Various skill adjustments.
Contributed by Liamxroy.
This commit is contained in:
@@ -1320,6 +1320,9 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
|
@@ -2264,6 +2264,11 @@
|
||||
<castRange>400</castRange>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<reuseDelay>
|
||||
<value level="1">30000</value>
|
||||
<value level="2">10000</value>
|
||||
<value level="3">5000</value>
|
||||
</reuseDelay>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@@ -2285,8 +2290,8 @@
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<chance>
|
||||
<value level="1">30</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">0</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">5</value>
|
||||
</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<minDamage>1</minDamage>
|
||||
|
@@ -1311,6 +1311,11 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Blink">
|
||||
<!-- Teleport to Front -->
|
||||
<angle>180</angle>
|
||||
<range>250</range>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||
@@ -2052,7 +2057,10 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>10</amount>
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
@@ -2064,7 +2072,10 @@
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="AbnormalShield">
|
||||
<times>5</times>
|
||||
<times>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
</times>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
|
@@ -1760,8 +1760,8 @@
|
||||
<icon>icon.skill10771</icon>
|
||||
<operateType>A1</operateType>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@@ -1791,7 +1791,7 @@
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>900</castRange>
|
||||
<effectRange>1200</effectRange>
|
||||
<effectRange>1500</effectRange>
|
||||
<hitTime>2900</hitTime>
|
||||
<coolTime>350</coolTime>
|
||||
<effectPoint>
|
||||
|
@@ -1139,6 +1139,10 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11139</skillId> <!-- Ignite -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11019" toLevel="11" name="Elemental Crash (Water)">
|
||||
@@ -1229,6 +1233,10 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11141</skillId> <!-- Freezing Slow -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11020" toLevel="11" name="Elemental Crash (Wind)">
|
||||
@@ -1409,6 +1417,10 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11141</skillId> <!-- Freezing Slow -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11022" toLevel="11" name="Elemental Crash (Holy)">
|
||||
@@ -1623,6 +1635,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SQUARE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;50</fanRange> <!-- Guessed -->
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<reuseDelayGroup>11023</reuseDelayGroup>
|
||||
@@ -4559,7 +4572,7 @@
|
||||
<value level="1">692</value>
|
||||
<value level="2">700</value>
|
||||
<value level="3">707</value>
|
||||
<value level="4">707</value>
|
||||
<value level="4">714</value>
|
||||
</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
|
@@ -708,7 +708,6 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<affectRange>1000</affectRange>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
@@ -756,14 +755,8 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="TrackLimitedSkill" />
|
||||
</effects>
|
||||
<endEffects>
|
||||
<effect name="CallSkill">
|
||||
<!-- Lingering Protection -->
|
||||
<skillId>11833</skillId> <!-- Lingering Protection -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</endEffects>
|
||||
</skill>
|
||||
<skill id="11759" toLevel="1" name="Celestial Party Protection">
|
||||
<!-- Renders all party members invincible for 10 seconds. -->
|
||||
@@ -782,7 +775,6 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>87</magicLvl>
|
||||
<affectRange>1000</affectRange>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
@@ -825,14 +817,8 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="TrackLimitedSkill" />
|
||||
</effects>
|
||||
<endEffects>
|
||||
<effect name="CallSkill">
|
||||
<!-- Lingering Protection -->
|
||||
<skillId>11834</skillId> <!-- Lingering Protection -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</endEffects>
|
||||
</skill>
|
||||
<skill id="11760" toLevel="11" name="Radiant Recharge">
|
||||
<!-- Instantly recovers target's MP with a maximum of $s1 Power depending on target's level. Also, for $s2, recovers $s3 MP per second. Ineffective on classes that have the Recharge skill. -->
|
||||
@@ -1233,7 +1219,6 @@
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@@ -1747,8 +1732,7 @@
|
||||
<hitTime>4000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>2</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@@ -2476,7 +2460,6 @@
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<isMagic>4</isMagic>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>
|
||||
<value level="1">DEAD_PARTY</value>
|
||||
@@ -2575,6 +2558,10 @@
|
||||
<value level="10">9.4</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<armorType>
|
||||
<item>LIGHT</item>
|
||||
<item>MAGIC</item>
|
||||
</armorType>
|
||||
</effect>
|
||||
<effect name="MpRegen">
|
||||
<amount>
|
||||
@@ -2590,6 +2577,10 @@
|
||||
<value level="10">10.2</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<armorType>
|
||||
<item>LIGHT</item>
|
||||
<item>MAGIC</item>
|
||||
</armorType>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>2</amount>
|
||||
@@ -2794,7 +2785,7 @@
|
||||
<effects>
|
||||
<effect name="MpRegen">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
<mode>PER</mode>
|
||||
<armorType>
|
||||
<item>SIGIL</item>
|
||||
</armorType>
|
||||
|
@@ -2286,8 +2286,8 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@@ -2310,8 +2310,8 @@
|
||||
<magicLvl>90</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@@ -2334,8 +2334,8 @@
|
||||
<magicLvl>95</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
|
@@ -1345,7 +1345,7 @@
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
</skill>
|
||||
<skill id="16782" toLevel="1" name="Violent Charge">
|
||||
@@ -1399,7 +1399,7 @@
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>-712</effectPoint>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
</skill>
|
||||
<skill id="16786" toLevel="1" name="Revenge Will">
|
||||
|
@@ -1231,7 +1231,7 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="CriticalDamage">
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@@ -688,8 +688,9 @@
|
||||
<value level="4">15</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>MANA_BURST</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>2</isMagic>
|
||||
<mpConsume>70</mpConsume>
|
||||
<effectPoint>696</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
|
@@ -1733,7 +1733,7 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="4">6</value>
|
||||
|
@@ -141,10 +141,15 @@
|
||||
<skill id="30501" toLevel="27" name="Backspin Blow">
|
||||
<!-- Attacks target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Requires a fist weapon. -->
|
||||
<icon>icon.skill30501</icon>
|
||||
<castRange>40</castRange>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>60</activateRate>
|
||||
<trait>SHOCK</trait>
|
||||
<castRange>600</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<effectRange>600</effectRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">20</value>
|
||||
@@ -206,6 +211,7 @@
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -255,6 +261,9 @@
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30502" toLevel="24" name="Chin Strike">
|
||||
@@ -599,8 +608,8 @@
|
||||
<icon>icon.skill30506</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>2</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="14">80</value>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
@@ -651,7 +660,7 @@
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>KNOCKBACK</trait>
|
||||
<trait>KNOCKDOWN</trait>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@@ -681,9 +690,9 @@
|
||||
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
|
||||
</effect>
|
||||
<effect name="KnockBack">
|
||||
<type>THROW_UP</type>
|
||||
<speed>400</speed>
|
||||
<distance>100</distance>
|
||||
<animationSpeed>0</animationSpeed>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
@@ -860,7 +869,7 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="TargetCancel">
|
||||
<chance>90</chance>
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
@@ -874,6 +883,10 @@
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>30533</skillId> <!-- Backside Purge -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="30510" toLevel="1" name="Infighter">
|
||||
@@ -919,6 +932,8 @@
|
||||
<value level="3">45</value>
|
||||
<value level="4">45</value>
|
||||
<value level="5">45</value>
|
||||
<value level="6">45</value>
|
||||
<value level="7">45</value>
|
||||
</mpConsume>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@@ -1126,6 +1141,9 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="AbnormalShield">
|
||||
<times>1</times>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30515" toLevel="1" name="Spallation">
|
||||
@@ -1158,6 +1176,10 @@
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
|
||||
@@ -1680,6 +1702,34 @@
|
||||
<effectPoint>2</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
<effects>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<skillId>30532</skillId> <!-- Inside Position -->
|
||||
<skillLevel>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">0</value>
|
||||
</skillLevel>
|
||||
<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<skillId>30532</skillId> <!-- Inside Position -->
|
||||
<skillLevel>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">0</value>
|
||||
</skillLevel>
|
||||
<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
|
Reference in New Issue
Block a user