Addition of SacrificeSummon effect.
This commit is contained in:
parent
9baee86367
commit
6c3fae843b
@ -267,6 +267,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("Reuse", Reuse::new);
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EffectHandler.getInstance().registerHandler("RewardItemOnExit", RewardItemOnExit::new);
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EffectHandler.getInstance().registerHandler("Root", Root::new);
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EffectHandler.getInstance().registerHandler("SacrificeSummon", SacrificeSummon::new);
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EffectHandler.getInstance().registerHandler("SafeFallHeight", SafeFallHeight::new);
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EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
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EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
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62
L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/handlers/effecthandlers/SacrificeSummon.java
vendored
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62
L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/handlers/effecthandlers/SacrificeSummon.java
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@ -0,0 +1,62 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* @author Mobius
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*/
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public final class SacrificeSummon extends AbstractEffect
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{
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public SacrificeSummon(StatsSet params)
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{
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}
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@Override
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public boolean canStart(BuffInfo info)
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{
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return info.getEffected().isSummon();
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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for (L2Summon summon : effector.getServitors().values())
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{
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summon.abortAttack();
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summon.abortCast();
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summon.stopAllEffects();
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summon.doDie(summon);
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}
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effector.sendPacket(SystemMessageId.YOUR_SERVITOR_HAS_VANISHED_YOU_LL_NEED_TO_SUMMON_A_NEW_ONE);
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}
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}
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@ -2622,7 +2622,7 @@
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<effectPoint>209</effectPoint>
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<isMagic>1</isMagic>
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<effects>
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<effect name="Unsummon" />
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<effect name="SacrificeSummon" />
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</effects>
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<selfEffects>
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<effect name="DebuffBlock" />
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@ -234,6 +234,7 @@ ResurrectionSpecial: Resurrects target Player or Summon only in specified instan
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Reuse: Decreases skill reuse time based on its magic type.
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RewardItemOnExit: Reward an item when effect ends. (l2jmobius)
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Root: Stops movement.
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SacrificeSummon: Sacrifices the players summon. (l2jmobius)
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SafeFallHeight: Minimum falling height for taking damage stat.
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SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
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ServitorShare:
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@ -267,6 +267,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("Reuse", Reuse::new);
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EffectHandler.getInstance().registerHandler("RewardItemOnExit", RewardItemOnExit::new);
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EffectHandler.getInstance().registerHandler("Root", Root::new);
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EffectHandler.getInstance().registerHandler("SacrificeSummon", SacrificeSummon::new);
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EffectHandler.getInstance().registerHandler("SafeFallHeight", SafeFallHeight::new);
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EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
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EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
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62
L2J_Mobius_2.5_Underground/dist/game/data/scripts/handlers/effecthandlers/SacrificeSummon.java
vendored
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62
L2J_Mobius_2.5_Underground/dist/game/data/scripts/handlers/effecthandlers/SacrificeSummon.java
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@ -0,0 +1,62 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* @author Mobius
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*/
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public final class SacrificeSummon extends AbstractEffect
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{
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public SacrificeSummon(StatsSet params)
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{
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}
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@Override
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public boolean canStart(BuffInfo info)
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{
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return info.getEffected().isSummon();
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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for (L2Summon summon : effector.getServitors().values())
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{
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summon.abortAttack();
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summon.abortCast();
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summon.stopAllEffects();
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summon.doDie(summon);
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}
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effector.sendPacket(SystemMessageId.YOUR_SERVITOR_HAS_VANISHED_YOU_LL_NEED_TO_SUMMON_A_NEW_ONE);
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}
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}
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@ -2822,7 +2822,7 @@
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<effectPoint>209</effectPoint>
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<isMagic>1</isMagic>
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<effects>
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<effect name="Unsummon" />
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<effect name="SacrificeSummon" />
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</effects>
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<selfEffects>
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<effect name="DebuffBlock" />
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@ -234,6 +234,7 @@ ResurrectionSpecial: Resurrects target Player or Summon only in specified instan
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Reuse: Decreases skill reuse time based on its magic type.
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RewardItemOnExit: Reward an item when effect ends. (l2jmobius)
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Root: Stops movement.
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SacrificeSummon: Sacrifices the players summon. (l2jmobius)
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SafeFallHeight: Minimum falling height for taking damage stat.
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SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
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ServitorShare:
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@ -267,6 +267,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("Reuse", Reuse::new);
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EffectHandler.getInstance().registerHandler("RewardItemOnExit", RewardItemOnExit::new);
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EffectHandler.getInstance().registerHandler("Root", Root::new);
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EffectHandler.getInstance().registerHandler("SacrificeSummon", SacrificeSummon::new);
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EffectHandler.getInstance().registerHandler("SafeFallHeight", SafeFallHeight::new);
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EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
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EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
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62
L2J_Mobius_3.0_Helios/dist/game/data/scripts/handlers/effecthandlers/SacrificeSummon.java
vendored
Normal file
62
L2J_Mobius_3.0_Helios/dist/game/data/scripts/handlers/effecthandlers/SacrificeSummon.java
vendored
Normal file
@ -0,0 +1,62 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* @author Mobius
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*/
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public final class SacrificeSummon extends AbstractEffect
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{
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public SacrificeSummon(StatsSet params)
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{
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}
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@Override
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public boolean canStart(BuffInfo info)
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{
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return info.getEffected().isSummon() && !info.getEffected().isAlikeDead();
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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for (L2Summon summon : effector.getServitors().values())
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{
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summon.abortAttack();
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summon.abortCast();
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summon.stopAllEffects();
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summon.doDie(summon);
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}
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effector.sendPacket(SystemMessageId.YOUR_SERVITOR_HAS_VANISHED_YOU_LL_NEED_TO_SUMMON_A_NEW_ONE);
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}
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}
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@ -2822,7 +2822,7 @@
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<effectPoint>209</effectPoint>
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<isMagic>1</isMagic>
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<effects>
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<effect name="Unsummon" />
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<effect name="SacrificeSummon" />
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</effects>
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<selfEffects>
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<effect name="DebuffBlock" />
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@ -234,6 +234,7 @@ ResurrectionSpecial: Resurrects target Player or Summon only in specified instan
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Reuse: Decreases skill reuse time based on its magic type.
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RewardItemOnExit: Reward an item when effect ends. (l2jmobius)
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Root: Stops movement.
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SacrificeSummon: Sacrifices the players summon. (l2jmobius)
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SafeFallHeight: Minimum falling height for taking damage stat.
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SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
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ServitorShare:
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@ -267,6 +267,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("Reuse", Reuse::new);
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EffectHandler.getInstance().registerHandler("RewardItemOnExit", RewardItemOnExit::new);
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EffectHandler.getInstance().registerHandler("Root", Root::new);
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EffectHandler.getInstance().registerHandler("SacrificeSummon", SacrificeSummon::new);
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EffectHandler.getInstance().registerHandler("SafeFallHeight", SafeFallHeight::new);
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EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
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EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
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@ -0,0 +1,62 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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||||
*
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||||
* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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||||
* General Public License for more details.
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||||
*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* @author Mobius
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*/
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public final class SacrificeSummon extends AbstractEffect
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{
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public SacrificeSummon(StatsSet params)
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{
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}
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@Override
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public boolean canStart(BuffInfo info)
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{
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return info.getEffected().isSummon();
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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for (L2Summon summon : effector.getServitors().values())
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{
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summon.abortAttack();
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summon.abortCast();
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summon.stopAllEffects();
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summon.doDie(summon);
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}
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effector.sendPacket(SystemMessageId.YOUR_SERVITOR_HAS_VANISHED_YOU_LL_NEED_TO_SUMMON_A_NEW_ONE);
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}
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}
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@ -234,6 +234,7 @@ ResurrectionSpecial: Resurrects target Player or Summon only in specified instan
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Reuse: Decreases skill reuse time based on its magic type.
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RewardItemOnExit: Reward an item when effect ends. (l2jmobius)
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Root: Stops movement.
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SacrificeSummon: Sacrifices the players summon. (l2jmobius)
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SafeFallHeight: Minimum falling height for taking damage stat.
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SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
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ServitorShare:
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|
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Block a user