Various skill adjustments.

Contributed by quangnguyen.
This commit is contained in:
MobiusDevelopment 2021-02-01 00:52:40 +00:00
parent b51f94ce1a
commit 6aa21c4001
11 changed files with 2121 additions and 2623 deletions

View File

@ -3,35 +3,6 @@
<skill id="100" toLevel="15" name="Stun Mastery">
<!-- Attacks the enemy with $s1 Power added to P. Atk., inflicting Stun for $s2. Requires a blunt weapon. Over-hit. -->
<icon>icon.skill0100</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-48</value>
<value level="2">-50</value>
<value level="3">-52</value>
<value level="4">-56</value>
<value level="5">-58</value>
<value level="6">-60</value>
<value level="7">-64</value>
<value level="8">-66</value>
<value level="9">-68</value>
<value level="10">-73</value>
<value level="11">-75</value>
<value level="12">-77</value>
<value level="13">-82</value>
<value level="14">-85</value>
<value level="15">-87</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">18</value>
<value level="2">19</value>
@ -49,30 +20,8 @@
<value level="14">35</value>
<value level="15">36</value>
</magicLevel>
<mpConsume>
<value level="1">19</value>
<value level="2">19</value>
<value level="3">20</value>
<value level="4">21</value>
<value level="5">21</value>
<value level="6">22</value>
<value level="7">24</value>
<value level="8">25</value>
<value level="9">26</value>
<value level="10">27</value>
<value level="11">28</value>
<value level="12">29</value>
<value level="13">31</value>
<value level="14">32</value>
<value level="15">33</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -84,28 +33,48 @@
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">36</value>
<value level="2">39</value>
<value level="3">42</value>
<value level="4">49</value>
<value level="5">53</value>
<value level="6">57</value>
<value level="7">66</value>
<value level="8">71</value>
<value level="9">77</value>
<value level="10">88</value>
<value level="11">94</value>
<value level="12">101</value>
<value level="13">115</value>
<value level="14">123</value>
<value level="15">131</value>
</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
<effect name="TriggerSkillByAttack">
<!-- Stun -->
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<targetType>TARGET</targetType>
<isCritical>false</isCritical>
<allowWeapons>BLUNT,SWORD,POLE,DUAL</allowWeapons>
<skillId>5551</skillId> <!-- Stun -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">12</value>
<value level="14">12</value>
<value level="15">12</value>
</skillLevel>
<chance>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
</chance>
</effect>
</effects>
</skill>
@ -171,15 +140,15 @@
<value level="48">-346</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<hitTime>3500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">34</value>
<value level="2">35</value>
<value level="3">36</value>
<value level="4">38</value>
<value level="5">39</value>
<value level="4">40</value>
<value level="5">40</value>
<value level="6">40</value>
<value level="7">41</value>
<value level="8">42</value>
@ -225,57 +194,57 @@
<value level="48">84</value>
</magicLevel>
<mpConsume>
<value level="1">46</value>
<value level="2">48</value>
<value level="3">49</value>
<value level="4">52</value>
<value level="5">54</value>
<value level="6">56</value>
<value level="7">56</value>
<value level="8">58</value>
<value level="9">59</value>
<value level="10">61</value>
<value level="11">63</value>
<value level="12">65</value>
<value level="13">66</value>
<value level="14">68</value>
<value level="15">70</value>
<value level="16">72</value>
<value level="17">72</value>
<value level="18">74</value>
<value level="19">76</value>
<value level="20">78</value>
<value level="21">80</value>
<value level="22">81</value>
<value level="23">83</value>
<value level="24">85</value>
<value level="25">87</value>
<value level="26">88</value>
<value level="27">89</value>
<value level="28">91</value>
<value level="29">92</value>
<value level="30">94</value>
<value level="31">96</value>
<value level="32">97</value>
<value level="33">99</value>
<value level="34">100</value>
<value level="35">102</value>
<value level="36">103</value>
<value level="37">105</value>
<value level="38">106</value>
<value level="39">108</value>
<value level="40">109</value>
<value level="41">125</value>
<value level="42">127</value>
<value level="43">129</value>
<value level="44">133</value>
<value level="45">135</value>
<value level="46">137</value>
<value level="47">139</value>
<value level="48">141</value>
<value level="1">43</value>
<value level="2">44</value>
<value level="3">45</value>
<value level="4">48</value>
<value level="5">49</value>
<value level="6">50</value>
<value level="7">51</value>
<value level="8">53</value>
<value level="9">54</value>
<value level="10">55</value>
<value level="11">56</value>
<value level="12">57</value>
<value level="13">59</value>
<value level="14">60</value>
<value level="15">61</value>
<value level="16">62</value>
<value level="17">63</value>
<value level="18">65</value>
<value level="19">66</value>
<value level="20">67</value>
<value level="21">68</value>
<value level="22">69</value>
<value level="23">71</value>
<value level="24">72</value>
<value level="25">73</value>
<value level="26">74</value>
<value level="27">75</value>
<value level="28">77</value>
<value level="29">78</value>
<value level="30">79</value>
<value level="31">80</value>
<value level="32">81</value>
<value level="33">83</value>
<value level="34">84</value>
<value level="35">85</value>
<value level="36">86</value>
<value level="37">87</value>
<value level="38">89</value>
<value level="39">90</value>
<value level="40">91</value>
<value level="41">93</value>
<value level="42">95</value>
<value level="43">96</value>
<value level="44">98</value>
<value level="45">99</value>
<value level="46">101</value>
<value level="47">102</value>
<value level="48">103</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
@ -290,54 +259,54 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">344</value>
<value level="2">367</value>
<value level="3">391</value>
<value level="4">443</value>
<value level="5">471</value>
<value level="6">500</value>
<value level="7">530</value>
<value level="8">562</value>
<value level="9">595</value>
<value level="10">630</value>
<value level="11">666</value>
<value level="12">703</value>
<value level="13">742</value>
<value level="14">782</value>
<value level="15">823</value>
<value level="16">866</value>
<value level="17">910</value>
<value level="18">955</value>
<value level="19">1002</value>
<value level="20">1050</value>
<value level="21">1100</value>
<value level="22">1150</value>
<value level="23">1202</value>
<value level="24">1255</value>
<value level="25">1309</value>
<value level="26">1364</value>
<value level="27">1420</value>
<value level="28">1476</value>
<value level="29">1534</value>
<value level="30">1592</value>
<value level="31">1651</value>
<value level="32">1710</value>
<value level="33">1770</value>
<value level="34">1830</value>
<value level="35">1891</value>
<value level="36">1951</value>
<value level="37">2012</value>
<value level="38">2072</value>
<value level="39">2132</value>
<value level="40">2192</value>
<value level="41">2252</value>
<value level="42">2312</value>
<value level="43">2372</value>
<value level="44">2492</value>
<value level="45">2552</value>
<value level="46">2612</value>
<value level="47">2672</value>
<value level="48">2732</value>
<value level="1">408</value>
<value level="2">420</value>
<value level="3">661</value>
<value level="4">705</value>
<value level="5">753</value>
<value level="6">801</value>
<value level="7">849</value>
<value level="8">897</value>
<value level="9">946</value>
<value level="10">995</value>
<value level="11">1044</value>
<value level="12">1093</value>
<value level="13">1143</value>
<value level="14">1192</value>
<value level="15">1242</value>
<value level="16">1293</value>
<value level="17">1343</value>
<value level="18">1393</value>
<value level="19">1444</value>
<value level="20">1495</value>
<value level="21">1546</value>
<value level="22">1597</value>
<value level="23">1649</value>
<value level="24">1701</value>
<value level="25">1752</value>
<value level="26">1804</value>
<value level="27">1857</value>
<value level="28">1909</value>
<value level="29">1961</value>
<value level="30">2014</value>
<value level="31">2067</value>
<value level="32">2120</value>
<value level="33">2173</value>
<value level="34">2227</value>
<value level="35">2280</value>
<value level="36">2334</value>
<value level="37">2388</value>
<value level="38">2441</value>
<value level="39">2496</value>
<value level="40">2550</value>
<value level="41">2651</value>
<value level="42">2695</value>
<value level="43">2739</value>
<value level="44">2827</value>
<value level="45">2871</value>
<value level="46">2915</value>
<value level="47">2960</value>
<value level="48">3005</value>
</power>
<overHit>true</overHit>
</effect>
@ -1155,46 +1124,21 @@
<skill id="112" toLevel="4" name="Deflect Arrow">
<!-- Bow Resistance +$s2 for $s1. -->
<icon>icon.skill0112</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP_BOW</abnormalType>
<effectPoint>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLevel>
<value level="1">24</value>
<value level="2">32</value>
<value level="3">43</value>
<value level="4">49</value>
</magicLevel>
<mpConsume>
<value level="1">11</value>
<value level="2">14</value>
<value level="3">19</value>
<value level="4">22</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<BOW>
<value level="1">16</value>
<value level="2">24</value>
<value level="3">32</value>
<value level="4">40</value>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
</BOW>
</effect>
</effects>
@ -1211,8 +1155,8 @@
<effects>
<effect name="PhysicalAttackRange">
<amount>
<value level="1">200</value>
<value level="2">400</value>
<value level="1">100</value>
<value level="2">200</value>
</amount>
<mode>DIFF</mode>
<weaponType>
@ -1694,7 +1638,7 @@
<value level="5">5</value>
<value level="6">6</value>
</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<effectPoint>
<value level="1">268</value>
@ -2333,11 +2277,11 @@
<!-- P. Atk. +$s1, additionally +$s2. -->
<icon>icon.skill0141</icon>
<magicLevel>
<value level="1">5</value>
<value level="1">1</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">30</value>
<value level="4">40</value>
<value level="5">76</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@ -2358,7 +2302,7 @@
<!-- P. Def. +$s1 and MP Recovery Bonus +$s2. -->
<icon>icon.skill0142</icon>
<magicLevel>
<value level="1">5</value>
<value level="1">1</value>
<value level="2">8</value>
<value level="3">10</value>
<value level="4">13</value>
@ -2373,7 +2317,7 @@
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">60</value>
<value level="5">50</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -2386,9 +2330,6 @@
<value level="5">60</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="MpRegen">
<amount>10</amount>
@ -2592,11 +2533,11 @@
<value level="52">83</value>
<value level="53">84</value>
<value level="54">85</value>
<value level="55">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="56">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="57">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="58">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="59">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="55">86</value>
<value level="56">87</value>
<value level="57">88</value>
<value level="58">89</value>
<value level="59">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@ -2657,11 +2598,11 @@
<value level="52">126</value>
<value level="53">128</value>
<value level="54">130</value>
<value level="55">130</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="56">130</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="57">130</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="58">130</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="59">130</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="55">133</value>
<value level="56">138</value>
<value level="57">144</value>
<value level="58">151</value>
<value level="59">160</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -2721,11 +2662,11 @@
<value level="52">30</value>
<value level="53">30</value>
<value level="54">30</value>
<value level="55">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="56">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="57">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="58">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="59">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="55">30</value>
<value level="56">30</value>
<value level="57">30</value>
<value level="58">30</value>
<value level="59">30</value>
</amount>
<mode>PER</mode>
</effect>
@ -2735,7 +2676,7 @@
<!-- M. Def. +$s1. -->
<icon>icon.skill0147</icon>
<magicLevel>
<value level="1">18</value>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">22</value>
<value level="4">23</value>
@ -2749,8 +2690,8 @@
<value level="12">34</value>
<value level="13">35</value>
<value level="14">36</value>
<value level="15">38</value>
<value level="16">39</value>
<value level="15">40</value>
<value level="16">40</value>
<value level="17">40</value>
<value level="18">41</value>
<value level="19">42</value>
@ -3025,6 +2966,15 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalAttack">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">80</value>
<value level="4">120</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
@ -3123,11 +3073,11 @@
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="1">30</value>
<value level="2">50</value>
<value level="3">80</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
@ -3162,7 +3112,7 @@
<value level="6">62</value>
<value level="7">68</value>
<value level="8">74</value>
<value level="9">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">76</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@ -3179,7 +3129,7 @@
<value level="6">5</value>
<value level="7">5.5</value>
<value level="8">6</value>
<value level="9">6.5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value>
</value>
</effect>
<effect name="StatByMoveType">
@ -3194,11 +3144,23 @@
<value level="6">2.3</value>
<value level="7">2.4</value>
<value level="8">2.5</value>
<value level="9">2.6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value>
</value>
</effect>
<effect name="DefenceTrait">
<HOLD>-11</HOLD>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>STANDING</type>
<value>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">1.5</value>
</value>
</effect>
</effects>
</skill>
@ -3652,6 +3614,7 @@
<item>SWORD</item>
<item>BLUNT</item>
<item>POLE</item>
<item>DUAL</item>
</weaponType>
</condition>
</conditions>
@ -3763,13 +3726,13 @@
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">32</value>
<value level="2">56</value>
<value level="3">93</value>
<value level="4">177</value>
<value level="5">295</value>
<value level="6">384</value>
<value level="7">406</value>
<value level="1">35</value>
<value level="2">70</value>
<value level="3">120</value>
<value level="4">180</value>
<value level="5">350</value>
<value level="6">400</value>
<value level="7">450</value>
</amount>
<mode>DIFF</mode>
</effect>

View File

@ -450,58 +450,31 @@
<value level="19">72</value>
<value level="20">74</value>
</magicLevel>
<mpInitialConsume>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">6</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">8</value>
<value level="8">9</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">11</value>
<value level="13">11</value>
<value level="14">12</value>
<value level="15">12</value>
<value level="16">13</value>
<value level="17">13</value>
<value level="18">13</value>
<value level="19">14</value>
<value level="20">14</value>
</mpInitialConsume>
<operateType>T</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
<effect name="MpConsumePerLevel">
<power>0.8</power>
<ticks>5</ticks>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">35</value>
<value level="2">48</value>
<value level="3">64</value>
<value level="4">84</value>
<value level="5">109</value>
<value level="6">139</value>
<value level="7">166</value>
<value level="8">196</value>
<value level="9">229</value>
<value level="10">266</value>
<value level="11">306</value>
<value level="12">349</value>
<value level="13">379</value>
<value level="14">410</value>
<value level="15">443</value>
<value level="16">475</value>
<value level="17">509</value>
<value level="18">542</value>
<value level="19">576</value>
<value level="20">609</value>
<value level="1">40</value>
<value level="2">60</value>
<value level="3">80</value>
<value level="4">100</value>
<value level="5">130</value>
<value level="6">180</value>
<value level="7">210</value>
<value level="8">240</value>
<value level="9">270</value>
<value level="10">300</value>
<value level="11">330</value>
<value level="12">360</value>
<value level="13">390</value>
<value level="14">420</value>
<value level="15">450</value>
<value level="16">480</value>
<value level="17">520</value>
<value level="18">550</value>
<value level="19">580</value>
<value level="20">620</value>
</amount>
<mode>DIFF</mode>
</effect>

View File

@ -528,26 +528,7 @@
<skill id="1111" toLevel="18" name="Summon Kat the Cat">
<!-- Summons Kat the Cat. Consumes $s1 Spirit Ore. -->
<icon>icon.skill1111</icon>
<hitTime>
<value level="1">6000</value>
<value level="2">6000</value>
<value level="3">6000</value>
<value level="4">6000</value>
<value level="5">6000</value>
<value level="6">6000</value>
<value level="7">6000</value>
<value level="8">6000</value>
<value level="9">6000</value>
<value level="10">6000</value>
<value level="11">6000</value>
<value level="12">6000</value>
<value level="13">6000</value>
<value level="14">6000</value>
<value level="15">6000</value>
<value level="16">6000</value>
<value level="17">6000</value>
<value level="18">6000</value>
</hitTime>
<hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">1</value>
@ -611,26 +592,7 @@
<value level="18">28</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>
<value level="1">10000</value>
<value level="2">10000</value>
<value level="3">10000</value>
<value level="4">10000</value>
<value level="5">10000</value>
<value level="6">10000</value>
<value level="7">10000</value>
<value level="8">10000</value>
<value level="9">10000</value>
<value level="10">10000</value>
<value level="11">10000</value>
<value level="12">10000</value>
<value level="13">10000</value>
<value level="14">10000</value>
<value level="15">10000</value>
<value level="16">10000</value>
<value level="17">10000</value>
<value level="18">10000</value>
</reuseDelay>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">20</value>
@ -740,7 +702,7 @@
<value level="4">30</value>
<value level="5">33</value>
<value level="6">35</value>
<value level="7">38</value>
<value level="7">40</value>
<value level="8">40</value>
<value level="9">42</value>
<value level="10">44</value>
@ -982,8 +944,8 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">16</value>
<value level="2">18</value>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">23</value>
<value level="5">24</value>
@ -994,8 +956,8 @@
<value level="10">33</value>
<value level="11">34</value>
<value level="12">35</value>
<value level="13">38</value>
<value level="14">39</value>
<value level="13">40</value>
<value level="14">40</value>
<value level="15">40</value>
<value level="16">42</value>
<value level="17">43</value>
@ -1606,7 +1568,7 @@
<value level="2">10</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
@ -1740,35 +1702,34 @@
<value level="6">-122</value>
</effectPoint>
<effectRange>1100</effectRange>
<attributeType>DARK</attributeType>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">11</value>
<value level="2">14</value>
<value level="3">17</value>
<value level="1">1</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">23</value>
<value level="6">25</value>
<value level="5">25</value>
<value level="6">30</value>
</magicLevel>
<mpConsume>5</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpDrain">
<effect name="MagicalAttack">
<power>
<value level="1">18</value>
<value level="2">21</value>
<value level="3">23</value>
<value level="4">26</value>
<value level="5">29</value>
<value level="6">32</value>
<value level="1">40</value>
<value level="2">40</value>
<value level="3">40</value>
<value level="4">40</value>
<value level="5">40</value>
<value level="6">40</value>
</power>
<percentage>40</percentage>
</effect>
</effects>
</skill>
@ -2597,7 +2558,7 @@
<value level="16">3</value>
<value level="17">3</value>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
@ -2684,7 +2645,7 @@
<value level="17">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@ -2834,32 +2795,32 @@
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-162</value>
<value level="2">-204</value>
<value level="3">-243</value>
<value level="4">-285</value>
<value level="5">-331</value>
<value level="6">-379</value>
<value level="7">-418</value>
<value level="8">-457</value>
<value level="9">-495</value>
<value level="10">-532</value>
<value level="11">-549</value>
<value level="12">-566</value>
<value level="13">-582</value>
<value level="14">-597</value>
<value level="15">-611</value>
<value level="16">-624</value>
<value level="17">-635</value>
<value level="18">-646</value>
<value level="19">-655</value>
<value level="20">-659</value>
<value level="21">-663</value>
<value level="22">-667</value>
<value level="23">-669</value>
<value level="24">-671</value>
<value level="25">-673</value>
<value level="26">-675</value>
<value level="1">-140</value>
<value level="2">-200</value>
<value level="3">-250</value>
<value level="4">-300</value>
<value level="5">-350</value>
<value level="6">-400</value>
<value level="7">-440</value>
<value level="8">-480</value>
<value level="9">-520</value>
<value level="10">-560</value>
<value level="11">-580</value>
<value level="12">-600</value>
<value level="13">-620</value>
<value level="14">-640</value>
<value level="15">-660</value>
<value level="16">-680</value>
<value level="17">-700</value>
<value level="18">-720</value>
<value level="19">-740</value>
<value level="20">-760</value>
<value level="21">-780</value>
<value level="22">-800</value>
<value level="23">-810</value>
<value level="24">-820</value>
<value level="25">-830</value>
<value level="26">-840</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
@ -2867,7 +2828,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLevel>
<value level="1">14</value>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
@ -2895,32 +2856,32 @@
<value level="26">84</value>
</magicLevel>
<mpConsume>
<value level="1">2</value>
<value level="2">8</value>
<value level="3">9</value>
<value level="4">11</value>
<value level="5">12</value>
<value level="6">28</value>
<value level="7">31</value>
<value level="8">35</value>
<value level="9">38</value>
<value level="10">41</value>
<value level="11">43</value>
<value level="12">44</value>
<value level="13">46</value>
<value level="14">48</value>
<value level="15">49</value>
<value level="16">51</value>
<value level="17">52</value>
<value level="18">53</value>
<value level="19">55</value>
<value level="20">61</value>
<value level="21">63</value>
<value level="22">63</value>
<value level="23">64</value>
<value level="24">65</value>
<value level="25">66</value>
<value level="26">66</value>
<value level="1">3</value>
<value level="2">10</value>
<value level="3">12</value>
<value level="4">14</value>
<value level="5">15</value>
<value level="6">35</value>
<value level="7">39</value>
<value level="8">44</value>
<value level="9">48</value>
<value level="10">52</value>
<value level="11">54</value>
<value level="12">55</value>
<value level="13">58</value>
<value level="14">60</value>
<value level="15">60</value>
<value level="16">64</value>
<value level="17">65</value>
<value level="18">67</value>
<value level="19">69</value>
<value level="20">75</value>
<value level="21">77</value>
<value level="22">79</value>
<value level="23">80</value>
<value level="24">81</value>
<value level="25">82</value>
<value level="26">83</value>
</mpConsume>
<mpInitialConsume>
<value level="1">1</value>
@ -2987,6 +2948,37 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">-17</value>
<value level="2">-20</value>
<value level="3">-20</value>
<value level="4">-20</value>
<value level="5">-20</value>
<value level="6">-23</value>
<value level="7">-23</value>
<value level="8">-23</value>
<value level="9">-23</value>
<value level="10">-23</value>
<value level="11">-23</value>
<value level="12">-23</value>
<value level="13">-23</value>
<value level="14">-23</value>
<value level="15">-23</value>
<value level="16">-23</value>
<value level="17">-23</value>
<value level="18">-23</value>
<value level="19">-23</value>
<value level="20">-23</value>
<value level="21">-23</value>
<value level="22">-23</value>
<value level="23">-23</value>
<value level="24">-23</value>
<value level="25">-23</value>
<value level="26">-23</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1167" toLevel="7" name="Poisonous Cloud">
@ -3113,28 +3105,28 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">7</value>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">44</value>
<value level="5">52</value>
<value level="6">62</value>
<value level="7">72</value>
<value level="8">72</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">72</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">72</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">80</value>
<value level="9">85</value>
<value level="10">90</value>
</magicLevel>
<mpConsume>
<value level="1">8</value>
<value level="2">16</value>
<value level="3">21</value>
<value level="4">31</value>
<value level="5">38</value>
<value level="6">46</value>
<value level="7">53</value>
<value level="8">53</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">53</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">53</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">80</value>
<value level="9">90</value>
<value level="10">100</value>
</mpConsume>
<mpInitialConsume>
<value level="1">2</value>
@ -3582,7 +3574,7 @@
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">17</value>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">23</value>
<value level="4">25</value>
@ -3619,14 +3611,14 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">19</value>
<value level="2">21</value>
<value level="3">24</value>
<value level="4">25</value>
<value level="5">28</value>
<value level="6">30</value>
<value level="7">33</value>
<value level="8">36</value>
<value level="1">26</value>
<value level="2">28</value>
<value level="3">33</value>
<value level="4">35</value>
<value level="5">40</value>
<value level="6">42</value>
<value level="7">47</value>
<value level="8">49</value>
</power>
</effect>
</effects>
@ -4210,7 +4202,7 @@
<effectRange>1100</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">1</value>
@ -4220,11 +4212,11 @@
<value level="5">14</value>
</magicLevel>
<mpConsume>
<value level="1">7</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">12</value>
<value level="1">8</value>
<value level="2">10</value>
<value level="3">12</value>
<value level="4">14</value>
<value level="5">17</value>
</mpConsume>
<mpInitialConsume>
<value level="1">2</value>
@ -4234,7 +4226,7 @@
<value level="5">3</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200</reuseDelay>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>
<value level="1">ENEMY_ONLY</value>
@ -4248,10 +4240,10 @@
<effect name="MagicalAttack">
<power>
<value level="1">12</value>
<value level="2">13</value>
<value level="3">15</value>
<value level="2">14</value>
<value level="3">16</value>
<value level="4">18</value>
<value level="5">21</value>
<value level="5">20</value>
</power>
</effect>
</effects>
@ -4650,7 +4642,7 @@
<!-- Momentarily freezes the surrounding air, inflicting damage on the enemy with $s1 Power and decreasing their Speed by $s3 for $s2. -->
<icon>icon.skill1184</icon>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate>
<basicProperty>MAGIC</basicProperty>
@ -4671,33 +4663,33 @@
<effectRange>1100</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>3100</hitTime>
<hitTime>3200</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">4</value>
<value level="2">7</value>
<value level="3">11</value>
<value level="4">14</value>
<value level="5">17</value>
<value level="1">1</value>
<value level="2">4</value>
<value level="3">7</value>
<value level="4">11</value>
<value level="5">14</value>
<value level="6">20</value>
<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">20</value>
<value level="8">25</value>
<value level="9">30</value>
<value level="10">35</value>
</magicLevel>
<mpConsume>
<value level="1">7</value>
<value level="2">8</value>
<value level="3">11</value>
<value level="4">12</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">8</value>
<value level="2">9</value>
<value level="3">12</value>
<value level="4">14</value>
<value level="5">17</value>
<value level="6">18</value>
<value level="7">20</value>
<value level="8">23</value>
<value level="9">27</value>
<value level="10">30</value>
</mpConsume>
<mpInitialConsume>
<value level="1">2</value>
@ -4712,23 +4704,23 @@
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">8</value>
<value level="2">9</value>
<value level="3">11</value>
<value level="4">13</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">11</value>
<value level="2">13</value>
<value level="3">14</value>
<value level="4">17</value>
<value level="5">18</value>
<value level="6">20</value>
<value level="7">22</value>
<value level="8">27</value>
<value level="9">33</value>
<value level="10">38</value>
</power>
</effect>
<effect name="Speed">

View File

@ -4,7 +4,7 @@
<!-- For $s1, immobilizes the enemy. -->
<icon>icon.skill1201</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalTime>5</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
@ -52,10 +52,10 @@
<value level="39">-679</value>
<value level="40">-683</value>
<value level="41">-687</value>
<value level="42">-687</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="43">-687</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="44">-687</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="45">-687</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="42">-870</value>
<value level="43">-880</value>
<value level="44">-890</value>
<value level="45">-900</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2500</hitTime>
@ -63,15 +63,15 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLevel>
<value level="1">23</value>
<value level="2">24</value>
<value level="3">25</value>
<value level="4">28</value>
<value level="5">29</value>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">28</value>
<value level="6">30</value>
<value level="7">33</value>
<value level="7">32</value>
<value level="8">34</value>
<value level="9">35</value>
<value level="9">36</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">40</value>
@ -85,29 +85,29 @@
<value level="20">51</value>
<value level="21">52</value>
<value level="22">54</value>
<value level="23">55</value>
<value level="24">56</value>
<value level="25">58</value>
<value level="26">60</value>
<value level="27">62</value>
<value level="28">64</value>
<value level="29">66</value>
<value level="30">68</value>
<value level="31">70</value>
<value level="32">72</value>
<value level="33">74</value>
<value level="34">76</value>
<value level="35">78</value>
<value level="36">79</value>
<value level="37">80</value>
<value level="38">81</value>
<value level="39">82</value>
<value level="40">83</value>
<value level="41">84</value>
<value level="42">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="43">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="44">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="45">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="23">56</value>
<value level="24">58</value>
<value level="25">60</value>
<value level="26">62</value>
<value level="27">64</value>
<value level="28">66</value>
<value level="29">68</value>
<value level="30">70</value>
<value level="31">72</value>
<value level="32">74</value>
<value level="33">76</value>
<value level="34">78</value>
<value level="35">80</value>
<value level="36">81</value>
<value level="37">82</value>
<value level="38">83</value>
<value level="39">84</value>
<value level="40">85</value>
<value level="41">86</value>
<value level="42">87</value>
<value level="43">88</value>
<value level="44">89</value>
<value level="45">90</value>
</magicLevel>
<mpConsume>
<value level="1">17</value>
@ -151,10 +151,10 @@
<value level="39">67</value>
<value level="40">70</value>
<value level="41">71</value>
<value level="42">71</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="43">71</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="44">71</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="45">71</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="42">86</value>
<value level="43">88</value>
<value level="44">90</value>
<value level="45">92</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
@ -198,13 +198,13 @@
<value level="39">17</value>
<value level="40">17</value>
<value level="41">18</value>
<value level="42">18</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="43">18</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="44">18</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="45">18</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="42">18</value>
<value level="43">18</value>
<value level="44">18</value>
<value level="45">18</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>HOLD</trait>
<targetType>ENEMY_ONLY</targetType>
@ -855,8 +855,20 @@
<effectPoint>10</effectPoint>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>1</magicLevel>
<mpConsume>7</mpConsume>
<magicLevel>
<value level="1">1</value>
<value level="2">5</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
</magicLevel>
<mpConsume>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">17</value>
</mpConsume>
<mpInitialConsume>2</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
@ -1611,13 +1623,13 @@
<value level="31">-318</value>
<value level="32">-321</value>
<value level="33">-323</value>
<value level="34">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="37">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="38">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="39">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="40">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="34">-435</value>
<value level="35">-440</value>
<value level="36">-450</value>
<value level="37">-455</value>
<value level="38">-460</value>
<value level="39">-465</value>
<value level="40">-470</value>
</effectPoint>
<effectRange>1250</effectRange>
<attributeType>FIRE</attributeType>
@ -1625,7 +1637,7 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">17</value>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">23</value>
<value level="4">25</value>
@ -1653,18 +1665,18 @@
<value level="26">74</value>
<value level="27">76</value>
<value level="28">78</value>
<value level="29">80</value>
<value level="30">81</value>
<value level="31">82</value>
<value level="32">83</value>
<value level="33">84</value>
<value level="34">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="37">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="38">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="39">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="40">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="29">76</value>
<value level="30">80</value>
<value level="31">81</value>
<value level="32">82</value>
<value level="33">83</value>
<value level="34">84</value>
<value level="35">85</value>
<value level="36">86</value>
<value level="37">87</value>
<value level="38">88</value>
<value level="39">89</value>
<value level="40">90</value>
</magicLevel>
<mpConsume>
<value level="1">14</value>
@ -1751,55 +1763,54 @@
<value level="40">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200</reuseDelay>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackRange">
<power>
<value level="1">23</value>
<value level="2">26</value>
<value level="3">29</value>
<value level="4">32</value>
<value level="5">35</value>
<value level="6">38</value>
<value level="7">42</value>
<value level="8">44</value>
<value level="9">47</value>
<value level="10">49</value>
<value level="11">51</value>
<value level="12">53</value>
<value level="13">55</value>
<value level="14">57</value>
<value level="15">59</value>
<value level="16">61</value>
<value level="17">63</value>
<value level="18">65</value>
<value level="19">67</value>
<value level="20">69</value>
<value level="21">71</value>
<value level="22">73</value>
<value level="23">75</value>
<value level="24">77</value>
<value level="25">79</value>
<value level="26">81</value>
<value level="27">83</value>
<value level="28">85</value>
<value level="29">87</value>
<value level="30">89</value>
<value level="31">91</value>
<value level="32">93</value>
<value level="33">95</value>
<value level="34">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="37">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="38">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="39">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="40">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">31</value>
<value level="2">34</value>
<value level="3">39</value>
<value level="4">42</value>
<value level="5">47</value>
<value level="6">51</value>
<value level="7">56</value>
<value level="8">59</value>
<value level="9">68</value>
<value level="10">69</value>
<value level="11">71</value>
<value level="12">73</value>
<value level="13">74</value>
<value level="14">76</value>
<value level="15">78</value>
<value level="16">79</value>
<value level="17">82</value>
<value level="18">85</value>
<value level="19">89</value>
<value level="20">90</value>
<value level="21">92</value>
<value level="22">95</value>
<value level="23">98</value>
<value level="24">102</value>
<value level="25">105</value>
<value level="26">108</value>
<value level="27">112</value>
<value level="28">115</value>
<value level="29">117</value>
<value level="30">119</value>
<value level="31">120</value>
<value level="32">122</value>
<value level="33">124</value>
<value level="34">125</value>
<value level="35">127</value>
<value level="36">130</value>
<value level="37">132</value>
<value level="38">135</value>
<value level="39">137</value>
<value level="40">140</value>
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
</effects>
</skill>
@ -2266,26 +2277,7 @@
<skill id="1225" toLevel="18" name="Summon Mew the Cat">
<!-- Summons Mew the Cat for assistance in combat. Consumes $s1 Spirit Ore. -->
<icon>icon.skill1225</icon>
<hitTime>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">6000</value>
<value level="6">6000</value>
<value level="7">6000</value>
<value level="8">6000</value>
<value level="9">6000</value>
<value level="10">6000</value>
<value level="11">6000</value>
<value level="12">6000</value>
<value level="13">6000</value>
<value level="14">6000</value>
<value level="15">6000</value>
<value level="16">6000</value>
<value level="17">6000</value>
<value level="18">6000</value>
</hitTime>
<hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">1</value>
@ -2369,26 +2361,7 @@
<value level="18">28</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>
<value level="1">5400000</value>
<value level="2">5400000</value>
<value level="3">5400000</value>
<value level="4">5400000</value>
<value level="5">5000</value>
<value level="6">5000</value>
<value level="7">5000</value>
<value level="8">5000</value>
<value level="9">5000</value>
<value level="10">5000</value>
<value level="11">5000</value>
<value level="12">5000</value>
<value level="13">5000</value>
<value level="14">5000</value>
<value level="15">5000</value>
<value level="16">5000</value>
<value level="17">5000</value>
<value level="18">5000</value>
</reuseDelay>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@ -7311,10 +7284,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">13</value>
<value level="2">16</value>
<value level="3">19</value>
<value level="4">22</value>
<value level="1">26</value>
<value level="2">33</value>
<value level="3">39</value>
<value level="4">46</value>
</power>
</effect>
</effects>

View File

@ -26,12 +26,6 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">204</value>
<value level="2">331</value>
<value level="3">457</value>
<value level="4">457</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -43,8 +37,8 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">20</value>
<value level="2">35</value>
<value level="3">48</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">48</value>
</magicLevel>
<targetType>SELF</targetType>
@ -126,8 +120,8 @@
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">62</value>
<value level="2">70</value>
<value level="1">30</value>
<value level="2">40</value>
</magicLevel>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
@ -204,8 +198,8 @@
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">44</value>
<value level="2">52</value>
<value level="1">30</value>
<value level="2">40</value>
</magicLevel>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
@ -251,8 +245,8 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">25</value>
<value level="2">44</value>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">52</value>
</magicLevel>
<targetType>SELF</targetType>
@ -288,9 +282,9 @@
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
</magicLevel>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
@ -335,8 +329,8 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">44</value>
<value level="2">52</value>
<value level="1">15</value>
<value level="2">40</value>
</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@ -368,8 +362,8 @@
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">35</value>
<value level="2">52</value>
<value level="1">20</value>
<value level="2">40</value>
</magicLevel>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
@ -451,9 +445,9 @@
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">58</value>
<value level="2">66</value>
<value level="3">74</value>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
</magicLevel>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
@ -3529,6 +3523,10 @@
<skill id="45176" toLevel="2" name="Recover HP">
<!-- Recovers HP for 20 min. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<icon>icon.skill0211</icon>
<magicLevel>
<value level="1">20</value>
<value level="2">50</value>
</magicLevel>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<hitTime>500</hitTime>
@ -3559,6 +3557,10 @@
<skill id="45177" toLevel="2" name="Recover MP">
<!-- Recovers MP for 20 min. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<icon>icon.skill0213</icon>
<magicLevel>
<value level="1">20</value>
<value level="2">50</value>
</magicLevel>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<hitTime>500</hitTime>

View File

@ -2120,28 +2120,28 @@
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<magicLevel>
<value level="1">14</value>
<value level="2">24</value>
<value level="3">34</value>
<value level="4">44</value>
<value level="5">54</value>
<value level="6">64</value>
<value level="7">74</value>
<value level="8">79</value>
<value level="9">84</value>
<value level="10">89</value>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">28</value>
<value level="6">30</value>
<value level="7">32</value>
<value level="8">34</value>
<value level="9">36</value>
<value level="10">38</value>
</magicLevel>
<mpConsume>
<value level="1">21</value>
<value level="2">34</value>
<value level="3">47</value>
<value level="4">63</value>
<value level="5">81</value>
<value level="6">99</value>
<value level="7">117</value>
<value level="8">124</value>
<value level="9">130</value>
<value level="10">135</value>
<value level="1">19</value>
<value level="2">20</value>
<value level="3">22</value>
<value level="4">23</value>
<value level="5">24</value>
<value level="6">26</value>
<value level="7">27</value>
<value level="8">28</value>
<value level="9">29</value>
<value level="10">31</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>

View File

@ -2705,7 +2705,9 @@
</effects>
</skill>
<skill id="45352" toLevel="3" name="Death Points">
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="45353" toLevel="35" name="Death Sword Mastery">
<magicLevel>1</magicLevel>
@ -3088,8 +3090,8 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">16</value>
<value level="2">18</value>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">23</value>
<value level="5">24</value>
@ -3100,8 +3102,8 @@
<value level="10">33</value>
<value level="11">34</value>
<value level="12">35</value>
<value level="13">38</value>
<value level="14">39</value>
<value level="13">40</value>
<value level="14">40</value>
<value level="15">40</value>
<value level="16">42</value>
<value level="17">43</value>

View File

@ -330,7 +330,21 @@
<!-- A magic lantern given as a reward for the 3rd place. Prize: XP +10,000,000, SP +270,000. Cannot be exchanged, dropped or sold in a private store. Can be stored in a private warehouse. -->
<icon>icon.etc_holy_grail_i02</icon>
<operateType>A1</operateType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>93074</itemConsumeId> <!-- Blue Lantern -->
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<reuseDelay>500</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="GiveExpAndSp">
<xp>10000000</xp>
<sp>270000</sp>
</effect>
</effects>
</skill>
<skill id="50143" toLevel="1" name="Green Lantern - 4th Place">
<!-- A magic lantern given as a reward for the 4th place. Prize: XP +5,000,000, SP +135,000. Cannot be exchanged, dropped or sold in a private store. Can be stored in a private warehouse. -->