Addition of Ignition effect.
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@ -193,6 +193,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("HpDrain", HpDrain::new);
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EffectHandler.getInstance().registerHandler("HpRegen", HpRegen::new);
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EffectHandler.getInstance().registerHandler("HpToOwner", HpToOwner::new);
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EffectHandler.getInstance().registerHandler("Ignition", Ignition::new);
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EffectHandler.getInstance().registerHandler("IgnoreDeath", IgnoreDeath::new);
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EffectHandler.getInstance().registerHandler("ImmobileDamageBonus", ImmobileDamageBonus::new);
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EffectHandler.getInstance().registerHandler("ImmobileDamageResist", ImmobileDamageResist::new);
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62
L2J_Mobius_10.0_MasterClass/dist/game/data/scripts/handlers/effecthandlers/Ignition.java
vendored
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62
L2J_Mobius_10.0_MasterClass/dist/game/data/scripts/handlers/effecthandlers/Ignition.java
vendored
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@ -0,0 +1,62 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.commons.threads.ThreadPool;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.effects.EffectFlag;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
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/**
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* @author Mobius
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*/
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public class Ignition extends AbstractEffect
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{
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public Ignition(StatSet params)
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{
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}
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@Override
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public long getEffectFlags()
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{
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return EffectFlag.IGNITION.getMask();
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}
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@Override
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public void onStart(Creature effector, Creature effected, Skill skill, Item item)
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{
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ThreadPool.schedule(() ->
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{
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effector.sendPacket(new ExUserInfoEquipSlot(effector.getActingPlayer()));
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effector.broadcastInfo();
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}, 100);
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}
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@Override
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public void onExit(Creature effector, Creature effected, Skill skill)
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{
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ThreadPool.schedule(() ->
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{
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effector.sendPacket(new ExUserInfoEquipSlot(effector.getActingPlayer()));
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effector.broadcastInfo();
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}, 100);
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}
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}
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@ -929,7 +929,7 @@
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<itemConsumeCount>5</itemConsumeCount>
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<itemConsumeId>1785</itemConsumeId>
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<effects>
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<!-- <effect name="ConvertItem" /> -->
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<effect name="Ignition" />
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<effect name="PAtk">
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<amount>
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<value level="1">10</value>
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@ -163,6 +163,7 @@ HpDrain: Magical attack that absorbs given percentage of the damage inflicted as
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Hp: Increases current HP by a static value.
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HpRegen: HP Regeneration stat.
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HpToOwner: DOT effect that absorbs HP over time.
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Ignition: Transforms sword to Death Knight's Flame Sword. (l2jmobius)
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IgnoreDeath: Become undying. Hp cannot decrease below 1.
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ImmobileDamageBonus: Bonus damage to immobile targets. (l2jmobius)
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ImmobileDamageResist: Resist damage while immobile. (l2jmobius)
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@ -58,7 +58,8 @@ public enum EffectFlag
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CHAT_BLOCK,
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FAKE_DEATH,
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DUELIST_FURY,
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FEAR;
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FEAR,
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IGNITION;
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public long getMask()
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{
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@ -49,6 +49,7 @@ import org.l2jmobius.gameserver.model.VariationInstance;
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import org.l2jmobius.gameserver.model.World;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.effects.EffectFlag;
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import org.l2jmobius.gameserver.model.events.EventDispatcher;
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import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayerItemUnequip;
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import org.l2jmobius.gameserver.model.holders.AgathionSkillHolder;
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@ -1379,7 +1380,17 @@ public abstract class Inventory extends ItemContainer
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public int getPaperdollItemVisualId(int slot)
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{
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final Item item = _paperdoll[slot];
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return (item != null) ? item.getVisualId() : 0;
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if (item == null)
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{
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return 0;
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}
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if (item.isWeapon() && getOwner().isAffected(EffectFlag.IGNITION) && (item.getWeaponItem().getItemType() == WeaponType.SWORD) && (item.getWeaponItem().getBodyPart() != ItemTemplate.SLOT_LR_HAND))
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{
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return 82118; // Death Knight's Flame Sword
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}
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return item.getVisualId();
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}
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public VariationInstance getPaperdollAugmentation(int slot)
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