Classic Kamael skill updates - Part 1.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment 2019-12-28 22:14:27 +00:00
parent 9ce17d9501
commit 6a820dfa13
7 changed files with 184 additions and 83 deletions

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@ -7324,6 +7324,14 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BLUNT</item>
<item>POLE</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="DefenceTrait">
<POLE>

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@ -2630,7 +2630,7 @@
<!-- Allows to evade P./ M. Skill for 1 min. -->
<icon>icon.skill0446</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalTime>60</abnormalTime>
<abnormalType>AVOID_SKILL</abnormalType>
<effectPoint>337</effectPoint>
<hitTime>500</hitTime>
@ -2645,7 +2645,11 @@
<effects>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>90</amount>
<amount>70</amount>
</effect>
<effect name="SkillEvasion">
<magicType>1</magicType>
<amount>70</amount>
</effect>
</effects>
</skill>
@ -2653,7 +2657,7 @@
<!-- For 40 sec., returns received 20% damage back to the enemy. -->
<icon>icon.skill0447</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalTime>40</abnormalTime>
<abnormalType>COUNTER_SKILL</abnormalType>
<effectPoint>337</effectPoint>
<hitTime>500</hitTime>
@ -2666,8 +2670,8 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CounterPhysicalSkill">
<amount>90</amount>
<effect name="DamageShield">
<amount>20</amount>
</effect>
</effects>
</skill>

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@ -4781,7 +4781,7 @@
<!-- Attacks the enemy by throwing a dagger with 3488 Power added to P. Atk. and Speed -80% for 10 sec. Requires a dagger to be equipped. -->
<icon>icon.skill0991</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
@ -4876,7 +4876,7 @@
<maxAttackerLevel>100</maxAttackerLevel>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<chance>15</chance>
<chance>20</chance>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Focus Sonic -->
@ -4894,7 +4894,7 @@
</skillLevel>
<allowWeapons>DUAL,SWORD,BLUNT</allowWeapons>
<minDamage>1</minDamage>
<chance>30</chance>
<chance>40</chance>
<targetType>SELF</targetType>
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
@ -5001,18 +5001,6 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DAGGER</item>
<item>POLE</item>
<item>DUALFIST</item>
<item>DUAL</item>
<item>DUALDAGGER</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>

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@ -2865,7 +2865,7 @@
<value level="22">22</value>
<value level="23">23</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalTime>10</abnormalTime>
<abnormalType>LIFE_FORCE_ORC</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
@ -2980,29 +2980,29 @@
<effects>
<effect name="HealOverTime">
<power>
<value level="1">12</value>
<value level="2">15</value>
<value level="3">18</value>
<value level="4">23</value>
<value level="5">27</value>
<value level="6">31</value>
<value level="7">35</value>
<value level="8">39</value>
<value level="9">43</value>
<value level="10">45</value>
<value level="11">46</value>
<value level="12">58</value>
<value level="13">50</value>
<value level="14">52</value>
<value level="15">53</value>
<value level="16">55</value>
<value level="17">56</value>
<value level="18">58</value>
<value level="19">60</value>
<value level="20">62</value>
<value level="21">64</value>
<value level="22">66</value>
<value level="23">68</value>
<value level="1">19</value>
<value level="2">24</value>
<value level="3">28</value>
<value level="4">33</value>
<value level="5">36</value>
<value level="6">41</value>
<value level="7">46</value>
<value level="8">49</value>
<value level="9">54</value>
<value level="10">59</value>
<value level="11">62</value>
<value level="12">67</value>
<value level="13">72</value>
<value level="14">75</value>
<value level="15">80</value>
<value level="16">84</value>
<value level="17">89</value>
<value level="18">94</value>
<value level="19">95</value>
<value level="20">99</value>
<value level="21">102</value>
<value level="22">103</value>
<value level="23">105</value>
</power>
<ticks>1</ticks>
</effect>

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@ -2434,8 +2434,8 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">20</value>
<value level="2">30</value>
<value level="1">10</value>
<value level="2">20</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>
@ -2532,8 +2532,8 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">20</value>
<value level="2">30</value>
<value level="1">10</value>
<value level="2">20</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>
@ -2613,8 +2613,8 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">20</value>
<value level="2">30</value>
<value level="1">10</value>
<value level="2">20</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>
@ -2638,6 +2638,34 @@
</condition>
</conditions>
<effects>
<effect name="MagicalEvasion">
<amount>
<value level="1">3</value>
<value level="2">4</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicAccuracy">
<amount>
<value level="1">3</value>
<value level="2">4</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">3</value>
@ -2874,8 +2902,8 @@
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">60</value>
<value level="2">70</value>
<value level="1">30</value>
<value level="2">40</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>

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@ -450,7 +450,7 @@
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>100</itemConsumeCount>
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>77</magicLvl>
<mpConsume>58</mpConsume>
@ -479,7 +479,7 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>200</itemConsumeCount>
<itemConsumeCount>100</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>79</magicLvl>
<mpConsume>87</mpConsume>
@ -1174,7 +1174,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>200</itemConsumeCount>
<itemConsumeCount>100</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>80</magicLvl>
<mpConsume>72</mpConsume>
@ -1239,16 +1239,16 @@
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">7</value>
<value level="10">7</value>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">3</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>
@ -1286,16 +1286,16 @@
<effects>
<effect name="ManaHealByLevel">
<power>
<value level="1">240</value>
<value level="2">252</value>
<value level="3">265</value>
<value level="4">278</value>
<value level="5">292</value>
<value level="6">312</value>
<value level="7">334</value>
<value level="8">357</value>
<value level="9">382</value>
<value level="10">409</value>
<value level="1">264</value>
<value level="2">277</value>
<value level="3">292</value>
<value level="4">306</value>
<value level="5">321</value>
<value level="6">343</value>
<value level="7">367</value>
<value level="8">393</value>
<value level="9">420</value>
<value level="10">450</value>
</power>
</effect>
</effects>

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@ -427,7 +427,7 @@
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
<pDefMod>0.8</pDefMod>
<pDefMod>0.7</pDefMod>
</effect>
</effects>
</skill>
@ -1245,13 +1245,86 @@
<effect name="PhysicalMute" />
<effect name="BlockTarget" />
<effect name="BlockMove" />
<effect name="ReduceDamage">
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value level="1" >50</value>
<value level="2" >40</value>
<value level="3" >30</value>
<value level="4" >20</value>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalAttackDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
@ -1434,7 +1507,7 @@
<!-- Throws a dagger at an enemy with bonus $s1 Power and injures their wrist. For $s2, there is a chance the wound will interrupt the target's skill casting. Requires a dagger. -->
<icon>icon.skill1629</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalTime>60</abnormalTime>
<activateRate>80</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<basicProperty>MAGIC</basicProperty>
@ -1472,7 +1545,7 @@
<!-- Throws a dagger at an enemy with $s1 Power added to P. Atk. For $s2, with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. -->
<icon>icon.skill1630</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalTime>40</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<activateRate>80</activateRate>
<lvlBonusRate>20</lvlBonusRate>