<enchant3 name="element" val="0" />
|
||||
<enchant3 name="elementPower" val="#enchelementPower" />
|
||||
<enchant3 name="power" val="#enchPower" />
|
||||
<enchant3 name="magicLvl" val="99" />
|
||||
<enchant4 name="element" val="1" />
|
||||
<enchant4 name="elementPower" val="#enchelementPower" />
|
||||
<enchant4 name="power" val="#enchPower" />
|
||||
<enchant4 name="magicLvl" val="99" />
|
||||
<enchant5 name="element" val="2" />
|
||||
<enchant5 name="elementPower" val="#enchelementPower" />
|
||||
<enchant5 name="power" val="#enchPower" />
|
||||
<enchant5 name="magicLvl" val="99" />
|
||||
<enchant6 name="element" val="3" />
|
||||
<enchant6 name="elementPower" val="#enchelementPower" />
|
||||
<enchant6 name="power" val="#enchPower" />
|
||||
<enchant6 name="magicLvl" val="99" />
|
||||
<enchant7 name="element" val="4" />
|
||||
<enchant7 name="elementPower" val="#enchelementPower" />
|
||||
<enchant7 name="power" val="#enchPower" />
|
||||
<enchant7 name="magicLvl" val="99" />
|
||||
<enchant8 name="element" val="5" />
|
||||
<enchant8 name="elementPower" val="#enchelementPower" />
|
||||
<enchant8 name="power" val="#enchPower" />
|
||||
<enchant8 name="magicLvl" val="99" />
|
||||
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
||||
<enchant9 name="power" val="#enchPower" />
|
||||
<enchant9 name="magicLvl" val="99" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="BOW, CROSSBOW" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="Lethal">
|
||||
<param halfLethal="10" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10764" levels="1" name="Knock Back">
|
||||
@ -590,94 +663,112 @@
|
||||
<set name="reuseDelay" val="15000" />
|
||||
<set name="isDebuff" val="true" />
|
||||
</skill>
|
||||
<skill id="10769" levels="5" name="Impact Shot">
|
||||
<set name="hitTime" val="2200" />
|
||||
<set name="coolTime" val="350" />
|
||||
<set name="castRange" val="1100" />
|
||||
<set name="reuseDelay" val="60000" />
|
||||
<set name="abnormalTime" val="5" />
|
||||
<set name="effectPoint" val="-1" />
|
||||
<skill id="10769" levels="5" name="Impact Shot" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
|
||||
<table name="#mpConsume">98 103 108 114 119</table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<table name="#ench1MpConsume">111 104 97 90 83 76 69 61 54 47</table>
|
||||
<table name="#magicLvl">85 88 91 94 97</table>
|
||||
<table name="#power">9947 11006 12065 13124 14183</table>
|
||||
<table name="#ench2Chance">88 89 90 91 92 93 94 95 96 97</table>
|
||||
<table name="#power"> 19867 22249 24631 27013 29395 </table>
|
||||
<table name="#ench2Chance"> 51 52 53 54 55 56 57 58 59 60 </table>
|
||||
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
|
||||
<table name="#enchPower">15242 15595 15948 16301 16654 17007 17360 17713 18066 18419</table>
|
||||
<set name="weaponsAllowed" val="Crossbow, Bow, TwohandCrossbow" />
|
||||
<table name="#enchPower"> 31777 32571 33365 34159 34953 35747 36541 37335 38129 38923 </table>
|
||||
<table name="#ench9Reuse"> 59000 58000 57000 56000 55000 54000 53000 52000 51000 50000 </table> <!-- Need verify -->
|
||||
<table name="#abnormalLvls"> 1 2 3 4 5 </table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="abnormalLvl" val="#abnormalLvls" />
|
||||
<set name="abnormalTime" val="5" />
|
||||
<set name="abnormalType" val="STUN" />
|
||||
<set name="abnormalVisualEffect" val="STUN" />
|
||||
<set name="activateRate" val="50" />
|
||||
<set name="basicProperty" val="CON" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="lvlDepend" val="1" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="nextActionAttack" val="true" />
|
||||
<set name="overHit" val="true" />
|
||||
<set name="skillType" val="PDAM" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="effectRange" val="1200" />
|
||||
<set name="hitTime" val="2200" />
|
||||
<set name="coolTime" val="350" />
|
||||
<set name="castRange" val="1100" />
|
||||
<set name="reuseDelay" val="60000" />
|
||||
<set name="effectRange" val="1600" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<set name="trait" val="SHOCK" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant1 name="power" val="#enchPower" />
|
||||
<enchant1 name="magicLvl" val="99" />
|
||||
<enchant2 name="activateRate" val="#ench2Chance" />
|
||||
<enchant2 name="power" val="#enchPower" />
|
||||
<enchant2 name="magicLvl" val="99" />
|
||||
<enchant3 name="element" val="0" />
|
||||
<enchant3 name="elementPower" val="#enchelementPower" />
|
||||
<enchant3 name="power" val="#enchPower" />
|
||||
<enchant3 name="magicLvl" val="99" />
|
||||
<enchant4 name="element" val="1" />
|
||||
<enchant4 name="elementPower" val="#enchelementPower" />
|
||||
<enchant4 name="power" val="#enchPower" />
|
||||
<enchant4 name="magicLvl" val="99" />
|
||||
<enchant5 name="element" val="2" />
|
||||
<enchant5 name="elementPower" val="#enchelementPower" />
|
||||
<enchant5 name="power" val="#enchPower" />
|
||||
<enchant5 name="magicLvl" val="99" />
|
||||
<enchant6 name="element" val="3" />
|
||||
<enchant6 name="elementPower" val="#enchelementPower" />
|
||||
<enchant6 name="power" val="#enchPower" />
|
||||
<enchant6 name="magicLvl" val="99" />
|
||||
<enchant7 name="element" val="4" />
|
||||
<enchant7 name="elementPower" val="#enchelementPower" />
|
||||
<enchant7 name="power" val="#enchPower" />
|
||||
<enchant7 name="magicLvl" val="99" />
|
||||
<enchant8 name="element" val="5" />
|
||||
<enchant8 name="elementPower" val="#enchelementPower" />
|
||||
<enchant8 name="power" val="#enchPower" />
|
||||
<enchant8 name="magicLvl" val="99" />
|
||||
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
||||
<enchant9 name="power" val="#enchPower" />
|
||||
<enchant9 name="magicLvl" val="99" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="BOW, CROSSBOW" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="PhysicalAttack" />
|
||||
</for>
|
||||
<for>
|
||||
<effect name="Stun" />
|
||||
</for>
|
||||
<enchant2for>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="Stun" />
|
||||
</enchant2for>
|
||||
</skill>
|
||||
<skill id="10770" levels="8" name="Recoil Shot">
|
||||
<set name="hitTime" val="2200" />
|
||||
<set name="coolTime" val="450" />
|
||||
<set name="castRange" val="1100" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="effectPoint" val="-1" />
|
||||
<skill id="10770" levels="8" name="Recoil Shot" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
|
||||
<table name="#mpConsume">102 106 109 113 116 120 124 127</table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<table name="#ench1MpConsume">119 111 104 96 88 81 73 66 58 50</table>
|
||||
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
|
||||
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
||||
<table name="#power">24888 25558 26229 26900 27571 28242 28912 29583</table>
|
||||
<table name="#enchPower">29918 30254 30589 30925 31260 31595 31931 32266 32601 32937</table>
|
||||
<table name="#ench2Chance">56 57 58 59 60 61 62 63 64 65</table>
|
||||
<set name="weaponsAllowed" val="Crossbow, Bow, TwohandCrossbow" />
|
||||
<table name="#ench2Chance"> 61 62 63 64 65 66 67 68 69 70 </table>
|
||||
<table name="#ench9Reuse"> 29000 28000 27000 26000 25000 24000 23000 22000 21000 20000 </table> <!-- Need verify -->
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="abnormalTime" val="1" />
|
||||
<set name="abnormalType" val="KNOCK_DOWN" />
|
||||
<set name="abnormalVisualEffect" val="KNOCK_BACK" />
|
||||
<set name="activateRate" val="60" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="lvlDepend" val="1" />
|
||||
<set name="baseCritRate" val="15" />
|
||||
<set name="flyRadius" val="200" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="overHit" val="true" />
|
||||
<set name="skillType" val="PDAM" />
|
||||
<set name="nextActionAttack" val="true" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="effectRange" val="1200" />
|
||||
<set name="hitTime" val="2200" />
|
||||
<set name="coolTime" val="450" />
|
||||
<set name="castRange" val="1100" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<set name="effectRange" val="1600" />
|
||||
<set name="trait" val="KNOCKBACK" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant1 name="power" val="#enchPower" />
|
||||
<enchant2 name="activateRate" val="#ench2Chance" />
|
||||
<enchant2 name="power" val="#enchPower" />
|
||||
<enchant3 name="element" val="0" />
|
||||
<enchant3 name="elementPower" val="#enchelementPower" />
|
||||
@ -697,15 +788,18 @@
|
||||
<enchant8 name="element" val="5" />
|
||||
<enchant8 name="elementPower" val="#enchelementPower" />
|
||||
<enchant8 name="power" val="#enchPower" />
|
||||
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
||||
<enchant9 name="power" val="#enchPower" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="BOW, CROSSBOW" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="KnockBack">
|
||||
<param speed="700" distance="50" />
|
||||
</effect>
|
||||
<effect name="TargetCancel" />
|
||||
</for>
|
||||
<for>
|
||||
<effect name="KnockBack" />
|
||||
</for>
|
||||
<enchant2for>
|
||||
<effect name="KnockBack" />
|
||||
</enchant2for>
|
||||
</skill>
|
||||
<skill id="10771" levels="8" name="Multiple Arrow">
|
||||
<set name="hitTime" val="2900" />
|
||||
|
1
trunk/dist/game/data/xsd/skills.xsd
vendored
1
trunk/dist/game/data/xsd/skills.xsd
vendored
@ -404,6 +404,7 @@
|
||||
<xs:enumeration value="weaponElementPower" />
|
||||
<xs:enumeration value="hpRestoreOnKill" />
|
||||
<xs:enumeration value="momentumSkillPower" />
|
||||
<xs:enumeration value="maxPhysCritRate" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
<xs:complexType name="addType" mixed="true">
|
||||
|
@ -61,8 +61,7 @@ public class CharStat
|
||||
|
||||
/**
|
||||
* Calculate the new value of the state with modifiers that will be applied on the targeted L2Character.<BR>
|
||||
* <B><U> Concept</U> :</B><BR
|
||||
* A L2Character owns a table of Calculators called <B>_calculators</B>. Each Calculator (a calculator per state) own a table of Func object. A Func object is a mathematic function that permit to calculate the modifier of a state (ex : REGENERATE_HP_RATE...) : <BR>
|
||||
* <B><U> Concept</U> :</B><BR A L2Character owns a table of Calculators called <B>_calculators</B>. Each Calculator (a calculator per state) own a table of Func object. A Func object is a mathematic function that permit to calculate the modifier of a state (ex : REGENERATE_HP_RATE...) : <BR>
|
||||
* FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR>
|
||||
* When the calc method of a calculator is launched, each mathematical function is called according to its priority <B>_order</B>.<br>
|
||||
* Indeed, Func with lowest priority order is executed firsta and Funcs with the same order are executed in unspecified order.<br>
|
||||
@ -191,9 +190,18 @@ public class CharStat
|
||||
{
|
||||
int val = (int) calcStat(Stats.CRITICAL_RATE, _activeChar.getTemplate().getBaseCritRate(), target, skill);
|
||||
|
||||
int maxCrit = (int) _activeChar.getStat().calcStat(Stats.MAX_PHYS_CRIT_RATE, 0, null, null);
|
||||
|
||||
if (!_activeChar.canOverrideCond(PcCondOverride.MAX_STATS_VALUE))
|
||||
{
|
||||
val = Math.min(val, Config.MAX_PCRIT_RATE);
|
||||
if (maxCrit > 0)
|
||||
{
|
||||
val = Math.min(val, (Config.MAX_PCRIT_RATE + maxCrit));
|
||||
}
|
||||
else
|
||||
{
|
||||
val = Math.min(val, Config.MAX_PCRIT_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
return val;
|
||||
|
@ -374,7 +374,8 @@ public enum AbnormalType
|
||||
ELEMENTAL_RESISTANCE_ISS,
|
||||
HOLY_ATTACK_RESISTANCE_ISS,
|
||||
MENTAL_ATTACK_RESISTANCE_ISS,
|
||||
SIGEL_AURA;
|
||||
SIGEL_AURA,
|
||||
YUL_STANCE;
|
||||
|
||||
/**
|
||||
* Get the enumerate for the given String.
|
||||
|
@ -86,6 +86,7 @@ public enum Stats
|
||||
DEFENCE_CRITICAL_DAMAGE_ADD("defCritDamageAdd"), // Resistance to critical damage in value (Example: +100 will be 100 more critical damage, NOT 100% more).
|
||||
SHIELD_RATE("rShld"),
|
||||
CRITICAL_RATE("rCrit"),
|
||||
MAX_PHYS_CRIT_RATE("maxPhysCritRate"),
|
||||
BLOW_RATE("blowRate"),
|
||||
MCRITICAL_RATE("mCritRate"),
|
||||
EXPSP_RATE("rExp"),
|
||||
|
Loading…
Reference in New Issue
Block a user