Plunder effect improvements.
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@@ -18,6 +18,8 @@ package handlers.effecthandlers;
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import java.util.Collection;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.ai.CtrlEvent;
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import com.l2jmobius.gameserver.model.L2Party;
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import com.l2jmobius.gameserver.model.StatsSet;
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@@ -28,7 +30,6 @@ import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.holders.ItemHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Formulas;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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@@ -43,7 +44,22 @@ public final class Plunder extends AbstractEffect
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@Override
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public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
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{
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return Formulas.calcMagicSuccess(effector, effected, skill);
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final int lvlDifference = (effected.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : effector.getLevel()));
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final double lvlModifier = Math.pow(1.3, lvlDifference);
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float targetModifier = 1;
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if (effected.isAttackable() && !effected.isRaid() && !effected.isRaidMinion() && (effected.getLevel() >= Config.MIN_NPC_LVL_MAGIC_PENALTY) && (effector.getActingPlayer() != null) && ((effected.getLevel() - effector.getActingPlayer().getLevel()) >= 3))
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{
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final int lvlDiff = effected.getLevel() - effector.getActingPlayer().getLevel() - 2;
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if (lvlDiff >= Config.NPC_SKILL_CHANCE_PENALTY.size())
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{
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targetModifier = Config.NPC_SKILL_CHANCE_PENALTY.get(Config.NPC_SKILL_CHANCE_PENALTY.size() - 1);
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}
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else
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{
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targetModifier = Config.NPC_SKILL_CHANCE_PENALTY.get(lvlDiff);
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}
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}
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return Rnd.get(100) < (100 - Math.round((float) (lvlModifier * targetModifier)));
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}
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@Override
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@@ -74,7 +90,13 @@ public final class Plunder extends AbstractEffect
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return;
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}
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if (!player.getInventory().checkInventorySlotsAndWeight(monster.getSpoilLootItems(), false, false))
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{
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return;
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}
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monster.setSpoilerObjectId(effector.getObjectId());
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if (monster.isSweepActive())
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{
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final Collection<ItemHolder> items = monster.takeSweep();
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@@ -89,7 +111,7 @@ public final class Plunder extends AbstractEffect
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}
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else
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{
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player.addItem("Sweeper", sweepedItem, effected, true);
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player.addItem("Plunder", sweepedItem, effected, true);
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}
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}
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}
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