Various skill adjustments.
Contributed by Liamxroy.
This commit is contained in:
@@ -1321,6 +1321,9 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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@@ -2291,6 +2291,11 @@
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<castRange>400</castRange>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<reuseDelay>
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<value level="1">30000</value>
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<value level="2">10000</value>
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<value level="3">5000</value>
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</reuseDelay>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -2312,8 +2317,8 @@
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<maxAttackerLevel>127</maxAttackerLevel>
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<chance>
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<value level="1">30</value>
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<value level="2">20</value>
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<value level="3">0</value>
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<value level="2">10</value>
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<value level="3">5</value>
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</chance>
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<targetType>SELF</targetType>
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<minDamage>1</minDamage>
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@@ -1749,8 +1749,8 @@
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<icon>icon.skill10771</icon>
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<operateType>A1</operateType>
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<affectLimit>5-12</affectLimit>
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<affectRange>900</affectRange>
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<fanRange>0;0;900;90</fanRange>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;90</fanRange>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<value level="1">85</value>
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@@ -1780,7 +1780,7 @@
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>900</castRange>
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<effectRange>1200</effectRange>
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<effectRange>1500</effectRange>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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<effectPoint>
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@@ -2546,7 +2546,6 @@
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<reuseDelay>600000</reuseDelay>
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<isMagic>4</isMagic>
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<magicCriticalRate>5</magicCriticalRate>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>
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<value level="1">DEAD_PARTY</value>
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@@ -2645,6 +2644,10 @@
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<value level="10">9.4</value>
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</amount>
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<mode>DIFF</mode>
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<armorType>
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<item>LIGHT</item>
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<item>MAGIC</item>
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</armorType>
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</effect>
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<effect name="MpRegen">
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<amount>
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@@ -2660,6 +2663,10 @@
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<value level="10">10.2</value>
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</amount>
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<mode>DIFF</mode>
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<armorType>
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<item>LIGHT</item>
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<item>MAGIC</item>
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</armorType>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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@@ -2286,8 +2286,8 @@
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<magicLvl>85</magicLvl>
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<affectLimit>10-10</affectLimit>
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<reuseDelay>7000</reuseDelay>
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<affectRange>900</affectRange>
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<fanRange>0;0;900;90</fanRange>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;90</fanRange>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -2310,8 +2310,8 @@
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<magicLvl>90</magicLvl>
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<affectLimit>10-10</affectLimit>
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<reuseDelay>7000</reuseDelay>
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<affectRange>900</affectRange>
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<fanRange>0;0;900;90</fanRange>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;90</fanRange>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -2334,8 +2334,8 @@
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<magicLvl>95</magicLvl>
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<affectLimit>10-10</affectLimit>
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<reuseDelay>7000</reuseDelay>
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<affectRange>900</affectRange>
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<fanRange>0;0;900;90</fanRange>
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<affectRange>1100</affectRange>
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<fanRange>0;0;1100;90</fanRange>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -1219,7 +1219,7 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="CriticalDamage">
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<effect name="SkillCriticalDamage">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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@@ -1808,7 +1808,7 @@
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<hitTime>2000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<isMagic>7</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="4">6</value>
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@@ -141,10 +141,15 @@
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<skill id="30501" toLevel="27" name="Backspin Blow">
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<!-- Attacks target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Requires a fist weapon. -->
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<icon>icon.skill30501</icon>
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<castRange>40</castRange>
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<abnormalTime>3</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>60</activateRate>
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<trait>SHOCK</trait>
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<castRange>600</castRange>
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<coolTime>500</coolTime>
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<effectPoint>-687</effectPoint>
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<effectRange>400</effectRange>
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<effectRange>600</effectRange>
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<hitTime>1000</hitTime>
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<magicLvl>
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<value level="1">20</value>
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@@ -206,6 +211,7 @@
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<operateType>A1</operateType>
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<isDebuff>true</isDebuff>
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<reuseDelay>5000</reuseDelay>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -255,6 +261,9 @@
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<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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</criticalChance>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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</effect>
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</effects>
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</skill>
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<skill id="30502" toLevel="24" name="Chin Strike">
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@@ -599,8 +608,8 @@
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<icon>icon.skill30506</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>2</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
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<abnormalType>KNOCKDOWN</abnormalType>
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<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="14">80</value>
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<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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@@ -651,7 +660,7 @@
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<isDebuff>true</isDebuff>
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<trait>KNOCKBACK</trait>
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<trait>KNOCKDOWN</trait>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -681,9 +690,9 @@
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<criticalChance>15</criticalChance> <!-- Unconfirmed -->
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</effect>
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<effect name="KnockBack">
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<type>THROW_UP</type>
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<speed>400</speed>
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<distance>100</distance>
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<animationSpeed>0</animationSpeed>
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<knockDown>true</knockDown>
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</effect>
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<effect name="PhysicalDefence" fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3030">
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<amount>
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@@ -860,7 +869,7 @@
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</conditions>
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<effects>
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<effect name="TargetCancel">
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<chance>90</chance>
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<chance>100</chance>
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</effect>
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</effects>
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<selfEffects>
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@@ -874,6 +883,10 @@
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<value level="5">5</value>
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</skillLevel>
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</effect>
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<effect name="CallSkill">
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<skillId>30533</skillId> <!-- Backside Purge -->
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<skillLevel>1</skillLevel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="30510" toLevel="1" name="Infighter">
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@@ -1112,6 +1125,9 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="AbnormalShield">
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<times>1</times>
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</effect>
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</effects>
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</skill>
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<skill id="30515" toLevel="1" name="Spallation">
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@@ -1144,6 +1160,10 @@
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<effect name="SphericBarrier">
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<amount>150</amount>
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</effect>
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<effect name="PhysicalDefence">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
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<amount>
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<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
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@@ -1278,7 +1298,7 @@
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<value level="10">1568</value>
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<value level="11">1580</value>
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</mpConsume>
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<hitTime>2500</hitTime>
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<hitTime>3000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<isMagic>6</isMagic>
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