Changed Legendary Lethal Shot related target types from TARGET to ENEMY.
Thanks to fruit and MacuK.
This commit is contained in:
@@ -2185,7 +2185,7 @@
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<value level="15">15</value>
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<value level="15">15</value>
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</skillLevel>
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</skillLevel>
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<chance>10</chance>
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<chance>10</chance>
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<targetType>TARGET</targetType>
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<targetType>ENEMY</targetType>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -2235,7 +2235,7 @@
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<hitTime>1800</hitTime>
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<hitTime>1800</hitTime>
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<coolTime>500</coolTime>
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<coolTime>500</coolTime>
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<castRange>700</castRange>
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<castRange>700</castRange>
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<targetType>TARGET</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<conditions>
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<condition name="EquipWeapon">
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<condition name="EquipWeapon">
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@@ -2332,7 +2332,7 @@
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<hitTime>1800</hitTime>
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<hitTime>1800</hitTime>
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<coolTime>500</coolTime>
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<coolTime>500</coolTime>
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<castRange>700</castRange>
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<castRange>700</castRange>
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<targetType>TARGET</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<conditions>
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<condition name="EquipWeapon">
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<condition name="EquipWeapon">
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@@ -2244,7 +2244,7 @@
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<value level="15">15</value>
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<value level="15">15</value>
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</skillLevel>
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</skillLevel>
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<chance>10</chance>
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<chance>10</chance>
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<targetType>TARGET</targetType>
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<targetType>ENEMY</targetType>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -2295,7 +2295,7 @@
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<hitTime>1800</hitTime>
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<hitTime>1800</hitTime>
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<coolTime>500</coolTime>
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<coolTime>500</coolTime>
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<castRange>700</castRange>
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<castRange>700</castRange>
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<targetType>TARGET</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<conditions>
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<condition name="EquipWeapon">
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<condition name="EquipWeapon">
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@@ -2392,7 +2392,7 @@
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<hitTime>1800</hitTime>
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<hitTime>1800</hitTime>
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<coolTime>500</coolTime>
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<coolTime>500</coolTime>
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<castRange>700</castRange>
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<castRange>700</castRange>
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<targetType>TARGET</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<conditions>
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<condition name="EquipWeapon">
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<condition name="EquipWeapon">
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