Updated Aeore Cardinal skilltree.
Contributed by teris1994.
This commit is contained in:
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@ -517,7 +517,7 @@
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<skill skillName="Superior Magic Weapon Mastery" skillId="11751" skillLevel="10" getLevel="110" levelUpSp="17455723311" />
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<skill skillName="Superior Mental Attack Resistance" skillId="11792" skillLevel="10" getLevel="110" levelUpSp="17455723311" />
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<skill skillName="Divine Prayer" skillId="11851" skillLevel="6" getLevel="110" levelUpSp="17455723311" />
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<!-- Dual Maximum HP -->
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<skill skillName="Dual Maximum HP" skillId="1986" skillLevel="1" getLevel="85" getDualClassLevel="85" levelUpSp="0" />
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<skill skillName="Dual Maximum HP" skillId="1986" skillLevel="2" getLevel="90" getDualClassLevel="90" levelUpSp="0" />
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@ -529,7 +529,7 @@
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<skill skillName="Dual Maximum HP" skillId="1986" skillLevel="8" getLevel="107" getDualClassLevel="107" levelUpSp="2525422932" />
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<skill skillName="Dual Maximum HP" skillId="1986" skillLevel="9" getLevel="109" getDualClassLevel="109" levelUpSp="7273218046" />
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<skill skillName="Dual Maximum HP" skillId="1986" skillLevel="10" getLevel="110" getDualClassLevel="110" levelUpSp="17455723311" />
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<!-- Homunculus -->
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<skill skillName="Solid Resistance" skillId="30858" skillLevel="1" getLevel="110" levelUpSp="17455723311">
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<item id="81453" count="1" /> <!-- Improved Rune Stone -->
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@ -541,7 +541,7 @@
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<skill skillName="Aeore's Defense Mastery" skillId="11791" skillLevel="3" getLevel="110" levelUpSp="17455723311" />
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<skill skillName="Dual Class - Renewed Energy of Power" skillId="30820" skillLevel="1" getLevel="85" getDualClassLevel="85" levelUpSp="0" autoGet="false" />
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<!-- Queen Ant Update -->
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<!-- Queen Ant -->
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<skill skillName="Eraton's Spear" skillId="30930" skillLevel="1" getLevel="115" levelUpSp="49225139737" autoGet="false">
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<item id="81889" count="1" /> <!-- Eraton's Historical Book -->
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</skill>
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@ -572,5 +572,59 @@
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<skill skillName="Masia's Shield" skillId="30931" skillLevel="5" getLevel="114" levelUpSp="49225139737" autoGet="false">
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<item id="81888" count="1" /> <!-- Masia's Historical Book -->
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</skill>
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<!-- Master Class Ch. 2 -->
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<skill skillName="Radiant Heal" skillId="11755" skillLevel="14" getLevel="111" levelUpSp="4363930811" />
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<skill skillName="Radiant Heal" skillId="11755" skillLevel="15" getLevel="116" levelUpSp="4363930811" />
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<skill skillName="Fatal Sleep" skillId="11778" skillLevel="12" getLevel="111" levelUpSp="4363930811" />
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<skill skillName="Fatal Sleep" skillId="11778" skillLevel="13" getLevel="116" levelUpSp="4363930811" />
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<skill skillName="Dark Rain" skillId="11817" skillLevel="14" getLevel="111" levelUpSp="4363930811" />
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<skill skillName="Dark Rain" skillId="11817" skillLevel="15" getLevel="116" levelUpSp="4363930811" />
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<skill skillName="Panic Heal" skillId="11756" skillLevel="14" getLevel="112" levelUpSp="4363930811" />
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<skill skillName="Panic Heal" skillId="11756" skillLevel="15" getLevel="117" levelUpSp="4363930811" />
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<skill skillName="Radiant Recharge" skillId="11760" skillLevel="14" getLevel="112" levelUpSp="4363930811" />
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<skill skillName="Radiant Recharge" skillId="11760" skillLevel="15" getLevel="117" levelUpSp="4363930811" />
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<skill skillName="Dark Blast" skillId="11766" skillLevel="14" getLevel="112" levelUpSp="4363930811" />
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<skill skillName="Dark Blast" skillId="11766" skillLevel="15" getLevel="117" levelUpSp="4363930811" />
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<skill skillName="Mark of Lumi" skillId="11777" skillLevel="11" getLevel="112" levelUpSp="4363930811" />
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<skill skillName="Mark of Lumi" skillId="11777" skillLevel="12" getLevel="117" levelUpSp="4363930811" />
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<skill skillName="Erase Impact" skillId="11831" skillLevel="14" getLevel="112" levelUpSp="4363930811" />
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<skill skillName="Erase Impact" skillId="11831" skillLevel="15" getLevel="112" levelUpSp="4363930811" />
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<skill skillName="Brilliant Heal" skillId="11757" skillLevel="14" getLevel="113" levelUpSp="4363930811" />
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<skill skillName="Brilliant Heal" skillId="11757" skillLevel="15" getLevel="118" levelUpSp="4363930811" />
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<skill skillName="Brilliant Recharge" skillId="11761" skillLevel="11" getLevel="113" levelUpSp="4363930811" />
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<skill skillName="Brilliant Recharge" skillId="11761" skillLevel="12" getLevel="118" levelUpSp="4363930811" />
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<skill skillName="Mass Dark Veil" skillId="11767" skillLevel="14" getLevel="113" levelUpSp="4363930811" />
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<skill skillName="Mass Dark Veil" skillId="11767" skillLevel="15" getLevel="118" levelUpSp="4363930811" />
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<skill skillName="Dark Devour" skillId="11780" skillLevel="12" getLevel="113" levelUpSp="4363930811" />
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<skill skillName="Dark Devour" skillId="11780" skillLevel="13" getLevel="118" levelUpSp="4363930811" />
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<skill skillName="Mass Fatal Sleep" skillId="11832" skillLevel="10" getLevel="113" levelUpSp="4363930811" />
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<skill skillName="Mass Fatal Sleep" skillId="11832" skillLevel="11" getLevel="118" levelUpSp="4363930811" />
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<skill skillName="Sustain" skillId="11752" skillLevel="14" getLevel="114" levelUpSp="4363930811" />
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<skill skillName="Sustain" skillId="11752" skillLevel="15" getLevel="119" levelUpSp="4363930811" />
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<skill skillName="Crystal Regeneration" skillId="11765" skillLevel="10" getLevel="114" levelUpSp="4363930811" />
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<skill skillName="Crystal Regeneration" skillId="11765" skillLevel="11" getLevel="119" levelUpSp="4363930811" />
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<skill skillName="Dark Backfire" skillId="11769" skillLevel="12" getLevel="114" levelUpSp="4363930811" />
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<skill skillName="Dark Backfire" skillId="11769" skillLevel="13" getLevel="114" levelUpSp="4363930811" />
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<skill skillName="Superior Magic Weapon Mastery" skillId="11751" skillLevel="11" getLevel="115" levelUpSp="4363930811" />
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<skill skillName="Superior Magic Weapon Mastery" skillId="11751" skillLevel="12" getLevel="120" levelUpSp="4363930811" />
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<skill skillName="Fairy of Life" skillId="11754" skillLevel="6" getLevel="120" levelUpSp="4363930811" />
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<skill skillName="Brilliant Purge" skillId="11764" skillLevel="2" getLevel="115" levelUpSp="4363930811" >
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<item id="39738" count="32" /> <!-- Rune Stone -->
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</skill>
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<skill skillName="Superior Armor Mastery" skillId="11787" skillLevel="11" getLevel="115" levelUpSp="4363930811" />
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<skill skillName="Superior Armor Mastery" skillId="11787" skillLevel="12" getLevel="120" levelUpSp="4363930811" />
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<skill skillName="Superior Casting Mastery" skillId="11788" skillLevel="11" getLevel="115" levelUpSp="4363930811" />
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<skill skillName="Superior Casting Mastery" skillId="11788" skillLevel="12" getLevel="120" levelUpSp="4363930811" />
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<skill skillName="Superior Anti Magic" skillId="11789" skillLevel="11" getLevel="120" levelUpSp="4363930811" />
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<skill skillName="Superior Anti Magic" skillId="11789" skillLevel="12" getLevel="114" levelUpSp="4363930811" />
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<skill skillName="Superior Elemental Resistance" skillId="11790" skillLevel="11" getLevel="115" levelUpSp="4363930811" />
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<skill skillName="Superior Elemental Resistance" skillId="11790" skillLevel="12" getLevel="120" levelUpSp="4363930811" />
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<skill skillName="Aeore's Defense Mastery" skillId="11791" skillLevel="4" getLevel="120" levelUpSp="17455723311" />
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<skill skillName="Superior Mental Attack Resistance" skillId="11792" skillLevel="11" getLevel="115" levelUpSp="4363930811" />
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<skill skillName="Superior Mental Attack Resistance" skillId="11792" skillLevel="12" getLevel="120" levelUpSp="4363930811" />
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<skill skillName="Solid Resistance" skillId="30858" skillLevel="2" getLevel="115" levelUpSp="4363930811">
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<item id="81453" count="1" /> <!-- Enhanced Rune Stone -->
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</skill>
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</skillTree>
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</list>
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File diff suppressed because it is too large
Load Diff
@ -623,7 +623,7 @@
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</effect>
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</effects>
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</skill>
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<skill id="11817" toLevel="13" name="Dark Rain">
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<skill id="11817" toLevel="15" name="Dark Rain">
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<!-- Inflicts damage on nearby enemies with $s1 Power added to M. Atk. and decreases aggression toward yourself. -->
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<icon>icon.skill11817</icon>
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<affectLimit>10-10</affectLimit>
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@ -643,6 +643,8 @@
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<value level="11">-1904</value>
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<value level="12">-1921</value>
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<value level="13">-1938</value>
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<value level="14">-1945</value>
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<value level="15">-1967</value>
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</effectPoint>
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<effectRange>1400</effectRange>
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<operateType>A1</operateType>
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@ -660,6 +662,8 @@
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<value level="11">105</value>
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<value level="12">107</value>
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<value level="13">109</value>
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<value level="14">111</value>
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<value level="15">116</value>
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</magicLevel>
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<mpConsume>
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<value level="1">282</value>
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@ -675,13 +679,15 @@
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<value level="11">398</value>
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<value level="12">410</value>
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<value level="13">422</value>
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<value level="14">434</value>
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<value level="15">446</value>
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</mpConsume>
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<hitTime>3780</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>6700</reuseDelay>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="13">5</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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<value fromLevel="1" toLevel="15">5</value>
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<value fromLevel="7" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</magicCriticalRate>
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<isMagic>1</isMagic>
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<targetType>SELF</targetType>
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@ -703,20 +709,22 @@
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<value level="11">229</value>
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<value level="12">234</value>
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<value level="13">240</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
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<value level="14">264</value>
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<value level="15">290</value>
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<value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
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<value fromLevel="7" toLevel="15" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
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<value fromLevel="7" toLevel="15" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
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<value fromLevel="7" toLevel="15" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
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<value fromLevel="7" toLevel="15" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
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<value fromLevel="7" toLevel="15" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
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<value fromLevel="7" toLevel="15" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
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<value fromLevel="7" toLevel="15" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
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<value fromLevel="7" toLevel="15" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
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<value fromLevel="7" toLevel="15" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
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<value fromLevel="7" toLevel="15" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
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<value fromLevel="7" toLevel="15" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
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<value fromLevel="7" toLevel="15" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
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<value fromLevel="7" toLevel="15" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
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</power>
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</effect>
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<effect name="AddHate">
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@ -1215,7 +1223,7 @@
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</effect>
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</effects>
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</skill>
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<skill id="11831" toLevel="13" name="Erase Impact">
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<skill id="11831" toLevel="15" name="Erase Impact">
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<!-- Banishes the enemy's servitor to another dimension. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
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<icon>icon.skill1395</icon>
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<affectRange>100</affectRange>
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@ -1236,6 +1244,8 @@
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<value level="11">105</value>
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<value level="12">107</value>
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<value level="13">109</value>
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<value level="14">112</value>
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<value level="15">117</value>
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</magicLevel>
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<mpConsume>
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<value level="1">373</value>
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@ -1251,6 +1261,8 @@
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<value level="11">401</value>
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<value level="12">404</value>
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<value level="13">408</value>
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<value level="14">410</value>
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<value level="15">413</value>
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</mpConsume>
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<castRange>600</castRange>
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<hitTime>2500</hitTime>
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@ -1267,7 +1279,7 @@
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</effect>
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</effects>
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</skill>
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<skill id="11832" toLevel="9" name="Mass Fatal Sleep">
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<skill id="11832" toLevel="11" name="Mass Fatal Sleep">
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<!-- Inflicts sleep on nearby enemies for $s1 Inflicted status: Stupor (Sleep, Mutation). -->
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<icon>icon.skill1072</icon>
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<abnormalLevel>1</abnormalLevel>
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@ -1275,8 +1287,8 @@
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<abnormalType>SLEEP</abnormalType>
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<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="9">80</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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<value fromLevel="1" toLevel="11">80</value>
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<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<affectLimit>9-10</affectLimit>
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<affectRange>300</affectRange>
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@ -1291,6 +1303,8 @@
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<value level="7">-938</value>
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<value level="8">-950</value>
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<value level="9">-962</value>
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<value level="10">-974</value>
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<value level="11">-986</value>
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</effectPoint>
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<lvlBonusRate>30</lvlBonusRate>
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<operateType>A2</operateType>
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@ -1306,6 +1320,8 @@
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<value level="7">101</value>
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<value level="8">103</value>
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<value level="9">105</value>
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<value level="10">113</value>
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<value level="11">118</value>
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</magicLevel>
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<mpConsume>
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<value level="1">52</value>
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@ -1317,6 +1333,8 @@
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<value level="7">68</value>
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<value level="8">70</value>
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<value level="9">74</value>
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<value level="10">74</value>
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<value level="11">74</value>
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</mpConsume>
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<hitTime>4000</hitTime>
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<reuseDelay>120000</reuseDelay>
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<effect name="DefenceTrait">
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<SLEEP>100</SLEEP>
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</effect>
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<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
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<effect name="MagicalDefence" fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
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<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effect>
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</effects>
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</skill>
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<skill id="30858" toLevel="1" name="Solid Resistance">
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<skill id="30858" toLevel="2" name="Solid Resistance">
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<!-- For $s1, the targeted party member's P. Atk. +$s2, M. Atk. +$s3, Attribute Resistance +$s4, Resistance to All Weapons +$s5. Consumes $s6 Spirit Ore. <The character is targeted automatically> -->
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<icon>icon.skill30858</icon>
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<abnormalLevel>1</abnormalLevel>
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@ -2520,51 +2520,114 @@
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</conditions>
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<effects>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>50</amount>
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">70</value>
|
||||
</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>50</amount>
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">70</value>
|
||||
</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>50</amount>
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">70</value>
|
||||
</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>50</amount>
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">70</value>
|
||||
</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>50</amount>
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">70</value>
|
||||
</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>50</amount>
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">70</value>
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>10</amount>
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>15</amount>
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<SWORD>5</SWORD>
|
||||
<BLUNT>5</BLUNT>
|
||||
<DUAL>5</DUAL>
|
||||
<DUALBLUNT>5</DUALBLUNT>
|
||||
<DAGGER>5</DAGGER>
|
||||
<DUALDAGGER>5</DUALDAGGER>
|
||||
<DUALFIST>5</DUALFIST>
|
||||
<POLE>5</POLE>
|
||||
<BOW>5</BOW>
|
||||
<CROSSBOW>5</CROSSBOW>
|
||||
<TWOHANDCROSSBOW>5</TWOHANDCROSSBOW>
|
||||
<ANCIENTSWORD>5</ANCIENTSWORD>
|
||||
<RAPIER>5</RAPIER>
|
||||
<SWORD>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</SWORD>
|
||||
<BLUNT>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</BLUNT>
|
||||
<DUAL>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</DUAL>
|
||||
<DUALBLUNT>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</DUALBLUNT>
|
||||
<DAGGER>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</DAGGER>
|
||||
<DUALDAGGER>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</DUALDAGGER>
|
||||
<DUALFIST>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</DUALFIST>
|
||||
<POLE>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</POLE>
|
||||
<BOW>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</BOW>
|
||||
<CROSSBOW>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</CROSSBOW>
|
||||
<TWOHANDCROSSBOW>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</TWOHANDCROSSBOW>
|
||||
<ANCIENTSWORD>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</ANCIENTSWORD>
|
||||
<RAPIER>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</RAPIER>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
Loading…
Reference in New Issue
Block a user