Polearm rework.

Contributed by gamelike85.
This commit is contained in:
MobiusDev
2017-12-11 18:56:36 +00:00
parent 58317b41b0
commit 682ddff43c
109 changed files with 1885 additions and 768 deletions
@@ -1141,6 +1141,9 @@
<set name="damage_range" val="0;0;66;120" /> <set name="damage_range" val="0;0;66;120" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="weight" val="205" /> <set name="weight" val="205" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">92</stat> <stat type="pAtk">92</stat>
<stat type="mAtk">54</stat> <stat type="mAtk">54</stat>
@@ -361,6 +361,9 @@
<set name="damage_range" val="0;0;66;120" /> <set name="damage_range" val="0;0;66;120" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="weight" val="205" /> <set name="weight" val="205" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">92</stat> <stat type="pAtk">92</stat>
<stat type="mAtk">54</stat> <stat type="mAtk">54</stat>
@@ -268,9 +268,13 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="3" /> <set name="soulshots" val="3" />
<set name="spiritshots" val="3" /> <set name="spiritshots" val="3" />
<set name="weight" val="205" /> <set name="weight" val="205" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">92</stat> <stat type="pAtk">92</stat>
<stat type="mAtk">54</stat> <stat type="mAtk">54</stat>
@@ -1225,6 +1225,10 @@
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">752</stat> <stat type="pAtk">752</stat>
<stat type="mAtk">414</stat> <stat type="mAtk">414</stat>
@@ -1390,6 +1394,10 @@
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">752</stat> <stat type="pAtk">752</stat>
<stat type="mAtk">414</stat> <stat type="mAtk">414</stat>
@@ -356,6 +356,9 @@
<set name="damage_range" val="0;0;66;120" /> <set name="damage_range" val="0;0;66;120" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">30</stat> <stat type="pAtk">30</stat>
<stat type="mAtk">30</stat> <stat type="mAtk">30</stat>
@@ -357,6 +357,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="damage_range" val="0;0;66;120" />
<set name="weight" val="2010" /> <set name="weight" val="2010" />
<skills> <skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack --> <skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
@@ -694,12 +694,15 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="10080" /> <set name="time" val="10080" />
<skills> <skills>
<skill id="13552" level="1" /> <!-- Mysterious Pasive Skill --> <skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="13552" level="1" /> <!-- Mysterious Stormer -->
</skills> </skills>
<stats> <stats>
<stat type="pAtk">1007</stat> <stat type="pAtk">1007</stat>
@@ -708,6 +711,7 @@
<stat type="rCrit">8</stat> <stat type="rCrit">8</stat>
<stat type="accCombat">-3.75</stat> <stat type="accCombat">-3.75</stat>
<stat type="pAtkRange">80</stat> <stat type="pAtkRange">80</stat>
<stat type="randomDamage">10</stat>
</stats> </stats>
</item> </item>
<item id="37636" name="Mysterious Thrower" additionalName="7-day" type="Weapon"> <item id="37636" name="Mysterious Thrower" additionalName="7-day" type="Weapon">
@@ -1104,18 +1108,20 @@
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<skills> <skills>
<skill id="13552" level="1" /> <!-- Mysterious Pasive Skill --> <skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="13552" level="1" /> <!-- Mysterious Stormer -->
</skills> </skills>
<stats> <stats>
<stat type="pAtk">1007</stat> <stat type="pAtk">1007</stat>
@@ -1124,6 +1130,7 @@
<stat type="rCrit">8</stat> <stat type="rCrit">8</stat>
<stat type="accCombat">-3.75</stat> <stat type="accCombat">-3.75</stat>
<stat type="pAtkRange">80</stat> <stat type="pAtkRange">80</stat>
<stat type="randomDamage">10</stat>
</stats> </stats>
</item> </item>
<item id="37650" name="Mysterious Thrower" additionalName="30-day" type="Weapon"> <item id="37650" name="Mysterious Thrower" additionalName="30-day" type="Weapon">
@@ -1957,16 +1964,19 @@
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="500" /> <set name="weight" val="500" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">752</stat> <stat type="pAtk">752</stat>
<stat type="mAtk">414</stat> <stat type="mAtk">414</stat>
@@ -1974,6 +1984,7 @@
<stat type="rCrit">8</stat> <stat type="rCrit">8</stat>
<stat type="accCombat">-3.75</stat> <stat type="accCombat">-3.75</stat>
<stat type="pAtkRange">80</stat> <stat type="pAtkRange">80</stat>
<stat type="randomDamage">10</stat>
</stats> </stats>
</item> </item>
<item id="37694" name="Valentine Bow" type="Weapon"> <item id="37694" name="Valentine Bow" type="Weapon">
@@ -942,11 +942,13 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="21600" /> <set name="time" val="21600" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="13575" level="1" /> <!-- Hero's Weapon: Spear --> <skill id="13575" level="1" /> <!-- Hero's Weapon: Spear -->
</skills> </skills>
<stats> <stats>
@@ -647,10 +647,14 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="1300" /> <set name="weight" val="1300" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">435</stat> <stat type="pAtk">435</stat>
<stat type="mAtk">189</stat> <stat type="mAtk">189</stat>
@@ -186,9 +186,13 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="3" /> <set name="soulshots" val="3" />
<set name="spiritshots" val="3" /> <set name="spiritshots" val="3" />
<set name="weight" val="205" /> <set name="weight" val="205" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">92</stat> <stat type="pAtk">92</stat>
<stat type="mAtk">54</stat> <stat type="mAtk">54</stat>
@@ -1901,9 +1901,13 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="2" /> <set name="soulshots" val="2" />
<set name="spiritshots" val="2" /> <set name="spiritshots" val="2" />
<set name="weight" val="677" /> <set name="weight" val="677" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">107</stat> <stat type="pAtk">107</stat>
<stat type="mAtk">61</stat> <stat type="mAtk">61</stat>
@@ -230,6 +230,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="weight" val="647" /> <set name="weight" val="647" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">175</stat> <stat type="pAtk">175</stat>
<stat type="mAtk">91</stat> <stat type="mAtk">91</stat>
@@ -550,6 +554,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="weight" val="633" /> <set name="weight" val="633" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">213</stat> <stat type="pAtk">213</stat>
<stat type="mAtk">107</stat> <stat type="mAtk">107</stat>
@@ -871,6 +879,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="weight" val="600" /> <set name="weight" val="600" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">281</stat> <stat type="pAtk">281</stat>
<stat type="mAtk">132</stat> <stat type="mAtk">132</stat>
@@ -1138,6 +1150,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="weight" val="670" /> <set name="weight" val="670" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">333</stat> <stat type="pAtk">333</stat>
<stat type="mAtk">151</stat> <stat type="mAtk">151</stat>
@@ -1802,7 +1818,9 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="17747" level="1" /> <!-- Dandy's Strength --> <skill id="17747" level="1" /> <!-- Dandy's Strength -->
</skills> </skills>
<stats> <stats>
@@ -130,7 +130,9 @@
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="time" val="60" /> <set name="time" val="60" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="17771" level="1" /> <!-- Assisting Strength --> <skill id="17771" level="1" /> <!-- Assisting Strength -->
</skills> </skills>
<stats> <stats>
@@ -737,7 +739,9 @@
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="time" val="60" /> <set name="time" val="60" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="8893" level="1" /> <!-- Antharas' Breath --> <skill id="8893" level="1" /> <!-- Antharas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity --> <skill id="8890" level="1" /> <!-- Dignity -->
<skill id="8895" level="1" /> <!-- Antharas Lash --> <skill id="8895" level="1" /> <!-- Antharas Lash -->
@@ -198,7 +198,9 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="2010" /> <set name="weight" val="2010" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="8893" level="1" /> <!-- Antharas' Breath --> <skill id="8893" level="1" /> <!-- Antharas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity --> <skill id="8890" level="1" /> <!-- Dignity -->
<skill id="8895" level="1" /> <!-- Antharas Lash --> <skill id="8895" level="1" /> <!-- Antharas Lash -->
File diff suppressed because it is too large Load Diff
@@ -830,6 +830,9 @@
<value level="4">4</value> <value level="4">4</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount> <amount>
@@ -1371,12 +1374,12 @@
<skill id="3568" toLevel="2" name="Special Ability: HP Drain"> <skill id="3568" toLevel="2" name="Special Ability: HP Drain">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<icon>icon.ensoul_big_old</icon> <icon>icon.ensoul_big_old</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl> <magicLvl>
<value level="1">75</value> <value level="1">75</value>
<value level="2">84</value> <value level="2">84</value>
</magicLvl> </magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="VampiricAttack"> <effect name="VampiricAttack">
<amount> <amount>
@@ -1683,6 +1686,8 @@
<skill id="3576" toLevel="9" name="Special Ability: MP Regeneration"> <skill id="3576" toLevel="9" name="Special Ability: MP Regeneration">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<icon>icon.skill1047</icon> <icon>icon.skill1047</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl> <magicLvl>
<value level="1">75</value> <value level="1">75</value>
<value level="2">84</value> <value level="2">84</value>
@@ -1694,8 +1699,6 @@
<value level="8">86</value> <value level="8">86</value>
<value level="9">86</value> <value level="9">86</value>
</magicLvl> </magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="MpRegen"> <effect name="MpRegen">
<amount> <amount>
@@ -2225,8 +2228,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>5</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount> <amount>10</amount>
@@ -2449,15 +2455,19 @@
</effects> </effects>
</skill> </skill>
<skill id="3599" toLevel="1" name="Polearm Multi-attack"> <skill id="3599" toLevel="1" name="Polearm Multi-attack">
<!-- Confirmed CT2.5 and Updated to H5 --> <!-- Confirmed CT2.5 and Updated to GC -->
<!-- Enables the character to attack multiple opponents. -->
<icon>icon.skill0216</icon> <icon>icon.skill0216</icon>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>2</amount> <amount>4</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -34,8 +34,11 @@
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>4</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount> <amount>
@@ -122,8 +125,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>4</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount> <amount>
@@ -191,8 +197,11 @@
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>4</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount> <amount>
@@ -288,6 +288,9 @@
<value level="4">2</value> <value level="4">2</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -64,31 +64,120 @@
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
</skill> </skill>
<skill id="13109" toLevel="5" name="Special Ability: Damage Up"> <skill id="13109" toLevel="5" name="Special Ability: Damage Up">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. Enables the character to attack multiple opponents. Inflicts additional damage during PvP. --> <!-- Increases P. Atk. Enables the character to attack multiple opponents. Inflicts additional damage during PvP. -->
<icon>icon.skill1068</icon> <icon>icon.skill1068</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">94</value>
<value level="4">97</value>
<value level="5">99</value>
</magicLvl>
<effects>
<effect name="PAtk">
<amount>
<value level="1">288</value>
<value level="2">332</value>
<value level="3">377</value>
<value level="4">415</value>
<value level="5">600</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="HitNumber">
<amount>8</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
</effects>
</skill> </skill>
<skill id="13110" toLevel="5" name="Special Ability: Guidance"> <skill id="13110" toLevel="5" name="Special Ability: Guidance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Accuracy. Enables the character to attack multiple opponents. Increases damage inflicted during PvP. --> <!-- Increases Accuracy. Enables the character to attack multiple opponents. Increases damage inflicted during PvP. -->
<icon>icon.skill1240</icon> <icon>icon.skill1240</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">5.02</value>
<value level="2">5.37</value>
<value level="3">5.72</value>
<value level="4">6.07</value>
<value level="5">6.88</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="HitNumber">
<amount>8</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
</effects>
</skill> </skill>
<skill id="13111" toLevel="1" name="Special Ability: HP Drain"> <skill id="13111" toLevel="1" name="Special Ability: HP Drain">
<!-- AUTO GENERATED SKILL -->
<!-- Restores HP by using some of the damage inflicted upon the enemy with a certain probability. Can attack multiple enemies. Inflicts additional damage during PvP. --> <!-- Restores HP by using some of the damage inflicted upon the enemy with a certain probability. Can attack multiple enemies. Inflicts additional damage during PvP. -->
<icon>icon.skill1268</icon> <icon>icon.skill1268</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<effects>
<effect name="VampiricAttack">
<amount>4</amount>
<chance>30</chance>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="HitNumber">
<amount>8</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
</effects>
</skill> </skill>
<skill id="13112" toLevel="1" name="Special Ability: Critical Stun"> <skill id="13112" toLevel="1" name="Special Ability: Critical Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily stunned and unable to move. --> <!-- Momentarily stunned and unable to move. -->
<icon>icon.skill0100</icon> <icon>icon.skill0100</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -109,9 +198,11 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
</effects>
</skill> </skill>
<skill id="13113" toLevel="1" name="Special Ability: Critical Slow"> <skill id="13113" toLevel="1" name="Special Ability: Critical Slow">
<!-- AUTO GENERATED SKILL -->
<!-- Temporarily decreases Speed. --> <!-- Temporarily decreases Speed. -->
<icon>icon.skill1160</icon> <icon>icon.skill1160</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -132,9 +223,14 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="13114" toLevel="1" name="Special Ability: Magic Hold"> <skill id="13114" toLevel="1" name="Special Ability: Magic Hold">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily inflicted with hold and unable to move. --> <!-- Momentarily inflicted with hold and unable to move. -->
<icon>icon.skill1201</icon> <icon>icon.skill1201</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -157,14 +253,25 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects>
<effect name="Root" />
</effects>
</skill> </skill>
<skill id="13115" toLevel="1" name="Polearm Multi-attack"> <skill id="13115" toLevel="1" name="Polearm Multi-attack">
<!-- AUTO GENERATED SKILL -->
<!-- Enables the character to attack multiple opponents. --> <!-- Enables the character to attack multiple opponents. -->
<icon>icon.skill0216</icon> <icon>icon.skill0216</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <effects>
<effect name="HitNumber">
<amount>4</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
</effects>
</skill> </skill>
<skill id="13116" toLevel="1" name="Talisman (R-grade) - Knock Back Resistance"> <skill id="13116" toLevel="1" name="Talisman (R-grade) - Knock Back Resistance">
<!-- Increases Knock Back Resistance when equipped. --> <!-- Increases Knock Back Resistance when equipped. -->
@@ -1129,8 +1129,11 @@
<isDebuff>false</isDebuff> <isDebuff>false</isDebuff>
<effects> <effects>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>3</amount> <amount>4</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -472,8 +472,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>2</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -870,8 +873,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>2</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount>30</amount> <amount>30</amount>
@@ -1257,6 +1257,9 @@
<effect name="HitNumber"> <effect name="HitNumber">
<amount>8</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2394,6 +2397,9 @@
<effect name="HitNumber"> <effect name="HitNumber">
<amount>8</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1141,6 +1141,9 @@
<set name="damage_range" val="0;0;66;120" /> <set name="damage_range" val="0;0;66;120" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="weight" val="205" /> <set name="weight" val="205" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">92</stat> <stat type="pAtk">92</stat>
<stat type="mAtk">54</stat> <stat type="mAtk">54</stat>
@@ -361,6 +361,9 @@
<set name="damage_range" val="0;0;66;120" /> <set name="damage_range" val="0;0;66;120" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="weight" val="205" /> <set name="weight" val="205" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">92</stat> <stat type="pAtk">92</stat>
<stat type="mAtk">54</stat> <stat type="mAtk">54</stat>
@@ -272,9 +272,13 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="3" /> <set name="soulshots" val="3" />
<set name="spiritshots" val="3" /> <set name="spiritshots" val="3" />
<set name="weight" val="205" /> <set name="weight" val="205" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">92</stat> <stat type="pAtk">92</stat>
<stat type="mAtk">54</stat> <stat type="mAtk">54</stat>
@@ -1225,6 +1225,10 @@
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">752</stat> <stat type="pAtk">752</stat>
<stat type="mAtk">414</stat> <stat type="mAtk">414</stat>
@@ -1390,6 +1394,10 @@
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">752</stat> <stat type="pAtk">752</stat>
<stat type="mAtk">414</stat> <stat type="mAtk">414</stat>
@@ -356,6 +356,9 @@
<set name="damage_range" val="0;0;66;120" /> <set name="damage_range" val="0;0;66;120" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">30</stat> <stat type="pAtk">30</stat>
<stat type="mAtk">30</stat> <stat type="mAtk">30</stat>
@@ -357,6 +357,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="damage_range" val="0;0;66;120" />
<set name="weight" val="2010" /> <set name="weight" val="2010" />
<skills> <skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack --> <skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
@@ -694,12 +694,15 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="10080" /> <set name="time" val="10080" />
<skills> <skills>
<skill id="13552" level="1" /> <!-- Mysterious Pasive Skill --> <skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="13552" level="1" /> <!-- Mysterious Stormer -->
</skills> </skills>
<stats> <stats>
<stat type="pAtk">1007</stat> <stat type="pAtk">1007</stat>
@@ -708,6 +711,7 @@
<stat type="rCrit">8</stat> <stat type="rCrit">8</stat>
<stat type="accCombat">-3.75</stat> <stat type="accCombat">-3.75</stat>
<stat type="pAtkRange">80</stat> <stat type="pAtkRange">80</stat>
<stat type="randomDamage">10</stat>
</stats> </stats>
</item> </item>
<item id="37636" name="Mysterious Thrower" additionalName="7-day" type="Weapon"> <item id="37636" name="Mysterious Thrower" additionalName="7-day" type="Weapon">
@@ -1104,18 +1108,20 @@
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<skills> <skills>
<skill id="13552" level="1" /> <!-- Mysterious Pasive Skill --> <skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="13552" level="1" /> <!-- Mysterious Stormer -->
</skills> </skills>
<stats> <stats>
<stat type="pAtk">1007</stat> <stat type="pAtk">1007</stat>
@@ -1124,6 +1130,7 @@
<stat type="rCrit">8</stat> <stat type="rCrit">8</stat>
<stat type="accCombat">-3.75</stat> <stat type="accCombat">-3.75</stat>
<stat type="pAtkRange">80</stat> <stat type="pAtkRange">80</stat>
<stat type="randomDamage">10</stat>
</stats> </stats>
</item> </item>
<item id="37650" name="Mysterious Thrower" additionalName="30-day" type="Weapon"> <item id="37650" name="Mysterious Thrower" additionalName="30-day" type="Weapon">
@@ -1957,16 +1964,19 @@
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="500" /> <set name="weight" val="500" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">752</stat> <stat type="pAtk">752</stat>
<stat type="mAtk">414</stat> <stat type="mAtk">414</stat>
@@ -1974,6 +1984,7 @@
<stat type="rCrit">8</stat> <stat type="rCrit">8</stat>
<stat type="accCombat">-3.75</stat> <stat type="accCombat">-3.75</stat>
<stat type="pAtkRange">80</stat> <stat type="pAtkRange">80</stat>
<stat type="randomDamage">10</stat>
</stats> </stats>
</item> </item>
<item id="37694" name="Valentine Bow" type="Weapon"> <item id="37694" name="Valentine Bow" type="Weapon">
@@ -942,11 +942,13 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="21600" /> <set name="time" val="21600" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="13575" level="1" /> <!-- Hero's Weapon: Spear --> <skill id="13575" level="1" /> <!-- Hero's Weapon: Spear -->
</skills> </skills>
<stats> <stats>
@@ -647,10 +647,14 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="1300" /> <set name="weight" val="1300" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">435</stat> <stat type="pAtk">435</stat>
<stat type="mAtk">189</stat> <stat type="mAtk">189</stat>
@@ -186,9 +186,13 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="3" /> <set name="soulshots" val="3" />
<set name="spiritshots" val="3" /> <set name="spiritshots" val="3" />
<set name="weight" val="205" /> <set name="weight" val="205" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">92</stat> <stat type="pAtk">92</stat>
<stat type="mAtk">54</stat> <stat type="mAtk">54</stat>
@@ -1901,9 +1901,13 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="2" /> <set name="soulshots" val="2" />
<set name="spiritshots" val="2" /> <set name="spiritshots" val="2" />
<set name="weight" val="677" /> <set name="weight" val="677" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">107</stat> <stat type="pAtk">107</stat>
<stat type="mAtk">61</stat> <stat type="mAtk">61</stat>
@@ -230,6 +230,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="weight" val="647" /> <set name="weight" val="647" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">175</stat> <stat type="pAtk">175</stat>
<stat type="mAtk">91</stat> <stat type="mAtk">91</stat>
@@ -550,6 +554,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="weight" val="633" /> <set name="weight" val="633" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">213</stat> <stat type="pAtk">213</stat>
<stat type="mAtk">107</stat> <stat type="mAtk">107</stat>
@@ -871,6 +879,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="weight" val="600" /> <set name="weight" val="600" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">281</stat> <stat type="pAtk">281</stat>
<stat type="mAtk">132</stat> <stat type="mAtk">132</stat>
@@ -1138,6 +1150,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="weight" val="670" /> <set name="weight" val="670" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">333</stat> <stat type="pAtk">333</stat>
<stat type="mAtk">151</stat> <stat type="mAtk">151</stat>
@@ -1802,7 +1818,9 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="17747" level="1" /> <!-- Dandy's Strength --> <skill id="17747" level="1" /> <!-- Dandy's Strength -->
</skills> </skills>
<stats> <stats>
@@ -130,7 +130,9 @@
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="time" val="60" /> <set name="time" val="60" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="17771" level="1" /> <!-- Assisting Strength --> <skill id="17771" level="1" /> <!-- Assisting Strength -->
</skills> </skills>
<stats> <stats>
@@ -737,7 +739,9 @@
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="time" val="60" /> <set name="time" val="60" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="8893" level="1" /> <!-- Antharas' Breath --> <skill id="8893" level="1" /> <!-- Antharas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity --> <skill id="8890" level="1" /> <!-- Dignity -->
<skill id="8895" level="1" /> <!-- Antharas Lash --> <skill id="8895" level="1" /> <!-- Antharas Lash -->
@@ -198,7 +198,9 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="2010" /> <set name="weight" val="2010" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="8893" level="1" /> <!-- Antharas' Breath --> <skill id="8893" level="1" /> <!-- Antharas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity --> <skill id="8890" level="1" /> <!-- Dignity -->
<skill id="8895" level="1" /> <!-- Antharas Lash --> <skill id="8895" level="1" /> <!-- Antharas Lash -->
@@ -156,6 +156,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">333</stat> <stat type="pAtk">333</stat>
<stat type="mAtk">151</stat> <stat type="mAtk">151</stat>
@@ -595,6 +599,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">504</stat> <stat type="pAtk">504</stat>
<stat type="mAtk">219</stat> <stat type="mAtk">219</stat>
@@ -1197,6 +1205,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">584</stat> <stat type="pAtk">584</stat>
<stat type="mAtk">254</stat> <stat type="mAtk">254</stat>
@@ -1779,6 +1791,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">638</stat> <stat type="pAtk">638</stat>
<stat type="mAtk">278</stat> <stat type="mAtk">278</stat>
@@ -156,6 +156,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">752</stat> <stat type="pAtk">752</stat>
<stat type="mAtk">414</stat> <stat type="mAtk">414</stat>
@@ -359,6 +359,11 @@
<set name="soulshots" val="2" /> <set name="soulshots" val="2" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
<set name="spiritshots" val="2" /> <set name="spiritshots" val="2" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">107.0</stat> <stat type="pAtk">107.0</stat>
<stat type="mAtk">68.0</stat> <stat type="mAtk">68.0</stat>
@@ -713,6 +718,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">690.0</stat> <stat type="pAtk">690.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -730,6 +739,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">770.0</stat> <stat type="pAtk">770.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -747,6 +760,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">931.0</stat> <stat type="pAtk">931.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -764,6 +781,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">770.0</stat> <stat type="pAtk">770.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -782,6 +803,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">931.0</stat> <stat type="pAtk">931.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -800,6 +825,14 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">770.0</stat> <stat type="pAtk">770.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -817,6 +850,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">1521.0</stat> <stat type="pAtk">1521.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -833,6 +870,10 @@
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">1286.0</stat> <stat type="pAtk">1286.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -850,6 +891,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">643.0</stat> <stat type="pAtk">643.0</stat>
<stat type="mAtk">481.0</stat> <stat type="mAtk">481.0</stat>
@@ -867,6 +912,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">643.0</stat> <stat type="pAtk">643.0</stat>
<stat type="mAtk">481.0</stat> <stat type="mAtk">481.0</stat>
@@ -885,6 +934,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">776.0</stat> <stat type="pAtk">776.0</stat>
<stat type="mAtk">518.0</stat> <stat type="mAtk">518.0</stat>
@@ -904,6 +957,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">931.0</stat> <stat type="pAtk">931.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -921,6 +978,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">792.0</stat> <stat type="pAtk">792.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -938,6 +999,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">931.0</stat> <stat type="pAtk">931.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
File diff suppressed because it is too large Load Diff
@@ -830,6 +830,9 @@
<value level="4">4</value> <value level="4">4</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount> <amount>
@@ -1371,12 +1374,12 @@
<skill id="3568" toLevel="2" name="Special Ability: HP Drain"> <skill id="3568" toLevel="2" name="Special Ability: HP Drain">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<icon>icon.ensoul_big_old</icon> <icon>icon.ensoul_big_old</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl> <magicLvl>
<value level="1">75</value> <value level="1">75</value>
<value level="2">84</value> <value level="2">84</value>
</magicLvl> </magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="VampiricAttack"> <effect name="VampiricAttack">
<amount> <amount>
@@ -1683,6 +1686,8 @@
<skill id="3576" toLevel="9" name="Special Ability: MP Regeneration"> <skill id="3576" toLevel="9" name="Special Ability: MP Regeneration">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<icon>icon.skill1047</icon> <icon>icon.skill1047</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl> <magicLvl>
<value level="1">75</value> <value level="1">75</value>
<value level="2">84</value> <value level="2">84</value>
@@ -1694,8 +1699,6 @@
<value level="8">86</value> <value level="8">86</value>
<value level="9">86</value> <value level="9">86</value>
</magicLvl> </magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="MpRegen"> <effect name="MpRegen">
<amount> <amount>
@@ -2225,8 +2228,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>5</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount> <amount>10</amount>
@@ -2449,15 +2455,19 @@
</effects> </effects>
</skill> </skill>
<skill id="3599" toLevel="1" name="Polearm Multi-attack"> <skill id="3599" toLevel="1" name="Polearm Multi-attack">
<!-- Confirmed CT2.5 and Updated to H5 --> <!-- Confirmed CT2.5 and Updated to GC -->
<!-- Enables the character to attack multiple opponents. -->
<icon>icon.skill0216</icon> <icon>icon.skill0216</icon>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>2</amount> <amount>4</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -34,8 +34,11 @@
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>4</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount> <amount>
@@ -122,8 +125,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>4</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount> <amount>
@@ -191,8 +197,11 @@
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>4</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount> <amount>
@@ -288,6 +288,9 @@
<value level="4">2</value> <value level="4">2</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -64,31 +64,120 @@
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
</skill> </skill>
<skill id="13109" toLevel="5" name="Special Ability: Damage Up"> <skill id="13109" toLevel="5" name="Special Ability: Damage Up">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. Enables the character to attack multiple opponents. Inflicts additional damage during PvP. --> <!-- Increases P. Atk. Enables the character to attack multiple opponents. Inflicts additional damage during PvP. -->
<icon>icon.skill1068</icon> <icon>icon.skill1068</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">94</value>
<value level="4">97</value>
<value level="5">99</value>
</magicLvl>
<effects>
<effect name="PAtk">
<amount>
<value level="1">288</value>
<value level="2">332</value>
<value level="3">377</value>
<value level="4">415</value>
<value level="5">600</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="HitNumber">
<amount>8</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
</effects>
</skill> </skill>
<skill id="13110" toLevel="5" name="Special Ability: Guidance"> <skill id="13110" toLevel="5" name="Special Ability: Guidance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Accuracy. Enables the character to attack multiple opponents. Increases damage inflicted during PvP. --> <!-- Increases Accuracy. Enables the character to attack multiple opponents. Increases damage inflicted during PvP. -->
<icon>icon.skill1240</icon> <icon>icon.skill1240</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">5.02</value>
<value level="2">5.37</value>
<value level="3">5.72</value>
<value level="4">6.07</value>
<value level="5">6.88</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="HitNumber">
<amount>8</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
</effects>
</skill> </skill>
<skill id="13111" toLevel="1" name="Special Ability: HP Drain"> <skill id="13111" toLevel="1" name="Special Ability: HP Drain">
<!-- AUTO GENERATED SKILL -->
<!-- Restores HP by using some of the damage inflicted upon the enemy with a certain probability. Can attack multiple enemies. Inflicts additional damage during PvP. --> <!-- Restores HP by using some of the damage inflicted upon the enemy with a certain probability. Can attack multiple enemies. Inflicts additional damage during PvP. -->
<icon>icon.skill1268</icon> <icon>icon.skill1268</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<effects>
<effect name="VampiricAttack">
<amount>4</amount>
<chance>30</chance>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="HitNumber">
<amount>8</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
</effects>
</skill> </skill>
<skill id="13112" toLevel="1" name="Special Ability: Critical Stun"> <skill id="13112" toLevel="1" name="Special Ability: Critical Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily stunned and unable to move. --> <!-- Momentarily stunned and unable to move. -->
<icon>icon.skill0100</icon> <icon>icon.skill0100</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -109,9 +198,11 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
</effects>
</skill> </skill>
<skill id="13113" toLevel="1" name="Special Ability: Critical Slow"> <skill id="13113" toLevel="1" name="Special Ability: Critical Slow">
<!-- AUTO GENERATED SKILL -->
<!-- Temporarily decreases Speed. --> <!-- Temporarily decreases Speed. -->
<icon>icon.skill1160</icon> <icon>icon.skill1160</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -132,9 +223,14 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="13114" toLevel="1" name="Special Ability: Magic Hold"> <skill id="13114" toLevel="1" name="Special Ability: Magic Hold">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily inflicted with hold and unable to move. --> <!-- Momentarily inflicted with hold and unable to move. -->
<icon>icon.skill1201</icon> <icon>icon.skill1201</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -157,14 +253,25 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects>
<effect name="Root" />
</effects>
</skill> </skill>
<skill id="13115" toLevel="1" name="Polearm Multi-attack"> <skill id="13115" toLevel="1" name="Polearm Multi-attack">
<!-- AUTO GENERATED SKILL -->
<!-- Enables the character to attack multiple opponents. --> <!-- Enables the character to attack multiple opponents. -->
<icon>icon.skill0216</icon> <icon>icon.skill0216</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <effects>
<effect name="HitNumber">
<amount>4</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
</effects>
</skill> </skill>
<skill id="13116" toLevel="1" name="Talisman (R-grade) - Knock Back Resistance"> <skill id="13116" toLevel="1" name="Talisman (R-grade) - Knock Back Resistance">
<!-- Increases Knock Back Resistance when equipped. --> <!-- Increases Knock Back Resistance when equipped. -->
@@ -1129,8 +1129,11 @@
<isDebuff>false</isDebuff> <isDebuff>false</isDebuff>
<effects> <effects>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>3</amount> <amount>4</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -472,8 +472,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>2</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -870,8 +873,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>2</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount>30</amount> <amount>30</amount>
@@ -1257,6 +1257,9 @@
<effect name="HitNumber"> <effect name="HitNumber">
<amount>8</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2394,6 +2397,9 @@
<effect name="HitNumber"> <effect name="HitNumber">
<amount>8</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1141,6 +1141,9 @@
<set name="damage_range" val="0;0;66;120" /> <set name="damage_range" val="0;0;66;120" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="weight" val="205" /> <set name="weight" val="205" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">92</stat> <stat type="pAtk">92</stat>
<stat type="mAtk">54</stat> <stat type="mAtk">54</stat>
@@ -361,6 +361,9 @@
<set name="damage_range" val="0;0;66;120" /> <set name="damage_range" val="0;0;66;120" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="weight" val="205" /> <set name="weight" val="205" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">92</stat> <stat type="pAtk">92</stat>
<stat type="mAtk">54</stat> <stat type="mAtk">54</stat>
@@ -272,9 +272,13 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="3" /> <set name="soulshots" val="3" />
<set name="spiritshots" val="3" /> <set name="spiritshots" val="3" />
<set name="weight" val="205" /> <set name="weight" val="205" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">92</stat> <stat type="pAtk">92</stat>
<stat type="mAtk">54</stat> <stat type="mAtk">54</stat>
@@ -1225,6 +1225,10 @@
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">752</stat> <stat type="pAtk">752</stat>
<stat type="mAtk">414</stat> <stat type="mAtk">414</stat>
@@ -1390,6 +1394,10 @@
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">752</stat> <stat type="pAtk">752</stat>
<stat type="mAtk">414</stat> <stat type="mAtk">414</stat>
@@ -356,6 +356,9 @@
<set name="damage_range" val="0;0;66;120" /> <set name="damage_range" val="0;0;66;120" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">30</stat> <stat type="pAtk">30</stat>
<stat type="mAtk">30</stat> <stat type="mAtk">30</stat>
@@ -357,6 +357,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="damage_range" val="0;0;66;120" />
<set name="weight" val="2010" /> <set name="weight" val="2010" />
<skills> <skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack --> <skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
@@ -694,12 +694,15 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="10080" /> <set name="time" val="10080" />
<skills> <skills>
<skill id="13552" level="1" /> <!-- Mysterious Pasive Skill --> <skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="13552" level="1" /> <!-- Mysterious Stormer -->
</skills> </skills>
<stats> <stats>
<stat type="pAtk">1007</stat> <stat type="pAtk">1007</stat>
@@ -708,6 +711,7 @@
<stat type="rCrit">8</stat> <stat type="rCrit">8</stat>
<stat type="accCombat">-3.75</stat> <stat type="accCombat">-3.75</stat>
<stat type="pAtkRange">80</stat> <stat type="pAtkRange">80</stat>
<stat type="randomDamage">10</stat>
</stats> </stats>
</item> </item>
<item id="37636" name="Mysterious Thrower" additionalName="7-day" type="Weapon"> <item id="37636" name="Mysterious Thrower" additionalName="7-day" type="Weapon">
@@ -1104,18 +1108,20 @@
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<skills> <skills>
<skill id="13552" level="1" /> <!-- Mysterious Pasive Skill --> <skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="13552" level="1" /> <!-- Mysterious Stormer -->
</skills> </skills>
<stats> <stats>
<stat type="pAtk">1007</stat> <stat type="pAtk">1007</stat>
@@ -1124,6 +1130,7 @@
<stat type="rCrit">8</stat> <stat type="rCrit">8</stat>
<stat type="accCombat">-3.75</stat> <stat type="accCombat">-3.75</stat>
<stat type="pAtkRange">80</stat> <stat type="pAtkRange">80</stat>
<stat type="randomDamage">10</stat>
</stats> </stats>
</item> </item>
<item id="37650" name="Mysterious Thrower" additionalName="30-day" type="Weapon"> <item id="37650" name="Mysterious Thrower" additionalName="30-day" type="Weapon">
@@ -1957,16 +1964,19 @@
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="500" /> <set name="weight" val="500" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">752</stat> <stat type="pAtk">752</stat>
<stat type="mAtk">414</stat> <stat type="mAtk">414</stat>
@@ -1974,6 +1984,7 @@
<stat type="rCrit">8</stat> <stat type="rCrit">8</stat>
<stat type="accCombat">-3.75</stat> <stat type="accCombat">-3.75</stat>
<stat type="pAtkRange">80</stat> <stat type="pAtkRange">80</stat>
<stat type="randomDamage">10</stat>
</stats> </stats>
</item> </item>
<item id="37694" name="Valentine Bow" type="Weapon"> <item id="37694" name="Valentine Bow" type="Weapon">
@@ -942,11 +942,13 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="21600" /> <set name="time" val="21600" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="13575" level="1" /> <!-- Hero's Weapon: Spear --> <skill id="13575" level="1" /> <!-- Hero's Weapon: Spear -->
</skills> </skills>
<stats> <stats>
@@ -647,10 +647,14 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="1300" /> <set name="weight" val="1300" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">435</stat> <stat type="pAtk">435</stat>
<stat type="mAtk">189</stat> <stat type="mAtk">189</stat>
@@ -186,9 +186,13 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="3" /> <set name="soulshots" val="3" />
<set name="spiritshots" val="3" /> <set name="spiritshots" val="3" />
<set name="weight" val="205" /> <set name="weight" val="205" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">92</stat> <stat type="pAtk">92</stat>
<stat type="mAtk">54</stat> <stat type="mAtk">54</stat>
@@ -1901,9 +1901,13 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="2" /> <set name="soulshots" val="2" />
<set name="spiritshots" val="2" /> <set name="spiritshots" val="2" />
<set name="weight" val="677" /> <set name="weight" val="677" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">107</stat> <stat type="pAtk">107</stat>
<stat type="mAtk">61</stat> <stat type="mAtk">61</stat>
@@ -230,6 +230,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="weight" val="647" /> <set name="weight" val="647" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">175</stat> <stat type="pAtk">175</stat>
<stat type="mAtk">91</stat> <stat type="mAtk">91</stat>
@@ -550,6 +554,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="weight" val="633" /> <set name="weight" val="633" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">213</stat> <stat type="pAtk">213</stat>
<stat type="mAtk">107</stat> <stat type="mAtk">107</stat>
@@ -871,6 +879,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="weight" val="600" /> <set name="weight" val="600" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">281</stat> <stat type="pAtk">281</stat>
<stat type="mAtk">132</stat> <stat type="mAtk">132</stat>
@@ -1138,6 +1150,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="weight" val="670" /> <set name="weight" val="670" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">333</stat> <stat type="pAtk">333</stat>
<stat type="mAtk">151</stat> <stat type="mAtk">151</stat>
@@ -1802,7 +1818,9 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="17747" level="1" /> <!-- Dandy's Strength --> <skill id="17747" level="1" /> <!-- Dandy's Strength -->
</skills> </skills>
<stats> <stats>
@@ -130,7 +130,9 @@
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="time" val="60" /> <set name="time" val="60" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="17771" level="1" /> <!-- Assisting Strength --> <skill id="17771" level="1" /> <!-- Assisting Strength -->
</skills> </skills>
<stats> <stats>
@@ -737,7 +739,9 @@
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="time" val="60" /> <set name="time" val="60" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="8893" level="1" /> <!-- Antharas' Breath --> <skill id="8893" level="1" /> <!-- Antharas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity --> <skill id="8890" level="1" /> <!-- Dignity -->
<skill id="8895" level="1" /> <!-- Antharas Lash --> <skill id="8895" level="1" /> <!-- Antharas Lash -->
@@ -198,7 +198,9 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="2010" /> <set name="weight" val="2010" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="8893" level="1" /> <!-- Antharas' Breath --> <skill id="8893" level="1" /> <!-- Antharas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity --> <skill id="8890" level="1" /> <!-- Dignity -->
<skill id="8895" level="1" /> <!-- Antharas Lash --> <skill id="8895" level="1" /> <!-- Antharas Lash -->
@@ -156,6 +156,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">333</stat> <stat type="pAtk">333</stat>
<stat type="mAtk">151</stat> <stat type="mAtk">151</stat>
@@ -595,6 +599,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">504</stat> <stat type="pAtk">504</stat>
<stat type="mAtk">219</stat> <stat type="mAtk">219</stat>
@@ -1197,6 +1205,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">584</stat> <stat type="pAtk">584</stat>
<stat type="mAtk">254</stat> <stat type="mAtk">254</stat>
@@ -1779,6 +1791,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">638</stat> <stat type="pAtk">638</stat>
<stat type="mAtk">278</stat> <stat type="mAtk">278</stat>
@@ -156,6 +156,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">752</stat> <stat type="pAtk">752</stat>
<stat type="mAtk">414</stat> <stat type="mAtk">414</stat>
@@ -359,6 +359,11 @@
<set name="soulshots" val="2" /> <set name="soulshots" val="2" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
<set name="spiritshots" val="2" /> <set name="spiritshots" val="2" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">107.0</stat> <stat type="pAtk">107.0</stat>
<stat type="mAtk">68.0</stat> <stat type="mAtk">68.0</stat>
@@ -713,6 +718,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">690.0</stat> <stat type="pAtk">690.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -730,6 +739,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">770.0</stat> <stat type="pAtk">770.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -747,6 +760,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">931.0</stat> <stat type="pAtk">931.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -764,6 +781,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">770.0</stat> <stat type="pAtk">770.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -782,6 +803,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">931.0</stat> <stat type="pAtk">931.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -800,6 +825,14 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">770.0</stat> <stat type="pAtk">770.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -817,6 +850,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">1521.0</stat> <stat type="pAtk">1521.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -833,6 +870,10 @@
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">1286.0</stat> <stat type="pAtk">1286.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -850,6 +891,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">643.0</stat> <stat type="pAtk">643.0</stat>
<stat type="mAtk">481.0</stat> <stat type="mAtk">481.0</stat>
@@ -867,6 +912,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">643.0</stat> <stat type="pAtk">643.0</stat>
<stat type="mAtk">481.0</stat> <stat type="mAtk">481.0</stat>
@@ -885,6 +934,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">776.0</stat> <stat type="pAtk">776.0</stat>
<stat type="mAtk">518.0</stat> <stat type="mAtk">518.0</stat>
@@ -904,6 +957,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">931.0</stat> <stat type="pAtk">931.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -921,6 +978,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">792.0</stat> <stat type="pAtk">792.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -938,6 +999,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats> <stats>
<stat type="pAtk">931.0</stat> <stat type="pAtk">931.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -1526,8 +1591,10 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack --> <skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills> </skills>
<stats> <stats>
<stat type="pAtk">827</stat> <stat type="pAtk">827</stat>
@@ -153,6 +153,8 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing --> <skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
<skill id="3599" level="1" /> <!-- Polearm Multi-attack --> <skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
@@ -489,6 +491,8 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing --> <skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
<skill id="3599" level="1" /> <!-- Polearm Multi-attack --> <skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
@@ -824,6 +828,8 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing --> <skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
<skill id="3599" level="1" /> <!-- Polearm Multi-attack --> <skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
@@ -1578,6 +1584,8 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13940" level="1" /> <!-- Paulina's Battle Enhancement Blessing --> <skill id="13940" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
<skill id="3599" level="1" /> <!-- Polearm Multi-attack --> <skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
@@ -2321,6 +2329,8 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13940" level="1" /> <!-- Paulina's Battle Enhancement Blessing --> <skill id="13940" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
<skill id="3599" level="1" /> <!-- Polearm Multi-attack --> <skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
@@ -272,6 +272,8 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack --> <skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills> </skills>
File diff suppressed because it is too large Load Diff
@@ -830,6 +830,9 @@
<value level="4">4</value> <value level="4">4</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount> <amount>
@@ -1371,12 +1374,12 @@
<skill id="3568" toLevel="2" name="Special Ability: HP Drain"> <skill id="3568" toLevel="2" name="Special Ability: HP Drain">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<icon>icon.ensoul_big_old</icon> <icon>icon.ensoul_big_old</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl> <magicLvl>
<value level="1">75</value> <value level="1">75</value>
<value level="2">84</value> <value level="2">84</value>
</magicLvl> </magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="VampiricAttack"> <effect name="VampiricAttack">
<amount> <amount>
@@ -1683,6 +1686,8 @@
<skill id="3576" toLevel="9" name="Special Ability: MP Regeneration"> <skill id="3576" toLevel="9" name="Special Ability: MP Regeneration">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<icon>icon.skill1047</icon> <icon>icon.skill1047</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl> <magicLvl>
<value level="1">75</value> <value level="1">75</value>
<value level="2">84</value> <value level="2">84</value>
@@ -1694,8 +1699,6 @@
<value level="8">86</value> <value level="8">86</value>
<value level="9">86</value> <value level="9">86</value>
</magicLvl> </magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="MpRegen"> <effect name="MpRegen">
<amount> <amount>
@@ -2225,8 +2228,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>5</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount> <amount>10</amount>
@@ -2449,15 +2455,19 @@
</effects> </effects>
</skill> </skill>
<skill id="3599" toLevel="1" name="Polearm Multi-attack"> <skill id="3599" toLevel="1" name="Polearm Multi-attack">
<!-- Confirmed CT2.5 and Updated to H5 --> <!-- Confirmed CT2.5 and Updated to GC -->
<!-- Enables the character to attack multiple opponents. -->
<icon>icon.skill0216</icon> <icon>icon.skill0216</icon>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>2</amount> <amount>4</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -34,8 +34,11 @@
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>4</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount> <amount>
@@ -122,8 +125,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>4</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount> <amount>
@@ -191,8 +197,11 @@
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>4</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount> <amount>
@@ -289,6 +289,9 @@
<value level="4">2</value> <value level="4">2</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -64,31 +64,120 @@
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
</skill> </skill>
<skill id="13109" toLevel="5" name="Special Ability: Damage Up"> <skill id="13109" toLevel="5" name="Special Ability: Damage Up">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. Enables the character to attack multiple opponents. Inflicts additional damage during PvP. --> <!-- Increases P. Atk. Enables the character to attack multiple opponents. Inflicts additional damage during PvP. -->
<icon>icon.skill1068</icon> <icon>icon.skill1068</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">94</value>
<value level="4">97</value>
<value level="5">99</value>
</magicLvl>
<effects>
<effect name="PAtk">
<amount>
<value level="1">288</value>
<value level="2">332</value>
<value level="3">377</value>
<value level="4">415</value>
<value level="5">600</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="HitNumber">
<amount>8</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
</effects>
</skill> </skill>
<skill id="13110" toLevel="5" name="Special Ability: Guidance"> <skill id="13110" toLevel="5" name="Special Ability: Guidance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Accuracy. Enables the character to attack multiple opponents. Increases damage inflicted during PvP. --> <!-- Increases Accuracy. Enables the character to attack multiple opponents. Increases damage inflicted during PvP. -->
<icon>icon.skill1240</icon> <icon>icon.skill1240</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">5.02</value>
<value level="2">5.37</value>
<value level="3">5.72</value>
<value level="4">6.07</value>
<value level="5">6.88</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="HitNumber">
<amount>8</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
</effects>
</skill> </skill>
<skill id="13111" toLevel="1" name="Special Ability: HP Drain"> <skill id="13111" toLevel="1" name="Special Ability: HP Drain">
<!-- AUTO GENERATED SKILL -->
<!-- Restores HP by using some of the damage inflicted upon the enemy with a certain probability. Can attack multiple enemies. Inflicts additional damage during PvP. --> <!-- Restores HP by using some of the damage inflicted upon the enemy with a certain probability. Can attack multiple enemies. Inflicts additional damage during PvP. -->
<icon>icon.skill1268</icon> <icon>icon.skill1268</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<effects>
<effect name="VampiricAttack">
<amount>4</amount>
<chance>30</chance>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="HitNumber">
<amount>8</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
</effects>
</skill> </skill>
<skill id="13112" toLevel="1" name="Special Ability: Critical Stun"> <skill id="13112" toLevel="1" name="Special Ability: Critical Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily stunned and unable to move. --> <!-- Momentarily stunned and unable to move. -->
<icon>icon.skill0100</icon> <icon>icon.skill0100</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -109,9 +198,11 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
</effects>
</skill> </skill>
<skill id="13113" toLevel="1" name="Special Ability: Critical Slow"> <skill id="13113" toLevel="1" name="Special Ability: Critical Slow">
<!-- AUTO GENERATED SKILL -->
<!-- Temporarily decreases Speed. --> <!-- Temporarily decreases Speed. -->
<icon>icon.skill1160</icon> <icon>icon.skill1160</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -132,9 +223,14 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="13114" toLevel="1" name="Special Ability: Magic Hold"> <skill id="13114" toLevel="1" name="Special Ability: Magic Hold">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily inflicted with hold and unable to move. --> <!-- Momentarily inflicted with hold and unable to move. -->
<icon>icon.skill1201</icon> <icon>icon.skill1201</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -157,14 +253,25 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects>
<effect name="Root" />
</effects>
</skill> </skill>
<skill id="13115" toLevel="1" name="Polearm Multi-attack"> <skill id="13115" toLevel="1" name="Polearm Multi-attack">
<!-- AUTO GENERATED SKILL -->
<!-- Enables the character to attack multiple opponents. --> <!-- Enables the character to attack multiple opponents. -->
<icon>icon.skill0216</icon> <icon>icon.skill0216</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <effects>
<effect name="HitNumber">
<amount>4</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
</effects>
</skill> </skill>
<skill id="13116" toLevel="1" name="Talisman (R-grade) - Knock Back Resistance"> <skill id="13116" toLevel="1" name="Talisman (R-grade) - Knock Back Resistance">
<!-- Increases Knock Back Resistance when equipped. --> <!-- Increases Knock Back Resistance when equipped. -->
@@ -1129,8 +1129,11 @@
<isDebuff>false</isDebuff> <isDebuff>false</isDebuff>
<effects> <effects>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>3</amount> <amount>4</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -472,8 +472,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>2</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -870,8 +873,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>2</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount>30</amount> <amount>30</amount>
@@ -1257,6 +1257,9 @@
<effect name="HitNumber"> <effect name="HitNumber">
<amount>8</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2394,6 +2397,9 @@
<effect name="HitNumber"> <effect name="HitNumber">
<amount>8</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1105,6 +1105,9 @@
<set name="damage_range" val="0;0;66;120" /> <set name="damage_range" val="0;0;66;120" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="weight" val="205" /> <set name="weight" val="205" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">92</stat> <stat type="pAtk">92</stat>
<stat type="mAtk">54</stat> <stat type="mAtk">54</stat>
@@ -361,6 +361,9 @@
<set name="damage_range" val="0;0;66;120" /> <set name="damage_range" val="0;0;66;120" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="weight" val="205" /> <set name="weight" val="205" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">92</stat> <stat type="pAtk">92</stat>
<stat type="mAtk">54</stat> <stat type="mAtk">54</stat>
@@ -272,9 +272,13 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="3" /> <set name="soulshots" val="3" />
<set name="spiritshots" val="3" /> <set name="spiritshots" val="3" />
<set name="weight" val="205" /> <set name="weight" val="205" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">92</stat> <stat type="pAtk">92</stat>
<stat type="mAtk">54</stat> <stat type="mAtk">54</stat>
@@ -1179,6 +1179,10 @@
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">752</stat> <stat type="pAtk">752</stat>
<stat type="mAtk">414</stat> <stat type="mAtk">414</stat>
@@ -1570,6 +1574,10 @@
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">752</stat> <stat type="pAtk">752</stat>
<stat type="mAtk">414</stat> <stat type="mAtk">414</stat>
@@ -337,6 +337,9 @@
<set name="damage_range" val="0;0;66;120" /> <set name="damage_range" val="0;0;66;120" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">30</stat> <stat type="pAtk">30</stat>
<stat type="mAtk">30</stat> <stat type="mAtk">30</stat>
@@ -335,6 +335,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="damage_range" val="0;0;66;120" />
<set name="weight" val="2010" /> <set name="weight" val="2010" />
<skills> <skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack --> <skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
@@ -678,11 +678,13 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="10080" /> <set name="time" val="10080" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="13552" level="1" /> <!-- Mysterious Stormer --> <skill id="13552" level="1" /> <!-- Mysterious Stormer -->
</skills> </skills>
<stats> <stats>
@@ -1106,11 +1108,13 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="13552" level="1" /> <!-- Mysterious Stormer --> <skill id="13552" level="1" /> <!-- Mysterious Stormer -->
</skills> </skills>
<stats> <stats>
@@ -1963,10 +1967,14 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="500" /> <set name="weight" val="500" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">752</stat> <stat type="pAtk">752</stat>
<stat type="mAtk">414</stat> <stat type="mAtk">414</stat>
@@ -930,11 +930,13 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="21600" /> <set name="time" val="21600" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="13575" level="1" /> <!-- Hero's Weapon: Spear --> <skill id="13575" level="1" /> <!-- Hero's Weapon: Spear -->
</skills> </skills>
<stats> <stats>
@@ -605,10 +605,14 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="1300" /> <set name="weight" val="1300" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">435</stat> <stat type="pAtk">435</stat>
<stat type="mAtk">189</stat> <stat type="mAtk">189</stat>
@@ -189,9 +189,13 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="3" /> <set name="soulshots" val="3" />
<set name="spiritshots" val="3" /> <set name="spiritshots" val="3" />
<set name="weight" val="205" /> <set name="weight" val="205" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">92</stat> <stat type="pAtk">92</stat>
<stat type="mAtk">54</stat> <stat type="mAtk">54</stat>
@@ -1804,9 +1804,13 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="soulshots" val="2" /> <set name="soulshots" val="2" />
<set name="spiritshots" val="2" /> <set name="spiritshots" val="2" />
<set name="weight" val="677" /> <set name="weight" val="677" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">107</stat> <stat type="pAtk">107</stat>
<stat type="mAtk">61</stat> <stat type="mAtk">61</stat>
@@ -221,6 +221,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="weight" val="647" /> <set name="weight" val="647" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">175</stat> <stat type="pAtk">175</stat>
<stat type="mAtk">91</stat> <stat type="mAtk">91</stat>
@@ -529,6 +533,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="weight" val="633" /> <set name="weight" val="633" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">213</stat> <stat type="pAtk">213</stat>
<stat type="mAtk">107</stat> <stat type="mAtk">107</stat>
@@ -838,6 +846,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="weight" val="600" /> <set name="weight" val="600" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">281</stat> <stat type="pAtk">281</stat>
<stat type="mAtk">132</stat> <stat type="mAtk">132</stat>
@@ -1095,6 +1107,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="weight" val="670" /> <set name="weight" val="670" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">333</stat> <stat type="pAtk">333</stat>
<stat type="mAtk">151</stat> <stat type="mAtk">151</stat>
@@ -1721,7 +1737,9 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="17747" level="1" /> <!-- Dandy's Strength --> <skill id="17747" level="1" /> <!-- Dandy's Strength -->
</skills> </skills>
<stats> <stats>
@@ -125,7 +125,9 @@
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="time" val="60" /> <set name="time" val="60" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="17771" level="1" /> <!-- Assisting Strength --> <skill id="17771" level="1" /> <!-- Assisting Strength -->
</skills> </skills>
<stats> <stats>
@@ -802,7 +804,9 @@
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="time" val="60" /> <set name="time" val="60" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="8893" level="1" /> <!-- Antharas' Breath --> <skill id="8893" level="1" /> <!-- Antharas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity --> <skill id="8890" level="1" /> <!-- Dignity -->
<skill id="8895" level="1" /> <!-- Antharas Lash --> <skill id="8895" level="1" /> <!-- Antharas Lash -->
@@ -190,7 +190,9 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="2010" /> <set name="weight" val="2010" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
<skill id="8893" level="1" /> <!-- Antharas' Breath --> <skill id="8893" level="1" /> <!-- Antharas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity --> <skill id="8890" level="1" /> <!-- Dignity -->
<skill id="8895" level="1" /> <!-- Antharas Lash --> <skill id="8895" level="1" /> <!-- Antharas Lash -->
@@ -150,6 +150,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">333</stat> <stat type="pAtk">333</stat>
<stat type="mAtk">151</stat> <stat type="mAtk">151</stat>
@@ -566,6 +570,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">504</stat> <stat type="pAtk">504</stat>
<stat type="mAtk">219</stat> <stat type="mAtk">219</stat>
@@ -1140,6 +1148,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">584</stat> <stat type="pAtk">584</stat>
<stat type="mAtk">254</stat> <stat type="mAtk">254</stat>
@@ -1694,6 +1706,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">638</stat> <stat type="pAtk">638</stat>
<stat type="mAtk">278</stat> <stat type="mAtk">278</stat>
@@ -146,6 +146,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="500" /> <set name="weight" val="500" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">752</stat> <stat type="pAtk">752</stat>
<stat type="mAtk">414</stat> <stat type="mAtk">414</stat>
@@ -325,6 +325,9 @@
<set name="weight" val="2010" /> <set name="weight" val="2010" />
<set name="damage_range" val="0;0;66;120" /> <set name="damage_range" val="0;0;66;120" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">526</stat> <stat type="pAtk">526</stat>
<stat type="mAtk">176</stat> <stat type="mAtk">176</stat>
@@ -1587,6 +1590,10 @@
<set name="spiritshots" val="3" /> <set name="spiritshots" val="3" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="205" /> <set name="weight" val="205" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">92</stat> <stat type="pAtk">92</stat>
<stat type="mAtk">54</stat> <stat type="mAtk">54</stat>
@@ -780,6 +780,10 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">770.0</stat> <stat type="pAtk">770.0</stat>
<stat type="mAtk">388.0</stat> <stat type="mAtk">388.0</stat>
@@ -1506,8 +1510,9 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack --> <skill id="13115" level="1" /> <!-- Polearm Multi-attack -->
</skills> </skills>
<stats> <stats>
<stat type="pAtk">827</stat> <stat type="pAtk">827</stat>
@@ -159,6 +159,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing --> <skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
<skill id="3599" level="1" /> <!-- Polearm Multi-attack --> <skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
@@ -507,6 +508,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing --> <skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
<skill id="3599" level="1" /> <!-- Polearm Multi-attack --> <skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
@@ -854,6 +856,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing --> <skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
<skill id="3599" level="1" /> <!-- Polearm Multi-attack --> <skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
@@ -1621,6 +1624,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13940" level="1" /> <!-- Paulina's Battle Enhancement Blessing --> <skill id="13940" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
<skill id="3599" level="1" /> <!-- Polearm Multi-attack --> <skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
@@ -2397,6 +2401,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13940" level="1" /> <!-- Paulina's Battle Enhancement Blessing --> <skill id="13940" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
<skill id="3599" level="1" /> <!-- Polearm Multi-attack --> <skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
@@ -285,6 +285,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack --> <skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills> </skills>
@@ -991,6 +991,7 @@
<set name="weight" val="2010" /> <set name="weight" val="2010" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="damage_range" val="0;0;66;120" />
<skills> <skills>
<skill id="13840" level="13" /> <!-- Enhanced Shadow Stormer --> <skill id="13840" level="13" /> <!-- Enhanced Shadow Stormer -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% --> <skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
File diff suppressed because it is too large Load Diff
@@ -830,6 +830,9 @@
<value level="4">4</value> <value level="4">4</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount> <amount>
@@ -1371,12 +1374,12 @@
<skill id="3568" toLevel="2" name="Special Ability: HP Drain"> <skill id="3568" toLevel="2" name="Special Ability: HP Drain">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<icon>icon.ensoul_big_old</icon> <icon>icon.ensoul_big_old</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl> <magicLvl>
<value level="1">75</value> <value level="1">75</value>
<value level="2">84</value> <value level="2">84</value>
</magicLvl> </magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="VampiricAttack"> <effect name="VampiricAttack">
<amount> <amount>
@@ -1683,6 +1686,8 @@
<skill id="3576" toLevel="9" name="Special Ability: MP Regeneration"> <skill id="3576" toLevel="9" name="Special Ability: MP Regeneration">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<icon>icon.skill1047</icon> <icon>icon.skill1047</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl> <magicLvl>
<value level="1">75</value> <value level="1">75</value>
<value level="2">84</value> <value level="2">84</value>
@@ -1694,8 +1699,6 @@
<value level="8">86</value> <value level="8">86</value>
<value level="9">86</value> <value level="9">86</value>
</magicLvl> </magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="MpRegen"> <effect name="MpRegen">
<amount> <amount>
@@ -2225,8 +2228,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>5</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount> <amount>10</amount>
@@ -2449,15 +2455,19 @@
</effects> </effects>
</skill> </skill>
<skill id="3599" toLevel="1" name="Polearm Multi-attack"> <skill id="3599" toLevel="1" name="Polearm Multi-attack">
<!-- Confirmed CT2.5 and Updated to H5 --> <!-- Confirmed CT2.5 and Updated to GC -->
<!-- Enables the character to attack multiple opponents. -->
<icon>icon.skill0216</icon> <icon>icon.skill0216</icon>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>2</amount> <amount>4</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -34,8 +34,11 @@
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>4</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount> <amount>
@@ -122,8 +125,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>4</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount> <amount>
@@ -191,8 +197,11 @@
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="HitNumber"> <effect name="HitNumber">
<amount>4</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount> <amount>
@@ -286,6 +286,9 @@
<value level="4">2</value> <value level="4">2</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -64,31 +64,120 @@
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
</skill> </skill>
<skill id="13109" toLevel="5" name="Special Ability: Damage Up"> <skill id="13109" toLevel="5" name="Special Ability: Damage Up">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. Enables the character to attack multiple opponents. Inflicts additional damage during PvP. --> <!-- Increases P. Atk. Enables the character to attack multiple opponents. Inflicts additional damage during PvP. -->
<icon>icon.skill1068</icon> <icon>icon.skill1068</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">94</value>
<value level="4">97</value>
<value level="5">99</value>
</magicLvl>
<effects>
<effect name="PAtk">
<amount>
<value level="1">288</value>
<value level="2">332</value>
<value level="3">377</value>
<value level="4">415</value>
<value level="5">600</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="HitNumber">
<amount>8</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
</effects>
</skill> </skill>
<skill id="13110" toLevel="5" name="Special Ability: Guidance"> <skill id="13110" toLevel="5" name="Special Ability: Guidance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Accuracy. Enables the character to attack multiple opponents. Increases damage inflicted during PvP. --> <!-- Increases Accuracy. Enables the character to attack multiple opponents. Increases damage inflicted during PvP. -->
<icon>icon.skill1240</icon> <icon>icon.skill1240</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">5.02</value>
<value level="2">5.37</value>
<value level="3">5.72</value>
<value level="4">6.07</value>
<value level="5">6.88</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="HitNumber">
<amount>8</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
</effects>
</skill> </skill>
<skill id="13111" toLevel="1" name="Special Ability: HP Drain"> <skill id="13111" toLevel="1" name="Special Ability: HP Drain">
<!-- AUTO GENERATED SKILL -->
<!-- Restores HP by using some of the damage inflicted upon the enemy with a certain probability. Can attack multiple enemies. Inflicts additional damage during PvP. --> <!-- Restores HP by using some of the damage inflicted upon the enemy with a certain probability. Can attack multiple enemies. Inflicts additional damage during PvP. -->
<icon>icon.skill1268</icon> <icon>icon.skill1268</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<effects>
<effect name="VampiricAttack">
<amount>4</amount>
<chance>30</chance>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="HitNumber">
<amount>8</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
</effects>
</skill> </skill>
<skill id="13112" toLevel="1" name="Special Ability: Critical Stun"> <skill id="13112" toLevel="1" name="Special Ability: Critical Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily stunned and unable to move. --> <!-- Momentarily stunned and unable to move. -->
<icon>icon.skill0100</icon> <icon>icon.skill0100</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -109,9 +198,11 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
</effects>
</skill> </skill>
<skill id="13113" toLevel="1" name="Special Ability: Critical Slow"> <skill id="13113" toLevel="1" name="Special Ability: Critical Slow">
<!-- AUTO GENERATED SKILL -->
<!-- Temporarily decreases Speed. --> <!-- Temporarily decreases Speed. -->
<icon>icon.skill1160</icon> <icon>icon.skill1160</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -132,9 +223,14 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="13114" toLevel="1" name="Special Ability: Magic Hold"> <skill id="13114" toLevel="1" name="Special Ability: Magic Hold">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily inflicted with hold and unable to move. --> <!-- Momentarily inflicted with hold and unable to move. -->
<icon>icon.skill1201</icon> <icon>icon.skill1201</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -157,14 +253,25 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects>
<effect name="Root" />
</effects>
</skill> </skill>
<skill id="13115" toLevel="1" name="Polearm Multi-attack"> <skill id="13115" toLevel="1" name="Polearm Multi-attack">
<!-- AUTO GENERATED SKILL -->
<!-- Enables the character to attack multiple opponents. --> <!-- Enables the character to attack multiple opponents. -->
<icon>icon.skill0216</icon> <icon>icon.skill0216</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <effects>
<effect name="HitNumber">
<amount>4</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
</effects>
</skill> </skill>
<skill id="13116" toLevel="1" name="Talisman (R-grade) - Knock Back Resistance"> <skill id="13116" toLevel="1" name="Talisman (R-grade) - Knock Back Resistance">
<!-- Increases Knock Back Resistance when equipped. --> <!-- Increases Knock Back Resistance when equipped. -->

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