Various skill adjustments.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment 2019-11-01 19:08:58 +00:00
parent 8b09de1258
commit 6bb041fb48
105 changed files with 864 additions and 313 deletions

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@ -1318,6 +1318,9 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="MagicalDefence">
<amount>

View File

@ -2268,6 +2268,11 @@
<castRange>400</castRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>
<value level="1">30000</value>
<value level="2">10000</value>
<value level="3">5000</value>
</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -2289,8 +2294,8 @@
<maxAttackerLevel>127</maxAttackerLevel>
<chance>
<value level="1">30</value>
<value level="2">20</value>
<value level="3">0</value>
<value level="2">10</value>
<value level="3">5</value>
</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>

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@ -1699,8 +1699,8 @@
<icon>icon.skill10771</icon>
<operateType>A1</operateType>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@ -1730,7 +1730,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>900</castRange>
<effectRange>1200</effectRange>
<effectRange>1500</effectRange>
<hitTime>2900</hitTime>
<coolTime>350</coolTime>
<effectPoint>

View File

@ -2421,7 +2421,6 @@
<reuseDelay>600000</reuseDelay>
<isMagic>4</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>
<value level="1">DEAD_PARTY</value>
@ -2520,6 +2519,10 @@
<value level="10">9.4</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="MpRegen">
<amount>
@ -2535,6 +2538,10 @@
<value level="10">10.2</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="StatUp">
<amount>2</amount>

View File

@ -2286,8 +2286,8 @@
<magicLvl>85</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2310,8 +2310,8 @@
<magicLvl>90</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2334,8 +2334,8 @@
<magicLvl>95</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>

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@ -1211,7 +1211,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>

View File

@ -475,7 +475,6 @@
<value level="10">145</value>
<value level="11">147</value>
</mpConsume>
<castRange>60</castRange>
<effectPoint>-687</effectPoint>
<hitTime>1800</hitTime>
<coolTime>500</coolTime>
@ -1067,6 +1066,7 @@
<KNOCKBACK>90</KNOCKBACK>
<HATE>90</HATE>
<PULL>90</PULL>
<ZONE>90</ZONE>
<AIRBIND>90</AIRBIND>
<AGGRESSION>90</AGGRESSION>
</effect>
@ -1474,7 +1474,7 @@
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<conditions>
<condition name="EquipWeapon">
@ -1954,6 +1954,10 @@
<value level="1">0</value>
<value level="2">30</value>
</PULL>
<ZONE>
<value level="1">0</value>
<value level="2">30</value>
</ZONE>
<HATE>
<value level="1">0</value>
<value level="2">30</value>

View File

@ -132,10 +132,15 @@
<skill id="30501" toLevel="27" name="Backspin Blow">
<!-- Attacks target with 129 Power added to P. Atk. Requires a fist weapon. -->
<icon>icon.skill30501</icon>
<castRange>40</castRange>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<trait>SHOCK</trait>
<castRange>600</castRange>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<effectRange>400</effectRange>
<effectRange>600</effectRange>
<hitTime>1000</hitTime>
<magicLvl>
<value level="1">20</value>
@ -197,6 +202,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -242,6 +248,9 @@
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="30502" toLevel="24" name="Chin Strike">
@ -558,9 +567,13 @@
<!-- Attacks frontal target with 5164 Power added to P. Atk. and blows them away. Requires a fist weapon. -->
<icon>icon.skill30506</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalType>STUN</abnormalType>
<abnormalTime>2</abnormalTime>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="14">80</value>
<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectRange>200</affectRange>
<castRange>80</castRange>
<coolTime>1000</coolTime>
@ -607,7 +620,7 @@
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<isDebuff>true</isDebuff>
<trait>KNOCKBACK</trait>
<trait>KNOCKDOWN</trait>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -636,9 +649,9 @@
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
</effect>
<effect name="KnockBack">
<type>THROW_UP</type>
<speed>400</speed>
<distance>100</distance>
<animationSpeed>0</animationSpeed>
<knockDown>true</knockDown>
</effect>
</effects>
</skill>
@ -794,7 +807,7 @@
</conditions>
<effects>
<effect name="TargetCancel">
<chance>90</chance>
<chance>100</chance>
</effect>
</effects>
<selfEffects>
@ -808,6 +821,10 @@
<value level="5">5</value>
</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>30533</skillId> <!-- Backside Purge -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="30510" toLevel="1" name="Infighter">
@ -879,6 +896,13 @@
<value level="4">25</value>
<value level="5">30</value>
</PULL>
<ZONE>
<value level="1">0</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">30</value>
</ZONE>
<AIRBIND>
<value level="1">0</value>
<value level="2">15</value>
@ -1011,6 +1035,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>1</times>
</effect>
</effects>
</skill>
<skill id="30515" toLevel="1" name="Spallation">
@ -1152,7 +1179,7 @@
<value level="10">1568</value>
<value level="11">1580</value>
</mpConsume>
<hitTime>2500</hitTime>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>6</isMagic>
@ -1249,6 +1276,7 @@
<KNOCKDOWN>90</KNOCKDOWN>
<KNOCKBACK>90</KNOCKBACK>
<PULL>90</PULL>
<ZONE>90</ZONE>
<AIRBIND>90</AIRBIND>
<AGGRESSION>90</AGGRESSION>
</effect>
@ -1300,6 +1328,7 @@
<skill id="30521" toLevel="1" name="Damage Up">
<!-- Inflicts normal damage x 5. -->
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
@ -2052,6 +2081,10 @@
<value level="1">0</value>
<value level="2">30</value>
</PULL>
<ZONE>
<value level="1">0</value>
<value level="2">30</value>
</ZONE>
<KNOCKBACK>
<value level="1">0</value>
<value level="2">30</value>

View File

@ -1321,6 +1321,9 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="MagicalDefence">
<amount>

View File

@ -2291,6 +2291,11 @@
<castRange>400</castRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>
<value level="1">30000</value>
<value level="2">10000</value>
<value level="3">5000</value>
</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -2312,8 +2317,8 @@
<maxAttackerLevel>127</maxAttackerLevel>
<chance>
<value level="1">30</value>
<value level="2">20</value>
<value level="3">0</value>
<value level="2">10</value>
<value level="3">5</value>
</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>

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@ -1749,8 +1749,8 @@
<icon>icon.skill10771</icon>
<operateType>A1</operateType>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@ -1780,7 +1780,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>900</castRange>
<effectRange>1200</effectRange>
<effectRange>1500</effectRange>
<hitTime>2900</hitTime>
<coolTime>350</coolTime>
<effectPoint>

View File

@ -2546,7 +2546,6 @@
<reuseDelay>600000</reuseDelay>
<isMagic>4</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>
<value level="1">DEAD_PARTY</value>
@ -2645,6 +2644,10 @@
<value level="10">9.4</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="MpRegen">
<amount>
@ -2660,6 +2663,10 @@
<value level="10">10.2</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="StatUp">
<amount>2</amount>

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@ -2286,8 +2286,8 @@
<magicLvl>85</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2310,8 +2310,8 @@
<magicLvl>90</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2334,8 +2334,8 @@
<magicLvl>95</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>

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@ -1219,7 +1219,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>

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@ -1808,7 +1808,7 @@
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<magicCriticalRate>
<value fromLevel="1" toLevel="4">6</value>

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@ -141,10 +141,15 @@
<skill id="30501" toLevel="27" name="Backspin Blow">
<!-- Attacks target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Requires a fist weapon. -->
<icon>icon.skill30501</icon>
<castRange>40</castRange>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<trait>SHOCK</trait>
<castRange>600</castRange>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<effectRange>400</effectRange>
<effectRange>600</effectRange>
<hitTime>1000</hitTime>
<magicLvl>
<value level="1">20</value>
@ -206,6 +211,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -255,6 +261,9 @@
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="30502" toLevel="24" name="Chin Strike">
@ -599,8 +608,8 @@
<icon>icon.skill30506</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="14">80</value>
<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
@ -651,7 +660,7 @@
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<isDebuff>true</isDebuff>
<trait>KNOCKBACK</trait>
<trait>KNOCKDOWN</trait>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -681,9 +690,9 @@
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
</effect>
<effect name="KnockBack">
<type>THROW_UP</type>
<speed>400</speed>
<distance>100</distance>
<animationSpeed>0</animationSpeed>
<knockDown>true</knockDown>
</effect>
<effect name="PhysicalDefence" fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3030">
<amount>
@ -860,7 +869,7 @@
</conditions>
<effects>
<effect name="TargetCancel">
<chance>90</chance>
<chance>100</chance>
</effect>
</effects>
<selfEffects>
@ -874,6 +883,10 @@
<value level="5">5</value>
</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>30533</skillId> <!-- Backside Purge -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="30510" toLevel="1" name="Infighter">
@ -1112,6 +1125,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>1</times>
</effect>
</effects>
</skill>
<skill id="30515" toLevel="1" name="Spallation">
@ -1144,6 +1160,10 @@
<effect name="SphericBarrier">
<amount>150</amount>
</effect>
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
@ -1278,7 +1298,7 @@
<value level="10">1568</value>
<value level="11">1580</value>
</mpConsume>
<hitTime>2500</hitTime>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>6</isMagic>

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@ -1320,6 +1320,9 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="MagicalDefence">
<amount>

View File

@ -2296,6 +2296,11 @@
<castRange>400</castRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>
<value level="1">30000</value>
<value level="2">10000</value>
<value level="3">5000</value>
</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -2317,8 +2322,8 @@
<maxAttackerLevel>127</maxAttackerLevel>
<chance>
<value level="1">30</value>
<value level="2">20</value>
<value level="3">0</value>
<value level="2">10</value>
<value level="3">5</value>
</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>

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@ -1735,8 +1735,8 @@
<icon>icon.skill10771</icon>
<operateType>A1</operateType>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@ -1766,7 +1766,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>900</castRange>
<effectRange>1200</effectRange>
<effectRange>1500</effectRange>
<hitTime>2900</hitTime>
<coolTime>350</coolTime>
<effectPoint>

View File

@ -2546,7 +2546,6 @@
<reuseDelay>600000</reuseDelay>
<isMagic>4</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>
<value level="1">DEAD_PARTY</value>
@ -2645,6 +2644,10 @@
<value level="10">9.4</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="MpRegen">
<amount>
@ -2660,6 +2663,10 @@
<value level="10">10.2</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="StatUp">
<amount>2</amount>

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@ -2286,8 +2286,8 @@
<magicLvl>85</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2310,8 +2310,8 @@
<magicLvl>90</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2334,8 +2334,8 @@
<magicLvl>95</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>

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@ -1391,7 +1391,7 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-100</effectPoint>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
</skill>
<skill id="16782" toLevel="1" name="Violent Charge">
@ -1445,7 +1445,7 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-712</effectPoint>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
</skill>
<skill id="16786" toLevel="1" name="Revenge Will">

View File

@ -1231,7 +1231,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>

View File

@ -1807,7 +1807,7 @@
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<magicCriticalRate>
<value fromLevel="1" toLevel="4">6</value>

View File

@ -141,10 +141,15 @@
<skill id="30501" toLevel="27" name="Backspin Blow">
<!-- Attacks target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Requires a fist weapon. -->
<icon>icon.skill30501</icon>
<castRange>40</castRange>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<trait>SHOCK</trait>
<castRange>600</castRange>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<effectRange>400</effectRange>
<effectRange>600</effectRange>
<hitTime>1000</hitTime>
<magicLvl>
<value level="1">20</value>
@ -206,6 +211,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -255,6 +261,9 @@
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="30502" toLevel="24" name="Chin Strike">
@ -599,8 +608,8 @@
<icon>icon.skill30506</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="14">80</value>
<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
@ -651,7 +660,7 @@
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<isDebuff>true</isDebuff>
<trait>KNOCKBACK</trait>
<trait>KNOCKDOWN</trait>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -681,9 +690,9 @@
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
</effect>
<effect name="KnockBack">
<type>THROW_UP</type>
<speed>400</speed>
<distance>100</distance>
<animationSpeed>0</animationSpeed>
<knockDown>true</knockDown>
</effect>
<effect name="PhysicalDefence" fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3030">
<amount>
@ -860,7 +869,7 @@
</conditions>
<effects>
<effect name="TargetCancel">
<chance>90</chance>
<chance>100</chance>
</effect>
</effects>
<selfEffects>
@ -874,6 +883,10 @@
<value level="5">5</value>
</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>30533</skillId> <!-- Backside Purge -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="30510" toLevel="1" name="Infighter">
@ -934,8 +947,8 @@
<value level="3">20</value>
<value level="4">25</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value>
<value level="6">35</value>
<value level="7">40</value>
</KNOCKDOWN>
<KNOCKBACK>
<value level="1">0</value>
@ -943,8 +956,8 @@
<value level="3">20</value>
<value level="4">25</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value>
<value level="6">35</value>
<value level="7">40</value>
</KNOCKBACK>
<PULL>
<value level="1">0</value>
@ -952,38 +965,27 @@
<value level="3">20</value>
<value level="4">25</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value>
<value level="6">35</value>
<value level="7">40</value>
</PULL>
<ZONE>
<value level="1">0</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">30</value>
<value level="6">35</value>
<value level="7">40</value>
</ZONE>
<AIRBIND>
<value level="1">0</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value>
<value level="6">35</value>
<value level="7">40</value>
</AIRBIND>
<SHOCK>
<value level="1">0</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value>
</SHOCK>
</effect>
<effect name="AreaDamage">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value>
</amount>
</effect>
<effect name="PAtk">
<amount>
@ -1139,6 +1141,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>1</times>
</effect>
</effects>
</skill>
<skill id="30515" toLevel="1" name="Spallation">
@ -1171,6 +1176,10 @@
<effect name="SphericBarrier">
<amount>150</amount>
</effect>
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
@ -1693,6 +1702,34 @@
<effectPoint>2</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="TriggerSkillBySkill">
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
</skillLevel>
<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
</skillLevel>
<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
<targetType>SELF</targetType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">10</value>

View File

@ -1320,6 +1320,9 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="MagicalDefence">
<amount>

View File

@ -2264,6 +2264,11 @@
<castRange>400</castRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>
<value level="1">30000</value>
<value level="2">10000</value>
<value level="3">5000</value>
</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -2285,8 +2290,8 @@
<maxAttackerLevel>127</maxAttackerLevel>
<chance>
<value level="1">30</value>
<value level="2">20</value>
<value level="3">0</value>
<value level="2">10</value>
<value level="3">5</value>
</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>

View File

@ -1311,6 +1311,11 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Blink">
<!-- Teleport to Front -->
<angle>180</angle>
<range>250</range>
</effect>
</effects>
</skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex">
@ -2052,7 +2057,10 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
@ -2064,7 +2072,10 @@
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>5</times>
<times>
<value level="1">5</value>
<value level="2">7</value>
</times>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount>

View File

@ -1760,8 +1760,8 @@
<icon>icon.skill10771</icon>
<operateType>A1</operateType>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@ -1791,7 +1791,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>900</castRange>
<effectRange>1200</effectRange>
<effectRange>1500</effectRange>
<hitTime>2900</hitTime>
<coolTime>350</coolTime>
<effectPoint>

View File

@ -1139,6 +1139,10 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11139</skillId> <!-- Ignite -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11019" toLevel="11" name="Elemental Crash (Water)">
@ -1229,6 +1233,10 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11141</skillId> <!-- Freezing Slow -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11020" toLevel="11" name="Elemental Crash (Wind)">
@ -1409,6 +1417,10 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11141</skillId> <!-- Freezing Slow -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11022" toLevel="11" name="Elemental Crash (Holy)">
@ -1623,6 +1635,7 @@
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;50</fanRange> <!-- Guessed -->
<affectLimit>5-12</affectLimit>
<reuseDelayGroup>11023</reuseDelayGroup>
@ -4559,7 +4572,7 @@
<value level="1">692</value>
<value level="2">700</value>
<value level="3">707</value>
<value level="4">707</value>
<value level="4">714</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>

View File

@ -708,7 +708,6 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
@ -756,14 +755,8 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
</power>
</effect>
<effect name="TrackLimitedSkill" />
</effects>
<endEffects>
<effect name="CallSkill">
<!-- Lingering Protection -->
<skillId>11833</skillId> <!-- Lingering Protection -->
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="11759" toLevel="1" name="Celestial Party Protection">
<!-- Renders all party members invincible for 10 seconds. -->
@ -782,7 +775,6 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>87</magicLvl>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
@ -825,14 +817,8 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
</power>
</effect>
<effect name="TrackLimitedSkill" />
</effects>
<endEffects>
<effect name="CallSkill">
<!-- Lingering Protection -->
<skillId>11834</skillId> <!-- Lingering Protection -->
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="11760" toLevel="11" name="Radiant Recharge">
<!-- Instantly recovers target's MP with a maximum of $s1 Power depending on target's level. Also, for $s2, recovers $s3 MP per second. Ineffective on classes that have the Recharge skill. -->
@ -1233,7 +1219,6 @@
<operateType>A2</operateType>
<hitTime>500</hitTime>
<reuseDelay>300000</reuseDelay>
<staticReuse>true</staticReuse>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@ -1747,8 +1732,7 @@
<hitTime>4000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<isMagic>1</isMagic>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@ -2476,7 +2460,6 @@
<reuseDelay>600000</reuseDelay>
<isMagic>4</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>
<value level="1">DEAD_PARTY</value>
@ -2575,6 +2558,10 @@
<value level="10">9.4</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="MpRegen">
<amount>
@ -2590,6 +2577,10 @@
<value level="10">10.2</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="StatUp">
<amount>2</amount>
@ -2794,7 +2785,7 @@
<effects>
<effect name="MpRegen">
<amount>20</amount>
<mode>DIFF</mode>
<mode>PER</mode>
<armorType>
<item>SIGIL</item>
</armorType>

View File

@ -2286,8 +2286,8 @@
<magicLvl>85</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2310,8 +2310,8 @@
<magicLvl>90</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2334,8 +2334,8 @@
<magicLvl>95</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@ -1391,7 +1391,7 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-100</effectPoint>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
</skill>
<skill id="16782" toLevel="1" name="Violent Charge">
@ -1445,7 +1445,7 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-712</effectPoint>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
</skill>
<skill id="16786" toLevel="1" name="Revenge Will">

View File

@ -1231,7 +1231,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>

View File

@ -688,8 +688,9 @@
<value level="4">15</value>
</abnormalTime>
<abnormalType>MANA_BURST</abnormalType>
<activateRate>100</activateRate>
<operateType>A2</operateType>
<isMagic>7</isMagic>
<isMagic>2</isMagic>
<mpConsume>70</mpConsume>
<effectPoint>696</effectPoint>
<targetType>SELF</targetType>

View File

@ -1733,7 +1733,7 @@
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<magicCriticalRate>
<value fromLevel="1" toLevel="4">6</value>

View File

@ -141,10 +141,15 @@
<skill id="30501" toLevel="27" name="Backspin Blow">
<!-- Attacks target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Requires a fist weapon. -->
<icon>icon.skill30501</icon>
<castRange>40</castRange>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<trait>SHOCK</trait>
<castRange>600</castRange>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<effectRange>400</effectRange>
<effectRange>600</effectRange>
<hitTime>1000</hitTime>
<magicLvl>
<value level="1">20</value>
@ -206,6 +211,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -255,6 +261,9 @@
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="30502" toLevel="24" name="Chin Strike">
@ -599,8 +608,8 @@
<icon>icon.skill30506</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="14">80</value>
<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
@ -651,7 +660,7 @@
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<isDebuff>true</isDebuff>
<trait>KNOCKBACK</trait>
<trait>KNOCKDOWN</trait>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -681,9 +690,9 @@
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
</effect>
<effect name="KnockBack">
<type>THROW_UP</type>
<speed>400</speed>
<distance>100</distance>
<animationSpeed>0</animationSpeed>
<knockDown>true</knockDown>
</effect>
<effect name="PhysicalDefence" fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3020">
<amount>
@ -860,7 +869,7 @@
</conditions>
<effects>
<effect name="TargetCancel">
<chance>90</chance>
<chance>100</chance>
</effect>
</effects>
<selfEffects>
@ -874,6 +883,10 @@
<value level="5">5</value>
</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>30533</skillId> <!-- Backside Purge -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="30510" toLevel="1" name="Infighter">
@ -919,6 +932,8 @@
<value level="3">45</value>
<value level="4">45</value>
<value level="5">45</value>
<value level="6">45</value>
<value level="7">45</value>
</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
@ -1126,6 +1141,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>1</times>
</effect>
</effects>
</skill>
<skill id="30515" toLevel="1" name="Spallation">
@ -1158,6 +1176,10 @@
<effect name="SphericBarrier">
<amount>150</amount>
</effect>
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
@ -1680,6 +1702,34 @@
<effectPoint>2</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="TriggerSkillBySkill">
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
</skillLevel>
<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
</skillLevel>
<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
<targetType>SELF</targetType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">10</value>

View File

@ -1297,6 +1297,9 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="MagicalDefence">
<amount>

View File

@ -2270,6 +2270,11 @@
<castRange>400</castRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>
<value level="1">30000</value>
<value level="2">10000</value>
<value level="3">5000</value>
</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -2291,8 +2296,8 @@
<maxAttackerLevel>127</maxAttackerLevel>
<chance>
<value level="1">30</value>
<value level="2">20</value>
<value level="3">0</value>
<value level="2">10</value>
<value level="3">5</value>
</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>

View File

@ -1333,6 +1333,11 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Blink">
<!-- Teleport to Front -->
<angle>180</angle>
<range>250</range>
</effect>
</effects>
</skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex">
@ -2072,7 +2077,10 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
@ -2084,7 +2092,10 @@
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>5</times>
<times>
<value level="1">5</value>
<value level="2">7</value>
</times>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount>

View File

@ -1815,8 +1815,8 @@
<icon>icon.skill10771</icon>
<operateType>A1</operateType>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@ -1846,7 +1846,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>900</castRange>
<effectRange>1200</effectRange>
<effectRange>1500</effectRange>
<hitTime>2900</hitTime>
<coolTime>350</coolTime>
<effectPoint>

View File

@ -1139,6 +1139,10 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11139</skillId> <!-- Ignite -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11019" toLevel="11" name="Elemental Crash (Water)">
@ -1229,6 +1233,10 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11141</skillId> <!-- Freezing Slow -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11020" toLevel="11" name="Elemental Crash (Wind)">
@ -1409,6 +1417,10 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11141</skillId> <!-- Freezing Slow -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11022" toLevel="11" name="Elemental Crash (Holy)">
@ -1623,6 +1635,7 @@
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;50</fanRange> <!-- Guessed -->
<affectLimit>5-12</affectLimit>
<reuseDelayGroup>11023</reuseDelayGroup>
@ -4559,7 +4572,7 @@
<value level="1">692</value>
<value level="2">700</value>
<value level="3">707</value>
<value level="4">707</value>
<value level="4">714</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>

View File

@ -708,7 +708,6 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
@ -776,7 +775,6 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>87</magicLvl>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
@ -1221,7 +1219,6 @@
<operateType>A2</operateType>
<hitTime>500</hitTime>
<reuseDelay>300000</reuseDelay>
<staticReuse>true</staticReuse>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@ -1735,7 +1732,6 @@
<hitTime>4000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<magicLvl>
<value level="1">85</value>
@ -2464,7 +2460,6 @@
<reuseDelay>600000</reuseDelay>
<isMagic>4</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>
<value level="1">DEAD_PARTY</value>

View File

@ -2286,8 +2286,8 @@
<magicLvl>85</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2310,8 +2310,8 @@
<magicLvl>90</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2334,8 +2334,8 @@
<magicLvl>95</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@ -1391,7 +1391,7 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-100</effectPoint>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
</skill>
<skill id="16782" toLevel="1" name="Violent Charge">
@ -1445,7 +1445,7 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-712</effectPoint>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
</skill>
<skill id="16786" toLevel="1" name="Revenge Will">

View File

@ -1231,7 +1231,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>

View File

@ -755,8 +755,9 @@
<value level="4">15</value>
</abnormalTime>
<abnormalType>MANA_BURST</abnormalType>
<activateRate>100</activateRate>
<operateType>A2</operateType>
<isMagic>7</isMagic>
<isMagic>2</isMagic>
<mpConsume>70</mpConsume>
<effectPoint>696</effectPoint>
<targetType>SELF</targetType>

View File

@ -272,7 +272,7 @@
<!-- Immune to damage caused by Soul Bomber. Cannot receive other Invincibility effects. -->
<icon>icon.skill11758</icon>
<operateType>A1</operateType>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<effectPoint>867</effectPoint>
</skill>
<skill id="19525" toLevel="1" name="Resonant Halo">

View File

@ -1733,7 +1733,7 @@
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<magicCriticalRate>
<value fromLevel="1" toLevel="4">6</value>

View File

@ -141,11 +141,12 @@
<skill id="30501" toLevel="27" name="Backspin Blow">
<!-- Attacks target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Requires a fist weapon. -->
<icon>icon.skill30501</icon>
<abnormalTime>9</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<trait>SHOCK</trait>
<castRange>40</castRange>
<castRange>600</castRange>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<effectRange>600</effectRange>
@ -210,6 +211,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -606,8 +608,8 @@
<icon>icon.skill30506</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="14">80</value>
<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
@ -658,7 +660,7 @@
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<isDebuff>true</isDebuff>
<trait>KNOCKBACK</trait>
<trait>KNOCKDOWN</trait>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -688,9 +690,9 @@
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
</effect>
<effect name="KnockBack">
<type>THROW_UP</type>
<speed>400</speed>
<distance>100</distance>
<animationSpeed>0</animationSpeed>
<knockDown>true</knockDown>
</effect>
<effect name="PhysicalDefence" fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3020">
<amount>
@ -867,7 +869,7 @@
</conditions>
<effects>
<effect name="TargetCancel">
<chance>90</chance>
<chance>100</chance>
</effect>
</effects>
<selfEffects>
@ -881,6 +883,10 @@
<value level="5">5</value>
</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>30533</skillId> <!-- Backside Purge -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="30510" toLevel="1" name="Infighter">
@ -926,6 +932,8 @@
<value level="3">45</value>
<value level="4">45</value>
<value level="5">45</value>
<value level="6">45</value>
<value level="7">45</value>
</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
@ -1133,6 +1141,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>1</times>
</effect>
</effects>
</skill>
<skill id="30515" toLevel="1" name="Spallation">
@ -1677,6 +1688,13 @@
<skill id="30531" toLevel="1" name="Servitor's Rage">
<icon>icon.skill11351</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<isDebuff>true</isDebuff>
<castRange>1100</castRange>
<hitTime>500</hitTime>
<coolTime>100</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-671</effectPoint>
</skill>
<skill id="30532" toLevel="3" name="Inside Position">
<!-- P. Critical Rate +$s1, P. Skill Critical Rate +$s2. -->
@ -1695,6 +1713,34 @@
<effectPoint>2</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="TriggerSkillBySkill">
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
</skillLevel>
<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
</skillLevel>
<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
<targetType>SELF</targetType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">10</value>
@ -1723,19 +1769,48 @@
</skill>
<skill id="30533" toLevel="1" name="Backside Purge">
<icon>icon.skill30509</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<effectPoint>2</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<effects>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="DebuffBlock"/>
</effects>
</skill>
<skill id="30534" toLevel="1" name="Transform Puppy 1">
<icon>icon.skilltransform1</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>2500</hitTime>
<reuseDelay>14400000</reuseDelay>
<effectPoint>1</effectPoint>
<mpConsume>44</mpConsume>
</skill>
<skill id="30535" toLevel="1" name="Transform Puppy 2">
<icon>icon.skilltransform1</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>2500</hitTime>
<reuseDelay>14400000</reuseDelay>
<effectPoint>1</effectPoint>
<mpConsume>44</mpConsume>
</skill>
<skill id="30536" toLevel="1" name="Transform Puppy 3">
<icon>icon.skilltransform1</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>2500</hitTime>
<reuseDelay>14400000</reuseDelay>
<effectPoint>1</effectPoint>
<mpConsume>44</mpConsume>
</skill>
<skill id="30540" toLevel="17" name="Eminent Fist Weapon Mastery">
<!-- When equipped with a fist weapon, P. Atk. +$s1 and +$s2. -->

View File

@ -508,7 +508,7 @@
<!-- Calls in the storm of Sayha the God of Wind, which strikes nearby enemies with lightning to inflict magic damage and confines them within the storm for $s1. -->
<icon>icon.iconskill30007</icon>
<operateType>A1</operateType>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>

View File

@ -1297,6 +1297,9 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="MagicalDefence">
<amount>

View File

@ -2270,6 +2270,11 @@
<castRange>400</castRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>
<value level="1">30000</value>
<value level="2">10000</value>
<value level="3">5000</value>
</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -2291,8 +2296,8 @@
<maxAttackerLevel>127</maxAttackerLevel>
<chance>
<value level="1">30</value>
<value level="2">20</value>
<value level="3">0</value>
<value level="2">10</value>
<value level="3">5</value>
</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>

View File

@ -1333,6 +1333,11 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Blink">
<!-- Teleport to Front -->
<angle>180</angle>
<range>250</range>
</effect>
</effects>
</skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex">
@ -2072,7 +2077,10 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
@ -2084,7 +2092,10 @@
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>5</times>
<times>
<value level="1">5</value>
<value level="2">7</value>
</times>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount>

View File

@ -1815,8 +1815,8 @@
<icon>icon.skill10771</icon>
<operateType>A1</operateType>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@ -1846,7 +1846,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>900</castRange>
<effectRange>1200</effectRange>
<effectRange>1500</effectRange>
<hitTime>2900</hitTime>
<coolTime>350</coolTime>
<effectPoint>

View File

@ -1139,6 +1139,10 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11139</skillId> <!-- Ignite -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11019" toLevel="11" name="Elemental Crash (Water)">
@ -1229,6 +1233,10 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11141</skillId> <!-- Freezing Slow -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11020" toLevel="11" name="Elemental Crash (Wind)">
@ -1409,6 +1417,10 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11141</skillId> <!-- Freezing Slow -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11022" toLevel="11" name="Elemental Crash (Holy)">
@ -1623,6 +1635,7 @@
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;50</fanRange> <!-- Guessed -->
<affectLimit>5-12</affectLimit>
<reuseDelayGroup>11023</reuseDelayGroup>
@ -4559,7 +4572,7 @@
<value level="1">692</value>
<value level="2">700</value>
<value level="3">707</value>
<value level="4">707</value>
<value level="4">714</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>

View File

@ -708,7 +708,6 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
@ -776,7 +775,6 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>87</magicLvl>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
@ -1221,7 +1219,6 @@
<operateType>A2</operateType>
<hitTime>500</hitTime>
<reuseDelay>300000</reuseDelay>
<staticReuse>true</staticReuse>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@ -1735,7 +1732,6 @@
<hitTime>4000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<magicLvl>
<value level="1">85</value>
@ -2464,7 +2460,6 @@
<reuseDelay>600000</reuseDelay>
<isMagic>4</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>
<value level="1">DEAD_PARTY</value>

View File

@ -2286,8 +2286,8 @@
<magicLvl>85</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2310,8 +2310,8 @@
<magicLvl>90</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2334,8 +2334,8 @@
<magicLvl>95</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@ -1391,7 +1391,7 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-100</effectPoint>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
</skill>
<skill id="16782" toLevel="1" name="Violent Charge">
@ -1445,7 +1445,7 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-712</effectPoint>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
</skill>
<skill id="16786" toLevel="1" name="Revenge Will">

View File

@ -1231,7 +1231,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>

View File

@ -755,8 +755,9 @@
<value level="4">15</value>
</abnormalTime>
<abnormalType>MANA_BURST</abnormalType>
<activateRate>100</activateRate>
<operateType>A2</operateType>
<isMagic>7</isMagic>
<isMagic>2</isMagic>
<mpConsume>70</mpConsume>
<effectPoint>696</effectPoint>
<targetType>SELF</targetType>

View File

@ -272,7 +272,7 @@
<!-- Immune to damage caused by Soul Bomber. Cannot receive other Invincibility effects. -->
<icon>icon.skill11758</icon>
<operateType>A1</operateType>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<effectPoint>867</effectPoint>
</skill>
<skill id="19525" toLevel="1" name="Resonant Halo">

View File

@ -1733,7 +1733,7 @@
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<magicCriticalRate>
<value fromLevel="1" toLevel="4">6</value>

View File

@ -141,11 +141,12 @@
<skill id="30501" toLevel="27" name="Backspin Blow">
<!-- Attacks target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Requires a fist weapon. -->
<icon>icon.skill30501</icon>
<abnormalTime>9</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<trait>SHOCK</trait>
<castRange>40</castRange>
<castRange>600</castRange>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<effectRange>600</effectRange>
@ -210,6 +211,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -606,8 +608,8 @@
<icon>icon.skill30506</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="14">80</value>
<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
@ -658,7 +660,7 @@
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<isDebuff>true</isDebuff>
<trait>KNOCKBACK</trait>
<trait>KNOCKDOWN</trait>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -688,9 +690,9 @@
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
</effect>
<effect name="KnockBack">
<type>THROW_UP</type>
<speed>400</speed>
<distance>100</distance>
<animationSpeed>0</animationSpeed>
<knockDown>true</knockDown>
</effect>
<effect name="PhysicalDefence" fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3020">
<amount>
@ -867,7 +869,7 @@
</conditions>
<effects>
<effect name="TargetCancel">
<chance>90</chance>
<chance>100</chance>
</effect>
</effects>
<selfEffects>
@ -881,6 +883,10 @@
<value level="5">5</value>
</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>30533</skillId> <!-- Backside Purge -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="30510" toLevel="1" name="Infighter">
@ -926,6 +932,8 @@
<value level="3">45</value>
<value level="4">45</value>
<value level="5">45</value>
<value level="6">45</value>
<value level="7">45</value>
</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
@ -1133,6 +1141,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>1</times>
</effect>
</effects>
</skill>
<skill id="30515" toLevel="1" name="Spallation">
@ -1678,6 +1689,13 @@
<!-- Critical Damage Received increases by $s2 for $s1 due to the rage of Servitor. -->
<icon>icon.skill11351</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<isDebuff>true</isDebuff>
<castRange>1100</castRange>
<hitTime>500</hitTime>
<coolTime>100</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-671</effectPoint>
</skill>
<skill id="30532" toLevel="3" name="Inside Position">
<!-- P. Critical Rate +$s1, P. Skill Critical Rate +$s2. -->
@ -1696,6 +1714,34 @@
<effectPoint>2</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="TriggerSkillBySkill">
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
</skillLevel>
<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
</skillLevel>
<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
<targetType>SELF</targetType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">10</value>
@ -1724,22 +1770,51 @@
</skill>
<skill id="30533" toLevel="1" name="Backside Purge">
<icon>icon.skill30509</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<effectPoint>2</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<effects>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="DebuffBlock"/>
</effects>
</skill>
<skill id="30534" toLevel="1" name="Transform Puppy 1">
<!-- Transforms into a Test - Puppy. -->
<icon>icon.skilltransform1</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>2500</hitTime>
<reuseDelay>14400000</reuseDelay>
<effectPoint>1</effectPoint>
<mpConsume>44</mpConsume>
</skill>
<skill id="30535" toLevel="1" name="Transform Puppy 2">
<!-- Transforms into a Test - Puppy. -->
<icon>icon.skilltransform1</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>2500</hitTime>
<reuseDelay>14400000</reuseDelay>
<effectPoint>1</effectPoint>
<mpConsume>44</mpConsume>
</skill>
<skill id="30536" toLevel="1" name="Transform Puppy 3">
<!-- Transforms into a Test - Puppy. -->
<icon>icon.skilltransform1</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>2500</hitTime>
<reuseDelay>14400000</reuseDelay>
<effectPoint>1</effectPoint>
<mpConsume>44</mpConsume>
</skill>
<skill id="30540" toLevel="17" name="Eminent Fist Weapon Mastery">
<!-- When equipped with a fist weapon, P. Atk. +$s1 and +$s2. -->

View File

@ -508,7 +508,7 @@
<!-- Calls in the storm of Sayha the God of Wind, which strikes nearby enemies with lightning to inflict magic damage and confines them within the storm for $s1. -->
<icon>icon.iconskill30007</icon>
<operateType>A1</operateType>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>

View File

@ -1352,6 +1352,9 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="MagicalDefence">
<amount>

View File

@ -1095,7 +1095,7 @@
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>
<value fromLevel="1" toLevel="13">130</value>
<value fromLevel="1" toLevel="13">60</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<effectPoint>

View File

@ -1446,6 +1446,11 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Blink">
<!-- Teleport to Front -->
<angle>180</angle>
<range>250</range>
</effect>
</effects>
</skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex">
@ -2217,7 +2222,10 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
@ -2229,7 +2237,10 @@
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>5</times>
<times>
<value level="1">5</value>
<value level="2">7</value>
</times>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount>

View File

@ -1887,8 +1887,8 @@
<icon>icon.skill10771</icon>
<operateType>A1</operateType>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@ -1922,7 +1922,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>900</castRange>
<effectRange>1200</effectRange>
<effectRange>1500</effectRange>
<hitTime>2900</hitTime>
<coolTime>350</coolTime>
<effectPoint>

View File

@ -1203,6 +1203,10 @@
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11139</skillId> <!-- Ignite -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11019" toLevel="13" name="Elemental Crash (Water)">
@ -1301,6 +1305,10 @@
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11141</skillId> <!-- Freezing Slow -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11020" toLevel="13" name="Elemental Crash (Wind)">
@ -1497,6 +1505,10 @@
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11141</skillId> <!-- Freezing Slow -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11022" toLevel="13" name="Elemental Crash (Holy)">
@ -1719,6 +1731,7 @@
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;50</fanRange> <!-- Guessed -->
<affectLimit>5-12</affectLimit>
<reuseDelayGroup>11023</reuseDelayGroup>

View File

@ -750,7 +750,6 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
@ -818,7 +817,6 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>87</magicLvl>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
@ -1289,7 +1287,6 @@
<operateType>A2</operateType>
<hitTime>500</hitTime>
<reuseDelay>300000</reuseDelay>
<staticReuse>true</staticReuse>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@ -1847,7 +1844,6 @@
<hitTime>4000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<magicLvl>
<value level="1">85</value>
@ -2618,7 +2614,6 @@
<reuseDelay>600000</reuseDelay>
<isMagic>4</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>
<value level="1">DEAD_PARTY</value>

View File

@ -2286,8 +2286,8 @@
<magicLvl>85</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2310,8 +2310,8 @@
<magicLvl>90</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2334,8 +2334,8 @@
<magicLvl>95</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@ -1391,7 +1391,7 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-100</effectPoint>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
</skill>
<skill id="16782" toLevel="1" name="Violent Charge">
@ -1445,7 +1445,7 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-712</effectPoint>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
</skill>
<skill id="16786" toLevel="1" name="Revenge Will">

View File

@ -1250,7 +1250,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>

View File

@ -799,8 +799,9 @@
<value level="4">15</value>
</abnormalTime>
<abnormalType>MANA_BURST</abnormalType>
<activateRate>100</activateRate>
<operateType>A2</operateType>
<isMagic>7</isMagic>
<isMagic>2</isMagic>
<mpConsume>70</mpConsume>
<effectPoint>696</effectPoint>
<targetType>SELF</targetType>

View File

@ -280,7 +280,7 @@
<!-- Immune to damage caused by Soul Bomber. Cannot receive other Invincibility effects. -->
<icon>icon.skill11758</icon>
<operateType>A1</operateType>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<effectPoint>867</effectPoint>
</skill>
<skill id="19525" toLevel="1" name="Resonant Halo">

View File

@ -1820,7 +1820,7 @@
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<magicCriticalRate>
<value fromLevel="1" toLevel="6">6</value>

View File

@ -150,6 +150,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<trait>SHOCK</trait>
<castRange>600</castRange>
<coolTime>500</coolTime>
@ -975,6 +976,8 @@
<value level="3">45</value>
<value level="4">45</value>
<value level="5">45</value>
<value level="6">45</value>
<value level="7">45</value>
</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
@ -1186,6 +1189,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>1</times>
</effect>
</effects>
</skill>
<skill id="30515" toLevel="1" name="Spallation">

View File

@ -508,7 +508,7 @@
<!-- Calls in the storm of Sayha the God of Wind, which strikes nearby enemies with lightning to inflict magic damage and confines them within the storm for $s1. -->
<icon>icon.iconskill30007</icon>
<operateType>A1</operateType>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>

View File

@ -1352,6 +1352,9 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="MagicalDefence">
<amount>

View File

@ -1105,7 +1105,7 @@
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>
<value fromLevel="1" toLevel="13">130</value>
<value fromLevel="1" toLevel="13">60</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<effectPoint>

View File

@ -1446,6 +1446,11 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Blink">
<!-- Teleport to Front -->
<angle>180</angle>
<range>250</range>
</effect>
</effects>
</skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex">
@ -2217,7 +2222,10 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
@ -2229,7 +2237,10 @@
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>5</times>
<times>
<value level="1">5</value>
<value level="2">7</value>
</times>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount>

View File

@ -1887,8 +1887,8 @@
<icon>icon.skill10771</icon>
<operateType>A1</operateType>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@ -1922,7 +1922,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>900</castRange>
<effectRange>1200</effectRange>
<effectRange>1500</effectRange>
<hitTime>2900</hitTime>
<coolTime>350</coolTime>
<effectPoint>

View File

@ -1203,6 +1203,10 @@
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11139</skillId> <!-- Ignite -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11019" toLevel="13" name="Elemental Crash (Water)">
@ -1301,6 +1305,10 @@
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11141</skillId> <!-- Freezing Slow -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11020" toLevel="13" name="Elemental Crash (Wind)">
@ -1497,6 +1505,10 @@
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11141</skillId> <!-- Freezing Slow -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11022" toLevel="13" name="Elemental Crash (Holy)">
@ -1719,6 +1731,7 @@
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;50</fanRange> <!-- Guessed -->
<affectLimit>5-12</affectLimit>
<reuseDelayGroup>11023</reuseDelayGroup>

View File

@ -750,7 +750,6 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
@ -818,7 +817,6 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>87</magicLvl>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
@ -1289,7 +1287,6 @@
<operateType>A2</operateType>
<hitTime>500</hitTime>
<reuseDelay>300000</reuseDelay>
<staticReuse>true</staticReuse>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@ -1847,7 +1844,6 @@
<hitTime>4000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<magicLvl>
<value level="1">85</value>
@ -2618,7 +2614,6 @@
<reuseDelay>600000</reuseDelay>
<isMagic>4</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>
<value level="1">DEAD_PARTY</value>

View File

@ -2286,8 +2286,8 @@
<magicLvl>85</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2310,8 +2310,8 @@
<magicLvl>90</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2334,8 +2334,8 @@
<magicLvl>95</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@ -1391,7 +1391,7 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-100</effectPoint>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
</skill>
<skill id="16782" toLevel="1" name="Violent Charge">
@ -1445,7 +1445,7 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-712</effectPoint>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
</skill>
<skill id="16786" toLevel="1" name="Revenge Will">

View File

@ -1250,7 +1250,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>

View File

@ -799,8 +799,9 @@
<value level="4">15</value>
</abnormalTime>
<abnormalType>MANA_BURST</abnormalType>
<activateRate>100</activateRate>
<operateType>A2</operateType>
<isMagic>7</isMagic>
<isMagic>2</isMagic>
<mpConsume>70</mpConsume>
<effectPoint>696</effectPoint>
<targetType>SELF</targetType>

View File

@ -240,7 +240,7 @@
<!-- Immune to damage caused by Soul Bomber. Cannot receive other Invincibility effects. -->
<icon>icon.skill11758</icon>
<operateType>A1</operateType>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<effectPoint>867</effectPoint>
</skill>
<skill id="19525" toLevel="1" name="Resonant Halo">

View File

@ -1837,7 +1837,7 @@
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<magicCriticalRate>
<value fromLevel="1" toLevel="6">6</value>

View File

@ -150,6 +150,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<trait>SHOCK</trait>
<castRange>600</castRange>
<coolTime>500</coolTime>
@ -975,6 +976,8 @@
<value level="3">45</value>
<value level="4">45</value>
<value level="5">45</value>
<value level="6">45</value>
<value level="7">45</value>
</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
@ -1186,6 +1189,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>1</times>
</effect>
</effects>
</skill>
<skill id="30515" toLevel="1" name="Spallation">

View File

@ -508,7 +508,7 @@
<!-- Deals magic damage to nearby enemies and locks them inside a storm for $s1. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
<icon>icon.iconskill30007</icon>
<operateType>A1</operateType>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>

View File

@ -1320,6 +1320,9 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="MagicalDefence">
<amount>

View File

@ -2264,6 +2264,11 @@
<castRange>400</castRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>
<value level="1">30000</value>
<value level="2">10000</value>
<value level="3">5000</value>
</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -2285,8 +2290,8 @@
<maxAttackerLevel>127</maxAttackerLevel>
<chance>
<value level="1">30</value>
<value level="2">20</value>
<value level="3">0</value>
<value level="2">10</value>
<value level="3">5</value>
</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>

View File

@ -1311,6 +1311,11 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Blink">
<!-- Teleport to Front -->
<angle>180</angle>
<range>250</range>
</effect>
</effects>
</skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex">
@ -2052,7 +2057,10 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
@ -2064,7 +2072,10 @@
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>5</times>
<times>
<value level="1">5</value>
<value level="2">7</value>
</times>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount>

View File

@ -1760,8 +1760,8 @@
<icon>icon.skill10771</icon>
<operateType>A1</operateType>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@ -1791,7 +1791,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>900</castRange>
<effectRange>1200</effectRange>
<effectRange>1500</effectRange>
<hitTime>2900</hitTime>
<coolTime>350</coolTime>
<effectPoint>

View File

@ -1139,6 +1139,10 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11139</skillId> <!-- Ignite -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11019" toLevel="11" name="Elemental Crash (Water)">
@ -1229,6 +1233,10 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11141</skillId> <!-- Freezing Slow -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11020" toLevel="11" name="Elemental Crash (Wind)">
@ -1409,6 +1417,10 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11141</skillId> <!-- Freezing Slow -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11022" toLevel="11" name="Elemental Crash (Holy)">
@ -1623,6 +1635,7 @@
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;50</fanRange> <!-- Guessed -->
<affectLimit>5-12</affectLimit>
<reuseDelayGroup>11023</reuseDelayGroup>
@ -4559,7 +4572,7 @@
<value level="1">692</value>
<value level="2">700</value>
<value level="3">707</value>
<value level="4">707</value>
<value level="4">714</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>

View File

@ -708,7 +708,6 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
@ -756,14 +755,8 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
</power>
</effect>
<effect name="TrackLimitedSkill" />
</effects>
<endEffects>
<effect name="CallSkill">
<!-- Lingering Protection -->
<skillId>11833</skillId> <!-- Lingering Protection -->
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="11759" toLevel="1" name="Celestial Party Protection">
<!-- Renders all party members invincible for 10 seconds. -->
@ -782,7 +775,6 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>87</magicLvl>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
@ -825,14 +817,8 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
</power>
</effect>
<effect name="TrackLimitedSkill" />
</effects>
<endEffects>
<effect name="CallSkill">
<!-- Lingering Protection -->
<skillId>11834</skillId> <!-- Lingering Protection -->
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="11760" toLevel="11" name="Radiant Recharge">
<!-- Instantly recovers target's MP with a maximum of $s1 Power depending on target's level. Also, for $s2, recovers $s3 MP per second. Ineffective on classes that have the Recharge skill. -->
@ -1233,7 +1219,6 @@
<operateType>A2</operateType>
<hitTime>500</hitTime>
<reuseDelay>300000</reuseDelay>
<staticReuse>true</staticReuse>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@ -1747,8 +1732,7 @@
<hitTime>4000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<isMagic>1</isMagic>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@ -2476,7 +2460,6 @@
<reuseDelay>600000</reuseDelay>
<isMagic>4</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>
<value level="1">DEAD_PARTY</value>
@ -2575,6 +2558,10 @@
<value level="10">9.4</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="MpRegen">
<amount>
@ -2590,6 +2577,10 @@
<value level="10">10.2</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="StatUp">
<amount>2</amount>
@ -2794,7 +2785,7 @@
<effects>
<effect name="MpRegen">
<amount>20</amount>
<mode>DIFF</mode>
<mode>PER</mode>
<armorType>
<item>SIGIL</item>
</armorType>

View File

@ -2286,8 +2286,8 @@
<magicLvl>85</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2310,8 +2310,8 @@
<magicLvl>90</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2334,8 +2334,8 @@
<magicLvl>95</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>

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