Implemented Soul Breaker and Soul Hound class skills.
Contributed by Iris.
This commit is contained in:
@@ -3601,165 +3601,42 @@
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</effect>
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</effects>
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</skill>
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<skill id="474" toLevel="45" name="Rapier Mastery">
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<!-- P. Atk. +$s1 when using a short sword. -->
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<skill id="474" toLevel="10" name="Rapier Mastery">
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<!-- P. Atk. +$s1 when using a Rapier. -->
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<icon>icon.skill0474</icon>
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<magicLvl>
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<value level="1">20</value>
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<value level="2">24</value>
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<value level="3">26</value>
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<value level="4">28</value>
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<value level="5">30</value>
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<value level="6">32</value>
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<value level="7">34</value>
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<value level="8">36</value>
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<value level="9">38</value>
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<value level="10">39</value>
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<value level="11">40</value>
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<value level="12">41</value>
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<value level="13">42</value>
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<value level="14">43</value>
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<value level="15">44</value>
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<value level="16">45</value>
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<value level="17">46</value>
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<value level="18">47</value>
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<value level="19">48</value>
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<value level="20">49</value>
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<value level="21">50</value>
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<value level="22">51</value>
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<value level="23">52</value>
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<value level="24">53</value>
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<value level="25">54</value>
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<value level="26">55</value>
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<value level="27">56</value>
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<value level="28">57</value>
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<value level="29">58</value>
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<value level="30">59</value>
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<value level="31">60</value>
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<value level="32">61</value>
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<value level="33">62</value>
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<value level="34">63</value>
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<value level="35">64</value>
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<value level="36">65</value>
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<value level="37">66</value>
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<value level="38">67</value>
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<value level="39">68</value>
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<value level="40">69</value>
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<value level="41">70</value>
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<value level="42">71</value>
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<value level="43">72</value>
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<value level="44">73</value>
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<value level="45">74</value>
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<value level="2">30</value>
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<value level="3">40</value>
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<value level="4">50</value>
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<value level="5">60</value>
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<value level="6">70</value>
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<value level="7">75</value>
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<value level="8">80</value>
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<value level="9">85</value>
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<value level="10">90</value>
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</magicLvl>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="PAtk">
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<amount>
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<value level="1">3.2</value>
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<value level="2">5.28</value>
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<value level="3">6.48</value>
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<value level="4">7.84</value>
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<value level="5">9.36</value>
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<value level="6">11.12</value>
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<value level="7">13.04</value>
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<value level="8">15.2</value>
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<value level="9">17.52</value>
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<value level="10">18.8</value>
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<value level="11">20.08</value>
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<value level="12">21.44</value>
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<value level="13">22.88</value>
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<value level="14">24.4</value>
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<value level="15">25.92</value>
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<value level="16">27.6</value>
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<value level="17">29.28</value>
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<value level="18">30.96</value>
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<value level="19">32.8</value>
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<value level="20">34.64</value>
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<value level="21">36.56</value>
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<value level="22">38.56</value>
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<value level="23">40.64</value>
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<value level="24">42.72</value>
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<value level="25">44.88</value>
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<value level="26">47.12</value>
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<value level="27">49.44</value>
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<value level="28">51.76</value>
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<value level="29">54.16</value>
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<value level="30">56.56</value>
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<value level="31">59.04</value>
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<value level="32">61.52</value>
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<value level="33">64.08</value>
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<value level="34">66.72</value>
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<value level="35">69.36</value>
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<value level="36">72</value>
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<value level="37">74.64</value>
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<value level="38">77.36</value>
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<value level="39">80.08</value>
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<value level="40">82.8</value>
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<value level="41">85.52</value>
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<value level="42">88.24</value>
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<value level="43">90.96</value>
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<value level="44">93.68</value>
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<value level="45">96.4</value>
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<value level="1">15</value>
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<value level="2">30</value>
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<value level="3">50</value>
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<value level="4">70</value>
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<value level="5">90</value>
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<value level="6">110</value>
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<value level="7">130</value>
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<value level="8">160</value>
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<value level="9">190</value>
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<value level="10">220</value>
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</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>RAPIER</item>
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</weaponType>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">0</value>
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<value level="9">15</value>
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<value level="10">15</value>
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<value level="11">15</value>
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<value level="12">15</value>
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<value level="13">15</value>
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<value level="14">15</value>
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<value level="15">15</value>
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<value level="16">15</value>
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<value level="17">15</value>
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<value level="18">15</value>
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<value level="19">15</value>
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<value level="20">15</value>
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<value level="21">15</value>
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<value level="22">15</value>
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<value level="23">15</value>
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<value level="24">15</value>
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<value level="25">15</value>
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<value level="26">15</value>
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<value level="27">15</value>
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<value level="28">15</value>
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<value level="29">15</value>
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<value level="30">15</value>
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<value level="31">15</value>
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<value level="32">15</value>
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<value level="33">15</value>
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<value level="34">15</value>
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<value level="35">15</value>
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<value level="36">15</value>
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<value level="37">15</value>
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<value level="38">15</value>
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<value level="39">15</value>
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<value level="40">15</value>
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<value level="41">15</value>
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<value level="42">15</value>
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<value level="43">15</value>
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<value level="44">15</value>
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<value level="45">15</value>
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</amount>
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<mode>PER</mode>
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<weaponType>
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<item>RAPIER</item>
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</weaponType>
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</effect>
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</effects>
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</skill>
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<skill id="475" toLevel="1" name="Strike Back">
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@@ -3436,29 +3436,31 @@
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<abnormalType>PARALYZE</abnormalType>
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<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
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<activateRate>50</activateRate>
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<activateRate>
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<value fromLevel="1" toLevel="5">50</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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</activateRate>
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<affectLimit>6-12</affectLimit>
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<affectRange>150</affectRange>
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<basicProperty>MAGIC</basicProperty>
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<coolTime>720</coolTime>
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<effectPoint>-1</effectPoint>
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<hitTime>1080</hitTime>
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<hitTime>1800</hitTime>
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<isDebuff>true</isDebuff>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<lvlBonusRate>20</lvlBonusRate>
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<magicLvl>
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<value level="1">81</value>
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<value level="2">85</value>
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<value level="3">90</value>
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<value level="4">95</value>
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<value level="5">99</value>
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<value level="1">76</value>
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<value level="2">78</value>
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<value level="3">80</value>
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<value level="4">82</value>
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<value level="5">84</value>
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</magicLvl>
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<mpConsume>52</mpConsume>
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<mpConsume>
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<value level="1">30</value>
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<value level="2">35</value>
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<value level="3">40</value>
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<value level="4">45</value>
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<value level="5">50</value>
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</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>5000</reuseDelay>
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<reuseDelay>20000</reuseDelay>
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<soulMaxConsumeCount>5</soulMaxConsumeCount>
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<magicCriticalRate>5</magicCriticalRate>
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<trait>PARALYZE</trait>
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@@ -3466,57 +3468,8 @@
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">149</value>
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<value level="2">158</value>
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<value level="3">169</value>
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<value level="4">179</value>
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<value level="5">188</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
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</power>
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</effect>
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<effect name="BlockActions" />
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<effect name="HealEffect">
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<amount>
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<value level="1">-10</value>
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<value level="2">-20</value>
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<value level="3">-30</value>
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<value level="4">-40</value>
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<value level="5">-50</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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<endEffects>
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<effect name="CallSkill">
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<skillId>6092</skillId> <!-- Lightning Shock -->
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<skillLevel>1</skillLevel>
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</effect>
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</endEffects>
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</skill>
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<skill id="792" toLevel="5" name="Soul Stigma">
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<!-- Carves a burning mark on the enemy for $s1 and reduces P. Critical Damage and M. Critical Damage by $s2 -->
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@@ -3551,6 +3551,18 @@
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<magicLvl>1</magicLvl>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="MAtkByPAtk">
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<amount>
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<value level="1">30</value>
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<value level="2">40</value>
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<value level="3">50</value>
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<value level="4">60</value>
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<value level="5">80</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="1379" toLevel="5" name="Soul Sense">
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<!-- M. Critical Rate increases by $s1 P. Critical Rate.
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@@ -3563,6 +3575,18 @@
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<magicLvl>1</magicLvl>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="MagicCriticalRateByCriticalRate">
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<amount>
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<value level="1">20</value>
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<value level="2">30</value>
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<value level="3">40</value>
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<value level="4">50</value>
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<value level="5">70</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="1380" toLevel="10" name="Betray">
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<!-- Cause's enemy servitor to attack its master. Consumes $s1 Spirit Ore. -->
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@@ -2197,7 +2197,7 @@
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</effect>
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</effects>
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</skill>
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<skill id="1440" toLevel="5" name="Steal Divinity">
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<skill id="1440" toLevel="3" name="Steal Divinity">
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<!-- Steals up to $s1 of the enemy's abnormal statuses. Cannot steal buffs from monsters. -->
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<icon>icon.skill1440</icon>
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<castRange>600</castRange>
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@@ -2206,33 +2206,21 @@
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<value level="1">-541</value>
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<value level="2">-566</value>
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<value level="3">-597</value>
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<value level="4">-624</value>
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<value level="5">-646</value>
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</effectPoint>
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<effectRange>1100</effectRange>
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<hitTime>1200</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLvl>
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<value level="1">55</value>
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<value level="2">60</value>
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<value level="3">64</value>
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<value level="4">68</value>
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<value level="5">72</value>
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<value level="2">70</value>
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<value level="3">80</value>
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</magicLvl>
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<mpConsume>
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<value level="1">40</value>
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<value level="2">44</value>
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<value level="3">48</value>
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||||
<value level="4">51</value>
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<value level="5">53</value>
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||||
<value level="2">50</value>
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||||
<value level="3">60</value>
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</mpConsume>
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<mpInitialConsume>
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<value level="1">10</value>
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||||
<value level="2">11</value>
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||||
<value level="3">12</value>
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<value level="4">13</value>
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<value level="5">14</value>
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</mpInitialConsume>
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<mpInitialConsume>10</mpInitialConsume>
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<nextAction>ATTACK</nextAction>
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<operateType>A1</operateType>
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<reuseDelay>15000</reuseDelay>
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@@ -2243,13 +2231,7 @@
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<effect name="StealAbnormal">
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<slot>BUFF</slot>
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<rate>25</rate>
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||||
<max>
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||||
<value level="1">3</value>
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||||
<value level="2">4</value>
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||||
<value level="3">5</value>
|
||||
<value level="4">6</value>
|
||||
<value level="5">7</value>
|
||||
</max>
|
||||
<max>3</max>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2391,6 +2373,7 @@
|
||||
<!-- Atk. Spd. +$s1 when equipping a Rapier -->
|
||||
<icon>icon.skill1444</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
@@ -2614,51 +2597,44 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1446" toLevel="11" name="Shadow Bind">
|
||||
<skill id="1446" toLevel="5" name="Shadow Bind">
|
||||
<!-- Catches the enemy's shadow and inflicts hold for $s1. -->
|
||||
<icon>icon.skill1446</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>ROOT_MAGICALLY</abnormalType>
|
||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>400</castRange>
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-495</value>
|
||||
<value level="2">-523</value>
|
||||
<value level="3">-549</value>
|
||||
<value level="4">-566</value>
|
||||
<value level="5">-582</value>
|
||||
<value level="6">-597</value>
|
||||
<value level="7">-611</value>
|
||||
<value level="8">-624</value>
|
||||
<value level="9">-635</value>
|
||||
<value level="10">-646</value>
|
||||
<value level="11">-655</value>
|
||||
</effectPoint>
|
||||
<effectRange>600</effectRange>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<magicLvl>
|
||||
<value level="1">52</value>
|
||||
<value level="2">55</value>
|
||||
<value level="3">58</value>
|
||||
<value level="4">60</value>
|
||||
<value level="5">62</value>
|
||||
<value level="6">64</value>
|
||||
<value level="7">66</value>
|
||||
<value level="8">68</value>
|
||||
<value level="9">70</value>
|
||||
<value level="10">72</value>
|
||||
<value level="11">74</value>
|
||||
<value level="1">76</value>
|
||||
<value level="2">78</value>
|
||||
<value level="3">80</value>
|
||||
<value level="4">82</value>
|
||||
<value level="5">84</value>
|
||||
</magicLvl>
|
||||
<mpConsume>20</mpConsume>
|
||||
<mpInitialConsume>10</mpInitialConsume>
|
||||
<mpConsume>
|
||||
<value level="1">30</value>
|
||||
<value level="2">35</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">45</value>
|
||||
<value level="5">50</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>HOLD</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
@@ -2670,47 +2646,44 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1447" toLevel="9" name="Voice Bind">
|
||||
<skill id="1447" toLevel="5" name="Voice Bind">
|
||||
<!-- Seals the enemy's voice, blocking their ability to cast magic for $s1. -->
|
||||
<icon>icon.skill1447</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>SILENCE</abnormalType>
|
||||
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>400</castRange>
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-549</value>
|
||||
<value level="2">-566</value>
|
||||
<value level="3">-582</value>
|
||||
<value level="4">-597</value>
|
||||
<value level="5">-611</value>
|
||||
<value level="6">-624</value>
|
||||
<value level="7">-635</value>
|
||||
<value level="8">-646</value>
|
||||
<value level="9">-650</value>
|
||||
</effectPoint>
|
||||
<effectRange>600</effectRange>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<magicLvl>
|
||||
<value level="1">58</value>
|
||||
<value level="2">60</value>
|
||||
<value level="3">62</value>
|
||||
<value level="4">64</value>
|
||||
<value level="5">66</value>
|
||||
<value level="6">68</value>
|
||||
<value level="7">70</value>
|
||||
<value level="8">72</value>
|
||||
<value level="9">74</value>
|
||||
<value level="1">76</value>
|
||||
<value level="2">78</value>
|
||||
<value level="3">80</value>
|
||||
<value level="4">82</value>
|
||||
<value level="5">84</value>
|
||||
</magicLvl>
|
||||
<mpConsume>25</mpConsume>
|
||||
<mpInitialConsume>15</mpInitialConsume>
|
||||
<mpConsume>
|
||||
<value level="1">30</value>
|
||||
<value level="2">35</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">45</value>
|
||||
<value level="5">50</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
|
@@ -649,16 +649,22 @@
|
||||
<!-- Spreads lightning's defensive barrier for 30 seconds. Has a chance to Paralyze the target that attacked you for 3 seconds.\n\n<Auto Use Skill> -->
|
||||
<icon>icon.skill1515</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>ELEMENTAL_ARMOR</abnormalType>
|
||||
<effectPoint>138</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>80</magicLvl>
|
||||
<magicLvl>
|
||||
<value level="1">76</value>
|
||||
<value level="2">78</value>
|
||||
<value level="3">80</value>
|
||||
<value level="4">82</value>
|
||||
<value level="5">84</value>
|
||||
</magicLvl>
|
||||
<mpConsume>29</mpConsume>
|
||||
<mpInitialConsume>8</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -671,7 +677,7 @@
|
||||
<maxAttackerLevel>99</maxAttackerLevel>
|
||||
<chance>20</chance>
|
||||
<targetType>TARGET</targetType>
|
||||
<minDamage>100</minDamage>
|
||||
<minDamage>1</minDamage>
|
||||
<skillId>5592</skillId> <!-- Lightning Barrier -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
@@ -1631,22 +1637,23 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1527" toLevel="3" name="Expert Casting">
|
||||
<!-- Casting Cooldown -$s1, and Casting Spd. +$s2 when equipped with light armor. -->
|
||||
<!-- Casting Cooldown -$s1, and Casting Spd. +$s2. -->
|
||||
<icon>icon.skill1527</icon>
|
||||
<magicLvl>
|
||||
<value level="1">40</value>
|
||||
<value level="2">49</value>
|
||||
<value level="3">55</value>
|
||||
<value level="1">58</value>
|
||||
<value level="2">70</value>
|
||||
<value level="3">82</value>
|
||||
</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
<armorType>
|
||||
<item>LIGHT</item>
|
||||
</armorType>
|
||||
<amount>
|
||||
<value level="1">100</value>
|
||||
<value level="2">150</value>
|
||||
<value level="3">220</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
@@ -3892,16 +3899,15 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1565" toLevel="6" name="Mana Pump">
|
||||
<skill id="1565" toLevel="5" name="Mana Pump">
|
||||
<!-- Max MP +$s1 -->
|
||||
<icon>icon.skill0213</icon>
|
||||
<magicLvl>
|
||||
<value level="1">40</value>
|
||||
<value level="2">49</value>
|
||||
<value level="3">58</value>
|
||||
<value level="4">64</value>
|
||||
<value level="5">68</value>
|
||||
<value level="6">72</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">70</value>
|
||||
<value level="5">75</value>
|
||||
</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -3910,10 +3916,9 @@
|
||||
<amount>
|
||||
<value level="1">70</value>
|
||||
<value level="2">100</value>
|
||||
<value level="3">140</value>
|
||||
<value level="4">150</value>
|
||||
<value level="5">180</value>
|
||||
<value level="6">200</value>
|
||||
<value level="3">130</value>
|
||||
<value level="4">160</value>
|
||||
<value level="5">200</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
|
@@ -383,6 +383,23 @@
|
||||
<hitTime>1000</hitTime>
|
||||
<reuseDelay>900000</reuseDelay>
|
||||
<mpConsume>50</mpConsume>
|
||||
<itemConsumeCount>30</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpSoulMax" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="FocusSouls">
|
||||
<charge>
|
||||
<value level="1">70</value>
|
||||
<value level="2">100</value>
|
||||
</charge>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45152" toLevel="2" name="Collect Shadow Souls">
|
||||
<!-- Collects $s1 Shadow Souls. Consumes $s2 Spirit Ores. -->
|
||||
@@ -720,6 +737,7 @@
|
||||
<icon>icon.skill0505</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>120</castRange>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1800</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>
|
||||
@@ -734,6 +752,18 @@
|
||||
<value level="9">-445</value>
|
||||
<value level="10">-470</value>
|
||||
</effectPoint>
|
||||
<magicLvl>
|
||||
<value level="1">20</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">50</value>
|
||||
<value level="5">60</value>
|
||||
<value level="6">70</value>
|
||||
<value level="7">75</value>
|
||||
<value level="8">80</value>
|
||||
<value level="9">85</value>
|
||||
<value level="10">90</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">18</value>
|
||||
<value level="2">25</value>
|
||||
@@ -746,14 +776,57 @@
|
||||
<value level="9">66</value>
|
||||
<value level="10">70</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>RAPIER</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="FatalBlow">
|
||||
<power>
|
||||
<value level="1">125</value>
|
||||
<value level="2">237</value>
|
||||
<value level="3">427</value>
|
||||
<value level="4">726</value>
|
||||
<value level="5">1162</value>
|
||||
<value level="6">1744</value>
|
||||
<value level="7">2441</value>
|
||||
<value level="8">3174</value>
|
||||
<value level="9">3809</value>
|
||||
<value level="10">4190</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<chanceBoost>300</chanceBoost>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45161" toLevel="8" name="Soul Thrust">
|
||||
<!-- Attacks 2 opponents with $s1 power added to P. Atk. Deals additional magic damage. M. Def. -10%. In PvE knocks the opponents back. Requires a rapier. Ignores Shield Defense. Critical, over-hit. -->
|
||||
<!-- Attacks the opponents twice with $s1 power added to P. Atk. Deals additional magic damage. M. Def. -10%. In PvE knocks the opponents back. Requires a rapier. Ignores Shield Defense. Critical, over-hit. -->
|
||||
<icon>icon.skill0478</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<castRange>120</castRange>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicLvl>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">70</value>
|
||||
<value level="5">75</value>
|
||||
<value level="6">80</value>
|
||||
<value level="7">85</value>
|
||||
<value level="8">90</value>
|
||||
</magicLvl>
|
||||
<effectPoint>
|
||||
<value level="1">-220</value>
|
||||
<value level="2">-270</value>
|
||||
@@ -774,6 +847,47 @@
|
||||
<value level="7">66</value>
|
||||
<value level="8">70</value>
|
||||
</mpConsume>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<activateRate>100</activateRate>
|
||||
<trait>KNOCKDOWN</trait>
|
||||
<isDebuff>true</isDebuff>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>RAPIER</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">259</value>
|
||||
<value level="2">440</value>
|
||||
<value level="3">704</value>
|
||||
<value level="4">1056</value>
|
||||
<value level="5">1478</value>
|
||||
<value level="6">1921</value>
|
||||
<value level="7">2305</value>
|
||||
<value level="8">2536</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>15</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="KnockBack">
|
||||
<distance>50</distance>
|
||||
<speed>400</speed>
|
||||
<knockDown>false</knockDown>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45162" toLevel="8" name="Ultimate Soul Thrust">
|
||||
<!-- <Ultimate skill>\n\nAttacks 3 opponents with $s1 power added to P. Atk. Deals additional magic damage. M. Def. -10%. In PvE knocks the opponents back. Requires a rapier. Ignores Shield Defense. Critical, over-hit. -->
|
||||
@@ -809,8 +923,19 @@
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>600</castRange>
|
||||
<effectRange>1200</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<magicLvl>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">70</value>
|
||||
<value level="5">75</value>
|
||||
<value level="6">80</value>
|
||||
<value level="7">85</value>
|
||||
<value level="8">90</value>
|
||||
</magicLvl>
|
||||
<effectPoint>
|
||||
<value level="1">-500</value>
|
||||
<value level="2">-600</value>
|
||||
@@ -831,6 +956,30 @@
|
||||
<value level="7">48</value>
|
||||
<value level="8">52</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>RAPIER</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">80</value>
|
||||
<value level="2">90</value>
|
||||
<value level="3">105</value>
|
||||
<value level="4">120</value>
|
||||
<value level="5">130</value>
|
||||
<value level="6">140</value>
|
||||
<value level="7">150</value>
|
||||
<value level="8">165</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45164" toLevel="8" name="Ultimate Soul Spark">
|
||||
<!-- <Ultimate skill>\n\nDeals 2 magic strikes to the target with $s1 power. Requires a rapier. -->
|
||||
@@ -1391,13 +1540,24 @@
|
||||
<skill id="45183" toLevel="1" name="Soul Chase">
|
||||
<!-- Charges to the target, if the distance between the target and the character is more than 100. -->
|
||||
<icon>icon.skill0479</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>300</castRange>
|
||||
<effectRange>600</effectRange>
|
||||
<magicLvl>40</magicLvl>
|
||||
<hitTime>800</hitTime>
|
||||
<coolTime>200</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-300</effectPoint>
|
||||
<mpConsume>35</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>DA1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpCheckCastRange">
|
||||
<distance>100</distance>
|
||||
</condition>
|
||||
</conditions>
|
||||
</skill>
|
||||
<skill id="45184" toLevel="3" name="Potion Mastery">
|
||||
<!-- HP Recovery Potions' Effect +$s1. -->
|
||||
@@ -1409,16 +1569,7 @@
|
||||
</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="AdditionalPotionHp">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<!-- Effects are hardcoded. Leave as is. -->
|
||||
</skill>
|
||||
<skill id="45185" toLevel="1" name="Fatal Slasher">
|
||||
<!-- When attacking, has a chance to deal an additional blow to the target. -->
|
||||
|
@@ -52,7 +52,6 @@
|
||||
</effect>
|
||||
<effect name="AdditionalPotionHp">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
@@ -220,7 +219,7 @@
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Evasion">
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -284,7 +283,6 @@
|
||||
</effect>
|
||||
<effect name="AdditionalPotionHp">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
@@ -294,7 +292,7 @@
|
||||
<amount>1</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="Evasion">
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
|
Reference in New Issue
Block a user