Various skill adjustments.
Contributed by Liamxroy.
This commit is contained in:
@@ -1297,6 +1297,9 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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@@ -2270,6 +2270,11 @@
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<castRange>400</castRange>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<reuseDelay>
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<value level="1">30000</value>
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<value level="2">10000</value>
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<value level="3">5000</value>
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</reuseDelay>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -2291,8 +2296,8 @@
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<maxAttackerLevel>127</maxAttackerLevel>
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<chance>
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<value level="1">30</value>
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<value level="2">20</value>
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<value level="3">0</value>
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<value level="2">10</value>
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<value level="3">5</value>
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</chance>
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<targetType>SELF</targetType>
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<minDamage>1</minDamage>
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@@ -1333,6 +1333,11 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="Blink">
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<!-- Teleport to Front -->
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<angle>180</angle>
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<range>250</range>
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</effect>
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</effects>
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</skill>
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<skill id="10518" toLevel="1" name="Assassin's Reflex">
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@@ -2072,7 +2077,10 @@
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>10</amount>
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<amount>
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<value level="1">10</value>
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<value level="2">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Accuracy">
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@@ -2084,7 +2092,10 @@
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<mode>DIFF</mode>
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</effect>
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<effect name="AbnormalShield">
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<times>5</times>
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<times>
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<value level="1">5</value>
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<value level="2">7</value>
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</times>
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</effect>
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<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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@@ -1815,8 +1815,8 @@
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<icon>icon.skill10771</icon>
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<operateType>A1</operateType>
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<affectLimit>5-12</affectLimit>
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<affectRange>900</affectRange>
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<fanRange>0;0;900;90</fanRange>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;90</fanRange>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<value level="1">85</value>
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@@ -1846,7 +1846,7 @@
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>900</castRange>
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<effectRange>1200</effectRange>
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<effectRange>1500</effectRange>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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<effectPoint>
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@@ -1139,6 +1139,10 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
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</power>
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</effect>
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<effect name="CallSkill">
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<skillId>11139</skillId> <!-- Ignite -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="11019" toLevel="11" name="Elemental Crash (Water)">
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@@ -1229,6 +1233,10 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
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</power>
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</effect>
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<effect name="CallSkill">
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<skillId>11141</skillId> <!-- Freezing Slow -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="11020" toLevel="11" name="Elemental Crash (Wind)">
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@@ -1409,6 +1417,10 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
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</power>
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</effect>
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<effect name="CallSkill">
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<skillId>11141</skillId> <!-- Freezing Slow -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="11022" toLevel="11" name="Elemental Crash (Holy)">
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@@ -1623,6 +1635,7 @@
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<targetType>ENEMY</targetType>
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<affectScope>SQUARE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;50</fanRange> <!-- Guessed -->
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<affectLimit>5-12</affectLimit>
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<reuseDelayGroup>11023</reuseDelayGroup>
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@@ -4559,7 +4572,7 @@
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<value level="1">692</value>
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<value level="2">700</value>
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<value level="3">707</value>
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<value level="4">707</value>
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<value level="4">714</value>
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</effectPoint>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -708,7 +708,6 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<affectRange>1000</affectRange>
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<staticReuse>true</staticReuse>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>FRIEND</affectObject>
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@@ -776,7 +775,6 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>87</magicLvl>
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<affectRange>1000</affectRange>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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@@ -1221,7 +1219,6 @@
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<operateType>A2</operateType>
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<hitTime>500</hitTime>
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<reuseDelay>300000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">90</value>
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@@ -1735,7 +1732,6 @@
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<hitTime>4000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>600000</reuseDelay>
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<staticReuse>true</staticReuse>
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<isMagic>1</isMagic>
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<magicLvl>
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<value level="1">85</value>
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@@ -2464,7 +2460,6 @@
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<reuseDelay>600000</reuseDelay>
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<isMagic>4</isMagic>
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<magicCriticalRate>5</magicCriticalRate>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>
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<value level="1">DEAD_PARTY</value>
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@@ -2286,8 +2286,8 @@
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<magicLvl>85</magicLvl>
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<affectLimit>10-10</affectLimit>
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<reuseDelay>7000</reuseDelay>
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<affectRange>900</affectRange>
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<fanRange>0;0;900;90</fanRange>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;90</fanRange>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -2310,8 +2310,8 @@
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<magicLvl>90</magicLvl>
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<affectLimit>10-10</affectLimit>
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<reuseDelay>7000</reuseDelay>
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<affectRange>900</affectRange>
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<fanRange>0;0;900;90</fanRange>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;90</fanRange>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -2334,8 +2334,8 @@
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<magicLvl>95</magicLvl>
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<affectLimit>10-10</affectLimit>
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<reuseDelay>7000</reuseDelay>
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<affectRange>900</affectRange>
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<fanRange>0;0;900;90</fanRange>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;90</fanRange>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -1391,7 +1391,7 @@
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<coolTime>500</coolTime>
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<reuseDelay>10000</reuseDelay>
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<effectPoint>-100</effectPoint>
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<isMagic>7</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>1</isDebuff>
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</skill>
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<skill id="16782" toLevel="1" name="Violent Charge">
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@@ -1445,7 +1445,7 @@
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<coolTime>500</coolTime>
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<reuseDelay>10000</reuseDelay>
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<effectPoint>-712</effectPoint>
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<isMagic>7</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>1</isDebuff>
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</skill>
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<skill id="16786" toLevel="1" name="Revenge Will">
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@@ -1231,7 +1231,7 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="CriticalDamage">
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<effect name="SkillCriticalDamage">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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@@ -755,8 +755,9 @@
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<value level="4">15</value>
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</abnormalTime>
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<abnormalType>MANA_BURST</abnormalType>
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<activateRate>100</activateRate>
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<operateType>A2</operateType>
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<isMagic>7</isMagic>
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<isMagic>2</isMagic>
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<mpConsume>70</mpConsume>
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<effectPoint>696</effectPoint>
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<targetType>SELF</targetType>
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@@ -272,7 +272,7 @@
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<!-- Immune to damage caused by Soul Bomber. Cannot receive other Invincibility effects. -->
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<icon>icon.skill11758</icon>
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<operateType>A1</operateType>
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<isMagic>7</isMagic>
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<isMagic>1</isMagic>
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<effectPoint>867</effectPoint>
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</skill>
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<skill id="19525" toLevel="1" name="Resonant Halo">
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@@ -1733,7 +1733,7 @@
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<hitTime>2000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<isMagic>7</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="4">6</value>
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@@ -141,11 +141,12 @@
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<skill id="30501" toLevel="27" name="Backspin Blow">
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<!-- Attacks target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Requires a fist weapon. -->
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<icon>icon.skill30501</icon>
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<abnormalTime>9</abnormalTime>
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<abnormalTime>3</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>60</activateRate>
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<trait>SHOCK</trait>
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<castRange>40</castRange>
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<castRange>600</castRange>
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<coolTime>500</coolTime>
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<effectPoint>-687</effectPoint>
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<effectRange>600</effectRange>
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@@ -210,6 +211,7 @@
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<operateType>A1</operateType>
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<isDebuff>true</isDebuff>
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<reuseDelay>5000</reuseDelay>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -606,8 +608,8 @@
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<icon>icon.skill30506</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>2</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
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<abnormalType>KNOCKDOWN</abnormalType>
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<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="14">80</value>
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<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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@@ -658,7 +660,7 @@
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<isDebuff>true</isDebuff>
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<trait>KNOCKBACK</trait>
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<trait>KNOCKDOWN</trait>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -688,9 +690,9 @@
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<criticalChance>15</criticalChance> <!-- Unconfirmed -->
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</effect>
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<effect name="KnockBack">
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<type>THROW_UP</type>
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<speed>400</speed>
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<distance>100</distance>
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<animationSpeed>0</animationSpeed>
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<knockDown>true</knockDown>
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</effect>
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<effect name="PhysicalDefence" fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3020">
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<amount>
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@@ -867,7 +869,7 @@
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</conditions>
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<effects>
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<effect name="TargetCancel">
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<chance>90</chance>
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<chance>100</chance>
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</effect>
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</effects>
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<selfEffects>
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@@ -881,6 +883,10 @@
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<value level="5">5</value>
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</skillLevel>
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</effect>
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<effect name="CallSkill">
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<skillId>30533</skillId> <!-- Backside Purge -->
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<skillLevel>1</skillLevel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="30510" toLevel="1" name="Infighter">
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@@ -926,6 +932,8 @@
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<value level="3">45</value>
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<value level="4">45</value>
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<value level="5">45</value>
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<value level="6">45</value>
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<value level="7">45</value>
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</mpConsume>
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<hitTime>1500</hitTime>
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<coolTime>500</coolTime>
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@@ -1133,6 +1141,9 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="AbnormalShield">
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<times>1</times>
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</effect>
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</effects>
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</skill>
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<skill id="30515" toLevel="1" name="Spallation">
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@@ -1678,6 +1689,13 @@
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<!-- Critical Damage Received increases by $s2 for $s1 due to the rage of Servitor. -->
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<icon>icon.skill11351</icon>
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<operateType>A1</operateType>
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<isMagic>4</isMagic>
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<isDebuff>true</isDebuff>
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<castRange>1100</castRange>
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<hitTime>500</hitTime>
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<coolTime>100</coolTime>
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<reuseDelay>3000</reuseDelay>
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<effectPoint>-671</effectPoint>
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</skill>
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<skill id="30532" toLevel="3" name="Inside Position">
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<!-- P. Critical Rate +$s1, P. Skill Critical Rate +$s2. -->
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@@ -1696,6 +1714,34 @@
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<effectPoint>2</effectPoint>
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<isMagic>4</isMagic>
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<effects>
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<effect name="TriggerSkillBySkill">
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<skillId>30532</skillId> <!-- Inside Position -->
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<skillLevel>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="3">0</value>
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</skillLevel>
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<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillBySkill">
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<skillId>30532</skillId> <!-- Inside Position -->
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<skillLevel>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="3">0</value>
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</skillLevel>
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<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
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<targetType>SELF</targetType>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">5</value>
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<value level="2">10</value>
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<value level="3">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>
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<value level="1">10</value>
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@@ -1724,22 +1770,51 @@
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</skill>
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<skill id="30533" toLevel="1" name="Backside Purge">
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<icon>icon.skill30509</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<effectPoint>2</effectPoint>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
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||||
<abnormalLvl>1</abnormalLvl>
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||||
<abnormalTime>5</abnormalTime>
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<effects>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="DebuffBlock"/>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30534" toLevel="1" name="Transform Puppy 1">
|
||||
<!-- Transforms into a Test - Puppy. -->
|
||||
<icon>icon.skilltransform1</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>14400000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<mpConsume>44</mpConsume>
|
||||
</skill>
|
||||
<skill id="30535" toLevel="1" name="Transform Puppy 2">
|
||||
<!-- Transforms into a Test - Puppy. -->
|
||||
<icon>icon.skilltransform1</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>14400000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<mpConsume>44</mpConsume>
|
||||
</skill>
|
||||
<skill id="30536" toLevel="1" name="Transform Puppy 3">
|
||||
<!-- Transforms into a Test - Puppy. -->
|
||||
<icon>icon.skilltransform1</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>14400000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<mpConsume>44</mpConsume>
|
||||
</skill>
|
||||
<skill id="30540" toLevel="17" name="Eminent Fist Weapon Mastery">
|
||||
<!-- When equipped with a fist weapon, P. Atk. +$s1 and +$s2. -->
|
||||
|
@@ -508,7 +508,7 @@
|
||||
<!-- Calls in the storm of Sayha the God of Wind, which strikes nearby enemies with lightning to inflict magic damage and confines them within the storm for $s1. -->
|
||||
<icon>icon.iconskill30007</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>7</isMagic>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
|
Reference in New Issue
Block a user