Various skill adjustments.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-11-01 19:08:58 +00:00
parent 8b09de1258
commit 6bb041fb48
105 changed files with 864 additions and 313 deletions

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@@ -1352,6 +1352,9 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="MagicalDefence">
<amount>

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@@ -1095,7 +1095,7 @@
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>
<value fromLevel="1" toLevel="13">130</value>
<value fromLevel="1" toLevel="13">60</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<effectPoint>

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@@ -1446,6 +1446,11 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Blink">
<!-- Teleport to Front -->
<angle>180</angle>
<range>250</range>
</effect>
</effects>
</skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex">
@@ -2217,7 +2222,10 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
@@ -2229,7 +2237,10 @@
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>5</times>
<times>
<value level="1">5</value>
<value level="2">7</value>
</times>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount>

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@@ -1887,8 +1887,8 @@
<icon>icon.skill10771</icon>
<operateType>A1</operateType>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -1922,7 +1922,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>900</castRange>
<effectRange>1200</effectRange>
<effectRange>1500</effectRange>
<hitTime>2900</hitTime>
<coolTime>350</coolTime>
<effectPoint>

View File

@@ -1203,6 +1203,10 @@
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11139</skillId> <!-- Ignite -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11019" toLevel="13" name="Elemental Crash (Water)">
@@ -1301,6 +1305,10 @@
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11141</skillId> <!-- Freezing Slow -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11020" toLevel="13" name="Elemental Crash (Wind)">
@@ -1497,6 +1505,10 @@
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11141</skillId> <!-- Freezing Slow -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11022" toLevel="13" name="Elemental Crash (Holy)">
@@ -1719,6 +1731,7 @@
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;50</fanRange> <!-- Guessed -->
<affectLimit>5-12</affectLimit>
<reuseDelayGroup>11023</reuseDelayGroup>

View File

@@ -750,7 +750,6 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
@@ -818,7 +817,6 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>87</magicLvl>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
@@ -1289,7 +1287,6 @@
<operateType>A2</operateType>
<hitTime>500</hitTime>
<reuseDelay>300000</reuseDelay>
<staticReuse>true</staticReuse>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@@ -1847,7 +1844,6 @@
<hitTime>4000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<magicLvl>
<value level="1">85</value>
@@ -2618,7 +2614,6 @@
<reuseDelay>600000</reuseDelay>
<isMagic>4</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>
<value level="1">DEAD_PARTY</value>

View File

@@ -2286,8 +2286,8 @@
<magicLvl>85</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -2310,8 +2310,8 @@
<magicLvl>90</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -2334,8 +2334,8 @@
<magicLvl>95</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@@ -1391,7 +1391,7 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-100</effectPoint>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
</skill>
<skill id="16782" toLevel="1" name="Violent Charge">
@@ -1445,7 +1445,7 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-712</effectPoint>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
</skill>
<skill id="16786" toLevel="1" name="Revenge Will">

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@@ -1250,7 +1250,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>

View File

@@ -799,8 +799,9 @@
<value level="4">15</value>
</abnormalTime>
<abnormalType>MANA_BURST</abnormalType>
<activateRate>100</activateRate>
<operateType>A2</operateType>
<isMagic>7</isMagic>
<isMagic>2</isMagic>
<mpConsume>70</mpConsume>
<effectPoint>696</effectPoint>
<targetType>SELF</targetType>

View File

@@ -280,7 +280,7 @@
<!-- Immune to damage caused by Soul Bomber. Cannot receive other Invincibility effects. -->
<icon>icon.skill11758</icon>
<operateType>A1</operateType>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<effectPoint>867</effectPoint>
</skill>
<skill id="19525" toLevel="1" name="Resonant Halo">

View File

@@ -1820,7 +1820,7 @@
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<magicCriticalRate>
<value fromLevel="1" toLevel="6">6</value>

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@@ -150,6 +150,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<trait>SHOCK</trait>
<castRange>600</castRange>
<coolTime>500</coolTime>
@@ -975,6 +976,8 @@
<value level="3">45</value>
<value level="4">45</value>
<value level="5">45</value>
<value level="6">45</value>
<value level="7">45</value>
</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
@@ -1186,6 +1189,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>1</times>
</effect>
</effects>
</skill>
<skill id="30515" toLevel="1" name="Spallation">

View File

@@ -508,7 +508,7 @@
<!-- Calls in the storm of Sayha the God of Wind, which strikes nearby enemies with lightning to inflict magic damage and confines them within the storm for $s1. -->
<icon>icon.iconskill30007</icon>
<operateType>A1</operateType>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>