Various skill adjustments.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment
2022-10-04 22:00:53 +00:00
parent f463a97e46
commit 690b8d70e4
78 changed files with 4158 additions and 1529 deletions

View File

@@ -980,6 +980,7 @@
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint>
<value level="1">268</value>
<value level="2">523</value>

View File

@@ -655,7 +655,7 @@
<!-- Slow -->
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>10</chance>
<chance>15</chance>
<targetType>TARGET</targetType>
<isCritical>false</isCritical>
<allowWeapons>DUALFIST</allowWeapons>
@@ -666,7 +666,7 @@
<!-- Slow -->
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<chance>15</chance>
<targetType>TARGET</targetType>
<isCritical>true</isCritical>
<allowWeapons>DUALFIST</allowWeapons>
@@ -1035,7 +1035,61 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="HateAttack">
<amount>20</amount>
<amount>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value>
<value level="9">40</value>
<value level="10">40</value>
<value level="11">40</value>
<value level="12">40</value>
<value level="13">40</value>
<value level="14">40</value>
<value level="15">40</value>
<value level="16">40</value>
<value level="17">40</value>
<value level="18">40</value>
<value level="19">40</value>
<value level="20">40</value>
<value level="21">40</value>
<value level="22">40</value>
<value level="23">40</value>
<value level="24">40</value>
<value level="25">40</value>
<value level="26">40</value>
<value level="27">40</value>
<value level="28">40</value>
<value level="29">40</value>
<value level="30">60</value>
<value level="31">60</value>
<value level="32">60</value>
<value level="33">60</value>
<value level="34">60</value>
<value level="35">60</value>
<value level="36">60</value>
<value level="37">60</value>
<value level="38">60</value>
<value level="39">60</value>
<value level="40">60</value>
<value level="41">60</value>
<value level="42">60</value>
<value level="43">60</value>
<value level="44">60</value>
<value level="45">60</value>
<value level="46">60</value>
<value level="47">60</value>
<value level="48">60</value>
<value level="49">60</value>
<value level="50">60</value>
<value level="51">60</value>
<value level="52">60</value>
<value level="53">60</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>

View File

@@ -3578,6 +3578,7 @@
<mpConsume>72</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<reuseDelayGroup>395</reuseDelayGroup>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -3619,6 +3620,7 @@
<mpConsume>72</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<reuseDelayGroup>395</reuseDelayGroup>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>

View File

@@ -3175,6 +3175,7 @@
<mpInitialConsume>58</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<reuseDelayGroup>395</reuseDelayGroup>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -3222,6 +3223,7 @@
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<reuseDelayGroup>1375</reuseDelayGroup>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -3280,6 +3282,7 @@
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<reuseDelayGroup>1375</reuseDelayGroup>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>

View File

@@ -675,20 +675,22 @@
<skill id="1612" toLevel="1" name="Slowing Power">
<!-- For 15 sec., Speed -20%. -->
<icon>icon.skill0210</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType>
<magicLevel>80</magicLevel>
<isMagic>0</isMagic>
<castRange>400</castRange>
<effectPoint>-204</effectPoint>
<effectRange>900</effectRange>
<activateRate>80</activateRate>
<abnormalTime>15</abnormalTime>
<abnormalLevel>2</abnormalLevel>
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<trait>BOSS</trait>
<effectPoint>-204</effectPoint>
<hitTime>200</hitTime>
<isDebuff>true</isDebuff>
<isMagic>0</isMagic>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<lvlBonusRate>0</lvlBonusRate>
<reuseDelay>500</reuseDelay>
<isTriggeredSkill>true</isTriggeredSkill>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
@@ -1477,14 +1479,26 @@
<icon>icon.skill10518</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<effectPoint>669</effectPoint>
<effectPoint>
<value level="1">669</value>
<value level="2">675</value>
</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>77</magicLevel>
<mpConsume>80</mpConsume>
<magicLevel>
<value level="1">77</value>
<value level="2">81</value>
</magicLevel>
<mpConsume>
<value level="1">80</value>
<value level="2">104</value>
</mpConsume>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>600000</reuseDelay>
<reuseDelay>
<value level="1">600000</value>
<value level="2">420000</value>
</reuseDelay>
<isMagic>0</isMagic>
<conditions>
<condition name="EquipWeapon">

View File

@@ -1998,6 +1998,7 @@
<xs:element name="canCastWhileDisabled" type="xs:boolean" />
<xs:element name="minPledgeClass" type="xs:unsignedByte" />
<xs:element name="abnormalResists" type="xs:string" />
<xs:element name="reuseDelayGroup" type="xs:unsignedShort" />
<xs:element name="isSuicideAttack" type="xs:boolean" />
<xs:element name="abnormalInstant" type="xs:boolean" />
<xs:element name="withoutAction" type="xs:boolean" />