Various skill adjustments.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment
2022-10-04 22:00:53 +00:00
parent f463a97e46
commit 690b8d70e4
78 changed files with 4158 additions and 1529 deletions
@@ -960,6 +960,7 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType> <abnormalType>AVOID_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint> <effectPoint>
<value level="1">268</value> <value level="1">268</value>
<value level="2">523</value> <value level="2">523</value>
@@ -842,7 +842,56 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="HateAttack"> <effect name="HateAttack">
<amount>20</amount> <amount>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value>
<value level="9">40</value>
<value level="10">40</value>
<value level="11">40</value>
<value level="12">40</value>
<value level="13">40</value>
<value level="14">40</value>
<value level="15">40</value>
<value level="16">40</value>
<value level="17">40</value>
<value level="18">40</value>
<value level="19">40</value>
<value level="20">40</value>
<value level="21">40</value>
<value level="22">40</value>
<value level="23">40</value>
<value level="24">40</value>
<value level="25">40</value>
<value level="26">40</value>
<value level="27">40</value>
<value level="28">40</value>
<value level="29">40</value>
<value level="30">60</value>
<value level="31">60</value>
<value level="32">60</value>
<value level="33">60</value>
<value level="34">60</value>
<value level="35">60</value>
<value level="36">60</value>
<value level="37">60</value>
<value level="38">60</value>
<value level="39">60</value>
<value level="40">60</value>
<value level="41">60</value>
<value level="42">60</value>
<value level="43">60</value>
<value level="44">60</value>
<value level="45">60</value>
<value level="46">60</value>
<value level="47">60</value>
<value level="48">60</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>SWORD</item> <item>SWORD</item>
@@ -960,6 +960,7 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType> <abnormalType>AVOID_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint> <effectPoint>
<value level="1">268</value> <value level="1">268</value>
<value level="2">523</value> <value level="2">523</value>
@@ -500,6 +500,28 @@
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="TriggerSkillByAttack" fromLevel="11" toLevel="48">
<!-- Slow -->
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>15</chance>
<targetType>TARGET</targetType>
<isCritical>false</isCritical>
<allowWeapons>DUALFIST</allowWeapons>
<skillId>1612</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="11" toLevel="48">
<!-- Slow -->
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>15</chance>
<targetType>TARGET</targetType>
<isCritical>true</isCritical>
<allowWeapons>DUALFIST</allowWeapons>
<skillId>1612</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="211" toLevel="10" name="Boost HP"> <skill id="211" toLevel="10" name="Boost HP">
@@ -842,7 +864,56 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="HateAttack"> <effect name="HateAttack">
<amount>20</amount> <amount>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value>
<value level="9">40</value>
<value level="10">40</value>
<value level="11">40</value>
<value level="12">40</value>
<value level="13">40</value>
<value level="14">40</value>
<value level="15">40</value>
<value level="16">40</value>
<value level="17">40</value>
<value level="18">40</value>
<value level="19">40</value>
<value level="20">40</value>
<value level="21">40</value>
<value level="22">40</value>
<value level="23">40</value>
<value level="24">40</value>
<value level="25">40</value>
<value level="26">40</value>
<value level="27">40</value>
<value level="28">40</value>
<value level="29">40</value>
<value level="30">60</value>
<value level="31">60</value>
<value level="32">60</value>
<value level="33">60</value>
<value level="34">60</value>
<value level="35">60</value>
<value level="36">60</value>
<value level="37">60</value>
<value level="38">60</value>
<value level="39">60</value>
<value level="40">60</value>
<value level="41">60</value>
<value level="42">60</value>
<value level="43">60</value>
<value level="44">60</value>
<value level="45">60</value>
<value level="46">60</value>
<value level="47">60</value>
<value level="48">60</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>SWORD</item> <item>SWORD</item>
@@ -647,11 +647,32 @@
<skill id="1612" toLevel="1" name="Slowing Power"> <skill id="1612" toLevel="1" name="Slowing Power">
<!-- For 15 seconds decreases Speed by 20%. --> <!-- For 15 seconds decreases Speed by 20%. -->
<icon>icon.skill0210</icon> <icon>icon.skill0210</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isDebuff>true</isDebuff> <magicLevel>80</magicLevel>
<isMagic>0</isMagic>
<castRange>400</castRange> <castRange>400</castRange>
<hitTime>1000</hitTime> <effectRange>900</effectRange>
<activateRate>80</activateRate>
<abnormalTime>15</abnormalTime>
<abnormalLevel>2</abnormalLevel>
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<trait>BOSS</trait>
<effectPoint>-204</effectPoint> <effectPoint>-204</effectPoint>
<hitTime>200</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>0</lvlBonusRate>
<reuseDelay>500</reuseDelay>
<isTriggeredSkill>true</isTriggeredSkill>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="1613" toLevel="10" name="Body Impale"> <skill id="1613" toLevel="10" name="Body Impale">
<!-- Attacks the enemy with $s1 Power added to P. Atk., inflicts Stun for $s2 and dispels $s3 buff(s) from a stunned target. Requires a blunt weapon. Ignores Shield Defense. Over-hit. --> <!-- Attacks the enemy with $s1 Power added to P. Atk., inflicts Stun for $s2 and dispels $s3 buff(s) from a stunned target. Requires a blunt weapon. Ignores Shield Defense. Over-hit. -->
@@ -960,6 +960,7 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType> <abnormalType>AVOID_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint> <effectPoint>
<value level="1">268</value> <value level="1">268</value>
<value level="2">523</value> <value level="2">523</value>
@@ -500,6 +500,28 @@
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="TriggerSkillByAttack" fromLevel="11" toLevel="48">
<!-- Slow -->
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>15</chance>
<targetType>TARGET</targetType>
<isCritical>false</isCritical>
<allowWeapons>DUALFIST</allowWeapons>
<skillId>1612</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="11" toLevel="48">
<!-- Slow -->
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>15</chance>
<targetType>TARGET</targetType>
<isCritical>true</isCritical>
<allowWeapons>DUALFIST</allowWeapons>
<skillId>1612</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="211" toLevel="10" name="Boost HP"> <skill id="211" toLevel="10" name="Boost HP">
@@ -842,7 +864,56 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="HateAttack"> <effect name="HateAttack">
<amount>20</amount> <amount>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value>
<value level="9">40</value>
<value level="10">40</value>
<value level="11">40</value>
<value level="12">40</value>
<value level="13">40</value>
<value level="14">40</value>
<value level="15">40</value>
<value level="16">40</value>
<value level="17">40</value>
<value level="18">40</value>
<value level="19">40</value>
<value level="20">40</value>
<value level="21">40</value>
<value level="22">40</value>
<value level="23">40</value>
<value level="24">40</value>
<value level="25">40</value>
<value level="26">40</value>
<value level="27">40</value>
<value level="28">40</value>
<value level="29">40</value>
<value level="30">60</value>
<value level="31">60</value>
<value level="32">60</value>
<value level="33">60</value>
<value level="34">60</value>
<value level="35">60</value>
<value level="36">60</value>
<value level="37">60</value>
<value level="38">60</value>
<value level="39">60</value>
<value level="40">60</value>
<value level="41">60</value>
<value level="42">60</value>
<value level="43">60</value>
<value level="44">60</value>
<value level="45">60</value>
<value level="46">60</value>
<value level="47">60</value>
<value level="48">60</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>SWORD</item> <item>SWORD</item>
@@ -647,11 +647,32 @@
<skill id="1612" toLevel="1" name="Slowing Power"> <skill id="1612" toLevel="1" name="Slowing Power">
<!-- For 15 seconds decreases Speed by 20%. --> <!-- For 15 seconds decreases Speed by 20%. -->
<icon>icon.skill0210</icon> <icon>icon.skill0210</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isDebuff>true</isDebuff> <magicLevel>80</magicLevel>
<isMagic>0</isMagic>
<castRange>400</castRange> <castRange>400</castRange>
<hitTime>1000</hitTime> <effectRange>900</effectRange>
<activateRate>80</activateRate>
<abnormalTime>15</abnormalTime>
<abnormalLevel>2</abnormalLevel>
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<trait>BOSS</trait>
<effectPoint>-204</effectPoint> <effectPoint>-204</effectPoint>
<hitTime>200</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>0</lvlBonusRate>
<reuseDelay>500</reuseDelay>
<isTriggeredSkill>true</isTriggeredSkill>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="1613" toLevel="10" name="Body Impale"> <skill id="1613" toLevel="10" name="Body Impale">
<!-- Attacks the enemy with $s1 Power added to P. Atk., inflicts Stun for $s2 and dispels $s3 buff(s) from a stunned target. Requires a blunt weapon. Ignores Shield Defense. Over-hit. --> <!-- Attacks the enemy with $s1 Power added to P. Atk., inflicts Stun for $s2 and dispels $s3 buff(s) from a stunned target. Requires a blunt weapon. Ignores Shield Defense. Over-hit. -->
@@ -960,6 +960,7 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType> <abnormalType>AVOID_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint> <effectPoint>
<value level="1">268</value> <value level="1">268</value>
<value level="2">523</value> <value level="2">523</value>
@@ -605,7 +605,7 @@
<!-- Slow --> <!-- Slow -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>10</chance> <chance>15</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>DUALFIST</allowWeapons> <allowWeapons>DUALFIST</allowWeapons>
@@ -616,7 +616,7 @@
<!-- Slow --> <!-- Slow -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>20</chance> <chance>15</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>true</isCritical> <isCritical>true</isCritical>
<allowWeapons>DUALFIST</allowWeapons> <allowWeapons>DUALFIST</allowWeapons>
@@ -965,7 +965,56 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="HateAttack"> <effect name="HateAttack">
<amount>20</amount> <amount>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value>
<value level="9">40</value>
<value level="10">40</value>
<value level="11">40</value>
<value level="12">40</value>
<value level="13">40</value>
<value level="14">40</value>
<value level="15">40</value>
<value level="16">40</value>
<value level="17">40</value>
<value level="18">40</value>
<value level="19">40</value>
<value level="20">40</value>
<value level="21">40</value>
<value level="22">40</value>
<value level="23">40</value>
<value level="24">40</value>
<value level="25">40</value>
<value level="26">40</value>
<value level="27">40</value>
<value level="28">40</value>
<value level="29">40</value>
<value level="30">60</value>
<value level="31">60</value>
<value level="32">60</value>
<value level="33">60</value>
<value level="34">60</value>
<value level="35">60</value>
<value level="36">60</value>
<value level="37">60</value>
<value level="38">60</value>
<value level="39">60</value>
<value level="40">60</value>
<value level="41">60</value>
<value level="42">60</value>
<value level="43">60</value>
<value level="44">60</value>
<value level="45">60</value>
<value level="46">60</value>
<value level="47">60</value>
<value level="48">60</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>SWORD</item> <item>SWORD</item>
@@ -652,20 +652,22 @@
<skill id="1612" toLevel="1" name="Slowing Power"> <skill id="1612" toLevel="1" name="Slowing Power">
<!-- For 15 seconds decreases Speed by 20%. --> <!-- For 15 seconds decreases Speed by 20%. -->
<icon>icon.skill0210</icon> <icon>icon.skill0210</icon>
<abnormalLevel>1</abnormalLevel> <operateType>A2</operateType>
<abnormalTime>15</abnormalTime> <magicLevel>80</magicLevel>
<activateRate>80</activateRate> <isMagic>0</isMagic>
<basicProperty>PHYSICAL</basicProperty>
<castRange>400</castRange> <castRange>400</castRange>
<effectPoint>-204</effectPoint>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<activateRate>80</activateRate>
<abnormalTime>15</abnormalTime>
<abnormalLevel>2</abnormalLevel>
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<trait>BOSS</trait>
<effectPoint>-204</effectPoint>
<hitTime>200</hitTime> <hitTime>200</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>0</isMagic> <lvlBonusRate>0</lvlBonusRate>
<lvlBonusRate>20</lvlBonusRate> <reuseDelay>500</reuseDelay>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
@@ -980,6 +980,7 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType> <abnormalType>AVOID_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint> <effectPoint>
<value level="1">268</value> <value level="1">268</value>
<value level="2">523</value> <value level="2">523</value>
@@ -655,7 +655,7 @@
<!-- Slow --> <!-- Slow -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>10</chance> <chance>15</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>DUALFIST</allowWeapons> <allowWeapons>DUALFIST</allowWeapons>
@@ -666,7 +666,7 @@
<!-- Slow --> <!-- Slow -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>20</chance> <chance>15</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>true</isCritical> <isCritical>true</isCritical>
<allowWeapons>DUALFIST</allowWeapons> <allowWeapons>DUALFIST</allowWeapons>
@@ -1035,7 +1035,61 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="HateAttack"> <effect name="HateAttack">
<amount>20</amount> <amount>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value>
<value level="9">40</value>
<value level="10">40</value>
<value level="11">40</value>
<value level="12">40</value>
<value level="13">40</value>
<value level="14">40</value>
<value level="15">40</value>
<value level="16">40</value>
<value level="17">40</value>
<value level="18">40</value>
<value level="19">40</value>
<value level="20">40</value>
<value level="21">40</value>
<value level="22">40</value>
<value level="23">40</value>
<value level="24">40</value>
<value level="25">40</value>
<value level="26">40</value>
<value level="27">40</value>
<value level="28">40</value>
<value level="29">40</value>
<value level="30">60</value>
<value level="31">60</value>
<value level="32">60</value>
<value level="33">60</value>
<value level="34">60</value>
<value level="35">60</value>
<value level="36">60</value>
<value level="37">60</value>
<value level="38">60</value>
<value level="39">60</value>
<value level="40">60</value>
<value level="41">60</value>
<value level="42">60</value>
<value level="43">60</value>
<value level="44">60</value>
<value level="45">60</value>
<value level="46">60</value>
<value level="47">60</value>
<value level="48">60</value>
<value level="49">60</value>
<value level="50">60</value>
<value level="51">60</value>
<value level="52">60</value>
<value level="53">60</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>SWORD</item> <item>SWORD</item>
@@ -3377,6 +3377,7 @@
<mpConsume>72</mpConsume> <mpConsume>72</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<reuseDelayGroup>395</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3418,6 +3419,7 @@
<mpConsume>72</mpConsume> <mpConsume>72</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<reuseDelayGroup>395</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3154,6 +3154,7 @@
<mpInitialConsume>58</mpInitialConsume> <mpInitialConsume>58</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<reuseDelayGroup>395</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3201,6 +3202,7 @@
<mpInitialConsume>22</mpInitialConsume> <mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<reuseDelayGroup>1375</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -3259,6 +3261,7 @@
<mpInitialConsume>22</mpInitialConsume> <mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<reuseDelayGroup>1375</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -675,20 +675,22 @@
<skill id="1612" toLevel="1" name="Slowing Power"> <skill id="1612" toLevel="1" name="Slowing Power">
<!-- For 15 seconds decreases Speed by 20%. --> <!-- For 15 seconds decreases Speed by 20%. -->
<icon>icon.skill0210</icon> <icon>icon.skill0210</icon>
<abnormalLevel>1</abnormalLevel> <operateType>A2</operateType>
<abnormalTime>15</abnormalTime> <magicLevel>80</magicLevel>
<activateRate>80</activateRate> <isMagic>0</isMagic>
<basicProperty>PHYSICAL</basicProperty>
<castRange>400</castRange> <castRange>400</castRange>
<effectPoint>-204</effectPoint>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<activateRate>80</activateRate>
<abnormalTime>15</abnormalTime>
<abnormalLevel>2</abnormalLevel>
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<trait>BOSS</trait>
<effectPoint>-204</effectPoint>
<hitTime>200</hitTime> <hitTime>200</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>0</isMagic> <lvlBonusRate>0</lvlBonusRate>
<lvlBonusRate>20</lvlBonusRate> <reuseDelay>500</reuseDelay>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
@@ -1457,14 +1459,26 @@
<icon>icon.skill10518</icon> <icon>icon.skill10518</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>669</effectPoint> <effectPoint>
<value level="1">669</value>
<value level="2">675</value>
</effectPoint>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>77</magicLevel> <magicLevel>
<mpConsume>80</mpConsume> <value level="1">77</value>
<value level="2">81</value>
</magicLevel>
<mpConsume>
<value level="1">80</value>
<value level="2">104</value>
</mpConsume>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<reuseDelay>600000</reuseDelay> <reuseDelay>
<value level="1">600000</value>
<value level="2">420000</value>
</reuseDelay>
<isMagic>0</isMagic> <isMagic>0</isMagic>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@@ -1998,6 +1998,7 @@
<xs:element name="canCastWhileDisabled" type="xs:boolean" /> <xs:element name="canCastWhileDisabled" type="xs:boolean" />
<xs:element name="minPledgeClass" type="xs:unsignedByte" /> <xs:element name="minPledgeClass" type="xs:unsignedByte" />
<xs:element name="abnormalResists" type="xs:string" /> <xs:element name="abnormalResists" type="xs:string" />
<xs:element name="reuseDelayGroup" type="xs:unsignedShort" />
<xs:element name="isSuicideAttack" type="xs:boolean" /> <xs:element name="isSuicideAttack" type="xs:boolean" />
<xs:element name="abnormalInstant" type="xs:boolean" /> <xs:element name="abnormalInstant" type="xs:boolean" />
<xs:element name="withoutAction" type="xs:boolean" /> <xs:element name="withoutAction" type="xs:boolean" />
@@ -980,6 +980,7 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType> <abnormalType>AVOID_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint> <effectPoint>
<value level="1">268</value> <value level="1">268</value>
<value level="2">523</value> <value level="2">523</value>
@@ -655,7 +655,7 @@
<!-- Slow --> <!-- Slow -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>10</chance> <chance>15</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>DUALFIST</allowWeapons> <allowWeapons>DUALFIST</allowWeapons>
@@ -666,7 +666,7 @@
<!-- Slow --> <!-- Slow -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>20</chance> <chance>15</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>true</isCritical> <isCritical>true</isCritical>
<allowWeapons>DUALFIST</allowWeapons> <allowWeapons>DUALFIST</allowWeapons>
@@ -1035,7 +1035,61 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="HateAttack"> <effect name="HateAttack">
<amount>20</amount> <amount>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value>
<value level="9">40</value>
<value level="10">40</value>
<value level="11">40</value>
<value level="12">40</value>
<value level="13">40</value>
<value level="14">40</value>
<value level="15">40</value>
<value level="16">40</value>
<value level="17">40</value>
<value level="18">40</value>
<value level="19">40</value>
<value level="20">40</value>
<value level="21">40</value>
<value level="22">40</value>
<value level="23">40</value>
<value level="24">40</value>
<value level="25">40</value>
<value level="26">40</value>
<value level="27">40</value>
<value level="28">40</value>
<value level="29">40</value>
<value level="30">60</value>
<value level="31">60</value>
<value level="32">60</value>
<value level="33">60</value>
<value level="34">60</value>
<value level="35">60</value>
<value level="36">60</value>
<value level="37">60</value>
<value level="38">60</value>
<value level="39">60</value>
<value level="40">60</value>
<value level="41">60</value>
<value level="42">60</value>
<value level="43">60</value>
<value level="44">60</value>
<value level="45">60</value>
<value level="46">60</value>
<value level="47">60</value>
<value level="48">60</value>
<value level="49">60</value>
<value level="50">60</value>
<value level="51">60</value>
<value level="52">60</value>
<value level="53">60</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>SWORD</item> <item>SWORD</item>
@@ -3578,6 +3578,7 @@
<mpConsume>72</mpConsume> <mpConsume>72</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<reuseDelayGroup>395</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3619,6 +3620,7 @@
<mpConsume>72</mpConsume> <mpConsume>72</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<reuseDelayGroup>395</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3175,6 +3175,7 @@
<mpInitialConsume>58</mpInitialConsume> <mpInitialConsume>58</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<reuseDelayGroup>395</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3222,6 +3223,7 @@
<mpInitialConsume>22</mpInitialConsume> <mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<reuseDelayGroup>1375</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -3280,6 +3282,7 @@
<mpInitialConsume>22</mpInitialConsume> <mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<reuseDelayGroup>1375</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -675,20 +675,22 @@
<skill id="1612" toLevel="1" name="Slowing Power"> <skill id="1612" toLevel="1" name="Slowing Power">
<!-- For 15 sec., Speed -20%. --> <!-- For 15 sec., Speed -20%. -->
<icon>icon.skill0210</icon> <icon>icon.skill0210</icon>
<abnormalLevel>1</abnormalLevel> <operateType>A2</operateType>
<abnormalTime>15</abnormalTime> <magicLevel>80</magicLevel>
<activateRate>80</activateRate> <isMagic>0</isMagic>
<basicProperty>PHYSICAL</basicProperty>
<castRange>400</castRange> <castRange>400</castRange>
<effectPoint>-204</effectPoint>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<activateRate>80</activateRate>
<abnormalTime>15</abnormalTime>
<abnormalLevel>2</abnormalLevel>
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<trait>BOSS</trait>
<effectPoint>-204</effectPoint>
<hitTime>200</hitTime> <hitTime>200</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>0</isMagic> <lvlBonusRate>0</lvlBonusRate>
<lvlBonusRate>20</lvlBonusRate> <reuseDelay>500</reuseDelay>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
@@ -1477,14 +1479,26 @@
<icon>icon.skill10518</icon> <icon>icon.skill10518</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>669</effectPoint> <effectPoint>
<value level="1">669</value>
<value level="2">675</value>
</effectPoint>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>77</magicLevel> <magicLevel>
<mpConsume>80</mpConsume> <value level="1">77</value>
<value level="2">81</value>
</magicLevel>
<mpConsume>
<value level="1">80</value>
<value level="2">104</value>
</mpConsume>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<reuseDelay>600000</reuseDelay> <reuseDelay>
<value level="1">600000</value>
<value level="2">420000</value>
</reuseDelay>
<isMagic>0</isMagic> <isMagic>0</isMagic>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@@ -1998,6 +1998,7 @@
<xs:element name="canCastWhileDisabled" type="xs:boolean" /> <xs:element name="canCastWhileDisabled" type="xs:boolean" />
<xs:element name="minPledgeClass" type="xs:unsignedByte" /> <xs:element name="minPledgeClass" type="xs:unsignedByte" />
<xs:element name="abnormalResists" type="xs:string" /> <xs:element name="abnormalResists" type="xs:string" />
<xs:element name="reuseDelayGroup" type="xs:unsignedShort" />
<xs:element name="isSuicideAttack" type="xs:boolean" /> <xs:element name="isSuicideAttack" type="xs:boolean" />
<xs:element name="abnormalInstant" type="xs:boolean" /> <xs:element name="abnormalInstant" type="xs:boolean" />
<xs:element name="withoutAction" type="xs:boolean" /> <xs:element name="withoutAction" type="xs:boolean" />
@@ -1018,9 +1018,6 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="enchant_enabled" val="true" /> <set name="enchant_enabled" val="true" />
<set name="is_magic_weapon" val="true" /> <set name="is_magic_weapon" val="true" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">274</stat> <stat type="pAtk">274</stat>
<stat type="mAtk">193</stat> <stat type="mAtk">193</stat>
@@ -980,6 +980,7 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType> <abnormalType>AVOID_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint> <effectPoint>
<value level="1">268</value> <value level="1">268</value>
<value level="2">523</value> <value level="2">523</value>
@@ -715,7 +715,7 @@
<!-- Slow --> <!-- Slow -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>10</chance> <chance>15</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>DUALFIST</allowWeapons> <allowWeapons>DUALFIST</allowWeapons>
@@ -726,7 +726,7 @@
<!-- Slow --> <!-- Slow -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>20</chance> <chance>15</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>true</isCritical> <isCritical>true</isCritical>
<allowWeapons>DUALFIST</allowWeapons> <allowWeapons>DUALFIST</allowWeapons>
@@ -1119,7 +1119,67 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="HateAttack"> <effect name="HateAttack">
<amount>20</amount> <amount>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value>
<value level="9">40</value>
<value level="10">40</value>
<value level="11">40</value>
<value level="12">40</value>
<value level="13">40</value>
<value level="14">40</value>
<value level="15">40</value>
<value level="16">40</value>
<value level="17">40</value>
<value level="18">40</value>
<value level="19">40</value>
<value level="20">40</value>
<value level="21">40</value>
<value level="22">40</value>
<value level="23">40</value>
<value level="24">40</value>
<value level="25">40</value>
<value level="26">40</value>
<value level="27">40</value>
<value level="28">40</value>
<value level="29">40</value>
<value level="30">60</value>
<value level="31">60</value>
<value level="32">60</value>
<value level="33">60</value>
<value level="34">60</value>
<value level="35">60</value>
<value level="36">60</value>
<value level="37">60</value>
<value level="38">60</value>
<value level="39">60</value>
<value level="40">60</value>
<value level="41">60</value>
<value level="42">60</value>
<value level="43">60</value>
<value level="44">60</value>
<value level="45">60</value>
<value level="46">60</value>
<value level="47">60</value>
<value level="48">60</value>
<value level="49">60</value>
<value level="50">60</value>
<value level="51">60</value>
<value level="52">60</value>
<value level="53">60</value>
<value level="54">60</value>
<value level="55">60</value>
<value level="56">60</value>
<value level="57">60</value>
<value level="58">60</value>
<value level="59">60</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>SWORD</item> <item>SWORD</item>
@@ -3660,6 +3660,7 @@
<mpConsume>72</mpConsume> <mpConsume>72</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<reuseDelayGroup>395</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3701,6 +3702,7 @@
<mpConsume>72</mpConsume> <mpConsume>72</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<reuseDelayGroup>395</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3462,6 +3462,7 @@
<mpInitialConsume>58</mpInitialConsume> <mpInitialConsume>58</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<reuseDelayGroup>395</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3509,6 +3510,7 @@
<mpInitialConsume>22</mpInitialConsume> <mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<reuseDelayGroup>1375</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -3567,6 +3569,7 @@
<mpInitialConsume>22</mpInitialConsume> <mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<reuseDelayGroup>1375</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -422,7 +422,7 @@
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit> <overHit>true</overHit>
<pDefMod>0.8</pDefMod> <pDefMod>0.7</pDefMod>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -724,20 +724,22 @@
<skill id="1612" toLevel="1" name="Slowing Power"> <skill id="1612" toLevel="1" name="Slowing Power">
<!-- Speed -20% for 15 sec. --> <!-- Speed -20% for 15 sec. -->
<icon>icon.skill0210</icon> <icon>icon.skill0210</icon>
<abnormalLevel>1</abnormalLevel> <operateType>A2</operateType>
<abnormalTime>15</abnormalTime> <magicLevel>80</magicLevel>
<activateRate>80</activateRate> <isMagic>0</isMagic>
<basicProperty>PHYSICAL</basicProperty>
<castRange>400</castRange> <castRange>400</castRange>
<effectPoint>-204</effectPoint>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<activateRate>80</activateRate>
<abnormalTime>15</abnormalTime>
<abnormalLevel>2</abnormalLevel>
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<trait>BOSS</trait>
<effectPoint>-204</effectPoint>
<hitTime>200</hitTime> <hitTime>200</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>0</isMagic> <lvlBonusRate>0</lvlBonusRate>
<lvlBonusRate>20</lvlBonusRate> <reuseDelay>500</reuseDelay>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
@@ -1679,14 +1681,26 @@
<icon>icon.skill10518</icon> <icon>icon.skill10518</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>669</effectPoint> <effectPoint>
<value level="1">669</value>
<value level="2">675</value>
</effectPoint>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>77</magicLevel> <magicLevel>
<mpConsume>80</mpConsume> <value level="1">77</value>
<value level="2">81</value>
</magicLevel>
<mpConsume>
<value level="1">80</value>
<value level="2">104</value>
</mpConsume>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<reuseDelay>600000</reuseDelay> <reuseDelay>
<value level="1">600000</value>
<value level="2">420000</value>
</reuseDelay>
<isMagic>0</isMagic> <isMagic>0</isMagic>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@@ -2012,6 +2012,7 @@
<xs:element name="canCastWhileDisabled" type="xs:boolean" /> <xs:element name="canCastWhileDisabled" type="xs:boolean" />
<xs:element name="minPledgeClass" type="xs:unsignedByte" /> <xs:element name="minPledgeClass" type="xs:unsignedByte" />
<xs:element name="abnormalResists" type="xs:string" /> <xs:element name="abnormalResists" type="xs:string" />
<xs:element name="reuseDelayGroup" type="xs:unsignedShort" />
<xs:element name="isSuicideAttack" type="xs:boolean" /> <xs:element name="isSuicideAttack" type="xs:boolean" />
<xs:element name="abnormalInstant" type="xs:boolean" /> <xs:element name="abnormalInstant" type="xs:boolean" />
<xs:element name="withoutAction" type="xs:boolean" /> <xs:element name="withoutAction" type="xs:boolean" />
@@ -1018,9 +1018,6 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="enchant_enabled" val="true" /> <set name="enchant_enabled" val="true" />
<set name="is_magic_weapon" val="true" /> <set name="is_magic_weapon" val="true" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">274</stat> <stat type="pAtk">274</stat>
<stat type="mAtk">193</stat> <stat type="mAtk">193</stat>
@@ -980,6 +980,7 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType> <abnormalType>AVOID_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint> <effectPoint>
<value level="1">268</value> <value level="1">268</value>
<value level="2">523</value> <value level="2">523</value>
@@ -715,7 +715,7 @@
<!-- Slow --> <!-- Slow -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>10</chance> <chance>15</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>DUALFIST</allowWeapons> <allowWeapons>DUALFIST</allowWeapons>
@@ -726,7 +726,7 @@
<!-- Slow --> <!-- Slow -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>20</chance> <chance>15</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>true</isCritical> <isCritical>true</isCritical>
<allowWeapons>DUALFIST</allowWeapons> <allowWeapons>DUALFIST</allowWeapons>
@@ -1119,7 +1119,67 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="HateAttack"> <effect name="HateAttack">
<amount>20</amount> <amount>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value>
<value level="9">40</value>
<value level="10">40</value>
<value level="11">40</value>
<value level="12">40</value>
<value level="13">40</value>
<value level="14">40</value>
<value level="15">40</value>
<value level="16">40</value>
<value level="17">40</value>
<value level="18">40</value>
<value level="19">40</value>
<value level="20">40</value>
<value level="21">40</value>
<value level="22">40</value>
<value level="23">40</value>
<value level="24">40</value>
<value level="25">40</value>
<value level="26">40</value>
<value level="27">40</value>
<value level="28">40</value>
<value level="29">40</value>
<value level="30">60</value>
<value level="31">60</value>
<value level="32">60</value>
<value level="33">60</value>
<value level="34">60</value>
<value level="35">60</value>
<value level="36">60</value>
<value level="37">60</value>
<value level="38">60</value>
<value level="39">60</value>
<value level="40">60</value>
<value level="41">60</value>
<value level="42">60</value>
<value level="43">60</value>
<value level="44">60</value>
<value level="45">60</value>
<value level="46">60</value>
<value level="47">60</value>
<value level="48">60</value>
<value level="49">60</value>
<value level="50">60</value>
<value level="51">60</value>
<value level="52">60</value>
<value level="53">60</value>
<value level="54">60</value>
<value level="55">60</value>
<value level="56">60</value>
<value level="57">60</value>
<value level="58">60</value>
<value level="59">60</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>SWORD</item> <item>SWORD</item>
@@ -3660,6 +3660,7 @@
<mpConsume>72</mpConsume> <mpConsume>72</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<reuseDelayGroup>395</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3701,6 +3702,7 @@
<mpConsume>72</mpConsume> <mpConsume>72</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<reuseDelayGroup>395</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3462,6 +3462,7 @@
<mpInitialConsume>58</mpInitialConsume> <mpInitialConsume>58</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<reuseDelayGroup>395</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3509,6 +3510,7 @@
<mpInitialConsume>22</mpInitialConsume> <mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<reuseDelayGroup>1375</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -3567,6 +3569,7 @@
<mpInitialConsume>22</mpInitialConsume> <mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<reuseDelayGroup>1375</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -422,7 +422,7 @@
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit> <overHit>true</overHit>
<pDefMod>0.8</pDefMod> <pDefMod>0.7</pDefMod>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -724,20 +724,22 @@
<skill id="1612" toLevel="1" name="Slowing Power"> <skill id="1612" toLevel="1" name="Slowing Power">
<!-- Speed -20% for 15 sec. --> <!-- Speed -20% for 15 sec. -->
<icon>icon.skill0210</icon> <icon>icon.skill0210</icon>
<abnormalLevel>1</abnormalLevel> <operateType>A2</operateType>
<abnormalTime>15</abnormalTime> <magicLevel>80</magicLevel>
<activateRate>80</activateRate> <isMagic>0</isMagic>
<basicProperty>PHYSICAL</basicProperty>
<castRange>400</castRange> <castRange>400</castRange>
<effectPoint>-204</effectPoint>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<activateRate>80</activateRate>
<abnormalTime>15</abnormalTime>
<abnormalLevel>2</abnormalLevel>
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<trait>BOSS</trait>
<effectPoint>-204</effectPoint>
<hitTime>200</hitTime> <hitTime>200</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>0</isMagic> <lvlBonusRate>0</lvlBonusRate>
<lvlBonusRate>20</lvlBonusRate> <reuseDelay>500</reuseDelay>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
@@ -1679,14 +1681,26 @@
<icon>icon.skill10518</icon> <icon>icon.skill10518</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>669</effectPoint> <effectPoint>
<value level="1">669</value>
<value level="2">675</value>
</effectPoint>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>77</magicLevel> <magicLevel>
<mpConsume>80</mpConsume> <value level="1">77</value>
<value level="2">81</value>
</magicLevel>
<mpConsume>
<value level="1">80</value>
<value level="2">104</value>
</mpConsume>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<reuseDelay>600000</reuseDelay> <reuseDelay>
<value level="1">600000</value>
<value level="2">420000</value>
</reuseDelay>
<isMagic>0</isMagic> <isMagic>0</isMagic>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@@ -2012,6 +2012,7 @@
<xs:element name="canCastWhileDisabled" type="xs:boolean" /> <xs:element name="canCastWhileDisabled" type="xs:boolean" />
<xs:element name="minPledgeClass" type="xs:unsignedByte" /> <xs:element name="minPledgeClass" type="xs:unsignedByte" />
<xs:element name="abnormalResists" type="xs:string" /> <xs:element name="abnormalResists" type="xs:string" />
<xs:element name="reuseDelayGroup" type="xs:unsignedShort" />
<xs:element name="isSuicideAttack" type="xs:boolean" /> <xs:element name="isSuicideAttack" type="xs:boolean" />
<xs:element name="abnormalInstant" type="xs:boolean" /> <xs:element name="abnormalInstant" type="xs:boolean" />
<xs:element name="withoutAction" type="xs:boolean" /> <xs:element name="withoutAction" type="xs:boolean" />
@@ -1021,9 +1021,6 @@
<set name="enchant_enabled" val="true" /> <set name="enchant_enabled" val="true" />
<set name="is_magic_weapon" val="true" /> <set name="is_magic_weapon" val="true" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" /> <set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">274</stat> <stat type="pAtk">274</stat>
<stat type="mAtk">193</stat> <stat type="mAtk">193</stat>
@@ -980,6 +980,7 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType> <abnormalType>AVOID_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint> <effectPoint>
<value level="1">268</value> <value level="1">268</value>
<value level="2">523</value> <value level="2">523</value>
@@ -2185,11 +2186,11 @@
<value level="44">83</value> <value level="44">83</value>
<value level="45">84</value> <value level="45">84</value>
<value level="46">85</value> <value level="46">85</value>
<value level="47">85</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="47">86</value>
<value level="48">85</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="48">87</value>
<value level="49">85</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="49">88</value>
<value level="50">85</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="50">89</value>
<value level="51">85</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="51">90</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -2242,11 +2243,11 @@
<value level="44">158</value> <value level="44">158</value>
<value level="45">161</value> <value level="45">161</value>
<value level="46">164</value> <value level="46">164</value>
<value level="47">164</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="47">170</value>
<value level="48">164</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="48">176</value>
<value level="49">164</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="49">183</value>
<value level="50">164</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="50">190</value>
<value level="51">164</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="51">200</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType> <weaponType>
@@ -2313,11 +2314,11 @@
<value level="52">83</value> <value level="52">83</value>
<value level="53">84</value> <value level="53">84</value>
<value level="54">85</value> <value level="54">85</value>
<value level="55">85</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="55">86</value>
<value level="56">85</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="56">87</value>
<value level="57">85</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="57">88</value>
<value level="58">85</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="58">89</value>
<value level="59">85</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="59">90</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -2378,11 +2379,11 @@
<value level="52">126</value> <value level="52">126</value>
<value level="53">128</value> <value level="53">128</value>
<value level="54">130</value> <value level="54">130</value>
<value level="55">130</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="55">133</value>
<value level="56">130</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="56">138</value>
<value level="57">130</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="57">144</value>
<value level="58">130</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="58">151</value>
<value level="59">130</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="59">160</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -2442,11 +2443,11 @@
<value level="52">30</value> <value level="52">30</value>
<value level="53">30</value> <value level="53">30</value>
<value level="54">30</value> <value level="54">30</value>
<value level="55">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="55">30</value>
<value level="56">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="56">30</value>
<value level="57">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="57">30</value>
<value level="58">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="58">30</value>
<value level="59">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="59">30</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -2651,7 +2652,7 @@
<value level="52">20</value> <value level="52">20</value>
<value level="53">20</value> <value level="53">20</value>
<value level="54">20</value> <value level="54">20</value>
<value level="55">15</value> <value level="55">20</value>
<value level="56">20</value> <value level="56">20</value>
<value level="57">20</value> <value level="57">20</value>
<value level="58">20</value> <value level="58">20</value>
File diff suppressed because it is too large Load Diff
@@ -3634,22 +3634,22 @@
</effects> </effects>
</skill> </skill>
<skill id="393" toLevel="1" name="Shine Soul Finding"> <skill id="393" toLevel="1" name="Shine Soul Finding">
<isMagic>4</isMagic>
<effectPoint>150</effectPoint> <effectPoint>150</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<hpConsume>30</hpConsume> <hpConsume>30</hpConsume>
<magicLevel> <magicLevel>20</magicLevel>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">58</value>
<value level="4">66</value>
<value level="5">72</value>
</magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpCheckAbnormal">
<type>KAMAEL_TRANSFORM</type>
<level>1</level>
<hasAbnormal>false</hasAbnormal>
</condition>
<condition name="OpSoulMax" type="LIGHT" /> <condition name="OpSoulMax" type="LIGHT" />
</conditions> </conditions>
<effects> <effects>
@@ -3660,22 +3660,22 @@
</effects> </effects>
</skill> </skill>
<skill id="394" toLevel="1" name="Shadow Soul Finding"> <skill id="394" toLevel="1" name="Shadow Soul Finding">
<isMagic>4</isMagic>
<effectPoint>150</effectPoint> <effectPoint>150</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<hpConsume>30</hpConsume> <hpConsume>30</hpConsume>
<magicLevel> <magicLevel>40</magicLevel>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">58</value>
<value level="4">66</value>
<value level="5">72</value>
</magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpCheckAbnormal">
<type>KAMAEL_TRANSFORM</type>
<level>1</level>
<hasAbnormal>false</hasAbnormal>
</condition>
<condition name="OpSoulMax" type="SHADOW" /> <condition name="OpSoulMax" type="SHADOW" />
</conditions> </conditions>
<effects> <effects>
@@ -3701,6 +3701,7 @@
<mpConsume>72</mpConsume> <mpConsume>72</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<reuseDelayGroup>395</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3742,6 +3743,7 @@
<mpConsume>72</mpConsume> <mpConsume>72</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<reuseDelayGroup>395</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3798,21 +3800,37 @@
</skill> </skill>
<skill id="397" toLevel="2" name="Shine Side"> <skill id="397" toLevel="2" name="Shine Side">
<!-- Enough Shine Souls have been gathered to be in the Shine Side state. <Acceleration Stage 1>. P. Atk. +130, Atk. Spd. +30, Casting Spd. +40, Speed +10. P./M. Def. +5%. Has a chance to recover MP when attacking. --> <!-- Enough Shine Souls have been gathered to be in the Shine Side state. <Acceleration Stage 1>. P. Atk. +130, Atk. Spd. +30, Casting Spd. +40, Speed +10. P./M. Def. +5%. Has a chance to recover MP when attacking. -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<isMagic>4</isMagic>
<magicLevel>
<value level="1">20</value>
<value level="2">60</value>
</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <magicLevel>85</magicLevel>
<abnormalVisualEffect>KAMAEL_WHITE_TRANSFORM</abnormalVisualEffect> <isMagic>2</isMagic>
<activateRate>-1</activateRate>
<abnormalTime>30</abnormalTime>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalType>KAMAEL_TRANSFORM</abnormalType>
<irreplacableBuff>true</irreplacableBuff>
<effectPoint>0</effectPoint>
<reuseDelay>500</reuseDelay>
<abnormalVisualEffect>
<value level="1">KAMAEL_WHITE_TRANSFORM</value>
<value level="2">KAMAEL_WHITE_TRANSFORM;LONG_RAPIER_WHITE_AVE;WHITE_STANCE_AVE</value>
</abnormalVisualEffect>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<effects> <effects>
<effect name="BlockAbnormalSlot">
<slot>TRANSFORM</slot>
</effect>
<effect name="PhysicalAttackRange">
<amount>60</amount>
<mode>DIFF</mode>
<weaponType>
<item>RAPIER</item>
</weaponType>
</effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">130</value> <value level="1">130</value>
@@ -3857,41 +3875,65 @@
</effect> </effect>
<effect name="MpVampiricAttack"> <effect name="MpVampiricAttack">
<amount>10</amount> <amount>10</amount>
<chance>50</chance> <chance>100</chance>
</effect> </effect>
<effect name="HpRegen"> <effect name="PhysicalSkillCriticalDamage">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">100</value> <value level="2">200</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MpRegen"> <effect name="MagicCriticalDamage">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">100</value> <value level="2">200</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect>
<effect name="HealOverTime" fromLevel="2" toLevel="2">
<power>60</power>
<ticks>1</ticks>
</effect>
<effect name="ManaHealOverTime" fromLevel="2" toLevel="2">
<power>5</power>
<ticks>1</ticks>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="398" toLevel="2" name="Shadow Side"> <skill id="398" toLevel="2" name="Shadow Side">
<!-- Enough Shadow Souls have been gathered to be in the Shadow Side state. <Acceleration Stage 2>. P. Atk. +280, Atk. Spd. +80, Casting Spd. +120, Speed +15. Has a chance to activate powerful attack skills. --> <!-- Enough Shadow Souls have been gathered to be in the Shadow Side state. <Acceleration Stage 2>. P. Atk. +280, Atk. Spd. +80, Casting Spd. +120, Speed +15. Has a chance to activate powerful attack skills. -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<isMagic>4</isMagic>
<magicLevel>
<value level="1">20</value>
<value level="2">60</value>
</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <magicLevel>85</magicLevel>
<abnormalVisualEffect>KAMAEL_BLACK_TRANSFORM</abnormalVisualEffect> <isMagic>2</isMagic>
<activateRate>-1</activateRate>
<abnormalTime>60</abnormalTime>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalType>KAMAEL_TRANSFORM</abnormalType>
<irreplacableBuff>true</irreplacableBuff>
<effectPoint>0</effectPoint>
<reuseDelay>500</reuseDelay>
<abnormalVisualEffect>
<value level="1">KAMAEL_BLACK_TRANSFORM</value>
<value level="2">KAMAEL_BLACK_TRANSFORM;LONG_RAPIER_BLACK_AVE;BLACK_STANCE_AVE</value>
</abnormalVisualEffect>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<effects> <effects>
<effect name="BlockAbnormalSlot">
<slot>TRANSFORM</slot>
</effect>
<effect name="PhysicalAttackRange">
<amount>60</amount>
<mode>DIFF</mode>
<weaponType>
<item>RAPIER</item>
</weaponType>
</effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">280</value> <value level="1">280</value>
@@ -3920,6 +3962,71 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY_ONLY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>45153</skillId> <!-- Shadow Veil -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY_ONLY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>45153</skillId> <!-- Shadow Veil -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByMagicType">
<magicTypes>0;1</magicTypes>
<skillId>45153</skillId> <!-- Shadow Veil -->
<skillLevel>1</skillLevel>
<chance>20</chance>
<targetType>ENEMY_ONLY</targetType>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45155</existingSkillId>
<replacementSkillId>45156</replacementSkillId>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45157</existingSkillId>
<replacementSkillId>45158</replacementSkillId>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45161</existingSkillId>
<replacementSkillId>45162</replacementSkillId>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45163</existingSkillId>
<replacementSkillId>45164</replacementSkillId>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45168</existingSkillId>
<replacementSkillId>45169</replacementSkillId>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45170</existingSkillId>
<replacementSkillId>45171</replacementSkillId>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="399" toLevel="10" name="Heavy Armor Mastery"> <skill id="399" toLevel="10" name="Heavy Armor Mastery">
@@ -3942,6 +4049,9 @@
<value level="10">180</value> <value level="10">180</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>
@@ -3957,6 +4067,9 @@
<value level="10">200</value> <value level="10">200</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount> <amount>
@@ -2141,11 +2141,11 @@
<value level="6">83</value> <value level="6">83</value>
<value level="7">84</value> <value level="7">84</value>
<value level="8">85</value> <value level="8">85</value>
<value level="9">85</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">86</value>
<value level="10">85</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">87</value>
<value level="11">85</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="11">88</value>
<value level="12">85</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="12">89</value>
<value level="13">85</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="13">90</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -2160,11 +2160,11 @@
<value level="6">102</value> <value level="6">102</value>
<value level="7">105</value> <value level="7">105</value>
<value level="8">108</value> <value level="8">108</value>
<value level="9">108</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">112</value>
<value level="10">108</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">116</value>
<value level="11">108</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="11">120</value>
<value level="12">108</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="12">125</value>
<value level="13">108</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="13">130</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType> <armorType>
@@ -3435,7 +3435,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="472" toLevel="9" name="Ancient Sword Mastery"> <skill id="472" toLevel="10" name="Ancient Sword Mastery">
<!-- P. Atk. +$s1 when using an ancient sword. --> <!-- P. Atk. +$s1 when using an ancient sword. -->
<icon>icon.skill0472</icon> <icon>icon.skill0472</icon>
<magicLevel> <magicLevel>
@@ -3448,6 +3448,7 @@
<value level="7">75</value> <value level="7">75</value>
<value level="8">80</value> <value level="8">80</value>
<value level="9">85</value> <value level="9">85</value>
<value level="9">90</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3463,6 +3464,7 @@
<value level="7">150</value> <value level="7">150</value>
<value level="8">180</value> <value level="8">180</value>
<value level="9">215</value> <value level="9">215</value>
<value level="10">250</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType> <weaponType>
@@ -3804,6 +3806,19 @@
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>
<value level="1">10</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">20</value>
<value level="9">20</value>
<value level="10">20</value>
</criticalChance>
<pDefMod>0.9</pDefMod>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -4125,25 +4140,7 @@
<skill id="485" toLevel="5" name="Disarm"> <skill id="485" toLevel="5" name="Disarm">
<!-- Disarms the target for 3 sec. --> <!-- Disarms the target for 3 sec. -->
<icon>icon.skill0485</icon> <icon>icon.skill0485</icon>
<abnormalLevel>1</abnormalLevel> <operateType>A2</operateType>
<abnormalTime>3</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>150</castRange>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-341</value>
<value level="2">-408</value>
<value level="3">-467</value>
<value level="4">-523</value>
<value level="5">-582</value>
</effectPoint>
<effectRange>200</effectRange>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel> <magicLevel>
<value level="1">76</value> <value level="1">76</value>
<value level="2">78</value> <value level="2">78</value>
@@ -4151,6 +4148,25 @@
<value level="4">82</value> <value level="4">82</value>
<value level="5">84</value> <value level="5">84</value>
</magicLevel> </magicLevel>
<castRange>150</castRange>
<effectRange>600</effectRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<activateRate>80</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<abnormalTime>3</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<effectPoint>
<value level="1">-460</value>
<value level="2">-470</value>
<value level="3">-480</value>
<value level="4">-490</value>
<value level="5">-500</value>
</effectPoint>
<isDebuff>true</isDebuff>
<mpConsume> <mpConsume>
<value level="1">100</value> <value level="1">100</value>
<value level="2">110</value> <value level="2">110</value>
@@ -4158,19 +4174,17 @@
<value level="4">130</value> <value level="4">130</value>
<value level="5">140</value> <value level="5">140</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<trait>DISARM</trait> <trait>DISARM</trait>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpTargetPc" />
</conditions>
<effects> <effects>
<effect name="Disarm"> <effect name="Disarm">
</effect> </effect>
<effect name="PAtk">
<amount>-40</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="486" toLevel="2" name="Increase Range"> <skill id="486" toLevel="2" name="Increase Range">
@@ -5468,30 +5482,31 @@
<skill id="499" toLevel="3" name="Courage"> <skill id="499" toLevel="3" name="Courage">
<!-- Mental Attack Resistance +$s2 for $s1. --> <!-- Mental Attack Resistance +$s2 for $s1. -->
<icon>icon.skill0499</icon> <icon>icon.skill0499</icon>
<operateType>A2</operateType>
<magicLevel>
<value level="1">35</value>
<value level="2">50</value>
<value level="3">65</value>
</magicLevel>
<isMagic>0</isMagic>
<mpConsume>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">60</value>
</mpConsume>
<hitTime>2000</hitTime>
<abnormalTime>60</abnormalTime>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>RESIST_SPIRITLESS</abnormalType> <abnormalType>RESIST_SPIRITLESS</abnormalType>
<effectPoint> <effectPoint>
<value level="1">341</value> <value level="1">341</value>
<value level="2">467</value> <value level="2">467</value>
<value level="3">582</value> <value level="3">582</value>
</effectPoint> </effectPoint>
<hitTime>2000</hitTime>
<magicLevel>
<value level="1">35</value>
<value level="2">50</value>
<value level="3">65</value>
</magicLevel>
<mpConsume>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">60</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay> <reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -52,36 +52,15 @@
<skill id="501" toLevel="5" name="Magic Break"> <skill id="501" toLevel="5" name="Magic Break">
<!-- For $s1, reduces enemy's M. Atk. by $s2 --> <!-- For $s1, reduces enemy's M. Atk. by $s2 -->
<icon>icon.skill0501</icon> <icon>icon.skill0501</icon>
<abnormalLevel> <operateType>A2</operateType>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MA_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>150</castRange>
<effectPoint>
<value level="1">-234</value>
<value level="2">-248</value>
<value level="3">-262</value>
<value level="4">-275</value>
<value level="5">-283</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1800</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel> <magicLevel>
<value level="1">49</value> <value level="1">76</value>
<value level="2">52</value> <value level="2">78</value>
<value level="3">55</value> <value level="3">80</value>
<value level="4">58</value> <value level="4">82</value>
<value level="5">60</value> <value level="5">84</value>
</magicLevel> </magicLevel>
<isMagic>0</isMagic>
<mpConsume> <mpConsume>
<value level="1">40</value> <value level="1">40</value>
<value level="2">45</value> <value level="2">45</value>
@@ -89,7 +68,24 @@
<value level="4">55</value> <value level="4">55</value>
<value level="5">60</value> <value level="5">60</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <castRange>150</castRange>
<effectRange>600</effectRange>
<hitTime>1800</hitTime>
<activateRate>80</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<abnormalTime>30</abnormalTime>
<abnormalLevel>2</abnormalLevel>
<abnormalType>MA_DOWN</abnormalType>
<effectPoint>
<value level="1">-460</value>
<value level="2">-470</value>
<value level="3">-480</value>
<value level="4">-490</value>
<value level="5">-500</value>
</effectPoint>
<trait>BOSS</trait>
<isDebuff>true</isDebuff>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
@@ -143,39 +139,31 @@
<skill id="503" toLevel="3" name="Scorn"> <skill id="503" toLevel="3" name="Scorn">
<!-- Provokes the enemies to the front with $s1 Power. --> <!-- Provokes the enemies to the front with $s1 Power. -->
<icon>icon.skill0503</icon> <icon>icon.skill0503</icon>
<abnormalLevel>1</abnormalLevel> <operateType>A1</operateType>
<abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<isDebuff>true</isDebuff>
<affectLimit>5-12</affectLimit>
<affectRange>80</affectRange>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-11000</value>
<value level="2">-13000</value>
<value level="3">-15000</value>
</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;80;300</fanRange>
<hitTime>1080</hitTime>
<magicLevel>
<value level="1">43</value>
<value level="2">56</value>
<value level="3">70</value>
</magicLevel>
<mpConsume> <mpConsume>
<value level="1">50</value> <value level="1">50</value>
<value level="2">60</value> <value level="2">60</value>
<value level="3">70</value> <value level="3">70</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <isMagic>0</isMagic>
<basicProperty>NONE</basicProperty> <hitTime>1080</hitTime>
<operateType>A2</operateType> <coolTime>720</coolTime>
<affectLimit>2-3</affectLimit>
<affectRange>200</affectRange>
<effectPoint> <!-- Skillname tooltip is wrong. Skillgrp value is correct. -->
<value level="1">-13000</value>
<value level="2">-15000</value>
<value level="3">-20000</value>
</effectPoint>
<magicLevel>
<value level="1">43</value>
<value level="2">56</value>
<value level="3">70</value>
</magicLevel>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>SELF</targetType>
<affectScope>FAN</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
</skill> </skill>
<skill id="504" toLevel="37" name="Triple Thrust"> <skill id="504" toLevel="37" name="Triple Thrust">
@@ -355,20 +355,24 @@
<skill id="622" toLevel="2" name="Ultimate Escape"> <skill id="622" toLevel="2" name="Ultimate Escape">
<!-- P. Evasion +$s2 and Speed +$s3 for $s1 --> <!-- P. Evasion +$s2 and Speed +$s3 for $s1 -->
<icon>icon.skill0622</icon> <icon>icon.skill0622</icon>
<abnormalLevel>1</abnormalLevel> <operateType>A2</operateType>
<abnormalTime>20</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<effectPoint>408</effectPoint>
<hitTime>1500</hitTime>
<magicLevel> <magicLevel>
<value level="1">36</value> <value level="1">36</value>
<value level="2">52</value> <value level="2">52</value>
</magicLevel> </magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint>
<value level="1">200</value>
<value level="2">300</value>
</effectPoint>
<hitTime>1500</hitTime>
<mpConsume> <mpConsume>
<value level="1">31</value> <value level="1">40</value>
<value level="2">47</value> <value level="2">60</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -473,26 +477,7 @@
</skill> </skill>
<skill id="627" toLevel="5" name="Soul Panic"> <skill id="627" toLevel="5" name="Soul Panic">
<!-- Inflicts Fear on the enemy for $s1 --> <!-- Inflicts Fear on the enemy for $s1 -->
<abnormalLevel>1</abnormalLevel> <operateType>A2</operateType>
<abnormalTime>3</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>40</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>200</castRange>
<coolTime>300</coolTime>
<effectPoint>
<value level="1">-337</value>
<value level="2">-346</value>
<value level="3">-356</value>
<value level="4">-366</value>
<value level="5">-375</value>
</effectPoint>
<effectRange>600</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill0101</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel> <magicLevel>
<value level="1">76</value> <value level="1">76</value>
<value level="2">78</value> <value level="2">78</value>
@@ -507,11 +492,31 @@
<value level="4">55</value> <value level="4">55</value>
<value level="5">60</value> <value level="5">60</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <castRange>900</castRange>
<effectRange>1200</effectRange>
<hitTime>1500</hitTime>
<coolTime>300</coolTime>
<activateRate>80</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<abnormalTime>3</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<effectPoint>
<value level="1">-460</value>
<value level="2">-470</value>
<value level="3">-480</value>
<value level="4">-490</value>
<value level="5">-500</value>
</effectPoint>
<icon>icon.skill0101</icon>
<isDebuff>true</isDebuff>
<reuseDelay>20000</reuseDelay> <reuseDelay>20000</reuseDelay>
<nextAction>ATTACK</nextAction>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="BlockControl" /> <effect name="BlockControl" />
@@ -2540,7 +2540,18 @@
<skill id="767" toLevel="10" name="Bow Mastery"> <skill id="767" toLevel="10" name="Bow Mastery">
<!-- P. Atk. increases by %s when equipping a bow. --> <!-- P. Atk. increases by %s when equipping a bow. -->
<icon>icon.skill0767</icon> <icon>icon.skill0767</icon>
<magicLevel>81</magicLevel> <magicLevel>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">50</value>
<value level="5">60</value>
<value level="6">70</value>
<value level="7">75</value>
<value level="8">80</value>
<value level="9">85</value>
<value level="10">90</value>
</magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
@@ -3395,43 +3406,46 @@
<!-- P. Critical Rate + $s1 when using a bow. --> <!-- P. Critical Rate + $s1 when using a bow. -->
<icon>icon.skill0790</icon> <icon>icon.skill0790</icon>
<magicLevel> <magicLevel>
<value level="1">28</value> <value level="1">52</value>
<value level="2">40</value> <value level="2">66</value>
<value level="3">49</value> <value level="3">80</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="CriticalRate"> <effect name="TriggerSkillByMagicType">
<amount> <magicTypes>0</magicTypes>
<value level="1">10</value> <skillId>794</skillId> <!-- Increase Critical -->
<value level="2">20</value> <skillLevel>1</skillLevel>
<value level="3">30</value> <chance>10</chance>
</amount> <targetType>SELF</targetType>
<mode>DIFF</mode> </effect>
<weaponType> <effect name="TriggerSkillByAttack">
<item>BOW</item> <attackerType>Creature</attackerType>
</weaponType> <minDamage>1</minDamage>
<chance>10</chance>
<targetType>SELF</targetType>
<isCritical>true</isCritical>
<allowWeapons>BOW</allowWeapons>
<skillId>794</skillId> <!-- Increase Critical -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowWeapons>BOW</allowWeapons>
<skillId>794</skillId> <!-- Increase Critical -->
<skillLevel>1</skillLevel>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="791" toLevel="5" name="Lightning Shock"> <skill id="791" toLevel="5" name="Lightning">
<!-- Sends an electric current to attack nearby enemies with $s1 Power added to M. Atk. Paralyzes for $s2. Received HP Recovery Rate -$s3. Over-hit. --> <!-- Strikes the target with lightning paralyzing them for $s1 -->
<icon>icon.skill0791</icon> <icon>icon.skill0791</icon>
<abnormalLevel>1</abnormalLevel> <operateType>A2</operateType>
<abnormalTime>3</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>50</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<coolTime>720</coolTime>
<effectPoint>-1</effectPoint>
<hitTime>1800</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLevel> <magicLevel>
<value level="1">76</value> <value level="1">76</value>
<value level="2">78</value> <value level="2">78</value>
@@ -3439,39 +3453,85 @@
<value level="4">82</value> <value level="4">82</value>
<value level="5">84</value> <value level="5">84</value>
</magicLevel> </magicLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume> <mpConsume>
<value level="1">30</value> <value level="1">20</value>
<value level="2">35</value> <value level="2">23</value>
<value level="3">40</value> <value level="3">25</value>
<value level="4">45</value> <value level="4">28</value>
<value level="5">50</value> <value level="5">30</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <mpInitialConsume>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">17</value>
<value level="5">20</value>
</mpInitialConsume>
<hitTime>1080</hitTime>
<coolTime>720</coolTime>
<activateRate>80</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>MAGIC</basicProperty>
<abnormalTime>3</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<effectPoint>
<value level="1">-460</value>
<value level="2">-470</value>
<value level="3">-480</value>
<value level="4">-490</value>
<value level="5">-500</value>
</effectPoint>
<nextAction>ATTACK</nextAction>
<isDebuff>true</isDebuff>
<reuseDelay>20000</reuseDelay> <reuseDelay>20000</reuseDelay>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<trait>PARALYZE</trait> <trait>PARALYZE</trait>
<targetType>SELF</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="BlockActions" /> <effect name="BlockActions">
<allowedSkills>10279;10517;11264;11093;1904;1912;13314;13542;30010;30018;30516;461;35016;35045</allowedSkills>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="792" toLevel="5" name="Soul Stigma"> <skill id="792" toLevel="5" name="Soul Stigma">
<!-- Carves a burning mark on the enemy for $s1 and reduces P. Critical Damage and M. Critical Damage by $s2 --> <!-- Carves a burning mark on the enemy for $s1 and reduces P. Critical Damage and M. Critical Damage by $s2 -->
<icon>icon.skill0792</icon> <icon>icon.skill0792</icon>
<abnormalLevel>1</abnormalLevel> <operateType>A2</operateType>
<abnormalTime>10</abnormalTime> <mpConsume>
<abnormalType>STIGMA_A</abnormalType> <value level="1">40</value>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect> <value level="2">45</value>
<activateRate>70</activateRate> <value level="3">50</value>
<basicProperty>PHYSICAL</basicProperty> <value level="4">55</value>
<castRange>600</castRange> <value level="5">60</value>
<effectPoint>-1</effectPoint> </mpConsume>
<castRange>900</castRange>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>1200</hitTime> <hitTime>1500</hitTime>
<coolTime>300</coolTime>
<activateRate>80</activateRate>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<abnormalTime>10</abnormalTime>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLevel>
<abnormalType>ARCHER_DEBUFF2</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<effectPoint>
<value level="1">-460</value>
<value level="2">-470</value>
<value level="3">-480</value>
<value level="4">-490</value>
<value level="5">-500</value>
</effectPoint>
<magicLevel> <magicLevel>
<value level="1">76</value> <value level="1">76</value>
<value level="2">78</value> <value level="2">78</value>
@@ -3479,9 +3539,8 @@
<value level="4">82</value> <value level="4">82</value>
<value level="5">84</value> <value level="5">84</value>
</magicLevel> </magicLevel>
<mpConsume>29</mpConsume> <trait>BOSS</trait>
<mpInitialConsume>8</mpInitialConsume> <nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -3607,9 +3666,26 @@
<skill id="794" toLevel="3" name="Increase Critical"> <skill id="794" toLevel="3" name="Increase Critical">
<!-- P. Critical Rate +$s1. --> <!-- P. Critical Rate +$s1. -->
<icon>icon.skill0794</icon> <icon>icon.skill0794</icon>
<operateType>P</operateType> <!-- confirm --> <operateType>A2</operateType>
<magicLevel>
<value level="1">52</value>
<value level="2">66</value>
<value level="3">80</value>
</magicLevel>
<isMagic>2</isMagic>
<isTriggeredSkill>true</isTriggeredSkill>
<reuseDelay>500</reuseDelay>
<abnormalTime>10</abnormalTime>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalType>ARCHER_BUFF3</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount> <amount>
@@ -3617,6 +3693,7 @@
<value level="2">20</value> <value level="2">20</value>
<value level="3">30</value> <value level="3">30</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1010,14 +1010,15 @@
<skill id="917" toLevel="1" name="Final Secret"> <skill id="917" toLevel="1" name="Final Secret">
<!-- For 30 sec., you call upon your hidden reserves to get your P. Skill Power +10% and standard attack damage +8% during PvP. --> <!-- For 30 sec., you call upon your hidden reserves to get your P. Skill Power +10% and standard attack damage +8% during PvP. -->
<icon>icon.skill0917</icon> <icon>icon.skill0917</icon>
<abnormalLevel>1</abnormalLevel> <operateType>A2</operateType>
<magicLevel>76</magicLevel>
<isMagic>0</isMagic>
<mpConsume>41</mpConsume>
<hitTime>1500</hitTime>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<abnormalType>FINAL_SECRET</abnormalType> <abnormalType>FINAL_SECRET</abnormalType>
<effectPoint>597</effectPoint> <effectPoint>597</effectPoint>
<hitTime>1500</hitTime>
<magicLevel>79</magicLevel>
<mpConsume>41</mpConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay> <reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -4974,23 +4975,36 @@
<skill id="994" toLevel="3" name="Rush"> <skill id="994" toLevel="3" name="Rush">
<!-- Charges into the enemy. Can be used if distance between the enemy and the character is more than 150. --> <!-- Charges into the enemy. Can be used if distance between the enemy and the character is more than 150. -->
<icon>icon.skill0484</icon> <icon>icon.skill0484</icon>
<castRange> <operateType>DA1</operateType>
<value level="1">400</value> <magicLevel>
<value level="2">500</value> <value level="1">40</value>
<value level="3">600</value> <value level="2">60</value>
</castRange> <value level="3">76</value>
<coolTime>200</coolTime> </magicLevel>
<effectPoint>-379</effectPoint> <isMagic>0</isMagic>
<effectRange>600</effectRange>
<hitTime>800</hitTime>
<magicLevel>78</magicLevel>
<mpConsume> <mpConsume>
<value level="1">35</value> <value level="1">35</value>
<value level="2">40</value> <value level="2">40</value>
<value level="3">45</value> <value level="3">45</value>
</mpConsume> </mpConsume>
<castRange>
<value level="1">400</value>
<value level="2">500</value>
<value level="3">600</value>
</castRange>
<effectRange>
<value level="1">600</value>
<value level="2">700</value>
<value level="3">800</value>
</effectRange>
<effectPoint>
<value level="1">-300</value>
<value level="2">-400</value>
<value level="3">-500</value>
</effectPoint>
<hitTime>800</hitTime>
<coolTime>200</coolTime>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -3456,6 +3456,7 @@
<mpInitialConsume>58</mpInitialConsume> <mpInitialConsume>58</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<reuseDelayGroup>395</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3503,6 +3504,7 @@
<mpInitialConsume>22</mpInitialConsume> <mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<reuseDelayGroup>1375</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -3561,6 +3563,7 @@
<mpInitialConsume>22</mpInitialConsume> <mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<reuseDelayGroup>1375</reuseDelayGroup>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -1488,6 +1488,15 @@
<skill id="1432" toLevel="5" name="Increase Power"> <skill id="1432" toLevel="5" name="Increase Power">
<!-- P. Atk. +$s2 for $s1. --> <!-- P. Atk. +$s2 for $s1. -->
<icon>icon.skill1432</icon> <icon>icon.skill1432</icon>
<operateType>A2</operateType>
<magicLevel>
<value level="1">25</value>
<value level="2">50</value>
<value level="3">76</value>
<value level="4">78</value>
<value level="5">80</value>
</magicLevel>
<isMagic>0</isMagic>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
@@ -1505,29 +1514,13 @@
<value level="5">368</value> <value level="5">368</value>
</effectPoint> </effectPoint>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">25</value>
<value level="2">50</value>
<value level="3">76</value>
<value level="4">78</value>
<value level="5">80</value>
</magicLevel>
<mpConsume> <mpConsume>
<value level="1">20</value> <value level="1">25</value>
<value level="2">28</value> <value level="2">35</value>
<value level="3">36</value> <value level="3">45</value>
<value level="4">44</value> <value level="4">55</value>
<value level="5">52</value> <value level="5">65</value>
</mpConsume> </mpConsume>
<mpInitialConsume>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">9</value>
<value level="4">11</value>
<value level="5">13</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -1682,20 +1675,13 @@
<skill id="1435" toLevel="5" name="Death Mark"> <skill id="1435" toLevel="5" name="Death Mark">
<!-- Marks the enemy with a Death Mark. For $s1, P. Def. and M. Def. -$s2 and consumes $s3 HP per sec. --> <!-- Marks the enemy with a Death Mark. For $s1, P. Def. and M. Def. -$s2 and consumes $s3 HP per sec. -->
<icon>icon.skill1435</icon> <icon>icon.skill1435</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLevel>15</magicLevel> <magicLevel>15</magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<chance> <chance>10</chance>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">23</value>
<value level="4">28</value>
<value level="5">35</value>
</chance>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<isCritical>false</isCritical> <isCritical>false</isCritical>
@@ -1711,14 +1697,8 @@
</effect> </effect>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<chance> <chance>10</chance>
<value level="1">30</value> <targetType>ENEMY_ONLY</targetType>
<value level="2">40</value>
<value level="3">46</value>
<value level="4">56</value>
<value level="5">70</value>
</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<isCritical>true</isCritical> <isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>
@@ -1731,6 +1711,19 @@
<value level="5">5</value> <value level="5">5</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="TriggerSkillByMagicType">
<magicTypes>0;1</magicTypes>
<skillId>45154</skillId> <!-- Death Mark Stage -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<chance>10</chance>
<targetType>ENEMY_ONLY</targetType>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="1436" toLevel="30" name="Soul of Pain"> <skill id="1436" toLevel="30" name="Soul of Pain">
@@ -2245,10 +2238,14 @@
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">40</value> <value level="1">40</value>
<value level="2">50</value> <value level="2">45</value>
<value level="3">60</value> <value level="3">50</value>
</mpConsume> </mpConsume>
<mpInitialConsume>10</mpInitialConsume> <mpInitialConsume>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</mpInitialConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
@@ -2258,7 +2255,11 @@
<effects> <effects>
<effect name="StealAbnormal"> <effect name="StealAbnormal">
<slot>BUFF</slot> <slot>BUFF</slot>
<rate>25</rate> <rate>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</rate>
<max>3</max> <max>3</max>
</effect> </effect>
</effects> </effects>
@@ -2266,43 +2267,33 @@
<skill id="1441" toLevel="3" name="Soul Roar"> <skill id="1441" toLevel="3" name="Soul Roar">
<!-- For 20 min., Max HP +25%, additionally recovers 20% HP. --> <!-- For 20 min., Max HP +25%, additionally recovers 20% HP. -->
<icon>icon.skill1441</icon> <icon>icon.skill1441</icon>
<effectPoint> <operateType>A2</operateType>
<value level="1">408</value>
<value level="2">523</value>
<value level="3">597</value>
</effectPoint>
<hitTime>2000</hitTime>
<mpConsume>
<value level="1">15</value>
<value level="2">25</value>
<value level="3">35</value>
</mpConsume>
<isMagic>0</isMagic>
<magicLevel> <magicLevel>
<value level="1">28</value> <value level="1">28</value>
<value level="2">48</value> <value level="2">48</value>
<value level="3">70</value> <value level="3">70</value>
</magicLevel> </magicLevel>
<operateType>A2</operateType> <isMagic>0</isMagic>
<mpConsume>
<value level="1">15</value>
<value level="2">25</value>
<value level="3">35</value>
</mpConsume>
<effectPoint>0</effectPoint>
<hitTime>1500</hitTime>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">4</value>
<value level="3">3</value> <value level="3">7</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<reuseDelay>150000</reuseDelay> <reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="HealPercent">
<power>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">35</value>
</power>
</effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>
<value level="1">15</value> <value level="1">15</value>
@@ -2310,7 +2301,7 @@
<value level="3">40</value> <value level="3">40</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<heal>false</heal> <heal>true</heal>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2632,17 +2623,17 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>90</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>600</castRange> <castRange>600</castRange>
<effectPoint> <effectPoint>
<value level="1">-495</value> <value level="1">-460</value>
<value level="2">-523</value> <value level="2">-470</value>
<value level="3">-549</value> <value level="3">-480</value>
<value level="4">-566</value> <value level="4">-490</value>
<value level="5">-582</value> <value level="5">-500</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange> <effectRange>1100</effectRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@@ -2655,12 +2646,19 @@
<value level="5">84</value> <value level="5">84</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">30</value> <value level="1">20</value>
<value level="2">35</value> <value level="2">23</value>
<value level="3">40</value> <value level="3">25</value>
<value level="4">45</value> <value level="4">28</value>
<value level="5">50</value> <value level="5">30</value>
</mpConsume> </mpConsume>
<mpInitialConsume>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">17</value>
<value level="5">20</value>
</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -2679,19 +2677,19 @@
<icon>icon.skill1447</icon> <icon>icon.skill1447</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>600</castRange> <castRange>600</castRange>
<effectPoint> <effectPoint>
<value level="1">-549</value> <value level="1">-460</value>
<value level="2">-566</value> <value level="2">-470</value>
<value level="3">-582</value> <value level="3">-480</value>
<value level="4">-597</value> <value level="4">-490</value>
<value level="5">-611</value> <value level="5">-500</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange> <effectRange>1100</effectRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@@ -2704,12 +2702,19 @@
<value level="5">84</value> <value level="5">84</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">30</value> <value level="1">20</value>
<value level="2">35</value> <value level="2">23</value>
<value level="3">40</value> <value level="3">25</value>
<value level="4">45</value> <value level="4">28</value>
<value level="5">50</value> <value level="5">30</value>
</mpConsume> </mpConsume>
<mpInitialConsume>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">17</value>
<value level="5">20</value>
</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>20000</reuseDelay> <reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -2718,6 +2723,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="Mute" /> <effect name="Mute" />
<effect name="PhysicalMute" />
</effects> </effects>
</skill> </skill>
<skill id="1448" toLevel="1" name="Blink"> <skill id="1448" toLevel="1" name="Blink">
@@ -2726,11 +2732,10 @@
<coolTime>200</coolTime> <coolTime>200</coolTime>
<hitTime>100</hitTime> <hitTime>100</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>32</magicLevel> <magicLevel>80</magicLevel>
<mpConsume>20</mpConsume> <mpConsume>77</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -2739,6 +2744,7 @@
<direction>BACK</direction> <direction>BACK</direction>
<range>400</range> <range>400</range>
</condition> </condition>
<condition name="NotInUnderwater" />
</conditions> </conditions>
<effects> <effects>
<effect name="Blink"> <effect name="Blink">
@@ -597,27 +597,24 @@
<skill id="1514" toLevel="2" name="Soul Barrier"> <skill id="1514" toLevel="2" name="Soul Barrier">
<!-- Spreads the soul's defensive barrier to get your Bow Resistance +$s2, Crossbow Resistance +$s3, and M. Def. +$s4 for $s1. --> <!-- Spreads the soul's defensive barrier to get your Bow Resistance +$s2, Crossbow Resistance +$s3, and M. Def. +$s4 for $s1. -->
<icon>icon.skill1514</icon> <icon>icon.skill1514</icon>
<abnormalLevel> <operateType>A2</operateType>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_BOW</abnormalType>
<effectPoint>
<value level="1">138</value>
<value level="2">140</value>
</effectPoint>
<hitTime>1000</hitTime>
<isMagic>0</isMagic>
<magicLevel> <magicLevel>
<value level="1">58</value> <value level="1">58</value>
<value level="2">80</value> <value level="2">80</value>
</magicLevel> </magicLevel>
<isMagic>0</isMagic>
<mpConsume> <mpConsume>
<value level="1">50</value> <value level="1">50</value>
<value level="2">60</value> <value level="2">60</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <abnormalTime>30</abnormalTime>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalType>PD_UP_BOW</abnormalType>
<effectPoint>0</effectPoint>
<hitTime>1000</hitTime>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -642,7 +639,13 @@
<skill id="1515" toLevel="5" name="Lightning Barrier"> <skill id="1515" toLevel="5" name="Lightning Barrier">
<!-- Spreads lightning's defensive barrier for 30 seconds. Has a chance to Paralyze the target that attacked you for 3 seconds.\n\n<Auto Use Skill> --> <!-- Spreads lightning's defensive barrier for 30 seconds. Has a chance to Paralyze the target that attacked you for 3 seconds.\n\n<Auto Use Skill> -->
<icon>icon.skill1515</icon> <icon>icon.skill1515</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>ELEMENTAL_ARMOR</abnormalType> <abnormalType>ELEMENTAL_ARMOR</abnormalType>
<effectPoint>138</effectPoint> <effectPoint>138</effectPoint>
@@ -655,8 +658,20 @@
<value level="4">82</value> <value level="4">82</value>
<value level="5">84</value> <value level="5">84</value>
</magicLevel> </magicLevel>
<mpConsume>29</mpConsume> <mpConsume>
<mpInitialConsume>8</mpInitialConsume> <value level="1">20</value>
<value level="2">23</value>
<value level="3">25</value>
<value level="4">28</value>
<value level="5">30</value>
</mpConsume>
<mpInitialConsume>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">17</value>
<value level="5">20</value>
</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -667,11 +682,17 @@
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<!-- Lightning Barrier --> <!-- Lightning Barrier -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<chance>20</chance> <chance>70</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<skillId>5592</skillId> <!-- Lightning Barrier --> <skillId>5592</skillId> <!-- Lightning Barrier -->
<skillLevel>1</skillLevel> <skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -679,23 +700,98 @@
<!-- When equipping a Rapier, has a chance to inflict additional M. Atk. when attacking the enemy. The type of M. Atk. that occurs for Soul Strike depends on the attack style. <!-- When equipping a Rapier, has a chance to inflict additional M. Atk. when attacking the enemy. The type of M. Atk. that occurs for Soul Strike depends on the attack style.
<Physical Attack>Sword Energy\n<Magci Attack>Lightning --> <Physical Attack>Sword Energy\n<Magci Attack>Lightning -->
<icon>icon.skill1516</icon> <icon>icon.skill1516</icon>
<castRange>750</castRange> <magicLevel>
<effectPoint>-662</effectPoint> <value level="1">20</value>
<effectRange>1250</effectRange> <value level="2">30</value>
<hitTime>2000</hitTime> <value level="3">40</value>
<isMagic>1</isMagic> <!-- Magic Skill --> <value level="4">50</value>
<magicLevel>76</magicLevel> <value level="5">60</value>
<mpConsume>27</mpConsume> <value level="6">70</value>
<mpInitialConsume>7</mpInitialConsume> <value level="7">75</value>
<operateType>A1</operateType> <value level="8">80</value>
<reuseDelay>15000</reuseDelay> <value level="9">85</value>
<soulMaxConsumeCount>5</soulMaxConsumeCount> <value level="10">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MagicalSoulAttack"> <effect name="TriggerSkillByAttack">
<power>166</power> <attackerType>Creature</attackerType>
<chance>20</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<isCritical>false</isCritical>
<allowWeapons>RAPIER</allowWeapons>
<skillId>45165</skillId> <!-- Soul Strike -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<chance>20</chance>
<targetType>ENEMY_ONLY</targetType>
<minDamage>1</minDamage>
<isCritical>true</isCritical>
<allowWeapons>RAPIER</allowWeapons>
<skillId>45165</skillId> <!-- Soul Strike -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByMagicType">
<magicTypes>0</magicTypes>
<skillId>45166</skillId> <!-- Soul Strike -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
<chance>30</chance>
<targetType>ENEMY_ONLY</targetType>
</effect>
<effect name="TriggerSkillByMagicType">
<magicTypes>1</magicTypes>
<skillId>45167</skillId> <!-- Soul Strike -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
<chance>40</chance>
<targetType>ENEMY_ONLY</targetType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -3369,8 +3465,16 @@
<skill id="1556" toLevel="5" name="Arcane Shield"> <skill id="1556" toLevel="5" name="Arcane Shield">
<!-- For $s1, damage received -$s2 and turns the remaining damage into MP Consumption. When MP becomes 0, the skill's effect disappears. --> <!-- For $s1, damage received -$s2 and turns the remaining damage into MP Consumption. When MP becomes 0, the skill's effect disappears. -->
<icon>icon.skill1556</icon> <icon>icon.skill1556</icon>
<abnormalLevel>1</abnormalLevel> <operateType>A2</operateType>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>MP_SHIELD</abnormalType>
<abnormalVisualEffect>MP_SHIELD</abnormalVisualEffect> <abnormalVisualEffect>MP_SHIELD</abnormalVisualEffect>
<effectPoint> <effectPoint>
<value level="1">138</value> <value level="1">138</value>
@@ -3388,14 +3492,18 @@
<value level="4">83</value> <value level="4">83</value>
<value level="5">84</value> <value level="5">84</value>
</magicLevel> </magicLevel>
<mpConsume>98</mpConsume> <mpConsume>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">100</value>
<value level="5">105</value>
</mpConsume>
<mpInitialConsume>25</mpInitialConsume> <mpInitialConsume>25</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<abnormalType>MP_SHIELD</abnormalType> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -411,7 +411,7 @@
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit> <overHit>true</overHit>
<pDefMod>0.8</pDefMod> <pDefMod>0.7</pDefMod>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -713,20 +713,22 @@
<skill id="1612" toLevel="1" name="Slow Force"> <skill id="1612" toLevel="1" name="Slow Force">
<!-- Speed -20% for 15 sec. --> <!-- Speed -20% for 15 sec. -->
<icon>icon.skill0210</icon> <icon>icon.skill0210</icon>
<abnormalLevel>1</abnormalLevel> <operateType>A2</operateType>
<abnormalTime>15</abnormalTime> <magicLevel>80</magicLevel>
<activateRate>80</activateRate> <isMagic>0</isMagic>
<basicProperty>PHYSICAL</basicProperty>
<castRange>400</castRange> <castRange>400</castRange>
<effectPoint>-204</effectPoint>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<activateRate>80</activateRate>
<abnormalTime>15</abnormalTime>
<abnormalLevel>2</abnormalLevel>
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<trait>BOSS</trait>
<effectPoint>-204</effectPoint>
<hitTime>200</hitTime> <hitTime>200</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>0</isMagic> <lvlBonusRate>0</lvlBonusRate>
<lvlBonusRate>20</lvlBonusRate> <reuseDelay>500</reuseDelay>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
@@ -1499,7 +1501,7 @@
<activateRate>80</activateRate> <activateRate>80</activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<effectRange>1100</effectRange> <effectRange>900</effectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
@@ -1519,6 +1521,7 @@
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint> <effectPoint>
<value level="1">-707</value> <value level="1">-707</value>
<value level="2">-724</value> <value level="2">-724</value>
@@ -1572,7 +1575,7 @@
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<castRange>800</castRange> <castRange>800</castRange>
<effectRange>1100</effectRange> <effectRange>900</effectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
@@ -1591,6 +1594,7 @@
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint> <effectPoint>
<value level="1">-707</value> <value level="1">-707</value>
<value level="2">-724</value> <value level="2">-724</value>
@@ -1668,14 +1672,26 @@
<icon>icon.skill10518</icon> <icon>icon.skill10518</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>669</effectPoint> <effectPoint>
<value level="1">669</value>
<value level="2">675</value>
</effectPoint>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>77</magicLevel> <magicLevel>
<mpConsume>80</mpConsume> <value level="1">77</value>
<value level="2">81</value>
</magicLevel>
<mpConsume>
<value level="1">80</value>
<value level="2">104</value>
</mpConsume>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<reuseDelay>600000</reuseDelay> <reuseDelay>
<value level="1">600000</value>
<value level="2">420000</value>
</reuseDelay>
<isMagic>0</isMagic> <isMagic>0</isMagic>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@@ -2723,65 +2723,45 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="5592" toLevel="16" name="Lightning Barrier"> <skill id="5592" toLevel="5" name="Lightning Barrier">
<!-- Momentarily stiffened. --> <!-- Momentarily stiffened. -->
<icon>icon.skill1515</icon> <icon>icon.skill1515</icon>
<abnormalLevel>1</abnormalLevel> <operateType>A2</operateType>
<magicLevel>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
</magicLevel>
<isMagic>1</isMagic> <!-- Static Skill -->
<castRange>900</castRange>
<effectRange>1200</effectRange>
<reuseDelay>10000</reuseDelay>
<activateRate>80</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>NONE</basicProperty>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<abnormalType>PARALYZE</abnormalType> <abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect> <abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate> <effectPoint>
<value level="1">80</value> <value level="1">-460</value>
<value level="2">81</value> <value level="2">-470</value>
<value level="3">82</value> <value level="3">-480</value>
<value level="4">83</value> <value level="4">-490</value>
<value level="5">84</value> <value level="5">-500</value>
<value level="6">85</value> </effectPoint>
<value level="7">86</value>
<value level="8">87</value>
<value level="9">88</value>
<value level="10">89</value>
<value level="11">90</value>
<value level="12">91</value>
<value level="13">92</value>
<value level="14">93</value>
<value level="15">94</value>
<value level="16">95</value>
</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>138</effectPoint>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLevel>
<value level="1">80</value>
<value level="2">81</value>
<value level="3">81</value>
<value level="4">81</value>
<value level="5">82</value>
<value level="6">82</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">83</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">84</value>
<value level="13">85</value>
<value level="14">85</value>
<value level="15">85</value>
<value level="16">85</value>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait> <trait>PARALYZE</trait>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="BlockActions" /> <effect name="BlockActions">
<allowedSkills>10279;10517;11264;11093;1904;1912;13314;13542;30010;30018;30516;461;35016;35045</allowedSkills>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="5593" toLevel="1" name="Vampiric Mana Burn"> <skill id="5593" toLevel="1" name="Vampiric Mana Burn">
@@ -1,22 +1,32 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5600" toLevel="1" name="Betrayal Mark"> <skill id="5600" toLevel="1" name="Rush Impact">
<affectRange>1000</affectRange> <operateType>A2</operateType>
<effectPoint>-100</effectPoint> <magicLevel>85</magicLevel>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>0</isMagic> <!-- Physical Skill -->
<castRange>700</castRange>
<effectRange>1200</effectRange>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<activateRate>80</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<reuseDelay>20000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<effectPoint>-800</effectPoint>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>81</magicLevel> <magicCriticalRate>5</magicCriticalRate>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>900</castRange> <basicProperty>PHYSICAL</basicProperty>
<targetType>SELF</targetType> <trait>SHOCK</trait>
<affectScope>SINGLE</affectScope> <targetType>ENEMY</targetType>
<affectObject>FRIEND</affectObject> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="BlockActions">
<power>47</power> <allowedSkills>10279;10517;11264;11093;1904;1912;13314;13542;30010;30018;30516;461;35016;35045</allowedSkills>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -230,7 +240,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="AttackTrait"> <effect name="AttackTrait">
<SHOCK>20</SHOCK> <SHOCK>30</SHOCK>
</effect> </effect>
<effect name="MagicMpCost"> <effect name="MagicMpCost">
<amount>-60</amount> <amount>-60</amount>
@@ -560,13 +560,11 @@
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<operateType>A1</operateType> <operateType>A1</operateType>
<castRange>-1</castRange>
<effectRange>-1</effectRange>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<isMagic>0</isMagic> <!-- Physical Skill --> <isMagic>0</isMagic> <!-- Physical Skill -->
<hitTime>0</hitTime> <hitTime>0</hitTime>
<nextAction>NONE</nextAction> <nextAction>NONE</nextAction>
<reuseDelay>0</reuseDelay> <reuseDelay>500</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -85,6 +85,7 @@
</icon> </icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<reuseDelayGroup>18567</reuseDelayGroup>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
</skill> </skill>
<skill id="18571" toLevel="1" name="Hero's Basics - I"> <skill id="18571" toLevel="1" name="Hero's Basics - I">
@@ -16,7 +16,7 @@
<irreplacableBuff>true</irreplacableBuff> <irreplacableBuff>true</irreplacableBuff>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<affectLimit>50-50</affectLimit> <affectLimit>0-0</affectLimit>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope> <affectScope>PLEDGE</affectScope>
@@ -9,6 +9,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<reuseDelayGroup>32000</reuseDelayGroup>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<stayAfterDeath>true</stayAfterDeath> <stayAfterDeath>true</stayAfterDeath>
@@ -32,6 +33,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<reuseDelayGroup>32000</reuseDelayGroup>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<stayAfterDeath>true</stayAfterDeath> <stayAfterDeath>true</stayAfterDeath>
@@ -55,6 +57,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<reuseDelayGroup>32002</reuseDelayGroup>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<stayAfterDeath>true</stayAfterDeath> <stayAfterDeath>true</stayAfterDeath>
@@ -655,6 +655,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<reuseDelayGroup>32002</reuseDelayGroup>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<stayAfterDeath>true</stayAfterDeath> <stayAfterDeath>true</stayAfterDeath>
@@ -2142,6 +2143,7 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<reuseDelayGroup>51398</reuseDelayGroup>
</skill> </skill>
<skill id="39195" toLevel="1" name="Wind Token"> <skill id="39195" toLevel="1" name="Wind Token">
<icon>icon.bm_special_pendant_abradant_box</icon> <icon>icon.bm_special_pendant_abradant_box</icon>
File diff suppressed because it is too large Load Diff
@@ -268,6 +268,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<reuseDelayGroup>32002</reuseDelayGroup>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<stayAfterDeath>true</stayAfterDeath> <stayAfterDeath>true</stayAfterDeath>
@@ -288,6 +289,7 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<reuseDelayGroup>51455</reuseDelayGroup>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
</skill> </skill>
<skill id="50136" toLevel="1" name="Hero's HP Recovery Potion"> <skill id="50136" toLevel="1" name="Hero's HP Recovery Potion">
@@ -638,6 +640,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime> <hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<reuseDelayGroup>50172</reuseDelayGroup>
</skill> </skill>
<skill id="50173" toLevel="1" name="Paralysis Resistance Scroll"> <skill id="50173" toLevel="1" name="Paralysis Resistance Scroll">
<!-- For 20 min., Paralysis Resistance +10%. --> <!-- For 20 min., Paralysis Resistance +10%. -->
@@ -923,6 +926,7 @@
<hitTime>100</hitTime> <hitTime>100</hitTime>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<reuseDelayGroup>18567</reuseDelayGroup>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -6,6 +6,7 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<reuseDelayGroup>51398</reuseDelayGroup>
</skill> </skill>
<skill id="51002" toLevel="1" name="Sayha's Storm Lv. 2"> <skill id="51002" toLevel="1" name="Sayha's Storm Lv. 2">
<!-- For 20 min., Momentum Consumption +100%, Acquired XP/ SP +150%. Cooldown: 1 min. The effect remains after death. --> <!-- For 20 min., Momentum Consumption +100%, Acquired XP/ SP +150%. Cooldown: 1 min. The effect remains after death. -->
@@ -13,6 +14,7 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<reuseDelayGroup>51398</reuseDelayGroup>
</skill> </skill>
<skill id="51003" toLevel="1" name="Sayha Grace Box"> <skill id="51003" toLevel="1" name="Sayha Grace Box">
<icon>icon.bm_nebit_box</icon> <icon>icon.bm_nebit_box</icon>
@@ -682,6 +682,7 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>7200000</reuseDelay> <reuseDelay>7200000</reuseDelay>
<reuseDelayGroup>51183</reuseDelayGroup>
</skill> </skill>
<skill id="51184" toLevel="1" name="Ninja Assassin"> <skill id="51184" toLevel="1" name="Ninja Assassin">
<!-- Transforms into Ninja Assassin. For 20 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance cancels the target of an random enemy with 100% chance. --> <!-- Transforms into Ninja Assassin. For 20 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance cancels the target of an random enemy with 100% chance. -->
@@ -733,6 +734,7 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay> <reuseDelay>10800000</reuseDelay>
<reuseDelayGroup>51183</reuseDelayGroup>
</skill> </skill>
<skill id="51187" toLevel="1" name="Wild Wolf"> <skill id="51187" toLevel="1" name="Wild Wolf">
<!-- Transforms into Wild Wolf. For 20 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance decreases enemy's P. Def. by 23%. --> <!-- Transforms into Wild Wolf. For 20 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance decreases enemy's P. Def. by 23%. -->
@@ -747,6 +749,7 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay> <reuseDelay>10800000</reuseDelay>
<reuseDelayGroup>51183</reuseDelayGroup>
</skill> </skill>
<skill id="51189" toLevel="1" name="Purple Cowboy"> <skill id="51189" toLevel="1" name="Purple Cowboy">
<!-- Transforms into Purple Cowboy. For 20 min., Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance strikes the target with 3939 Power added to P. Atk. --> <!-- Transforms into Purple Cowboy. For 20 min., Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance strikes the target with 3939 Power added to P. Atk. -->
@@ -754,6 +757,7 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay> <reuseDelay>10800000</reuseDelay>
<reuseDelayGroup>51183</reuseDelayGroup>
</skill> </skill>
<skill id="51190" toLevel="1" name="High Priest"> <skill id="51190" toLevel="1" name="High Priest">
<!-- Transforms into High Priest. For 20 min., Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance restores 1000 HP and 200 MP of party members. --> <!-- Transforms into High Priest. For 20 min., Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance restores 1000 HP and 200 MP of party members. -->
@@ -761,6 +765,7 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay> <reuseDelay>10800000</reuseDelay>
<reuseDelayGroup>51183</reuseDelayGroup>
</skill> </skill>
<skill id="51191" toLevel="1" name="Blood Noblesse"> <skill id="51191" toLevel="1" name="Blood Noblesse">
<!-- Transforms into Blood Noblesse. For 20 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance strikes the target with 145 Power added to M. Atk. --> <!-- Transforms into Blood Noblesse. For 20 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance strikes the target with 145 Power added to M. Atk. -->
@@ -775,6 +780,7 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay> <reuseDelay>10800000</reuseDelay>
<reuseDelayGroup>51183</reuseDelayGroup>
</skill> </skill>
<skill id="51193" toLevel="1" name="Dragon Berserker Energy"> <skill id="51193" toLevel="1" name="Dragon Berserker Energy">
<!-- Grants the power of Dragon Berserker. For 20 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%. Cooldown: 1 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance P. Atk. +50%, M. Atk. +50%, Atk. Spd. +50%, Casting Spd. +50%, Damage Reflection +15%. --> <!-- Grants the power of Dragon Berserker. For 20 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%. Cooldown: 1 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance P. Atk. +50%, M. Atk. +50%, Atk. Spd. +50%, Casting Spd. +50%, Damage Reflection +15%. -->
@@ -855,6 +855,7 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<reuseDelayGroup>51398</reuseDelayGroup>
</skill> </skill>
<skill id="51399" toLevel="1" name="Red Lantern - 1st Place"> <skill id="51399" toLevel="1" name="Red Lantern - 1st Place">
<!-- A magic lantern given as a reward for the 1st place. Prize: XP +100,000,000, SP +2,700,000. Cannot be exchanged, dropped or sold in a private store. Can be stored in a private warehouse. --> <!-- A magic lantern given as a reward for the 1st place. Prize: XP +100,000,000, SP +2,700,000. Cannot be exchanged, dropped or sold in a private store. Can be stored in a private warehouse. -->
@@ -33,11 +33,13 @@
<!-- Double-click to obtain Elven Long Sword (D-grade) enchanted from +8 to +16.\n\nRequires 1 Weapon Ticket from the L-coin Shop.\nCan be used only once a day.\nInfluences the cooldown of Reinforced Falchion's Power II. --> <!-- Double-click to obtain Elven Long Sword (D-grade) enchanted from +8 to +16.\n\nRequires 1 Weapon Ticket from the L-coin Shop.\nCan be used only once a day.\nInfluences the cooldown of Reinforced Falchion's Power II. -->
<icon>icon.weapon_falchion_i00</icon> <icon>icon.weapon_falchion_i00</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelayGroup>51405</reuseDelayGroup>
</skill> </skill>
<skill id="51406" toLevel="1" name="Reinforced Falchion's Power II"> <skill id="51406" toLevel="1" name="Reinforced Falchion's Power II">
<!-- Double-click to obtain Bastard Sword*Crimson Sword (D-grade) enchanted from +8 to +16.\n\nRequires 1 Weapon Ticket from the L-coin Shop.\nCan be used only once a day.\nInfluences the cooldown of Reinforced Falchion's Power I. --> <!-- Double-click to obtain Bastard Sword*Crimson Sword (D-grade) enchanted from +8 to +16.\n\nRequires 1 Weapon Ticket from the L-coin Shop.\nCan be used only once a day.\nInfluences the cooldown of Reinforced Falchion's Power I. -->
<icon>icon.weapon_falchion_i00</icon> <icon>icon.weapon_falchion_i00</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelayGroup>51405</reuseDelayGroup>
</skill> </skill>
<skill id="51407" toLevel="1" name="Reinforced Iron Hammer's Power"> <skill id="51407" toLevel="1" name="Reinforced Iron Hammer's Power">
<!-- Double-click to obtain Bonebreaker (D-grade) enchanted from +8 to +16.\n\nRequires 1 Weapon Ticket from the L-coin Shop.\nCan be used only once a day. --> <!-- Double-click to obtain Bonebreaker (D-grade) enchanted from +8 to +16.\n\nRequires 1 Weapon Ticket from the L-coin Shop.\nCan be used only once a day. -->
@@ -203,6 +205,7 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<reuseDelayGroup>51398</reuseDelayGroup>
</skill> </skill>
<skill id="51437" toLevel="1" name="Sayha's Storm Lv. 3"> <skill id="51437" toLevel="1" name="Sayha's Storm Lv. 3">
<!-- For 20 min., Momentum Consumption +100%, Acquired XP/ SP +200%. Cooldown: 1 min. The effect remains after death. --> <!-- For 20 min., Momentum Consumption +100%, Acquired XP/ SP +200%. Cooldown: 1 min. The effect remains after death. -->
@@ -210,6 +213,7 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<reuseDelayGroup>51398</reuseDelayGroup>
</skill> </skill>
<skill id="51438" toLevel="1" name="Sayha's Summoning Stick"> <skill id="51438" toLevel="1" name="Sayha's Summoning Stick">
<!-- Use it to summon various monsters. --> <!-- Use it to summon various monsters. -->
@@ -309,6 +313,7 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<reuseDelayGroup>51455</reuseDelayGroup>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
</skill> </skill>
<skill id="51456" toLevel="1" name="Master Fisherman's Chest"> <skill id="51456" toLevel="1" name="Master Fisherman's Chest">
@@ -123,22 +123,24 @@
<skill id="53005" toLevel="1" name="Detect Darkness"> <skill id="53005" toLevel="1" name="Detect Darkness">
<!-- Allows to find invisible enemies nearby character. Target can't become invisible and cancel this effect for 2 sec. Requires a bow. --> <!-- Allows to find invisible enemies nearby character. Target can't become invisible and cancel this effect for 2 sec. Requires a bow. -->
<icon>icon.skill53005</icon> <icon>icon.skill53005</icon>
<affectRange>300</affectRange> <operateType>A2</operateType>
<magicLevel>76</magicLevel>
<mpConsume>70</mpConsume>
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<magicLevel>76</magicLevel> <isMagic>0</isMagic>
<abnormalLevel>1</abnormalLevel>
<abnormalType>BLOCK_ESCAPE</abnormalType>
<mpConsume>70</mpConsume>
<operateType>A2</operateType>
<abnormalTime>2</abnormalTime>
<activateRate>-1</activateRate> <activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>NONE</basicProperty>
<abnormalTime>2</abnormalTime>
<abnormalLevel>10</abnormalLevel>
<abnormalType>HIDE</abnormalType>
<effectPoint>-760</effectPoint>
<affectRange>1000</affectRange>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>INVISIBLE</affectObject> <affectObject>INVISIBLE</affectObject>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@@ -148,9 +150,8 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Detection" /> <effect name="DispelBySlot">
<effect name="BlockAbnormalSlot"> <dispel>HIDE,9</dispel>
<slot>HIDE</slot>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -209,9 +210,45 @@
<skill id="53007" toLevel="3" name="Heavy Armor Mastery"> <skill id="53007" toLevel="3" name="Heavy Armor Mastery">
<!-- Temporarily P. Atk. +$s1 and Atk. Spd. +$s2. --> <!-- Temporarily P. Atk. +$s1 and Atk. Spd. +$s2. -->
<icon>icon.skill0232</icon> <icon>icon.skill0232</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>WEAPON_MASTERY</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">76</value>
</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>
<value level="1">50</value>
<value level="2">100</value>
<value level="3">150</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="53009" toLevel="1" name="Sharpness"> <skill id="53009" toLevel="1" name="Sharpness">
<!-- Rate of attacks targeting the enemy's vital parts +10%. --> <!-- Rate of attacks targeting the enemy's vital parts +10%. -->
@@ -814,6 +814,7 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<reuseDelayGroup>51398</reuseDelayGroup>
</skill> </skill>
<skill id="54068" toLevel="1" name="Sayha's Gust - Event"> <skill id="54068" toLevel="1" name="Sayha's Gust - Event">
<!-- For 20 min., momentum consumption speed while hunting +100%, acquired XP/ SP +300%. Buff does not disappear after death. Cooldown: 1 min. --> <!-- For 20 min., momentum consumption speed while hunting +100%, acquired XP/ SP +300%. Buff does not disappear after death. Cooldown: 1 min. -->
@@ -924,6 +925,7 @@
<icon>icon.ev_charge_scroll</icon> <icon>icon.ev_charge_scroll</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<reuseDelayGroup>54071</reuseDelayGroup>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<itemConsumeId>91780</itemConsumeId> <itemConsumeId>91780</itemConsumeId>
@@ -466,6 +466,7 @@
<isMagic>4</isMagic> <isMagic>4</isMagic>
<stayAfterDeath>true</stayAfterDeath> <stayAfterDeath>true</stayAfterDeath>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<reuseDelayGroup>54122</reuseDelayGroup>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -485,6 +486,7 @@
<isMagic>4</isMagic> <isMagic>4</isMagic>
<stayAfterDeath>true</stayAfterDeath> <stayAfterDeath>true</stayAfterDeath>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<reuseDelayGroup>54122</reuseDelayGroup>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -504,6 +506,7 @@
<isMagic>4</isMagic> <isMagic>4</isMagic>
<stayAfterDeath>true</stayAfterDeath> <stayAfterDeath>true</stayAfterDeath>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<reuseDelayGroup>54122</reuseDelayGroup>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -523,6 +526,7 @@
<isMagic>4</isMagic> <isMagic>4</isMagic>
<stayAfterDeath>true</stayAfterDeath> <stayAfterDeath>true</stayAfterDeath>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<reuseDelayGroup>54122</reuseDelayGroup>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -103,7 +103,6 @@
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i01</icon> <icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i01</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29012</itemConsumeId> <itemConsumeId>29012</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -713,7 +713,23 @@
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="pAtkMode" type="xs:string" /> <xs:element name="pAtkMode" type="xs:string" />
<xs:element name="accuracyAmount" type="xs:unsignedByte" /> <xs:element name="accuracyAmount">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="accuracyMode" type="xs:string" /> <xs:element name="accuracyMode" type="xs:string" />
<xs:element name="PLANT_WEAKNESS"> <xs:element name="PLANT_WEAKNESS">
<xs:complexType mixed="true"> <xs:complexType mixed="true">
@@ -1492,6 +1508,8 @@
</xs:sequence> </xs:sequence>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="existingSkillId" type="xs:unsignedShort" />
<xs:element name="replacementSkillId" type="xs:unsignedShort" />
<xs:element name="zoneId" type="xs:unsignedByte" /> <xs:element name="zoneId" type="xs:unsignedByte" />
<xs:element name="time" type="xs:unsignedInt" /> <xs:element name="time" type="xs:unsignedInt" />
<xs:element name="damage"> <xs:element name="damage">
@@ -1877,7 +1895,10 @@
<xs:element maxOccurs="unbounded" name="effect"> <xs:element maxOccurs="unbounded" name="effect">
<xs:complexType> <xs:complexType>
<xs:sequence minOccurs="0"> <xs:sequence minOccurs="0">
<xs:element name="power"> <xs:element minOccurs="0" name="distance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="speed" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="knockDown" type="xs:boolean" />
<xs:element minOccurs="0" name="power">
<xs:complexType mixed="true"> <xs:complexType mixed="true">
<xs:sequence minOccurs="0"> <xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value"> <xs:element maxOccurs="unbounded" name="value">
@@ -1996,6 +2017,7 @@
<xs:element name="canCastWhileDisabled" type="xs:boolean" /> <xs:element name="canCastWhileDisabled" type="xs:boolean" />
<xs:element name="minPledgeClass" type="xs:unsignedByte" /> <xs:element name="minPledgeClass" type="xs:unsignedByte" />
<xs:element name="abnormalResists" type="xs:string" /> <xs:element name="abnormalResists" type="xs:string" />
<xs:element name="reuseDelayGroup" type="xs:unsignedShort" />
<xs:element name="isSuicideAttack" type="xs:boolean" /> <xs:element name="isSuicideAttack" type="xs:boolean" />
<xs:element name="abnormalInstant" type="xs:boolean" /> <xs:element name="abnormalInstant" type="xs:boolean" />
<xs:element name="withoutAction" type="xs:boolean" /> <xs:element name="withoutAction" type="xs:boolean" />
@@ -225,6 +225,21 @@ public enum AbnormalType
SONG_WEAPON(-1), SONG_WEAPON(-1),
HEAL_RESISTANCE(-1), HEAL_RESISTANCE(-1),
AVE_BROOCH(-1), AVE_BROOCH(-1),
KAMAEL_TRANSFORM(-1),
ROGUE_DEBUFF1(-1),
ARCHER_BUFF3(-1),
ARCHER_DEBUFF1(-1),
ARCHER_DEBUFF2(-1),
KAMAEL_STANCE(-1),
STRAWBERRY_FRUIT(-1),
MONGO_FRUIT(-1),
CHERRY_FRUIT(-1),
HERB_EXP(-1),
HERB_SPEED(-1),
HERB_ACCURANCY(-1),
WARRIOR_BANE(-1),
MAGE_BANE(-1),
DRAGON_FRUIT(-1),
AB_HAWK_EYE(0), AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1), ALL_ATTACK_DOWN(1),
ALL_ATTACK_UP(2), ALL_ATTACK_UP(2),
@@ -520,17 +535,7 @@ public enum AbnormalType
BUFF_QUEEN_OF_CAT2(600), BUFF_QUEEN_OF_CAT2(600),
BUFF_UNICORN_SERAPHIM2(601), BUFF_UNICORN_SERAPHIM2(601),
PA_UP2(602), PA_UP2(602),
PD_UP2(603), PD_UP2(603);
ROGUE_DEBUFF1(-1),
STRAWBERRY_FRUIT(-1),
MONGO_FRUIT(-1),
CHERRY_FRUIT(-1),
HERB_EXP(-1),
HERB_SPEED(-1),
HERB_ACCURANCY(-1),
WARRIOR_BANE(-1),
MAGE_BANE(-1),
DRAGON_FRUIT(-1);
private int _clientId; private int _clientId;
@@ -3513,22 +3513,22 @@
</skill> </skill>
<skill id="393" toLevel="1" name="Absorb Light Souls"> <skill id="393" toLevel="1" name="Absorb Light Souls">
<!-- Collects $s1 Light Souls. --> <!-- Collects $s1 Light Souls. -->
<isMagic>4</isMagic>
<effectPoint>150</effectPoint> <effectPoint>150</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<hpConsume>30</hpConsume> <hpConsume>30</hpConsume>
<magicLevel> <magicLevel>20</magicLevel>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">58</value>
<value level="4">66</value>
<value level="5">72</value>
</magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpCheckAbnormal">
<type>KAMAEL_TRANSFORM</type>
<level>1</level>
<hasAbnormal>false</hasAbnormal>
</condition>
<condition name="OpSoulMax" type="LIGHT" /> <condition name="OpSoulMax" type="LIGHT" />
</conditions> </conditions>
<effects> <effects>
@@ -3540,22 +3540,22 @@
</skill> </skill>
<skill id="394" toLevel="1" name="Absorb Shadow Souls"> <skill id="394" toLevel="1" name="Absorb Shadow Souls">
<!-- Collects $s1 Shadow Souls. --> <!-- Collects $s1 Shadow Souls. -->
<isMagic>4</isMagic>
<effectPoint>150</effectPoint> <effectPoint>150</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<hpConsume>30</hpConsume> <hpConsume>30</hpConsume>
<magicLevel> <magicLevel>40</magicLevel>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">58</value>
<value level="4">66</value>
<value level="5">72</value>
</magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpCheckAbnormal">
<type>KAMAEL_TRANSFORM</type>
<level>1</level>
<hasAbnormal>false</hasAbnormal>
</condition>
<condition name="OpSoulMax" type="SHADOW" /> <condition name="OpSoulMax" type="SHADOW" />
</conditions> </conditions>
<effects> <effects>
@@ -3678,21 +3678,37 @@
</skill> </skill>
<skill id="397" toLevel="2" name="Light Veil"> <skill id="397" toLevel="2" name="Light Veil">
<!-- Uses collected Light Souls to boost your parameters. <Evolved Wings Lv. 1> P. Atk. +130, Atk. Spd. +30, Casting Spd. +40, Speed +10. P./ M. Def. +5%. With a certain chance, absorbs part of the inflicted damage as MP. --> <!-- Uses collected Light Souls to boost your parameters. <Evolved Wings Lv. 1> P. Atk. +130, Atk. Spd. +30, Casting Spd. +40, Speed +10. P./ M. Def. +5%. With a certain chance, absorbs part of the inflicted damage as MP. -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<isMagic>4</isMagic>
<magicLevel>
<value level="1">20</value>
<value level="2">60</value>
</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <magicLevel>85</magicLevel>
<abnormalVisualEffect>KAMAEL_WHITE_TRANSFORM_2</abnormalVisualEffect> <isMagic>2</isMagic>
<activateRate>-1</activateRate>
<abnormalTime>30</abnormalTime>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalType>KAMAEL_TRANSFORM</abnormalType>
<irreplacableBuff>true</irreplacableBuff>
<effectPoint>0</effectPoint>
<reuseDelay>500</reuseDelay>
<abnormalVisualEffect>
<value level="1">KAMAEL_WHITE_TRANSFORM</value>
<value level="2">KAMAEL_WHITE_TRANSFORM;LONG_RAPIER_WHITE_AVE;WHITE_STANCE_AVE</value>
</abnormalVisualEffect>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<effects> <effects>
<effect name="BlockAbnormalSlot">
<slot>TRANSFORM</slot>
</effect>
<effect name="PhysicalAttackRange">
<amount>60</amount>
<mode>DIFF</mode>
<weaponType>
<item>RAPIER</item>
</weaponType>
</effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">130</value> <value level="1">130</value>
@@ -3737,41 +3753,65 @@
</effect> </effect>
<effect name="MpVampiricAttack"> <effect name="MpVampiricAttack">
<amount>10</amount> <amount>10</amount>
<chance>50</chance> <chance>100</chance>
</effect> </effect>
<effect name="HpRegen"> <effect name="PhysicalSkillCriticalDamage">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">100</value> <value level="2">200</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MpRegen"> <effect name="MagicCriticalDamage">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">100</value> <value level="2">200</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect>
<effect name="HealOverTime" fromLevel="2" toLevel="2">
<power>60</power>
<ticks>1</ticks>
</effect>
<effect name="ManaHealOverTime" fromLevel="2" toLevel="2">
<power>5</power>
<ticks>1</ticks>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="398" toLevel="2" name="Shadow Veil"> <skill id="398" toLevel="2" name="Shadow Veil">
<!-- Uses collected Shadow Souls to boost your parameters. <Evolved Wings Lv. 2> P. Atk. +280, Atk. Spd. +80, Casting Spd. +120, Speed +15. Has a certain chance to activate a powerful ability when attacking. --> <!-- Uses collected Shadow Souls to boost your parameters. <Evolved Wings Lv. 2> P. Atk. +280, Atk. Spd. +80, Casting Spd. +120, Speed +15. Has a certain chance to activate a powerful ability when attacking. -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<isMagic>4</isMagic>
<magicLevel>
<value level="1">20</value>
<value level="2">60</value>
</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <magicLevel>85</magicLevel>
<abnormalVisualEffect>KAMAEL_BLACK_TRANSFORM_2</abnormalVisualEffect> <isMagic>2</isMagic>
<activateRate>-1</activateRate>
<abnormalTime>60</abnormalTime>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalType>KAMAEL_TRANSFORM</abnormalType>
<irreplacableBuff>true</irreplacableBuff>
<effectPoint>0</effectPoint>
<reuseDelay>500</reuseDelay>
<abnormalVisualEffect>
<value level="1">KAMAEL_BLACK_TRANSFORM</value>
<value level="2">KAMAEL_BLACK_TRANSFORM;LONG_RAPIER_BLACK_AVE;BLACK_STANCE_AVE</value>
</abnormalVisualEffect>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<effects> <effects>
<effect name="BlockAbnormalSlot">
<slot>TRANSFORM</slot>
</effect>
<effect name="PhysicalAttackRange">
<amount>60</amount>
<mode>DIFF</mode>
<weaponType>
<item>RAPIER</item>
</weaponType>
</effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">280</value> <value level="1">280</value>
@@ -3800,6 +3840,71 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY_ONLY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>45153</skillId> <!-- Shadow Veil -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY_ONLY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>45153</skillId> <!-- Shadow Veil -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByMagicType">
<magicTypes>0;1</magicTypes>
<skillId>45153</skillId> <!-- Shadow Veil -->
<skillLevel>1</skillLevel>
<chance>20</chance>
<targetType>ENEMY_ONLY</targetType>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45155</existingSkillId>
<replacementSkillId>45156</replacementSkillId>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45157</existingSkillId>
<replacementSkillId>45158</replacementSkillId>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45161</existingSkillId>
<replacementSkillId>45162</replacementSkillId>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45163</existingSkillId>
<replacementSkillId>45164</replacementSkillId>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45168</existingSkillId>
<replacementSkillId>45169</replacementSkillId>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45170</existingSkillId>
<replacementSkillId>45171</replacementSkillId>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="399" toLevel="10" name="Heavy Armor Mastery"> <skill id="399" toLevel="10" name="Heavy Armor Mastery">
@@ -2007,7 +2007,12 @@
<skill id="45151" toLevel="2" name="Collect Light Souls"> <skill id="45151" toLevel="2" name="Collect Light Souls">
<!-- Collects $s1 Light Souls. Consumes $s2 Spirit Ore. --> <!-- Collects $s1 Light Souls. Consumes $s2 Spirit Ore. -->
<icon>icon.skill55474</icon> <icon>icon.skill55474</icon>
<magicLevel>
<value level="1">50</value>
<value level="2">76</value>
</magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<mpConsume>50</mpConsume> <mpConsume>50</mpConsume>
@@ -2018,6 +2023,11 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpCheckAbnormal">
<type>KAMAEL_TRANSFORM</type>
<level>1</level>
<hasAbnormal>false</hasAbnormal>
</condition>
<condition name="OpSoulMax" type="LIGHT" /> <condition name="OpSoulMax" type="LIGHT" />
</conditions> </conditions>
<effects> <effects>
@@ -2033,7 +2043,12 @@
<skill id="45152" toLevel="2" name="Collect Shadow Souls"> <skill id="45152" toLevel="2" name="Collect Shadow Souls">
<!-- Collects $s1 Shadow Souls. Consumes $s2 Spirit Ore. --> <!-- Collects $s1 Shadow Souls. Consumes $s2 Spirit Ore. -->
<icon>icon.skill55475</icon> <icon>icon.skill55475</icon>
<magicLevel>
<value level="1">50</value>
<value level="2">76</value>
</magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<mpConsume>50</mpConsume> <mpConsume>50</mpConsume>
@@ -2044,6 +2059,11 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpCheckAbnormal">
<type>KAMAEL_TRANSFORM</type>
<level>1</level>
<hasAbnormal>false</hasAbnormal>
</condition>
<condition name="OpSoulMax" type="SHADOW" /> <condition name="OpSoulMax" type="SHADOW" />
</conditions> </conditions>
<effects> <effects>
@@ -2059,11 +2079,24 @@
<skill id="45153" toLevel="1" name="Shadow Veil"> <skill id="45153" toLevel="1" name="Shadow Veil">
<!-- Doubles the damage inflicted. --> <!-- Doubles the damage inflicted. -->
<icon>icon.skill19187</icon> <icon>icon.skill19187</icon>
<operateType>A1</operateType>
<castRange>900</castRange> <castRange>900</castRange>
<hitTime>1000</hitTime> <effectRange>1200</effectRange>
<hitTime>100</hitTime>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>85</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>1</power>
</effect>
</effects>
</skill> </skill>
<skill id="45154" toLevel="5" name="Death Mark Lv. 1"> <skill id="45154" toLevel="5" name="Death Mark Lv. 1">
<!-- Received P. Critical Damage/ Received M. Skill Critical Damage +$s1 for enemies having a Death Mark. --> <!-- Received P. Critical Damage/ Received M. Skill Critical Damage +$s1 for enemies having a Death Mark. -->
@@ -225,6 +225,7 @@ public enum AbnormalType
SONG_WEAPON(-1), SONG_WEAPON(-1),
HEAL_RESISTANCE(-1), HEAL_RESISTANCE(-1),
AVE_BROOCH(-1), AVE_BROOCH(-1),
KAMAEL_TRANSFORM(-1),
AVE_BROOCH_B(-1), AVE_BROOCH_B(-1),
BOOST_ATTACK(-1), BOOST_ATTACK(-1),
BOOST_DEFENCE(-1), BOOST_DEFENCE(-1),
@@ -3666,22 +3666,22 @@
</skill> </skill>
<skill id="393" toLevel="1" name="Absorb Light Souls"> <skill id="393" toLevel="1" name="Absorb Light Souls">
<!-- Collects $s1 Light Souls. --> <!-- Collects $s1 Light Souls. -->
<isMagic>4</isMagic>
<effectPoint>150</effectPoint> <effectPoint>150</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<hpConsume>30</hpConsume> <hpConsume>30</hpConsume>
<magicLevel> <magicLevel>20</magicLevel>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">58</value>
<value level="4">66</value>
<value level="5">72</value>
</magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpCheckAbnormal">
<type>KAMAEL_TRANSFORM</type>
<level>1</level>
<hasAbnormal>false</hasAbnormal>
</condition>
<condition name="OpSoulMax" type="LIGHT" /> <condition name="OpSoulMax" type="LIGHT" />
</conditions> </conditions>
<effects> <effects>
@@ -3693,22 +3693,22 @@
</skill> </skill>
<skill id="394" toLevel="1" name="Absorb Shadow Souls"> <skill id="394" toLevel="1" name="Absorb Shadow Souls">
<!-- Collects $s1 Shadow Souls. --> <!-- Collects $s1 Shadow Souls. -->
<isMagic>4</isMagic>
<effectPoint>150</effectPoint> <effectPoint>150</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<hpConsume>30</hpConsume> <hpConsume>30</hpConsume>
<magicLevel> <magicLevel>40</magicLevel>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">58</value>
<value level="4">66</value>
<value level="5">72</value>
</magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpCheckAbnormal">
<type>KAMAEL_TRANSFORM</type>
<level>1</level>
<hasAbnormal>false</hasAbnormal>
</condition>
<condition name="OpSoulMax" type="SHADOW" /> <condition name="OpSoulMax" type="SHADOW" />
</conditions> </conditions>
<effects> <effects>
@@ -3831,21 +3831,37 @@
</skill> </skill>
<skill id="397" toLevel="2" name="Light Veil"> <skill id="397" toLevel="2" name="Light Veil">
<!-- Uses collected Light Souls to boost your parameters. <Evolved Wings Lv. 1> P. Atk. +130 Atk. Spd. +30 Casting Spd. +40 P. Def. +5% M. Def. +5% Speed +10 With a certain chance, absorbs part of the inflicted damage as MP. --> <!-- Uses collected Light Souls to boost your parameters. <Evolved Wings Lv. 1> P. Atk. +130 Atk. Spd. +30 Casting Spd. +40 P. Def. +5% M. Def. +5% Speed +10 With a certain chance, absorbs part of the inflicted damage as MP. -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<isMagic>4</isMagic>
<magicLevel>
<value level="1">20</value>
<value level="2">60</value>
</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <magicLevel>85</magicLevel>
<abnormalVisualEffect>KAMAEL_WHITE_TRANSFORM_2</abnormalVisualEffect> <isMagic>2</isMagic>
<activateRate>-1</activateRate>
<abnormalTime>30</abnormalTime>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalType>KAMAEL_TRANSFORM</abnormalType>
<irreplacableBuff>true</irreplacableBuff>
<effectPoint>0</effectPoint>
<reuseDelay>500</reuseDelay>
<abnormalVisualEffect>
<value level="1">KAMAEL_WHITE_TRANSFORM</value>
<value level="2">KAMAEL_WHITE_TRANSFORM;LONG_RAPIER_WHITE_AVE;WHITE_STANCE_AVE</value>
</abnormalVisualEffect>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<effects> <effects>
<effect name="BlockAbnormalSlot">
<slot>TRANSFORM</slot>
</effect>
<effect name="PhysicalAttackRange">
<amount>60</amount>
<mode>DIFF</mode>
<weaponType>
<item>RAPIER</item>
</weaponType>
</effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">130</value> <value level="1">130</value>
@@ -3890,41 +3906,65 @@
</effect> </effect>
<effect name="MpVampiricAttack"> <effect name="MpVampiricAttack">
<amount>10</amount> <amount>10</amount>
<chance>50</chance> <chance>100</chance>
</effect> </effect>
<effect name="HpRegen"> <effect name="PhysicalSkillCriticalDamage">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">100</value> <value level="2">200</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MpRegen"> <effect name="MagicCriticalDamage">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">100</value> <value level="2">200</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect>
<effect name="HealOverTime" fromLevel="2" toLevel="2">
<power>60</power>
<ticks>1</ticks>
</effect>
<effect name="ManaHealOverTime" fromLevel="2" toLevel="2">
<power>5</power>
<ticks>1</ticks>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="398" toLevel="2" name="Shadow Veil"> <skill id="398" toLevel="2" name="Shadow Veil">
<!-- Uses collected Shadow Souls to boost your parameters. <Evolved Wings Lv. 2> P. Atk. +280 Atk. Spd. +80 Casting Spd. +120 Speed +15. There is a certain chance to deliver extra attacks when attacking. --> <!-- Uses collected Shadow Souls to boost your parameters. <Evolved Wings Lv. 2> P. Atk. +280 Atk. Spd. +80 Casting Spd. +120 Speed +15. There is a certain chance to deliver extra attacks when attacking. -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<isMagic>4</isMagic>
<magicLevel>
<value level="1">20</value>
<value level="2">60</value>
</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <magicLevel>85</magicLevel>
<abnormalVisualEffect>KAMAEL_BLACK_TRANSFORM_2</abnormalVisualEffect> <isMagic>2</isMagic>
<activateRate>-1</activateRate>
<abnormalTime>60</abnormalTime>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalType>KAMAEL_TRANSFORM</abnormalType>
<irreplacableBuff>true</irreplacableBuff>
<effectPoint>0</effectPoint>
<reuseDelay>500</reuseDelay>
<abnormalVisualEffect>
<value level="1">KAMAEL_BLACK_TRANSFORM</value>
<value level="2">KAMAEL_BLACK_TRANSFORM;LONG_RAPIER_BLACK_AVE;BLACK_STANCE_AVE</value>
</abnormalVisualEffect>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<effects> <effects>
<effect name="BlockAbnormalSlot">
<slot>TRANSFORM</slot>
</effect>
<effect name="PhysicalAttackRange">
<amount>60</amount>
<mode>DIFF</mode>
<weaponType>
<item>RAPIER</item>
</weaponType>
</effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">280</value> <value level="1">280</value>
@@ -3953,6 +3993,71 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY_ONLY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>45153</skillId> <!-- Shadow Veil -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY_ONLY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>45153</skillId> <!-- Shadow Veil -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByMagicType">
<magicTypes>0;1</magicTypes>
<skillId>45153</skillId> <!-- Shadow Veil -->
<skillLevel>1</skillLevel>
<chance>20</chance>
<targetType>ENEMY_ONLY</targetType>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45155</existingSkillId>
<replacementSkillId>45156</replacementSkillId>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45157</existingSkillId>
<replacementSkillId>45158</replacementSkillId>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45161</existingSkillId>
<replacementSkillId>45162</replacementSkillId>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45163</existingSkillId>
<replacementSkillId>45164</replacementSkillId>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45168</existingSkillId>
<replacementSkillId>45169</replacementSkillId>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45170</existingSkillId>
<replacementSkillId>45171</replacementSkillId>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="399" toLevel="10" name="Heavy Armor Mastery"> <skill id="399" toLevel="10" name="Heavy Armor Mastery">
@@ -2123,7 +2123,12 @@
<skill id="45151" toLevel="3" name="Collect Light Souls"> <skill id="45151" toLevel="3" name="Collect Light Souls">
<!-- Collects $s1 Light Souls. --> <!-- Collects $s1 Light Souls. -->
<icon>icon.skill55474</icon> <icon>icon.skill55474</icon>
<magicLevel>
<value level="1">50</value>
<value level="2">76</value>
</magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<mpConsume>50</mpConsume> <mpConsume>50</mpConsume>
@@ -2134,6 +2139,11 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpCheckAbnormal">
<type>KAMAEL_TRANSFORM</type>
<level>1</level>
<hasAbnormal>false</hasAbnormal>
</condition>
<condition name="OpSoulMax" type="LIGHT" /> <condition name="OpSoulMax" type="LIGHT" />
</conditions> </conditions>
<effects> <effects>
@@ -2149,7 +2159,12 @@
<skill id="45152" toLevel="2" name="Collect Shadow Souls"> <skill id="45152" toLevel="2" name="Collect Shadow Souls">
<!-- Collects $s1 Shadow Souls. --> <!-- Collects $s1 Shadow Souls. -->
<icon>icon.skill55475</icon> <icon>icon.skill55475</icon>
<magicLevel>
<value level="1">50</value>
<value level="2">76</value>
</magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<mpConsume>50</mpConsume> <mpConsume>50</mpConsume>
@@ -2160,6 +2175,11 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpCheckAbnormal">
<type>KAMAEL_TRANSFORM</type>
<level>1</level>
<hasAbnormal>false</hasAbnormal>
</condition>
<condition name="OpSoulMax" type="SHADOW" /> <condition name="OpSoulMax" type="SHADOW" />
</conditions> </conditions>
<effects> <effects>
@@ -2175,11 +2195,24 @@
<skill id="45153" toLevel="3" name="Shadow Veil"> <skill id="45153" toLevel="3" name="Shadow Veil">
<!-- Doubles the damage inflicted. --> <!-- Doubles the damage inflicted. -->
<icon>icon.skill19187</icon> <icon>icon.skill19187</icon>
<operateType>A1</operateType>
<castRange>900</castRange> <castRange>900</castRange>
<hitTime>1000</hitTime> <effectRange>1200</effectRange>
<hitTime>100</hitTime>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>85</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>1</power>
</effect>
</effects>
</skill> </skill>
<skill id="45154" toLevel="5" name="Death Mark Lv. 1"> <skill id="45154" toLevel="5" name="Death Mark Lv. 1">
<!-- Brands the target with Death Mark. Received P. Critical Damage +$s1 Received M. Skill Critical Damage +$s1 --> <!-- Brands the target with Death Mark. Received P. Critical Damage +$s1 Received M. Skill Critical Damage +$s1 -->
@@ -227,6 +227,7 @@ public enum AbnormalType
SONG_WEAPON(-1), SONG_WEAPON(-1),
HEAL_RESISTANCE(-1), HEAL_RESISTANCE(-1),
AVE_BROOCH(-1), AVE_BROOCH(-1),
KAMAEL_TRANSFORM(-1),
AVE_BROOCH_B(-1), AVE_BROOCH_B(-1),
BOOST_ATTACK(-1), BOOST_ATTACK(-1),
BOOST_DEFENCE(-1), BOOST_DEFENCE(-1),
@@ -3694,22 +3694,22 @@
</skill> </skill>
<skill id="393" toLevel="1" name="Absorb Light Souls"> <skill id="393" toLevel="1" name="Absorb Light Souls">
<!-- Collects $s1 Light Souls. --> <!-- Collects $s1 Light Souls. -->
<isMagic>4</isMagic>
<effectPoint>150</effectPoint> <effectPoint>150</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<hpConsume>30</hpConsume> <hpConsume>30</hpConsume>
<magicLevel> <magicLevel>20</magicLevel>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">58</value>
<value level="4">66</value>
<value level="5">72</value>
</magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpCheckAbnormal">
<type>KAMAEL_TRANSFORM</type>
<level>1</level>
<hasAbnormal>false</hasAbnormal>
</condition>
<condition name="OpSoulMax" type="LIGHT" /> <condition name="OpSoulMax" type="LIGHT" />
</conditions> </conditions>
<effects> <effects>
@@ -3721,22 +3721,22 @@
</skill> </skill>
<skill id="394" toLevel="1" name="Absorb Shadow Souls"> <skill id="394" toLevel="1" name="Absorb Shadow Souls">
<!-- Collects $s1 Shadow Souls. --> <!-- Collects $s1 Shadow Souls. -->
<isMagic>4</isMagic>
<effectPoint>150</effectPoint> <effectPoint>150</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<hpConsume>30</hpConsume> <hpConsume>30</hpConsume>
<magicLevel> <magicLevel>40</magicLevel>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">58</value>
<value level="4">66</value>
<value level="5">72</value>
</magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpCheckAbnormal">
<type>KAMAEL_TRANSFORM</type>
<level>1</level>
<hasAbnormal>false</hasAbnormal>
</condition>
<condition name="OpSoulMax" type="SHADOW" /> <condition name="OpSoulMax" type="SHADOW" />
</conditions> </conditions>
<effects> <effects>
@@ -3859,21 +3859,37 @@
</skill> </skill>
<skill id="397" toLevel="2" name="Light Veil"> <skill id="397" toLevel="2" name="Light Veil">
<!-- Uses collected Light Souls to boost your parameters. <Evolved Wings Lv. 1> P. Atk. +130 Atk. Spd. +30 Casting Spd. +40 P. Def. +5% M. Def. +5% Speed +10 With a certain chance, absorbs part of the inflicted damage as MP. --> <!-- Uses collected Light Souls to boost your parameters. <Evolved Wings Lv. 1> P. Atk. +130 Atk. Spd. +30 Casting Spd. +40 P. Def. +5% M. Def. +5% Speed +10 With a certain chance, absorbs part of the inflicted damage as MP. -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<isMagic>4</isMagic>
<magicLevel>
<value level="1">20</value>
<value level="2">60</value>
</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <magicLevel>85</magicLevel>
<abnormalVisualEffect>KAMAEL_WHITE_TRANSFORM_2</abnormalVisualEffect> <isMagic>2</isMagic>
<activateRate>-1</activateRate>
<abnormalTime>30</abnormalTime>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalType>KAMAEL_TRANSFORM</abnormalType>
<irreplacableBuff>true</irreplacableBuff>
<effectPoint>0</effectPoint>
<reuseDelay>500</reuseDelay>
<abnormalVisualEffect>
<value level="1">KAMAEL_WHITE_TRANSFORM</value>
<value level="2">KAMAEL_WHITE_TRANSFORM;LONG_RAPIER_WHITE_AVE;WHITE_STANCE_AVE</value>
</abnormalVisualEffect>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<effects> <effects>
<effect name="BlockAbnormalSlot">
<slot>TRANSFORM</slot>
</effect>
<effect name="PhysicalAttackRange">
<amount>60</amount>
<mode>DIFF</mode>
<weaponType>
<item>RAPIER</item>
</weaponType>
</effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">130</value> <value level="1">130</value>
@@ -3918,41 +3934,65 @@
</effect> </effect>
<effect name="MpVampiricAttack"> <effect name="MpVampiricAttack">
<amount>10</amount> <amount>10</amount>
<chance>50</chance> <chance>100</chance>
</effect> </effect>
<effect name="HpRegen"> <effect name="PhysicalSkillCriticalDamage">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">100</value> <value level="2">200</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MpRegen"> <effect name="MagicCriticalDamage">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">100</value> <value level="2">200</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect>
<effect name="HealOverTime" fromLevel="2" toLevel="2">
<power>60</power>
<ticks>1</ticks>
</effect>
<effect name="ManaHealOverTime" fromLevel="2" toLevel="2">
<power>5</power>
<ticks>1</ticks>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="398" toLevel="2" name="Shadow Veil"> <skill id="398" toLevel="2" name="Shadow Veil">
<!-- Uses collected Shadow Souls to boost your parameters. <Evolved Wings Lv. 2> P. Atk. +280 Atk. Spd. +80 Casting Spd. +120 Speed +15. There is a certain chance to deliver extra attacks when attacking. --> <!-- Uses collected Shadow Souls to boost your parameters. <Evolved Wings Lv. 2> P. Atk. +280 Atk. Spd. +80 Casting Spd. +120 Speed +15. There is a certain chance to deliver extra attacks when attacking. -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<isMagic>4</isMagic>
<magicLevel>
<value level="1">20</value>
<value level="2">60</value>
</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <magicLevel>85</magicLevel>
<abnormalVisualEffect>KAMAEL_BLACK_TRANSFORM_2</abnormalVisualEffect> <isMagic>2</isMagic>
<activateRate>-1</activateRate>
<abnormalTime>60</abnormalTime>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalType>KAMAEL_TRANSFORM</abnormalType>
<irreplacableBuff>true</irreplacableBuff>
<effectPoint>0</effectPoint>
<reuseDelay>500</reuseDelay>
<abnormalVisualEffect>
<value level="1">KAMAEL_BLACK_TRANSFORM</value>
<value level="2">KAMAEL_BLACK_TRANSFORM;LONG_RAPIER_BLACK_AVE;BLACK_STANCE_AVE</value>
</abnormalVisualEffect>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<effects> <effects>
<effect name="BlockAbnormalSlot">
<slot>TRANSFORM</slot>
</effect>
<effect name="PhysicalAttackRange">
<amount>60</amount>
<mode>DIFF</mode>
<weaponType>
<item>RAPIER</item>
</weaponType>
</effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">280</value> <value level="1">280</value>
@@ -3981,6 +4021,71 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY_ONLY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>45153</skillId> <!-- Shadow Veil -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY_ONLY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>45153</skillId> <!-- Shadow Veil -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByMagicType">
<magicTypes>0;1</magicTypes>
<skillId>45153</skillId> <!-- Shadow Veil -->
<skillLevel>1</skillLevel>
<chance>20</chance>
<targetType>ENEMY_ONLY</targetType>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45155</existingSkillId>
<replacementSkillId>45156</replacementSkillId>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45157</existingSkillId>
<replacementSkillId>45158</replacementSkillId>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45161</existingSkillId>
<replacementSkillId>45162</replacementSkillId>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45163</existingSkillId>
<replacementSkillId>45164</replacementSkillId>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45168</existingSkillId>
<replacementSkillId>45169</replacementSkillId>
</effect>
<effect name="ReplaceSkillBySkill" fromLevel="2" toLevel="2">
<existingSkillId>45170</existingSkillId>
<replacementSkillId>45171</replacementSkillId>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="399" toLevel="10" name="Heavy Armor Mastery"> <skill id="399" toLevel="10" name="Heavy Armor Mastery">
@@ -2173,7 +2173,12 @@
<skill id="45151" toLevel="3" name="Collect Light Souls"> <skill id="45151" toLevel="3" name="Collect Light Souls">
<!-- Collects $s1 Light Souls. --> <!-- Collects $s1 Light Souls. -->
<icon>icon.skill55474</icon> <icon>icon.skill55474</icon>
<magicLevel>
<value level="1">50</value>
<value level="2">76</value>
</magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<mpConsume>50</mpConsume> <mpConsume>50</mpConsume>
@@ -2184,6 +2189,11 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpCheckAbnormal">
<type>KAMAEL_TRANSFORM</type>
<level>1</level>
<hasAbnormal>false</hasAbnormal>
</condition>
<condition name="OpSoulMax" type="LIGHT" /> <condition name="OpSoulMax" type="LIGHT" />
</conditions> </conditions>
<effects> <effects>
@@ -2199,7 +2209,12 @@
<skill id="45152" toLevel="2" name="Collect Shadow Souls"> <skill id="45152" toLevel="2" name="Collect Shadow Souls">
<!-- Collects $s1 Shadow Souls. --> <!-- Collects $s1 Shadow Souls. -->
<icon>icon.skill55475</icon> <icon>icon.skill55475</icon>
<magicLevel>
<value level="1">50</value>
<value level="2">76</value>
</magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<mpConsume>50</mpConsume> <mpConsume>50</mpConsume>
@@ -2210,6 +2225,11 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpCheckAbnormal">
<type>KAMAEL_TRANSFORM</type>
<level>1</level>
<hasAbnormal>false</hasAbnormal>
</condition>
<condition name="OpSoulMax" type="SHADOW" /> <condition name="OpSoulMax" type="SHADOW" />
</conditions> </conditions>
<effects> <effects>
@@ -2225,11 +2245,24 @@
<skill id="45153" toLevel="3" name="Shadow Veil"> <skill id="45153" toLevel="3" name="Shadow Veil">
<!-- Doubles the damage inflicted. --> <!-- Doubles the damage inflicted. -->
<icon>icon.skill19187</icon> <icon>icon.skill19187</icon>
<operateType>A1</operateType>
<castRange>900</castRange> <castRange>900</castRange>
<hitTime>1000</hitTime> <effectRange>1200</effectRange>
<hitTime>100</hitTime>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>85</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>1</power>
</effect>
</effects>
</skill> </skill>
<skill id="45154" toLevel="5" name="Death Mark Lv. 1"> <skill id="45154" toLevel="5" name="Death Mark Lv. 1">
<!-- Brands the target with Death Mark. Received P. Critical Damage +$s1 Received M. Skill Critical Damage +$s1 --> <!-- Brands the target with Death Mark. Received P. Critical Damage +$s1 Received M. Skill Critical Damage +$s1 -->
@@ -227,6 +227,7 @@ public enum AbnormalType
SONG_WEAPON(-1), SONG_WEAPON(-1),
HEAL_RESISTANCE(-1), HEAL_RESISTANCE(-1),
AVE_BROOCH(-1), AVE_BROOCH(-1),
KAMAEL_TRANSFORM(-1),
AVE_BROOCH_B(-1), AVE_BROOCH_B(-1),
BOOST_ATTACK(-1), BOOST_ATTACK(-1),
BOOST_DEFENCE(-1), BOOST_DEFENCE(-1),