Consider skill reuseDelay for item equip delay configurations.
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@ -572,7 +572,8 @@ public abstract class Inventory extends ItemContainer
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// Active, non offensive, skills start with reuse on equip.
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if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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{
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player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
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final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
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player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
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updateTimestamp = true;
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}
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}
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@ -628,7 +629,8 @@ public abstract class Inventory extends ItemContainer
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// Active, non offensive, skills start with reuse on equip.
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if (!skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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{
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player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
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final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
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player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
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}
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updateTimestamp = true;
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@ -691,7 +693,8 @@ public abstract class Inventory extends ItemContainer
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// Active, non offensive, skills start with reuse on equip.
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if (skill.isActive() && !skill.isBad() && !skill.isTransformation() && (Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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{
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player.addTimeStamp(skill, Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
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final long reuse = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
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player.addTimeStamp(skill, reuse > 0 ? reuse : skill.getReuseDelay() > 0 ? skill.getReuseDelay() : Config.ITEM_EQUIP_ACTIVE_SKILL_REUSE);
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updateTimestamp = true;
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}
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}
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@ -810,7 +813,8 @@ public abstract class Inventory extends ItemContainer
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// Active, non offensive, skills start with reuse on equip.
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if (!itemSkill.isBad() && !itemSkill.isTransformation() && (Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE > 0) && player.hasEnteredWorld())
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{
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player.addTimeStamp(itemSkill, Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
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final long reuse = player.getSkillRemainingReuseTime(itemSkill.getReuseHashCode());
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player.addTimeStamp(itemSkill, reuse > 0 ? reuse : itemSkill.getReuseDelay() > 0 ? itemSkill.getReuseDelay() : Config.ARMOR_SET_EQUIP_ACTIVE_SKILL_REUSE);
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}
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updateTimeStamp = true;
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