Fixed a bug where people could switch classes and still be registered in olympiad.
Contributed by Sahar.
This commit is contained in:
parent
033f81a4a6
commit
695a2dd7f0
@ -24,6 +24,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.AcquireSkillList;
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@ -67,6 +68,11 @@ public class ClassChange extends AbstractEffect
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return;
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}
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if (OlympiadManager.getInstance().isRegisteredInComp(player))
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{
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OlympiadManager.getInstance().unRegisterNoble(player);
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}
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final Skill identifyCrisis = SkillData.getInstance().getSkill(IDENTITY_CRISIS_SKILL_ID, 1);
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if (identifyCrisis != null)
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{
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@ -24,6 +24,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.AcquireSkillList;
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@ -67,6 +68,11 @@ public class ClassChange extends AbstractEffect
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return;
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}
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if (OlympiadManager.getInstance().isRegisteredInComp(player))
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{
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OlympiadManager.getInstance().unRegisterNoble(player);
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}
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final Skill identifyCrisis = SkillData.getInstance().getSkill(IDENTITY_CRISIS_SKILL_ID, 1);
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if (identifyCrisis != null)
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{
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@ -24,6 +24,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.AcquireSkillList;
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@ -67,6 +68,11 @@ public class ClassChange extends AbstractEffect
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return;
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}
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if (OlympiadManager.getInstance().isRegisteredInComp(player))
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{
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OlympiadManager.getInstance().unRegisterNoble(player);
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}
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final Skill identifyCrisis = SkillData.getInstance().getSkill(IDENTITY_CRISIS_SKILL_ID, 1);
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if (identifyCrisis != null)
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{
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@ -24,6 +24,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.AcquireSkillList;
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@ -67,6 +68,11 @@ public class ClassChange extends AbstractEffect
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return;
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}
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if (OlympiadManager.getInstance().isRegisteredInComp(player))
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{
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OlympiadManager.getInstance().unRegisterNoble(player);
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}
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final Skill identifyCrisis = SkillData.getInstance().getSkill(IDENTITY_CRISIS_SKILL_ID, 1);
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if (identifyCrisis != null)
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{
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@ -24,6 +24,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.AcquireSkillList;
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@ -67,6 +68,11 @@ public class ClassChange extends AbstractEffect
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return;
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}
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if (OlympiadManager.getInstance().isRegisteredInComp(player))
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{
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OlympiadManager.getInstance().unRegisterNoble(player);
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}
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final Skill identifyCrisis = SkillData.getInstance().getSkill(IDENTITY_CRISIS_SKILL_ID, 1);
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if (identifyCrisis != null)
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{
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@ -24,6 +24,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.AcquireSkillList;
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@ -67,6 +68,11 @@ public class ClassChange extends AbstractEffect
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return;
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}
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if (OlympiadManager.getInstance().isRegisteredInComp(player))
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{
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OlympiadManager.getInstance().unRegisterNoble(player);
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}
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final Skill identifyCrisis = SkillData.getInstance().getSkill(IDENTITY_CRISIS_SKILL_ID, 1);
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if (identifyCrisis != null)
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{
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@ -24,6 +24,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.AcquireSkillList;
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@ -67,6 +68,11 @@ public class ClassChange extends AbstractEffect
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return;
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}
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if (OlympiadManager.getInstance().isRegisteredInComp(player))
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{
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OlympiadManager.getInstance().unRegisterNoble(player);
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}
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final Skill identifyCrisis = SkillData.getInstance().getSkill(IDENTITY_CRISIS_SKILL_ID, 1);
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if (identifyCrisis != null)
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{
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@ -24,6 +24,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.AcquireSkillList;
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@ -67,6 +68,11 @@ public class ClassChange extends AbstractEffect
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return;
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}
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if (OlympiadManager.getInstance().isRegisteredInComp(player))
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{
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OlympiadManager.getInstance().unRegisterNoble(player);
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}
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final Skill identifyCrisis = SkillData.getInstance().getSkill(IDENTITY_CRISIS_SKILL_ID, 1);
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if (identifyCrisis != null)
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{
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@ -44,6 +44,7 @@ import org.l2jmobius.gameserver.model.clan.Clan.SubPledge;
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import org.l2jmobius.gameserver.model.clan.ClanMember;
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import org.l2jmobius.gameserver.model.entity.Castle;
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import org.l2jmobius.gameserver.model.entity.Fort;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.quest.QuestState;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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@ -299,6 +300,12 @@ public class VillageMasterInstance extends NpcInstance
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player.sendPacket(SystemMessageId.SUBCLASSES_MAY_NOT_BE_CREATED_OR_CHANGED_WHILE_A_SKILL_IS_IN_USE);
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return;
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}
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if (OlympiadManager.getInstance().isRegisteredInComp(player))
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{
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OlympiadManager.getInstance().unRegisterNoble(player);
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}
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final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
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// Subclasses may not be changed while a transformated state.
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if (player.getTransformation() != null)
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@ -24,6 +24,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.AcquireSkillList;
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@ -66,6 +67,11 @@ public class ClassChange extends AbstractEffect
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return;
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}
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if (OlympiadManager.getInstance().isRegisteredInComp(player))
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{
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OlympiadManager.getInstance().unRegisterNoble(player);
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}
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final Skill identifyCrisis = SkillData.getInstance().getSkill(IDENTITY_CRISIS_SKILL_ID, 1);
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if (identifyCrisis != null)
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{
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@ -24,6 +24,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.AcquireSkillList;
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@ -66,6 +67,11 @@ public class ClassChange extends AbstractEffect
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return;
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}
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if (OlympiadManager.getInstance().isRegisteredInComp(player))
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{
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OlympiadManager.getInstance().unRegisterNoble(player);
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}
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final Skill identifyCrisis = SkillData.getInstance().getSkill(IDENTITY_CRISIS_SKILL_ID, 1);
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if (identifyCrisis != null)
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{
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@ -24,6 +24,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.AcquireSkillList;
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@ -66,6 +67,11 @@ public class ClassChange extends AbstractEffect
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return;
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}
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if (OlympiadManager.getInstance().isRegisteredInComp(player))
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{
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OlympiadManager.getInstance().unRegisterNoble(player);
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}
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final Skill identifyCrisis = SkillData.getInstance().getSkill(IDENTITY_CRISIS_SKILL_ID, 1);
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if (identifyCrisis != null)
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{
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@ -24,6 +24,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.AcquireSkillList;
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@ -66,6 +67,11 @@ public class ClassChange extends AbstractEffect
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return;
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}
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if (OlympiadManager.getInstance().isRegisteredInComp(player))
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{
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OlympiadManager.getInstance().unRegisterNoble(player);
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}
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final Skill identifyCrisis = SkillData.getInstance().getSkill(IDENTITY_CRISIS_SKILL_ID, 1);
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if (identifyCrisis != null)
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{
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@ -24,6 +24,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.AcquireSkillList;
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@ -66,6 +67,11 @@ public class ClassChange extends AbstractEffect
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return;
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}
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if (OlympiadManager.getInstance().isRegisteredInComp(player))
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{
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OlympiadManager.getInstance().unRegisterNoble(player);
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}
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final Skill identifyCrisis = SkillData.getInstance().getSkill(IDENTITY_CRISIS_SKILL_ID, 1);
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if (identifyCrisis != null)
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{
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@ -24,6 +24,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.AcquireSkillList;
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@ -66,6 +67,11 @@ public class ClassChange extends AbstractEffect
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return;
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}
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if (OlympiadManager.getInstance().isRegisteredInComp(player))
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{
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OlympiadManager.getInstance().unRegisterNoble(player);
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}
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final Skill identifyCrisis = SkillData.getInstance().getSkill(IDENTITY_CRISIS_SKILL_ID, 1);
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if (identifyCrisis != null)
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{
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