Check if effected NPC is not attackable.
This commit is contained in:
@@ -51,8 +51,8 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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// Check if effected NPC is not attackable.
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if (effected.isNpc() && !effected.isAttackable())
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{
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return;
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}
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@@ -51,8 +51,8 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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// Check if effected NPC is not attackable.
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if (effected.isNpc() && !effected.isAttackable())
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{
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return;
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}
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@@ -51,8 +51,8 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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// Check if effected NPC is not attackable.
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if (effected.isNpc() && !effected.isAttackable())
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{
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return;
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}
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@@ -51,8 +51,8 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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// Check if effected NPC is not attackable.
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if (effected.isNpc() && !effected.isAttackable())
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{
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return;
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}
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@@ -51,8 +51,8 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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// Check if effected NPC is not attackable.
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if (effected.isNpc() && !effected.isAttackable())
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{
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return;
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}
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@@ -51,8 +51,8 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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// Check if effected NPC is not attackable.
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if (effected.isNpc() && !effected.isAttackable())
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{
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return;
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}
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@@ -51,8 +51,8 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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// Check if effected NPC is not attackable.
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if (effected.isNpc() && !effected.isAttackable())
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{
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return;
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}
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@@ -51,8 +51,8 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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// Check if effected NPC is not attackable.
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if (effected.isNpc() && !effected.isAttackable())
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{
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return;
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}
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@@ -51,8 +51,8 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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// Check if effected NPC is not attackable.
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if (effected.isNpc() && !effected.isAttackable())
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{
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return;
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}
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@@ -51,8 +51,8 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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// Check if effected NPC is not attackable.
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if (effected.isNpc() && !effected.isAttackable())
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{
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return;
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}
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@@ -51,8 +51,8 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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// Check if effected NPC is not attackable.
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if (effected.isNpc() && !effected.isAttackable())
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{
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return;
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}
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@@ -51,8 +51,8 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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// Check if effected NPC is not attackable.
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if (effected.isNpc() && !effected.isAttackable())
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{
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return;
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}
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@@ -51,8 +51,8 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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// Check if effected NPC is not attackable.
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if (effected.isNpc() && !effected.isAttackable())
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{
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return;
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}
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@@ -51,8 +51,8 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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// Check if effected NPC is not attackable.
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if (effected.isNpc() && !effected.isAttackable())
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{
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return;
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}
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@@ -51,8 +51,8 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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// Check if effected NPC is not attackable.
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if (effected.isNpc() && !effected.isAttackable())
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{
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return;
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}
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@@ -51,8 +51,8 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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// Check if effected NPC is not attackable.
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if (effected.isNpc() && !effected.isAttackable())
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{
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return;
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}
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@@ -51,8 +51,8 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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// Check if effected NPC is not attackable.
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if (effected.isNpc() && !effected.isAttackable())
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{
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return;
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}
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