Replaced instanceof L2Playable with isPlayable method.
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@ -41,7 +41,7 @@ public abstract class L2PlayableAI extends L2CharacterAI
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@Override
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protected void onIntentionAttack(L2Character target)
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{
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if (target instanceof L2Playable)
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if ((target != null) && target.isPlayable())
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{
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if (target.getActingPlayer().isProtectionBlessingAffected() && ((_actor.getActingPlayer().getLevel() - target.getActingPlayer().getLevel()) >= 10) && (_actor.getActingPlayer().getReputation() < 0) && !(target.isInsideZone(ZoneId.PVP)))
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{
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@ -24,7 +24,6 @@ import com.l2jmobius.gameserver.instancemanager.FortManager;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Playable;
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import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jmobius.gameserver.model.entity.Castle;
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import com.l2jmobius.gameserver.model.entity.Fort;
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@ -60,7 +59,7 @@ public class L2DefenderInstance extends L2Attackable
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public boolean isAutoAttackable(L2Character attacker)
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{
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// Attackable during siege by all except defenders
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if (!(attacker instanceof L2Playable))
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if (!attacker.isPlayable())
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{
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return false;
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}
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@ -17,7 +17,6 @@
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package com.l2jmobius.gameserver.model.conditions;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Playable;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -29,6 +28,6 @@ public class ConditionTargetPlayable extends Condition
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@Override
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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{
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return effected instanceof L2Playable;
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return (effected != null) && effected.isPlayable();
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}
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}
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