Chamber of Prophecies NPC NPE precaution.

This commit is contained in:
MobiusDevelopment 2020-03-16 22:06:05 +00:00
parent 7dcd5acb3c
commit 6c0d7b3dc3
8 changed files with 8 additions and 8 deletions

View File

@ -242,7 +242,7 @@ public class ChamberOfProphecies extends AbstractInstance
case "ATTACK2":
{
final Instance world = player.getInstanceWorld();
if (!isInInstance(world))
if (!isInInstance(world) || (npc == null))
{
return null;
}

View File

@ -242,7 +242,7 @@ public class ChamberOfProphecies extends AbstractInstance
case "ATTACK2":
{
final Instance world = player.getInstanceWorld();
if (!isInInstance(world))
if (!isInInstance(world) || (npc == null))
{
return null;
}

View File

@ -242,7 +242,7 @@ public class ChamberOfProphecies extends AbstractInstance
case "ATTACK2":
{
final Instance world = player.getInstanceWorld();
if (!isInInstance(world))
if (!isInInstance(world) || (npc == null))
{
return null;
}

View File

@ -242,7 +242,7 @@ public class ChamberOfProphecies extends AbstractInstance
case "ATTACK2":
{
final Instance world = player.getInstanceWorld();
if (!isInInstance(world))
if (!isInInstance(world) || (npc == null))
{
return null;
}

View File

@ -242,7 +242,7 @@ public class ChamberOfProphecies extends AbstractInstance
case "ATTACK2":
{
final Instance world = player.getInstanceWorld();
if (!isInInstance(world))
if (!isInInstance(world) || (npc == null))
{
return null;
}

View File

@ -242,7 +242,7 @@ public class ChamberOfProphecies extends AbstractInstance
case "ATTACK2":
{
final Instance world = player.getInstanceWorld();
if (!isInInstance(world))
if (!isInInstance(world) || (npc == null))
{
return null;
}

View File

@ -242,7 +242,7 @@ public class ChamberOfProphecies extends AbstractInstance
case "ATTACK2":
{
final Instance world = player.getInstanceWorld();
if (!isInInstance(world))
if (!isInInstance(world) || (npc == null))
{
return null;
}

View File

@ -242,7 +242,7 @@ public class ChamberOfProphecies extends AbstractInstance
case "ATTACK2":
{
final Instance world = player.getInstanceWorld();
if (!isInInstance(world))
if (!isInInstance(world) || (npc == null))
{
return null;
}