-Updated some skills in 10500-10700 range.
-Added stat maxPhysCritRate (for othell passive atm, increase crit rate limit). -Yul stances don't stack anymore. Contributed by NviX.
This commit is contained in:
578
trunk/dist/game/data/stats/skills/10500-10599.xml
vendored
578
trunk/dist/game/data/stats/skills/10500-10599.xml
vendored
@@ -1373,24 +1373,28 @@
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</enchant5for>
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</skill>
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<skill id="10532" levels="4" name="Clone Attack">
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<!-- NOT DONE -->
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<table name="#mpConsume">38 41 45 47</table>
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<table name="#magicLvl">90 95 97 99</table>
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<table name="#npcId">13302 13303 13304 13305</table>
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<set name="mpConsume" val="#mpConsume" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="npcId" val="#npcId" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="hitTime" val="3000" />
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<set name="coolTime" val="500" />
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<set name="castRange" val="400" />
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<set name="reuseDelay" val="300000" />
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<table name="#mpConsume">38 41 45 47</table>
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<set name="mpConsume" val="#mpConsume" />
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<table name="#magicLvl">90 95 97 99</table>
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<table name="#npcId">13302 13303 13304 13305</table>
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<set name="magicLvl" val="#magicLvl" />
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<set name="npcId" val="#npcId" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="skillType" val="INCARNATION" />
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<set name="incarnationsCount" val="3" />
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<set name="summonTotalLifeTime" val="20000" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="113" addName="1">
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<using kind="DAGGER,DUALDAGGER" />
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</cond>
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<for>
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<effect name="SummonNpc">
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<param npcId="#npcId" npcCount="3" />
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</effect>
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</for>
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</skill>
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<skill id="10534" levels="1" name="Toad Poison">
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<set name="operateType" val="ACTIVE_INSTANT" />
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@@ -1401,35 +1405,80 @@
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<set name="targetType" val="SELF" />
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<set name="skillType" val="NOTDONE" />
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</skill>
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<skill id="10535" levels="4" name="Scorpion Poison">
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<skill id="10535" levels="4" name="Scorpion Poison" enchantGroup1="10" enchantGroup2="10">
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<!-- Need verify and correct enchant parameters -->
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<table name="#magicLvl">85 90 95 99</table>
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<table name="#TriggeredLevel">1 2 3 4</table>
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<table name="#ench1activationChance">45 46 47 48 49 50 51 52 53 54</table>
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<table name="#triggerLvl1"> 1 1 2 2 </table>
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<table name="#triggerLvl2"> 1 2 3 4 </table>
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<table name="#enchChance"> 16 17 18 19 20 21 22 23 24 25 </table>
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<set name="targetType" val="SELF" />
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<set name="skillType" val="BUFF" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="PASSIVE" />
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<set name="chanceType" val="ON_HIT" />
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<set name="activationChance" val="25" />
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<set name="triggeredId" val="10538" />
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<set name="triggeredLevel" val="#TriggeredLevel" />
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<enchant1 name="activationChance" val="#ench1activationChance" />
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<enchant2 name="activationChance" val="#ench1activationChance" />
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<for>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
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<param chance="15" />
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<param skillId="10537" skillLevel="#triggerLvl1" />
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<param targetType="ONE" />
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<param allowWeapons="ALL" />
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</effect>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
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<param chance="15" />
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<param skillId="10538" skillLevel="#triggerLvl2" />
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<param targetType="ONE" />
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<param allowWeapons="ALL" />
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</effect>
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</for>
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<enchant1for>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
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<param chance="#enchChance" />
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<param skillId="10537" skillLevel="2" />
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<param targetType="ONE" />
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<param allowWeapons="ALL" />
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</effect>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
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<param chance="15" />
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<param skillId="10538" skillLevel="4" />
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<param targetType="ONE" />
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<param allowWeapons="ALL" />
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</effect>
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</enchant1for>
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<enchant2for>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
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<param chance="15" />
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<param skillId="10537" skillLevel="2" />
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<param targetType="ONE" />
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<param allowWeapons="ALL" />
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</effect>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
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<param chance="#enchChance" />
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<param skillId="10538" skillLevel="4" />
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<param targetType="ONE" />
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<param allowWeapons="ALL" />
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</effect>
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</enchant2for>
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</skill>
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<skill id="10537" levels="2" name="Block Magic">
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<table name="#power">40 50</table>
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<table name="#magicLvl">85 90 95 99</table>
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<table name="#magicLvl"> 90 99 </table>
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<table name="#abnormalLvls"> 1 2 </table>
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="abnormalTime" val="5" />
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<set name="abnormalType" val="SILENCE" />
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<set name="abnormalVisualEffect" val="SILENCE" />
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<set name="activateRate" val="80" />
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<set name="basicProperty" val="MEN" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="100" />
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<set name="castRange" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="mpConsume" val="1" />
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<set name="abnormalTime" val="5" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="targetType" val="SELF" />
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<set name="skillType" val="MUTE" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="power" val="#power" />
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<set name="targetType" val="ONE" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="effectRange" val="600" />
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<set name="isTriggeredSkill" val="true" />
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<set name="isDebuff" val="true" />
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@@ -1437,189 +1486,248 @@
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<set name="trait" val="DERANGEMENT" />
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<for>
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<effect name="Mute" />
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<effect name="Debuff">
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<mul stat="runSpd" val="0.7" />
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</effect>
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</for>
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</skill>
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<skill id="10538" levels="4" name="Weakness Critical">
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<table name="#power">30 35 40 45</table>
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<table name="#TriggeredLevel">1 1 2 2</table>
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<table name="#activationChance">30 30 35 35</table>
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<table name="#defCrit"> 1.35 1.36 1.37 1.38 </table>
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<table name="#defRate"> 1.1 1.11 1.12 1.13 </table>
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<table name="#magicLvl">85 90 95 99</table>
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<set name="abnormalTime" val="5" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="100" />
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<set name="castRange" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="mpConsume" val="1" />
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<table name="#ModifyCritical">1.10 1.11 1.12 1.13</table>
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<table name="#cAtk">0.35 0.36 0.37 0.38</table>
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<set name="isTriggeredSkill" val="true" />
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<set name="isDebuff" val="true" />
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<set name="lvlDepend" val="2" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="power" val="#power" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="ONE" />
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<for>
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<!-- <effect name="TriggerSkillByAttack">
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<param skillId="10537" skillLevel="1" />
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<param chance="#power" />
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<param targetType="ONE" />
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<mul stat="defCritDamage" val="#ModifyCritical" />
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<mul stat="cAtk" val="#cAtk">
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<using kind="DAGGER,DUALDAGGER" />
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</mul>
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<param POISON="20" />
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<param BLEED="20" />
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</effect>-->
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<effect name="Debuff">
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<mul stat="defCritDamage" val="#defCrit" />
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<mul stat="defCritRate" val="#defRate" />
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</effect>
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</for>
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</skill>
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<skill id="10539" levels="8" name="Throw Dagger">
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<set name="hitTime" val="1730" />
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<set name="coolTime" val="100" />
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<set name="castRange" val="800" />
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<set name="reuseDelay" val="45000" />
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<skill id="10539" levels="8" name="Throw Dagger" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
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<table name="#mpConsume">71 72 74 77 79 82 84 87</table>
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<set name="mpConsume" val="#mpConsume" />
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<table name="#ench1MpConsume">83 80 76 73 69 66 62 59 55 52</table>
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<table name="#ench3effectPower">82 83 84 85 86 87 88 89 90 95</table>
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<table name="#ench2rate"> 81 82 83 84 85 86 87 88 89 90 </table>
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<table name="#enchPower">13541 13847 14152 14458 14764 15070 15375 15681 15987 16293</table>
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<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
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<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
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<table name="#power">7396 7647 8149 8652 9154 9657 10159 10662</table>
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<set name="effectPoint" val="-1" />
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<set name="effectRange" val="900" />
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<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
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<table name="#ench9Reuse"> 44000 43000 42000 41000 40000 39000 38000 37000 36000 35000 </table> <!-- Need verify -->
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<set name="mpConsume" val="#mpConsume" />
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="abnormalTime" val="30" />
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<set name="abnormalType" val="ATTACK_TIME_UP" />
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<set name="activateRate" val="80" />
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||||
<set name="basicProperty" val="MEN" />
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<set name="effectPoint" val="-100" /> <!-- Need verify -->
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<set name="hitTime" val="1730" />
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||||
<set name="coolTime" val="100" />
|
||||
<set name="castRange" val="800" />
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||||
<set name="reuseDelay" val="45000" />
|
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<set name="effectRange" val="1100" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="nextActionAttack" val="true" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="power" val="#power" />
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||||
<set name="skillType" val="PDAM" />
|
||||
<set name="targetType" val="ONE" />
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||||
<set name="weaponsAllowed" val="Dagger, Dual Dagger" />
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||||
<set name="overHit" val="true" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="abnormalTime" val="10" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant1 name="power" val="#enchPower" />
|
||||
<enchant2 name="pvpPower" val="#enchPower" />
|
||||
<enchant1 name="magicLvl" val="99" />
|
||||
<enchant2 name="power" val="#enchPower" />
|
||||
<enchant2 name="activateRate" val="#ench2rate" />
|
||||
<enchant2 name="magicLvl" val="99" />
|
||||
<enchant3 name="element" val="0" />
|
||||
<enchant3 name="elementPower" val="#enchelementPower" />
|
||||
<enchant3 name="power" val="#enchPower" />
|
||||
<enchant3 name="magicLvl" val="99" />
|
||||
<enchant4 name="element" val="1" />
|
||||
<enchant4 name="elementPower" val="#enchelementPower" />
|
||||
<enchant4 name="power" val="#enchPower" />
|
||||
<enchant4 name="magicLvl" val="99" />
|
||||
<enchant5 name="element" val="2" />
|
||||
<enchant5 name="elementPower" val="#enchelementPower" />
|
||||
<enchant5 name="power" val="#enchPower" />
|
||||
<enchant5 name="magicLvl" val="99" />
|
||||
<enchant6 name="element" val="3" />
|
||||
<enchant6 name="elementPower" val="#enchelementPower" />
|
||||
<enchant6 name="power" val="#enchPower" />
|
||||
<enchant6 name="magicLvl" val="99" />
|
||||
<enchant7 name="element" val="4" />
|
||||
<enchant7 name="elementPower" val="#enchelementPower" />
|
||||
<enchant7 name="power" val="#enchPower" />
|
||||
<enchant7 name="magicLvl" val="99" />
|
||||
<enchant8 name="element" val="5" />
|
||||
<enchant8 name="elementPower" val="#enchelementPower" />
|
||||
<enchant8 name="power" val="#enchPower" />
|
||||
<enchant8 name="magicLvl" val="99" />
|
||||
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
||||
<enchant9 name="power" val="#enchPower" />
|
||||
<enchant9 name="magicLvl" val="99" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER,DUALDAGGER" />
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
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<for>
|
||||
<effect name="Debuff">
|
||||
<mul stat="runSpd" val="0.2" />
|
||||
<sub stat="runSpd" val="180" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10540" levels="5" name="Throw Sand">
|
||||
<skill id="10540" levels="5" name="Throw Sand" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup9="10">
|
||||
<table name="#mpConsume">38 40 42 44 46</table>
|
||||
<table name="#ench1MpConsume">44 42 40 38 36 34 33 31 29 27</table>
|
||||
<table name="#ench2rate"> 61 62 63 64 65 66 67 68 69 70 </table>
|
||||
<table name="#enchVuln"> -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 </table>
|
||||
<table name="#accPhysical">12 13 14 15 16</table>
|
||||
<table name="#magicLvl">85 88 91 94 97</table>
|
||||
<table name="#abnormalLvls"> 3 4 5 6 7 </table>
|
||||
<table name="#ench9Reuse"> 59000 58000 57000 56000 55000 54000 53000 52000 51000 50000 </table> <!-- Need verify -->
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="abnormalLvl" val="#abnormalLvls" />
|
||||
<set name="abnormalTime" val="5" />
|
||||
<set name="abnormalType" val="HIT_DOWN" />
|
||||
<set name="activateRate" val="60" />
|
||||
<set name="basicProperty" val="MEN" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<set name="hitTime" val="1500" />
|
||||
<set name="coolTime" val="300" />
|
||||
<set name="castRange" val="800" />
|
||||
<set name="reuseDelay" val="60000" />
|
||||
<table name="#mpConsume">38 40 42 44 46</table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<table name="#ench1MpConsume">44 42 40 38 36 34 33 31 29 27</table>
|
||||
<table name="#ench2effectPower">76 77 78 79 80 81 82 83 84 85</table>
|
||||
<table name="#enchtargetTypeElemVuln">1 2 3 4 5 6 7 8 9 10</table>
|
||||
<table name="#accPhysical">12 13 14 15 16</table>
|
||||
<table name="#magicLvl">85 88 91 94 97</table>
|
||||
<table name="#power">50 55 60 65 70 75</table>
|
||||
<table name="#abnormalLvl">3 4 5 6 7</table>
|
||||
<set name="effectPoint" val="-1" />
|
||||
<set name="abnormalTime" val="5" />
|
||||
<set name="effectRange" val="1000" />
|
||||
<set name="effectRange" val="1100" />
|
||||
<set name="lvlDepend" val="2" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant2 name="power" val="#ench2effectPower" />
|
||||
<enchant2 name="activateRate" val="#ench2rate" />
|
||||
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER,DUALDAGGER" />
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Debuff">
|
||||
<param power="#power" />
|
||||
<sub stat="accCombat" val="#accPhysical" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant2for>
|
||||
<effect name="Debuff">
|
||||
<param power="#power" />
|
||||
<sub stat="accCombat" val="16" />
|
||||
<effect name="AddHate">
|
||||
<param power="1000" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
</for>
|
||||
<enchant3for>
|
||||
<effect name="Debuff">
|
||||
<sub stat="accCombat" val="16" />
|
||||
<sub stat="earthRes" val="#enchtargetTypeElemVuln" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param PARALYZE="#enchVuln" />
|
||||
</effect>
|
||||
</enchant3for>
|
||||
<enchant4for>
|
||||
<effect name="Debuff">
|
||||
<sub stat="accCombat" val="16" />
|
||||
<param BLEED="#enchtargetTypeElemVuln" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param BLEED="#enchVuln" />
|
||||
</effect>
|
||||
</enchant4for>
|
||||
<!--<enchant5for>
|
||||
<effect name="Debuff" val="0">
|
||||
<enchant5for>
|
||||
<effect name="Debuff">
|
||||
<sub stat="accCombat" val="16" />
|
||||
<add stat="poisonVuln" val="#enchtargetTypeElemVuln" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param POISON="#enchVuln" />
|
||||
</effect>
|
||||
</enchant5for>
|
||||
<enchant6for>
|
||||
<effect name="Debuff" val="0">
|
||||
<effect name="Debuff">
|
||||
<sub stat="accCombat" val="16" />
|
||||
<add stat="stunVuln" val="#enchtargetTypeElemVuln" />
|
||||
</effect>
|
||||
</enchant6for>-->
|
||||
<effect name="DefenceTrait">
|
||||
<param SHOCK="#enchVuln" />
|
||||
</effect>
|
||||
</enchant6for>
|
||||
</skill>
|
||||
<skill id="10541" levels="6" name="Throw Poison Needle">
|
||||
<table name="#mpConsume">38 38 40 43 45 47</table>
|
||||
<table name="#magicLvl">85 86 89 92 95 98</table>
|
||||
<table name="#chance">45 50 55 60 65 70</table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="hitTime" val="1500" />
|
||||
<set name="coolTime" val="400" />
|
||||
<set name="castRange" val="800" />
|
||||
<set name="reuseDelay" val="15000" />
|
||||
<table name="#mpConsume">38 38 40 43 45 47</table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<table name="#magicLvl">85 86 89 92 95 98</table>
|
||||
<table name="#power">45 50 55 60 65 70</table>
|
||||
<set name="weaponsAllowed" val="Dagger, Dual Dagger" />
|
||||
<set name="effectRange" val="1000" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<!--<for>
|
||||
<effect effectPower="#power" name="AbortCastAll" noicon="1" val="0" />
|
||||
</for>-->
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="SkillTurning">
|
||||
<param chance="#chance" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10542" levels="1" name="Maximum Critical">
|
||||
<set name="mpConsume" val="38" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="skillType" val="BUFF" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="chanceType" val="ON_CRIT" />
|
||||
<set name="activationChance" val="50" />
|
||||
<set name="triggeredId" val="10557" />
|
||||
<set name="triggeredLevel" val="1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="cAtk" val="609">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</add>
|
||||
<mul stat="blowRate" val="1.1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</mul>
|
||||
<mul stat="rCrit" val="1.3">
|
||||
<and>
|
||||
<player front="false" />
|
||||
<player behind="false" />
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</and>
|
||||
</mul>
|
||||
<mul stat="cAtk" val="1.4">
|
||||
<and>
|
||||
<player front="false" />
|
||||
<player behind="false" />
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</and>
|
||||
</mul>
|
||||
<mul stat="rCrit" val="1.6">
|
||||
<and>
|
||||
<player behind="true" />
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</and>
|
||||
</mul>
|
||||
<mul stat="cAtk" val="1.7">
|
||||
<and>
|
||||
<player behind="true" />
|
||||
</and>
|
||||
</mul>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
|
||||
<param chance="10" />
|
||||
<param skillId="10557" skillLevel="1" />
|
||||
<param targetType="ONE" />
|
||||
<param allowWeapons="ALL" />
|
||||
<param isCritical="true" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10543" levels="1" name="Silent Step">
|
||||
<set name="hitTime" val="800" />
|
||||
@@ -1627,7 +1735,6 @@
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="abnormalTime" val="5" />
|
||||
<set name="operateType" val="TOGGLE" />
|
||||
<set name="skillType" val="CONT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="SilentMove">
|
||||
@@ -1667,42 +1774,54 @@
|
||||
<effect name="Paralyze" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10546" levels="4" name="Uppercut">
|
||||
<skill id="10546" levels="4" name="Uppercut" enchantGroup1="10" enchantGroup2="10" enchantGroup9="10">
|
||||
<table name="#mpConsume">40 43 45 47</table>
|
||||
<table name="#ench1MpConsume">45 43 41 39 37 35 33 31 30 28</table>
|
||||
<table name="#ench2rate"> 61 62 63 64 65 66 67 68 69 70 </table>
|
||||
<table name="#magicLvl">89 92 95 98</table>
|
||||
<table name="#mpConsume">40 43 45 47</table>
|
||||
<table name="#effectPower">60 65 70 75</table>
|
||||
<table name="#abnormalLvls"> 1 2 3 4 </table>
|
||||
<table name="#ench9Reuse"> 29000 28000 27000 26000 25000 24000 23000 22000 21000 20000 </table> <!-- Need verify -->
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="abnormalLvl" val="#abnormalLvls" />
|
||||
<set name="abnormalTime" val="2" />
|
||||
<set name="abnormalType" val="KNOCK_DOWN" />
|
||||
<set name="abnormalVisualEffect" val="KNOCK_DOWN" />
|
||||
<set name="activateRate" val="60" />
|
||||
<set name="hitTime" val="1800" />
|
||||
<set name="coolTime" val="300" />
|
||||
<set name="castRange" val="40" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<table name="#mpConsume">40 43 45 47</table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<table name="#ench1MpConsume">45 43 41 39 37 35 33 31 30 28</table>
|
||||
<table name="#ench2effectPower">76 77 78 79 80 81 82 83 84 85</table>
|
||||
<table name="#magicLvl">89 92 95 98</table>
|
||||
<table name="#mpConsume">40 43 45 47</table>
|
||||
<table name="#power">11000 12000 13000 14300</table>
|
||||
<table name="#effectPower">60 65 70 75</table>
|
||||
<set name="flyRadius" val="40" />
|
||||
<set name="abnormalTime" val="2" />
|
||||
<set name="effectPoint" val="-1" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<set name="nextActionAttack" val="true" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="trait" val="KNOCKDOWN" />
|
||||
<set name="skillType" val="PDAM" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="effectRange" val="40" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="effectRange" val="400" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="weaponsAllowed" val="Dagger, Dual Dagger" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant1 name="magicLvl" val="99" />
|
||||
<enchant2 name="activateRate" val="#ench2rate" />
|
||||
<enchant2 name="magicLvl" val="99" />
|
||||
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
||||
<enchant9 name="magicLvl" val="99" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="KnockDown" />
|
||||
<effect name="KnockDown">
|
||||
<param speed="700" distance="50" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant2for>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="KnockDown" />
|
||||
<effect name="KnockDown">
|
||||
<param speed="700" distance="50" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
</skill>
|
||||
<skill id="10547" levels="1" name="Shadow Attack">
|
||||
<!-- NOT USED -->
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="hitTime" val="1200" />
|
||||
<set name="coolTime" val="400" />
|
||||
@@ -1714,6 +1833,7 @@
|
||||
<set name="skillType" val="NOTDONE" />
|
||||
</skill>
|
||||
<skill id="10548" levels="8" name="Plunder">
|
||||
<!-- NOT DONE -->
|
||||
<set name="hitTime" val="800" />
|
||||
<set name="castRange" val="40" />
|
||||
<set name="reuseDelay" val="10000" />
|
||||
@@ -1737,50 +1857,60 @@
|
||||
<effect name="Plunder" noicon="1" val="0" />
|
||||
</for>-->
|
||||
</skill>
|
||||
<skill id="10549" levels="5" name="Kick">
|
||||
<skill id="10549" levels="5" name="Kick" enchantGroup1="10" enchantGroup2="10" enchantGroup9="10">
|
||||
<table name="#mpConsume">38 40 42 44 46</table>
|
||||
<table name="#ench1MpConsume">44 42 40 38 36 34 33 31 29 27</table>
|
||||
<table name="#magicLvl">85 88 91 94 97</table>
|
||||
<table name="#mpConsume">38 40 42 44 46</table>
|
||||
<table name="#ench2rate"> 61 62 63 64 65 66 67 68 69 70 </table>
|
||||
<table name="#ench9Reuse"> 59000 58000 57000 56000 55000 54000 53000 52000 51000 50000 </table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="abnormalTime" val="1" />
|
||||
<set name="abnormalType" val="KNOCK_DOWN" />
|
||||
<set name="abnormalVisualEffect" val="KNOCK_BACK" />
|
||||
<set name="activateRate" val="60" />
|
||||
<set name="hitTime" val="800" />
|
||||
<set name="coolTime" val="1000" />
|
||||
<set name="castRange" val="40" />
|
||||
<set name="reuseDelay" val="60000" />
|
||||
<table name="#mpConsume">38 40 42 44 46</table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<table name="#ench1MpConsume">44 42 40 38 36 34 33 31 29 27</table>
|
||||
<table name="#magicLvl">85 88 91 94 97</table>
|
||||
<table name="#mpConsume">38 40 42 44 46</table>
|
||||
<table name="#ench2effectPower">66 67 68 69 70 71 72 73 74 75</table>
|
||||
<table name="#effectPower">70 75 80 85 90</table>
|
||||
<set name="flyRadius" val="80" />
|
||||
<set name="effectPoint" val="-1" />
|
||||
<set name="abnormalTime" val="2" />
|
||||
<set name="power" val="#effectPower" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="nextActionAttack" val="true" />
|
||||
<set name="trait" val="KNOCKBACK" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="effectRange" val="40" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="effectRange" val="400" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="weaponsAllowed" val="Dagger, Dual Dagger" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant2 name="power" val="#ench2effectPower" />
|
||||
<enchant1 name="magicLvl" val="99" />
|
||||
<enchant2 name="activateRate" val="#ench2rate" />
|
||||
<enchant2 name="magicLvl" val="99" />
|
||||
<enchant9 name="reuseDelay" val="#ench9Reuse" />
|
||||
<enchant9 name="magicLvl" val="99" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="KnockBack" />
|
||||
<effect name="KnockBack">
|
||||
<param speed="700" distance="50" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10550" levels="4" name="Illusion Strike">
|
||||
<table name="#mpConsume">106 115 125 129</table>
|
||||
<table name="#power">10662 11162 11662 12162</table>
|
||||
<table name="#magicLvl">85 90 95 97</table>
|
||||
<set name="effectPoint" val="-1" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="activateRate" val="60" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="abnormalTime" val="7" />
|
||||
<set name="skillType" val="PDAM" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="staticReuse" val="false" />
|
||||
<for>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="FatalBlow" />
|
||||
<effect name="Debuff">
|
||||
<mul stat="runSpd" val="0.77" />
|
||||
</effect>
|
||||
@@ -1797,7 +1927,6 @@
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="power" val="100" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="skillType" val="AGGREDUCE_CHAR" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="effectRange" val="900" />
|
||||
<set name="trait" val="DERANGEMENT" />
|
||||
@@ -1806,17 +1935,15 @@
|
||||
<effect name="TargetCancel" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10552" levels="1" name="Superior Resistance">
|
||||
<skill id="10552" levels="1" name="Superior Resistance" enchantGroup1="10">
|
||||
<table name="#ench1mDef">206 213 220 227 234 241 248 255 262 270</table>
|
||||
<table name="#ench1power">21 22 23 24 25 26 27 28 29 30</table>
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="skillType" val="BUFF" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="triggeredId" val="10058" />
|
||||
<set name="triggeredLevel" val="1" />
|
||||
<set name="activationChance" val="20" />
|
||||
<set name="activationElements" val="0,1,2,3,4,5" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="STR" val="2" />
|
||||
@@ -1826,6 +1953,12 @@
|
||||
<add stat="windRes" val="20" />
|
||||
<add stat="earthRes" val="20" />
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
|
||||
<param chance="20" />
|
||||
<param skillId="10058" skillLevel="1" />
|
||||
<param targetType="SELF" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
@@ -1836,9 +1969,16 @@
|
||||
<add stat="windRes" val="#ench1power" />
|
||||
<add stat="earthRes" val="#ench1power" />
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
|
||||
<param chance="20" />
|
||||
<param skillId="10058" skillLevel="1" />
|
||||
<param targetType="SELF" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="10553" levels="8" name="Dagger Storm">
|
||||
<!-- NOT USED? -->
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="hitTime" val="1530" />
|
||||
<set name="coolTime" val="200" />
|
||||
@@ -1847,24 +1987,30 @@
|
||||
<table name="#mpConsume">133 135 140 145 149 154 159 164</table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="skillType" val="NOTDONE" />
|
||||
</skill>
|
||||
<skill id="10554" levels="1" name="Power Bluff">
|
||||
<skill id="10554" levels="1" name="Power Bluff" enchantGroup1="10">
|
||||
<table name="#ench1chance">51 52 53 54 55 56 57 58 59 60</table>
|
||||
<set name="hitTime" val="1000" />
|
||||
<set name="castRange" val="40" />
|
||||
<set name="reuseDelay" val="8000" />
|
||||
<set name="mpConsume" val="40" />
|
||||
<table name="#ench1chance">51 52 53 54 55 56 57 58 59 60</table>
|
||||
<set name="weaponsAllowed" val="Dagger, Dual Dagger" />
|
||||
<set name="magicLvl" val="99" />
|
||||
<set name="power" val="50" />
|
||||
<set name="abnormalTime" val="5" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<set name="abnormalLvl" val="1" />
|
||||
<set name="abnormalTime" val="3" />
|
||||
<set name="abnormalType" val="STUN" />
|
||||
<set name="abnormalVisualEffect" val="STUN" />
|
||||
<set name="activateRate" val="50" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="skillType" val="AGGREDUCE_CHAR" />
|
||||
<set name="lvlDepend" val="1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<enchant1 name="power" val="#ench1chance" />
|
||||
<set name="trait" val="SHOCK" />
|
||||
<enchant1 name="activateRate" val="#ench1chance" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Bluff" />
|
||||
<effect name="Stun" />
|
||||
@@ -1875,7 +2021,6 @@
|
||||
<param skillId="10555" skillLevel="1" />
|
||||
<param targetType="ONE" />
|
||||
<param allowWeapons="ALL" />
|
||||
<param allowWeapons="ALL" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
@@ -1915,62 +2060,76 @@
|
||||
<skill id="10557" levels="2" name="Maximize Critical">
|
||||
<table name="#abnormalLvl">2 3</table>
|
||||
<table name="#triggeredLevel">2 0</table>
|
||||
<table name="#activationChance">10 0</table>
|
||||
<table name="#activationChance">50 0</table>
|
||||
<table name="#rCritSide">1.30 1.40</table>
|
||||
<table name="#rCritBack">1.60 1.70</table>
|
||||
<set name="hitTime" val="800" />
|
||||
<set name="isTriggeredSkill" val="true" />
|
||||
<set name="abnormalTime" val="20" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="skillType" val="BUFF" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
||||
<param minDamage="1" chance="#activationChance" />
|
||||
<param skillId="10557" skillLevel="1" />
|
||||
<param targetType="ONE" />
|
||||
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
|
||||
<param chance="#activationChance" />
|
||||
<param skillId="10557" skillLevel="2" />
|
||||
<param targetType="SELF" />
|
||||
<param allowWeapons="ALL" />
|
||||
<param isCritical="true" />
|
||||
</effect>
|
||||
<effect name="Buff">
|
||||
<add stat="cAtkAdd" val="609">
|
||||
<using kind="DAGGER,DUALDAGGER" />
|
||||
</add>
|
||||
<mul stat="blowRate" val="1.1">
|
||||
<using kind="DAGGER,DUALDAGGER" />
|
||||
</mul>
|
||||
<mul stat="rCrit" val="#rCritSide">
|
||||
<!--<targetType position="SIDE" />-->
|
||||
<using kind="DAGGER,DUALDAGGER" />
|
||||
<and>
|
||||
<player front="false" />
|
||||
<player behind="false" />
|
||||
<using kind="DAGGER,DUALDAGGER" />
|
||||
</and>
|
||||
</mul>
|
||||
<mul stat="rCrit" val="#rCritBack">
|
||||
<!--<targetType position="BACK" />-->
|
||||
<using kind="DAGGER,DUALDAGGER" />
|
||||
<and>
|
||||
<player behind="true" />
|
||||
<using kind="DAGGER,DUALDAGGER" />
|
||||
</and>
|
||||
</mul>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : For 30 sec., has a chance of cancelling target of the enemy that attacked you. Requires a dagger or dual dagger. -->
|
||||
<skill id="10558" levels="1" name="Elusive Mirage">
|
||||
<set name="icon" val="icon.skill11861" />
|
||||
<set name="abnormalLvl" val="1" />
|
||||
<set name="abnormalTime" val="30" />
|
||||
<set name="abnormalType" val="MIRAGE" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="mpConsume" val="72" />
|
||||
<set name="hitTime" val="1000" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="300000" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
|
||||
<param chance="80" />
|
||||
<param skillId="10559" skillLevel="1" />
|
||||
<param targetType="ONE" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10559" levels="1" name="Elusive Mirage">
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="abnormalTime" val="2" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="castRange" val="900" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="power" val="100" />
|
||||
<set name="isTriggeredSkill" val="true" />
|
||||
<for>
|
||||
<effect name="TargetCancel" />
|
||||
<effect name="BlockTarget" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10560" levels="1" name="Maximum Blow">
|
||||
@@ -1979,10 +2138,11 @@
|
||||
<set name="reuseDelay" val="300000" />
|
||||
<set name="mpConsume" val="38" />
|
||||
<set name="abnormalTime" val="20" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="skillType" val="BUFF" />
|
||||
<set name="weaponsAllowed" val="Dagger, Dual Dagger" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="blowRate" val="1.1" />
|
||||
@@ -1990,7 +2150,8 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10561" levels="4" name="Superior Vitality">
|
||||
<table name="#increase">1.05 1.06 1.07 1.1</table>
|
||||
<table name="#increase">1.07 1.09 1.11 1.15</table>
|
||||
<table name="#rate"> 4 6 8 10 </table>
|
||||
<table name="#magicLvl">85 90 95 99</table>
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
@@ -2001,16 +2162,51 @@
|
||||
<mul stat="maxHp" val="#increase" />
|
||||
<mul stat="maxCp" val="#increase" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param POISON="#rate" />
|
||||
<param BLEED="#rate" />
|
||||
<param SHOCK="#rate" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : For 5 min., Critical Damage + 304 and vital spot attack success rate + 10%. Front Critical Damage - 30%, Side Critical Rate + 20% and Critical Damage + 20%. Rear Critical Rate + 40% and Critical Damage + 40%. Requires a dagger or dual dagger. -->
|
||||
<skill id="10562" levels="1" name="Critical Adventures">
|
||||
<set name="icon" val="icon.skill10562" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="abnormalTime" val="300" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="mpConsume" val="36" />
|
||||
<set name="hitTime" val="2000" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="cAtk" val="304" />
|
||||
<mul stat="blowRate" val="1.1" />
|
||||
<mul stat="cAtk" val="0.7">
|
||||
<player front="true" />
|
||||
</mul>
|
||||
<mul stat="rCrit" val="1.2">
|
||||
<and>
|
||||
<player front="false" />
|
||||
<player behind="false" />
|
||||
</and>
|
||||
</mul>
|
||||
<mul stat="cAtk" val="1.2">
|
||||
<and>
|
||||
<player front="false" />
|
||||
<player behind="false" />
|
||||
</and>
|
||||
</mul>
|
||||
<mul stat="rCrit" val="1.4">
|
||||
<player behind="true" />
|
||||
</mul>
|
||||
<mul stat="cAtk" val="1.4">
|
||||
<player behind="true" />
|
||||
</mul>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
</list>
|
||||
Reference in New Issue
Block a user