Updated Aeore Cardinal skilltree.

Contributed by teris1994.
This commit is contained in:
MobiusDevelopment
2022-09-28 20:47:29 +00:00
parent ad2fb066b7
commit 6f6c60c17b
4 changed files with 639 additions and 267 deletions

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@@ -517,7 +517,7 @@
<skill skillName="Superior Magic Weapon Mastery" skillId="11751" skillLevel="10" getLevel="110" levelUpSp="17455723311" /> <skill skillName="Superior Magic Weapon Mastery" skillId="11751" skillLevel="10" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Superior Mental Attack Resistance" skillId="11792" skillLevel="10" getLevel="110" levelUpSp="17455723311" /> <skill skillName="Superior Mental Attack Resistance" skillId="11792" skillLevel="10" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Divine Prayer" skillId="11851" skillLevel="6" getLevel="110" levelUpSp="17455723311" /> <skill skillName="Divine Prayer" skillId="11851" skillLevel="6" getLevel="110" levelUpSp="17455723311" />
<!-- Dual Maximum HP --> <!-- Dual Maximum HP -->
<skill skillName="Dual Maximum HP" skillId="1986" skillLevel="1" getLevel="85" getDualClassLevel="85" levelUpSp="0" /> <skill skillName="Dual Maximum HP" skillId="1986" skillLevel="1" getLevel="85" getDualClassLevel="85" levelUpSp="0" />
<skill skillName="Dual Maximum HP" skillId="1986" skillLevel="2" getLevel="90" getDualClassLevel="90" levelUpSp="0" /> <skill skillName="Dual Maximum HP" skillId="1986" skillLevel="2" getLevel="90" getDualClassLevel="90" levelUpSp="0" />
@@ -529,7 +529,7 @@
<skill skillName="Dual Maximum HP" skillId="1986" skillLevel="8" getLevel="107" getDualClassLevel="107" levelUpSp="2525422932" /> <skill skillName="Dual Maximum HP" skillId="1986" skillLevel="8" getLevel="107" getDualClassLevel="107" levelUpSp="2525422932" />
<skill skillName="Dual Maximum HP" skillId="1986" skillLevel="9" getLevel="109" getDualClassLevel="109" levelUpSp="7273218046" /> <skill skillName="Dual Maximum HP" skillId="1986" skillLevel="9" getLevel="109" getDualClassLevel="109" levelUpSp="7273218046" />
<skill skillName="Dual Maximum HP" skillId="1986" skillLevel="10" getLevel="110" getDualClassLevel="110" levelUpSp="17455723311" /> <skill skillName="Dual Maximum HP" skillId="1986" skillLevel="10" getLevel="110" getDualClassLevel="110" levelUpSp="17455723311" />
<!-- Homunculus --> <!-- Homunculus -->
<skill skillName="Solid Resistance" skillId="30858" skillLevel="1" getLevel="110" levelUpSp="17455723311"> <skill skillName="Solid Resistance" skillId="30858" skillLevel="1" getLevel="110" levelUpSp="17455723311">
<item id="81453" count="1" /> <!-- Improved Rune Stone --> <item id="81453" count="1" /> <!-- Improved Rune Stone -->
@@ -541,7 +541,7 @@
<skill skillName="Aeore's Defense Mastery" skillId="11791" skillLevel="3" getLevel="110" levelUpSp="17455723311" /> <skill skillName="Aeore's Defense Mastery" skillId="11791" skillLevel="3" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Dual Class - Renewed Energy of Power" skillId="30820" skillLevel="1" getLevel="85" getDualClassLevel="85" levelUpSp="0" autoGet="false" /> <skill skillName="Dual Class - Renewed Energy of Power" skillId="30820" skillLevel="1" getLevel="85" getDualClassLevel="85" levelUpSp="0" autoGet="false" />
<!-- Queen Ant Update --> <!-- Queen Ant -->
<skill skillName="Eraton's Spear" skillId="30930" skillLevel="1" getLevel="115" levelUpSp="49225139737" autoGet="false"> <skill skillName="Eraton's Spear" skillId="30930" skillLevel="1" getLevel="115" levelUpSp="49225139737" autoGet="false">
<item id="81889" count="1" /> <!-- Eraton's Historical Book --> <item id="81889" count="1" /> <!-- Eraton's Historical Book -->
</skill> </skill>
@@ -572,5 +572,59 @@
<skill skillName="Masia's Shield" skillId="30931" skillLevel="5" getLevel="114" levelUpSp="49225139737" autoGet="false"> <skill skillName="Masia's Shield" skillId="30931" skillLevel="5" getLevel="114" levelUpSp="49225139737" autoGet="false">
<item id="81888" count="1" /> <!-- Masia's Historical Book --> <item id="81888" count="1" /> <!-- Masia's Historical Book -->
</skill> </skill>
<!-- Master Class Ch. 2 -->
<skill skillName="Radiant Heal" skillId="11755" skillLevel="14" getLevel="111" levelUpSp="4363930811" />
<skill skillName="Radiant Heal" skillId="11755" skillLevel="15" getLevel="116" levelUpSp="4363930811" />
<skill skillName="Fatal Sleep" skillId="11778" skillLevel="12" getLevel="111" levelUpSp="4363930811" />
<skill skillName="Fatal Sleep" skillId="11778" skillLevel="13" getLevel="116" levelUpSp="4363930811" />
<skill skillName="Dark Rain" skillId="11817" skillLevel="14" getLevel="111" levelUpSp="4363930811" />
<skill skillName="Dark Rain" skillId="11817" skillLevel="15" getLevel="116" levelUpSp="4363930811" />
<skill skillName="Panic Heal" skillId="11756" skillLevel="14" getLevel="112" levelUpSp="4363930811" />
<skill skillName="Panic Heal" skillId="11756" skillLevel="15" getLevel="117" levelUpSp="4363930811" />
<skill skillName="Radiant Recharge" skillId="11760" skillLevel="14" getLevel="112" levelUpSp="4363930811" />
<skill skillName="Radiant Recharge" skillId="11760" skillLevel="15" getLevel="117" levelUpSp="4363930811" />
<skill skillName="Dark Blast" skillId="11766" skillLevel="14" getLevel="112" levelUpSp="4363930811" />
<skill skillName="Dark Blast" skillId="11766" skillLevel="15" getLevel="117" levelUpSp="4363930811" />
<skill skillName="Mark of Lumi" skillId="11777" skillLevel="11" getLevel="112" levelUpSp="4363930811" />
<skill skillName="Mark of Lumi" skillId="11777" skillLevel="12" getLevel="117" levelUpSp="4363930811" />
<skill skillName="Erase Impact" skillId="11831" skillLevel="14" getLevel="112" levelUpSp="4363930811" />
<skill skillName="Erase Impact" skillId="11831" skillLevel="15" getLevel="112" levelUpSp="4363930811" />
<skill skillName="Brilliant Heal" skillId="11757" skillLevel="14" getLevel="113" levelUpSp="4363930811" />
<skill skillName="Brilliant Heal" skillId="11757" skillLevel="15" getLevel="118" levelUpSp="4363930811" />
<skill skillName="Brilliant Recharge" skillId="11761" skillLevel="11" getLevel="113" levelUpSp="4363930811" />
<skill skillName="Brilliant Recharge" skillId="11761" skillLevel="12" getLevel="118" levelUpSp="4363930811" />
<skill skillName="Mass Dark Veil" skillId="11767" skillLevel="14" getLevel="113" levelUpSp="4363930811" />
<skill skillName="Mass Dark Veil" skillId="11767" skillLevel="15" getLevel="118" levelUpSp="4363930811" />
<skill skillName="Dark Devour" skillId="11780" skillLevel="12" getLevel="113" levelUpSp="4363930811" />
<skill skillName="Dark Devour" skillId="11780" skillLevel="13" getLevel="118" levelUpSp="4363930811" />
<skill skillName="Mass Fatal Sleep" skillId="11832" skillLevel="10" getLevel="113" levelUpSp="4363930811" />
<skill skillName="Mass Fatal Sleep" skillId="11832" skillLevel="11" getLevel="118" levelUpSp="4363930811" />
<skill skillName="Sustain" skillId="11752" skillLevel="14" getLevel="114" levelUpSp="4363930811" />
<skill skillName="Sustain" skillId="11752" skillLevel="15" getLevel="119" levelUpSp="4363930811" />
<skill skillName="Crystal Regeneration" skillId="11765" skillLevel="10" getLevel="114" levelUpSp="4363930811" />
<skill skillName="Crystal Regeneration" skillId="11765" skillLevel="11" getLevel="119" levelUpSp="4363930811" />
<skill skillName="Dark Backfire" skillId="11769" skillLevel="12" getLevel="114" levelUpSp="4363930811" />
<skill skillName="Dark Backfire" skillId="11769" skillLevel="13" getLevel="114" levelUpSp="4363930811" />
<skill skillName="Superior Magic Weapon Mastery" skillId="11751" skillLevel="11" getLevel="115" levelUpSp="4363930811" />
<skill skillName="Superior Magic Weapon Mastery" skillId="11751" skillLevel="12" getLevel="120" levelUpSp="4363930811" />
<skill skillName="Fairy of Life" skillId="11754" skillLevel="6" getLevel="120" levelUpSp="4363930811" />
<skill skillName="Brilliant Purge" skillId="11764" skillLevel="2" getLevel="115" levelUpSp="4363930811" >
<item id="39738" count="32" /> <!-- Rune Stone -->
</skill>
<skill skillName="Superior Armor Mastery" skillId="11787" skillLevel="11" getLevel="115" levelUpSp="4363930811" />
<skill skillName="Superior Armor Mastery" skillId="11787" skillLevel="12" getLevel="120" levelUpSp="4363930811" />
<skill skillName="Superior Casting Mastery" skillId="11788" skillLevel="11" getLevel="115" levelUpSp="4363930811" />
<skill skillName="Superior Casting Mastery" skillId="11788" skillLevel="12" getLevel="120" levelUpSp="4363930811" />
<skill skillName="Superior Anti Magic" skillId="11789" skillLevel="11" getLevel="120" levelUpSp="4363930811" />
<skill skillName="Superior Anti Magic" skillId="11789" skillLevel="12" getLevel="114" levelUpSp="4363930811" />
<skill skillName="Superior Elemental Resistance" skillId="11790" skillLevel="11" getLevel="115" levelUpSp="4363930811" />
<skill skillName="Superior Elemental Resistance" skillId="11790" skillLevel="12" getLevel="120" levelUpSp="4363930811" />
<skill skillName="Aeore's Defense Mastery" skillId="11791" skillLevel="4" getLevel="120" levelUpSp="17455723311" />
<skill skillName="Superior Mental Attack Resistance" skillId="11792" skillLevel="11" getLevel="115" levelUpSp="4363930811" />
<skill skillName="Superior Mental Attack Resistance" skillId="11792" skillLevel="12" getLevel="120" levelUpSp="4363930811" />
<skill skillName="Solid Resistance" skillId="30858" skillLevel="2" getLevel="115" levelUpSp="4363930811">
<item id="81453" count="1" /> <!-- Enhanced Rune Stone -->
</skill>
</skillTree> </skillTree>
</list> </list>

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@@ -623,7 +623,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11817" toLevel="13" name="Dark Rain"> <skill id="11817" toLevel="15" name="Dark Rain">
<!-- Inflicts damage on nearby enemies with $s1 Power added to M. Atk. and decreases aggression toward yourself. --> <!-- Inflicts damage on nearby enemies with $s1 Power added to M. Atk. and decreases aggression toward yourself. -->
<icon>icon.skill11817</icon> <icon>icon.skill11817</icon>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
@@ -643,6 +643,8 @@
<value level="11">-1904</value> <value level="11">-1904</value>
<value level="12">-1921</value> <value level="12">-1921</value>
<value level="13">-1938</value> <value level="13">-1938</value>
<value level="14">-1945</value>
<value level="15">-1967</value>
</effectPoint> </effectPoint>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -660,6 +662,8 @@
<value level="11">105</value> <value level="11">105</value>
<value level="12">107</value> <value level="12">107</value>
<value level="13">109</value> <value level="13">109</value>
<value level="14">111</value>
<value level="15">116</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">282</value> <value level="1">282</value>
@@ -675,13 +679,15 @@
<value level="11">398</value> <value level="11">398</value>
<value level="12">410</value> <value level="12">410</value>
<value level="13">422</value> <value level="13">422</value>
<value level="14">434</value>
<value level="15">446</value>
</mpConsume> </mpConsume>
<hitTime>3780</hitTime> <hitTime>3780</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay> <reuseDelay>6700</reuseDelay>
<magicCriticalRate> <magicCriticalRate>
<value fromLevel="1" toLevel="13">5</value> <value fromLevel="1" toLevel="15">5</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</magicCriticalRate> </magicCriticalRate>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -703,20 +709,22 @@
<value level="11">229</value> <value level="11">229</value>
<value level="12">234</value> <value level="12">234</value>
<value level="13">240</value> <value level="13">240</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value> <value level="14">264</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value> <value level="15">290</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
<value fromLevel="7" toLevel="15" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
<value fromLevel="7" toLevel="15" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power> </power>
</effect> </effect>
<effect name="AddHate"> <effect name="AddHate">
@@ -1215,7 +1223,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11831" toLevel="13" name="Erase Impact"> <skill id="11831" toLevel="15" name="Erase Impact">
<!-- Banishes the enemy's servitor to another dimension. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). --> <!-- Banishes the enemy's servitor to another dimension. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
<icon>icon.skill1395</icon> <icon>icon.skill1395</icon>
<affectRange>100</affectRange> <affectRange>100</affectRange>
@@ -1236,6 +1244,8 @@
<value level="11">105</value> <value level="11">105</value>
<value level="12">107</value> <value level="12">107</value>
<value level="13">109</value> <value level="13">109</value>
<value level="14">112</value>
<value level="15">117</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">373</value> <value level="1">373</value>
@@ -1251,6 +1261,8 @@
<value level="11">401</value> <value level="11">401</value>
<value level="12">404</value> <value level="12">404</value>
<value level="13">408</value> <value level="13">408</value>
<value level="14">410</value>
<value level="15">413</value>
</mpConsume> </mpConsume>
<castRange>600</castRange> <castRange>600</castRange>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
@@ -1267,7 +1279,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11832" toLevel="9" name="Mass Fatal Sleep"> <skill id="11832" toLevel="11" name="Mass Fatal Sleep">
<!-- Inflicts sleep on nearby enemies for $s1 Inflicted status: Stupor (Sleep, Mutation). --> <!-- Inflicts sleep on nearby enemies for $s1 Inflicted status: Stupor (Sleep, Mutation). -->
<icon>icon.skill1072</icon> <icon>icon.skill1072</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
@@ -1275,8 +1287,8 @@
<abnormalType>SLEEP</abnormalType> <abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect> <abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">80</value> <value fromLevel="1" toLevel="11">80</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>9-10</affectLimit> <affectLimit>9-10</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
@@ -1291,6 +1303,8 @@
<value level="7">-938</value> <value level="7">-938</value>
<value level="8">-950</value> <value level="8">-950</value>
<value level="9">-962</value> <value level="9">-962</value>
<value level="10">-974</value>
<value level="11">-986</value>
</effectPoint> </effectPoint>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1306,6 +1320,8 @@
<value level="7">101</value> <value level="7">101</value>
<value level="8">103</value> <value level="8">103</value>
<value level="9">105</value> <value level="9">105</value>
<value level="10">113</value>
<value level="11">118</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">52</value> <value level="1">52</value>
@@ -1317,6 +1333,8 @@
<value level="7">68</value> <value level="7">68</value>
<value level="8">70</value> <value level="8">70</value>
<value level="9">74</value> <value level="9">74</value>
<value level="10">74</value>
<value level="11">74</value>
</mpConsume> </mpConsume>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
@@ -1333,9 +1351,9 @@
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<SLEEP>100</SLEEP> <SLEEP>100</SLEEP>
</effect> </effect>
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020"> <effect name="MagicalDefence" fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value> <value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

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@@ -2491,7 +2491,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="30858" toLevel="1" name="Solid Resistance"> <skill id="30858" toLevel="2" name="Solid Resistance">
<!-- For $s1, the targeted party member's P. Atk. +$s2, M. Atk. +$s3, Attribute Resistance +$s4, Resistance to All Weapons +$s5. Consumes $s6 Spirit Ore. <The character is targeted automatically> --> <!-- For $s1, the targeted party member's P. Atk. +$s2, M. Atk. +$s3, Attribute Resistance +$s4, Resistance to All Weapons +$s5. Consumes $s6 Spirit Ore. <The character is targeted automatically> -->
<icon>icon.skill30858</icon> <icon>icon.skill30858</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
@@ -2520,51 +2520,114 @@
</conditions> </conditions>
<effects> <effects>
<effect name="DefenceAttribute"> <effect name="DefenceAttribute">
<amount>50</amount> <amount>
<value level="1">50</value>
<value level="2">70</value>
</amount>
<attribute>FIRE</attribute> <attribute>FIRE</attribute>
</effect> </effect>
<effect name="DefenceAttribute"> <effect name="DefenceAttribute">
<amount>50</amount> <amount>
<value level="1">50</value>
<value level="2">70</value>
</amount>
<attribute>WATER</attribute> <attribute>WATER</attribute>
</effect> </effect>
<effect name="DefenceAttribute"> <effect name="DefenceAttribute">
<amount>50</amount> <amount>
<value level="1">50</value>
<value level="2">70</value>
</amount>
<attribute>WIND</attribute> <attribute>WIND</attribute>
</effect> </effect>
<effect name="DefenceAttribute"> <effect name="DefenceAttribute">
<amount>50</amount> <amount>
<value level="1">50</value>
<value level="2">70</value>
</amount>
<attribute>EARTH</attribute> <attribute>EARTH</attribute>
</effect> </effect>
<effect name="DefenceAttribute"> <effect name="DefenceAttribute">
<amount>50</amount> <amount>
<value level="1">50</value>
<value level="2">70</value>
</amount>
<attribute>HOLY</attribute> <attribute>HOLY</attribute>
</effect> </effect>
<effect name="DefenceAttribute"> <effect name="DefenceAttribute">
<amount>50</amount> <amount>
<value level="1">50</value>
<value level="2">70</value>
</amount>
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>10</amount> <amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
<amount>15</amount> <amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<SWORD>5</SWORD> <SWORD>
<BLUNT>5</BLUNT> <value level="1">5</value>
<DUAL>5</DUAL> <value level="2">10</value>
<DUALBLUNT>5</DUALBLUNT> </SWORD>
<DAGGER>5</DAGGER> <BLUNT>
<DUALDAGGER>5</DUALDAGGER> <value level="1">5</value>
<DUALFIST>5</DUALFIST> <value level="2">10</value>
<POLE>5</POLE> </BLUNT>
<BOW>5</BOW> <DUAL>
<CROSSBOW>5</CROSSBOW> <value level="1">5</value>
<TWOHANDCROSSBOW>5</TWOHANDCROSSBOW> <value level="2">10</value>
<ANCIENTSWORD>5</ANCIENTSWORD> </DUAL>
<RAPIER>5</RAPIER> <DUALBLUNT>
<value level="1">5</value>
<value level="2">10</value>
</DUALBLUNT>
<DAGGER>
<value level="1">5</value>
<value level="2">10</value>
</DAGGER>
<DUALDAGGER>
<value level="1">5</value>
<value level="2">10</value>
</DUALDAGGER>
<DUALFIST>
<value level="1">5</value>
<value level="2">10</value>
</DUALFIST>
<POLE>
<value level="1">5</value>
<value level="2">10</value>
</POLE>
<BOW>
<value level="1">5</value>
<value level="2">10</value>
</BOW>
<CROSSBOW>
<value level="1">5</value>
<value level="2">10</value>
</CROSSBOW>
<TWOHANDCROSSBOW>
<value level="1">5</value>
<value level="2">10</value>
</TWOHANDCROSSBOW>
<ANCIENTSWORD>
<value level="1">5</value>
<value level="2">10</value>
</ANCIENTSWORD>
<RAPIER>
<value level="1">5</value>
<value level="2">10</value>
</RAPIER>
</effect> </effect>
</effects> </effects>
</skill> </skill>