Hills of Gold AI Spicula additions.
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@ -20,7 +20,10 @@ package ai.group_template;
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import ai.npc.AbstractNpcAI;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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/**
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* Hills of Gold AI.
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@ -29,6 +32,10 @@ import com.l2jserver.gameserver.model.actor.L2Npc;
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public class HillsOfGold extends AbstractNpcAI
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{
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// Npcs
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private static final int GOLEM_OF_REPAIRS = 19309;
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private static final int EXCAVATOR_GOLEM = 19312;
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private static final int SPICULA_1 = 23246;
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private static final int SPICULA_2 = 23247;
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private static final int[] GOLEMS =
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{
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23255,
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@ -43,13 +50,43 @@ public class HillsOfGold extends AbstractNpcAI
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public HillsOfGold()
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{
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super(HillsOfGold.class.getSimpleName(), "ai/group_template");
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addSpawnId(SPICULA_1, SPICULA_2);
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addSpawnId(GOLEMS);
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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if (event.equals("SPICULA_AGGRO") && (npc != null) && !npc.isDead())
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{
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for (L2Character nearby : npc.getKnownList().getKnownCharactersInRadius(npc.getAggroRange()))
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{
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if (npc.isInCombat())
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{
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break;
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}
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if (nearby.isMonster() && ((nearby.getId() == GOLEM_OF_REPAIRS) || (nearby.getId() == EXCAVATOR_GOLEM)))
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{
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((L2MonsterInstance) npc).addDamage(nearby, 1, null);
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break;
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}
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}
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startQuestTimer("SPICULA_AGGRO", 10000, npc, null);
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}
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return super.onAdvEvent(event, npc, player);
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}
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@Override
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public String onSpawn(L2Npc npc)
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{
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npc.setState(1);
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if ((npc.getId() == SPICULA_1) || (npc.getId() == SPICULA_1))
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{
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startQuestTimer("SPICULA_AGGRO", 5000, npc, null);
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}
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else
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{
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npc.setState(1);
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}
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return super.onSpawn(npc);
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}
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