Various skill adjustments.
Contributed by Liamxroy.
This commit is contained in:
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8b09de1258
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@ -1318,6 +1318,9 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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@ -2268,6 +2268,11 @@
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<castRange>400</castRange>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<reuseDelay>
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<value level="1">30000</value>
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<value level="2">10000</value>
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<value level="3">5000</value>
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</reuseDelay>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@ -2289,8 +2294,8 @@
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<maxAttackerLevel>127</maxAttackerLevel>
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<chance>
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<value level="1">30</value>
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<value level="2">20</value>
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<value level="3">0</value>
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<value level="2">10</value>
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<value level="3">5</value>
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</chance>
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<targetType>SELF</targetType>
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<minDamage>1</minDamage>
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@ -1699,8 +1699,8 @@
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<icon>icon.skill10771</icon>
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<operateType>A1</operateType>
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<affectLimit>5-12</affectLimit>
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<affectRange>900</affectRange>
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<fanRange>0;0;900;90</fanRange>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;90</fanRange>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<value level="1">85</value>
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@ -1730,7 +1730,7 @@
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>900</castRange>
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<effectRange>1200</effectRange>
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<effectRange>1500</effectRange>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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<effectPoint>
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@ -2421,7 +2421,6 @@
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<reuseDelay>600000</reuseDelay>
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<isMagic>4</isMagic>
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<magicCriticalRate>5</magicCriticalRate>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>
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<value level="1">DEAD_PARTY</value>
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@ -2520,6 +2519,10 @@
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<value level="10">9.4</value>
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</amount>
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<mode>DIFF</mode>
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<armorType>
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<item>LIGHT</item>
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<item>MAGIC</item>
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</armorType>
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</effect>
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<effect name="MpRegen">
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<amount>
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@ -2535,6 +2538,10 @@
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<value level="10">10.2</value>
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</amount>
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<mode>DIFF</mode>
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<armorType>
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<item>LIGHT</item>
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<item>MAGIC</item>
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</armorType>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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@ -2286,8 +2286,8 @@
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<magicLvl>85</magicLvl>
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<affectLimit>10-10</affectLimit>
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<reuseDelay>7000</reuseDelay>
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<affectRange>900</affectRange>
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<fanRange>0;0;900;90</fanRange>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;90</fanRange>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@ -2310,8 +2310,8 @@
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<magicLvl>90</magicLvl>
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<affectLimit>10-10</affectLimit>
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<reuseDelay>7000</reuseDelay>
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<affectRange>900</affectRange>
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<fanRange>0;0;900;90</fanRange>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;90</fanRange>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@ -2334,8 +2334,8 @@
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<magicLvl>95</magicLvl>
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<affectLimit>10-10</affectLimit>
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<reuseDelay>7000</reuseDelay>
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<affectRange>900</affectRange>
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<fanRange>0;0;900;90</fanRange>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;90</fanRange>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@ -1211,7 +1211,7 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="CriticalDamage">
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<effect name="SkillCriticalDamage">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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@ -475,7 +475,6 @@
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<value level="10">145</value>
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<value level="11">147</value>
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</mpConsume>
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<castRange>60</castRange>
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<effectPoint>-687</effectPoint>
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<hitTime>1800</hitTime>
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<coolTime>500</coolTime>
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@ -1067,6 +1066,7 @@
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<KNOCKBACK>90</KNOCKBACK>
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<HATE>90</HATE>
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<PULL>90</PULL>
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<ZONE>90</ZONE>
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<AIRBIND>90</AIRBIND>
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<AGGRESSION>90</AGGRESSION>
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</effect>
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@ -1474,7 +1474,7 @@
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<hitTime>2000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<isMagic>7</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<conditions>
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<condition name="EquipWeapon">
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@ -1954,6 +1954,10 @@
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<value level="1">0</value>
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<value level="2">30</value>
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</PULL>
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<ZONE>
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<value level="1">0</value>
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<value level="2">30</value>
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</ZONE>
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<HATE>
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<value level="1">0</value>
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<value level="2">30</value>
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@ -132,10 +132,15 @@
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<skill id="30501" toLevel="27" name="Backspin Blow">
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<!-- Attacks target with 129 Power added to P. Atk. Requires a fist weapon. -->
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<icon>icon.skill30501</icon>
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<castRange>40</castRange>
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<abnormalTime>3</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>60</activateRate>
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<trait>SHOCK</trait>
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<castRange>600</castRange>
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<coolTime>500</coolTime>
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<effectPoint>-687</effectPoint>
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<effectRange>400</effectRange>
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<effectRange>600</effectRange>
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<hitTime>1000</hitTime>
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<magicLvl>
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<value level="1">20</value>
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@ -197,6 +202,7 @@
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<operateType>A1</operateType>
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<isDebuff>true</isDebuff>
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<reuseDelay>5000</reuseDelay>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@ -242,6 +248,9 @@
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<overHit>true</overHit>
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<criticalChance>15</criticalChance>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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</effect>
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</effects>
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</skill>
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<skill id="30502" toLevel="24" name="Chin Strike">
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@ -558,9 +567,13 @@
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<!-- Attacks frontal target with 5164 Power added to P. Atk. and blows them away. Requires a fist weapon. -->
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<icon>icon.skill30506</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalType>STUN</abnormalType>
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<abnormalTime>2</abnormalTime>
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<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
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<abnormalType>KNOCKDOWN</abnormalType>
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<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="14">80</value>
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<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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</activateRate>
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<affectRange>200</affectRange>
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<castRange>80</castRange>
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<coolTime>1000</coolTime>
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@ -607,7 +620,7 @@
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<isDebuff>true</isDebuff>
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<trait>KNOCKBACK</trait>
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<trait>KNOCKDOWN</trait>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@ -636,9 +649,9 @@
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<criticalChance>15</criticalChance> <!-- Unconfirmed -->
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</effect>
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<effect name="KnockBack">
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<type>THROW_UP</type>
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<speed>400</speed>
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<distance>100</distance>
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<animationSpeed>0</animationSpeed>
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<knockDown>true</knockDown>
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</effect>
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</effects>
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</skill>
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@ -794,7 +807,7 @@
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</conditions>
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<effects>
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<effect name="TargetCancel">
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<chance>90</chance>
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<chance>100</chance>
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</effect>
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</effects>
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<selfEffects>
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@ -808,6 +821,10 @@
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<value level="5">5</value>
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</skillLevel>
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</effect>
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<effect name="CallSkill">
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<skillId>30533</skillId> <!-- Backside Purge -->
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<skillLevel>1</skillLevel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="30510" toLevel="1" name="Infighter">
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@ -879,6 +896,13 @@
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<value level="4">25</value>
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<value level="5">30</value>
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</PULL>
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<ZONE>
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<value level="1">0</value>
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<value level="2">15</value>
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<value level="3">20</value>
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<value level="4">25</value>
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<value level="5">30</value>
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</ZONE>
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<AIRBIND>
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<value level="1">0</value>
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<value level="2">15</value>
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@ -1011,6 +1035,9 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="AbnormalShield">
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<times>1</times>
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</effect>
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</effects>
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</skill>
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<skill id="30515" toLevel="1" name="Spallation">
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@ -1152,7 +1179,7 @@
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<value level="10">1568</value>
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<value level="11">1580</value>
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</mpConsume>
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<hitTime>2500</hitTime>
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<hitTime>3000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<isMagic>6</isMagic>
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@ -1249,6 +1276,7 @@
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<KNOCKDOWN>90</KNOCKDOWN>
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<KNOCKBACK>90</KNOCKBACK>
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<PULL>90</PULL>
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<ZONE>90</ZONE>
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<AIRBIND>90</AIRBIND>
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<AGGRESSION>90</AGGRESSION>
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</effect>
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@ -1300,6 +1328,7 @@
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<skill id="30521" toLevel="1" name="Damage Up">
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<!-- Inflicts normal damage x 5. -->
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<operateType>A1</operateType>
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<reuseDelay>1000</reuseDelay>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<hitTime>1000</hitTime>
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@ -2052,6 +2081,10 @@
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<value level="1">0</value>
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<value level="2">30</value>
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</PULL>
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<ZONE>
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<value level="1">0</value>
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<value level="2">30</value>
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</ZONE>
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<KNOCKBACK>
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<value level="1">0</value>
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<value level="2">30</value>
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@ -1321,6 +1321,9 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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@ -2291,6 +2291,11 @@
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<castRange>400</castRange>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<reuseDelay>
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<value level="1">30000</value>
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<value level="2">10000</value>
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<value level="3">5000</value>
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</reuseDelay>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@ -2312,8 +2317,8 @@
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<maxAttackerLevel>127</maxAttackerLevel>
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<chance>
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<value level="1">30</value>
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<value level="2">20</value>
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<value level="3">0</value>
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<value level="2">10</value>
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<value level="3">5</value>
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</chance>
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<targetType>SELF</targetType>
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<minDamage>1</minDamage>
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@ -1749,8 +1749,8 @@
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<icon>icon.skill10771</icon>
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<operateType>A1</operateType>
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<affectLimit>5-12</affectLimit>
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<affectRange>900</affectRange>
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<fanRange>0;0;900;90</fanRange>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;90</fanRange>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<value level="1">85</value>
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@ -1780,7 +1780,7 @@
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>900</castRange>
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<effectRange>1200</effectRange>
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<effectRange>1500</effectRange>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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<effectPoint>
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@ -2546,7 +2546,6 @@
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<reuseDelay>600000</reuseDelay>
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<isMagic>4</isMagic>
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<magicCriticalRate>5</magicCriticalRate>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>
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<value level="1">DEAD_PARTY</value>
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@ -2645,6 +2644,10 @@
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<value level="10">9.4</value>
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</amount>
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<mode>DIFF</mode>
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<armorType>
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<item>LIGHT</item>
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<item>MAGIC</item>
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</armorType>
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</effect>
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<effect name="MpRegen">
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<amount>
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@ -2660,6 +2663,10 @@
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<value level="10">10.2</value>
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</amount>
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<mode>DIFF</mode>
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<armorType>
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<item>LIGHT</item>
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<item>MAGIC</item>
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</armorType>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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@ -2286,8 +2286,8 @@
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<magicLvl>85</magicLvl>
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<affectLimit>10-10</affectLimit>
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<reuseDelay>7000</reuseDelay>
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<affectRange>900</affectRange>
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<fanRange>0;0;900;90</fanRange>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;90</fanRange>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@ -2310,8 +2310,8 @@
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<magicLvl>90</magicLvl>
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<affectLimit>10-10</affectLimit>
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<reuseDelay>7000</reuseDelay>
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<affectRange>900</affectRange>
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<fanRange>0;0;900;90</fanRange>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;90</fanRange>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@ -2334,8 +2334,8 @@
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<magicLvl>95</magicLvl>
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<affectLimit>10-10</affectLimit>
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<reuseDelay>7000</reuseDelay>
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<affectRange>900</affectRange>
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<fanRange>0;0;900;90</fanRange>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;90</fanRange>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@ -1219,7 +1219,7 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="CriticalDamage">
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<effect name="SkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -1808,7 +1808,7 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="4">6</value>
|
||||
|
@ -141,10 +141,15 @@
|
||||
<skill id="30501" toLevel="27" name="Backspin Blow">
|
||||
<!-- Attacks target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Requires a fist weapon. -->
|
||||
<icon>icon.skill30501</icon>
|
||||
<castRange>40</castRange>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>60</activateRate>
|
||||
<trait>SHOCK</trait>
|
||||
<castRange>600</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<effectRange>600</effectRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">20</value>
|
||||
@ -206,6 +211,7 @@
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -255,6 +261,9 @@
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30502" toLevel="24" name="Chin Strike">
|
||||
@ -599,8 +608,8 @@
|
||||
<icon>icon.skill30506</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>2</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="14">80</value>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
@ -651,7 +660,7 @@
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>KNOCKBACK</trait>
|
||||
<trait>KNOCKDOWN</trait>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -681,9 +690,9 @@
|
||||
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
|
||||
</effect>
|
||||
<effect name="KnockBack">
|
||||
<type>THROW_UP</type>
|
||||
<speed>400</speed>
|
||||
<distance>100</distance>
|
||||
<animationSpeed>0</animationSpeed>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
@ -860,7 +869,7 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="TargetCancel">
|
||||
<chance>90</chance>
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
@ -874,6 +883,10 @@
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>30533</skillId> <!-- Backside Purge -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="30510" toLevel="1" name="Infighter">
|
||||
@ -1112,6 +1125,9 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="AbnormalShield">
|
||||
<times>1</times>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30515" toLevel="1" name="Spallation">
|
||||
@ -1144,6 +1160,10 @@
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
|
||||
@ -1278,7 +1298,7 @@
|
||||
<value level="10">1568</value>
|
||||
<value level="11">1580</value>
|
||||
</mpConsume>
|
||||
<hitTime>2500</hitTime>
|
||||
<hitTime>3000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<isMagic>6</isMagic>
|
||||
|
@ -1320,6 +1320,9 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
|
@ -2296,6 +2296,11 @@
|
||||
<castRange>400</castRange>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<reuseDelay>
|
||||
<value level="1">30000</value>
|
||||
<value level="2">10000</value>
|
||||
<value level="3">5000</value>
|
||||
</reuseDelay>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -2317,8 +2322,8 @@
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<chance>
|
||||
<value level="1">30</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">0</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">5</value>
|
||||
</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<minDamage>1</minDamage>
|
||||
|
@ -1735,8 +1735,8 @@
|
||||
<icon>icon.skill10771</icon>
|
||||
<operateType>A1</operateType>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -1766,7 +1766,7 @@
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>900</castRange>
|
||||
<effectRange>1200</effectRange>
|
||||
<effectRange>1500</effectRange>
|
||||
<hitTime>2900</hitTime>
|
||||
<coolTime>350</coolTime>
|
||||
<effectPoint>
|
||||
|
@ -2546,7 +2546,6 @@
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<isMagic>4</isMagic>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>
|
||||
<value level="1">DEAD_PARTY</value>
|
||||
@ -2645,6 +2644,10 @@
|
||||
<value level="10">9.4</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<armorType>
|
||||
<item>LIGHT</item>
|
||||
<item>MAGIC</item>
|
||||
</armorType>
|
||||
</effect>
|
||||
<effect name="MpRegen">
|
||||
<amount>
|
||||
@ -2660,6 +2663,10 @@
|
||||
<value level="10">10.2</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<armorType>
|
||||
<item>LIGHT</item>
|
||||
<item>MAGIC</item>
|
||||
</armorType>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>2</amount>
|
||||
|
@ -2286,8 +2286,8 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -2310,8 +2310,8 @@
|
||||
<magicLvl>90</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -2334,8 +2334,8 @@
|
||||
<magicLvl>95</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
|
@ -1391,7 +1391,7 @@
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
</skill>
|
||||
<skill id="16782" toLevel="1" name="Violent Charge">
|
||||
@ -1445,7 +1445,7 @@
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>-712</effectPoint>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
</skill>
|
||||
<skill id="16786" toLevel="1" name="Revenge Will">
|
||||
|
@ -1231,7 +1231,7 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="CriticalDamage">
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -1807,7 +1807,7 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="4">6</value>
|
||||
|
@ -141,10 +141,15 @@
|
||||
<skill id="30501" toLevel="27" name="Backspin Blow">
|
||||
<!-- Attacks target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Requires a fist weapon. -->
|
||||
<icon>icon.skill30501</icon>
|
||||
<castRange>40</castRange>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>60</activateRate>
|
||||
<trait>SHOCK</trait>
|
||||
<castRange>600</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<effectRange>600</effectRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">20</value>
|
||||
@ -206,6 +211,7 @@
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -255,6 +261,9 @@
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30502" toLevel="24" name="Chin Strike">
|
||||
@ -599,8 +608,8 @@
|
||||
<icon>icon.skill30506</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>2</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="14">80</value>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
@ -651,7 +660,7 @@
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>KNOCKBACK</trait>
|
||||
<trait>KNOCKDOWN</trait>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -681,9 +690,9 @@
|
||||
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
|
||||
</effect>
|
||||
<effect name="KnockBack">
|
||||
<type>THROW_UP</type>
|
||||
<speed>400</speed>
|
||||
<distance>100</distance>
|
||||
<animationSpeed>0</animationSpeed>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
@ -860,7 +869,7 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="TargetCancel">
|
||||
<chance>90</chance>
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
@ -874,6 +883,10 @@
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>30533</skillId> <!-- Backside Purge -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="30510" toLevel="1" name="Infighter">
|
||||
@ -934,8 +947,8 @@
|
||||
<value level="3">20</value>
|
||||
<value level="4">25</value>
|
||||
<value level="5">30</value>
|
||||
<value level="6">30</value>
|
||||
<value level="7">30</value>
|
||||
<value level="6">35</value>
|
||||
<value level="7">40</value>
|
||||
</KNOCKDOWN>
|
||||
<KNOCKBACK>
|
||||
<value level="1">0</value>
|
||||
@ -943,8 +956,8 @@
|
||||
<value level="3">20</value>
|
||||
<value level="4">25</value>
|
||||
<value level="5">30</value>
|
||||
<value level="6">30</value>
|
||||
<value level="7">30</value>
|
||||
<value level="6">35</value>
|
||||
<value level="7">40</value>
|
||||
</KNOCKBACK>
|
||||
<PULL>
|
||||
<value level="1">0</value>
|
||||
@ -952,38 +965,27 @@
|
||||
<value level="3">20</value>
|
||||
<value level="4">25</value>
|
||||
<value level="5">30</value>
|
||||
<value level="6">30</value>
|
||||
<value level="7">30</value>
|
||||
<value level="6">35</value>
|
||||
<value level="7">40</value>
|
||||
</PULL>
|
||||
<ZONE>
|
||||
<value level="1">0</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">25</value>
|
||||
<value level="5">30</value>
|
||||
<value level="6">35</value>
|
||||
<value level="7">40</value>
|
||||
</ZONE>
|
||||
<AIRBIND>
|
||||
<value level="1">0</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">25</value>
|
||||
<value level="5">30</value>
|
||||
<value level="6">30</value>
|
||||
<value level="7">30</value>
|
||||
<value level="6">35</value>
|
||||
<value level="7">40</value>
|
||||
</AIRBIND>
|
||||
<SHOCK>
|
||||
<value level="1">0</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">25</value>
|
||||
<value level="5">30</value>
|
||||
<value level="6">30</value>
|
||||
<value level="7">30</value>
|
||||
</SHOCK>
|
||||
</effect>
|
||||
<effect name="AreaDamage">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">25</value>
|
||||
<value level="5">30</value>
|
||||
<value level="6">30</value>
|
||||
<value level="7">30</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
@ -1139,6 +1141,9 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="AbnormalShield">
|
||||
<times>1</times>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30515" toLevel="1" name="Spallation">
|
||||
@ -1171,6 +1176,10 @@
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
|
||||
@ -1693,6 +1702,34 @@
|
||||
<effectPoint>2</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
<effects>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<skillId>30532</skillId> <!-- Inside Position -->
|
||||
<skillLevel>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">0</value>
|
||||
</skillLevel>
|
||||
<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<skillId>30532</skillId> <!-- Inside Position -->
|
||||
<skillLevel>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">0</value>
|
||||
</skillLevel>
|
||||
<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
|
@ -1320,6 +1320,9 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
|
@ -2264,6 +2264,11 @@
|
||||
<castRange>400</castRange>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<reuseDelay>
|
||||
<value level="1">30000</value>
|
||||
<value level="2">10000</value>
|
||||
<value level="3">5000</value>
|
||||
</reuseDelay>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -2285,8 +2290,8 @@
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<chance>
|
||||
<value level="1">30</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">0</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">5</value>
|
||||
</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<minDamage>1</minDamage>
|
||||
|
@ -1311,6 +1311,11 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Blink">
|
||||
<!-- Teleport to Front -->
|
||||
<angle>180</angle>
|
||||
<range>250</range>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||
@ -2052,7 +2057,10 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>10</amount>
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
@ -2064,7 +2072,10 @@
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="AbnormalShield">
|
||||
<times>5</times>
|
||||
<times>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
</times>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
|
@ -1760,8 +1760,8 @@
|
||||
<icon>icon.skill10771</icon>
|
||||
<operateType>A1</operateType>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -1791,7 +1791,7 @@
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>900</castRange>
|
||||
<effectRange>1200</effectRange>
|
||||
<effectRange>1500</effectRange>
|
||||
<hitTime>2900</hitTime>
|
||||
<coolTime>350</coolTime>
|
||||
<effectPoint>
|
||||
|
@ -1139,6 +1139,10 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11139</skillId> <!-- Ignite -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11019" toLevel="11" name="Elemental Crash (Water)">
|
||||
@ -1229,6 +1233,10 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11141</skillId> <!-- Freezing Slow -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11020" toLevel="11" name="Elemental Crash (Wind)">
|
||||
@ -1409,6 +1417,10 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11141</skillId> <!-- Freezing Slow -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11022" toLevel="11" name="Elemental Crash (Holy)">
|
||||
@ -1623,6 +1635,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SQUARE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;50</fanRange> <!-- Guessed -->
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<reuseDelayGroup>11023</reuseDelayGroup>
|
||||
@ -4559,7 +4572,7 @@
|
||||
<value level="1">692</value>
|
||||
<value level="2">700</value>
|
||||
<value level="3">707</value>
|
||||
<value level="4">707</value>
|
||||
<value level="4">714</value>
|
||||
</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
|
@ -708,7 +708,6 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<affectRange>1000</affectRange>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
@ -756,14 +755,8 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="TrackLimitedSkill" />
|
||||
</effects>
|
||||
<endEffects>
|
||||
<effect name="CallSkill">
|
||||
<!-- Lingering Protection -->
|
||||
<skillId>11833</skillId> <!-- Lingering Protection -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</endEffects>
|
||||
</skill>
|
||||
<skill id="11759" toLevel="1" name="Celestial Party Protection">
|
||||
<!-- Renders all party members invincible for 10 seconds. -->
|
||||
@ -782,7 +775,6 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>87</magicLvl>
|
||||
<affectRange>1000</affectRange>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
@ -825,14 +817,8 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="TrackLimitedSkill" />
|
||||
</effects>
|
||||
<endEffects>
|
||||
<effect name="CallSkill">
|
||||
<!-- Lingering Protection -->
|
||||
<skillId>11834</skillId> <!-- Lingering Protection -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</endEffects>
|
||||
</skill>
|
||||
<skill id="11760" toLevel="11" name="Radiant Recharge">
|
||||
<!-- Instantly recovers target's MP with a maximum of $s1 Power depending on target's level. Also, for $s2, recovers $s3 MP per second. Ineffective on classes that have the Recharge skill. -->
|
||||
@ -1233,7 +1219,6 @@
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -1747,8 +1732,7 @@
|
||||
<hitTime>4000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>2</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -2476,7 +2460,6 @@
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<isMagic>4</isMagic>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>
|
||||
<value level="1">DEAD_PARTY</value>
|
||||
@ -2575,6 +2558,10 @@
|
||||
<value level="10">9.4</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<armorType>
|
||||
<item>LIGHT</item>
|
||||
<item>MAGIC</item>
|
||||
</armorType>
|
||||
</effect>
|
||||
<effect name="MpRegen">
|
||||
<amount>
|
||||
@ -2590,6 +2577,10 @@
|
||||
<value level="10">10.2</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<armorType>
|
||||
<item>LIGHT</item>
|
||||
<item>MAGIC</item>
|
||||
</armorType>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>2</amount>
|
||||
@ -2794,7 +2785,7 @@
|
||||
<effects>
|
||||
<effect name="MpRegen">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
<mode>PER</mode>
|
||||
<armorType>
|
||||
<item>SIGIL</item>
|
||||
</armorType>
|
||||
|
@ -2286,8 +2286,8 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -2310,8 +2310,8 @@
|
||||
<magicLvl>90</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -2334,8 +2334,8 @@
|
||||
<magicLvl>95</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
|
@ -1391,7 +1391,7 @@
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
</skill>
|
||||
<skill id="16782" toLevel="1" name="Violent Charge">
|
||||
@ -1445,7 +1445,7 @@
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>-712</effectPoint>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
</skill>
|
||||
<skill id="16786" toLevel="1" name="Revenge Will">
|
||||
|
@ -1231,7 +1231,7 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="CriticalDamage">
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -688,8 +688,9 @@
|
||||
<value level="4">15</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>MANA_BURST</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>2</isMagic>
|
||||
<mpConsume>70</mpConsume>
|
||||
<effectPoint>696</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
|
@ -1733,7 +1733,7 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="4">6</value>
|
||||
|
@ -141,10 +141,15 @@
|
||||
<skill id="30501" toLevel="27" name="Backspin Blow">
|
||||
<!-- Attacks target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Requires a fist weapon. -->
|
||||
<icon>icon.skill30501</icon>
|
||||
<castRange>40</castRange>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>60</activateRate>
|
||||
<trait>SHOCK</trait>
|
||||
<castRange>600</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<effectRange>600</effectRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">20</value>
|
||||
@ -206,6 +211,7 @@
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -255,6 +261,9 @@
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30502" toLevel="24" name="Chin Strike">
|
||||
@ -599,8 +608,8 @@
|
||||
<icon>icon.skill30506</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>2</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="14">80</value>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
@ -651,7 +660,7 @@
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>KNOCKBACK</trait>
|
||||
<trait>KNOCKDOWN</trait>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -681,9 +690,9 @@
|
||||
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
|
||||
</effect>
|
||||
<effect name="KnockBack">
|
||||
<type>THROW_UP</type>
|
||||
<speed>400</speed>
|
||||
<distance>100</distance>
|
||||
<animationSpeed>0</animationSpeed>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
@ -860,7 +869,7 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="TargetCancel">
|
||||
<chance>90</chance>
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
@ -874,6 +883,10 @@
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>30533</skillId> <!-- Backside Purge -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="30510" toLevel="1" name="Infighter">
|
||||
@ -919,6 +932,8 @@
|
||||
<value level="3">45</value>
|
||||
<value level="4">45</value>
|
||||
<value level="5">45</value>
|
||||
<value level="6">45</value>
|
||||
<value level="7">45</value>
|
||||
</mpConsume>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@ -1126,6 +1141,9 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="AbnormalShield">
|
||||
<times>1</times>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30515" toLevel="1" name="Spallation">
|
||||
@ -1158,6 +1176,10 @@
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
|
||||
@ -1680,6 +1702,34 @@
|
||||
<effectPoint>2</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
<effects>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<skillId>30532</skillId> <!-- Inside Position -->
|
||||
<skillLevel>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">0</value>
|
||||
</skillLevel>
|
||||
<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<skillId>30532</skillId> <!-- Inside Position -->
|
||||
<skillLevel>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">0</value>
|
||||
</skillLevel>
|
||||
<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
|
@ -1297,6 +1297,9 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
|
@ -2270,6 +2270,11 @@
|
||||
<castRange>400</castRange>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<reuseDelay>
|
||||
<value level="1">30000</value>
|
||||
<value level="2">10000</value>
|
||||
<value level="3">5000</value>
|
||||
</reuseDelay>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -2291,8 +2296,8 @@
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<chance>
|
||||
<value level="1">30</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">0</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">5</value>
|
||||
</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<minDamage>1</minDamage>
|
||||
|
@ -1333,6 +1333,11 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Blink">
|
||||
<!-- Teleport to Front -->
|
||||
<angle>180</angle>
|
||||
<range>250</range>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||
@ -2072,7 +2077,10 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>10</amount>
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
@ -2084,7 +2092,10 @@
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="AbnormalShield">
|
||||
<times>5</times>
|
||||
<times>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
</times>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
|
@ -1815,8 +1815,8 @@
|
||||
<icon>icon.skill10771</icon>
|
||||
<operateType>A1</operateType>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -1846,7 +1846,7 @@
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>900</castRange>
|
||||
<effectRange>1200</effectRange>
|
||||
<effectRange>1500</effectRange>
|
||||
<hitTime>2900</hitTime>
|
||||
<coolTime>350</coolTime>
|
||||
<effectPoint>
|
||||
|
@ -1139,6 +1139,10 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11139</skillId> <!-- Ignite -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11019" toLevel="11" name="Elemental Crash (Water)">
|
||||
@ -1229,6 +1233,10 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11141</skillId> <!-- Freezing Slow -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11020" toLevel="11" name="Elemental Crash (Wind)">
|
||||
@ -1409,6 +1417,10 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11141</skillId> <!-- Freezing Slow -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11022" toLevel="11" name="Elemental Crash (Holy)">
|
||||
@ -1623,6 +1635,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SQUARE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;50</fanRange> <!-- Guessed -->
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<reuseDelayGroup>11023</reuseDelayGroup>
|
||||
@ -4559,7 +4572,7 @@
|
||||
<value level="1">692</value>
|
||||
<value level="2">700</value>
|
||||
<value level="3">707</value>
|
||||
<value level="4">707</value>
|
||||
<value level="4">714</value>
|
||||
</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
|
@ -708,7 +708,6 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<affectRange>1000</affectRange>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
@ -776,7 +775,6 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>87</magicLvl>
|
||||
<affectRange>1000</affectRange>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
@ -1221,7 +1219,6 @@
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -1735,7 +1732,6 @@
|
||||
<hitTime>4000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>1</isMagic>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -2464,7 +2460,6 @@
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<isMagic>4</isMagic>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>
|
||||
<value level="1">DEAD_PARTY</value>
|
||||
|
@ -2286,8 +2286,8 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -2310,8 +2310,8 @@
|
||||
<magicLvl>90</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -2334,8 +2334,8 @@
|
||||
<magicLvl>95</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
|
@ -1391,7 +1391,7 @@
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
</skill>
|
||||
<skill id="16782" toLevel="1" name="Violent Charge">
|
||||
@ -1445,7 +1445,7 @@
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>-712</effectPoint>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
</skill>
|
||||
<skill id="16786" toLevel="1" name="Revenge Will">
|
||||
|
@ -1231,7 +1231,7 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="CriticalDamage">
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -755,8 +755,9 @@
|
||||
<value level="4">15</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>MANA_BURST</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>2</isMagic>
|
||||
<mpConsume>70</mpConsume>
|
||||
<effectPoint>696</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
|
@ -272,7 +272,7 @@
|
||||
<!-- Immune to damage caused by Soul Bomber. Cannot receive other Invincibility effects. -->
|
||||
<icon>icon.skill11758</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>867</effectPoint>
|
||||
</skill>
|
||||
<skill id="19525" toLevel="1" name="Resonant Halo">
|
||||
|
@ -1733,7 +1733,7 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="4">6</value>
|
||||
|
@ -141,11 +141,12 @@
|
||||
<skill id="30501" toLevel="27" name="Backspin Blow">
|
||||
<!-- Attacks target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Requires a fist weapon. -->
|
||||
<icon>icon.skill30501</icon>
|
||||
<abnormalTime>9</abnormalTime>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>60</activateRate>
|
||||
<trait>SHOCK</trait>
|
||||
<castRange>40</castRange>
|
||||
<castRange>600</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<effectRange>600</effectRange>
|
||||
@ -210,6 +211,7 @@
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -606,8 +608,8 @@
|
||||
<icon>icon.skill30506</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>2</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="14">80</value>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
@ -658,7 +660,7 @@
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>KNOCKBACK</trait>
|
||||
<trait>KNOCKDOWN</trait>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -688,9 +690,9 @@
|
||||
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
|
||||
</effect>
|
||||
<effect name="KnockBack">
|
||||
<type>THROW_UP</type>
|
||||
<speed>400</speed>
|
||||
<distance>100</distance>
|
||||
<animationSpeed>0</animationSpeed>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
@ -867,7 +869,7 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="TargetCancel">
|
||||
<chance>90</chance>
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
@ -881,6 +883,10 @@
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>30533</skillId> <!-- Backside Purge -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="30510" toLevel="1" name="Infighter">
|
||||
@ -926,6 +932,8 @@
|
||||
<value level="3">45</value>
|
||||
<value level="4">45</value>
|
||||
<value level="5">45</value>
|
||||
<value level="6">45</value>
|
||||
<value level="7">45</value>
|
||||
</mpConsume>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@ -1133,6 +1141,9 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="AbnormalShield">
|
||||
<times>1</times>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30515" toLevel="1" name="Spallation">
|
||||
@ -1677,6 +1688,13 @@
|
||||
<skill id="30531" toLevel="1" name="Servitor's Rage">
|
||||
<icon>icon.skill11351</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>1100</castRange>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>100</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-671</effectPoint>
|
||||
</skill>
|
||||
<skill id="30532" toLevel="3" name="Inside Position">
|
||||
<!-- P. Critical Rate +$s1, P. Skill Critical Rate +$s2. -->
|
||||
@ -1695,6 +1713,34 @@
|
||||
<effectPoint>2</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
<effects>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<skillId>30532</skillId> <!-- Inside Position -->
|
||||
<skillLevel>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">0</value>
|
||||
</skillLevel>
|
||||
<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<skillId>30532</skillId> <!-- Inside Position -->
|
||||
<skillLevel>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">0</value>
|
||||
</skillLevel>
|
||||
<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
@ -1723,19 +1769,48 @@
|
||||
</skill>
|
||||
<skill id="30533" toLevel="1" name="Backside Purge">
|
||||
<icon>icon.skill30509</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>2</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<effects>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="DebuffBlock"/>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30534" toLevel="1" name="Transform Puppy 1">
|
||||
<icon>icon.skilltransform1</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>14400000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<mpConsume>44</mpConsume>
|
||||
</skill>
|
||||
<skill id="30535" toLevel="1" name="Transform Puppy 2">
|
||||
<icon>icon.skilltransform1</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>14400000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<mpConsume>44</mpConsume>
|
||||
</skill>
|
||||
<skill id="30536" toLevel="1" name="Transform Puppy 3">
|
||||
<icon>icon.skilltransform1</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>14400000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<mpConsume>44</mpConsume>
|
||||
</skill>
|
||||
<skill id="30540" toLevel="17" name="Eminent Fist Weapon Mastery">
|
||||
<!-- When equipped with a fist weapon, P. Atk. +$s1 and +$s2. -->
|
||||
|
@ -508,7 +508,7 @@
|
||||
<!-- Calls in the storm of Sayha the God of Wind, which strikes nearby enemies with lightning to inflict magic damage and confines them within the storm for $s1. -->
|
||||
<icon>icon.iconskill30007</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
|
@ -1297,6 +1297,9 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
|
@ -2270,6 +2270,11 @@
|
||||
<castRange>400</castRange>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<reuseDelay>
|
||||
<value level="1">30000</value>
|
||||
<value level="2">10000</value>
|
||||
<value level="3">5000</value>
|
||||
</reuseDelay>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -2291,8 +2296,8 @@
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<chance>
|
||||
<value level="1">30</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">0</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">5</value>
|
||||
</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<minDamage>1</minDamage>
|
||||
|
@ -1333,6 +1333,11 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Blink">
|
||||
<!-- Teleport to Front -->
|
||||
<angle>180</angle>
|
||||
<range>250</range>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||
@ -2072,7 +2077,10 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>10</amount>
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
@ -2084,7 +2092,10 @@
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="AbnormalShield">
|
||||
<times>5</times>
|
||||
<times>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
</times>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
|
@ -1815,8 +1815,8 @@
|
||||
<icon>icon.skill10771</icon>
|
||||
<operateType>A1</operateType>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -1846,7 +1846,7 @@
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>900</castRange>
|
||||
<effectRange>1200</effectRange>
|
||||
<effectRange>1500</effectRange>
|
||||
<hitTime>2900</hitTime>
|
||||
<coolTime>350</coolTime>
|
||||
<effectPoint>
|
||||
|
@ -1139,6 +1139,10 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11139</skillId> <!-- Ignite -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11019" toLevel="11" name="Elemental Crash (Water)">
|
||||
@ -1229,6 +1233,10 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11141</skillId> <!-- Freezing Slow -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11020" toLevel="11" name="Elemental Crash (Wind)">
|
||||
@ -1409,6 +1417,10 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11141</skillId> <!-- Freezing Slow -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11022" toLevel="11" name="Elemental Crash (Holy)">
|
||||
@ -1623,6 +1635,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SQUARE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;50</fanRange> <!-- Guessed -->
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<reuseDelayGroup>11023</reuseDelayGroup>
|
||||
@ -4559,7 +4572,7 @@
|
||||
<value level="1">692</value>
|
||||
<value level="2">700</value>
|
||||
<value level="3">707</value>
|
||||
<value level="4">707</value>
|
||||
<value level="4">714</value>
|
||||
</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
|
@ -708,7 +708,6 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<affectRange>1000</affectRange>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
@ -776,7 +775,6 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>87</magicLvl>
|
||||
<affectRange>1000</affectRange>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
@ -1221,7 +1219,6 @@
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -1735,7 +1732,6 @@
|
||||
<hitTime>4000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>1</isMagic>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -2464,7 +2460,6 @@
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<isMagic>4</isMagic>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>
|
||||
<value level="1">DEAD_PARTY</value>
|
||||
|
@ -2286,8 +2286,8 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -2310,8 +2310,8 @@
|
||||
<magicLvl>90</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -2334,8 +2334,8 @@
|
||||
<magicLvl>95</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
|
@ -1391,7 +1391,7 @@
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
</skill>
|
||||
<skill id="16782" toLevel="1" name="Violent Charge">
|
||||
@ -1445,7 +1445,7 @@
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>-712</effectPoint>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
</skill>
|
||||
<skill id="16786" toLevel="1" name="Revenge Will">
|
||||
|
@ -1231,7 +1231,7 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="CriticalDamage">
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -755,8 +755,9 @@
|
||||
<value level="4">15</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>MANA_BURST</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>2</isMagic>
|
||||
<mpConsume>70</mpConsume>
|
||||
<effectPoint>696</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
|
@ -272,7 +272,7 @@
|
||||
<!-- Immune to damage caused by Soul Bomber. Cannot receive other Invincibility effects. -->
|
||||
<icon>icon.skill11758</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>867</effectPoint>
|
||||
</skill>
|
||||
<skill id="19525" toLevel="1" name="Resonant Halo">
|
||||
|
@ -1733,7 +1733,7 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="4">6</value>
|
||||
|
@ -141,11 +141,12 @@
|
||||
<skill id="30501" toLevel="27" name="Backspin Blow">
|
||||
<!-- Attacks target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Requires a fist weapon. -->
|
||||
<icon>icon.skill30501</icon>
|
||||
<abnormalTime>9</abnormalTime>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>60</activateRate>
|
||||
<trait>SHOCK</trait>
|
||||
<castRange>40</castRange>
|
||||
<castRange>600</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<effectRange>600</effectRange>
|
||||
@ -210,6 +211,7 @@
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -606,8 +608,8 @@
|
||||
<icon>icon.skill30506</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>2</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="14">80</value>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
@ -658,7 +660,7 @@
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>KNOCKBACK</trait>
|
||||
<trait>KNOCKDOWN</trait>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -688,9 +690,9 @@
|
||||
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
|
||||
</effect>
|
||||
<effect name="KnockBack">
|
||||
<type>THROW_UP</type>
|
||||
<speed>400</speed>
|
||||
<distance>100</distance>
|
||||
<animationSpeed>0</animationSpeed>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
@ -867,7 +869,7 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="TargetCancel">
|
||||
<chance>90</chance>
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
@ -881,6 +883,10 @@
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>30533</skillId> <!-- Backside Purge -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="30510" toLevel="1" name="Infighter">
|
||||
@ -926,6 +932,8 @@
|
||||
<value level="3">45</value>
|
||||
<value level="4">45</value>
|
||||
<value level="5">45</value>
|
||||
<value level="6">45</value>
|
||||
<value level="7">45</value>
|
||||
</mpConsume>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@ -1133,6 +1141,9 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="AbnormalShield">
|
||||
<times>1</times>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30515" toLevel="1" name="Spallation">
|
||||
@ -1678,6 +1689,13 @@
|
||||
<!-- Critical Damage Received increases by $s2 for $s1 due to the rage of Servitor. -->
|
||||
<icon>icon.skill11351</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>1100</castRange>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>100</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-671</effectPoint>
|
||||
</skill>
|
||||
<skill id="30532" toLevel="3" name="Inside Position">
|
||||
<!-- P. Critical Rate +$s1, P. Skill Critical Rate +$s2. -->
|
||||
@ -1696,6 +1714,34 @@
|
||||
<effectPoint>2</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
<effects>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<skillId>30532</skillId> <!-- Inside Position -->
|
||||
<skillLevel>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">0</value>
|
||||
</skillLevel>
|
||||
<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<skillId>30532</skillId> <!-- Inside Position -->
|
||||
<skillLevel>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">0</value>
|
||||
</skillLevel>
|
||||
<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
@ -1724,22 +1770,51 @@
|
||||
</skill>
|
||||
<skill id="30533" toLevel="1" name="Backside Purge">
|
||||
<icon>icon.skill30509</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>2</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<effects>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="DebuffBlock"/>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30534" toLevel="1" name="Transform Puppy 1">
|
||||
<!-- Transforms into a Test - Puppy. -->
|
||||
<icon>icon.skilltransform1</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>14400000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<mpConsume>44</mpConsume>
|
||||
</skill>
|
||||
<skill id="30535" toLevel="1" name="Transform Puppy 2">
|
||||
<!-- Transforms into a Test - Puppy. -->
|
||||
<icon>icon.skilltransform1</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>14400000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<mpConsume>44</mpConsume>
|
||||
</skill>
|
||||
<skill id="30536" toLevel="1" name="Transform Puppy 3">
|
||||
<!-- Transforms into a Test - Puppy. -->
|
||||
<icon>icon.skilltransform1</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>14400000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<mpConsume>44</mpConsume>
|
||||
</skill>
|
||||
<skill id="30540" toLevel="17" name="Eminent Fist Weapon Mastery">
|
||||
<!-- When equipped with a fist weapon, P. Atk. +$s1 and +$s2. -->
|
||||
|
@ -508,7 +508,7 @@
|
||||
<!-- Calls in the storm of Sayha the God of Wind, which strikes nearby enemies with lightning to inflict magic damage and confines them within the storm for $s1. -->
|
||||
<icon>icon.iconskill30007</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
|
@ -1352,6 +1352,9 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
|
@ -1095,7 +1095,7 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>300</affectRange>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="13">130</value>
|
||||
<value fromLevel="1" toLevel="13">60</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||
</activateRate>
|
||||
<effectPoint>
|
||||
|
@ -1446,6 +1446,11 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Blink">
|
||||
<!-- Teleport to Front -->
|
||||
<angle>180</angle>
|
||||
<range>250</range>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||
@ -2217,7 +2222,10 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>10</amount>
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
@ -2229,7 +2237,10 @@
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="AbnormalShield">
|
||||
<times>5</times>
|
||||
<times>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
</times>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
|
@ -1887,8 +1887,8 @@
|
||||
<icon>icon.skill10771</icon>
|
||||
<operateType>A1</operateType>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -1922,7 +1922,7 @@
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>900</castRange>
|
||||
<effectRange>1200</effectRange>
|
||||
<effectRange>1500</effectRange>
|
||||
<hitTime>2900</hitTime>
|
||||
<coolTime>350</coolTime>
|
||||
<effectPoint>
|
||||
|
@ -1203,6 +1203,10 @@
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11139</skillId> <!-- Ignite -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11019" toLevel="13" name="Elemental Crash (Water)">
|
||||
@ -1301,6 +1305,10 @@
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11141</skillId> <!-- Freezing Slow -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11020" toLevel="13" name="Elemental Crash (Wind)">
|
||||
@ -1497,6 +1505,10 @@
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11141</skillId> <!-- Freezing Slow -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11022" toLevel="13" name="Elemental Crash (Holy)">
|
||||
@ -1719,6 +1731,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SQUARE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;50</fanRange> <!-- Guessed -->
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<reuseDelayGroup>11023</reuseDelayGroup>
|
||||
|
@ -750,7 +750,6 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<affectRange>1000</affectRange>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
@ -818,7 +817,6 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>87</magicLvl>
|
||||
<affectRange>1000</affectRange>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
@ -1289,7 +1287,6 @@
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -1847,7 +1844,6 @@
|
||||
<hitTime>4000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>1</isMagic>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -2618,7 +2614,6 @@
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<isMagic>4</isMagic>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>
|
||||
<value level="1">DEAD_PARTY</value>
|
||||
|
@ -2286,8 +2286,8 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -2310,8 +2310,8 @@
|
||||
<magicLvl>90</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -2334,8 +2334,8 @@
|
||||
<magicLvl>95</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
|
@ -1391,7 +1391,7 @@
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
</skill>
|
||||
<skill id="16782" toLevel="1" name="Violent Charge">
|
||||
@ -1445,7 +1445,7 @@
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>-712</effectPoint>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
</skill>
|
||||
<skill id="16786" toLevel="1" name="Revenge Will">
|
||||
|
@ -1250,7 +1250,7 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="CriticalDamage">
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -799,8 +799,9 @@
|
||||
<value level="4">15</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>MANA_BURST</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>2</isMagic>
|
||||
<mpConsume>70</mpConsume>
|
||||
<effectPoint>696</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
|
@ -280,7 +280,7 @@
|
||||
<!-- Immune to damage caused by Soul Bomber. Cannot receive other Invincibility effects. -->
|
||||
<icon>icon.skill11758</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>867</effectPoint>
|
||||
</skill>
|
||||
<skill id="19525" toLevel="1" name="Resonant Halo">
|
||||
|
@ -1820,7 +1820,7 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="6">6</value>
|
||||
|
@ -150,6 +150,7 @@
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>60</activateRate>
|
||||
<trait>SHOCK</trait>
|
||||
<castRange>600</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
@ -975,6 +976,8 @@
|
||||
<value level="3">45</value>
|
||||
<value level="4">45</value>
|
||||
<value level="5">45</value>
|
||||
<value level="6">45</value>
|
||||
<value level="7">45</value>
|
||||
</mpConsume>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@ -1186,6 +1189,9 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="AbnormalShield">
|
||||
<times>1</times>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30515" toLevel="1" name="Spallation">
|
||||
|
@ -508,7 +508,7 @@
|
||||
<!-- Calls in the storm of Sayha the God of Wind, which strikes nearby enemies with lightning to inflict magic damage and confines them within the storm for $s1. -->
|
||||
<icon>icon.iconskill30007</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
|
@ -1352,6 +1352,9 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
|
@ -1105,7 +1105,7 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>300</affectRange>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="13">130</value>
|
||||
<value fromLevel="1" toLevel="13">60</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||
</activateRate>
|
||||
<effectPoint>
|
||||
|
@ -1446,6 +1446,11 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Blink">
|
||||
<!-- Teleport to Front -->
|
||||
<angle>180</angle>
|
||||
<range>250</range>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||
@ -2217,7 +2222,10 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>10</amount>
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
@ -2229,7 +2237,10 @@
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="AbnormalShield">
|
||||
<times>5</times>
|
||||
<times>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
</times>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
|
@ -1887,8 +1887,8 @@
|
||||
<icon>icon.skill10771</icon>
|
||||
<operateType>A1</operateType>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -1922,7 +1922,7 @@
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>900</castRange>
|
||||
<effectRange>1200</effectRange>
|
||||
<effectRange>1500</effectRange>
|
||||
<hitTime>2900</hitTime>
|
||||
<coolTime>350</coolTime>
|
||||
<effectPoint>
|
||||
|
@ -1203,6 +1203,10 @@
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11139</skillId> <!-- Ignite -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11019" toLevel="13" name="Elemental Crash (Water)">
|
||||
@ -1301,6 +1305,10 @@
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11141</skillId> <!-- Freezing Slow -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11020" toLevel="13" name="Elemental Crash (Wind)">
|
||||
@ -1497,6 +1505,10 @@
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11141</skillId> <!-- Freezing Slow -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11022" toLevel="13" name="Elemental Crash (Holy)">
|
||||
@ -1719,6 +1731,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SQUARE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;50</fanRange> <!-- Guessed -->
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<reuseDelayGroup>11023</reuseDelayGroup>
|
||||
|
@ -750,7 +750,6 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<affectRange>1000</affectRange>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
@ -818,7 +817,6 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>87</magicLvl>
|
||||
<affectRange>1000</affectRange>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
@ -1289,7 +1287,6 @@
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -1847,7 +1844,6 @@
|
||||
<hitTime>4000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>1</isMagic>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -2618,7 +2614,6 @@
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<isMagic>4</isMagic>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>
|
||||
<value level="1">DEAD_PARTY</value>
|
||||
|
@ -2286,8 +2286,8 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -2310,8 +2310,8 @@
|
||||
<magicLvl>90</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -2334,8 +2334,8 @@
|
||||
<magicLvl>95</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
|
@ -1391,7 +1391,7 @@
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
</skill>
|
||||
<skill id="16782" toLevel="1" name="Violent Charge">
|
||||
@ -1445,7 +1445,7 @@
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>-712</effectPoint>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
</skill>
|
||||
<skill id="16786" toLevel="1" name="Revenge Will">
|
||||
|
@ -1250,7 +1250,7 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="CriticalDamage">
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -799,8 +799,9 @@
|
||||
<value level="4">15</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>MANA_BURST</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>2</isMagic>
|
||||
<mpConsume>70</mpConsume>
|
||||
<effectPoint>696</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
|
@ -240,7 +240,7 @@
|
||||
<!-- Immune to damage caused by Soul Bomber. Cannot receive other Invincibility effects. -->
|
||||
<icon>icon.skill11758</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>867</effectPoint>
|
||||
</skill>
|
||||
<skill id="19525" toLevel="1" name="Resonant Halo">
|
||||
|
@ -1837,7 +1837,7 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="6">6</value>
|
||||
|
@ -150,6 +150,7 @@
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>60</activateRate>
|
||||
<trait>SHOCK</trait>
|
||||
<castRange>600</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
@ -975,6 +976,8 @@
|
||||
<value level="3">45</value>
|
||||
<value level="4">45</value>
|
||||
<value level="5">45</value>
|
||||
<value level="6">45</value>
|
||||
<value level="7">45</value>
|
||||
</mpConsume>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@ -1186,6 +1189,9 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="AbnormalShield">
|
||||
<times>1</times>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30515" toLevel="1" name="Spallation">
|
||||
|
@ -508,7 +508,7 @@
|
||||
<!-- Deals magic damage to nearby enemies and locks them inside a storm for $s1. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
|
||||
<icon>icon.iconskill30007</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
|
@ -1320,6 +1320,9 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
|
@ -2264,6 +2264,11 @@
|
||||
<castRange>400</castRange>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<reuseDelay>
|
||||
<value level="1">30000</value>
|
||||
<value level="2">10000</value>
|
||||
<value level="3">5000</value>
|
||||
</reuseDelay>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -2285,8 +2290,8 @@
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<chance>
|
||||
<value level="1">30</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">0</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">5</value>
|
||||
</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<minDamage>1</minDamage>
|
||||
|
@ -1311,6 +1311,11 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Blink">
|
||||
<!-- Teleport to Front -->
|
||||
<angle>180</angle>
|
||||
<range>250</range>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||
@ -2052,7 +2057,10 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>10</amount>
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
@ -2064,7 +2072,10 @@
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="AbnormalShield">
|
||||
<times>5</times>
|
||||
<times>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
</times>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
|
@ -1760,8 +1760,8 @@
|
||||
<icon>icon.skill10771</icon>
|
||||
<operateType>A1</operateType>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -1791,7 +1791,7 @@
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>900</castRange>
|
||||
<effectRange>1200</effectRange>
|
||||
<effectRange>1500</effectRange>
|
||||
<hitTime>2900</hitTime>
|
||||
<coolTime>350</coolTime>
|
||||
<effectPoint>
|
||||
|
@ -1139,6 +1139,10 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11139</skillId> <!-- Ignite -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11019" toLevel="11" name="Elemental Crash (Water)">
|
||||
@ -1229,6 +1233,10 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11141</skillId> <!-- Freezing Slow -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11020" toLevel="11" name="Elemental Crash (Wind)">
|
||||
@ -1409,6 +1417,10 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11141</skillId> <!-- Freezing Slow -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11022" toLevel="11" name="Elemental Crash (Holy)">
|
||||
@ -1623,6 +1635,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SQUARE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;50</fanRange> <!-- Guessed -->
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<reuseDelayGroup>11023</reuseDelayGroup>
|
||||
@ -4559,7 +4572,7 @@
|
||||
<value level="1">692</value>
|
||||
<value level="2">700</value>
|
||||
<value level="3">707</value>
|
||||
<value level="4">707</value>
|
||||
<value level="4">714</value>
|
||||
</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
|
@ -708,7 +708,6 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<affectRange>1000</affectRange>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
@ -756,14 +755,8 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="TrackLimitedSkill" />
|
||||
</effects>
|
||||
<endEffects>
|
||||
<effect name="CallSkill">
|
||||
<!-- Lingering Protection -->
|
||||
<skillId>11833</skillId> <!-- Lingering Protection -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</endEffects>
|
||||
</skill>
|
||||
<skill id="11759" toLevel="1" name="Celestial Party Protection">
|
||||
<!-- Renders all party members invincible for 10 seconds. -->
|
||||
@ -782,7 +775,6 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>87</magicLvl>
|
||||
<affectRange>1000</affectRange>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
@ -825,14 +817,8 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="TrackLimitedSkill" />
|
||||
</effects>
|
||||
<endEffects>
|
||||
<effect name="CallSkill">
|
||||
<!-- Lingering Protection -->
|
||||
<skillId>11834</skillId> <!-- Lingering Protection -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</endEffects>
|
||||
</skill>
|
||||
<skill id="11760" toLevel="11" name="Radiant Recharge">
|
||||
<!-- Instantly recovers target's MP with a maximum of $s1 Power depending on target's level. Also, for $s2, recovers $s3 MP per second. Ineffective on classes that have the Recharge skill. -->
|
||||
@ -1233,7 +1219,6 @@
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -1747,8 +1732,7 @@
|
||||
<hitTime>4000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>2</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -2476,7 +2460,6 @@
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<isMagic>4</isMagic>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>
|
||||
<value level="1">DEAD_PARTY</value>
|
||||
@ -2575,6 +2558,10 @@
|
||||
<value level="10">9.4</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<armorType>
|
||||
<item>LIGHT</item>
|
||||
<item>MAGIC</item>
|
||||
</armorType>
|
||||
</effect>
|
||||
<effect name="MpRegen">
|
||||
<amount>
|
||||
@ -2590,6 +2577,10 @@
|
||||
<value level="10">10.2</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<armorType>
|
||||
<item>LIGHT</item>
|
||||
<item>MAGIC</item>
|
||||
</armorType>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>2</amount>
|
||||
@ -2794,7 +2785,7 @@
|
||||
<effects>
|
||||
<effect name="MpRegen">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
<mode>PER</mode>
|
||||
<armorType>
|
||||
<item>SIGIL</item>
|
||||
</armorType>
|
||||
|
@ -2286,8 +2286,8 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -2310,8 +2310,8 @@
|
||||
<magicLvl>90</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -2334,8 +2334,8 @@
|
||||
<magicLvl>95</magicLvl>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0;0;900;90</fanRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<fanRange>0;0;1100;90</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user