Consider skill reuseDelay for item equip delay configurations.
This commit is contained in:
parent
3264cd1e2f
commit
722e712cf2
@ -166,11 +166,13 @@ CalculateMagicSuccessBySkillMagicLevel = True
|
||||
BlowRateChanceLimit = 80
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -566,7 +566,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -622,7 +623,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -685,7 +687,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -804,7 +807,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -166,11 +166,13 @@ CalculateMagicSuccessBySkillMagicLevel = True
|
||||
BlowRateChanceLimit = 80
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -572,7 +572,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -628,7 +629,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -691,7 +693,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -810,7 +813,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -166,11 +166,13 @@ CalculateMagicSuccessBySkillMagicLevel = True
|
||||
BlowRateChanceLimit = 80
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -572,7 +572,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -628,7 +629,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -691,7 +693,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -810,7 +813,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -166,11 +166,13 @@ CalculateMagicSuccessBySkillMagicLevel = True
|
||||
BlowRateChanceLimit = 80
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -572,7 +572,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -628,7 +629,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -691,7 +693,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -810,7 +813,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -166,11 +166,13 @@ CalculateMagicSuccessBySkillMagicLevel = True
|
||||
BlowRateChanceLimit = 80
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -582,7 +582,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -638,7 +639,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -701,7 +703,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -823,7 +826,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -166,11 +166,13 @@ CalculateMagicSuccessBySkillMagicLevel = True
|
||||
BlowRateChanceLimit = 80
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -605,7 +605,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -661,7 +662,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -724,7 +726,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -846,7 +849,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -170,11 +170,13 @@ CalculateMagicSuccessBySkillMagicLevel = True
|
||||
BlowRateChanceLimit = 80
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -605,7 +605,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -661,7 +662,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -724,7 +726,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -846,7 +849,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -170,11 +170,13 @@ CalculateMagicSuccessBySkillMagicLevel = True
|
||||
BlowRateChanceLimit = 80
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -599,7 +599,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -655,7 +656,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -718,7 +720,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -840,7 +843,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -170,11 +170,13 @@ CalculateMagicSuccessBySkillMagicLevel = False
|
||||
BlowRateChanceLimit = 80
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -581,7 +581,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -637,7 +638,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -700,7 +702,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -822,7 +825,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -170,11 +170,13 @@ CalculateMagicSuccessBySkillMagicLevel = False
|
||||
BlowRateChanceLimit = 80
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -581,7 +581,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -637,7 +638,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -700,7 +702,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -822,7 +825,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -170,11 +170,13 @@ CalculateMagicSuccessBySkillMagicLevel = False
|
||||
BlowRateChanceLimit = 80
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -582,7 +582,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -638,7 +639,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -701,7 +703,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -823,7 +826,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -170,11 +170,13 @@ CalculateMagicSuccessBySkillMagicLevel = False
|
||||
BlowRateChanceLimit = 80
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -582,7 +582,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -638,7 +639,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -701,7 +703,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -823,7 +826,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -159,11 +159,13 @@ CalculateMagicSuccessBySkillMagicLevel = True
|
||||
BlowRateChanceLimit = 100
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -568,7 +568,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -624,7 +625,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -687,7 +689,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -806,7 +809,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -159,11 +159,13 @@ CalculateMagicSuccessBySkillMagicLevel = True
|
||||
BlowRateChanceLimit = 100
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -568,7 +568,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -624,7 +625,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -687,7 +689,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -806,7 +809,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -159,11 +159,13 @@ CalculateMagicSuccessBySkillMagicLevel = True
|
||||
BlowRateChanceLimit = 100
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -574,7 +574,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -630,7 +631,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -693,7 +695,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -812,7 +815,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -159,11 +159,13 @@ CalculateMagicSuccessBySkillMagicLevel = True
|
||||
BlowRateChanceLimit = 100
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -574,7 +574,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -630,7 +631,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -693,7 +695,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -812,7 +815,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -159,11 +159,13 @@ CalculateMagicSuccessBySkillMagicLevel = True
|
||||
BlowRateChanceLimit = 100
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -584,7 +584,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -640,7 +641,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -703,7 +705,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -825,7 +828,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -159,11 +159,13 @@ CalculateMagicSuccessBySkillMagicLevel = True
|
||||
BlowRateChanceLimit = 100
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -607,7 +607,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -663,7 +664,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -726,7 +728,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -848,7 +851,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -159,11 +159,13 @@ CalculateMagicSuccessBySkillMagicLevel = True
|
||||
BlowRateChanceLimit = 100
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -607,7 +607,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -663,7 +664,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -726,7 +728,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -848,7 +851,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -159,11 +159,13 @@ CalculateMagicSuccessBySkillMagicLevel = True
|
||||
BlowRateChanceLimit = 100
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -607,7 +607,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -663,7 +664,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -726,7 +728,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -848,7 +851,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -159,11 +159,13 @@ CalculateMagicSuccessBySkillMagicLevel = True
|
||||
BlowRateChanceLimit = 100
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -601,7 +601,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -657,7 +658,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -720,7 +722,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -842,7 +845,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -159,11 +159,13 @@ CalculateMagicSuccessBySkillMagicLevel = True
|
||||
BlowRateChanceLimit = 100
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -566,7 +566,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -622,7 +623,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -685,7 +687,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -804,7 +807,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
|
||||
{
|
||||
player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -159,11 +159,13 @@ CalculateMagicSuccessBySkillMagicLevel = False
|
||||
BlowRateChanceLimit = 100
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -625,7 +625,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && playable.getActingPlayer().hasEnteredWorld())
|
||||
{
|
||||
playable.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = playable.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
playable.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -726,7 +727,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && playable.getActingPlayer().hasEnteredWorld())
|
||||
{
|
||||
playable.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = playable.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
playable.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -792,7 +794,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && playable.getActingPlayer().hasEnteredWorld())
|
||||
{
|
||||
playable.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = playable.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
playable.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -957,7 +960,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && playable.getActingPlayer().hasEnteredWorld())
|
||||
{
|
||||
playable.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = playable.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
playable.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -227,11 +227,13 @@ CalculateMagicSuccessBySkillMagicLevel = False
|
||||
BlowRateChanceLimit = 100
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -634,7 +634,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && playable.getActingPlayer().hasEnteredWorld())
|
||||
{
|
||||
playable.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = playable.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
playable.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -735,7 +736,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && playable.getActingPlayer().hasEnteredWorld())
|
||||
{
|
||||
playable.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = playable.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
playable.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -801,7 +803,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && playable.getActingPlayer().hasEnteredWorld())
|
||||
{
|
||||
playable.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = playable.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
playable.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -966,7 +969,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && playable.getActingPlayer().hasEnteredWorld())
|
||||
{
|
||||
playable.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = playable.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
playable.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -227,11 +227,13 @@ CalculateMagicSuccessBySkillMagicLevel = False
|
||||
BlowRateChanceLimit = 100
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -634,7 +634,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && playable.getActingPlayer().hasEnteredWorld())
|
||||
{
|
||||
playable.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = playable.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
playable.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -735,7 +736,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && playable.getActingPlayer().hasEnteredWorld())
|
||||
{
|
||||
playable.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = playable.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
playable.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -801,7 +803,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && playable.getActingPlayer().hasEnteredWorld())
|
||||
{
|
||||
playable.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = playable.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
playable.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -966,7 +969,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && playable.getActingPlayer().hasEnteredWorld())
|
||||
{
|
||||
playable.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = playable.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
playable.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
@ -227,11 +227,13 @@ CalculateMagicSuccessBySkillMagicLevel = False
|
||||
BlowRateChanceLimit = 100
|
||||
|
||||
# Disables active, non offensive, item skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 300000 (5 minutes).
|
||||
ItemEquipActiveSkillReuse = 300000
|
||||
|
||||
# Disables active, non offensive, armor set skills for a fixed time upon equip.
|
||||
# This is an alternative duration for skills that do not have reuseDelay.
|
||||
# Use 0 to disable.
|
||||
# Default: 60000 (1 minute).
|
||||
ArmorSetEquipActiveSkillReuse = 60000
|
||||
|
@ -634,7 +634,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && playable.getActingPlayer().hasEnteredWorld())
|
||||
{
|
||||
playable.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = playable.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
playable.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -735,7 +736,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && playable.getActingPlayer().hasEnteredWorld())
|
||||
{
|
||||
playable.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = playable.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
playable.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimestamp = true;
|
||||
@ -801,7 +803,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && playable.getActingPlayer().hasEnteredWorld())
|
||||
{
|
||||
playable.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = playable.getSkillRemainingReuseTime(skill.getReuseHashCode());
|
||||
playable.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
}
|
||||
@ -966,7 +969,8 @@ public abstract class Inventory extends ItemContainer
|
||||
// Active, non offensive, skills start with reuse on equip.
|
||||
if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && playable.getActingPlayer().hasEnteredWorld())
|
||||
{
|
||||
playable.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
final long reuse = playable.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
|
||||
playable.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
|
||||
}
|
||||
|
||||
updateTimeStamp = true;
|
||||
|
Loading…
Reference in New Issue
Block a user