RecoverVitalityInPeaceZone effect improvements.

This commit is contained in:
MobiusDev
2015-12-02 06:27:47 +00:00
parent 260fe5ddf4
commit 680cee2672
2 changed files with 5 additions and 5 deletions

View File

@ -31,13 +31,13 @@ import com.l2jserver.gameserver.model.zone.ZoneId;
*/
public final class RecoverVitalityInPeaceZone extends AbstractEffect
{
private final double _power;
private final double _amount;
public RecoverVitalityInPeaceZone(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_power = params.getDouble("power", 0);
_amount = params.getDouble("amount", 0);
}
@Override
@ -49,7 +49,7 @@ public final class RecoverVitalityInPeaceZone extends AbstractEffect
}
long vitality = info.getEffected().getActingPlayer().getVitalityPoints();
vitality += _power;
vitality += _amount;
if (vitality >= PcStat.MAX_VITALITY_POINTS)
{
vitality = PcStat.MAX_VITALITY_POINTS;
@ -65,7 +65,7 @@ public final class RecoverVitalityInPeaceZone extends AbstractEffect
if (info.getEffected().isPlayer() && !info.isRemoved())
{
long vitality = info.getEffected().getActingPlayer().getVitalityPoints();
vitality += 10000;
vitality += _amount * 100;
if (vitality >= PcStat.MAX_VITALITY_POINTS)
{
vitality = PcStat.MAX_VITALITY_POINTS;