Red Thread of Fate fix.
Contributed by flanagak.
This commit is contained in:
parent
896924ce4b
commit
58317b41b0
@ -1,4 +1,4 @@
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<html><body>High Priest Biotin:<br>
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You have traveled afar. It was to see me, was it not? Then speak. All is well under the blessings of Einhasad, Goddess of Light.<br>
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You have traveled from afar. It was to see me, was it not? Then speak. All is well under the blessings of Einhasad, Goddess of Light.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-02.html">"Well then, ok. I...came from the future."</Button>
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</body></html>
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@ -1,5 +1,5 @@
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<html><body>High Priest Biotin:<br>
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The future, you say? I was given no such word, and I am the High Priest of Einhasad. If you are here to give me wisdom from the future, I should have been made aware of Einhasad's will.<br>
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Oh, do not look so crestfallen. It is not that I disbelieve what you say. So come, tell me. What has happened where you come from?<br>
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Oh, do not look so crest fallen. It is not that I disbelieve what you say. So come, tell me. What has happened where you come from?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-03.html">"The Goddess of Destruction is awakened."</Button>
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</body></html>
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@ -1,4 +1,4 @@
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<html><body>Darin:<br>
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You don't seem to be from around here. Are you a traveller? Perhaps wandering the world with your loved one waiting from home?<br>
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You don't seem to be from around here. Are you a traveler? Perhaps wandering the world with your loved one waiting from home?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 33748-02.html">"This is...really the Talking Island Village? I'm not mistaken?"</Button>
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</body></html>
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@ -41,7 +41,6 @@ import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
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import instances.TalkingIslandPast.TalkingIslandPast;
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import quests.Q10338_SeizeYourDestiny.Q10338_SeizeYourDestiny;
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/**
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* Red Thread of Fate (10385)
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@ -116,7 +115,6 @@ public final class Q10385_RedThreadOfFate extends Quest
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addSeeCreatureId(INVISIBLE_ANGHEL_WATERFALL_NPC);
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addKillId(SHILEN_MESSENGER);
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addCondMinLevel(MIN_LEVEL, "33491-08.html");
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addCondCompletedQuest(Q10338_SeizeYourDestiny.class.getSimpleName(), "33491-08.html");
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addCondNotRace(Race.ERTHEIA, "33491-09.html");
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registerQuestItems(MYSTERIOUS_LETTER, HEINE_FROM_THE_GARDEN_OF_EVA, CLEAREST_WATER, BRIGHTEST_LIGHT, PUREST_SOUL, FIERCEST_FLAME, FONDEST_HEART, VULCUN_TRUE_GOLD, VULCUN_PURE_SILVER, VULCUN_BLOOD_FIRE, SCROLL_OF_ESCAPE_VALLEY_OF_SAINTS, SCROLL_OF_ESCAPE_FORGE_OF_THE_GODS, SCROLL_OF_ESCAPE_IVORY_TOWER, SCROLL_OF_ESCAPE_DWARVEN_VILLAGE);
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}
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@ -1,4 +1,4 @@
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<html><body>High Priest Biotin:<br>
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You have traveled afar. It was to see me, was it not? Then speak. All is well under the blessings of Einhasad, Goddess of Light.<br>
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You have traveled from afar. It was to see me, was it not? Then speak. All is well under the blessings of Einhasad, Goddess of Light.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-02.html">"Well then, ok. I...came from the future."</Button>
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</body></html>
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@ -1,5 +1,5 @@
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<html><body>High Priest Biotin:<br>
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The future, you say? I was given no such word, and I am the High Priest of Einhasad. If you are here to give me wisdom from the future, I should have been made aware of Einhasad's will.<br>
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Oh, do not look so crestfallen. It is not that I disbelieve what you say. So come, tell me. What has happened where you come from?<br>
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Oh, do not look so crest fallen. It is not that I disbelieve what you say. So come, tell me. What has happened where you come from?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-03.html">"The Goddess of Destruction is awakened."</Button>
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</body></html>
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@ -1,4 +1,4 @@
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<html><body>Darin:<br>
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You don't seem to be from around here. Are you a traveller? Perhaps wandering the world with your loved one waiting from home?<br>
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You don't seem to be from around here. Are you a traveler? Perhaps wandering the world with your loved one waiting from home?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 33748-02.html">"This is...really the Talking Island Village? I'm not mistaken?"</Button>
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</body></html>
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@ -41,7 +41,6 @@ import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
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import instances.TalkingIslandPast.TalkingIslandPast;
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import quests.Q10338_SeizeYourDestiny.Q10338_SeizeYourDestiny;
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/**
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* Red Thread of Fate (10385)
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@ -116,7 +115,6 @@ public final class Q10385_RedThreadOfFate extends Quest
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addSeeCreatureId(INVISIBLE_ANGHEL_WATERFALL_NPC);
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addKillId(SHILEN_MESSENGER);
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addCondMinLevel(MIN_LEVEL, "33491-08.html");
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addCondCompletedQuest(Q10338_SeizeYourDestiny.class.getSimpleName(), "33491-08.html");
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addCondNotRace(Race.ERTHEIA, "33491-09.html");
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registerQuestItems(MYSTERIOUS_LETTER, HEINE_FROM_THE_GARDEN_OF_EVA, CLEAREST_WATER, BRIGHTEST_LIGHT, PUREST_SOUL, FIERCEST_FLAME, FONDEST_HEART, VULCUN_TRUE_GOLD, VULCUN_PURE_SILVER, VULCUN_BLOOD_FIRE, SCROLL_OF_ESCAPE_VALLEY_OF_SAINTS, SCROLL_OF_ESCAPE_FORGE_OF_THE_GODS, SCROLL_OF_ESCAPE_IVORY_TOWER, SCROLL_OF_ESCAPE_DWARVEN_VILLAGE);
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}
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@ -1,4 +1,4 @@
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<html><body>High Priest Biotin:<br>
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You have traveled afar. It was to see me, was it not? Then speak. All is well under the blessings of Einhasad, Goddess of Light.<br>
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You have traveled from afar. It was to see me, was it not? Then speak. All is well under the blessings of Einhasad, Goddess of Light.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-02.html">"Well then, ok. I...came from the future."</Button>
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</body></html>
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@ -1,5 +1,5 @@
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<html><body>High Priest Biotin:<br>
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The future, you say? I was given no such word, and I am the High Priest of Einhasad. If you are here to give me wisdom from the future, I should have been made aware of Einhasad's will.<br>
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Oh, do not look so crestfallen. It is not that I disbelieve what you say. So come, tell me. What has happened where you come from?<br>
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Oh, do not look so crest fallen. It is not that I disbelieve what you say. So come, tell me. What has happened where you come from?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-03.html">"The Goddess of Destruction is awakened."</Button>
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</body></html>
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@ -1,4 +1,4 @@
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<html><body>Darin:<br>
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You don't seem to be from around here. Are you a traveller? Perhaps wandering the world with your loved one waiting from home?<br>
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You don't seem to be from around here. Are you a traveler? Perhaps wandering the world with your loved one waiting from home?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 33748-02.html">"This is...really the Talking Island Village? I'm not mistaken?"</Button>
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</body></html>
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@ -41,7 +41,6 @@ import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
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import instances.TalkingIslandPast.TalkingIslandPast;
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import quests.Q10338_SeizeYourDestiny.Q10338_SeizeYourDestiny;
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/**
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* Red Thread of Fate (10385)
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@ -116,7 +115,6 @@ public final class Q10385_RedThreadOfFate extends Quest
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addSeeCreatureId(INVISIBLE_ANGHEL_WATERFALL_NPC);
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addKillId(SHILEN_MESSENGER);
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addCondMinLevel(MIN_LEVEL, "33491-08.html");
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addCondCompletedQuest(Q10338_SeizeYourDestiny.class.getSimpleName(), "33491-08.html");
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addCondNotRace(Race.ERTHEIA, "33491-09.html");
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registerQuestItems(MYSTERIOUS_LETTER, HEINE_FROM_THE_GARDEN_OF_EVA, CLEAREST_WATER, BRIGHTEST_LIGHT, PUREST_SOUL, FIERCEST_FLAME, FONDEST_HEART, VULCUN_TRUE_GOLD, VULCUN_PURE_SILVER, VULCUN_BLOOD_FIRE, SCROLL_OF_ESCAPE_VALLEY_OF_SAINTS, SCROLL_OF_ESCAPE_FORGE_OF_THE_GODS, SCROLL_OF_ESCAPE_IVORY_TOWER, SCROLL_OF_ESCAPE_DWARVEN_VILLAGE);
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}
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@ -1,4 +1,4 @@
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<html><body>High Priest Biotin:<br>
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You have traveled afar. It was to see me, was it not? Then speak. All is well under the blessings of Einhasad, Goddess of Light.<br>
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You have traveled from afar. It was to see me, was it not? Then speak. All is well under the blessings of Einhasad, Goddess of Light.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-02.html">"Well then, ok. I...came from the future."</Button>
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</body></html>
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@ -1,5 +1,5 @@
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<html><body>High Priest Biotin:<br>
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The future, you say? I was given no such word, and I am the High Priest of Einhasad. If you are here to give me wisdom from the future, I should have been made aware of Einhasad's will.<br>
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Oh, do not look so crestfallen. It is not that I disbelieve what you say. So come, tell me. What has happened where you come from?<br>
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Oh, do not look so crest fallen. It is not that I disbelieve what you say. So come, tell me. What has happened where you come from?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-03.html">"The Goddess of Destruction is awakened."</Button>
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</body></html>
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@ -1,4 +1,4 @@
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<html><body>Darin:<br>
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You don't seem to be from around here. Are you a traveller? Perhaps wandering the world with your loved one waiting from home?<br>
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You don't seem to be from around here. Are you a traveler? Perhaps wandering the world with your loved one waiting from home?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 33748-02.html">"This is...really the Talking Island Village? I'm not mistaken?"</Button>
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</body></html>
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@ -41,7 +41,6 @@ import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
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import instances.TalkingIslandPast.TalkingIslandPast;
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import quests.Q10338_SeizeYourDestiny.Q10338_SeizeYourDestiny;
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/**
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* Red Thread of Fate (10385)
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@ -116,7 +115,6 @@ public final class Q10385_RedThreadOfFate extends Quest
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addSeeCreatureId(INVISIBLE_ANGHEL_WATERFALL_NPC);
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addKillId(SHILEN_MESSENGER);
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addCondMinLevel(MIN_LEVEL, "33491-08.html");
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addCondCompletedQuest(Q10338_SeizeYourDestiny.class.getSimpleName(), "33491-08.html");
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addCondNotRace(Race.ERTHEIA, "33491-09.html");
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registerQuestItems(MYSTERIOUS_LETTER, HEINE_FROM_THE_GARDEN_OF_EVA, CLEAREST_WATER, BRIGHTEST_LIGHT, PUREST_SOUL, FIERCEST_FLAME, FONDEST_HEART, VULCUN_TRUE_GOLD, VULCUN_PURE_SILVER, VULCUN_BLOOD_FIRE, SCROLL_OF_ESCAPE_VALLEY_OF_SAINTS, SCROLL_OF_ESCAPE_FORGE_OF_THE_GODS, SCROLL_OF_ESCAPE_IVORY_TOWER, SCROLL_OF_ESCAPE_DWARVEN_VILLAGE);
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}
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