Various skill adjustments.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-11-01 19:08:58 +00:00
parent 8b09de1258
commit 6bb041fb48
105 changed files with 864 additions and 313 deletions

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@@ -1320,6 +1320,9 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="MagicalDefence">
<amount>

View File

@@ -2264,6 +2264,11 @@
<castRange>400</castRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>
<value level="1">30000</value>
<value level="2">10000</value>
<value level="3">5000</value>
</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -2285,8 +2290,8 @@
<maxAttackerLevel>127</maxAttackerLevel>
<chance>
<value level="1">30</value>
<value level="2">20</value>
<value level="3">0</value>
<value level="2">10</value>
<value level="3">5</value>
</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>

View File

@@ -1311,6 +1311,11 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Blink">
<!-- Teleport to Front -->
<angle>180</angle>
<range>250</range>
</effect>
</effects>
</skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex">
@@ -2052,7 +2057,10 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
@@ -2064,7 +2072,10 @@
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>5</times>
<times>
<value level="1">5</value>
<value level="2">7</value>
</times>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount>

View File

@@ -1760,8 +1760,8 @@
<icon>icon.skill10771</icon>
<operateType>A1</operateType>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -1791,7 +1791,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>900</castRange>
<effectRange>1200</effectRange>
<effectRange>1500</effectRange>
<hitTime>2900</hitTime>
<coolTime>350</coolTime>
<effectPoint>

View File

@@ -1139,6 +1139,10 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11139</skillId> <!-- Ignite -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11019" toLevel="11" name="Elemental Crash (Water)">
@@ -1229,6 +1233,10 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11141</skillId> <!-- Freezing Slow -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11020" toLevel="11" name="Elemental Crash (Wind)">
@@ -1409,6 +1417,10 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11141</skillId> <!-- Freezing Slow -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11022" toLevel="11" name="Elemental Crash (Holy)">
@@ -1623,6 +1635,7 @@
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;50</fanRange> <!-- Guessed -->
<affectLimit>5-12</affectLimit>
<reuseDelayGroup>11023</reuseDelayGroup>
@@ -4559,7 +4572,7 @@
<value level="1">692</value>
<value level="2">700</value>
<value level="3">707</value>
<value level="4">707</value>
<value level="4">714</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>

View File

@@ -708,7 +708,6 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
@@ -756,14 +755,8 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
</power>
</effect>
<effect name="TrackLimitedSkill" />
</effects>
<endEffects>
<effect name="CallSkill">
<!-- Lingering Protection -->
<skillId>11833</skillId> <!-- Lingering Protection -->
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="11759" toLevel="1" name="Celestial Party Protection">
<!-- Renders all party members invincible for 10 seconds. -->
@@ -782,7 +775,6 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>87</magicLvl>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
@@ -825,14 +817,8 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
</power>
</effect>
<effect name="TrackLimitedSkill" />
</effects>
<endEffects>
<effect name="CallSkill">
<!-- Lingering Protection -->
<skillId>11834</skillId> <!-- Lingering Protection -->
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="11760" toLevel="11" name="Radiant Recharge">
<!-- Instantly recovers target's MP with a maximum of $s1 Power depending on target's level. Also, for $s2, recovers $s3 MP per second. Ineffective on classes that have the Recharge skill. -->
@@ -1233,7 +1219,6 @@
<operateType>A2</operateType>
<hitTime>500</hitTime>
<reuseDelay>300000</reuseDelay>
<staticReuse>true</staticReuse>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@@ -1747,8 +1732,7 @@
<hitTime>4000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<isMagic>1</isMagic>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@@ -2476,7 +2460,6 @@
<reuseDelay>600000</reuseDelay>
<isMagic>4</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>
<value level="1">DEAD_PARTY</value>
@@ -2575,6 +2558,10 @@
<value level="10">9.4</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="MpRegen">
<amount>
@@ -2590,6 +2577,10 @@
<value level="10">10.2</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="StatUp">
<amount>2</amount>
@@ -2794,7 +2785,7 @@
<effects>
<effect name="MpRegen">
<amount>20</amount>
<mode>DIFF</mode>
<mode>PER</mode>
<armorType>
<item>SIGIL</item>
</armorType>

View File

@@ -2286,8 +2286,8 @@
<magicLvl>85</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -2310,8 +2310,8 @@
<magicLvl>90</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -2334,8 +2334,8 @@
<magicLvl>95</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@@ -1391,7 +1391,7 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-100</effectPoint>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
</skill>
<skill id="16782" toLevel="1" name="Violent Charge">
@@ -1445,7 +1445,7 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-712</effectPoint>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
</skill>
<skill id="16786" toLevel="1" name="Revenge Will">

View File

@@ -1231,7 +1231,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>

View File

@@ -688,8 +688,9 @@
<value level="4">15</value>
</abnormalTime>
<abnormalType>MANA_BURST</abnormalType>
<activateRate>100</activateRate>
<operateType>A2</operateType>
<isMagic>7</isMagic>
<isMagic>2</isMagic>
<mpConsume>70</mpConsume>
<effectPoint>696</effectPoint>
<targetType>SELF</targetType>

View File

@@ -1733,7 +1733,7 @@
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<magicCriticalRate>
<value fromLevel="1" toLevel="4">6</value>

View File

@@ -141,10 +141,15 @@
<skill id="30501" toLevel="27" name="Backspin Blow">
<!-- Attacks target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Requires a fist weapon. -->
<icon>icon.skill30501</icon>
<castRange>40</castRange>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<trait>SHOCK</trait>
<castRange>600</castRange>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<effectRange>400</effectRange>
<effectRange>600</effectRange>
<hitTime>1000</hitTime>
<magicLvl>
<value level="1">20</value>
@@ -206,6 +211,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -255,6 +261,9 @@
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="30502" toLevel="24" name="Chin Strike">
@@ -599,8 +608,8 @@
<icon>icon.skill30506</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="14">80</value>
<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
@@ -651,7 +660,7 @@
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<isDebuff>true</isDebuff>
<trait>KNOCKBACK</trait>
<trait>KNOCKDOWN</trait>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -681,9 +690,9 @@
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
</effect>
<effect name="KnockBack">
<type>THROW_UP</type>
<speed>400</speed>
<distance>100</distance>
<animationSpeed>0</animationSpeed>
<knockDown>true</knockDown>
</effect>
<effect name="PhysicalDefence" fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3020">
<amount>
@@ -860,7 +869,7 @@
</conditions>
<effects>
<effect name="TargetCancel">
<chance>90</chance>
<chance>100</chance>
</effect>
</effects>
<selfEffects>
@@ -874,6 +883,10 @@
<value level="5">5</value>
</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>30533</skillId> <!-- Backside Purge -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="30510" toLevel="1" name="Infighter">
@@ -919,6 +932,8 @@
<value level="3">45</value>
<value level="4">45</value>
<value level="5">45</value>
<value level="6">45</value>
<value level="7">45</value>
</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
@@ -1126,6 +1141,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>1</times>
</effect>
</effects>
</skill>
<skill id="30515" toLevel="1" name="Spallation">
@@ -1158,6 +1176,10 @@
<effect name="SphericBarrier">
<amount>150</amount>
</effect>
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
@@ -1680,6 +1702,34 @@
<effectPoint>2</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="TriggerSkillBySkill">
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
</skillLevel>
<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
</skillLevel>
<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
<targetType>SELF</targetType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">10</value>