Consider skill reuseDelay for item equip delay configurations.
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@@ -159,11 +159,13 @@ CalculateMagicSuccessBySkillMagicLevel = True
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BlowRateChanceLimit = 100
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# Disables active, non offensive, item skills for a fixed time upon equip.
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# This is an alternative duration for skills that do not have reuseDelay.
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# Use 0 to disable.
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# Default: 300000 (5 minutes).
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ItemEquipActiveSkillReuse = 300000
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# Disables active, non offensive, armor set skills for a fixed time upon equip.
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# This is an alternative duration for skills that do not have reuseDelay.
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# Use 0 to disable.
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# Default: 60000 (1 minute).
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ArmorSetEquipActiveSkillReuse = 60000
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@@ -568,7 +568,8 @@ public abstract class Inventory extends ItemContainer
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// Active, non offensive, skills start with reuse on equip.
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if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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{
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player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
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final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
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player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
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updateTimestamp = true;
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}
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}
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@@ -624,7 +625,8 @@ public abstract class Inventory extends ItemContainer
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// Active, non offensive, skills start with reuse on equip.
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if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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{
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player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
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final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
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player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
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}
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updateTimestamp = true;
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@@ -687,7 +689,8 @@ public abstract class Inventory extends ItemContainer
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// Active, non offensive, skills start with reuse on equip.
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if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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{
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player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
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final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
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player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
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updateTimestamp = true;
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}
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}
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@@ -806,7 +809,8 @@ public abstract class Inventory extends ItemContainer
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// Active, non offensive, skills start with reuse on equip.
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if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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{
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player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
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final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
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player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
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}
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updateTimeStamp = true;
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