AutoPlayTaskManager uses setIntention instead of doAutoAttack.
Contributed by G-hamsteR.
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@ -70,7 +70,7 @@ public class AutoPlayTaskManager
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// Check if actually attacking.
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if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow())
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{
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player.doAutoAttack(monster);
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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}
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continue PLAY;
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}
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@ -70,7 +70,7 @@ public class AutoPlayTaskManager
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// Check if actually attacking.
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if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow())
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{
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player.doAutoAttack(monster);
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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}
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continue PLAY;
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}
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@ -70,7 +70,7 @@ public class AutoPlayTaskManager
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// Check if actually attacking.
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if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow())
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{
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player.doAutoAttack(monster);
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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}
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continue PLAY;
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}
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@ -70,7 +70,7 @@ public class AutoPlayTaskManager
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// Check if actually attacking.
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if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow())
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{
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player.doAutoAttack(monster);
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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}
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continue PLAY;
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}
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