Various skill adjustments.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-11-01 19:08:58 +00:00
parent 8b09de1258
commit 6bb041fb48
105 changed files with 864 additions and 313 deletions

View File

@@ -1321,6 +1321,9 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="MagicalDefence">
<amount>

View File

@@ -2291,6 +2291,11 @@
<castRange>400</castRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>
<value level="1">30000</value>
<value level="2">10000</value>
<value level="3">5000</value>
</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -2312,8 +2317,8 @@
<maxAttackerLevel>127</maxAttackerLevel>
<chance>
<value level="1">30</value>
<value level="2">20</value>
<value level="3">0</value>
<value level="2">10</value>
<value level="3">5</value>
</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>

View File

@@ -1749,8 +1749,8 @@
<icon>icon.skill10771</icon>
<operateType>A1</operateType>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -1780,7 +1780,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>900</castRange>
<effectRange>1200</effectRange>
<effectRange>1500</effectRange>
<hitTime>2900</hitTime>
<coolTime>350</coolTime>
<effectPoint>

View File

@@ -2546,7 +2546,6 @@
<reuseDelay>600000</reuseDelay>
<isMagic>4</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>
<value level="1">DEAD_PARTY</value>
@@ -2645,6 +2644,10 @@
<value level="10">9.4</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="MpRegen">
<amount>
@@ -2660,6 +2663,10 @@
<value level="10">10.2</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="StatUp">
<amount>2</amount>

View File

@@ -2286,8 +2286,8 @@
<magicLvl>85</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -2310,8 +2310,8 @@
<magicLvl>90</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -2334,8 +2334,8 @@
<magicLvl>95</magicLvl>
<affectLimit>10-10</affectLimit>
<reuseDelay>7000</reuseDelay>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@@ -1219,7 +1219,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>

View File

@@ -1808,7 +1808,7 @@
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>7</isMagic>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<magicCriticalRate>
<value fromLevel="1" toLevel="4">6</value>

View File

@@ -141,10 +141,15 @@
<skill id="30501" toLevel="27" name="Backspin Blow">
<!-- Attacks target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Requires a fist weapon. -->
<icon>icon.skill30501</icon>
<castRange>40</castRange>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<trait>SHOCK</trait>
<castRange>600</castRange>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<effectRange>400</effectRange>
<effectRange>600</effectRange>
<hitTime>1000</hitTime>
<magicLvl>
<value level="1">20</value>
@@ -206,6 +211,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -255,6 +261,9 @@
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="30502" toLevel="24" name="Chin Strike">
@@ -599,8 +608,8 @@
<icon>icon.skill30506</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="14">80</value>
<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
@@ -651,7 +660,7 @@
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<isDebuff>true</isDebuff>
<trait>KNOCKBACK</trait>
<trait>KNOCKDOWN</trait>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -681,9 +690,9 @@
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
</effect>
<effect name="KnockBack">
<type>THROW_UP</type>
<speed>400</speed>
<distance>100</distance>
<animationSpeed>0</animationSpeed>
<knockDown>true</knockDown>
</effect>
<effect name="PhysicalDefence" fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3030">
<amount>
@@ -860,7 +869,7 @@
</conditions>
<effects>
<effect name="TargetCancel">
<chance>90</chance>
<chance>100</chance>
</effect>
</effects>
<selfEffects>
@@ -874,6 +883,10 @@
<value level="5">5</value>
</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>30533</skillId> <!-- Backside Purge -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="30510" toLevel="1" name="Infighter">
@@ -1112,6 +1125,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>1</times>
</effect>
</effects>
</skill>
<skill id="30515" toLevel="1" name="Spallation">
@@ -1144,6 +1160,10 @@
<effect name="SphericBarrier">
<amount>150</amount>
</effect>
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
@@ -1278,7 +1298,7 @@
<value level="10">1568</value>
<value level="11">1580</value>
</mpConsume>
<hitTime>2500</hitTime>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>6</isMagic>