Classic Kamael skill updates - Part 1.
Contributed by Iris.
This commit is contained in:
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@ -7324,6 +7324,14 @@
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>BLUNT</item>
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<item>POLE</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="DefenceTrait">
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<POLE>
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@ -2630,7 +2630,7 @@
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<!-- Allows to evade P./ M. Skill for 1 min. -->
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<icon>icon.skill0446</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>15</abnormalTime>
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<abnormalTime>60</abnormalTime>
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<abnormalType>AVOID_SKILL</abnormalType>
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<effectPoint>337</effectPoint>
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<hitTime>500</hitTime>
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@ -2645,7 +2645,11 @@
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<effects>
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<effect name="SkillEvasion">
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<magicType>0</magicType>
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<amount>90</amount>
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<amount>70</amount>
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</effect>
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<effect name="SkillEvasion">
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<magicType>1</magicType>
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<amount>70</amount>
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</effect>
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</effects>
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</skill>
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@ -2653,7 +2657,7 @@
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<!-- For 40 sec., returns received 20% damage back to the enemy. -->
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<icon>icon.skill0447</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>15</abnormalTime>
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<abnormalTime>40</abnormalTime>
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<abnormalType>COUNTER_SKILL</abnormalType>
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<effectPoint>337</effectPoint>
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<hitTime>500</hitTime>
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@ -2666,8 +2670,8 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CounterPhysicalSkill">
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<amount>90</amount>
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<effect name="DamageShield">
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<amount>20</amount>
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</effect>
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</effects>
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</skill>
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@ -4781,7 +4781,7 @@
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<!-- Attacks the enemy by throwing a dagger with 3488 Power added to P. Atk. and Speed -80% for 10 sec. Requires a dagger to be equipped. -->
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<icon>icon.skill0991</icon>
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<abnormalLvl>3</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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<abnormalTime>30</abnormalTime>
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<abnormalType>SPEED_DOWN</abnormalType>
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<activateRate>80</activateRate>
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<basicProperty>MAGIC</basicProperty>
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@ -4876,7 +4876,7 @@
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<maxAttackerLevel>100</maxAttackerLevel>
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<targetType>SELF</targetType>
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<minDamage>1</minDamage>
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<chance>15</chance>
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<chance>20</chance>
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</effect>
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<effect name="TriggerSkillByAttack">
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<!-- Focus Sonic -->
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@ -4894,7 +4894,7 @@
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</skillLevel>
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<allowWeapons>DUAL,SWORD,BLUNT</allowWeapons>
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<minDamage>1</minDamage>
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<chance>30</chance>
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<chance>40</chance>
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<targetType>SELF</targetType>
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<attackerType>Creature</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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@ -5001,18 +5001,6 @@
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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<item>DAGGER</item>
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<item>POLE</item>
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<item>DUALFIST</item>
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<item>DUAL</item>
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<item>DUALDAGGER</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</condition>
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<condition name="OpCheckCastRange">
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<distance>200</distance>
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</condition>
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@ -2865,7 +2865,7 @@
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<value level="22">22</value>
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<value level="23">23</value>
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</abnormalLvl>
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<abnormalTime>15</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<abnormalType>LIFE_FORCE_ORC</abnormalType>
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<affectRange>1000</affectRange>
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<effectPoint>
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@ -2980,29 +2980,29 @@
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<effects>
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<effect name="HealOverTime">
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<power>
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<value level="1">12</value>
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<value level="2">15</value>
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<value level="3">18</value>
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<value level="4">23</value>
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<value level="5">27</value>
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<value level="6">31</value>
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<value level="7">35</value>
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<value level="8">39</value>
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<value level="9">43</value>
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<value level="10">45</value>
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<value level="11">46</value>
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<value level="12">58</value>
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<value level="13">50</value>
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<value level="14">52</value>
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<value level="15">53</value>
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<value level="16">55</value>
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<value level="17">56</value>
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<value level="18">58</value>
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<value level="19">60</value>
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<value level="20">62</value>
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<value level="21">64</value>
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<value level="22">66</value>
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<value level="23">68</value>
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<value level="1">19</value>
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<value level="2">24</value>
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<value level="3">28</value>
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<value level="4">33</value>
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<value level="5">36</value>
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<value level="6">41</value>
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<value level="7">46</value>
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<value level="8">49</value>
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<value level="9">54</value>
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<value level="10">59</value>
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<value level="11">62</value>
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<value level="12">67</value>
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<value level="13">72</value>
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<value level="14">75</value>
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<value level="15">80</value>
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<value level="16">84</value>
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<value level="17">89</value>
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<value level="18">94</value>
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<value level="19">95</value>
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<value level="20">99</value>
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<value level="21">102</value>
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<value level="22">103</value>
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<value level="23">105</value>
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</power>
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<ticks>1</ticks>
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</effect>
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@ -2434,8 +2434,8 @@
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<hitTime>4000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<itemConsumeCount>
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<value level="1">20</value>
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<value level="2">30</value>
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<value level="1">10</value>
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<value level="2">20</value>
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</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<magicLvl>
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@ -2532,8 +2532,8 @@
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<hitTime>4000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<itemConsumeCount>
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<value level="1">20</value>
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<value level="2">30</value>
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<value level="1">10</value>
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<value level="2">20</value>
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</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<magicLvl>
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@ -2613,8 +2613,8 @@
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<hitTime>4000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<itemConsumeCount>
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<value level="1">20</value>
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<value level="2">30</value>
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<value level="1">10</value>
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<value level="2">20</value>
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</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<magicLvl>
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@ -2638,6 +2638,34 @@
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</condition>
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</conditions>
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<effects>
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<effect name="MagicalEvasion">
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<amount>
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<value level="1">3</value>
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<value level="2">4</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicAccuracy">
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<amount>
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<value level="1">3</value>
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<value level="2">4</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>
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<value level="1">10</value>
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<value level="2">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>
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<value level="1">15</value>
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<value level="2">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>
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<value level="1">3</value>
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@ -2874,8 +2902,8 @@
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<hitTime>2500</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<itemConsumeCount>
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<value level="1">60</value>
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<value level="2">70</value>
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<value level="1">30</value>
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<value level="2">40</value>
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</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<magicLvl>
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@ -450,7 +450,7 @@
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<effectRange>1100</effectRange>
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<hitTime>4000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<itemConsumeCount>100</itemConsumeCount>
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<itemConsumeCount>20</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<magicLvl>77</magicLvl>
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<mpConsume>58</mpConsume>
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@ -479,7 +479,7 @@
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<effectRange>900</effectRange>
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<hitTime>4000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<itemConsumeCount>200</itemConsumeCount>
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<itemConsumeCount>100</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<magicLvl>79</magicLvl>
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<mpConsume>87</mpConsume>
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@ -1174,7 +1174,7 @@
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<blockedInOlympiad>true</blockedInOlympiad>
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<hitTime>5000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<itemConsumeCount>200</itemConsumeCount>
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<itemConsumeCount>100</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<magicLvl>80</magicLvl>
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<mpConsume>72</mpConsume>
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@ -1239,16 +1239,16 @@
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<hitTime>5000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<itemConsumeCount>
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<value level="1">5</value>
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<value level="2">5</value>
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<value level="3">5</value>
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<value level="4">5</value>
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<value level="5">5</value>
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<value level="6">7</value>
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<value level="7">7</value>
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<value level="8">7</value>
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<value level="9">7</value>
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<value level="10">7</value>
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<value level="1">2</value>
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<value level="2">2</value>
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<value level="3">2</value>
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<value level="4">2</value>
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<value level="5">2</value>
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<value level="6">3</value>
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<value level="7">3</value>
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<value level="8">3</value>
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<value level="9">3</value>
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<value level="10">3</value>
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</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<magicLvl>
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@ -1286,16 +1286,16 @@
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<effects>
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<effect name="ManaHealByLevel">
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<power>
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<value level="1">240</value>
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<value level="2">252</value>
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<value level="3">265</value>
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<value level="4">278</value>
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<value level="5">292</value>
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<value level="6">312</value>
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<value level="7">334</value>
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<value level="8">357</value>
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<value level="9">382</value>
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<value level="10">409</value>
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<value level="1">264</value>
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<value level="2">277</value>
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<value level="3">292</value>
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<value level="4">306</value>
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<value level="5">321</value>
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<value level="6">343</value>
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<value level="7">367</value>
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<value level="8">393</value>
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<value level="9">420</value>
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<value level="10">450</value>
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</power>
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</effect>
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</effects>
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@ -427,7 +427,7 @@
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</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<overHit>true</overHit>
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<pDefMod>0.8</pDefMod>
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<pDefMod>0.7</pDefMod>
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</effect>
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</effects>
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</skill>
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@ -1245,13 +1245,86 @@
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<effect name="PhysicalMute" />
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<effect name="BlockTarget" />
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<effect name="BlockMove" />
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<effect name="ReduceDamage">
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<effect name="PveMagicalSkillDefenceBonus">
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<amount>
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<value level="1" >50</value>
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<value level="2" >40</value>
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<value level="3" >30</value>
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<value level="4" >20</value>
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<value level="1">50</value>
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<value level="2">40</value>
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<value level="3">30</value>
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<value level="4">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalAttackDefenceBonus">
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<amount>
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<value level="1">50</value>
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<value level="2">40</value>
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<value level="3">30</value>
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<value level="4">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalSkillDefenceBonus">
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<amount>
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<value level="1">50</value>
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<value level="2">40</value>
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<value level="3">30</value>
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<value level="4">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PveRaidMagicalSkillDefenceBonus">
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<amount>
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<value level="1">50</value>
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<value level="2">40</value>
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<value level="3">30</value>
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<value level="4">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PveRaidPhysicalAttackDefenceBonus">
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<amount>
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<value level="1">50</value>
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<value level="2">40</value>
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<value level="3">30</value>
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<value level="4">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PveRaidPhysicalSkillDefenceBonus">
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<amount>
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<value level="1">50</value>
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<value level="2">40</value>
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<value level="3">30</value>
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<value level="4">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>
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<value level="1">50</value>
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<value level="2">40</value>
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<value level="3">30</value>
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<value level="4">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>
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<value level="1">50</value>
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<value level="2">40</value>
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<value level="3">30</value>
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<value level="4">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>
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<value level="1">50</value>
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<value level="2">40</value>
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<value level="3">30</value>
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<value level="4">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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@ -1434,7 +1507,7 @@
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<!-- Throws a dagger at an enemy with bonus $s1 Power and injures their wrist. For $s2, there is a chance the wound will interrupt the target's skill casting. Requires a dagger. -->
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<icon>icon.skill1629</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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<abnormalTime>60</abnormalTime>
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<activateRate>80</activateRate>
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<lvlBonusRate>20</lvlBonusRate>
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<basicProperty>MAGIC</basicProperty>
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@ -1472,7 +1545,7 @@
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<!-- Throws a dagger at an enemy with $s1 Power added to P. Atk. For $s2, with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. -->
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<icon>icon.skill1630</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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<abnormalTime>40</abnormalTime>
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<abnormalType>CRITICAL_PROB_UP</abnormalType>
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<activateRate>80</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
|
Loading…
Reference in New Issue
Block a user