Adding Unidentified Specter All Weapons.
Adding Bound Specter All weapons and SA's. Adding Specter skill enchant +4. Contributed by OdairDevalier.
This commit is contained in:
322
trunk/dist/game/data/stats/skills/12000-12099.xml
vendored
322
trunk/dist/game/data/stats/skills/12000-12099.xml
vendored
@@ -724,130 +724,340 @@
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<set name="reuseDelay" val="3000" />
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</skill>
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<skill id="12080" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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||||
<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
|
||||
<!-- Unidentified Specter Shaper -->
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<table name="#extractableItems">
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||||
17899,1,95.4;18035,1,0.9;17382,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12081" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Specter Cutter -->
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<table name="#extractableItems">
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17900,1,95.4;18036,1,0.9;17383,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12082" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Specter Slasher -->
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<table name="#extractableItems">
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17901,1,95.4;18037,1,0.9;17384,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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||||
<set name="coolTime" val="200" />
|
||||
<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12083" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Specter Avenger -->
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<table name="#extractableItems">
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17902,1,95.4;18038,1,0.9;17385,1,3.7
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</table>
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<set name="hitTime" val="2000" />
|
||||
<set name="coolTime" val="200" />
|
||||
<set name="reuseDelay" val="3000" />
|
||||
<set name="capsuled_items_skill" val="#extractableItems" />
|
||||
<set name="isMagic" val="1" /> <!-- Static Skill -->
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="129">
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<and>
|
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12084" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Specter Fighter -->
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<table name="#extractableItems">
|
||||
17903,1,95.4;18039,1,0.9;17386,1,3.7
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</table>
|
||||
<set name="hitTime" val="2000" />
|
||||
<set name="coolTime" val="200" />
|
||||
<set name="reuseDelay" val="3000" />
|
||||
<set name="capsuled_items_skill" val="#extractableItems" />
|
||||
<set name="isMagic" val="1" /> <!-- Static Skill -->
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="129">
|
||||
<and>
|
||||
<player invSize="10" />
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||||
<player weight="80" />
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||||
</and>
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||||
</cond>
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||||
<for>
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||||
<effect name="RestorationRandom" />
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||||
</for>
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</skill>
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<skill id="12085" levels="1" name="Check Item">
|
||||
<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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||||
<set name="targetType" val="SELF" />
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||||
<!-- Unidentified Specter Stormer -->
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||||
<table name="#extractableItems">
|
||||
17904,1,95.4;18040,1,0.9;17387,1,3.7
|
||||
</table>
|
||||
<set name="hitTime" val="2000" />
|
||||
<set name="coolTime" val="200" />
|
||||
<set name="reuseDelay" val="3000" />
|
||||
<set name="capsuled_items_skill" val="#extractableItems" />
|
||||
<set name="isMagic" val="1" /> <!-- Static Skill -->
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="129">
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||||
<and>
|
||||
<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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||||
<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12086" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Specter Thrower -->
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<table name="#extractableItems">
|
||||
17905,1,95.4;18041,1,0.9;17388,1,3.7
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</table>
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||||
<set name="hitTime" val="2000" />
|
||||
<set name="coolTime" val="200" />
|
||||
<set name="reuseDelay" val="3000" />
|
||||
<set name="capsuled_items_skill" val="#extractableItems" />
|
||||
<set name="isMagic" val="1" /> <!-- Static Skill -->
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="129">
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||||
<and>
|
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12087" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
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<!-- Unidentified Specter Shooter -->
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<table name="#extractableItems">
|
||||
17906,1,95.4;18042,1,0.9;17389,1,3.7
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</table>
|
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<set name="hitTime" val="2000" />
|
||||
<set name="coolTime" val="200" />
|
||||
<set name="reuseDelay" val="3000" />
|
||||
<set name="capsuled_items_skill" val="#extractableItems" />
|
||||
<set name="isMagic" val="1" /> <!-- Static Skill -->
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="129">
|
||||
<and>
|
||||
<player invSize="10" />
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||||
<player weight="80" />
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</and>
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</cond>
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||||
<for>
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||||
<effect name="RestorationRandom" />
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||||
</for>
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</skill>
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||||
<skill id="12088" levels="1" name="Check Item">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<!-- Unidentified Specter Buster -->
|
||||
<table name="#extractableItems">
|
||||
17907,1,95.4;18043,1,0.9;17390,1,3.7
|
||||
</table>
|
||||
<set name="hitTime" val="2000" />
|
||||
<set name="coolTime" val="200" />
|
||||
<set name="reuseDelay" val="3000" />
|
||||
<set name="capsuled_items_skill" val="#extractableItems" />
|
||||
<set name="isMagic" val="1" /> <!-- Static Skill -->
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="129">
|
||||
<and>
|
||||
<player invSize="10" />
|
||||
<player weight="80" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="RestorationRandom" />
|
||||
</for>
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||||
</skill>
|
||||
<skill id="12089" levels="1" name="Check Item">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<!-- Unidentified Specter Caster -->
|
||||
<table name="#extractableItems">
|
||||
17908,1,95.4;18044,1,0.9;17391,1,3.7
|
||||
</table>
|
||||
<set name="hitTime" val="2000" />
|
||||
<set name="coolTime" val="200" />
|
||||
<set name="reuseDelay" val="3000" />
|
||||
<set name="capsuled_items_skill" val="#extractableItems" />
|
||||
<set name="isMagic" val="1" /> <!-- Static Skill -->
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="129">
|
||||
<and>
|
||||
<player invSize="10" />
|
||||
<player weight="80" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="RestorationRandom" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="12090" levels="1" name="Check Item">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<!-- Unidentified Specter Retributer -->
|
||||
<table name="#extractableItems">
|
||||
17909,1,95.4;18045,1,0.9;17392,1,3.7
|
||||
</table>
|
||||
<set name="hitTime" val="2000" />
|
||||
<set name="coolTime" val="200" />
|
||||
<set name="reuseDelay" val="3000" />
|
||||
<set name="capsuled_items_skill" val="#extractableItems" />
|
||||
<set name="isMagic" val="1" /> <!-- Static Skill -->
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="129">
|
||||
<and>
|
||||
<player invSize="10" />
|
||||
<player weight="80" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="RestorationRandom" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="12091" levels="1" name="Check Item">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<!-- Unidentified Specter Dual Sword -->
|
||||
<table name="#extractableItems">
|
||||
17910,1,95.4;18046,1,0.9;17393,1,3.7
|
||||
</table>
|
||||
<set name="hitTime" val="2000" />
|
||||
<set name="coolTime" val="200" />
|
||||
<set name="reuseDelay" val="3000" />
|
||||
<set name="capsuled_items_skill" val="#extractableItems" />
|
||||
<set name="isMagic" val="1" /> <!-- Static Skill -->
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="129">
|
||||
<and>
|
||||
<player invSize="10" />
|
||||
<player weight="80" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="RestorationRandom" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="12092" levels="1" name="Check Item">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<!-- Unidentified Specter Dual Dagger -->
|
||||
<table name="#extractableItems">
|
||||
17911,1,95.4;18047,1,0.9;17394,1,3.7
|
||||
</table>
|
||||
<set name="hitTime" val="2000" />
|
||||
<set name="coolTime" val="200" />
|
||||
<set name="reuseDelay" val="3000" />
|
||||
<set name="capsuled_items_skill" val="#extractableItems" />
|
||||
<set name="isMagic" val="1" /> <!-- Static Skill -->
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="129">
|
||||
<and>
|
||||
<player invSize="10" />
|
||||
<player weight="80" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="RestorationRandom" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="12093" levels="1" name="Check Item">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<!-- Unidentified Specter Dual Blunt Weapon -->
|
||||
<table name="#extractableItems">
|
||||
17912,1,95.4;18048,1,0.9;17395,1,3.7
|
||||
</table>
|
||||
<set name="hitTime" val="2000" />
|
||||
<set name="coolTime" val="200" />
|
||||
<set name="reuseDelay" val="3000" />
|
||||
<set name="capsuled_items_skill" val="#extractableItems" />
|
||||
<set name="isMagic" val="1" /> <!-- Static Skill -->
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="129">
|
||||
<and>
|
||||
<player invSize="10" />
|
||||
<player weight="80" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="RestorationRandom" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="12094" levels="1" name="Check Item">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
131
trunk/dist/game/data/stats/skills/13200-13299.xml
vendored
131
trunk/dist/game/data/stats/skills/13200-13299.xml
vendored
@@ -467,13 +467,18 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13253" levels="1" name="One-handed Blunt Special Ability">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="13253" levels="3" name="One-handed Blunt Special Ability">
|
||||
<!-- Accuracy + 3 and P. Critical Damage + 338. -->
|
||||
<set name="icon" val="icon.weapon_batista_i00" />
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="cAtkAdd" val="338" />
|
||||
<add stat="accCombat" val="3" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13254" levels="1" name="One-handed Blunt Special Ability">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@@ -483,13 +488,18 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
</skill>
|
||||
<skill id="13255" levels="1" name="One-handed Blunt Special Ability">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="13255" levels="3" name="One-handed Blunt Special Ability">
|
||||
<!-- Accuracy + 3 and P. Critical Damage + 338. -->
|
||||
<set name="icon" val="icon.weapon_ikeon_i00" />
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="cAtkAdd" val="338" />
|
||||
<add stat="accCombat" val="3" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13256" levels="3" name="One-handed Blunt Special Ability">
|
||||
<!-- Accuracy + 3 and P. Critical Damage + 338. -->
|
||||
@@ -499,8 +509,8 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="cAtkAdd" val="388" />
|
||||
<add stat="accCombat" val="2" />
|
||||
<add stat="cAtkAdd" val="338" />
|
||||
<add stat="accCombat" val="3" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
@@ -512,13 +522,17 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
</skill>
|
||||
<skill id="13258" levels="1" name="Two-handed Sword Special Ability">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="13258" levels="3" name="Two-handed Sword Special Ability">
|
||||
<!-- P. Atk. + 96. -->
|
||||
<set name="icon" val="icon.weapon_polion_i00" />
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtk" val="96" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13259" levels="1" name="Two-handed Sword Special Ability">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@@ -528,13 +542,17 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
</skill>
|
||||
<skill id="13260" levels="1" name="Two-handed Sword Special Ability">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="13260" levels="3" name="Two-handed Sword Special Ability">
|
||||
<!-- P. Atk. + 96. -->
|
||||
<set name="icon" val="icon.weapon_skia_i00" />
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtk" val="96" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13261" levels="3" name="Two-handed Sword Special Ability">
|
||||
<!-- P. Atk. + 96. -->
|
||||
@@ -584,13 +602,18 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
</skill>
|
||||
<skill id="13266" levels="1" name="Fist Weapon Special Ability">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="13266" levels="3" name="Fist Weapon Special Ability">
|
||||
<!-- P. Atk. + 18 and P. Atk. Spd. + 3.4%. -->
|
||||
<set name="icon" val="icon.weapon_deodos_i00" />
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtk" val="18" />
|
||||
<mul stat="pAtkSpd" val="1.034" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13267" levels="3" name="Fist Weapon Special Ability">
|
||||
<!-- P. Atk. + 18 and P. Atk. Spd. + 3.4%. -->
|
||||
@@ -629,13 +652,18 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
</skill>
|
||||
<skill id="13271" levels="1" name="Dual Blunt Weapon Special Ability">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="13271" levels="3" name="Dual Blunt Weapon Special Ability">
|
||||
<!-- P. Atk. + 54 and Skill Power + 118. -->
|
||||
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtk" val="54" />
|
||||
<add stat="physicalSkillPowerAdd" val="118" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13272" levels="3" name="Dual Blunt Weapon Special Ability">
|
||||
<!-- P. Atk. + 54 and Skill Power + 118. -->
|
||||
@@ -658,13 +686,18 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
</skill>
|
||||
<skill id="13274" levels="1" name="Dualsword Special Ability">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="13274" levels="3" name="Dualsword Special Ability">
|
||||
<!-- P. Atk. + 18 and P. Critical Rate + 27. -->
|
||||
<set name="icon" val="icon.weapon_r_dualsword_i00" />
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtk" val="18" />
|
||||
<add stat="rCrit" val="27" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13275" levels="1" name="Dualsword Special Ability">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@@ -703,13 +736,17 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
</skill>
|
||||
<skill id="13279" levels="1" name="Dagger Special Ability">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="13279" levels="3" name="Dagger Special Ability">
|
||||
<!-- P. Critical Damage + 844. -->
|
||||
<set name="icon" val="icon.weapon_aspeda_i00" />
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="cAtkAdd" val="884" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13280" levels="1" name="Dagger Special Ability">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@@ -719,13 +756,17 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
</skill>
|
||||
<skill id="13281" levels="1" name="Dagger Special Ability">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="13281" levels="3" name="Dagger Special Ability">
|
||||
<!-- P. Critical Damage + 844. -->
|
||||
<set name="icon" val="icon.weapon_ignicion_i00" />
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="cAtkAdd" val="884" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13282" levels="3" name="Dagger Special Ability">
|
||||
<!-- P. Critical Damage + 844. -->
|
||||
@@ -763,13 +804,18 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
</skill>
|
||||
<skill id="13286" levels="1" name="Dual Dagger Special Ability">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="13286" levels="3" name="Dual Dagger Special Ability">
|
||||
<!-- P. Atk. + 18 and P. Critical Damage + 506. -->
|
||||
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtk" val="18" />
|
||||
<add stat="cAtkAdd" val="506" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13287" levels="3" name="Dual Dagger Special Ability">
|
||||
<!-- P. Atk. + 18 and P. Critical Damage + 506. -->
|
||||
@@ -808,13 +854,17 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
</skill>
|
||||
<skill id="13291" levels="1" name="Bow Special Ability">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="13291" levels="3" name="Bow Special Ability">
|
||||
<!-- P. Skill Power + 338. -->
|
||||
<set name="icon" val="icon.weapon_solenas_i00" />
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="physicalSkillPowerAdd" val="338" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13292" levels="3" name="Bow Special Ability">
|
||||
<!-- P. Skill Power + 338. -->
|
||||
@@ -877,13 +927,18 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
</skill>
|
||||
<skill id="13298" levels="1" name="Magic One-handed Blunt Special Ability">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="13298" levels="3" name="Magic One-handed Blunt Special Ability">
|
||||
<!-- M. Critical Damage + 381 and M. Accuracy + 1. -->
|
||||
<set name="icon" val="icon.weapon_alacer_i00" />
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="mCritPowerAdd" val="381" />
|
||||
<add stat="accMagic" val="1.0" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13299" levels="3" name="Magic One-handed Blunt Special Ability">
|
||||
<!-- M. Critical Damage + 381 and M. Accuracy + 1. -->
|
||||
|
@@ -24,13 +24,19 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
</skill>
|
||||
<skill id="13303" levels="1" name="Magic Two-handed Blunt Special Ability">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="13303" levels="3" name="Magic Two-handed Blunt Special Ability">
|
||||
<!-- M. Atk. + 44, M. Critical Damage + 381, and Casting Spd. + 1%. -->
|
||||
<set name="icon" val="icon.weapon_rupe_i00" />
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="isDebuff" val="false" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="mAtk" val="44" />
|
||||
<add stat="mCritPowerAdd" val="381" />
|
||||
<mul stat="mAtkSpd" val="1.01" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13304" levels="3" name="Magic Two-handed Blunt Special Ability">
|
||||
<!-- M. Atk. + 44, M. Critical Damage + 381, and Casting Spd. + 1%. -->
|
||||
|
Reference in New Issue
Block a user