Replaced instanceof L2Playable with isPlayable method.
This commit is contained in:
parent
e7ac53ba66
commit
6c1d37f4ae
@ -51,7 +51,7 @@ public class AdminLevel implements IAdminCommandHandler
|
||||
{
|
||||
try
|
||||
{
|
||||
if (targetChar instanceof L2Playable)
|
||||
if ((targetChar != null) && targetChar.isPlayable())
|
||||
{
|
||||
((L2Playable) targetChar).getStat().addLevel(Byte.parseByte(val));
|
||||
}
|
||||
|
@ -26,7 +26,6 @@ import com.l2jmobius.gameserver.cache.HtmCache;
|
||||
import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2BoatInstance;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.AdminForgePacket;
|
||||
@ -475,7 +474,7 @@ public final class AdminPForge implements IAdminCommandHandler
|
||||
case "$tboid":
|
||||
{
|
||||
target = activeChar.getTarget();
|
||||
if ((target != null) && (target instanceof L2Playable))
|
||||
if ((target != null) && target.isPlayable())
|
||||
{
|
||||
boat = target.getActingPlayer().getBoat();
|
||||
if (boat != null)
|
||||
|
@ -41,7 +41,7 @@ public abstract class L2PlayableAI extends L2CharacterAI
|
||||
@Override
|
||||
protected void onIntentionAttack(L2Character target)
|
||||
{
|
||||
if (target instanceof L2Playable)
|
||||
if ((target != null) && target.isPlayable())
|
||||
{
|
||||
if (target.getActingPlayer().isProtectionBlessingAffected() && ((_actor.getActingPlayer().getLevel() - target.getActingPlayer().getLevel()) >= 10) && (_actor.getActingPlayer().getReputation() < 0) && !(target.isInsideZone(ZoneId.PVP)))
|
||||
{
|
||||
|
@ -24,7 +24,6 @@ import com.l2jmobius.gameserver.instancemanager.FortManager;
|
||||
import com.l2jmobius.gameserver.model.L2World;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
import com.l2jmobius.gameserver.model.entity.Castle;
|
||||
import com.l2jmobius.gameserver.model.entity.Fort;
|
||||
@ -60,7 +59,7 @@ public class L2DefenderInstance extends L2Attackable
|
||||
public boolean isAutoAttackable(L2Character attacker)
|
||||
{
|
||||
// Attackable during siege by all except defenders
|
||||
if (!(attacker instanceof L2Playable))
|
||||
if (!attacker.isPlayable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -17,7 +17,6 @@
|
||||
package com.l2jmobius.gameserver.model.conditions;
|
||||
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
@ -29,6 +28,6 @@ public class ConditionTargetPlayable extends Condition
|
||||
@Override
|
||||
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
||||
{
|
||||
return effected instanceof L2Playable;
|
||||
return (effected != null) && effected.isPlayable();
|
||||
}
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ public class AdminLevel implements IAdminCommandHandler
|
||||
{
|
||||
try
|
||||
{
|
||||
if (targetChar instanceof L2Playable)
|
||||
if ((targetChar != null) && targetChar.isPlayable())
|
||||
{
|
||||
((L2Playable) targetChar).getStat().addLevel(Byte.parseByte(val));
|
||||
}
|
||||
|
@ -26,7 +26,6 @@ import com.l2jmobius.gameserver.cache.HtmCache;
|
||||
import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2BoatInstance;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.AdminForgePacket;
|
||||
@ -475,7 +474,7 @@ public final class AdminPForge implements IAdminCommandHandler
|
||||
case "$tboid":
|
||||
{
|
||||
target = activeChar.getTarget();
|
||||
if ((target != null) && (target instanceof L2Playable))
|
||||
if ((target != null) && target.isPlayable())
|
||||
{
|
||||
boat = target.getActingPlayer().getBoat();
|
||||
if (boat != null)
|
||||
|
@ -41,7 +41,7 @@ public abstract class L2PlayableAI extends L2CharacterAI
|
||||
@Override
|
||||
protected void onIntentionAttack(L2Character target)
|
||||
{
|
||||
if (target instanceof L2Playable)
|
||||
if ((target != null) && target.isPlayable())
|
||||
{
|
||||
if (target.getActingPlayer().isProtectionBlessingAffected() && ((_actor.getActingPlayer().getLevel() - target.getActingPlayer().getLevel()) >= 10) && (_actor.getActingPlayer().getReputation() < 0) && !(target.isInsideZone(ZoneId.PVP)))
|
||||
{
|
||||
|
@ -24,7 +24,6 @@ import com.l2jmobius.gameserver.instancemanager.FortManager;
|
||||
import com.l2jmobius.gameserver.model.L2World;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
import com.l2jmobius.gameserver.model.entity.Castle;
|
||||
import com.l2jmobius.gameserver.model.entity.Fort;
|
||||
@ -60,7 +59,7 @@ public class L2DefenderInstance extends L2Attackable
|
||||
public boolean isAutoAttackable(L2Character attacker)
|
||||
{
|
||||
// Attackable during siege by all except defenders
|
||||
if (!(attacker instanceof L2Playable))
|
||||
if (!attacker.isPlayable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -17,7 +17,6 @@
|
||||
package com.l2jmobius.gameserver.model.conditions;
|
||||
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
@ -29,6 +28,6 @@ public class ConditionTargetPlayable extends Condition
|
||||
@Override
|
||||
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
||||
{
|
||||
return effected instanceof L2Playable;
|
||||
return (effected != null) && effected.isPlayable();
|
||||
}
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ public class AdminLevel implements IAdminCommandHandler
|
||||
{
|
||||
try
|
||||
{
|
||||
if (targetChar instanceof L2Playable)
|
||||
if ((targetChar != null) && targetChar.isPlayable())
|
||||
{
|
||||
((L2Playable) targetChar).getStat().addLevel(Byte.parseByte(val));
|
||||
}
|
||||
|
@ -26,7 +26,6 @@ import com.l2jmobius.gameserver.cache.HtmCache;
|
||||
import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2BoatInstance;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.AdminForgePacket;
|
||||
@ -475,7 +474,7 @@ public final class AdminPForge implements IAdminCommandHandler
|
||||
case "$tboid":
|
||||
{
|
||||
target = activeChar.getTarget();
|
||||
if ((target != null) && (target instanceof L2Playable))
|
||||
if ((target != null) && target.isPlayable())
|
||||
{
|
||||
boat = target.getActingPlayer().getBoat();
|
||||
if (boat != null)
|
||||
|
@ -41,7 +41,7 @@ public abstract class L2PlayableAI extends L2CharacterAI
|
||||
@Override
|
||||
protected void onIntentionAttack(L2Character target)
|
||||
{
|
||||
if (target instanceof L2Playable)
|
||||
if ((target != null) && target.isPlayable())
|
||||
{
|
||||
if (target.getActingPlayer().isProtectionBlessingAffected() && ((_actor.getActingPlayer().getLevel() - target.getActingPlayer().getLevel()) >= 10) && (_actor.getActingPlayer().getReputation() < 0) && !(target.isInsideZone(ZoneId.PVP)))
|
||||
{
|
||||
|
@ -24,7 +24,6 @@ import com.l2jmobius.gameserver.instancemanager.FortManager;
|
||||
import com.l2jmobius.gameserver.model.L2World;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
import com.l2jmobius.gameserver.model.entity.Castle;
|
||||
import com.l2jmobius.gameserver.model.entity.Fort;
|
||||
@ -60,7 +59,7 @@ public class L2DefenderInstance extends L2Attackable
|
||||
public boolean isAutoAttackable(L2Character attacker)
|
||||
{
|
||||
// Attackable during siege by all except defenders
|
||||
if (!(attacker instanceof L2Playable))
|
||||
if (!attacker.isPlayable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -17,7 +17,6 @@
|
||||
package com.l2jmobius.gameserver.model.conditions;
|
||||
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
@ -29,6 +28,6 @@ public class ConditionTargetPlayable extends Condition
|
||||
@Override
|
||||
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
||||
{
|
||||
return effected instanceof L2Playable;
|
||||
return (effected != null) && effected.isPlayable();
|
||||
}
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ public class AdminLevel implements IAdminCommandHandler
|
||||
{
|
||||
try
|
||||
{
|
||||
if (targetChar instanceof L2Playable)
|
||||
if ((targetChar != null) && targetChar.isPlayable())
|
||||
{
|
||||
((L2Playable) targetChar).getStat().addLevel(Byte.parseByte(val));
|
||||
}
|
||||
|
@ -26,7 +26,6 @@ import com.l2jmobius.gameserver.cache.HtmCache;
|
||||
import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2BoatInstance;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.AdminForgePacket;
|
||||
@ -475,7 +474,7 @@ public final class AdminPForge implements IAdminCommandHandler
|
||||
case "$tboid":
|
||||
{
|
||||
target = activeChar.getTarget();
|
||||
if ((target != null) && (target instanceof L2Playable))
|
||||
if ((target != null) && target.isPlayable())
|
||||
{
|
||||
boat = target.getActingPlayer().getBoat();
|
||||
if (boat != null)
|
||||
|
@ -41,7 +41,7 @@ public abstract class L2PlayableAI extends L2CharacterAI
|
||||
@Override
|
||||
protected void onIntentionAttack(L2Character target)
|
||||
{
|
||||
if (target instanceof L2Playable)
|
||||
if ((target != null) && target.isPlayable())
|
||||
{
|
||||
if (target.getActingPlayer().isProtectionBlessingAffected() && ((_actor.getActingPlayer().getLevel() - target.getActingPlayer().getLevel()) >= 10) && (_actor.getActingPlayer().getReputation() < 0) && !(target.isInsideZone(ZoneId.PVP)))
|
||||
{
|
||||
|
@ -24,7 +24,6 @@ import com.l2jmobius.gameserver.instancemanager.FortManager;
|
||||
import com.l2jmobius.gameserver.model.L2World;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
import com.l2jmobius.gameserver.model.entity.Castle;
|
||||
import com.l2jmobius.gameserver.model.entity.Fort;
|
||||
@ -60,7 +59,7 @@ public class L2DefenderInstance extends L2Attackable
|
||||
public boolean isAutoAttackable(L2Character attacker)
|
||||
{
|
||||
// Attackable during siege by all except defenders
|
||||
if (!(attacker instanceof L2Playable))
|
||||
if (!attacker.isPlayable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -17,7 +17,6 @@
|
||||
package com.l2jmobius.gameserver.model.conditions;
|
||||
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
@ -29,6 +28,6 @@ public class ConditionTargetPlayable extends Condition
|
||||
@Override
|
||||
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
||||
{
|
||||
return effected instanceof L2Playable;
|
||||
return (effected != null) && effected.isPlayable();
|
||||
}
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ public class AdminLevel implements IAdminCommandHandler
|
||||
{
|
||||
try
|
||||
{
|
||||
if (targetChar instanceof L2Playable)
|
||||
if ((targetChar != null) && targetChar.isPlayable())
|
||||
{
|
||||
((L2Playable) targetChar).getStat().addLevel(Byte.parseByte(val));
|
||||
}
|
||||
|
@ -475,7 +475,7 @@ public final class AdminPForge implements IAdminCommandHandler
|
||||
case "$tboid":
|
||||
{
|
||||
target = activeChar.getTarget();
|
||||
if ((target != null) && (target instanceof L2Playable))
|
||||
if ((target != null) && target.isPlayable())
|
||||
{
|
||||
boat = ((L2Playable) target).getActingPlayer().getBoat();
|
||||
if (boat != null)
|
||||
|
@ -123,11 +123,16 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
|
||||
*/
|
||||
private boolean autoAttackCondition(L2Character target)
|
||||
{
|
||||
if (target == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if the target isn't another guard, folk or a door
|
||||
if ((target == null) || (target instanceof L2DefenderInstance) || (target instanceof L2NpcInstance) || (target instanceof L2DoorInstance) || target.isAlikeDead() || (target instanceof L2FortCommanderInstance) || (target instanceof L2Playable))
|
||||
if ((target instanceof L2DefenderInstance) || (target instanceof L2NpcInstance) || (target instanceof L2DoorInstance) || target.isAlikeDead() || (target instanceof L2FortCommanderInstance) || target.isPlayable())
|
||||
{
|
||||
L2PcInstance player = null;
|
||||
if ((target != null) && target.isPlayer())
|
||||
if (target.isPlayer())
|
||||
{
|
||||
player = (L2PcInstance) target;
|
||||
}
|
||||
@ -140,7 +145,7 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if ((target != null) && target.isInvul() && ((target.isPlayer() && target.isGM()) || (target.isSummon() && ((L2Summon) target).getOwner().isGM())))
|
||||
if (target.isInvul() && ((target.isPlayer() && target.isGM()) || (target.isSummon() && ((L2Summon) target).getOwner().isGM())))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -154,7 +159,7 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
|
||||
target = owner;
|
||||
}
|
||||
}
|
||||
return (!(target instanceof L2Playable) || !((L2Playable) target).isSilentMovingAffected() || _actor.isInsideRadius(target, 250, false, false)) && _actor.isAutoAttackable(target) && GeoEngine.getInstance().canSeeTarget(_actor, target);
|
||||
return (!target.isPlayable() || !((L2Playable) target).isSilentMovingAffected() || _actor.isInsideRadius(target, 250, false, false)) && _actor.isAutoAttackable(target) && GeoEngine.getInstance().canSeeTarget(_actor, target);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -40,7 +40,7 @@ public abstract class L2PlayableAI extends L2CharacterAI
|
||||
@Override
|
||||
protected void onIntentionAttack(L2Character target)
|
||||
{
|
||||
if (target instanceof L2Playable)
|
||||
if ((target != null) && target.isPlayable())
|
||||
{
|
||||
if (target.getActingPlayer().isProtectionBlessingAffected() && ((_actor.getActingPlayer().getLevel() - target.getActingPlayer().getLevel()) >= 10) && (_actor.getActingPlayer().getKarma() > 0) && !(target.isInsideZone(ZoneId.PVP)))
|
||||
{
|
||||
|
@ -146,7 +146,7 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
|
||||
}
|
||||
|
||||
// Check if the target isn't in silent move mode AND too far (>100)
|
||||
if ((target instanceof L2Playable) && ((L2Playable) target).isSilentMovingAffected() && !_actor.isInsideRadius(target, 250, false, false))
|
||||
if (target.isPlayable() && ((L2Playable) target).isSilentMovingAffected() && !_actor.isInsideRadius(target, 250, false, false))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -27,7 +27,6 @@ import com.l2jmobius.gameserver.instancemanager.FortManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.TerritoryWarManager;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
import com.l2jmobius.gameserver.model.entity.Castle;
|
||||
import com.l2jmobius.gameserver.model.entity.Fort;
|
||||
@ -72,7 +71,7 @@ public class L2DefenderInstance extends L2Attackable
|
||||
public boolean isAutoAttackable(L2Character attacker)
|
||||
{
|
||||
// Attackable during siege by all except defenders
|
||||
if (!(attacker instanceof L2Playable))
|
||||
if (!attacker.isPlayable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -189,7 +188,7 @@ public class L2DefenderInstance extends L2Attackable
|
||||
|
||||
if (!(attacker instanceof L2DefenderInstance))
|
||||
{
|
||||
if ((damage == 0) && (aggro <= 1) && (attacker instanceof L2Playable))
|
||||
if ((damage == 0) && (aggro <= 1) && attacker.isPlayable())
|
||||
{
|
||||
final L2PcInstance player = attacker.getActingPlayer();
|
||||
// Check if siege is in progress
|
||||
|
@ -37,7 +37,6 @@ import com.l2jmobius.gameserver.model.L2Clan;
|
||||
import com.l2jmobius.gameserver.model.L2World;
|
||||
import com.l2jmobius.gameserver.model.Location;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.actor.stat.DoorStat;
|
||||
import com.l2jmobius.gameserver.model.actor.status.DoorStatus;
|
||||
import com.l2jmobius.gameserver.model.actor.templates.L2DoorTemplate;
|
||||
@ -330,7 +329,7 @@ public class L2DoorInstance extends L2Character
|
||||
public boolean isAutoAttackable(L2Character attacker)
|
||||
{
|
||||
// Doors can`t be attacked by NPCs
|
||||
if (!(attacker instanceof L2Playable))
|
||||
if (!attacker.isPlayable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -8650,7 +8650,7 @@ public final class L2PcInstance extends L2Playable
|
||||
if (_isInDuel)
|
||||
{
|
||||
// Get L2PcInstance
|
||||
if (target instanceof L2Playable)
|
||||
if (target.isPlayable())
|
||||
{
|
||||
// Get L2PcInstance
|
||||
final L2PcInstance cha = target.getActingPlayer();
|
||||
@ -13785,11 +13785,15 @@ public final class L2PcInstance extends L2Playable
|
||||
|
||||
public boolean canAttackCharacter(L2Character cha)
|
||||
{
|
||||
if (cha == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (cha instanceof L2Attackable)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (cha instanceof L2Playable)
|
||||
if (cha.isPlayable())
|
||||
{
|
||||
if (cha.isInsideZone(ZoneId.PVP) && !cha.isInsideZone(ZoneId.SIEGE))
|
||||
{
|
||||
|
@ -17,7 +17,6 @@
|
||||
package com.l2jmobius.gameserver.model.actor.status;
|
||||
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Summon;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.model.entity.Duel;
|
||||
@ -68,7 +67,7 @@ public class SummonStatus extends PlayableStatus
|
||||
membersInRange++;
|
||||
}
|
||||
}
|
||||
if ((attacker instanceof L2Playable) && (caster.getCurrentCp() > 0))
|
||||
if (attacker.isPlayable() && (caster.getCurrentCp() > 0))
|
||||
{
|
||||
if (caster.getCurrentCp() > transferDmg)
|
||||
{
|
||||
@ -94,7 +93,7 @@ public class SummonStatus extends PlayableStatus
|
||||
|
||||
if (transferDmg > 0)
|
||||
{
|
||||
if ((attacker instanceof L2Playable) && (caster.getCurrentCp() > 0))
|
||||
if (attacker.isPlayable() && (caster.getCurrentCp() > 0))
|
||||
{
|
||||
if (caster.getCurrentCp() > transferDmg)
|
||||
{
|
||||
|
@ -17,7 +17,6 @@
|
||||
package com.l2jmobius.gameserver.model.conditions;
|
||||
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
@ -29,6 +28,6 @@ public class ConditionTargetPlayable extends Condition
|
||||
@Override
|
||||
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
||||
{
|
||||
return effected instanceof L2Playable;
|
||||
return (effected != null) && effected.isPlayable();
|
||||
}
|
||||
}
|
||||
|
@ -45,7 +45,6 @@ import com.l2jmobius.gameserver.model.PcCondOverride;
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2BlockInstance;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2CubicInstance;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
@ -1249,12 +1248,12 @@ public final class Skill implements IIdentifiable
|
||||
|
||||
public List<AbstractFunction> getStatFuncs(AbstractEffect effect, L2Character player)
|
||||
{
|
||||
if (_funcTemplates == null)
|
||||
if ((_funcTemplates == null) || (player == null))
|
||||
{
|
||||
return Collections.<AbstractFunction> emptyList();
|
||||
}
|
||||
|
||||
if (!(player instanceof L2Playable) && !(player instanceof L2Attackable))
|
||||
if (!player.isPlayable() && !(player instanceof L2Attackable))
|
||||
{
|
||||
return Collections.<AbstractFunction> emptyList();
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ public class AdminLevel implements IAdminCommandHandler
|
||||
{
|
||||
try
|
||||
{
|
||||
if (targetChar instanceof L2Playable)
|
||||
if ((targetChar != null) && targetChar.isPlayable())
|
||||
{
|
||||
((L2Playable) targetChar).getStat().addLevel(Byte.parseByte(val));
|
||||
}
|
||||
|
@ -26,7 +26,6 @@ import com.l2jmobius.gameserver.cache.HtmCache;
|
||||
import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2BoatInstance;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.AdminForgePacket;
|
||||
@ -475,7 +474,7 @@ public final class AdminPForge implements IAdminCommandHandler
|
||||
case "$tboid":
|
||||
{
|
||||
target = activeChar.getTarget();
|
||||
if ((target != null) && (target instanceof L2Playable))
|
||||
if ((target != null) && target.isPlayable())
|
||||
{
|
||||
boat = target.getActingPlayer().getBoat();
|
||||
if (boat != null)
|
||||
|
@ -41,7 +41,7 @@ public abstract class L2PlayableAI extends L2CharacterAI
|
||||
@Override
|
||||
protected void onIntentionAttack(L2Character target)
|
||||
{
|
||||
if (target instanceof L2Playable)
|
||||
if ((target != null) && target.isPlayable())
|
||||
{
|
||||
if (target.getActingPlayer().isProtectionBlessingAffected() && ((_actor.getActingPlayer().getLevel() - target.getActingPlayer().getLevel()) >= 10) && (_actor.getActingPlayer().getReputation() < 0) && !(target.isInsideZone(ZoneId.PVP)))
|
||||
{
|
||||
|
@ -24,7 +24,6 @@ import com.l2jmobius.gameserver.instancemanager.FortManager;
|
||||
import com.l2jmobius.gameserver.model.L2World;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
import com.l2jmobius.gameserver.model.entity.Castle;
|
||||
import com.l2jmobius.gameserver.model.entity.Fort;
|
||||
@ -60,7 +59,7 @@ public class L2DefenderInstance extends L2Attackable
|
||||
public boolean isAutoAttackable(L2Character attacker)
|
||||
{
|
||||
// Attackable during siege by all except defenders
|
||||
if (!(attacker instanceof L2Playable))
|
||||
if (!attacker.isPlayable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -17,7 +17,6 @@
|
||||
package com.l2jmobius.gameserver.model.conditions;
|
||||
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
@ -29,6 +28,6 @@ public class ConditionTargetPlayable extends Condition
|
||||
@Override
|
||||
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
||||
{
|
||||
return effected instanceof L2Playable;
|
||||
return (effected != null) && effected.isPlayable();
|
||||
}
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ public class AdminLevel implements IAdminCommandHandler
|
||||
{
|
||||
try
|
||||
{
|
||||
if (targetChar instanceof L2Playable)
|
||||
if ((targetChar != null) && targetChar.isPlayable())
|
||||
{
|
||||
((L2Playable) targetChar).getStat().addLevel(Byte.parseByte(val));
|
||||
}
|
||||
|
@ -26,7 +26,6 @@ import com.l2jmobius.gameserver.cache.HtmCache;
|
||||
import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2BoatInstance;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.AdminForgePacket;
|
||||
@ -475,7 +474,7 @@ public final class AdminPForge implements IAdminCommandHandler
|
||||
case "$tboid":
|
||||
{
|
||||
target = activeChar.getTarget();
|
||||
if ((target != null) && (target instanceof L2Playable))
|
||||
if ((target != null) && target.isPlayable())
|
||||
{
|
||||
boat = target.getActingPlayer().getBoat();
|
||||
if (boat != null)
|
||||
|
@ -41,7 +41,7 @@ public abstract class L2PlayableAI extends L2CharacterAI
|
||||
@Override
|
||||
protected void onIntentionAttack(L2Character target)
|
||||
{
|
||||
if (target instanceof L2Playable)
|
||||
if ((target != null) && target.isPlayable())
|
||||
{
|
||||
if (target.getActingPlayer().isProtectionBlessingAffected() && ((_actor.getActingPlayer().getLevel() - target.getActingPlayer().getLevel()) >= 10) && (_actor.getActingPlayer().getReputation() < 0) && !(target.isInsideZone(ZoneId.PVP)))
|
||||
{
|
||||
|
@ -24,7 +24,6 @@ import com.l2jmobius.gameserver.instancemanager.FortManager;
|
||||
import com.l2jmobius.gameserver.model.L2World;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
import com.l2jmobius.gameserver.model.entity.Castle;
|
||||
import com.l2jmobius.gameserver.model.entity.Fort;
|
||||
@ -60,7 +59,7 @@ public class L2DefenderInstance extends L2Attackable
|
||||
public boolean isAutoAttackable(L2Character attacker)
|
||||
{
|
||||
// Attackable during siege by all except defenders
|
||||
if (!(attacker instanceof L2Playable))
|
||||
if (!attacker.isPlayable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -17,7 +17,6 @@
|
||||
package com.l2jmobius.gameserver.model.conditions;
|
||||
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
@ -29,6 +28,6 @@ public class ConditionTargetPlayable extends Condition
|
||||
@Override
|
||||
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
||||
{
|
||||
return effected instanceof L2Playable;
|
||||
return (effected != null) && effected.isPlayable();
|
||||
}
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ public class AdminLevel implements IAdminCommandHandler
|
||||
{
|
||||
try
|
||||
{
|
||||
if (targetChar instanceof L2Playable)
|
||||
if ((targetChar != null) && targetChar.isPlayable())
|
||||
{
|
||||
((L2Playable) targetChar).getStat().addLevel(Byte.parseByte(val));
|
||||
}
|
||||
|
@ -26,7 +26,6 @@ import com.l2jmobius.gameserver.cache.HtmCache;
|
||||
import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2BoatInstance;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.AdminForgePacket;
|
||||
@ -475,7 +474,7 @@ public final class AdminPForge implements IAdminCommandHandler
|
||||
case "$tboid":
|
||||
{
|
||||
target = activeChar.getTarget();
|
||||
if ((target != null) && (target instanceof L2Playable))
|
||||
if ((target != null) && target.isPlayable())
|
||||
{
|
||||
boat = target.getActingPlayer().getBoat();
|
||||
if (boat != null)
|
||||
|
@ -41,7 +41,7 @@ public abstract class L2PlayableAI extends L2CharacterAI
|
||||
@Override
|
||||
protected void onIntentionAttack(L2Character target)
|
||||
{
|
||||
if (target instanceof L2Playable)
|
||||
if ((target != null) && target.isPlayable())
|
||||
{
|
||||
if (target.getActingPlayer().isProtectionBlessingAffected() && ((_actor.getActingPlayer().getLevel() - target.getActingPlayer().getLevel()) >= 10) && (_actor.getActingPlayer().getReputation() < 0) && !(target.isInsideZone(ZoneId.PVP)))
|
||||
{
|
||||
|
@ -24,7 +24,6 @@ import com.l2jmobius.gameserver.instancemanager.FortManager;
|
||||
import com.l2jmobius.gameserver.model.L2World;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
import com.l2jmobius.gameserver.model.entity.Castle;
|
||||
import com.l2jmobius.gameserver.model.entity.Fort;
|
||||
@ -60,7 +59,7 @@ public class L2DefenderInstance extends L2Attackable
|
||||
public boolean isAutoAttackable(L2Character attacker)
|
||||
{
|
||||
// Attackable during siege by all except defenders
|
||||
if (!(attacker instanceof L2Playable))
|
||||
if (!attacker.isPlayable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -17,7 +17,6 @@
|
||||
package com.l2jmobius.gameserver.model.conditions;
|
||||
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
@ -29,6 +28,6 @@ public class ConditionTargetPlayable extends Condition
|
||||
@Override
|
||||
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
||||
{
|
||||
return effected instanceof L2Playable;
|
||||
return (effected != null) && effected.isPlayable();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user