Various skill adjustments.
Contributed by Iris.
This commit is contained in:
@@ -1018,9 +1018,6 @@
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<set name="spiritshots" val="1" />
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<set name="enchant_enabled" val="true" />
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<set name="is_magic_weapon" val="true" />
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<skills>
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<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
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</skills>
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<stats>
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<stat type="pAtk">274</stat>
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<stat type="mAtk">193</stat>
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@@ -980,6 +980,7 @@
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</abnormalLevel>
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<abnormalTime>30</abnormalTime>
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<abnormalType>AVOID_UP_SPECIAL</abnormalType>
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<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
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<effectPoint>
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<value level="1">268</value>
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<value level="2">523</value>
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@@ -715,7 +715,7 @@
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<!-- Slow -->
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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<chance>10</chance>
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<chance>15</chance>
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<targetType>TARGET</targetType>
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<isCritical>false</isCritical>
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<allowWeapons>DUALFIST</allowWeapons>
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@@ -726,7 +726,7 @@
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<!-- Slow -->
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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<chance>20</chance>
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<chance>15</chance>
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<targetType>TARGET</targetType>
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<isCritical>true</isCritical>
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<allowWeapons>DUALFIST</allowWeapons>
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@@ -1119,7 +1119,67 @@
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="HateAttack">
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<amount>20</amount>
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<amount>
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<value level="1">20</value>
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<value level="2">20</value>
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<value level="3">20</value>
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<value level="4">20</value>
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<value level="5">20</value>
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<value level="6">20</value>
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<value level="7">20</value>
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<value level="8">20</value>
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<value level="9">40</value>
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<value level="10">40</value>
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<value level="11">40</value>
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<value level="12">40</value>
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<value level="13">40</value>
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<value level="14">40</value>
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<value level="15">40</value>
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<value level="16">40</value>
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<value level="17">40</value>
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<value level="18">40</value>
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<value level="19">40</value>
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<value level="20">40</value>
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<value level="21">40</value>
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<value level="22">40</value>
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<value level="23">40</value>
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<value level="24">40</value>
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<value level="25">40</value>
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<value level="26">40</value>
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<value level="27">40</value>
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<value level="28">40</value>
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<value level="29">40</value>
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<value level="30">60</value>
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<value level="31">60</value>
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<value level="32">60</value>
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<value level="33">60</value>
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<value level="34">60</value>
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<value level="35">60</value>
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<value level="36">60</value>
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<value level="37">60</value>
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<value level="38">60</value>
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<value level="39">60</value>
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<value level="40">60</value>
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<value level="41">60</value>
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<value level="42">60</value>
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<value level="43">60</value>
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<value level="44">60</value>
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<value level="45">60</value>
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<value level="46">60</value>
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<value level="47">60</value>
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<value level="48">60</value>
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<value level="49">60</value>
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<value level="50">60</value>
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<value level="51">60</value>
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<value level="52">60</value>
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<value level="53">60</value>
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<value level="54">60</value>
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<value level="55">60</value>
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<value level="56">60</value>
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<value level="57">60</value>
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<value level="58">60</value>
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<value level="59">60</value>
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</amount>
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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@@ -3660,6 +3660,7 @@
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<mpConsume>72</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>900000</reuseDelay>
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<reuseDelayGroup>395</reuseDelayGroup>
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<staticReuse>true</staticReuse>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -3701,6 +3702,7 @@
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<mpConsume>72</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>900000</reuseDelay>
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<reuseDelayGroup>395</reuseDelayGroup>
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<staticReuse>true</staticReuse>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -3462,6 +3462,7 @@
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<mpInitialConsume>58</mpInitialConsume>
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<operateType>A2</operateType>
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<reuseDelay>3600000</reuseDelay>
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<reuseDelayGroup>395</reuseDelayGroup>
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<staticReuse>true</staticReuse>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -3509,6 +3510,7 @@
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<mpInitialConsume>22</mpInitialConsume>
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<operateType>A2</operateType>
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<reuseDelay>3600000</reuseDelay>
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<reuseDelayGroup>1375</reuseDelayGroup>
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<staticReuse>true</staticReuse>
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<magicCriticalRate>5</magicCriticalRate>
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<specialLevel>-1</specialLevel>
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@@ -3567,6 +3569,7 @@
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<mpInitialConsume>22</mpInitialConsume>
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<operateType>A2</operateType>
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<reuseDelay>3600000</reuseDelay>
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<reuseDelayGroup>1375</reuseDelayGroup>
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<staticReuse>true</staticReuse>
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<magicCriticalRate>5</magicCriticalRate>
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<specialLevel>-1</specialLevel>
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@@ -422,7 +422,7 @@
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</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<overHit>true</overHit>
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<pDefMod>0.8</pDefMod>
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<pDefMod>0.7</pDefMod>
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</effect>
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</effects>
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</skill>
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@@ -724,20 +724,22 @@
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<skill id="1612" toLevel="1" name="Slowing Power">
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<!-- Speed -20% for 15 sec. -->
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<icon>icon.skill0210</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>15</abnormalTime>
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<activateRate>80</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<operateType>A2</operateType>
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<magicLevel>80</magicLevel>
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<isMagic>0</isMagic>
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<castRange>400</castRange>
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<effectPoint>-204</effectPoint>
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<effectRange>900</effectRange>
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<activateRate>80</activateRate>
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<abnormalTime>15</abnormalTime>
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<abnormalLevel>2</abnormalLevel>
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<abnormalType>SPEED_DOWN</abnormalType>
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<basicProperty>PHYSICAL</basicProperty>
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<trait>BOSS</trait>
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<effectPoint>-204</effectPoint>
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<hitTime>200</hitTime>
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<isDebuff>true</isDebuff>
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<isMagic>0</isMagic>
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<lvlBonusRate>20</lvlBonusRate>
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<magicLevel>-1</magicLevel>
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<operateType>A2</operateType>
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<reuseDelay>1000</reuseDelay>
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<lvlBonusRate>0</lvlBonusRate>
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<reuseDelay>500</reuseDelay>
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<isTriggeredSkill>true</isTriggeredSkill>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY_ONLY</targetType>
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@@ -1679,14 +1681,26 @@
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<icon>icon.skill10518</icon>
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<operateType>A1</operateType>
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<coolTime>500</coolTime>
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<effectPoint>669</effectPoint>
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<effectPoint>
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<value level="1">669</value>
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<value level="2">675</value>
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</effectPoint>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>77</magicLevel>
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<mpConsume>80</mpConsume>
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<magicLevel>
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<value level="1">77</value>
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<value level="2">81</value>
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</magicLevel>
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<mpConsume>
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<value level="1">80</value>
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<value level="2">104</value>
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</mpConsume>
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<hitTime>1000</hitTime>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<reuseDelay>600000</reuseDelay>
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<reuseDelay>
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<value level="1">600000</value>
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<value level="2">420000</value>
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</reuseDelay>
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<isMagic>0</isMagic>
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<conditions>
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<condition name="EquipWeapon">
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@@ -2012,6 +2012,7 @@
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<xs:element name="canCastWhileDisabled" type="xs:boolean" />
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<xs:element name="minPledgeClass" type="xs:unsignedByte" />
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<xs:element name="abnormalResists" type="xs:string" />
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<xs:element name="reuseDelayGroup" type="xs:unsignedShort" />
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<xs:element name="isSuicideAttack" type="xs:boolean" />
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<xs:element name="abnormalInstant" type="xs:boolean" />
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<xs:element name="withoutAction" type="xs:boolean" />
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