Do not save server HexID each time server connects to the login.
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@@ -245,7 +245,7 @@ public class LoginServerThread extends Thread
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final AuthResponse aresp = new AuthResponse(incoming);
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final int serverID = aresp.getServerId();
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_serverName = aresp.getServerName();
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Config.saveHexid(serverID, hexToString(_hexID));
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// Config.saveHexid(serverID, hexToString(_hexID));
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LOGGER.info(getClass().getSimpleName() + ": Registered on login as Server " + serverID + ": " + _serverName);
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final ServerStatus st = new ServerStatus();
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if (Config.SERVER_LIST_BRACKET)
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@@ -529,16 +529,6 @@ public class LoginServerThread extends Thread
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}
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}
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/**
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* Hex to string.
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* @param hex the hex value
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* @return the hex value as string
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*/
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private String hexToString(byte[] hex)
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{
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return new BigInteger(hex).toString(16);
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}
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/**
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* Kick player for the given account.
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* @param account the account
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