Changed Legendary Lethal Shot related target types from TARGET to ENEMY.

Thanks to fruit and MacuK.
This commit is contained in:
MobiusDevelopment
2022-12-31 23:22:58 +00:00
parent 853d5941b0
commit 706c998888
2 changed files with 6 additions and 6 deletions

View File

@@ -2185,7 +2185,7 @@
<value level="15">15</value> <value level="15">15</value>
</skillLevel> </skillLevel>
<chance>10</chance> <chance>10</chance>
<targetType>TARGET</targetType> <targetType>ENEMY</targetType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2235,7 +2235,7 @@
<hitTime>1800</hitTime> <hitTime>1800</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<castRange>700</castRange> <castRange>700</castRange>
<targetType>TARGET</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@@ -2332,7 +2332,7 @@
<hitTime>1800</hitTime> <hitTime>1800</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<castRange>700</castRange> <castRange>700</castRange>
<targetType>TARGET</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">

View File

@@ -2244,7 +2244,7 @@
<value level="15">15</value> <value level="15">15</value>
</skillLevel> </skillLevel>
<chance>10</chance> <chance>10</chance>
<targetType>TARGET</targetType> <targetType>ENEMY</targetType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2295,7 +2295,7 @@
<hitTime>1800</hitTime> <hitTime>1800</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<castRange>700</castRange> <castRange>700</castRange>
<targetType>TARGET</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@@ -2392,7 +2392,7 @@
<hitTime>1800</hitTime> <hitTime>1800</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<castRange>700</castRange> <castRange>700</castRange>
<targetType>TARGET</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">