Addition of boss weapon options.

Contributed by musicgyz.
This commit is contained in:
MobiusDevelopment 2021-09-07 14:56:37 +00:00
parent 311bbcdbad
commit 677c80fe20
6 changed files with 1652 additions and 49 deletions

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@ -2064,6 +2064,163 @@
<options level="9" option1="33894" />
<options level="10" option1="33895" />
</item>
<!-- Boss Weapons Option Data -->
<item id="92404"> <!-- Zaken's Blood Sword -->
<options level="0" option1="33448" />
<options level="1" option1="33449" />
<options level="2" option1="33450" />
<options level="3" option1="33451" />
<options level="4" option1="33452" />
<options level="5" option1="33453" />
<options level="6" option1="33454" />
<options level="7" option1="33455" />
<options level="8" option1="33456" />
<options level="9" option1="33457" />
<options level="10" option1="33458" />
</item>
<item id="93291"> <!-- Zaken's Blood Sword - Sealed -->
<options level="0" option1="33448" />
<options level="1" option1="33449" />
<options level="2" option1="33450" />
<options level="3" option1="33451" />
<options level="4" option1="33452" />
<options level="5" option1="33453" />
<options level="6" option1="33454" />
<options level="7" option1="33455" />
<options level="8" option1="33456" />
<options level="9" option1="33457" />
<options level="10" option1="33458" />
</item>
<item id="92405"> <!-- Core's Plasmic Bow -->
<options level="0" option1="33470" />
<options level="1" option1="33471" />
<options level="2" option1="33472" />
<options level="3" option1="33473" />
<options level="4" option1="33474" />
<options level="5" option1="33475" />
<options level="6" option1="33476" />
<options level="7" option1="33477" />
<options level="8" option1="33478" />
<options level="9" option1="33479" />
<options level="10" option1="33480" />
</item>
<item id="93292"> <!-- Core's Plasmic Bow - Sealed -->
<options level="0" option1="33470" />
<options level="1" option1="33471" />
<options level="2" option1="33472" />
<options level="3" option1="33473" />
<options level="4" option1="33474" />
<options level="5" option1="33475" />
<options level="6" option1="33476" />
<options level="7" option1="33477" />
<options level="8" option1="33478" />
<options level="9" option1="33479" />
<options level="10" option1="33480" />
</item>
<item id="92407"> <!-- Orfen's Venom Sword -->
<options level="0" option1="33459" />
<options level="1" option1="33460" />
<options level="2" option1="33461" />
<options level="3" option1="33462" />
<options level="4" option1="33463" />
<options level="5" option1="33464" />
<options level="6" option1="33465" />
<options level="7" option1="33466" />
<options level="8" option1="33467" />
<options level="9" option1="33468" />
<options level="10" option1="33469" />
</item>
<item id="93293"> <!-- Orfen's Venom Sword - Sealed -->
<options level="0" option1="33459" />
<options level="1" option1="33460" />
<options level="2" option1="33461" />
<options level="3" option1="33462" />
<options level="4" option1="33463" />
<options level="5" option1="33464" />
<options level="6" option1="33465" />
<options level="7" option1="33466" />
<options level="8" option1="33467" />
<options level="9" option1="33468" />
<options level="10" option1="33469" />
</item>
<item id="92408"> <!-- Baium's Thunder Breaker -->
<options level="0" option1="33426" />
<options level="1" option1="33427" />
<options level="2" option1="33428" />
<options level="3" option1="33429" />
<options level="4" option1="33430" />
<options level="5" option1="33431" />
<options level="6" option1="33432" />
<options level="7" option1="33433" />
<options level="8" option1="33434" />
<options level="9" option1="33435" />
<options level="10" option1="33436" />
</item>
<item id="93294"> <!-- Baium's Thunder Breaker - Sealed -->
<options level="0" option1="33426" />
<options level="1" option1="33427" />
<options level="2" option1="33428" />
<options level="3" option1="33429" />
<options level="4" option1="33430" />
<options level="5" option1="33431" />
<options level="6" option1="33432" />
<options level="7" option1="33433" />
<options level="8" option1="33434" />
<options level="9" option1="33435" />
<options level="10" option1="33436" />
</item>
<item id="92421"> <!-- Queen Ant's Stone Breaker -->
<options level="0" option1="33437" />
<options level="1" option1="33438" />
<options level="2" option1="33439" />
<options level="3" option1="33440" />
<options level="4" option1="33441" />
<options level="5" option1="33442" />
<options level="6" option1="33443" />
<options level="7" option1="33444" />
<options level="8" option1="33445" />
<options level="9" option1="33446" />
<options level="10" option1="33447" />
</item>
<item id="93295"> <!-- Queen Ant's Stone Breaker - Sealed -->
<options level="0" option1="33437" />
<options level="1" option1="33438" />
<options level="2" option1="33439" />
<options level="3" option1="33440" />
<options level="4" option1="33441" />
<options level="5" option1="33442" />
<options level="6" option1="33443" />
<options level="7" option1="33444" />
<options level="8" option1="33445" />
<options level="9" option1="33446" />
<options level="10" option1="33447" />
</item>
<item id="94888"> <!-- Anakim's Divine Pistols -->
<options level="0" option1="39200" />
<options level="1" option1="39201" />
<options level="2" option1="39202" />
<options level="3" option1="39203" />
<options level="4" option1="39204" />
<options level="5" option1="39205" />
<options level="6" option1="39206" />
<options level="7" option1="39207" />
<options level="8" option1="39208" />
<options level="9" option1="39209" />
<options level="10" option1="39210" />
</item>
<item id="95422"> <!-- Anakim's Divine Pistols - Sealed -->
<options level="0" option1="39200" />
<options level="1" option1="39201" />
<options level="2" option1="39202" />
<options level="3" option1="39203" />
<options level="4" option1="39204" />
<options level="5" option1="39205" />
<options level="6" option1="39206" />
<options level="7" option1="39207" />
<options level="8" option1="39208" />
<options level="9" option1="39209" />
<options level="10" option1="39210" />
</item>
<!-- Boss accessories -->
<item id="6660"> <!-- Queen Ant's Ring -->
<options level="0" option1="35422" />

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@ -156,37 +156,37 @@
<passive_skill id="50275" level="10" />
</option>
<option id="33448" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="1" />
<passive_skill id="50278" level="1" />
</option>
<option id="33449" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="2" />
<passive_skill id="50280" level="1" />
</option>
<option id="33450" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="3" />
<passive_skill id="50280" level="2" />
</option>
<option id="33451" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="4" />
<passive_skill id="50280" level="3" />
</option>
<option id="33452" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="5" />
<passive_skill id="50280" level="4" />
</option>
<option id="33453" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="6" />
<passive_skill id="50280" level="5" />
</option>
<option id="33454" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="7" />
<passive_skill id="50280" level="6" />
</option>
<option id="33455" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="8" />
<passive_skill id="50280" level="7" />
</option>
<option id="33456" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="9" />
<passive_skill id="50280" level="8" />
</option>
<option id="33457" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="10" />
<passive_skill id="50280" level="9" />
</option>
<option id="33458" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="11" />
<passive_skill id="50280" level="10" />
</option>
<option id="33459" name="Orfen's_Venomed_Sword">
<passive_skill id="50283" level="1" />

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@ -1,5 +1,38 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="39200" name="A_weapon_empowered_by_Anakim_soul">
<passive_skill id="50499" level="1" />
</option>
<option id="39201" name="A_weapon_empowered_by_Anakim_soul">
<passive_skill id="50500" level="1" />
</option>
<option id="39202" name="A_weapon_empowered_by_Anakim_soul">
<passive_skill id="50500" level="2" />
</option>
<option id="39203" name="A_weapon_empowered_by_Anakim_soul">
<passive_skill id="50500" level="3" />
</option>
<option id="39204" name="A_weapon_empowered_by_Anakim_soul">
<passive_skill id="50500" level="4" />
</option>
<option id="39205" name="A_weapon_empowered_by_Anakim_soul">
<passive_skill id="50500" level="5" />
</option>
<option id="39206" name="A_weapon_empowered_by_Anakim_soul">
<passive_skill id="50500" level="6" />
</option>
<option id="39207" name="A_weapon_empowered_by_Anakim_soul">
<passive_skill id="50500" level="7" />
</option>
<option id="39208" name="A_weapon_empowered_by_Anakim_soul">
<passive_skill id="50500" level="8" />
</option>
<option id="39209" name="A_weapon_empowered_by_Anakim_soul">
<passive_skill id="50500" level="9" />
</option>
<option id="39210" name="A_weapon_empowered_by_Anakim_soul">
<passive_skill id="50500" level="10" />
</option>
<option id="39269" name="Col_167">
<effects>
<effect name="CriticalRate">

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@ -5143,7 +5143,29 @@
</skill>
<skill id="50499" toLevel="1" name="Anakim's Divine Pistols">
<!-- A weapon empowered by Anakim's soul. Enables Anakim's power. <When triggered> Anakim's Holy Blast -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill1516</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>1</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50501</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>1</chance>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50501</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
</list>

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@ -2,18 +2,238 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="50500" toLevel="10" name="+1 Anakim's Divine Pistols">
<!-- A weapon empowered by Anakim's soul. Enables Anakim's power. <When triggered> Anakim's Holy Blast -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill1516</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">4</value>
<value level="7">6</value>
<value level="8">8</value>
<value level="9">10</value>
<value level="10">12</value>
</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50501</skillId>
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">8</value>
<value level="8">9</value>
<value level="9">10</value>
<value level="10">11</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">4</value>
<value level="7">6</value>
<value level="8">8</value>
<value level="9">10</value>
<value level="10">12</value>
</chance>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50501</skillId>
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">8</value>
<value level="8">9</value>
<value level="9">10</value>
<value level="10">11</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">2</value>
<value level="10">3</value>
</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50502</skillId>
<skillLevel>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">2</value>
<value level="10">3</value>
</chance>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50502</skillId>
<skillLevel>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
<effect name="StatUp">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">6</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">6</value>
</amount>
<stat>DEX</stat>
</effect>
</effects>
</skill>
<skill id="50501" toLevel="22" name="Anakim's Holy Blast">
<!-- Inflicts magic damage on the enemy with $s1 power. -->
<icon>icon.skill0000</icon>
<icon>icon.skill1516</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>-300</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>MAGIC</basicProperty>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">72</value>
<value level="2">73</value>
<value level="3">74</value>
<value level="4">76</value>
<value level="5">78</value>
<value level="6">81</value>
<value level="7">84</value>
<value level="8">86</value>
<value level="9">89</value>
<value level="10">92</value>
<value level="11">95</value>
<value level="12">43</value>
<value level="13">44</value>
<value level="14">44</value>
<value level="15">45</value>
<value level="16">47</value>
<value level="17">48</value>
<value level="18">50</value>
<value level="19">52</value>
<value level="20">53</value>
<value level="21">55</value>
<value level="22">57</value>
</power>
</effect>
</effects>
</skill>
<skill id="50502" toLevel="20" name="Anakim's Enhanced Holy Blast">
<!-- Inflicts magic damage on the enemy with $s1 power. -->
<icon>icon.skill0000</icon>
<icon>icon.skill1516</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>-300</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>MAGIC</basicProperty>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">121</value>
<value level="6">126</value>
<value level="7">130</value>
<value level="8">134</value>
<value level="9">138</value>
<value level="10">142</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="13">0</value>
<value level="14">0</value>
<value level="15">73</value>
<value level="16">75</value>
<value level="17">78</value>
<value level="18">80</value>
<value level="19">83</value>
<value level="20">85</value>
</power>
</effect>
</effects>
</skill>
<skill id="50503" toLevel="1" name="Sylphen Ring">
<!-- P. Atk. $s1 M. Atk. $s1 P. Def. $s1 M. Def. $s1 MP Recovery Rate $s2 -->