Various skill adjustments.
Contributed by Liamxroy.
This commit is contained in:
@@ -1352,6 +1352,9 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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@@ -1095,7 +1095,7 @@
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<affectLimit>5-12</affectLimit>
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<affectRange>300</affectRange>
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<activateRate>
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<value fromLevel="1" toLevel="13">130</value>
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<value fromLevel="1" toLevel="13">60</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<effectPoint>
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@@ -1446,6 +1446,11 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="Blink">
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<!-- Teleport to Front -->
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<angle>180</angle>
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<range>250</range>
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</effect>
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</effects>
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</skill>
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<skill id="10518" toLevel="1" name="Assassin's Reflex">
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@@ -2217,7 +2222,10 @@
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>10</amount>
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<amount>
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<value level="1">10</value>
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<value level="2">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Accuracy">
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@@ -2229,7 +2237,10 @@
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<mode>DIFF</mode>
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</effect>
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<effect name="AbnormalShield">
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<times>5</times>
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<times>
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<value level="1">5</value>
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<value level="2">7</value>
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</times>
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</effect>
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<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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@@ -1887,8 +1887,8 @@
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<icon>icon.skill10771</icon>
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<operateType>A1</operateType>
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<affectLimit>5-12</affectLimit>
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<affectRange>900</affectRange>
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<fanRange>0;0;900;90</fanRange>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;90</fanRange>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<value level="1">85</value>
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@@ -1922,7 +1922,7 @@
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>900</castRange>
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<effectRange>1200</effectRange>
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<effectRange>1500</effectRange>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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<effectPoint>
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@@ -1203,6 +1203,10 @@
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<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
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</power>
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</effect>
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<effect name="CallSkill">
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<skillId>11139</skillId> <!-- Ignite -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="11019" toLevel="13" name="Elemental Crash (Water)">
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@@ -1301,6 +1305,10 @@
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<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
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</power>
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</effect>
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<effect name="CallSkill">
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<skillId>11141</skillId> <!-- Freezing Slow -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="11020" toLevel="13" name="Elemental Crash (Wind)">
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@@ -1497,6 +1505,10 @@
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<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
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</power>
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</effect>
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<effect name="CallSkill">
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<skillId>11141</skillId> <!-- Freezing Slow -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="11022" toLevel="13" name="Elemental Crash (Holy)">
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@@ -1719,6 +1731,7 @@
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<targetType>ENEMY</targetType>
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<affectScope>SQUARE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;50</fanRange> <!-- Guessed -->
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<affectLimit>5-12</affectLimit>
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<reuseDelayGroup>11023</reuseDelayGroup>
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@@ -750,7 +750,6 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<affectRange>1000</affectRange>
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<staticReuse>true</staticReuse>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>FRIEND</affectObject>
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@@ -818,7 +817,6 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>87</magicLvl>
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<affectRange>1000</affectRange>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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@@ -1289,7 +1287,6 @@
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<operateType>A2</operateType>
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<hitTime>500</hitTime>
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<reuseDelay>300000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">90</value>
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@@ -1847,7 +1844,6 @@
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<hitTime>4000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>600000</reuseDelay>
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<staticReuse>true</staticReuse>
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<isMagic>1</isMagic>
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<magicLvl>
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<value level="1">85</value>
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@@ -2618,7 +2614,6 @@
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<reuseDelay>600000</reuseDelay>
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<isMagic>4</isMagic>
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<magicCriticalRate>5</magicCriticalRate>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>
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<value level="1">DEAD_PARTY</value>
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@@ -2286,8 +2286,8 @@
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<magicLvl>85</magicLvl>
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<affectLimit>10-10</affectLimit>
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<reuseDelay>7000</reuseDelay>
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<affectRange>900</affectRange>
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<fanRange>0;0;900;90</fanRange>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;90</fanRange>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -2310,8 +2310,8 @@
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<magicLvl>90</magicLvl>
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<affectLimit>10-10</affectLimit>
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<reuseDelay>7000</reuseDelay>
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<affectRange>900</affectRange>
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<fanRange>0;0;900;90</fanRange>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;90</fanRange>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -2334,8 +2334,8 @@
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<magicLvl>95</magicLvl>
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<affectLimit>10-10</affectLimit>
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<reuseDelay>7000</reuseDelay>
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<affectRange>900</affectRange>
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<fanRange>0;0;900;90</fanRange>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;90</fanRange>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -1391,7 +1391,7 @@
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<coolTime>500</coolTime>
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<reuseDelay>10000</reuseDelay>
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<effectPoint>-100</effectPoint>
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<isMagic>7</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>1</isDebuff>
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</skill>
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<skill id="16782" toLevel="1" name="Violent Charge">
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@@ -1445,7 +1445,7 @@
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<coolTime>500</coolTime>
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<reuseDelay>10000</reuseDelay>
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<effectPoint>-712</effectPoint>
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<isMagic>7</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>1</isDebuff>
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</skill>
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<skill id="16786" toLevel="1" name="Revenge Will">
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@@ -1250,7 +1250,7 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="CriticalDamage">
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<effect name="SkillCriticalDamage">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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@@ -799,8 +799,9 @@
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<value level="4">15</value>
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</abnormalTime>
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<abnormalType>MANA_BURST</abnormalType>
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<activateRate>100</activateRate>
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<operateType>A2</operateType>
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<isMagic>7</isMagic>
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<isMagic>2</isMagic>
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<mpConsume>70</mpConsume>
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<effectPoint>696</effectPoint>
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<targetType>SELF</targetType>
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@@ -280,7 +280,7 @@
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<!-- Immune to damage caused by Soul Bomber. Cannot receive other Invincibility effects. -->
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<icon>icon.skill11758</icon>
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<operateType>A1</operateType>
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<isMagic>7</isMagic>
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<isMagic>1</isMagic>
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<effectPoint>867</effectPoint>
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</skill>
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<skill id="19525" toLevel="1" name="Resonant Halo">
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@@ -1820,7 +1820,7 @@
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<hitTime>2000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<isMagic>7</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="6">6</value>
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@@ -150,6 +150,7 @@
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<abnormalTime>3</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>60</activateRate>
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<trait>SHOCK</trait>
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<castRange>600</castRange>
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<coolTime>500</coolTime>
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@@ -975,6 +976,8 @@
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<value level="3">45</value>
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<value level="4">45</value>
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<value level="5">45</value>
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<value level="6">45</value>
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<value level="7">45</value>
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</mpConsume>
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<hitTime>1500</hitTime>
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<coolTime>500</coolTime>
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@@ -1186,6 +1189,9 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="AbnormalShield">
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<times>1</times>
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</effect>
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</effects>
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</skill>
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<skill id="30515" toLevel="1" name="Spallation">
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@@ -508,7 +508,7 @@
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<!-- Calls in the storm of Sayha the God of Wind, which strikes nearby enemies with lightning to inflict magic damage and confines them within the storm for $s1. -->
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<icon>icon.iconskill30007</icon>
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<operateType>A1</operateType>
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<isMagic>7</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<hitTime>2000</hitTime>
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<coolTime>500</coolTime>
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