AutoPlayTaskManager uses setIntention instead of doAutoAttack.

Contributed by G-hamsteR.
This commit is contained in:
MobiusDevelopment 2020-11-14 22:22:34 +00:00
parent fc5d86ecee
commit 715620627f
4 changed files with 4 additions and 4 deletions

View File

@ -70,7 +70,7 @@ public class AutoPlayTaskManager
// Check if actually attacking.
if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow())
{
player.doAutoAttack(monster);
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
}
continue PLAY;
}

View File

@ -70,7 +70,7 @@ public class AutoPlayTaskManager
// Check if actually attacking.
if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow())
{
player.doAutoAttack(monster);
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
}
continue PLAY;
}

View File

@ -70,7 +70,7 @@ public class AutoPlayTaskManager
// Check if actually attacking.
if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow())
{
player.doAutoAttack(monster);
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
}
continue PLAY;
}

View File

@ -70,7 +70,7 @@ public class AutoPlayTaskManager
// Check if actually attacking.
if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow())
{
player.doAutoAttack(monster);
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
}
continue PLAY;
}