Adjustments for Sayha Grace skills.
Contributed by Mode.
This commit is contained in:
@@ -846,14 +846,15 @@
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<set name="material" val="STEEL" />
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<set name="material" val="STEEL" />
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<set name="is_tradable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ItemSkills" />
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<set name="immediate_effect" val="true" />
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<cond msgId="1902">
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<cond msgId="1902">
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<player levelRange="1;74" />
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<player levelRange="1;75" />
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</cond>
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</cond>
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<skills>
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<skills>
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<skill id="54068" level="1" /> <!-- Sayha's Gust -->
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<skill id="54068" level="1" /> <!-- Sayha's Gust - Event -->
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</skills>
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</skills>
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</item>
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</item>
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<item id="91777" name="Magic Fire" additionalName="Event" type="EtcItem">
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<item id="91777" name="Magic Fire" additionalName="Event" type="EtcItem">
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@@ -952,7 +952,16 @@
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<isMagic>4</isMagic>
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<isMagic>4</isMagic>
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<stayAfterDeath>true</stayAfterDeath>
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<stayAfterDeath>true</stayAfterDeath>
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<abnormalType>BR_EVENT_BUF6</abnormalType>
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<abnormalType>BR_EVENT_BUF6</abnormalType>
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<conditions>
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<condition name="HasVitalityPoints">
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<amount>35000</amount>
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</condition>
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</conditions>
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<effects>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ExpModify">
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<effect name="ExpModify">
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<amount>300</amount>
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<amount>300</amount>
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</effect>
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</effect>
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@@ -978,7 +987,7 @@
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeCount>1</itemConsumeCount>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<abnormalTime>-1</abnormalTime><!-- 60000 TODO:aaaaaaaaaaaaaaaaaaaaaaaaaaaaa-->
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<abnormalTime>-1</abnormalTime>
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<abnormalType>MULTI_BUFF</abnormalType>
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<abnormalType>MULTI_BUFF</abnormalType>
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<canBeDispelled>false</canBeDispelled>
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<canBeDispelled>false</canBeDispelled>
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<stayAfterDeath>true</stayAfterDeath>
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<stayAfterDeath>true</stayAfterDeath>
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